Download - Matthew Fudge, Daniel Byers - Wave Alchemy
Matthew Fudge, Daniel Byers WAVE ALCHEMY
ContentsInstallation & Activation 3 ............................................................................................................
Install Instructions 3 ................................................................................................................System Requirements 4 ............................................................................................................Introduction 5 ..............................................................................................................................Drum Page 6 ...............................................................................................................................
Instrument Header 7 ...............................................................................................................Drum Mixer 8 ...........................................................................................................................Drum Sampler Controls 9 ........................................................................................................
Sample 9 .............................................................................................................................Filter 9 ..................................................................................................................................Pitch 9 ..................................................................................................................................Random 10 ..........................................................................................................................
Classic Drum Sequencer 11 ....................................................................................................Navigation 11 .......................................................................................................................Routing 11 ...........................................................................................................................Sequencer Controls 11 ........................................................................................................
Drum Voice Controls 13 ..........................................................................................................Loading Drum Voices 13 .....................................................................................................Character 14 ........................................................................................................................Voice Controls 15 ................................................................................................................
Insert Effects 16 ......................................................................................................................Compressor 16 ....................................................................................................................Shaper 16 ............................................................................................................................EQ 17 ..................................................................................................................................
Master Effects 17 ....................................................................................................................Send Effects 18 .......................................................................................................................
Delay 18 ..............................................................................................................................Reverb 18 ............................................................................................................................Convolution Reverb 19 ........................................................................................................
Sequencer Page 25 ....................................................................................................................Global Accent and Slop 25 ..................................................................................................Global Sequencer 26 ...........................................................................................................Sequencer Options 26 .........................................................................................................
Multi Output Routing 27 ..............................................................................................................NKS Integration 28 .....................................................................................................................
Key Ranges 28 ........................................................................................................................Plug-in Panel 30......................................................................................................................
Installation & Activation There are two main steps to getting started with Revolution:
You must have a full registered version of Native Instruments Kontakt 5.6.5 or higher to use Revolution Demo without limitations. However it will run in Demo Mode in Free kontakt Player.
Install Instructions1. Unpack / Unzip the 'Revolution_Demo.zip' file. You will now have a single folder named 'Revolution Demo'
TO LOAD THE INSTRUMENTS IN KONTAKT:
1. In Kontakt, open the 'Browser' on the left (the folder Icon at the top).
2. Locate the "Revolution Demo" folder.
3. Double click the 'Revolution Demo.nki file' (or drag it into the main Kontakt window) to load the
instrument.
Batch Re-Save (recommended)
Running a batch re-save is recommended for resolving any potential issues such as slow loading times or missing samples.
1. With Revolution loaded into Kontakt, click the ‘Files’ menu at the top of Kontakt itself
2. Select ‘Batch re-save’
3. Confirm the warning message by pressing ‘Yes’
4. Navigate and Select the main ‘Revolution’ folder. Be sure to choose the same ‘Revolution’ folder you referenced before when adding Revolution as a library within Kontakt
5. Done. You should now see faster loading times
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System Requirements
Minimum System Requirements
• Kontakt Player 5.6.5 Player or Kontakt 5.6.5
• Mac OS X 10.10, 10.11 or 10.12 (latest update), Intel Core 2 Duo
• Windows 7, Windows 8 or Windows 10 (latest Service Pack, 32/64-bit), Intel Core 2 Duo or AMD AthlonTM 64 X2
• 4 GB RAM
Recommended System Requirements
• Kontakt Player 5.6.5 Player or Kontakt 5.6.5
• Mac OS X 10.10, 10.11 or 10.12 (latest update), Intel Core i5 or i7
• Windows 7, Windows 8 or Windows 10 (latest Service Pack, 32/64-bit), Intel Core i5 or i7
• 8 GB RAM
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Introduction
Thank you for purchasing Revolution, the most authentic virtual drum machine ever created!
Here you’ll find documentation for everything you need to get started. Revolution features two main pages (Drum Page & Sequencer Page), along with graphically dynamic pages for Drum Modules FX and Pattern Browser.
These pages are the backbone of Revolution’s powerful interface - They host intuitive controls and functions for sculpting, editing and processing drum sounds and sequencer patterns.
You’ll find a detailed overview of each page below:
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Drum Page
The Drum Page allows for editing all 14 Drum Voices of Revolution. It features the following areas which we will discuss in detail below
• Instrument Header
• Drum Mixer
• Drum Sampler Controls
• Classic Drum Sequencer
• Drum Voice Controls
• Insert Effects
• Master Effects
• Send Effects
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Instrument Header
The Instrument Header section is one of two sections which are available on both the Drum and Sequencer page along with the Classic Drum Sequencer section.
MIDI ➜ (MIDI Build) - This control triggers the MIDI Build Process which allows you to export a MIDI Sequence of the currently selected Sequence to your host or DAW.
o o o (MIDI Drag and Drop) - After the MIDI Build Process has been engaged clicking and dragging from this area will export a MIDI sequence useful for sequencing in your host or DAW. Please note that any changes to the Sequencer will require the MIDI Build Process to be retriggered.
Sequence Pattern - Displays a drop down menu for switching the currently selected Sequence Pattern. Alternatively sequences can be selected by sending MIDI notes between the range F2 to E3 to the instrument.
Sequence Chase - When enabled the Classic Sequencer range will automatically change based on the current Sequence Step. Page 1 will be displayed for Steps 1-16 and Page 2 will be displayed for Steps 17-32. Disabling this feature allows you to edit the selected Sequence range without automatically changing.
Auto Play - When enabled selecting a Drum Channel will automatically play it's associated Voice.
MIDI Select - When enabled playing a MIDI note will automatically selected the assigned Drum Channel.
Master Volume - Adjusts the Volume of the Master Output.
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Drum Mixer
The following controls are duplicated 14 times. One for each Drum Voice …
Drum Select - This control selects the corresponding Drum Channel for editing. When Auto Play is enabled this control will trigger the sound of the Drum Voice.
Volume - Controls the Output Volume of the corresponding Drum Channel.
Pan - Controls the Stereo Pan of the corresponding Drum Channel.
Delay Send - Controls the Delay Send Level of the corresponding Drum Channel.
Delay Select - Switches the corresponding Send between Delay 1 and Delay 2. This is displayed as the text DLY1 or DLY2.
Reverb Send - Controls the Reverb Send Level of the corresponding Drum Channel.
Reverb Select - Switches the corresponding Reverb Send between Reverb 1 and Reverb 2. This is displayed as the text REV1 or REV2.
Mute - Mutes the Output of the corresponding Drum Channel.
Solo - Solos the Output of the corresponding Drum Channel.
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Drum Sampler Controls
Sample Sample Start - Sets the Initial Sample time for the Attack portion of the Drum Voice.
Amp Attack - Sets the Attack Time for the Drum Voice.
Amp Hold - Sets the Hold Time for the Drum Voice.
Amp Decay - Sets the Decay Time for the Drum Voice.
Velocity - Sets the influence Velocity has on the Output Volume of the Drum Voice.
Filter Filter Style - Sets the Filter Style for the Drum Voice. Selectable between 14 unique High Pass, Low Pass and Band Pass Filters. This is displayed as the name of the filter above the Freq, Res and Env controls.
Filter Cutoff - Adjusts the Cutoff Frequency for the Drum Voice Filter.
Filter Resonance - Adjusts the Cutoff Resonance for the Drum Voice Filter.
Filter Envelope - Adjusts the Modulation Intensity the Filter Envelope has over Filter Cutoff Frequency.
Filter Mod - Adjusts the Filter Modulation between Velocity and Envelope. This is displayed as either the word ENV or MOD under the control with the blue circle.
Filter Attack - Sets the Attack Time for the Drum Voice Filter Envelope.
Filter Hold - Sets the Hold Time for the Drum Voice Filter Envelope.
Filter Decay - Sets the Decay Time for the Drum Voice Filter Envelope.
Pitch Coarse Tune - Adjusts the Pitch of the Drum Voice within +/- 12 Semitones.
Fine Tune - Adjusts the Pitch of the Drum Voice within +/- 1200 Cents.
Pitch Envelope - Adjusts the Modulation Intensity the Pitch Envelope has over Fine Tune Depth.
Pitch Decay 1 - The time it takes the Pitch Envelope to rise or fall from zero to the breakpoint after it has been triggered.
Pitch Break - The level of the Pitch breakpoint. If this value is negative, the envelope will fall, then rise, and behave the other way around if it’s positive.
Pitch Decay 2 - The time it will take the Pitch envelope to rise or fall back to zero after it has reached the breakpoint.
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Random Random Start - Randomizes the Sample Start position of the Drum Voice for recreating the subtle shifts in Analog Generated Drum Machines.
Random Volume - Randomizes the Volume of the Drum Voice within +/- 6dB for recreating the subtle shifts in Analog Generated Drum Machines.
Random Tune - Randomizes the Stereo Pan Position of the Drum Voice between the Left and Right Channels.
Random Tune - Randomizes the Tune of the Drum Voice within +/- 50 Cents for recreating the subtle shifts in Analog Generated Drum Machines.
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Classic Drum Sequencer
The Classic Drum Sequencer section is one of two sections which are available on both the Drum and Sequencer page along with the Instrument Header section.
Navigation Global Sequencer - Enables the Global Sequencer view for a more thorough and complete view of the Drum Sequencer and it's associated controls.
Effects - Enables the Global Effects view for control over insert, send and master effects.
Sequence Browser - Displays a global browser of Sequence Patterns which can be loaded into Revolution.
Routing Strip Routing - Varies the routing order of the Drum Channel Effects between 6 unique Effect Chains.
Shaper Routing - Varies the routing order of the four unique Shaper Effects between 24 unique Effect Chains.
Sequencer Controls Sequencer Play - When the Sequencer is enabled pressing this button will begin Playback. If the button is pressed again during playback the Sequencer will stop. This feature can be triggered by sending MIDI note C-1 to the instrument.
Sequencer Host Synchronization - When enabled, Starting/Stopping playback in your DAW/Host will be start and stop playback on the Sequencer.
Sequencer Record - When enabled live MIDI input will be recorded to the currently selected Sequence.
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Sequence Accent - Displays the Global Accent state for corresponding step. This is displayed a rectangle light above the Sequence Step. When activated every drum on the corresponding step will be increased between no accent to 6.0dB. This value can be set with the Global Accent Value.
Global Accent - This control increases the Volume of the Global Accent. When this control is at it's maximum value there will be a 6dB boost applied to Globally Accented Steps. When at it's minimum value no volume boost applied to the Globally Accented Steps.
Sequence Step - Add or removes a Drum Note on the corresponding step. Yellow lights represent a velocity of 64 and Red lights represent a velocity of 127.
Sequencer Rate - Sets the Synchronized Rate of the Sequencer between 1/4, 1/8, 1/16 and 1/32 notes.
Sequencer Shuffle - This control increases the shuffle time of the Sequencer. Shuffle is based on dividing two steps by a triplet subdivisions rather than on dividing two steps perfectly in half. In practice this means increasing the Shuffle value delays every second Step to push it closer to the following one.
Sequence Chase - When enabled the Classic Sequencer range will automatically change based on the current Sequence Step. Page 1 will be displayed for Steps 1-16 and Page 2 will be displayed for Steps 17-32. Disabling this feature allows you to edit the selected Sequence range without automatically changing. The state of this control is displayed in the Instrument Header.
Classic Sequencer Page - This control switches the Classic Sequencer from displaying Steps 1-16 or steps 17-32. On screen this is displayed between A or B.
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Drum Voice Controls
Loading Drum Voices Each Drum Voice has a different collection of Drum Machine modes which are available. These depend on what drum sounds the original machines had available. By clicking on the name of the Drum Machine mode (ie: RV-909) you will be presented with a drop down menu which allows you to select the desired drum machine. Doing this will dynamically remove and load only the necessary samples for that drum voice into RAM. Alternatively you can also cycle through available Drum Machine modes by navigating with the left and right arrows directly to right of the Drum Machine name.
The Drum Voice control section displays all of the controls sampled from the original drum machines. None of the sounds in this section are created through DSP but have been recorded from high quality recordings of the original machines. In total Revolution features over 41,000 unique samples to give the instrument a truly analog sound.
Each Drum Voice has the ability to virtually load the sound of one of 14 Drum Machine styles modelled after highly sought after and rare Analog and Digital Drum machines.
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Character The most powerful control in this section is the Character knob which is the last of the four controls in the centre of this section. This control transforms the sound of the drum machine to a virtual representation of the original machine in various different sound styles. Depending on the selected character the first three analog controls will change to controls found on the original controls. These sound styles include …
• Analog - The original drum machine sound sampled through a high quality and direct signal path with random round robin (alternating) samples to preserve the unique character of the original instrument.
• Digital - The original drum machine sound sampled through a high quality and direct signal path. Since Digital Drum machines use static samples this mode does not feature round robin samples.
• Tape - The original drum machine resampled and recorded from a multitrack Studer A820 Tape Machine. The Tape mode is available in 1-3 levels with increasing levels of saturation.
• S1200 - A lofi digital resampled version of the sound. These samples have been sped up five semitones and lowered to 16-bit / 26.04KHz. The samples are then lowered back to their original pitch using the Kontakt S1200 sampling engine.
• SP1200* - The original drum machine resampled to a vintage SP1200 sampler and recorded back at all 16 pitch levels. This sampler is known for it’s gritty and lofi ringing character.
• SP12* - The original drum machine resampled to a vintage SP12 sampler and recorded back at all 16 pitch levels. This sampler is a precursor to the know SP1200 and although lesser known is similar in sound character.
• S950* - The original drum machine resampled to a vintage S950 sampler and recorded back at all 16 pitch levels. This sampler is known for it’s lofi and filtered character.
• Driven / Mastered - The original drum machine resampled through various high-end and boutique hardware.
• Biscuit - The original drum machine resampled through a hardware effect processor which features 8-bit digital distortion processing and analog resonant filters. This character style is present in the RV-606 mode only.
• Crushed - The original drum machine resampled through tape and tube processors to get a heavily saturated form of analog distortion. This character style is present in the RV-606 mode only.
* These character styles features a “GRIT” mode which compensates for the pitch changes in resampling by digitally resampling back in Kontakt. This allows for maintaining the pitch of the original sample while experimenting with the extreme aliasing and distortion present in resampling through vintage samplers.
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Voice Controls
Retrigger - When selected the voice will not overlap when playing back samples by automatically fading out all sounds on this voice.
Choke Group - Allows you to select between 1 of 16 Choke Groups for the selected Drum Voice. Drum Voices which are assigned to the same Choke Group will automatically cancel the audio of all other Drums in the same Group.
Voice Select - This is a drop down menu which appears as the name of the instrument in the top right hand corner. This varies per drum type and allows you to select different versions of the drum voice. This includes variations such as closed / open hihat or various percussion instruments. Not available for the Bass Drum and Snare Drum Voices.
External Output - This control allows routing of the corresponding Drum Channel to an External Output or Master Output. See page 27 for more information on setting up Revolution for multi output.
Multi Output - This is a square icon to the right of the External Output menu. When Selected all Drum Channels will automatically be routed to their own output. When de-selected all Drum Channels will be routed to the Master Output. See page 27 for more information on setting up Revolution for multi output.
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Insert EffectsThe Insert, Send and Master effects are found by pressing the FX navigation button found on the right hand side of the instrument.
Compressor Comp Enable - Enables/Disables the Compressor.
Comp Style - Sets the Style of the Compressor. Classic is a modern digital circuit. Feedback is a FET based model similar to a Urei 1176. Solid is a VCA based model similar to an SSL G-Bus Compressor.
Comp Thresh - Adjusts the Compressor Threshold of the Drum Channel.
Comp Ratio - Adjusts the Compressor Ratio of the Drum Channel.
Comp Attack - Adjusts the Compressor Attack Time of the Drum Channel.
Comp Release - Adjusts the Compressor Release Time of the Drum Channel.
Comp Makeup - Adjusts the Compressor Makeup of the Drum Channel.
Comp Mix - Adjusts the Compressor Mix of the Drum Channel.
Comp Output - Adjusts the Output Volume of the Compressor.
Shaper Shaper Enable - Enables/Disables the Shaper Effect
Filter Cutoff - Adjusts the frequency of the Drum Channels Daft Lowpass Filter.
Filter Drive - Adjusts the intensity of the Drum Channels Filter Drive
Tape Sat - Adjusts the Input Drive or Saturation of the Tape Effect. Note that high levels of Input Saturation will lower the volume significantly but this can be compensated for with the Shaper Output.
Tape Warmth - Adjusts the Tone of the Tape Effect between a Low Frequency emphasis to the left and a High Frequency emphasis to the right.
Bit Crush - Increases the Bit Crush Effects by lowering the bit depth of the Drum Channel.
Sample Redux - Increases the Sample Redux effects by lowering the Sample Rate of the Drum Channel.
Trans Attack - Adjusts the Transient Master Attack Time for the currently selected Drum Channel.
Trans Sustain - Adjusts the Transient Master Sustain Time for the currently selected Drum Channel.
Shaper Output - Adjusts the Output Volume of the Shaper Effect. �16
EQ Shaper Enable - Enables/Disables the Shaper Effect
Filter Cutoff - Adjusts the frequency of the Drum Channels Daft Lowpass Filter.
Filter Drive - Adjusts the intensity of the Drum Channels Filter Drive
Tape Sat - Adjusts the Input Drive or Saturation of the Tape Effect. Note that high levels of Input Saturation will lowever the volume significantly but this can be compensated for with the Shaper Output.
Tape Warmth - Adjusts the Tone of the Tape Effect between a Low Frequency emphasis to the left and a High Frequency emphasis to the right.
Bit Crush - Increases the Bit Crush Effects by lowering the bit depth of the Drum Channel.
Sample Redux - Increases the Sample Redux effects by lowering the Sample Rate of the Drum Channel.
Trans Attack - Adjusts the Transient Master Attack Time for the currently selected Drum Channel.
Trans Sustain - Adjusts the Transient Master Sustain Time for the currently selected Drum Channel.
ShaperOutput - Adjusts the Output Volume of the Shaper Effect.
Master Effects
The Master Effects are identical to the Insert effects with a few notable exceptions …
• The Master Effects process the master output of all Drum Voices that are not assigned to an external output. Any Drum Voice assigned to an external output will not be processed by the Master Effects.
• The Master Effects cannot process the Send Effects due to technical limitations within Kontakt.
• The Filter Drive control has been swapped with Filter Res on the Master Effects.
• The Master Output has an Output Limiter which can be enabled by clicking the Green upward facing arrow to the left of the word Master.
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Send Effects
Revolution contains two delay effects and two convolution reverb effects which can be be used on each drum voice. Switching the sends to each drum voice can be accomplished by clicking the text under the Delay and Reverb Sends. These are labelled as DLY1 or DLY2 and REV1 and REV2.
Delay Delay Enable - Enables/Disables the Delay Effect. This setting is remembered when saving presets if you would like to disable effects when loading presets.
Delay Time Value - Displays the current Delay Time for Delay.
Delay Time - When Delay Sync is enabled this control sets the Delay Time between 1/32T and 1/1. When Delay Sync is disabled this control sets the Delay Time between 5ms and 3.0s.
Delay Sync - When enabled the Delay Time will be synchronized between 1/32T and 1/1. When disabled the Delay Time range will be between 5ms and 3.0s.
Delay Feedback - Sets the Feedback Intensity of Delay.
Delay Filter Cutoff - Sets the High Cut of Delay.
Delay Stereo Width - Sets the Stereo Pan of Delay.
Delay Output - Sets the Output Level of the Delay.
Reverb Reverb Enable - Enables/Disables the Reverb Effect. This setting is remembered when saving presets if you would like to disable effects when loading presets.
Previous Reverb - Selects the previous Reverb Program from the Reverb Select menu.
Next Reverb - Selects the next Reverb Program from the Reverb Select menu.
Reverb Select - Displays the list of available Reverb Programs.
Reverb Pre-Delay - Sets the Pre-Delay Time of the Reverb Effect.
Reverb High Pass - Sets the High Pass Filter of the Reverb Early/Late Reflections.
Reverb Low Pass - Sets the Low Pass Filter of the Reverb Early/Late Reflections.
Reverb Output - Sets the Output Level of the Reverb Effect.
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Convolution Reverb
Unlike conventional digital reverbs which use an algorithms to create the sound Revolution uses Impulse Responses which are samples of real reverb. These were recorded in a wide variety of studios using some of the best rooms, analog and digital hardware reverbs available and processed with vintage Transistor and Tube EQs.
This was achieved by specialized test tones into the room or reverb unit and recording the sound. This recording was then processed to create an Impulse Response, or IR file, which could be used to recreate the actual sound of the reverb within the instrument.
There are a total 160 included Impulse responses. Below is a comprehensive list of all the Impulse Responses included with Revolution.
# Reverb Source - Patch Name Length Channels1 Studio A - P1 - 4006-TL SDC 3.00s Stereo
2 Studio A - P1 - 4038 Ribbon 3.00s Stereo
3 Studio A - P1 - C12 Tube 2.85s Mono
4 Studio A - P2 - 4006-TL SDC 3.00s Stereo
5 Studio A - P2 - 4038 Ribbon 3.00s Stereo
6 Studio A - P2 - C12 Tube 3.00s Mono
7 Studio A - P3 - 4006-TL SDC 3.00s Stereo
8 Studio A - P3 - 4038 Ribbon 3.00s Stereo
9 Studio A - P4 - 4006-TL SDC 3.00s Stereo
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10 Studio A - P4 - 4038 Ribbon 3.00s Stereo
11 Studio A - P5 - 4006-TL SDC 3.00s Stereo
12 Studio A - P5 - 4038 Ribbon 3.00s Stereo
13 Studio A - P6 - PZM 3.00s Mono
14 Studio A - P6 - PZM 3.00s Stereo
15 Sonic Temple - Back Wall 3.00s Mono
16 Sonic Temple - Front + Back 3.00s Stereo
17 Sonic Temple - Front Wall 3.00s Mono
18 Sonic Temple - Omni 3.00s Stereo
19 Sonic Temple - PZM 3.00s Stereo
20 Sonic Temple - Staircase 3.00s Stereo
21 Sonic Temple - Staircase Btm 3.00s Mono
22 Sonic Temple - Staircase Top 1.00s Mono
23 Small Studio - Near Wall Close 1.00s Stereo
24 Small Studio - Near Wall Far 1.00s Stereo
25 Small Studio - Room Centre 3.00s Mono
26 Small Studio - Room Centre 3.00s Stereo
27 BX10 1.5s Mono
28 BX10 1.5s Stereo
29 BX10 2.5s Mono
30 BX10 2.5s Stereo
31 BX10 3.5s Mono
32 BX10 3.5s Stereo
33 BX20 2.0s Stereo
34 BX20 2.0s + 2.5s Stereo
35 BX20 2.0s + 3.5s Stereo
36 BX20 2.0s + 4.5s Stereo
37 BX20 2.5s Stereo
38 BX20 3.0s Stereo
39 BX20 3.0s + 3.5s Stereo
40 BX20 3.5s Stereo
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41 BX20 4.0s Stereo
42 BX20 4.5s Stereo
43 Orban - Clean 3.50s Stereo
44 Orban - EQ 1 3.50s Mono
45 Orban - EQ 2 3.50s Mono
46 Orban - EQ 3 3.50s Mono
47 Orban - EQ 4 3.50s Mono
48 Orban - EQ 5 3.50s Mono
49 Orban - EQ 6 3.50s Stereo
50 RMX16 - Ambience - 1.0 3.00s Stereo
51 RMX16 - Ambience - 1.5 3.00s Stereo
52 RMX16 - Ambience - 2.0 3.00s Stereo
53 RMX16 - Ambience - 2.5 4.69s Stereo
54 RMX16 - Ambience - 3.0 5.00s Stereo
55 RMX16 - Ambience - 3.5 5.00s Stereo
56 RMX16 - Ambience - 4.0 5.00s Stereo
57 RMX16 - Ambience - 5.0 6.61s Stereo
58 RMX16 - Ambience - 7.0 25.00s Stereo
59 RMX16 - Non-Linear - 1.0 3.00s Stereo
60 RMX16 - Non-Linear - 1.5 3.00s Stereo
61 RMX16 - Non-Linear - 2.0 3.00s Stereo
62 RMX16 - Non-Linear - 2.5 3.00s Stereo
63 RMX16 - Non-Linear - 3.0 3.00s Stereo
64 RMX16 - Non-Linear - 3.5 3.00s Stereo
65 RMX16 - Non-Linear - 4.0 3.00s Stereo
66 RMX16 - Non-Linear - 5.0 3.00s Stereo
67 RMX16 - Non-Linear - 7.0 3.00s Stereo
68 RMX16 - Plate - 1.0 3.00s Stereo
69 RMX16 - Plate - 1.5 3.50s Stereo
70 RMX16 - Plate - 2.0 4.39s Stereo
71 RMX16 - Plate - 2.5 6.00s Stereo
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72 RMX16 - Plate - 3.0 6.12s Stereo
73 RMX16 - Plate - 3.5 6.12s Stereo
74 RMX16 - Plate - 4.0 7.00s Stereo
75 RMX16 - Plate - 5.0 11.94s Stereo
76 RMX16 - Plate - 7.0 1.72s Stereo
77 RMX16 - Reverse - 1.0 1.82s Stereo
78 RMX16 - Reverse - 1.5 1.82s Stereo
79 RMX16 - Reverse - 2.0 2.02s Stereo
80 RMX16 - Reverse - 2.5 2.02s Stereo
81 RMX16 - Reverse - 3.0 2.01s Stereo
82 RMX16 - Reverse - 3.5 2.04s Stereo
83 RMX16 - Reverse - 4.0 2.31s Stereo
84 RMX16 - Reverse - 5.0 2.31s Stereo
85 RMX16 - Reverse - 6.0 2.32s Stereo
86 RMX16 - Reverse - 7.0 2.44s Stereo
87 RMX16 - Reverse - 9.0 2.24s Stereo
88 RMX16 - Room A1 - 1.0 2.24s Stereo
89 RMX16 - Room A1 - 1.5 2.32s Stereo
90 RMX16 - Room A1 - 2.0 2.24s Stereo
91 RMX16 - Room A1 - 2.5 2.99s Stereo
92 RMX16 - Room A1 - 3.0 5.00s Stereo
93 RMX16 - Room A1 - 3.5 5.00s Stereo
94 RMX16 - Room A1 - 4.0 5.30s Stereo
95 RMX16 - Room A1 - 5.0 6.36s Stereo
96 300L - Halls - Church - 1 1.00s Stereo
97 300L - Halls - Church - 2 2.00s Stereo
98 300L - Halls - Church - 3 2.50s Stereo
99 300L - Halls - Church - 4 3.50s Stereo
100 300L - Halls - Gated Hall - 1 2.00s Stereo
101 300L - Halls - Gated Hall - 2 2.87s Stereo
102 300L - Halls - Gated Hall - 3 3.00s Stereo
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103 300L - Halls - Large Hall - 1 1.00s Stereo
104 300L - Halls - Large Hall - 2 3.00s Stereo
105 300L - Halls - Large Hall - 3 4.00s Stereo
106 300L - Halls - Small Hall - 1 0.87s Stereo
107 300L - Halls - Small Hall - 2 2.00s Stereo
108 300L - Halls - Small Hall - 3 4.50s Stereo
109 300L - Halls - Synth Hall - 1 1.00s Stereo
110 300L - Halls - Synth Hall - 2 1.35s Stereo
111 300L - Halls - Synth Hall - 3 2.14s Stereo
112 300L - Halls - Synth Hall - 4 2.76s Stereo
113 300L - Halls - Synth Hall - E 3.28s Stereo
114 300L - Plates - Contem-Plate - 1 1.00s Stereo
115 300L - Plates - Contem-Plate - 2 2.50s Stereo
116 300L - Plates - Contem-Plate - 3 3.90s Stereo
117 300L - Plates - Perc Plate - 1 0.58s Stereo
118 300L - Plates - Perc Plate - 2 1.00s Stereo
119 300L - Plates - Perc Plate - 3 1.96s Stereo
120 300L - Plates - Perc Plate - 4 2.50s Stereo
121 300L - Plates - Perc Plate - E 3.00s Stereo
122 300L - Plates - Perc Plate - F 3.61s Stereo
123 300L - Plates - Round Plate - 1 0.73s Stereo
124 300L - Plates - Round Plate - 2 4.00s Stereo
125 300L - Plates - Salad Plate - 1 0.74s Stereo
126 300L - Plates - Salad Plate - 2 1.07s Stereo
127 300L - Plates - Salad Plate - 3 2.50s Stereo
128 300L - Plates - Salad Plate - 4 2.67s Stereo
129 300L - Plates - Warm Plate - 1 0.97s Stereo
130 300L - Plates - Warm Plate - 2 2.50s Stereo
131 300L - Plates - Warm Plate - 3 4.28s Stereo
132 300L - Rooms - Small Room - 1 2.26s Stereo
133 300L - Rooms - Small Room - 2 2.78s Stereo
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134 300L - Rooms - Small Room - 3 1.00s Stereo
135 300L - Rooms - Studio A - 1 2.50s Stereo
136 300L - Rooms - Studio A - 2 3.11s Stereo
137 300L - Rooms - Studio A - 3 3.50s Stereo
138 SPX900 - Basement 13.00s Stereo
139 SPX900 - Canyon 0.74s Stereo
140 SPX900 - Gate Reverb A 0.72s Stereo
141 SPX900 - Gate Reverb B 0.74s Stereo
142 SPX900 - Percussion ER 3.00s Stereo
143 SPX900 - Plate 2.84s Stereo
144 SPX900 - Plate + Gate 3.00s Stereo
145 SPX900 - Rev 1 Hall and Gate 0.81s Stereo
146 SPX900 - Reverse Gate 1.78s Stereo
147 SPX900 - Room 1 1.4s 0.87s Stereo
148 SPX900 - Room 3 0.7s 5.41s Stereo
149 SPX900 - Tunnel 5.5s 1.62s Stereo
150 Misc - Array Delay 0.61s Stereo
151 Misc - Bass Room 3.78s Stereo
152 Misc - Big Space 1.74s Stereo
153 Misc - Bright Ambience 8.57s Stereo
154 Misc - Broken 480 5.10s Stereo
155 Misc - Mini Ambience 2.64s Stereo
156 Misc - Nice Plate 6.66s Stereo
157 Misc - PCM Hall 4.15s Stereo
158 Misc - Tape Echo 1.88s Stereo
159 Misc - Undulation 8.65s Stereo
160 Misc - Wash Verber 5.00s Stereo
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Sequencer Page
Almost all functions of Revolution can be accomplished from the Drum Page and with a MIDI controller however the instrument also features a Global Sequencer page for a simplified and modern workflow.
Global Accent and Slop
Sequence Accent - Displays the Global Accent state for corresponding step. This is displayed a rectangle light above the Sequence Step. When activated every drum on the corresponding step will be increased between no accent to 6.0dB. This value can be set with the Global Accent Value. This is a mirror of the Sequence Accent on the Classic Step Sequencer.
Sequencer Slop - This randomizes the Global Slop value of each Sequence Step. This value can be offset on individual steps by using the Slop Step 1-32 Controls above the Sequence Lanes.
Sequence Slop - This controls the Flam Time or 'Slop' for Step 1. Positive Values cause a delay between each step from Kick Drum 2 to Percussion 4. Negative Values cause a delay between each step from Percussion 4 to the Kick Drum 2. Kick Drum 1 is not effected by
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this control.
Global Sequencer
Drum Select - This control selects the corresponding Drum Channel for editing. When Auto Play is enabled this control will trigger the sound of the Drum Voice.
Mute - Mutes the Output of the corresponding Drum Channel.
Solo - Solos the Output of the corresponding Drum Channel.
Sequence Lane - This is a 32 Step Sequence Lane which allows for drawing per step velocity for the corresponding Sequence Pattern. Unlike the Classic Step Sequencer which has two values this lane allows fine tuning and drawing of all 127 velocity levels. By using key commands these lanes take on secondary functions.
• Command / Control - Clears the selected Sequence Lane.
• Option / Alt - Cycles through a collection of easy presets for the selected pattern.
• Shift + Option / Alt - Randomizes the selected Sequence Lane.
Sequencer Options
Sequence Copy - Copies the currently selected Sequence to memory. When enabled the current Sequence Pattern will be copied to memory and replace the next selected Sequence Pattern.
Duplicate Sequence - When the Sequence Length is less than 32 Steps the current Sequence will be duplicated until it is double it's current length or there are no available steps remaining.
Sequence Clear - When pressed once all Sequence Data for the currently selected Drum Channel will be deleted. When consecutively Pressed three times all Sequence Data will be erased Globally.
Sequence Length 1 - 32 - When selected the Length of the Sequencer is set to 1 Step in Length. This is displayed as the number 1 through 32. While option/alt is held on the keyboard and one of these buttons is selected the sequence will be reordered so the selected step will become the first step of the sequence. This is a useful feature when used with Sequencer Record and you inadvertently start recording on a step other than step 1. Alternatively this can also be useful for creative experimentation along with the Sequence Lane key commands.
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Multi Output Routing Revolution can be configured for multi-output so Drum Voices can appear as tracks in your DAW. For users familiar with Kontakt this can be setup in the standard method used for creating multiple outputs. For users who are new to Kontakt we have created a simplified approach for getting started.
1. Navigate to the Revolution folder and go to the Output Config folder.
2. Here you can open the Kontakt Multi Output Config.nkm file
3. This will open Kontakt with 16 stereo outputs. From here go to File (The disk icon) and select “Outputs”
4. This will reveal the Output window and show the routing of the 16 channels available from loading this Multi-Output instrument. From here select “Presets / Batch Configuration” and “Save output section preset as …”. A dialog will appear asking you where you would like to save the preset. You can give it a name and save it in the default location.
5. Each time you want to use Revolution with Multiple-Outputs you can now select this preset and you will have 16 stereo outputs available. Please note that in order to make Kontakt see these outputs after initially loading an instrument you must first restart the engine by clicking the exclamation logo in the top right hand corner.
6. If you would like to make this the default behaviour anytime you open a Kontakt instrument, wether it’s Revolution or not, you can select “Presets / Batch Configuration” and then “Save Current Output section state as default for -> All Formats”.
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NKS Integration
Native Kontrol Standard (NKS) is Native Instruments’ extended plug-in format for all virtual instrument developers. NKS allows for intuitive and seamless interaction between plug-in instruments and KOMPLETE KONTROL and MASCHINE hardware. Revolution features a well thought and thorough integration for the NKS plug-in format.
Key Ranges
A. Classic Sequencer Range (C-1 - D#0) - These 16 keys display the sequence pattern for the currently selected Drum Voice. Depending on wether the Sequencer Page is set to Page A or B these keys will display steps 1-16 or 17-32. Along with providing sequence display these keys can also be used to turn steps on and off with support for velocity sensitivity. The visual colour of these keys will change depending on the drum voice which is selected. In the above image this key range is cyan because the selected Drum Voice is Hihat 1. When the Sequence Pattern is less than 32 steps disabled steps will not be coloured.
B. Sequencer Navigation Controls (E0 - G#0) - These 5 keys are used for adjusting the navigation controls of the Step Sequencer.
• E0 : Step Length - While this note is held pressing a key in the Step Sequencer Range (C-1 - D#0) will set that key to be the last step in the Sequence Pattern.
• F0 : Pattern Duplicate - When this key is pressed, and the Sequence Length is less than 32 Steps, the current Sequence will be duplicated until it is double it's current length or there are no available steps remaining. This has the same function as pressing the onscreen duplicate button.
• F#0 : Sequencer Page 1 - When this key is pressed the Classic Sequencer will display steps 1-16.
• G0 : Sequencer Page 2 - When this key is pressed the Classic Sequencer will display steps 17-32.
• G#0 : Sequencer Chase - When this key is pressed the Sequencer range will automatically change based on the current Sequence Step. Page 1 will be displayed for Steps 1-16 and Page 2 will be displayed for Steps 17-32. Disabling this feature allows you to edit the selected Sequence range without automatically changing. This has the same function as pressing the onscreen Sequencer Chase button.
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C. Play Note Range (C1 - E2) - This range of keys is used for playing back the Drum Voices of Revolution or for sequencing in your host.
• Bass Drum 1 : C1 = Red • Bass Drum 2 : C2 = Red • Snare Drum 1 : D1 = Warm Yellow • Snare Drum 2 : E1 = Warm Yellow • Tom 1 : F1 = Orange • Tom 2 : G1 = Orange • Tom 3 : A1 = Orange • Hihat 1 : F#1 = Cyan • Hihat 2 : G#1 = Cyan • Hihat 3 : A#1 = Cyan • Cymbal 1 : C#2 = Mint Green • Cymbal 2 : D#2 = Mint Green • Perc 1 : C#1 = Orange • Perc 2 : D#1 = Orange
Revolution Perc differs from Revolution Drums by assigning the 14 available Drum Voices chromatically from C1 to B1. Revolution Perc also uses an alternate colour scheme to differentiate the Percussion that is assigned to each voice.
• Off = Inactive • Rim Shot = Red • Cowbell = Orange • Clave = Warm Yellow • Hand Clap = Yellow • Tambourine = Lime • Shakers = Green • Conga = Mint • Bongo = Cyan • Timbale = Turquoise • Agogo = Blue • Guiro = Plum • Whistle = Purple • Chimes = Fuchsia
• E2 : MIDI Select - When this key is pressed MIDI Select will be toggled on and off. When enabled playing a MIDI note will automatically selected the assigned Drum Channel.
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D. Pattern Select Range (F2 - E3) - These 12 keys are used for selecting Sequence Patterns 1 through 12. The currently select pattern will be set to the note on position.
E. Sequencer Options Range (F3 - B3) - These 7 keys are used to control the following sequencer functions …
• G3 : Sequencer Record - This key toggles the Sequencer Record button. When enabled live MIDI input will be recorded to the currently selected Sequence. Visual feedback is provided and this key will blink to let you know Sequencer Record has been enabled.
• G#3 : Sequencer Reverse - When pressed this key momentarily reverses the sequencer position. When released the Sequence Step returns to it’s expected position. This can be helpful for live performances and jamming with the sequence. Especially useful for creating impromptu drum fills at key moments.
• A3 : Sequencer Copy - This key toggles the Sequencer Copy button. When enabled the current Sequence Pattern will be copied to memory and replace the next selected Sequence Pattern.
• A#3 : Sequencer Stutter - When pressed this key momentarily causes the sequencer position to repeat or stutter over the current step. When released the Sequence Step returns to it’s expected position.This can be helpful for live performances and jamming with the sequence. Especially useful for creating tension and builds along with live automating the master filter.
• B3 : Erase Step - While held, pressing a MIDI note assigned to a Drum Voice will erase any notes on the current step. This can be used for erasing sections of a pattern in real time.
Plug-in PanelRevolution features 16 pages of mapped controls which are exposed to the controls of Maschine hardware and Komplete S-Series keyboards. Many of these controls are effected by the selected Drum Voice. This allows you to control many more parameters than would be possible in a conventional method.
• Page 1 - Analog Controls / Select
• Page 2 - Mixer / Voice Controls
• Page 3 - Sequencer / Amp
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• Page 4 - Filter / Tune / Random
• Page 5 - Filter Env / Tune Env
• Page 6 - Mix Shaper
• Page 7 - Mix EQ
• Page 8 - Mix Comp
• Page 9 - Mix Effects Output / Enable
• Page 10 - Master Shaper
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• Page 11 - Master EQ
• Page 12 - Master Comp
• Page 13 - Master Effects Output / Enable
• Page 14 - Delay 1 / Delay 2
• Page 15 - Reverb 1 / Reverb 2
• Page 16 - Sends Enable / Output
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