Transcript
Page 1: Making Virtual Worlds: Games and the Human for a Digital Age (IDEA 2009 Presentation)

Making Virtual Worlds: Games and the Human for a Digital Age

IDEA2009 Toronto

Thomas Malaby University of Wisconsin-Milwaukee

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Virtual Worlds

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World of Warcraft

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Second Life

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Photo by Shane Willis

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“I was always struck by the expressive and, not so much societal elements…I didn’t go in feeling like we’re going to make people’s lives better. But I did go into it feeling like none of it was interesting unless there were a lot of people involved.”

- Philip Rosedale, Founder of Linden Lab

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Playing and Making the World

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(pre-D7UX ;) )

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Norbert Wiener & Socio-Technical Systems

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Stewart Brand & The Whole Earth Catalog

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Ken Kesey & The Merry Pranksters

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Games, Mastery, & Complex Systems

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Homo Ludens - Man the Player

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Homo Fabricans - Man the Maker

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Homo Creans - Man the Creator

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Homo Creans - Man the Creator _________________

Homo Fabricans - Man the Maker Homo Ludens - Man the Player

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Designer/Developer _________________

Player/Users/Content Creators

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Constant and his New Babylon -- http://members.chello.nl/j.seegers1/situationist/constant.html

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Thomas Malaby University of Wisconsin-Milwaukee

[email protected] www.uwm.edu/~malaby

Making Virtual Worlds: Linden Lab and Second Life (June 2009, Cornell University Press)


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