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Introduction

Games Workshop Group PLC, a London Stock Exchange quoted company which

 was listed in 1994, has been in business for 30 years. At the core is a niche

business – Games Workshop. This business designs, manufactures and markets

a hobby based upon collecting, modelling, painting and tabletop gaming with

model soldiers (the “Hobby”). The Games Workshop business makes the vast

majority of the sales and profits of the Group.

Games Workshop markets a Hobby. We make and sell the best model soldiers in the world.

The Games Workshop Hobby involves collecting, modelling, painting and tabletop gaming 

 with whole armies of these soldiers. Our strategy is to establish and develop the Games

 Workshop Hobby in each of the world’s major economies. Sales are made through

independent retailers, Games Workshop Hobby Centres and direct.

CONTENTS

Introduction 1

Games Workshop

The History 2

The Hobby 4

 Warhammer 6

 Warhammer 40,000 9

The Lord of the Rings 12

Beyond Warhammer & Warhammer 40,000 14

The Community 15How We Do It 18

Supporting Other Hobbyists 20

Contact Us 21

www.games-workshop.com

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Games Workshop is the largest and the most successful tabletop fantasy 

 wargames company in the world. Our major brands are Warhammer and

 Warhammer 40,000. In addition, we hold a licence for The Lord of the Rings

tabletop battle game. At the heart of the Hobby are the millions of gamers, who

spend their time collecting, creating, painting and building up the armies which

they go on to command on a carefully prepared tabletop battlefield.

 Who We Are

Games Workshop began its life in the UK but

now has direct sales operations in the UK,

the United States, Canada, France, Germany,

Spain, Australia, Japan, New Zealand,

Belgium, Holland, Denmark, Sweden and

Italy. With around 70% of sales coming from

outside of the UK, we are truly international.

 What We Do

 We design, make and sell miniature soldiers.

To that end we also design, make and sell

 game systems and accessories of 

extraordinary variety. Our vast range of 

plastic and metal soldiers and rulebooks is

the foundation of an almost infinite hobby.

Our design centre is in Nottingham and we

have manufacturing and distribution facilitiesin Nottingham and Memphis, TN.

 

Games Workshop is a vertically integrated

business, retaining control over every aspect

of design, manufacture and distribution of 

our models and rulebooks. Products are

sold through our own chain of over 300

Hobby Centres and more than 4,000 other

toy and hobby shops around the world.

These outlets are complemented by our

mail order and online sales businesses.

How It All Began

Games Workshop was founded more than

30 years ago by three game fanatics who

began selling handmade, classic wooden

 games from their homes in London. They

 went on to develop a chain of general

 games shops. In 1981 Games Workshop

helped to found Citadel Miniatures Limited,a manufacturer of metal miniatures based at

Newark-on-Trent, in Nottinghamshire.

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 A few years later the company moved

closer to Nottingham and began to develop

and expand, producing wargame systems

under the Games Workshop name.

Tom Kirby, the Group's Chairman and Chief 

Executive, joined us in 1986 as General

Manager. In December 1991 Tom led a

management buy-out and in October 1994the company was floated on the London

Stock Exchange.

In October 1997, all UK based operations

 were relocated to the current HQ in

Lenton, Nottingham. As well as helping to

consolidate our UK businesses, the move

provided Games Workshop with space to

create Warhammer World, the premier

 wargaming arena. These new facilities haveallowed the UK business to stage increasing 

numbers of gaming tournaments and

special events. Today Lenton is a vibrant

and exciting Hobby base and has become a

place of pilgrimage for gamers from around

the world.

Tabletop Wargaming 

 Wargames are not board games - for there

is no board! A wargame is a battle with

model warriors played out on anyconvenient surface such as a tabletop,

desk, or even the floor. Tape measures and

rulers are used to gauge the movement of 

troops and the ranges of their weapons.

Dice are employed to resolve the

effectiveness of shooting and hand-to-hand

fighting - but ultimately a wargame is a

 game of strategy in which generals must

balance caution and daring in pursuit of 

 victory.

“I  hav e b een an av id  co llect o r  o f  Games W o r k sho p  p r o d uct s f o r  so me t ime no w . I  lo v e Cit ad el Miniat ur es and  t he y  t r ul y  ar e t he hi g hest  q ualit  y  miniat ur es in t he w ar  g amin g  w o r ld .”

P et er  Sims, P et er sha g an,Ger man y 

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The Games Workshop Hobby provides hours of enjoyment and a healthy amount of 

good plain fun! Like all good hobbies it requires specialist knowledge and a

commitment to building expertise and relationships with fellow hobbyists.

Collecting 

 As soon as you buy your first model soldier

 you’re a collector. Some hobbyists like

owning a wide variety of miniatures to paint

and display, but most assemble them into a

mighty army of warriors to defeat their

friends in tabletop battles. A constant

stream of new product releases means

there’s always something else for thehobbyist to add to his army.

Painting 

Painting miniatures is an intrinsic part of the

Games Workshop Hobby. Our hobbyists

invest a significant amount of time and

effort personalising their models, which

 goes some way to explain why there is only

a relatively small second hand market in our

miniatures. Practice makes perfect and

many hobbyists become highly skilledpainters. By following one of our painting 

 guides, even a beginner can produce a

miniature he can be proud of.

“I t  i s no t  o f t e n i n t hi s w o r l d  t hat   y o u  g e t  e  x ce p t i o nal  cust o me r  se r v i ce  b ut  I  hav e  r e ce i v e d  i t  f r o m  y o ur  co m

p an y  si nce  I  f i r st  came  i nt o  co nt act  w i t h Game s W o r k sho p .”

K ei t h K er r i  g an,Cov ent r  y 

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Gaming 

Tabletop gaming can be anything from small

scale skirmishes between opposing 

 warbands to epic conflicts involving huge

armies of hundreds of Citadel Miniatures.

New gamers can begin playing straight

away. Painting miniatures needn’t hold a

beginner up. The important thing is to get

those troops on the battlefield and startlearning. After a few games hobbyists soon

 want to expand and paint their collection to

fight larger and more varied battles.

Modelling 

The look of the battlefield is almost as

important as the miniatures themselves.

Scenery plays a huge part in any tabletop

battle game, both tactically and visually.

Modelling includes everything from making 

simple hills, to constructing lavishly detailed

centrepieces for commanders to fight

battles over.

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 Warhammer is a high fantasy world of dark magic and powerful gods, populated by 

mighty heroes and foul monsters. Proud men stand shoulder-to-shoulder with noble

Elves and grim Dwarfs against the unending attacks of their countless enemies. Vile

rat-like Skaven crawl beneath every city, the restless dead stir in their graves, and

daemons lead the mutated hordes of the Chaos Gods into war. This is the Warhammer

 World, a realm of grim adventure, where only the strongest survive.

Building a Warhammer army 

There are many nations and armies in the Warhammer world. Each of these fights in a different way:

some races are masters of magic, others rely on their natural strength, yet others recruit ferocious

monsters. Even two armies of the same race can be quite different because there are many kinds of 

 warriors, wizards, war machines and monsters to choose from. The Warhammer rulebook is

supplemented by individual books outlining the background history for each of the individual races,

along with army lists, special weapons, magical items and spells.

 “ I t  i s  r e a l l y  r e

 f r e s h i n g   t o 

 f i n d  a 

 f i r m  w h i c h  s e e m s  g  e n u i n

 e l y  t o  b e 

 c o n c e r n e d  a

 b o u t  c u s t o m e r 

 s a t i s f a c t i o n

. ” Va l  J e n n i n g  s,

 L i v e r p o o l

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The Empire is the most powerful nation of Men in

the Old World. Protected by fine steel armour and

the blessing of their gods, and supported by the

cannon of the Empire’s Gunnery School and proud

Orders of Templar Knights, the Empire army

marching to war is a splendid sight.

 A proud and noble race, the High Elves have refined

their martial skills and magical prowess over the

centuries. They have watched empires rise and fall

and ferociously repel all who seek to conquer their

homeland, fabled Ulthuan.

Bitter and defiant, the Dwarfs of the World’s

Edge Mountains are the last survivors of a

prosperous kingdom who seldom venture far

from their mountain keeps, preferring the

surroundings of their ancestral strongholds and

the memory of their former glories.

Deep within the steaming jungles of the south, the mighty

temple-cities of the Lizardmen rise amid ancient trees and

cloying swamps. At the heart of the Lizardman armies are

the powerful Saurus, hulking reptilian warriors spawned

solely for the purpose of war.

The knights of feudal Bretonnia are famed across the

Old World, known as much for their chivalry and

honour as for their devastating charges.

The Wood Elves dwell in the enchanted forest of 

 Athel Loren, having tamed the wild beasts and

befriended the strange creatures of that realm.

Far to the east of the Old World lie the savage OgreKingdoms. A single Ogre has enough brute strength

to destroy a farmstead or village, whereas the armies

that march west from the Ogre homelands are

powerful enough to destroy empires.

 Armies of the Warhammer World

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Orcs and Goblins are ferocious green-skinned raiders andrelentless warriors, whose ceaseless attacks are always

threatening to engulf the entire Old World in eternal warfare.

In the cold wastes of the north, the followers of the

 gods of Chaos gather in their thousands. Hosts of 

barbaric marauders and armour-clad warriors, the

Hordes of Chaos, pour forth from the bleak 

 wastelands to wage war against the soft-bellied

 wastrels who inhabit the rich lands of the south.

The Tomb Kings of Nehekhara have commanded their

Undead legions for thousands of years, protecting their

ancient pyramids from thieves and their domains from

the impudent young races of the world.

Spiteful and hate-filled, the Dark Elves are raiders

 who drag unfortunate wretches from across the

 world back to their evil home: Naggaroth, the

Land of Chill.

Malevolent Skaven, horrific mutant rat-men, lurk in

the sewers and tunnels beneath every city. Guided by

the prophets of their dark god, they devise terrifying 

 weapons in their quest to overthrow the world.

The Vampire Counts are immortal rulers of the

evil Undead. When they go to war, entire

 graveyards give up their dead as the spirits of the

fallen take up arms to fight once more.

The dark forests of the Warhammer world are

infested with nightmarish, misshapen beasts. These

Beasts of Chaos surge from the wild places to burn

and destroy all before them.

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 Warhammer 40,000 is a game of strategy and skill set in the far distant future. The 41st

millennium is a dark, forbidding place, ravaged by thousands of years of conflict. Across this

gothic universe armies struggle for victory in a battle to the death.Foremost among Humanity’s defenders are the fearless Space Marines: genetically engineered

super-warriors who are armed with the best weapons available. Supporting them are the vast armies

of the Emperor, made up of legions of men and the tanks of the Imperial Guard. Against these loyal

troops are ranged the alien armies of the Tau, savage Orks, enigmatic Eldar and unfathomable

Tyranids. And always, lurking in the shadows, is the unholy taint of Chaos: once-loyal Space Marines

now turned traitor and in the service of the unspeakable Daemon Lords of Chaos.

Building a Warhammer 40,000 Army 

The Warhammer 40,000 rulebook is supplemented by individual Codex books outlining the background

history for each of the individual races, along with army lists and special weapons. These troops can be

supported and backed up by a vast range of military hardware. Gigantic starships, huge rumbling tanks,

mechanical war machines and aircraft all help the tabletop commander to steer his army to victory.

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The Space Marines are humanity’s elite, superhuman

soldiers protected by the mightiest weapons and armour

in the galaxy. For their unswerving devotion to the

Emperor and the destruction they bring to His enemies

they are known as the Angels of Death.

Ten thousand years ago, half the Space Marine Legions

betrayed their oaths to the Emperor and turned to the

dark Gods of Chaos. These same Chaos Space Marines 

live on in the Eye of Terror, protected by their daemonic

masters, launching raids upon the hated Imperium.

The Eldar are an ancient race whose civilisation once

spanned the galaxy. Now they battle the younger races of 

the universe for their very survival, guided by their mystic

seers and defended by dedicated Aspect Warriors.

The Necrons have awakened from their sixty million-year

dormancy to plague the living once more. Although the

Imperium of Mankind has only recently acknowledged theNecrons’ reappearance, their monstrous gods feasted

upon colossal stars before the planets themselves were

born.

The Tyranids are an utterly alien horror from a distant

 galaxy, driven by the implacable will of the Hive Mind.

Swarms of bio-organisms strip entire planets bare in their

endless hunger.

 Armies of the 41st Millennium

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The Emperor’s Inquisition commands numerous diverse

forces, specially trained to counter foes whom the

numbers of the Imperial Guard and even the training of 

the Space Marines cannot overcome. The Daemonhunters

of the Grey Knights Space Marine Chapter, the witch-

hunting Sisters of Battle and the Kill-Teams of the Ordo

 Xenos all fight their own wars against the enemies of 

Mankind – the daemon, the mutant and the alien.

The Imperial Guard is Mankind’s primary and most

numerous defence, numbering billions upon billions of 

soldiers from all the worlds of the Imperium. The Guard

fights at every level, from platoons assigned to defend a

small frontier colony to massive army groups fighting wars

that stretch across dozens of star systems.

 Young and dynamic, the Tau seek to bring enlightenment

to those who will join them. Unfettered by Mankind’s

superstitions and fear of technology, its armed forces are

superbly equipped with weapons of immense power and

battlesuits that can withstand the fiercest attacks.

Striking without warning, the piratical Dark Eldar ravage

colonies and even entire planets in their search for fresh

prey. It is rumoured that being captured by these twisted

aliens is a fate worse than death as they feed upon the

 very souls of their victims.

Orks are the most widespread and warlike race of 

aliens in the bloodstained galaxy of the 41st

millennium. Should they ever organize and unify, they

 would quickly overwhelm and crush all opposition.

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Pitting the Free Peoples against the evil hordes of the Dark Lord Sauron, The Lord

of the Rings Strategy Battle Game gives players control of noble heroes such as

 Aragorn or evil creatures like the foul Uruk-hai to see who will win in the strugglefor Middle-earth.

The Lord of the Rings Strategy Battle Game

is a great introductory gaming system,

 giving those new to tabletop wargaming 

easy access to the basic elements of the

Hobby while still maintaining sufficient

strategic levels to appeal to existing gamers

as well.

The skirmish-based system allows players

to re-create the key battle scenarios from

the New Line Cinema film trilogy and also

from The Lord of the Rings novels written

by J.R.R. Tolkien.

Copyright © Games Workshop Limited 2005excepting all materials pertaining to the NewLine theatrical productions: The Fellowship of the Ring; The Two Towers; and The Return of 

The King which are © MMV New Line

Productions, Inc. All Rights Reserved. The Lordof The Rings, The Fellowship of The Ring, TheTwo Towers, The Return of The King and thenames of the characters, items, events and

places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under

license to New Line Productions, Inc. andGames Workshop Ltd. All Rights Reserved.

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 “ I  l i k  e  t h e  e

 m p l o y e e s  o f  G a m e s

 

 W o r k  s h o p  b

 e c a u s e  t h e y

  a r e  v e r y 

 k  i n d  t o  y o u 

 a n d  a l s o  g  i v

 e  y o u  t i p s 

 a n d  a d v i c e  o

 n  h o w  t o  p a

 i n t  y o u r 

 m o d e l s. ”  A a r o n

  Ha y e s,  D u b l i n

Over the years Games Workshop has produced many other miniatures for Warhammer and

 Warhammer 40,000 as well as other tabletop wargames and their complementary miniature ranges

based on our extensive intellectual property. These products take a deeper look at particular aspects of 

the worlds we have created and are of great appeal to our passionate community of veteran hobbyists.

Games like Necromunda focus on the actions of a

small gang of fighters whose abilities develop over

time, while Epic uses miniatures far smaller than

the other games to allow for massed battles with

hundreds or thousands of troops and mighty war

machines. These games, along with many models

from our back catalogue, continue to be available

through our online and mail order services. We

also continue to provide support for older games,

primarily through their own dedicated websites.

Blood Bowl Ogre Mordheim Elf Mage

Forge World's Chaos Bloodthirster

 Veterans looking to further their hobby experience will also look to the extensive

Forge World range of specialist, highly detailed resin models from the worlds of 

 Warhammer and Warhammer 40,000. Designed to be compatible with and

complementary to Games Workshop's games, Forge World products

include gigantic war machines and creatures, vehicle and aircraft kits,

 various scenery items and smaller specialist models designed to

appeal to the most discerning gamer and modeller. The models,

along with a growing range of supporting books, are designed,

marketed and sold exclusively by Forge World.

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One of the deepest and most striking aspects of the Games Workshop Hobby is

the camaraderie of sharing the experience with others. Around the world

hundreds of thousands of players meet in our Games Workshop Hobby Centres, in

their homes and at clubs to hone and test their skills as military commanders.

Hobby Centres and Battle Bunkers

Games Workshop Hobby Centres are

special places! Staffed and run by teams of 

enthusiastic Games Workshop gamers they

are totally dedicated to the Hobby.

Beginners are welcomed and given the

chance to try out a game of Warhammer,

 Warhammer 40,000 or The Lord of the

Rings to see if it’s for them, whilst veteran

 gamers use the special Battle Bunkers and

Gaming Rooms as a place to meet, paint

and model and to challenge each other’s

armies.

 Website

Our website is a must for anyone

passionate about the Hobby. With a fan

base aged 12 and upwards the web is an

ideal place to buy everything needed for

the Hobby or keep up to date on new

releases, rules and events and get hobby

tips from the experts. Games Workshop

also moderates specialist forums giving 

 gamers the chance to ask questions and

discuss what sort of things they would like

to see produced.

 White Dwarf 

 White Dwarf is Games Workshop's very own

monthly Hobby magazine, published in 5

different languages and seven different

editions around the world. It’s one of the

business' most effective marketing tools.

Every issue is packed with new rules, hobby

tips and details of the latest Citadel

Miniatures to be released as well as exciting 

articles and features that keep gamers up-

to-date with what's going on in the Hobby

in their part of the world.

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Events and Tournaments

Putting on huge Hobby events is one of 

Games Workshop’s major community

building activities. In 2004 Paris, Cologne,

Toronto, Atlanta, Baltimore, Chicago,

Barcelona, Milan, Birmingham and Sydney

all played host to Games Day and the

Golden Demon modelling competition - the

biggest events in the Hobby calendar.

These, combined with Tournaments and

Open Days at Warhammer World - the

massive Nottingham based gaming arena -

 give thousands of gamers the opportunity

to immerse themselves totally in their

Hobby.

Tournament, USA 

Games Day, UK 

Tournament, Germany

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Clubs and Outriders

The Games Workshop Club

network is a collaboration between

Games Workshop and a group of 

dedicated enthusiasts that aims to

help Games Workshop hobbyists

to find independent gaming clubsnear them and new opponents to

play. Outriders are committed

Games Workshop enthusiasts who

donate their time, effort and

imagination to help further the

Games Workshop Hobby all over

North America and as well as in

some of our other territories. Both

 groups are as passionate about

 growing the Hobby as thecompany’s staff.

Golden Demon, UK 

Tournament, Italy

Gaming Club, UK 

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Games Workshop is a vertically integrated business. This is important on several

levels. It means we retain complete control over quality - essential for niche

products, we are able to use unique manufacturing technologies and to ensure

that our obsession with detail and getting the Hobby right is shared by those

people who make the miniatures.

Our staff are passionate about the way we

create miniatures, design games and

manufacture and sell the resulting product.

Quality is key to everything we do; it is our

obsession.

Designing the Product

There are thousands of miniatures in the

Games Workshop range and getting newmodels and rules just right is crucial to

satisfy the demanding, indeed fastidious,

requirements of Hobbyists throughout the

 world. To do this the Nottingham Design

Studio employs more than 100 full time

staff, all of whom are committed

Hobbyists. Highly skilled artists work in

acrylics, inks and other media to create the

outstanding pieces of atmospheric fantasy

art, which grace the rulebooks, army booksand boxes. The minutely detailed master

miniatures are hand crafted out of resin

putty on a simple wire frame using dental

tools by sculptors. Meanwhile games

developers work to create and refine the

rules that will allow the new troops to

 venture into battle. These design processes

take many months and sometimes years of 

hard work and dedication.

Making Fantasy a Reality!

Once the final design of a miniature is

approved the master models are handled

in one of two different ways. Miniatures

to be cast in metal are sent to the

master mould makers in the UK and US

 who use them to make precise silicon

rubber moulds. These moulds are

then used by casting teams based

in Nottingham and the US whomake some 500 tons of pewter

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miniatures a year. Those to be made in

plastic begin their journey through a long 

pattern making process in Wisbech, UK.

There our tool makers use a combination of 

modern technology utilising dibital

scanning and high speed engravers

alongside the traditional skills of the

pantograph to carve the steel tools which,

 when passed onto our plastics factory, will

manufacture the hundreds of tons of 

plastic injection moulded miniatures we

make each year. Once completed all our

products are passed to our packers who

prepare the troops for their journeys

around the globe.

Getting Product to the Hobbyist

Customer service is the key to Games

 Workshop’s existence, and the warehouse

and distribution teams in Nottingham, and

Memphis, TN, are dedicated to getting 

product to all customers, be they our own

Hobby stores, individuals or independent

retailers as swiftly as possible. While our

sales teams around the world work hard to

help independent retailers to build the

Hobby, our store teams work to ensure our

own Hobby Centres offer gamers the very

best Hobby experience we can provide.

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The rich background that makes up the worlds of Warhammer and Warhammer 40,000 lends itself 

 well to other forms of media, and so the Games Workshop Group of companies includes other

businesses which utilise this distinctive intellectual property to the best effect, or else operate in

niche markets similar to Games Workshop's own.

Copyright © Games Workshop Limited 2005 excepting all materials pertaining to the New Line theatrical productions: The Fellowship of the Ring; TheTwo Towers; and The Return of The King, © MMIV New Line Productions, Inc. All Rights Reserved. The Lord of The Rings and the names of thecharacters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line

Productions. Games Workshop, the Games Workshop logo, Warhammer, Warhammer 40,000 Device, 40K, Games Day, Golden Demon, GW, SlayerSword, ‘Eavy Metal, White Dwarf, Citadel, Citadel Device, Dark Future, Warhammer 40,000: Dawn of War, Winter Assault, Sunfang, Gaming ClubNetwork, GCN, the Gaming Club device, Battlefleet Gothic, Epic, Epic: Armageddon, the Epic logo, the Epic: Armageddon logo, Necromunda,Necromunda Plate logo, Necromunda stencil logo, Blood Bowl, the Blood Bowl logo, Fanatic, Fanatic II logo, Specialist Games Range logo, Mordheim,the Mordheim logo, Inquisitor, the Inquisitor logo, the Inquisitor device, Warmaster, Dawn of War, Warhammer Online, the Double-Headed/ImperialEagle device, Battle for Macragge, the Chaos factions, the Chaos faction logos, Ogre Kingdoms, Storm of Chaos, Space Marine, Space Marinechapters, Space Marine chapter logos, Codex, Necron, Eldar, Eldar symbol devices, Eye of Terror, Tomb Kings, Ork, Ork devices, Skaven, the Skavensymbol devices, Tyranid, the Tau caste designations, the 'In the grim darkness...' tagline, Forge World, the Forge World logo, Black Industries,

 Warhammer Fantasy Roleplay, BL Publishing, Sabertooth Games, Black Library, the Black Library logo, Warhammer Online, Twin Tailed Comet Logo, Warhammer Historical logo, Warp Artefacts, Slayer of Kings, and all associated marks, logos, names, races and race insignia, vehicles, locations, units,characters, illustrations and images from the Warhammer and Warhammer 40,000 universes are either ®, TM and/or © Games Workshop Ltd 2000-2005, variably registered in the UK and other countries around the world. All Rights Reserved.

Novels set in the grim Warhammer world and the war-torn future universe of Warhammer40,000 can be found in Games Workshop Hobby Centres, leading bookstores worldwide andthe Black Library online store. These books, as well as devoted background books, furtherexplore the rich background of these settings, while graphic novels and books of collected artadd more visual inspiration.

Fantasy wargaming grew out of the much older hobby of historical wargaming. WarhammerHistorical provides gamers with rules and ideas for re-enacting great battles from allperiods of history, from Classical Antiquity through to the Old West.

The characteristic darkness and excitement of these worlds has made them attractive tocomputer games developers over the years, and as a result several titles have been producedunder license from Games Workshop. Recent hits include Fire Warrior and Warhammer

 40,000: Dawn of War, with a selection of Warhammer titles in development.

Those fans looking to explore these worlds in greater depth will be rewarded with role-playing games such as Warhammer Fantasy Roleplay, which replaces tabletop miniatures

 with paper and imagination and is supported by a wealth of background information.

The strong visual imagery of Warhammer and Warhammer 40,000 is also used in a

range of card games, introducing collectors of other niche hobbies to the worldsand imagery of Games Workshop.

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Games Workshop Group PLC, Willow Road, Lenton, Nottingham, NG7 2WS, UK Tel: +44 (0)115 900 4001 Fax: +44 (0)115 900 4042

Sales Companies

Games Workshop Australia, 23 Liverpool Street, Ingleburn, NSW 2565, AUSTRALIA Tel: +612 98296000

Games Workshop Canada, 2679 Bristol Circle Units 2&3, Oakville, Ontario L6H 6Z8, CANADA 

Tel: +1 905 829 9829

Games Workshop France, Europarc de Pichaury, 1330, Avenue J. G. G. de la Lauziere, 13855 Aix enProvence, FRANCE

Tel: +33 149 085 210

Games Workshop Germany, Tonhallenstrasse, 14/15 40211, Dusseldorf, GERMANY Tel: +49 211 5402 100

Games Workshop Italy, Via Dei Settemetri 11, 00040 Morena (Roma), ITALY Tel: +39 06 452 113 00

Games Workshop Japan, Sanko-do Bldg. 4F, 1-7, Kanda Jinbo-cho, Chiyoda-ku, Tokyo 101-0051, JAPAN

Tel: +81 03 3296 2722

Games Workshop Northern Europe, Willow Road, Lenton, Nottingham, NG7 2WS, UK 

Tel: +44 (0)115 9168210

Games Workshop Spain, C/Consell de Cent 334-336, 089009 – Barcelona, SPAIN

Tel: +34 93 492 17 00

Games Workshop UK, Willow Road, Lenton, Nottingham, NG7 2WS, UK Tel: + 44 (0)115 9168000

Games Workshop USA, 6721 Baymeadow Drive, Glen Burnie, Maryland 21060-6401, USA Tel: +1 410 590 1400

Forge World, Games Workshop, Willow Road, Lenton, Nottingham, NG7 2WS, UK 

Tel: +44 (0)115 916 8177

Other Games Workshop Contacts

Games Workshop Group Manufacturing, Willow Road, Lenton, Nottingham, NG7 2WS UK Tel: +44 (0)115 916 8000

BL Publishing, Games Workshop, Willow Road, Lenton, Nottingham, NG7 2WS UK Tel: +44 (0)115 9004144

Sabertooth Games, 6211 East Holmes Road, Suite 102 Memphis, TN 38141, USA 

Tel: +1 (901) 368 7300

www.games-workshop.com

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Games Workshop Group PLC Willow Road, Lenton, Nottingham NG7 2WS, UK 

Tel +44 (0)115 900 4001 Fax +44 (0)115 900 4042


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