Use of Object Oriented design patterns in game development
Application of design patterns
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Games, one of the most profitable factors in the software industry
Research on this field is in its infancy Distinction between games and other
forms of software Development teams Independent video game development.
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This schema presents an interactive game’s vital modules
Increase the flexibility and reusability of the underlying system
Design patterns are not universally good or bad
Usage in game development is an open research field
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Based on the children's game with the same name
Rock beats scissors, scissors beat paper and paper beats rock
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Applicability of other object-oriented design patterns should be examined
Classes participating in patterns are more change prone?
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Patterns under study has reduced complexity and coupling compared to a prior game version developed without the pattern
The size of the projects has increased in the pattern version
Design patterns should be encouraged
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