Download - Learning Game Implementation
ImplementationIT 7220 - February 17, 2009
1Monday, February 16, 2009
Agenda
Updates to Syllabus
Game review paper due
Quinn wrap-up with implementation planning
Flash lab
Team activity - concept design
2Monday, February 16, 2009
Pragmatics
Move from Abstract to Concrete
Nine synergistic elements to bring engagement and learning together
A game design model based on complexity of scenario and desired outcome(s) of experience
A game design checklist including: analysis, specification, implementation and evaluation
3Monday, February 16, 2009
Making it Real
Budget perception - games are expensive$2M budget can be the norm for a full-on game experience
Budget reality - games don’t have to expensiveTake advantage of game modsFocus on cognitive challenge; multimedia pizzaz becomes secondaryBreak it down using mini scenarios, linked scenarios, contingent scenarios, or combination
4Monday, February 16, 2009
Production Tools
DocumentWord/Excel
Prototyping/Storyboarding (visual)PowerPointDreamWeaver
DevelopmentFlashVisual BasicSqueak (Smalltalk)Alice Project (www.alice.org)
5Monday, February 16, 2009
Property Static Dynamic Usage
Contextual Photos Video Provide concrete examples of performance
Conceptual Graphics Animation Describe processes; develop abstract ideas
Linguistic Text Audio Create dialogue; tell the story; provide feedback
Use of media should enhance learning experience, not detract from itDynamic media should be under the learner’s control to manage environmental distractions and increase interactivityDynamic media is more expensive to produce in terms of time and resourcesEffective use of media allows for differences in learner types and styles
Media Types
6Monday, February 16, 2009
Guidelines for Media Usage
Media effectiveness depends on functionality
Guidelines for media should be based on cognitive research evidence (R.Clark, R.Mayer, J.Sweller, et al.)
Generally speaking, context will influence the best use of media
7Monday, February 16, 2009
Communication Functions of Media
Decorative - add aesthetic appeal or humorRepresentational - depict an object in a realistic fashionMnemonic - provide retrieval cues for factual informationOrganizational - show qualitative relationships among contentRelational - show quantitative relationships among two or more variablesTransformational - show changes in objects over time or spaceInterpretive - illustrate a theory, principle, or cause-and-effect relationships
8Monday, February 16, 2009
Media Heuristics
Does it contribute to the experience?(theme, goal, challenge)
Does it contribute to the learning?(action-domain link, problem-learner link)
Does it contribute to engagement?(active, direct, feedback, affect)
9Monday, February 16, 2009
Content Consideration
WritingWrite with purpose; alignment with goals and outcomesWrite with style; create dialogueWrite with affect; tell the story
HumorUse judiciouslyAlignment with theme
Cartoons and ComicsEasy to createRequire low bandwidth to downloadCan use to combine concept and context (e.g., Calvin & Hobbs, Dilbert)
10Monday, February 16, 2009
Context Consideration
CultureApplies more to global application and issues of cultural sensitivityAlignment of theme and genre with culture of audience
GenderChoose genres that appeal to genders of audienceUse gender neutral names for characters (e.g., Chris, Tracy, Pat,...)Stick with cognitive challenges to engage both genders
Age and DevelopmentGenre and theme should be age appropriate to audienceIssues of cognitive development level is less with adults
11Monday, February 16, 2009
Evaluation
FormativePlan a small using a representative audience pilot to collect design feedback on experience and effectiveness of scenarios
SummativeCollect feedback from peers, colleagues, intended audience; performance against predetermined objectives
12Monday, February 16, 2009
Propagation
Integration with LMS/LCMSScoring may be a challenge with gamesCan be made SCORM compliant
Distribution channels (planning)Web (Intranet vs. Internet)CD/DVDMobile
13Monday, February 16, 2009
Flash Lab
Working with Text
The Text tool in Flash allows three different types in property panel
Static
Dynamic
Input
14Monday, February 16, 2009
Flash Text
There are many other attributes that can be set(see Perkins pp 328-330)We have been working only with static text thus farDynamic text example using dynamicTextFinal.flaInput text example using inputTextFinal.fla
15Monday, February 16, 2009
Team Activity
Begin working on project analysis (design doc)VisionPurposeObjectiveDescriptionAudienceGenreThemeInitial design strategy (mini-linked-contingent scenarios)Design/development processEvaluation strategyTimelineProject plan
16Monday, February 16, 2009