Download - Laser Squad Nemesis - Manual - PC
LASER SQUAD NEMESIS
CONTENTS
PROLOGUE
CHAPTER 1 ndash INTRODUCTIONWelcome to Laser Squad Nemesis 1ndash2Game mechanics 1ndash2Subscription 1ndash3Client software 1ndash4Developer background 1ndash3
CHAPTER 2 ndash GETTING STARTEDSystem requirements 2ndash1Installation 2ndash1Configuration settings 2ndash3Launching Laser Squad Nemesis 2ndash3Tutorials 2ndash5Starting a new game 2ndash6Sending a game challenge 2ndash8Recieving a game challenge 2ndash9Important information 2ndash10Special game orders 2ndash11
CHAPTER 3 ndash PLAYING THE GAMEChoosing a race 3ndash4Deployment 3ndash6The interface 3ndash8The first game turn 3ndash9Moving around the map 3ndash10Moving units 3ndash10Combat 3ndash13Miscellaneous 3ndash15Differentiating the enemy 3ndash16Rules of engagement 3ndash17
LASERSQUADNEMESISCOM
LASER SQUAD NEMESIS MANUAL VERSION 11 (BASED ON 106 OF LSN CLIENT)
DO YOU HAVE THE LATEST MANUAL CLICK HERE AND FIND OUT
Based on original material written by Codo Games Ltd
Designed edited and compiled by Julian KnottManual website wwwlsnmanualcoukManual email julianlsnmanualcouk
Special thanks to David Haslett (Emporer Ming) amp Peter Lewis (Scaramanger)
If you have any comments queries or general feedback you can either email me directly or fill out an anonymous feedback form at wwwlsnmanualcouk in the feedback section
14 April 2002
All products are the copyright of their respective owners
USING THIS MANUAL
This manual has been developed using Adobe Acrobat and which allows forrange of options to make navigating around easier The bookmark featureprincipally allows you jump anywhere within the document and issupported on the contents page of each chapter as well as the top bar
LINKS AND HIGHLIGHTS
When clicked on any text highlighted in this colour willeither take you to a related article within the document or to a website link
Any text highlighted in this colour is used to highlightimportant or especially relevant information
CHAPTER CONTENTS | MAIN CONTENTS
LINK TO MAIN CONTENTS PAGE
LINK TO CHAPTER CONTENTS PAGE
CONTENTS
CHAPTER 3 ndash PLAYING THE GAMEOrders control 3ndash18Reviewing a gameturn 3ndash20A units status bar 3ndash21Game over 3ndash22
CHAPTER 4 ndash ENVIRONMENTWalls and reinforcements 4ndash2Flora and fauna 4ndash4Machines 4ndash5Furniture 4ndash5Storage 4ndash6Street furniture 4ndash6
CHAPTER 5 ndash FACTION GUIDEMarines 5ndash1Machina 5ndash2
CHAPTER 6 ndash STRATEGIESGeneral strategies 6ndash2Faction strategies 6ndash7
CHAPTER 7 ndash THE LEAGUEThe league tables 7ndash2Active games list 7ndash4The LSN Cup Tournament 7ndash5
CHAPTER 8 ndash TROUBLESHOOTINGGeneral configuration 8ndash2Specific graphic card issues 8ndash4General 8ndash5Display 8ndash5
LASERSQUADNEMESISCOM
LASER SQUAD NEMESISLASER SQUAD NEMESIS
CONTENTS
LASERSQUADNEMESISCOM
CHAPTER 8 ndash TROUBLESHOOTINGEmail 8ndash6Gameplay 8ndash6
CHAPTER 9 ndash MAPSCrossroads 9ndash3Bunker 9ndash4Forest 9ndash5Front Line 9ndash6Factory 9ndash7
CHAPTER 10 ndash LINKS
PROLOGUE
Two centuries of tense truce passed shattered colonieswere rebuilt and after several generations had lived anddied knowing only peace and growth humanity began toheal The Galactic Calendar was recalibrated the end ofthe Age of Fire was counted as year one and as a unitedrace humanity moved forward
Millennia passed in peace andprosperity The scientificaccomplishments of a unifiedmankind led to a vastly increasedlifespan a life of comfort for allcitizens and the exploration andcolonisation of the very fringes ofthe Galaxy Remnants of longdead alien civilisations werediscovered alongside thenewborn worlds of infant races
all were studied voraciously This was the Golden Age ofhumanity true civilisation had been achieved No onepredicted that the seeds of humanitys downfall hadalready been sown
THE SPAWN THREAT
The simple edict on which humanitys greatest triumphhad been based that all sentient life is sacred containswithin it two areas for debate when applied to non-human species what is sentient and what is life Onespecies that fell into this semantic gap has become knownas The Spawn Undoubtedly alive this species was ofparticular interest to human scientists due to its ability to
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LASERSQUADNEMISISCOM
PROLOGUE
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE GOLDEN AGE
Nearly five and a half millennia had passed since the daythe Age of Fire ended That historic glorious day on whichweapons were downed and representatives of humanitys
surviving worlds and coloniesmet and made solemn attemptto save the species from self-destruction The agreementthat was made that day marksthe passing of humanity fromits adolescence into a maturespecies ending centuries ofcivil war This agreement is
based on a profoundly simple notion lsquoall sentient life issacredrsquo Once this concept is accepted differences inideology racial origin and perceived wealth are renderedtrivial to the similarities of intelligence and life
ldquoWar But we are humanwar is not in our naturerdquo
Attributed to Darrow Gygax Chairman of the Council of Civilised Worldsand First Minister of New Sirius Said in chambers shortly after the
Spawn Declaration of 5472 The simple edict on which humanitysgreatest triumph had been based thatall sentient life is sacred containswithin it two areas for debate whenapplied to non-human species what issentient and what is life
The scientific accomplishments of a unifiedmankind led to a vastly increased lifespana life of comfort for all citizens and theexploration and colonisation of the veryfringes of the Galaxy
PROLOGUE
THE HUMAN RESPONSE
With a sense of panic rivalling any at the height of theAge of Fire the question of how to respond to this threatwas debated endlessly After the declaration of war theSpawn fell silent and unwilling to negotiate vast numbersof Hives were swiftly encroaching on human space actionwas required but what
Some colonies chose to fleewhole civilisations formedarmadas of ships and mobileliving environments and setdecades long course for the edgesof the Galaxy Others did nothingchains of worlds went about theirbusiness until they were sweptaway by a wave of carnivorousterror With vital resource-worlds
disappearing and the borders of safe space graduallydrawing in the Council of Civilised Worlds eventuallyaccepted the unpalatable reality of the situation Humanitymust re-learn the art of war
Martial wisdom from the ages was researched andanalysed the black sciences of combat technology werereborn and machines designed to save mankind werebuilt These Machina were self-replicating andconstructed with the intelligence to plan and execute acampaign evolving their own design to better achievetheir task The first warships to be built in over five
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LASERSQUADNEMISISCOM
PROLOGUE
move between worldsGargantuan hives shot likecomets through vast tracts ofspace a tail of seed-hivesdispersing in its wake likepollen Numbering in
unknowable billions with uncountable geneticpermutations this vaguely insectile species seemed to runon a strict hierarchy and with some evidence ofcommunication and co-operation between hives but werethey intelligent In lab isolation certainly not numerousdissections found no sign that the capability for thoughtexisted within them but then how did they communicateThe question of sentience was answered with concretecertainty in 5472
Within a period of eight months seventeen colonies weredevoured The people the cities the history everythingconsumed as if by nightmare locusts Expeditionary craftdiscovered millions of Hives had redirected towardshuman space As the Council of Civilised Worlds met todiscuss this the worst crisis in its history a broadcast wasreceived a broadcast from The Spawn When thisterrifying hiss of static was analysed several things weredetermined It contained elements of several human andcomputer languages It was broadcast in fragments frommultiple locations indicating a hive mind a species wideintelligence And although the message was blunt insyntax the content was clear this was a declaration ofwar
Humanity had met its Nemesis
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Gargantuan hives shot like comets throughvast tracts of space a tail of seed-hivesdispersing in its wake like pollen
With vital resource-worlds disappearingand the borders of safe spacegradually drawing in the Council ofCivilised Worlds eventually accepted theunpalatable reality of the situationHumanity must re-learn the art of war
PROLOGUE
to humanity a decade previously a declaration of war TheHive mind had recognised the Machina as a race in theirown right It would be a full year before humanity wouldbe forced to the same conclusion
In 5594 the Machina invaded a lightly populated butmineral rich Human outpost the occupants unharmed but
forced to leave Simult-aneously a succinct messagewas sent to the Council ofCivilised Worlds it stated thatthe Machina had evolved theirown sense of identity andwere an independent speciesThey clearly defined areas ofspace as their own andpromised retaliation against
any who trespassed Between the brutal migration of theSpawn and the immutable wall of the Machina border thiswas a death sentence for humanity
The Council of Civilised Worlds crumbled hundreds morecolonies fled despite knowing that this was merelydelaying an eventual confrontation with the Spawn or theMachina Those who remained did so knowing with crystalclarity that yet again humanity had brought itself to thebrink of extinction In not recognising a rival species asintelligent and in not crediting their creations with lifetheir fate appeared sealed One option remained
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LASERSQUADNEMISISCOM
PROLOGUE
thousand years were launched at Spawn space Humanitystill questioning its decision to revisit its warlike pastwaited
THE MACHINA REVOLUTION
It is with grave uncertainty I ponder this question havewe been mistakenly convinced of our species maturitylong after it has passed into senility
First Minister Darrow Gygax Said in conversation onhearing news of the Machina Revolt and shortly beforethe 5594 Spawn invasion of New Sirius
In 5481 the trickle of reports ofMachina attacks on Spawn hivesand occupied worlds became aflood The early visual footage ofdisastrous Machina sorties had beenreplaced by images of cunninglywon victories and evidence ofincreasing firepower The Spawn
changed their tactics accordingly the hives ceaselessmovement ended and with a static concentration of greatnumbers in key areas of space In 5593 a landmark in theconflict occurred the Machina re-took a Spawn occupiedworld humanitys war by proxy was bearing fruit
The Spawn then broadcast a message to a MachinaCentral AI Core Its content broadly similar to the one sent
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
The early visual footage of disastrousMachina sorties had been replaced byimages of cunningly won victories andevidence of increasing firepower
The Council of Civilised Worlds crumbledhundreds more colonies fled despiteknowing that this was merely delaying aneventual confrontation with the Spawn orthe Machina
CHAPTER 1
INTRODUCTION
CHAPTER CONTENTS | MAIN CONTENTS
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LASERSQUADNEMISISCOM
PROLOGUE
THE LASER SQUAD
Modelling themselves on the efficient cell-based structureof Marine Corps from human history mankind took uparms refusing to be vanquished To one side a horrifyingly
alien force outnumberinghumanity at least a thousandto one and possessing anincalculable andincomprehensible Hive IQ Onthe other the sentientweapons built to stop themevolving self-replicating
artificial beings programmed with the sum total of humanstrategic knowledge But humanity far from beingunarmed against these two seemingly unstoppable forceshad a unique weapon of its own Humanity was unitedand possessed an unwavering spirit to survive
Written by Global Toast
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSWELCOME TO LASER SQUAD NEMESIS 1ndash2Game mechanics 1ndash2Subscription 1ndash3Clients software 1ndash4Developer background 1ndash5
To one side a horrifyingly alien forceoutnumbering humanity at least athousand to one and possessing anincalculable and incomprehensible Hive IQ
CHAPTER 1
INTRODUCTION
1ndash3
LASERSQUADNEMESISCOM
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CHAPTER 1
INTRODUCTION
LASERSQUADNEMESISCOM
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The ability to test your orders before you send yourturn You can use this to see where your units mayfinish their move but it is particularly useful for trickytiming situations You may for example want tosimultaneously enter a room from three different pointsin order to maximise firepower against the enemy unitsinside
The ability to replay each turn or the whole gameusing VCR style controls The ability to review any partof the game played so far enables you to analyse thecombat in as much detail as you want At the end ofthe game you can keep the game file so that you canreview it in the future If you play against an opponentyou have played before you can go back and analysethe games in order to devise some counter strategies
SUBSCRIPTION LSN is a subscriptions based game but does allow non-subscribers to play The cost of subscription is $15 for a sixmonth gaming contract As an LSN subscriber you will beable to
Initiate games with other subscribers
Initiate games with non-subscribers
Take part in the world LSN leagues which will giveyou a ranking for a division and promotion to higherdivisions based on performance (see Chapter 7 formore information)
WELCOME TO LASER SQUAD NEMESIS
Laser Squad Nemesis (LSN) is the new multiplayer turnbased strategy game from the makers of X-com It is a
squad level tactical combat game for two players usingemail to transfer data where each player must usestrategy bluff and tactical cunning to outwit and
defeat his opponent There are three differentraces to choose from a variety of scenariotypes and a large number of maps
It is set far in the future when the human race is battlingfor survival against an alien menace know as theSpawn and the Machina who are descended from theAI defence systems originally intended to protect thehuman race against the Spawn Each of these three forcesare represented in LSN with unique strengths andweaknesses
GAME MECHANICSLSN features a brand new game system that issignificantly advanced from the original Laser Squad andX-Com games Players issue orders to their units that aresubmitted to our central game server for the game turn tobe processed Each player then receives a results file thatshows the action in simultaneous real time mode Thereare a number of features provided by the game system
NOTE It is possibleto play LSN withoutsubscribing but youwill not be able toinitiate games ortake part in leaguematches
The lsquoAIrsquo is the eliteunit of the MachinaGround AssaultForce acting as acommand unit anda mobile repaircentre
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 1
INTRODUCTION
Download additional game features such asextra units races and scenarios when they becomeavailable
This subscription will allow CoDo games to offer continueddevelopment and support after the game is releasedHowever it is possible to play LSN without a subscriptionbut you will not be able to initiate games
In order to subscribe visitwwwlasersquadnemesiscomSubscription_LSN1htm
CLIENT SOFTWAREThe LSN client software is a free download of around 75Mband will be updated regularly with new features and maps
DEVELOPER BACKGROUNDCoDo games are Julian Gollop Nick Gollop and StephenMoorhouse These individuals were responsible for the X-Com series of games with the brothers Gollop the mindsbehind such classics as Rebelstar Raiders and the originalLaser Squad With such a well respected and matureheritage Co-Do games was formed in 2001 Their remit toprovide games directly to the people who matter you thegamer With a business model circumventing a publisherrsquosstranglehold Co-Do released the natural and only realsuccessor to Laser Squad and XCom Laser Squad NemesisWith rave reviews a loyal and supportive following andcontinued development the game can proudly sit alongsidetheir previously successful backcatalogue of seminal titles
LASERSQUADNEMESISCOM
1ndash4
CHAPTER CONTENTS | MAIN CONTENTS
GETTING STARTEDCHAPTER 2
CONTENTSSYSTEM REQUIREMENTS 2ndash1Minimum 2ndash1Recommended 2ndash1
INSTALLATION 2ndash1
CONFIGURATION SETTINGS 2ndash3
LAUNCHING LASER SQUAD NEMISIS 2ndash3Your player name 2ndash4Your Password 2ndash4An email address 2ndash4
TUTORIALS 2ndash5
STARTING A NEW GAME 2ndash6Select opponent 2ndash6Game type 2ndash6Map 2ndash7
SENDING A GAME CHALLENGE 2ndash8
RECIEVING A GAME CHALLENGE 2ndash9
IMPORTANT INFORMATION 2ndash10Email accounts 2ndash10Email addresses 2ndash10
SPECIAL GAME ORDERS 2ndash11Resend orders 2ndash11Get last results 2ndash12Get game results 2ndash12Rebuild game 2ndash11
The lsquoBuzzerrsquo is asmall wingedspawn drone thatcan move rapidlywithout beingspotted
CHAPTER 2
GETTING STARTED
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LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
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SYSTEM REQUIREMENTSMINIMUMbull A Pentiumtrade II PCbull Windows 95 98 ME 2000 or XPbull DirectX 7 compliant 3D accelerated video cardbull DirectX 7 compliant sound cardbull DirectX version 7 or laterbull A 3D graphics cardbull 64Mb of memorybull 40Mb hard disk spacebull An email account
RECOMMENDEDbull AMD Athlontrade or Intel Pentiumtrade III processorbull Windows 95 98 ME 2000 or XPbull DirectX version 7 or laterbull A 3D graphics card with 16Mb RAMbull 128Mb of memorybull 40Mb hard disk spacebull An email account
INSTALLATION
Locate the folder where you downloaded LSNinstallexe
Double click on LSNinstallexe
Follow the on-screen instructions
It may be necesssary to update your hardware drivers before playing
CONFIGURATION SETTINGS
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs From here you canset whether the game plays in full screen or windowed mode and also set thetexture resolution for those if your graphics cards which are old orand dont havemuch onboard memory This is also worth trying if the game is running a littleslowly
For further technical guidance and support see Chapter 8
LAUNCHING LASER SQUAD NEMISIS
Launch Laser Squad Nemisis (LSN) by double-clicking on the desktop icon or by selecting it from the start menu
Only registeredplayers may start agame If you do nothave an LSN gameaccount you canregister or requestgames at theofficial laser squadwebsite
The Hunter is a fastflying Machina unitarmed with lightplasma gun
MAIN SCREEN
You can chat withLSN players in real-time by visiting thechat room at theofficial wbsite SeeChapter 11 for moredetails
CHAPTER 2
GETTING STARTED
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LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
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CHAPTER 2
GETTING STARTED
TUTORIALS
Three tutorials have been included in order to familiarise with the gamemechanics and interface
TUTORIAL 1The first tutorial familiarises the player with unit deployment basic movement andcombat as well as guidance for scolling around the play area The tutorial alsointroduces the concept of the lsquorules of engagementrsquo options
TUTORIAL 2The second tutorial includes advanced movement techniques and further insightinto the lsquorules of engagementrsquo set of options
TUTORIAL 3The third tutorial is a proper game scenario which will test tactical abilities beforetaking on a human opponent
TUTORIAL SCREEN
The third tutorial isa self containedgame which is usefulfor practicing andrefining techniquesand strategies
LAUNCHING LASER SQUAD NEMISIS (contd)
If you are a registered player with an LSN account you must enter the followinginformation (click inside the text box and start typing)
YOUR PLAYER NAMEThis must be identical to the one you created when you registered If you are anon-registered player you can enter any player name and there is no need toenter anything for the password or email address Please note that your playername is case sensitive ie you must use the same upper case and lower caseletters that you used in your registration submission
YOUR PASSWORDThis must be identical to the password you supplied when registering youraccount and like your player name it is case sensitive
AN EMAIL ADDRESSThis will be used for playing the game You can choose any email address youwant to use (see below) The email addresses are not case sensitive andyou can enter them however you like (see page 2-10 for important informationregarding emails)
Click New Game to create a new game
Click Options to access special game options (see page 2-11)
Click Quit to leave Laser Squad Nemesis
The Grunt is themainstay of theSpace Marine Corprepresenting thevast bulk of thecombat troopsavailable to theFederation
CHAPTER 2
GETTING STARTED
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LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
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2ndash6
NEW GAME
The start new game screen allows you to configure various options for a game
SELECT OPPONENTThere are three ways that you can select an opponent Click on one of the threearrow buttons and enter any other information required in the text box to theright
By email addressEnter the email address of somebody you know Even though they are not asubscriber they will still be allowed to play a game You can copy an emailaddress (Ctrl+C) and paste it (Ctrl+V) from an external application (egOutlook Express)
By player name Enter the player name of another registered player
Find me any available opponent This option instructs the LSN central game server to find an available opponentfor you as soon as possible There is no guarantee that you will find anopponent immediately since there needs to be at least one other player whohas also selected this option
GAME TYPEYou can choose either a league game or a friendly game A league gamemeans that the results of the game count affect your league score (see Chapter7) A friendly game means that the results of the game do not affect eitherplayers score
If you play a non-subscriber (selecting an opponent via email address) then thegame will automatically be friendly regardless of the option you select here If youselect an opponent by name the game will only count as a league game if bothplayers are in the same division If you have asked the game server to find you anavailable opponent then you will be matched with a player requesting the samegame type only
CHOOSE MAPIf you know the name of a map you can choose it by entering its name here (thenames are not case sensitive) The default option is Random which if used or anunknown map name is given a map will be chosen randomly from those currentlyavailable Visit wwwlasersquadnemesiscom for a list of latest availablemaps (Chapter 9 contains a guide to all maps currently available)
After selecting your options press one of these buttons
Click Start Game to proceed with the game challenge
Click Cancel to return to the main screen
NEW GAME SCREEN
NOTE the playername information iisscase sensitive Ifyou do not knowthe name ofanother playerthen do not choosethis option
CHAPTER 2
GETTING STARTED
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LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
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2ndash8
CHAPTER 2
GETTING STARTED
SENDING A GAME CHALLENGE
Before you send your challenge you can enter an optional message for youropponent
Click Send to send the challenge
Click Save File if you wish to save the turn file to disk as an attachment to anemail (useful if your having problems sending your challenge)
Click Cancel to return to the Start New Game screenIf you are not already connected to the internet you will see a connection windowpop up A textbox will show a dialogue of the mail transaction
If all is OK click done
Your game challenge will now be sent to the LSN central game server andsubsequently to your opponent A confirmation of your sent challenge will then beposted to your email account with a subject line like this-
GAME CHALLENGE SCREEN
If you are runningthe game in fullscreen mode with adial-up internetconnection it is agood idea toconnect to theinternet first beforelaunching the LSNclient programme
LSN Game-number deployment vs playername (startconfirmation)
Where number is the game number and playername will either be the first partof the email address of the selected non suscriber (with an suffix) or theregistered playerrsquos name
Once your opponent has received and opened the challenge file deployed theircontingent and sent the resulting turn file you will recieve your deploymentphase file in your in-box with the following subject line
LSN Game-number deployment vs username
RECEIVING A GAME CHALLENGE
As a recipient of a game challenge you will receive a challenge file in yourregular mail inbox with a subject line like this
Laser Squad Nemesis game-212 challenge vsplayername
Open the mail and double click on the attachment (ifyou are using a regular mail reader like OutlookExpress) and then open the file
Difficult to detectvery fast and agile thedrone will run towardsits target and attackwith its large jawsequipped withextremely acidic saliva
CHAPTER 2
GETTING STARTED
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LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
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2ndash10
SPECIAL GAME ORDERS
This screen allows the you to conduct various functions spefically geared towardspast games or games in progress
SPEICAL OPTIONS
RESEND ORDERS
RESEND ORDERSYou can resend the last orders fora particular game if you suspectthat the game server has notrecieved them You will be askedfor your game number which canbe found on a previous incomingemail header
IMPORTANT INFORMATION
EMAIL ACCOUNTSIt is strongly recommended that you use a POPaccount for playing LSN (where mail is transferred from aremote mail server to your computer) If you are using AOLyou will need to download the attached file to a folder thendouble click on the attachment to start the game It is notadvisable to use a Hotmail account as the results file areknown to get delayed
EMAIL ADDRESSESYou can change the email you wish to use for playingthe game by entering a new address in the mainscreen and sending a new game challenge Your emailwill then be changed for this game and future gamesbut any existing game will use the email address thatwas supplied when the game was started You can usethis feature to play the game from different locationsbut remember that your address is only changed whenyou issue a new challenge If another player challengesyou the mail will be sent to the address you last used for a new gamechallenge If this is inconvenient you can simply ignore the challenge (youare not penalised in the league competition)
The Exterminator isthe standardcombat unit of theMachina GroundAssault Forces
CHAPTER 3
PLAYING THE GAME
CHAPTER CONTENTS | MAIN CONTENTS
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LASERSQUADNEMESISCOM
CONTENTSCHOOSING A RACE 3ndash4Marines 3ndash4Machina 3ndash5Spawn 3ndash5
DEPLOYMENT 3ndash6Deployment steps 3ndash7
THE INTERFACE 3ndash8
THE FIRST GAME TURN 3ndash9
MOVING AROUND THE MAP 3ndash10General movement 3ndash10Zooming 3ndash10
MOVEMENT ORDERS 3ndash10Movement time 3ndash11Forced movement 3ndash12Following 3ndash12Hold 3ndash12
COMBAT 3ndash13Direct fire 3ndash13Terrain fire 3ndash13Opportunity fire 3ndash14Pursue 3ndash14Force fire 3ndash15Shooting time 3ndash15
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash12
GET LAST RESULTS
GET GAME RESULTS
GET LAST RESULTSYou can request the last results fora particular game if you suspectthat you have not recieved themor that they may have been lostYou will be asked for your gamenumber which can be found on theincoming email header
GET GAME RESULTSYou can request all the results filesfor a particular game Once youhave recieved the self-extractingfile and run them you must thenselect the lsquoRebuild Gamersquo option(see below) in order to play thatgame
REBUILD THE GAMEThis option is used for reconstructing games from turn files (specifically thosewhich have recieved them via the lsquoGet Game Resultsrsquo option or downloadedfrom elsewhere) Once activated the LSN client detects an unbuilt game andautomatically rebuilds it up until the latest turn which will then make it playableFor an in-depth walkthrough visit wwwlobonet~mikelsn_rebuildtxtwhich has been compiled by an LSN player or see page 8ndash5 for guidance onviewing downloaded files
continued
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
3ndash3
LASERSQUADNEMESISCOM
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To help withdeployment seechapter 9 for anoverview of all themaps available
CHOOSING A RACE
O nce the turn file is opened LSN willautomatically start Your first priority will be tochoose a race Each race has been carefully
balanced to ensure that no group has immediatesuperiority over the other However each faction will havesuitable play style which will greatly increase theireffectiveness (see Chapter 5)
CONTENTS (CONTD)MISCELLANEOUS 3ndash15Doors 3ndash15Reloading 3ndash15Healing and Repairing 3ndash16Undoing orders 3ndash16Selecting next unit 3ndash16Toggle shading 3ndash16
DIFFERENTIATING THE ENEMY 3ndash16
RULES OF ENGAGEMENT 3ndash17Continue on sighting 3ndash17Halt on sighting 3ndash17Fire on command 3ndash18Fire at will 3ndash18
ORDERS CONTROL 3ndash18Results 3ndash18Issue orders 3ndash18Test orders 3ndash19Send orders 3ndash19
REVIEWING A GAMETURN 3ndash20
A UNITS STATUS BAR 3ndash21
GAME OVER 3ndash22
CHAPTER 3
PLAYING THE GAME
3ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE MACHINAThe Human Federation built powerful intelligent machinesto fight the alien Spawn that threatened the existence ofthe human race These machines were designed to operateindependently and automatically in deep spaceUnfortunately the vast military AI started to think about itsown best interests and turned against its human overlordsIt began to build a new race of sentient robots that utterlydetested anything organic and mushy It seems thathumanity may have created its own nemesis
The Machina are made up of Missile TanksExterminators Scanners Hunters AIs and AmmoStores
THE SPAWN (not implemented)Some time after human colonists had settled across thegalaxy they encountered a rapacious alien species that hadbeen spreading like an insidious cancer Nobody knowswhere they came from but they certainly know what theywant to eat The Spawn brood are genetically adapted forhostile environments and they can reproduce very rapidlyuntil they overwhelm their opponents
The Spawn are made up of Queens DronesSplatters Goo Spitters and Buzzers
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash4
CHAPTER CONTENTS | MAIN CONTENTS
CHOOSING A RACE
Your can choose to play Marines or Machina which can be accessed by clickingon one of the icons at the base of the playing area You may scroll aroundthe map inspecting the deployment area before you decide whichrace to deploy (use the arrow keys or hold down the middle mouse button ormousewheel while pointing at the map window and moving) See Chapter 5 fora complete description of each faction contingent and their abilities
TIP To scroll aroundthe map use thearrow keys or holddown the middlemouse button (ormouse-wheel) whilepointing at the map
THE MARINESThe Marines are the first line of defence for the humanrace but they are no ordinary soldiers They are toughhard-bitten veterans trained to fight to the death indefence of human civilisation
Marines are typically deployed in Laser Squads consistingof ten to fifteen soldiers including specialised units suchas Medics Snipers and Grenadiers They are heavilyarmoured and well equipped employing the latestFederation technology
The advanced laser weapons employ mini-nuclearreactors as power cells allowing mobile operation in allenvironments They may not be as well armoured as theMachina or as reproductive as the Spawn but they makeup for it with ingenuity and good equipment
The Laser Marines are made up of GruntsCommanders Snipers Medics Grenadiersand Ammo stores
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PLAYING THE GAME
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT STEPS
Select a unit by clicking on a unit graphic in one ofthe boxes on either side of the playing area
Left click on an open space somewhere on thevisible portion of the map
Repeat to deploy more units of the same type orselect a different unit to deploy
Remove a unit by clicking on it
Repeat deployment actions until you have spentall your Force Points
Click Send Orders to finish your deployment phaseand send your instructions to the LSN game server Youmust spend all your your Force Points before you canSend Orders
Your deployment orders will be processed and you shouldreceive an email with a turn attachment as follows
LSN Game-number turn-1 vs playername
Once opened you will be ready to start your first gameturn proper
There is no othermovement oractions during thedeployment phase
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CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT
Each unit costs between one and four Force Points to deploy You have 20 ForcePoints to spend on deploying your force The screen will display all available unitsand their Force points on each side of the screen at the top the Force Pointcounter displays force points remaining Your initial deployment area (ofwhich there are two possibilities) is governed by whoeverinitialised the challenge
DEPLOYMENT
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THE FIRST GAME TURN
On the playback controls panel at [7] press the play button
Wait 10 seconds for the deployment and first turn to finish Not much willhappen because units dont move on the first turn
Click on the Issue Orders button in the orders control panel at [10]You can now issue orders to your units To undo any orders use the either theicon at [5] or the ltUgt key
Click on Test Orders in the orders control panel to at [10] try yourorders without the opponent moving
You can View Results Issue Orders and Test Ordersas many times as you like
When you are happy with your orders click on Send Orders You willbe prompted to enter a message for your opponent (this is optional andrequires you to select the box before typing) before the orders are sent to theLSN game server The application will pause while the data is transferred andsubsequently a confirmation message that the turn has been sent
When both players have sent orders to the game server results files will be mailedto each player
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
THE INTERFACE
GAME INTERFACE
3
2 6
8
10
1
4 5 7
11
9
1 MAIN PLAY AREA
2 UNIT HEALTHAMMUNITION
3 CURRENT UNIT SELECTION
4 RULES OF ENGAGEMENT amp MOVEMENT CONTROL PANEL
5 UNDO LAST ORDER
6 CURRENT SCORE
7 OPTIONS (not implemented)
8 TIME IN SECS (1 TURN=10 SECS)
9 PLAYBACK CONTROLS
10 ORDERS CONTROL PANEL
11 MAP SCROLL
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PLAYING THE GAME
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MOVEMENT ORDERS
In order to move a unit from one location to another-
Left-click on one of your units to select it Youwill see it appear in the vid-screen on the bottom leftof the screen
Left-Click on a destination space You will see apath drawn from the units position to the cursor if thedestination is accessible
Repeat Left-Clicks to add more movement orders
A unit does not need to be facing a particular direction tospot an enemy unless they are moving or haveopportunity fire set (see page 6-4 for more informationon unit vision)
MOVEMENT TIMEAlthough there is no limit on the orders you can give aunit it can only travel a certain distance in a turn Usethe Test Orders function to see how far the unit willactually travel The time counter next to the unit displayshows the estimated time cost for all orders issued to theunit Since a turn only lasts 10 seconds any orders issuedbeyond 10 seconds are very unlikely to be executedduring the next turn
MOVING AROUND THE MAPGENERAL MOVEMENTTo move around the battlefield use one of the followoptions
click on any of the scroll bar icons surroundingthe edge of the interface (see item [11] on theprevious page)
hold down the middle mouse button (ormousewheel) somewhere inside the window Theview will scroll according to the position of the mousepointer relative to the centre of the window
Alternatively use the arrow keys on the keyboard
ZOOMING Roll the mouse wheel up to zoom in and roll
down to zoom out
Alternatively use the + key of the number pad on thekeyboard to zoom in or the - key to zoom out
DIRECT FIRE
TERRAIN FIRE
OPPORTUNITY FIRE
HOLD
+ UNIT + AREA
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PLAYING THE GAME
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PLAYING THE GAME
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COMBAT ORDERS
Left click on one of your units to select it
DIRECT FIRE (RED LINE)
Click icon then enemy target or
Right Click on enemy unit (RED)
Repeat for multiple shotsUse this command to fire a single shot at a spottedenemy unit If the unit is moving it may go out of viewand the shot will not be fired and the time spent aimingwill be wasted If a friendly unit is close to the line of firethen the shot can also fail
TERRAIN FIRE (ORANGE LINE)
Click icon then area on terrainor
ltSHIFTgt + Right Click on terrainUse this command to target a wall floor or doorIf the terrain is destroyed then subsequent lsquotarget terrainrsquoorders will be ignored
ltSHIFTgt +
FORCED MOVEMENT
ltCTRLgt + Left Click on objectYou cannot move through walls or other obstacles butyou can issue a command to walk into an obstacle in theanticipation that it may be destroyed during the turnAdditionally other friendly units can obscure a movementdestination If you click on empty terrain and hold downthe mouse button then move the cursor over a unit andrelease the mouse button a movement orders will also beforced
FOLLOWING
Right Click on friendly unitYou can instruct a unit to follow another friendly unitSelect a unit and then right-click on the target unitMedics and AIs will always attempt to heal if they reach afollowed unit
HOLD POSITION
Use icon or press ltHgtSometimes you will want a unit to pause beforecontinuing with further orders If you press ltHgt the unitwill be instructed to hold its position for onesecond Further presses can be used to issue longerpauses
+ ENEMY
+ FRIENDLY
ltCTRLgt +
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FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
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CHAPTER CONTENTS | MAIN CONTENTS
OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
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CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
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CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
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PLAYING THE GAME
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TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
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CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
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PLAYING THE GAME
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PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
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PLAYING THE GAME
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CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
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CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
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CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
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FACTION GUIDE
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5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
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5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
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5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
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CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
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CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
LASER SQUAD NEMESIS
CONTENTS
PROLOGUE
CHAPTER 1 ndash INTRODUCTIONWelcome to Laser Squad Nemesis 1ndash2Game mechanics 1ndash2Subscription 1ndash3Client software 1ndash4Developer background 1ndash3
CHAPTER 2 ndash GETTING STARTEDSystem requirements 2ndash1Installation 2ndash1Configuration settings 2ndash3Launching Laser Squad Nemesis 2ndash3Tutorials 2ndash5Starting a new game 2ndash6Sending a game challenge 2ndash8Recieving a game challenge 2ndash9Important information 2ndash10Special game orders 2ndash11
CHAPTER 3 ndash PLAYING THE GAMEChoosing a race 3ndash4Deployment 3ndash6The interface 3ndash8The first game turn 3ndash9Moving around the map 3ndash10Moving units 3ndash10Combat 3ndash13Miscellaneous 3ndash15Differentiating the enemy 3ndash16Rules of engagement 3ndash17
LASERSQUADNEMESISCOM
LASER SQUAD NEMESIS MANUAL VERSION 11 (BASED ON 106 OF LSN CLIENT)
DO YOU HAVE THE LATEST MANUAL CLICK HERE AND FIND OUT
Based on original material written by Codo Games Ltd
Designed edited and compiled by Julian KnottManual website wwwlsnmanualcoukManual email julianlsnmanualcouk
Special thanks to David Haslett (Emporer Ming) amp Peter Lewis (Scaramanger)
If you have any comments queries or general feedback you can either email me directly or fill out an anonymous feedback form at wwwlsnmanualcouk in the feedback section
14 April 2002
All products are the copyright of their respective owners
USING THIS MANUAL
This manual has been developed using Adobe Acrobat and which allows forrange of options to make navigating around easier The bookmark featureprincipally allows you jump anywhere within the document and issupported on the contents page of each chapter as well as the top bar
LINKS AND HIGHLIGHTS
When clicked on any text highlighted in this colour willeither take you to a related article within the document or to a website link
Any text highlighted in this colour is used to highlightimportant or especially relevant information
CHAPTER CONTENTS | MAIN CONTENTS
LINK TO MAIN CONTENTS PAGE
LINK TO CHAPTER CONTENTS PAGE
CONTENTS
CHAPTER 3 ndash PLAYING THE GAMEOrders control 3ndash18Reviewing a gameturn 3ndash20A units status bar 3ndash21Game over 3ndash22
CHAPTER 4 ndash ENVIRONMENTWalls and reinforcements 4ndash2Flora and fauna 4ndash4Machines 4ndash5Furniture 4ndash5Storage 4ndash6Street furniture 4ndash6
CHAPTER 5 ndash FACTION GUIDEMarines 5ndash1Machina 5ndash2
CHAPTER 6 ndash STRATEGIESGeneral strategies 6ndash2Faction strategies 6ndash7
CHAPTER 7 ndash THE LEAGUEThe league tables 7ndash2Active games list 7ndash4The LSN Cup Tournament 7ndash5
CHAPTER 8 ndash TROUBLESHOOTINGGeneral configuration 8ndash2Specific graphic card issues 8ndash4General 8ndash5Display 8ndash5
LASERSQUADNEMESISCOM
LASER SQUAD NEMESISLASER SQUAD NEMESIS
CONTENTS
LASERSQUADNEMESISCOM
CHAPTER 8 ndash TROUBLESHOOTINGEmail 8ndash6Gameplay 8ndash6
CHAPTER 9 ndash MAPSCrossroads 9ndash3Bunker 9ndash4Forest 9ndash5Front Line 9ndash6Factory 9ndash7
CHAPTER 10 ndash LINKS
PROLOGUE
Two centuries of tense truce passed shattered colonieswere rebuilt and after several generations had lived anddied knowing only peace and growth humanity began toheal The Galactic Calendar was recalibrated the end ofthe Age of Fire was counted as year one and as a unitedrace humanity moved forward
Millennia passed in peace andprosperity The scientificaccomplishments of a unifiedmankind led to a vastly increasedlifespan a life of comfort for allcitizens and the exploration andcolonisation of the very fringes ofthe Galaxy Remnants of longdead alien civilisations werediscovered alongside thenewborn worlds of infant races
all were studied voraciously This was the Golden Age ofhumanity true civilisation had been achieved No onepredicted that the seeds of humanitys downfall hadalready been sown
THE SPAWN THREAT
The simple edict on which humanitys greatest triumphhad been based that all sentient life is sacred containswithin it two areas for debate when applied to non-human species what is sentient and what is life Onespecies that fell into this semantic gap has become knownas The Spawn Undoubtedly alive this species was ofparticular interest to human scientists due to its ability to
CHAPTER CONTENTS | MAIN CONTENTS
LASERSQUADNEMISISCOM
PROLOGUE
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE GOLDEN AGE
Nearly five and a half millennia had passed since the daythe Age of Fire ended That historic glorious day on whichweapons were downed and representatives of humanitys
surviving worlds and coloniesmet and made solemn attemptto save the species from self-destruction The agreementthat was made that day marksthe passing of humanity fromits adolescence into a maturespecies ending centuries ofcivil war This agreement is
based on a profoundly simple notion lsquoall sentient life issacredrsquo Once this concept is accepted differences inideology racial origin and perceived wealth are renderedtrivial to the similarities of intelligence and life
ldquoWar But we are humanwar is not in our naturerdquo
Attributed to Darrow Gygax Chairman of the Council of Civilised Worldsand First Minister of New Sirius Said in chambers shortly after the
Spawn Declaration of 5472 The simple edict on which humanitysgreatest triumph had been based thatall sentient life is sacred containswithin it two areas for debate whenapplied to non-human species what issentient and what is life
The scientific accomplishments of a unifiedmankind led to a vastly increased lifespana life of comfort for all citizens and theexploration and colonisation of the veryfringes of the Galaxy
PROLOGUE
THE HUMAN RESPONSE
With a sense of panic rivalling any at the height of theAge of Fire the question of how to respond to this threatwas debated endlessly After the declaration of war theSpawn fell silent and unwilling to negotiate vast numbersof Hives were swiftly encroaching on human space actionwas required but what
Some colonies chose to fleewhole civilisations formedarmadas of ships and mobileliving environments and setdecades long course for the edgesof the Galaxy Others did nothingchains of worlds went about theirbusiness until they were sweptaway by a wave of carnivorousterror With vital resource-worlds
disappearing and the borders of safe space graduallydrawing in the Council of Civilised Worlds eventuallyaccepted the unpalatable reality of the situation Humanitymust re-learn the art of war
Martial wisdom from the ages was researched andanalysed the black sciences of combat technology werereborn and machines designed to save mankind werebuilt These Machina were self-replicating andconstructed with the intelligence to plan and execute acampaign evolving their own design to better achievetheir task The first warships to be built in over five
CHAPTER CONTENTS | MAIN CONTENTS
LASERSQUADNEMISISCOM
PROLOGUE
move between worldsGargantuan hives shot likecomets through vast tracts ofspace a tail of seed-hivesdispersing in its wake likepollen Numbering in
unknowable billions with uncountable geneticpermutations this vaguely insectile species seemed to runon a strict hierarchy and with some evidence ofcommunication and co-operation between hives but werethey intelligent In lab isolation certainly not numerousdissections found no sign that the capability for thoughtexisted within them but then how did they communicateThe question of sentience was answered with concretecertainty in 5472
Within a period of eight months seventeen colonies weredevoured The people the cities the history everythingconsumed as if by nightmare locusts Expeditionary craftdiscovered millions of Hives had redirected towardshuman space As the Council of Civilised Worlds met todiscuss this the worst crisis in its history a broadcast wasreceived a broadcast from The Spawn When thisterrifying hiss of static was analysed several things weredetermined It contained elements of several human andcomputer languages It was broadcast in fragments frommultiple locations indicating a hive mind a species wideintelligence And although the message was blunt insyntax the content was clear this was a declaration ofwar
Humanity had met its Nemesis
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Gargantuan hives shot like comets throughvast tracts of space a tail of seed-hivesdispersing in its wake like pollen
With vital resource-worlds disappearingand the borders of safe spacegradually drawing in the Council ofCivilised Worlds eventually accepted theunpalatable reality of the situationHumanity must re-learn the art of war
PROLOGUE
to humanity a decade previously a declaration of war TheHive mind had recognised the Machina as a race in theirown right It would be a full year before humanity wouldbe forced to the same conclusion
In 5594 the Machina invaded a lightly populated butmineral rich Human outpost the occupants unharmed but
forced to leave Simult-aneously a succinct messagewas sent to the Council ofCivilised Worlds it stated thatthe Machina had evolved theirown sense of identity andwere an independent speciesThey clearly defined areas ofspace as their own andpromised retaliation against
any who trespassed Between the brutal migration of theSpawn and the immutable wall of the Machina border thiswas a death sentence for humanity
The Council of Civilised Worlds crumbled hundreds morecolonies fled despite knowing that this was merelydelaying an eventual confrontation with the Spawn or theMachina Those who remained did so knowing with crystalclarity that yet again humanity had brought itself to thebrink of extinction In not recognising a rival species asintelligent and in not crediting their creations with lifetheir fate appeared sealed One option remained
CHAPTER CONTENTS | MAIN CONTENTS
LASERSQUADNEMISISCOM
PROLOGUE
thousand years were launched at Spawn space Humanitystill questioning its decision to revisit its warlike pastwaited
THE MACHINA REVOLUTION
It is with grave uncertainty I ponder this question havewe been mistakenly convinced of our species maturitylong after it has passed into senility
First Minister Darrow Gygax Said in conversation onhearing news of the Machina Revolt and shortly beforethe 5594 Spawn invasion of New Sirius
In 5481 the trickle of reports ofMachina attacks on Spawn hivesand occupied worlds became aflood The early visual footage ofdisastrous Machina sorties had beenreplaced by images of cunninglywon victories and evidence ofincreasing firepower The Spawn
changed their tactics accordingly the hives ceaselessmovement ended and with a static concentration of greatnumbers in key areas of space In 5593 a landmark in theconflict occurred the Machina re-took a Spawn occupiedworld humanitys war by proxy was bearing fruit
The Spawn then broadcast a message to a MachinaCentral AI Core Its content broadly similar to the one sent
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
The early visual footage of disastrousMachina sorties had been replaced byimages of cunningly won victories andevidence of increasing firepower
The Council of Civilised Worlds crumbledhundreds more colonies fled despiteknowing that this was merely delaying aneventual confrontation with the Spawn orthe Machina
CHAPTER 1
INTRODUCTION
CHAPTER CONTENTS | MAIN CONTENTS
1ndash1
LASERSQUADNEMISISCOM
PROLOGUE
THE LASER SQUAD
Modelling themselves on the efficient cell-based structureof Marine Corps from human history mankind took uparms refusing to be vanquished To one side a horrifyingly
alien force outnumberinghumanity at least a thousandto one and possessing anincalculable andincomprehensible Hive IQ Onthe other the sentientweapons built to stop themevolving self-replicating
artificial beings programmed with the sum total of humanstrategic knowledge But humanity far from beingunarmed against these two seemingly unstoppable forceshad a unique weapon of its own Humanity was unitedand possessed an unwavering spirit to survive
Written by Global Toast
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSWELCOME TO LASER SQUAD NEMESIS 1ndash2Game mechanics 1ndash2Subscription 1ndash3Clients software 1ndash4Developer background 1ndash5
To one side a horrifyingly alien forceoutnumbering humanity at least athousand to one and possessing anincalculable and incomprehensible Hive IQ
CHAPTER 1
INTRODUCTION
1ndash3
LASERSQUADNEMESISCOM
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CHAPTER 1
INTRODUCTION
LASERSQUADNEMESISCOM
1ndash2
CHAPTER CONTENTS | MAIN CONTENTS
The ability to test your orders before you send yourturn You can use this to see where your units mayfinish their move but it is particularly useful for trickytiming situations You may for example want tosimultaneously enter a room from three different pointsin order to maximise firepower against the enemy unitsinside
The ability to replay each turn or the whole gameusing VCR style controls The ability to review any partof the game played so far enables you to analyse thecombat in as much detail as you want At the end ofthe game you can keep the game file so that you canreview it in the future If you play against an opponentyou have played before you can go back and analysethe games in order to devise some counter strategies
SUBSCRIPTION LSN is a subscriptions based game but does allow non-subscribers to play The cost of subscription is $15 for a sixmonth gaming contract As an LSN subscriber you will beable to
Initiate games with other subscribers
Initiate games with non-subscribers
Take part in the world LSN leagues which will giveyou a ranking for a division and promotion to higherdivisions based on performance (see Chapter 7 formore information)
WELCOME TO LASER SQUAD NEMESIS
Laser Squad Nemesis (LSN) is the new multiplayer turnbased strategy game from the makers of X-com It is a
squad level tactical combat game for two players usingemail to transfer data where each player must usestrategy bluff and tactical cunning to outwit and
defeat his opponent There are three differentraces to choose from a variety of scenariotypes and a large number of maps
It is set far in the future when the human race is battlingfor survival against an alien menace know as theSpawn and the Machina who are descended from theAI defence systems originally intended to protect thehuman race against the Spawn Each of these three forcesare represented in LSN with unique strengths andweaknesses
GAME MECHANICSLSN features a brand new game system that issignificantly advanced from the original Laser Squad andX-Com games Players issue orders to their units that aresubmitted to our central game server for the game turn tobe processed Each player then receives a results file thatshows the action in simultaneous real time mode Thereare a number of features provided by the game system
NOTE It is possibleto play LSN withoutsubscribing but youwill not be able toinitiate games ortake part in leaguematches
The lsquoAIrsquo is the eliteunit of the MachinaGround AssaultForce acting as acommand unit anda mobile repaircentre
2ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 1
INTRODUCTION
Download additional game features such asextra units races and scenarios when they becomeavailable
This subscription will allow CoDo games to offer continueddevelopment and support after the game is releasedHowever it is possible to play LSN without a subscriptionbut you will not be able to initiate games
In order to subscribe visitwwwlasersquadnemesiscomSubscription_LSN1htm
CLIENT SOFTWAREThe LSN client software is a free download of around 75Mband will be updated regularly with new features and maps
DEVELOPER BACKGROUNDCoDo games are Julian Gollop Nick Gollop and StephenMoorhouse These individuals were responsible for the X-Com series of games with the brothers Gollop the mindsbehind such classics as Rebelstar Raiders and the originalLaser Squad With such a well respected and matureheritage Co-Do games was formed in 2001 Their remit toprovide games directly to the people who matter you thegamer With a business model circumventing a publisherrsquosstranglehold Co-Do released the natural and only realsuccessor to Laser Squad and XCom Laser Squad NemesisWith rave reviews a loyal and supportive following andcontinued development the game can proudly sit alongsidetheir previously successful backcatalogue of seminal titles
LASERSQUADNEMESISCOM
1ndash4
CHAPTER CONTENTS | MAIN CONTENTS
GETTING STARTEDCHAPTER 2
CONTENTSSYSTEM REQUIREMENTS 2ndash1Minimum 2ndash1Recommended 2ndash1
INSTALLATION 2ndash1
CONFIGURATION SETTINGS 2ndash3
LAUNCHING LASER SQUAD NEMISIS 2ndash3Your player name 2ndash4Your Password 2ndash4An email address 2ndash4
TUTORIALS 2ndash5
STARTING A NEW GAME 2ndash6Select opponent 2ndash6Game type 2ndash6Map 2ndash7
SENDING A GAME CHALLENGE 2ndash8
RECIEVING A GAME CHALLENGE 2ndash9
IMPORTANT INFORMATION 2ndash10Email accounts 2ndash10Email addresses 2ndash10
SPECIAL GAME ORDERS 2ndash11Resend orders 2ndash11Get last results 2ndash12Get game results 2ndash12Rebuild game 2ndash11
The lsquoBuzzerrsquo is asmall wingedspawn drone thatcan move rapidlywithout beingspotted
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash3
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash2
SYSTEM REQUIREMENTSMINIMUMbull A Pentiumtrade II PCbull Windows 95 98 ME 2000 or XPbull DirectX 7 compliant 3D accelerated video cardbull DirectX 7 compliant sound cardbull DirectX version 7 or laterbull A 3D graphics cardbull 64Mb of memorybull 40Mb hard disk spacebull An email account
RECOMMENDEDbull AMD Athlontrade or Intel Pentiumtrade III processorbull Windows 95 98 ME 2000 or XPbull DirectX version 7 or laterbull A 3D graphics card with 16Mb RAMbull 128Mb of memorybull 40Mb hard disk spacebull An email account
INSTALLATION
Locate the folder where you downloaded LSNinstallexe
Double click on LSNinstallexe
Follow the on-screen instructions
It may be necesssary to update your hardware drivers before playing
CONFIGURATION SETTINGS
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs From here you canset whether the game plays in full screen or windowed mode and also set thetexture resolution for those if your graphics cards which are old orand dont havemuch onboard memory This is also worth trying if the game is running a littleslowly
For further technical guidance and support see Chapter 8
LAUNCHING LASER SQUAD NEMISIS
Launch Laser Squad Nemisis (LSN) by double-clicking on the desktop icon or by selecting it from the start menu
Only registeredplayers may start agame If you do nothave an LSN gameaccount you canregister or requestgames at theofficial laser squadwebsite
The Hunter is a fastflying Machina unitarmed with lightplasma gun
MAIN SCREEN
You can chat withLSN players in real-time by visiting thechat room at theofficial wbsite SeeChapter 11 for moredetails
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash5
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash4
CHAPTER 2
GETTING STARTED
TUTORIALS
Three tutorials have been included in order to familiarise with the gamemechanics and interface
TUTORIAL 1The first tutorial familiarises the player with unit deployment basic movement andcombat as well as guidance for scolling around the play area The tutorial alsointroduces the concept of the lsquorules of engagementrsquo options
TUTORIAL 2The second tutorial includes advanced movement techniques and further insightinto the lsquorules of engagementrsquo set of options
TUTORIAL 3The third tutorial is a proper game scenario which will test tactical abilities beforetaking on a human opponent
TUTORIAL SCREEN
The third tutorial isa self containedgame which is usefulfor practicing andrefining techniquesand strategies
LAUNCHING LASER SQUAD NEMISIS (contd)
If you are a registered player with an LSN account you must enter the followinginformation (click inside the text box and start typing)
YOUR PLAYER NAMEThis must be identical to the one you created when you registered If you are anon-registered player you can enter any player name and there is no need toenter anything for the password or email address Please note that your playername is case sensitive ie you must use the same upper case and lower caseletters that you used in your registration submission
YOUR PASSWORDThis must be identical to the password you supplied when registering youraccount and like your player name it is case sensitive
AN EMAIL ADDRESSThis will be used for playing the game You can choose any email address youwant to use (see below) The email addresses are not case sensitive andyou can enter them however you like (see page 2-10 for important informationregarding emails)
Click New Game to create a new game
Click Options to access special game options (see page 2-11)
Click Quit to leave Laser Squad Nemesis
The Grunt is themainstay of theSpace Marine Corprepresenting thevast bulk of thecombat troopsavailable to theFederation
CHAPTER 2
GETTING STARTED
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LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash6
NEW GAME
The start new game screen allows you to configure various options for a game
SELECT OPPONENTThere are three ways that you can select an opponent Click on one of the threearrow buttons and enter any other information required in the text box to theright
By email addressEnter the email address of somebody you know Even though they are not asubscriber they will still be allowed to play a game You can copy an emailaddress (Ctrl+C) and paste it (Ctrl+V) from an external application (egOutlook Express)
By player name Enter the player name of another registered player
Find me any available opponent This option instructs the LSN central game server to find an available opponentfor you as soon as possible There is no guarantee that you will find anopponent immediately since there needs to be at least one other player whohas also selected this option
GAME TYPEYou can choose either a league game or a friendly game A league gamemeans that the results of the game count affect your league score (see Chapter7) A friendly game means that the results of the game do not affect eitherplayers score
If you play a non-subscriber (selecting an opponent via email address) then thegame will automatically be friendly regardless of the option you select here If youselect an opponent by name the game will only count as a league game if bothplayers are in the same division If you have asked the game server to find you anavailable opponent then you will be matched with a player requesting the samegame type only
CHOOSE MAPIf you know the name of a map you can choose it by entering its name here (thenames are not case sensitive) The default option is Random which if used or anunknown map name is given a map will be chosen randomly from those currentlyavailable Visit wwwlasersquadnemesiscom for a list of latest availablemaps (Chapter 9 contains a guide to all maps currently available)
After selecting your options press one of these buttons
Click Start Game to proceed with the game challenge
Click Cancel to return to the main screen
NEW GAME SCREEN
NOTE the playername information iisscase sensitive Ifyou do not knowthe name ofanother playerthen do not choosethis option
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GETTING STARTED
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LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash8
CHAPTER 2
GETTING STARTED
SENDING A GAME CHALLENGE
Before you send your challenge you can enter an optional message for youropponent
Click Send to send the challenge
Click Save File if you wish to save the turn file to disk as an attachment to anemail (useful if your having problems sending your challenge)
Click Cancel to return to the Start New Game screenIf you are not already connected to the internet you will see a connection windowpop up A textbox will show a dialogue of the mail transaction
If all is OK click done
Your game challenge will now be sent to the LSN central game server andsubsequently to your opponent A confirmation of your sent challenge will then beposted to your email account with a subject line like this-
GAME CHALLENGE SCREEN
If you are runningthe game in fullscreen mode with adial-up internetconnection it is agood idea toconnect to theinternet first beforelaunching the LSNclient programme
LSN Game-number deployment vs playername (startconfirmation)
Where number is the game number and playername will either be the first partof the email address of the selected non suscriber (with an suffix) or theregistered playerrsquos name
Once your opponent has received and opened the challenge file deployed theircontingent and sent the resulting turn file you will recieve your deploymentphase file in your in-box with the following subject line
LSN Game-number deployment vs username
RECEIVING A GAME CHALLENGE
As a recipient of a game challenge you will receive a challenge file in yourregular mail inbox with a subject line like this
Laser Squad Nemesis game-212 challenge vsplayername
Open the mail and double click on the attachment (ifyou are using a regular mail reader like OutlookExpress) and then open the file
Difficult to detectvery fast and agile thedrone will run towardsits target and attackwith its large jawsequipped withextremely acidic saliva
CHAPTER 2
GETTING STARTED
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LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash10
SPECIAL GAME ORDERS
This screen allows the you to conduct various functions spefically geared towardspast games or games in progress
SPEICAL OPTIONS
RESEND ORDERS
RESEND ORDERSYou can resend the last orders fora particular game if you suspectthat the game server has notrecieved them You will be askedfor your game number which canbe found on a previous incomingemail header
IMPORTANT INFORMATION
EMAIL ACCOUNTSIt is strongly recommended that you use a POPaccount for playing LSN (where mail is transferred from aremote mail server to your computer) If you are using AOLyou will need to download the attached file to a folder thendouble click on the attachment to start the game It is notadvisable to use a Hotmail account as the results file areknown to get delayed
EMAIL ADDRESSESYou can change the email you wish to use for playingthe game by entering a new address in the mainscreen and sending a new game challenge Your emailwill then be changed for this game and future gamesbut any existing game will use the email address thatwas supplied when the game was started You can usethis feature to play the game from different locationsbut remember that your address is only changed whenyou issue a new challenge If another player challengesyou the mail will be sent to the address you last used for a new gamechallenge If this is inconvenient you can simply ignore the challenge (youare not penalised in the league competition)
The Exterminator isthe standardcombat unit of theMachina GroundAssault Forces
CHAPTER 3
PLAYING THE GAME
CHAPTER CONTENTS | MAIN CONTENTS
3ndash1
LASERSQUADNEMESISCOM
CONTENTSCHOOSING A RACE 3ndash4Marines 3ndash4Machina 3ndash5Spawn 3ndash5
DEPLOYMENT 3ndash6Deployment steps 3ndash7
THE INTERFACE 3ndash8
THE FIRST GAME TURN 3ndash9
MOVING AROUND THE MAP 3ndash10General movement 3ndash10Zooming 3ndash10
MOVEMENT ORDERS 3ndash10Movement time 3ndash11Forced movement 3ndash12Following 3ndash12Hold 3ndash12
COMBAT 3ndash13Direct fire 3ndash13Terrain fire 3ndash13Opportunity fire 3ndash14Pursue 3ndash14Force fire 3ndash15Shooting time 3ndash15
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash12
GET LAST RESULTS
GET GAME RESULTS
GET LAST RESULTSYou can request the last results fora particular game if you suspectthat you have not recieved themor that they may have been lostYou will be asked for your gamenumber which can be found on theincoming email header
GET GAME RESULTSYou can request all the results filesfor a particular game Once youhave recieved the self-extractingfile and run them you must thenselect the lsquoRebuild Gamersquo option(see below) in order to play thatgame
REBUILD THE GAMEThis option is used for reconstructing games from turn files (specifically thosewhich have recieved them via the lsquoGet Game Resultsrsquo option or downloadedfrom elsewhere) Once activated the LSN client detects an unbuilt game andautomatically rebuilds it up until the latest turn which will then make it playableFor an in-depth walkthrough visit wwwlobonet~mikelsn_rebuildtxtwhich has been compiled by an LSN player or see page 8ndash5 for guidance onviewing downloaded files
continued
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
3ndash3
LASERSQUADNEMESISCOM
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To help withdeployment seechapter 9 for anoverview of all themaps available
CHOOSING A RACE
O nce the turn file is opened LSN willautomatically start Your first priority will be tochoose a race Each race has been carefully
balanced to ensure that no group has immediatesuperiority over the other However each faction will havesuitable play style which will greatly increase theireffectiveness (see Chapter 5)
CONTENTS (CONTD)MISCELLANEOUS 3ndash15Doors 3ndash15Reloading 3ndash15Healing and Repairing 3ndash16Undoing orders 3ndash16Selecting next unit 3ndash16Toggle shading 3ndash16
DIFFERENTIATING THE ENEMY 3ndash16
RULES OF ENGAGEMENT 3ndash17Continue on sighting 3ndash17Halt on sighting 3ndash17Fire on command 3ndash18Fire at will 3ndash18
ORDERS CONTROL 3ndash18Results 3ndash18Issue orders 3ndash18Test orders 3ndash19Send orders 3ndash19
REVIEWING A GAMETURN 3ndash20
A UNITS STATUS BAR 3ndash21
GAME OVER 3ndash22
CHAPTER 3
PLAYING THE GAME
3ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE MACHINAThe Human Federation built powerful intelligent machinesto fight the alien Spawn that threatened the existence ofthe human race These machines were designed to operateindependently and automatically in deep spaceUnfortunately the vast military AI started to think about itsown best interests and turned against its human overlordsIt began to build a new race of sentient robots that utterlydetested anything organic and mushy It seems thathumanity may have created its own nemesis
The Machina are made up of Missile TanksExterminators Scanners Hunters AIs and AmmoStores
THE SPAWN (not implemented)Some time after human colonists had settled across thegalaxy they encountered a rapacious alien species that hadbeen spreading like an insidious cancer Nobody knowswhere they came from but they certainly know what theywant to eat The Spawn brood are genetically adapted forhostile environments and they can reproduce very rapidlyuntil they overwhelm their opponents
The Spawn are made up of Queens DronesSplatters Goo Spitters and Buzzers
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash4
CHAPTER CONTENTS | MAIN CONTENTS
CHOOSING A RACE
Your can choose to play Marines or Machina which can be accessed by clickingon one of the icons at the base of the playing area You may scroll aroundthe map inspecting the deployment area before you decide whichrace to deploy (use the arrow keys or hold down the middle mouse button ormousewheel while pointing at the map window and moving) See Chapter 5 fora complete description of each faction contingent and their abilities
TIP To scroll aroundthe map use thearrow keys or holddown the middlemouse button (ormouse-wheel) whilepointing at the map
THE MARINESThe Marines are the first line of defence for the humanrace but they are no ordinary soldiers They are toughhard-bitten veterans trained to fight to the death indefence of human civilisation
Marines are typically deployed in Laser Squads consistingof ten to fifteen soldiers including specialised units suchas Medics Snipers and Grenadiers They are heavilyarmoured and well equipped employing the latestFederation technology
The advanced laser weapons employ mini-nuclearreactors as power cells allowing mobile operation in allenvironments They may not be as well armoured as theMachina or as reproductive as the Spawn but they makeup for it with ingenuity and good equipment
The Laser Marines are made up of GruntsCommanders Snipers Medics Grenadiersand Ammo stores
CHAPTER 3
PLAYING THE GAME
3ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT STEPS
Select a unit by clicking on a unit graphic in one ofthe boxes on either side of the playing area
Left click on an open space somewhere on thevisible portion of the map
Repeat to deploy more units of the same type orselect a different unit to deploy
Remove a unit by clicking on it
Repeat deployment actions until you have spentall your Force Points
Click Send Orders to finish your deployment phaseand send your instructions to the LSN game server Youmust spend all your your Force Points before you canSend Orders
Your deployment orders will be processed and you shouldreceive an email with a turn attachment as follows
LSN Game-number turn-1 vs playername
Once opened you will be ready to start your first gameturn proper
There is no othermovement oractions during thedeployment phase
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash6
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT
Each unit costs between one and four Force Points to deploy You have 20 ForcePoints to spend on deploying your force The screen will display all available unitsand their Force points on each side of the screen at the top the Force Pointcounter displays force points remaining Your initial deployment area (ofwhich there are two possibilities) is governed by whoeverinitialised the challenge
DEPLOYMENT
CHAPTER 3
PLAYING THE GAME
3ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE FIRST GAME TURN
On the playback controls panel at [7] press the play button
Wait 10 seconds for the deployment and first turn to finish Not much willhappen because units dont move on the first turn
Click on the Issue Orders button in the orders control panel at [10]You can now issue orders to your units To undo any orders use the either theicon at [5] or the ltUgt key
Click on Test Orders in the orders control panel to at [10] try yourorders without the opponent moving
You can View Results Issue Orders and Test Ordersas many times as you like
When you are happy with your orders click on Send Orders You willbe prompted to enter a message for your opponent (this is optional andrequires you to select the box before typing) before the orders are sent to theLSN game server The application will pause while the data is transferred andsubsequently a confirmation message that the turn has been sent
When both players have sent orders to the game server results files will be mailedto each player
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash8
CHAPTER CONTENTS | MAIN CONTENTS
THE INTERFACE
GAME INTERFACE
3
2 6
8
10
1
4 5 7
11
9
1 MAIN PLAY AREA
2 UNIT HEALTHAMMUNITION
3 CURRENT UNIT SELECTION
4 RULES OF ENGAGEMENT amp MOVEMENT CONTROL PANEL
5 UNDO LAST ORDER
6 CURRENT SCORE
7 OPTIONS (not implemented)
8 TIME IN SECS (1 TURN=10 SECS)
9 PLAYBACK CONTROLS
10 ORDERS CONTROL PANEL
11 MAP SCROLL
CHAPTER 3
PLAYING THE GAME
3ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash10
CHAPTER CONTENTS | MAIN CONTENTS
MOVEMENT ORDERS
In order to move a unit from one location to another-
Left-click on one of your units to select it Youwill see it appear in the vid-screen on the bottom leftof the screen
Left-Click on a destination space You will see apath drawn from the units position to the cursor if thedestination is accessible
Repeat Left-Clicks to add more movement orders
A unit does not need to be facing a particular direction tospot an enemy unless they are moving or haveopportunity fire set (see page 6-4 for more informationon unit vision)
MOVEMENT TIMEAlthough there is no limit on the orders you can give aunit it can only travel a certain distance in a turn Usethe Test Orders function to see how far the unit willactually travel The time counter next to the unit displayshows the estimated time cost for all orders issued to theunit Since a turn only lasts 10 seconds any orders issuedbeyond 10 seconds are very unlikely to be executedduring the next turn
MOVING AROUND THE MAPGENERAL MOVEMENTTo move around the battlefield use one of the followoptions
click on any of the scroll bar icons surroundingthe edge of the interface (see item [11] on theprevious page)
hold down the middle mouse button (ormousewheel) somewhere inside the window Theview will scroll according to the position of the mousepointer relative to the centre of the window
Alternatively use the arrow keys on the keyboard
ZOOMING Roll the mouse wheel up to zoom in and roll
down to zoom out
Alternatively use the + key of the number pad on thekeyboard to zoom in or the - key to zoom out
DIRECT FIRE
TERRAIN FIRE
OPPORTUNITY FIRE
HOLD
+ UNIT + AREA
CHAPTER 3
PLAYING THE GAME
3ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash12
CHAPTER CONTENTS | MAIN CONTENTS
COMBAT ORDERS
Left click on one of your units to select it
DIRECT FIRE (RED LINE)
Click icon then enemy target or
Right Click on enemy unit (RED)
Repeat for multiple shotsUse this command to fire a single shot at a spottedenemy unit If the unit is moving it may go out of viewand the shot will not be fired and the time spent aimingwill be wasted If a friendly unit is close to the line of firethen the shot can also fail
TERRAIN FIRE (ORANGE LINE)
Click icon then area on terrainor
ltSHIFTgt + Right Click on terrainUse this command to target a wall floor or doorIf the terrain is destroyed then subsequent lsquotarget terrainrsquoorders will be ignored
ltSHIFTgt +
FORCED MOVEMENT
ltCTRLgt + Left Click on objectYou cannot move through walls or other obstacles butyou can issue a command to walk into an obstacle in theanticipation that it may be destroyed during the turnAdditionally other friendly units can obscure a movementdestination If you click on empty terrain and hold downthe mouse button then move the cursor over a unit andrelease the mouse button a movement orders will also beforced
FOLLOWING
Right Click on friendly unitYou can instruct a unit to follow another friendly unitSelect a unit and then right-click on the target unitMedics and AIs will always attempt to heal if they reach afollowed unit
HOLD POSITION
Use icon or press ltHgtSometimes you will want a unit to pause beforecontinuing with further orders If you press ltHgt the unitwill be instructed to hold its position for onesecond Further presses can be used to issue longerpauses
+ ENEMY
+ FRIENDLY
ltCTRLgt +
CHAPTER 3
PLAYING THE GAME
3ndash15
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash14
CHAPTER CONTENTS | MAIN CONTENTS
OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
CHAPTER 3
PLAYING THE GAME
3ndash17
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash16
CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
CHAPTER 3
PLAYING THE GAME
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
CHAPTER 3
PLAYING THE GAME
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LASERSQUADNEMESISCOM
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CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash22
CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
4ndash4
CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CONTENTS
CHAPTER 3 ndash PLAYING THE GAMEOrders control 3ndash18Reviewing a gameturn 3ndash20A units status bar 3ndash21Game over 3ndash22
CHAPTER 4 ndash ENVIRONMENTWalls and reinforcements 4ndash2Flora and fauna 4ndash4Machines 4ndash5Furniture 4ndash5Storage 4ndash6Street furniture 4ndash6
CHAPTER 5 ndash FACTION GUIDEMarines 5ndash1Machina 5ndash2
CHAPTER 6 ndash STRATEGIESGeneral strategies 6ndash2Faction strategies 6ndash7
CHAPTER 7 ndash THE LEAGUEThe league tables 7ndash2Active games list 7ndash4The LSN Cup Tournament 7ndash5
CHAPTER 8 ndash TROUBLESHOOTINGGeneral configuration 8ndash2Specific graphic card issues 8ndash4General 8ndash5Display 8ndash5
LASERSQUADNEMESISCOM
LASER SQUAD NEMESISLASER SQUAD NEMESIS
CONTENTS
LASERSQUADNEMESISCOM
CHAPTER 8 ndash TROUBLESHOOTINGEmail 8ndash6Gameplay 8ndash6
CHAPTER 9 ndash MAPSCrossroads 9ndash3Bunker 9ndash4Forest 9ndash5Front Line 9ndash6Factory 9ndash7
CHAPTER 10 ndash LINKS
PROLOGUE
Two centuries of tense truce passed shattered colonieswere rebuilt and after several generations had lived anddied knowing only peace and growth humanity began toheal The Galactic Calendar was recalibrated the end ofthe Age of Fire was counted as year one and as a unitedrace humanity moved forward
Millennia passed in peace andprosperity The scientificaccomplishments of a unifiedmankind led to a vastly increasedlifespan a life of comfort for allcitizens and the exploration andcolonisation of the very fringes ofthe Galaxy Remnants of longdead alien civilisations werediscovered alongside thenewborn worlds of infant races
all were studied voraciously This was the Golden Age ofhumanity true civilisation had been achieved No onepredicted that the seeds of humanitys downfall hadalready been sown
THE SPAWN THREAT
The simple edict on which humanitys greatest triumphhad been based that all sentient life is sacred containswithin it two areas for debate when applied to non-human species what is sentient and what is life Onespecies that fell into this semantic gap has become knownas The Spawn Undoubtedly alive this species was ofparticular interest to human scientists due to its ability to
CHAPTER CONTENTS | MAIN CONTENTS
LASERSQUADNEMISISCOM
PROLOGUE
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE GOLDEN AGE
Nearly five and a half millennia had passed since the daythe Age of Fire ended That historic glorious day on whichweapons were downed and representatives of humanitys
surviving worlds and coloniesmet and made solemn attemptto save the species from self-destruction The agreementthat was made that day marksthe passing of humanity fromits adolescence into a maturespecies ending centuries ofcivil war This agreement is
based on a profoundly simple notion lsquoall sentient life issacredrsquo Once this concept is accepted differences inideology racial origin and perceived wealth are renderedtrivial to the similarities of intelligence and life
ldquoWar But we are humanwar is not in our naturerdquo
Attributed to Darrow Gygax Chairman of the Council of Civilised Worldsand First Minister of New Sirius Said in chambers shortly after the
Spawn Declaration of 5472 The simple edict on which humanitysgreatest triumph had been based thatall sentient life is sacred containswithin it two areas for debate whenapplied to non-human species what issentient and what is life
The scientific accomplishments of a unifiedmankind led to a vastly increased lifespana life of comfort for all citizens and theexploration and colonisation of the veryfringes of the Galaxy
PROLOGUE
THE HUMAN RESPONSE
With a sense of panic rivalling any at the height of theAge of Fire the question of how to respond to this threatwas debated endlessly After the declaration of war theSpawn fell silent and unwilling to negotiate vast numbersof Hives were swiftly encroaching on human space actionwas required but what
Some colonies chose to fleewhole civilisations formedarmadas of ships and mobileliving environments and setdecades long course for the edgesof the Galaxy Others did nothingchains of worlds went about theirbusiness until they were sweptaway by a wave of carnivorousterror With vital resource-worlds
disappearing and the borders of safe space graduallydrawing in the Council of Civilised Worlds eventuallyaccepted the unpalatable reality of the situation Humanitymust re-learn the art of war
Martial wisdom from the ages was researched andanalysed the black sciences of combat technology werereborn and machines designed to save mankind werebuilt These Machina were self-replicating andconstructed with the intelligence to plan and execute acampaign evolving their own design to better achievetheir task The first warships to be built in over five
CHAPTER CONTENTS | MAIN CONTENTS
LASERSQUADNEMISISCOM
PROLOGUE
move between worldsGargantuan hives shot likecomets through vast tracts ofspace a tail of seed-hivesdispersing in its wake likepollen Numbering in
unknowable billions with uncountable geneticpermutations this vaguely insectile species seemed to runon a strict hierarchy and with some evidence ofcommunication and co-operation between hives but werethey intelligent In lab isolation certainly not numerousdissections found no sign that the capability for thoughtexisted within them but then how did they communicateThe question of sentience was answered with concretecertainty in 5472
Within a period of eight months seventeen colonies weredevoured The people the cities the history everythingconsumed as if by nightmare locusts Expeditionary craftdiscovered millions of Hives had redirected towardshuman space As the Council of Civilised Worlds met todiscuss this the worst crisis in its history a broadcast wasreceived a broadcast from The Spawn When thisterrifying hiss of static was analysed several things weredetermined It contained elements of several human andcomputer languages It was broadcast in fragments frommultiple locations indicating a hive mind a species wideintelligence And although the message was blunt insyntax the content was clear this was a declaration ofwar
Humanity had met its Nemesis
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Gargantuan hives shot like comets throughvast tracts of space a tail of seed-hivesdispersing in its wake like pollen
With vital resource-worlds disappearingand the borders of safe spacegradually drawing in the Council ofCivilised Worlds eventually accepted theunpalatable reality of the situationHumanity must re-learn the art of war
PROLOGUE
to humanity a decade previously a declaration of war TheHive mind had recognised the Machina as a race in theirown right It would be a full year before humanity wouldbe forced to the same conclusion
In 5594 the Machina invaded a lightly populated butmineral rich Human outpost the occupants unharmed but
forced to leave Simult-aneously a succinct messagewas sent to the Council ofCivilised Worlds it stated thatthe Machina had evolved theirown sense of identity andwere an independent speciesThey clearly defined areas ofspace as their own andpromised retaliation against
any who trespassed Between the brutal migration of theSpawn and the immutable wall of the Machina border thiswas a death sentence for humanity
The Council of Civilised Worlds crumbled hundreds morecolonies fled despite knowing that this was merelydelaying an eventual confrontation with the Spawn or theMachina Those who remained did so knowing with crystalclarity that yet again humanity had brought itself to thebrink of extinction In not recognising a rival species asintelligent and in not crediting their creations with lifetheir fate appeared sealed One option remained
CHAPTER CONTENTS | MAIN CONTENTS
LASERSQUADNEMISISCOM
PROLOGUE
thousand years were launched at Spawn space Humanitystill questioning its decision to revisit its warlike pastwaited
THE MACHINA REVOLUTION
It is with grave uncertainty I ponder this question havewe been mistakenly convinced of our species maturitylong after it has passed into senility
First Minister Darrow Gygax Said in conversation onhearing news of the Machina Revolt and shortly beforethe 5594 Spawn invasion of New Sirius
In 5481 the trickle of reports ofMachina attacks on Spawn hivesand occupied worlds became aflood The early visual footage ofdisastrous Machina sorties had beenreplaced by images of cunninglywon victories and evidence ofincreasing firepower The Spawn
changed their tactics accordingly the hives ceaselessmovement ended and with a static concentration of greatnumbers in key areas of space In 5593 a landmark in theconflict occurred the Machina re-took a Spawn occupiedworld humanitys war by proxy was bearing fruit
The Spawn then broadcast a message to a MachinaCentral AI Core Its content broadly similar to the one sent
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
The early visual footage of disastrousMachina sorties had been replaced byimages of cunningly won victories andevidence of increasing firepower
The Council of Civilised Worlds crumbledhundreds more colonies fled despiteknowing that this was merely delaying aneventual confrontation with the Spawn orthe Machina
CHAPTER 1
INTRODUCTION
CHAPTER CONTENTS | MAIN CONTENTS
1ndash1
LASERSQUADNEMISISCOM
PROLOGUE
THE LASER SQUAD
Modelling themselves on the efficient cell-based structureof Marine Corps from human history mankind took uparms refusing to be vanquished To one side a horrifyingly
alien force outnumberinghumanity at least a thousandto one and possessing anincalculable andincomprehensible Hive IQ Onthe other the sentientweapons built to stop themevolving self-replicating
artificial beings programmed with the sum total of humanstrategic knowledge But humanity far from beingunarmed against these two seemingly unstoppable forceshad a unique weapon of its own Humanity was unitedand possessed an unwavering spirit to survive
Written by Global Toast
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSWELCOME TO LASER SQUAD NEMESIS 1ndash2Game mechanics 1ndash2Subscription 1ndash3Clients software 1ndash4Developer background 1ndash5
To one side a horrifyingly alien forceoutnumbering humanity at least athousand to one and possessing anincalculable and incomprehensible Hive IQ
CHAPTER 1
INTRODUCTION
1ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 1
INTRODUCTION
LASERSQUADNEMESISCOM
1ndash2
CHAPTER CONTENTS | MAIN CONTENTS
The ability to test your orders before you send yourturn You can use this to see where your units mayfinish their move but it is particularly useful for trickytiming situations You may for example want tosimultaneously enter a room from three different pointsin order to maximise firepower against the enemy unitsinside
The ability to replay each turn or the whole gameusing VCR style controls The ability to review any partof the game played so far enables you to analyse thecombat in as much detail as you want At the end ofthe game you can keep the game file so that you canreview it in the future If you play against an opponentyou have played before you can go back and analysethe games in order to devise some counter strategies
SUBSCRIPTION LSN is a subscriptions based game but does allow non-subscribers to play The cost of subscription is $15 for a sixmonth gaming contract As an LSN subscriber you will beable to
Initiate games with other subscribers
Initiate games with non-subscribers
Take part in the world LSN leagues which will giveyou a ranking for a division and promotion to higherdivisions based on performance (see Chapter 7 formore information)
WELCOME TO LASER SQUAD NEMESIS
Laser Squad Nemesis (LSN) is the new multiplayer turnbased strategy game from the makers of X-com It is a
squad level tactical combat game for two players usingemail to transfer data where each player must usestrategy bluff and tactical cunning to outwit and
defeat his opponent There are three differentraces to choose from a variety of scenariotypes and a large number of maps
It is set far in the future when the human race is battlingfor survival against an alien menace know as theSpawn and the Machina who are descended from theAI defence systems originally intended to protect thehuman race against the Spawn Each of these three forcesare represented in LSN with unique strengths andweaknesses
GAME MECHANICSLSN features a brand new game system that issignificantly advanced from the original Laser Squad andX-Com games Players issue orders to their units that aresubmitted to our central game server for the game turn tobe processed Each player then receives a results file thatshows the action in simultaneous real time mode Thereare a number of features provided by the game system
NOTE It is possibleto play LSN withoutsubscribing but youwill not be able toinitiate games ortake part in leaguematches
The lsquoAIrsquo is the eliteunit of the MachinaGround AssaultForce acting as acommand unit anda mobile repaircentre
2ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 1
INTRODUCTION
Download additional game features such asextra units races and scenarios when they becomeavailable
This subscription will allow CoDo games to offer continueddevelopment and support after the game is releasedHowever it is possible to play LSN without a subscriptionbut you will not be able to initiate games
In order to subscribe visitwwwlasersquadnemesiscomSubscription_LSN1htm
CLIENT SOFTWAREThe LSN client software is a free download of around 75Mband will be updated regularly with new features and maps
DEVELOPER BACKGROUNDCoDo games are Julian Gollop Nick Gollop and StephenMoorhouse These individuals were responsible for the X-Com series of games with the brothers Gollop the mindsbehind such classics as Rebelstar Raiders and the originalLaser Squad With such a well respected and matureheritage Co-Do games was formed in 2001 Their remit toprovide games directly to the people who matter you thegamer With a business model circumventing a publisherrsquosstranglehold Co-Do released the natural and only realsuccessor to Laser Squad and XCom Laser Squad NemesisWith rave reviews a loyal and supportive following andcontinued development the game can proudly sit alongsidetheir previously successful backcatalogue of seminal titles
LASERSQUADNEMESISCOM
1ndash4
CHAPTER CONTENTS | MAIN CONTENTS
GETTING STARTEDCHAPTER 2
CONTENTSSYSTEM REQUIREMENTS 2ndash1Minimum 2ndash1Recommended 2ndash1
INSTALLATION 2ndash1
CONFIGURATION SETTINGS 2ndash3
LAUNCHING LASER SQUAD NEMISIS 2ndash3Your player name 2ndash4Your Password 2ndash4An email address 2ndash4
TUTORIALS 2ndash5
STARTING A NEW GAME 2ndash6Select opponent 2ndash6Game type 2ndash6Map 2ndash7
SENDING A GAME CHALLENGE 2ndash8
RECIEVING A GAME CHALLENGE 2ndash9
IMPORTANT INFORMATION 2ndash10Email accounts 2ndash10Email addresses 2ndash10
SPECIAL GAME ORDERS 2ndash11Resend orders 2ndash11Get last results 2ndash12Get game results 2ndash12Rebuild game 2ndash11
The lsquoBuzzerrsquo is asmall wingedspawn drone thatcan move rapidlywithout beingspotted
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash3
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash2
SYSTEM REQUIREMENTSMINIMUMbull A Pentiumtrade II PCbull Windows 95 98 ME 2000 or XPbull DirectX 7 compliant 3D accelerated video cardbull DirectX 7 compliant sound cardbull DirectX version 7 or laterbull A 3D graphics cardbull 64Mb of memorybull 40Mb hard disk spacebull An email account
RECOMMENDEDbull AMD Athlontrade or Intel Pentiumtrade III processorbull Windows 95 98 ME 2000 or XPbull DirectX version 7 or laterbull A 3D graphics card with 16Mb RAMbull 128Mb of memorybull 40Mb hard disk spacebull An email account
INSTALLATION
Locate the folder where you downloaded LSNinstallexe
Double click on LSNinstallexe
Follow the on-screen instructions
It may be necesssary to update your hardware drivers before playing
CONFIGURATION SETTINGS
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs From here you canset whether the game plays in full screen or windowed mode and also set thetexture resolution for those if your graphics cards which are old orand dont havemuch onboard memory This is also worth trying if the game is running a littleslowly
For further technical guidance and support see Chapter 8
LAUNCHING LASER SQUAD NEMISIS
Launch Laser Squad Nemisis (LSN) by double-clicking on the desktop icon or by selecting it from the start menu
Only registeredplayers may start agame If you do nothave an LSN gameaccount you canregister or requestgames at theofficial laser squadwebsite
The Hunter is a fastflying Machina unitarmed with lightplasma gun
MAIN SCREEN
You can chat withLSN players in real-time by visiting thechat room at theofficial wbsite SeeChapter 11 for moredetails
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash5
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash4
CHAPTER 2
GETTING STARTED
TUTORIALS
Three tutorials have been included in order to familiarise with the gamemechanics and interface
TUTORIAL 1The first tutorial familiarises the player with unit deployment basic movement andcombat as well as guidance for scolling around the play area The tutorial alsointroduces the concept of the lsquorules of engagementrsquo options
TUTORIAL 2The second tutorial includes advanced movement techniques and further insightinto the lsquorules of engagementrsquo set of options
TUTORIAL 3The third tutorial is a proper game scenario which will test tactical abilities beforetaking on a human opponent
TUTORIAL SCREEN
The third tutorial isa self containedgame which is usefulfor practicing andrefining techniquesand strategies
LAUNCHING LASER SQUAD NEMISIS (contd)
If you are a registered player with an LSN account you must enter the followinginformation (click inside the text box and start typing)
YOUR PLAYER NAMEThis must be identical to the one you created when you registered If you are anon-registered player you can enter any player name and there is no need toenter anything for the password or email address Please note that your playername is case sensitive ie you must use the same upper case and lower caseletters that you used in your registration submission
YOUR PASSWORDThis must be identical to the password you supplied when registering youraccount and like your player name it is case sensitive
AN EMAIL ADDRESSThis will be used for playing the game You can choose any email address youwant to use (see below) The email addresses are not case sensitive andyou can enter them however you like (see page 2-10 for important informationregarding emails)
Click New Game to create a new game
Click Options to access special game options (see page 2-11)
Click Quit to leave Laser Squad Nemesis
The Grunt is themainstay of theSpace Marine Corprepresenting thevast bulk of thecombat troopsavailable to theFederation
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash7
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash6
NEW GAME
The start new game screen allows you to configure various options for a game
SELECT OPPONENTThere are three ways that you can select an opponent Click on one of the threearrow buttons and enter any other information required in the text box to theright
By email addressEnter the email address of somebody you know Even though they are not asubscriber they will still be allowed to play a game You can copy an emailaddress (Ctrl+C) and paste it (Ctrl+V) from an external application (egOutlook Express)
By player name Enter the player name of another registered player
Find me any available opponent This option instructs the LSN central game server to find an available opponentfor you as soon as possible There is no guarantee that you will find anopponent immediately since there needs to be at least one other player whohas also selected this option
GAME TYPEYou can choose either a league game or a friendly game A league gamemeans that the results of the game count affect your league score (see Chapter7) A friendly game means that the results of the game do not affect eitherplayers score
If you play a non-subscriber (selecting an opponent via email address) then thegame will automatically be friendly regardless of the option you select here If youselect an opponent by name the game will only count as a league game if bothplayers are in the same division If you have asked the game server to find you anavailable opponent then you will be matched with a player requesting the samegame type only
CHOOSE MAPIf you know the name of a map you can choose it by entering its name here (thenames are not case sensitive) The default option is Random which if used or anunknown map name is given a map will be chosen randomly from those currentlyavailable Visit wwwlasersquadnemesiscom for a list of latest availablemaps (Chapter 9 contains a guide to all maps currently available)
After selecting your options press one of these buttons
Click Start Game to proceed with the game challenge
Click Cancel to return to the main screen
NEW GAME SCREEN
NOTE the playername information iisscase sensitive Ifyou do not knowthe name ofanother playerthen do not choosethis option
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash9
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
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2ndash8
CHAPTER 2
GETTING STARTED
SENDING A GAME CHALLENGE
Before you send your challenge you can enter an optional message for youropponent
Click Send to send the challenge
Click Save File if you wish to save the turn file to disk as an attachment to anemail (useful if your having problems sending your challenge)
Click Cancel to return to the Start New Game screenIf you are not already connected to the internet you will see a connection windowpop up A textbox will show a dialogue of the mail transaction
If all is OK click done
Your game challenge will now be sent to the LSN central game server andsubsequently to your opponent A confirmation of your sent challenge will then beposted to your email account with a subject line like this-
GAME CHALLENGE SCREEN
If you are runningthe game in fullscreen mode with adial-up internetconnection it is agood idea toconnect to theinternet first beforelaunching the LSNclient programme
LSN Game-number deployment vs playername (startconfirmation)
Where number is the game number and playername will either be the first partof the email address of the selected non suscriber (with an suffix) or theregistered playerrsquos name
Once your opponent has received and opened the challenge file deployed theircontingent and sent the resulting turn file you will recieve your deploymentphase file in your in-box with the following subject line
LSN Game-number deployment vs username
RECEIVING A GAME CHALLENGE
As a recipient of a game challenge you will receive a challenge file in yourregular mail inbox with a subject line like this
Laser Squad Nemesis game-212 challenge vsplayername
Open the mail and double click on the attachment (ifyou are using a regular mail reader like OutlookExpress) and then open the file
Difficult to detectvery fast and agile thedrone will run towardsits target and attackwith its large jawsequipped withextremely acidic saliva
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GETTING STARTED
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LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
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2ndash10
SPECIAL GAME ORDERS
This screen allows the you to conduct various functions spefically geared towardspast games or games in progress
SPEICAL OPTIONS
RESEND ORDERS
RESEND ORDERSYou can resend the last orders fora particular game if you suspectthat the game server has notrecieved them You will be askedfor your game number which canbe found on a previous incomingemail header
IMPORTANT INFORMATION
EMAIL ACCOUNTSIt is strongly recommended that you use a POPaccount for playing LSN (where mail is transferred from aremote mail server to your computer) If you are using AOLyou will need to download the attached file to a folder thendouble click on the attachment to start the game It is notadvisable to use a Hotmail account as the results file areknown to get delayed
EMAIL ADDRESSESYou can change the email you wish to use for playingthe game by entering a new address in the mainscreen and sending a new game challenge Your emailwill then be changed for this game and future gamesbut any existing game will use the email address thatwas supplied when the game was started You can usethis feature to play the game from different locationsbut remember that your address is only changed whenyou issue a new challenge If another player challengesyou the mail will be sent to the address you last used for a new gamechallenge If this is inconvenient you can simply ignore the challenge (youare not penalised in the league competition)
The Exterminator isthe standardcombat unit of theMachina GroundAssault Forces
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PLAYING THE GAME
CHAPTER CONTENTS | MAIN CONTENTS
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LASERSQUADNEMESISCOM
CONTENTSCHOOSING A RACE 3ndash4Marines 3ndash4Machina 3ndash5Spawn 3ndash5
DEPLOYMENT 3ndash6Deployment steps 3ndash7
THE INTERFACE 3ndash8
THE FIRST GAME TURN 3ndash9
MOVING AROUND THE MAP 3ndash10General movement 3ndash10Zooming 3ndash10
MOVEMENT ORDERS 3ndash10Movement time 3ndash11Forced movement 3ndash12Following 3ndash12Hold 3ndash12
COMBAT 3ndash13Direct fire 3ndash13Terrain fire 3ndash13Opportunity fire 3ndash14Pursue 3ndash14Force fire 3ndash15Shooting time 3ndash15
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash12
GET LAST RESULTS
GET GAME RESULTS
GET LAST RESULTSYou can request the last results fora particular game if you suspectthat you have not recieved themor that they may have been lostYou will be asked for your gamenumber which can be found on theincoming email header
GET GAME RESULTSYou can request all the results filesfor a particular game Once youhave recieved the self-extractingfile and run them you must thenselect the lsquoRebuild Gamersquo option(see below) in order to play thatgame
REBUILD THE GAMEThis option is used for reconstructing games from turn files (specifically thosewhich have recieved them via the lsquoGet Game Resultsrsquo option or downloadedfrom elsewhere) Once activated the LSN client detects an unbuilt game andautomatically rebuilds it up until the latest turn which will then make it playableFor an in-depth walkthrough visit wwwlobonet~mikelsn_rebuildtxtwhich has been compiled by an LSN player or see page 8ndash5 for guidance onviewing downloaded files
continued
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
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PLAYING THE GAME
3ndash3
LASERSQUADNEMESISCOM
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To help withdeployment seechapter 9 for anoverview of all themaps available
CHOOSING A RACE
O nce the turn file is opened LSN willautomatically start Your first priority will be tochoose a race Each race has been carefully
balanced to ensure that no group has immediatesuperiority over the other However each faction will havesuitable play style which will greatly increase theireffectiveness (see Chapter 5)
CONTENTS (CONTD)MISCELLANEOUS 3ndash15Doors 3ndash15Reloading 3ndash15Healing and Repairing 3ndash16Undoing orders 3ndash16Selecting next unit 3ndash16Toggle shading 3ndash16
DIFFERENTIATING THE ENEMY 3ndash16
RULES OF ENGAGEMENT 3ndash17Continue on sighting 3ndash17Halt on sighting 3ndash17Fire on command 3ndash18Fire at will 3ndash18
ORDERS CONTROL 3ndash18Results 3ndash18Issue orders 3ndash18Test orders 3ndash19Send orders 3ndash19
REVIEWING A GAMETURN 3ndash20
A UNITS STATUS BAR 3ndash21
GAME OVER 3ndash22
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PLAYING THE GAME
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE MACHINAThe Human Federation built powerful intelligent machinesto fight the alien Spawn that threatened the existence ofthe human race These machines were designed to operateindependently and automatically in deep spaceUnfortunately the vast military AI started to think about itsown best interests and turned against its human overlordsIt began to build a new race of sentient robots that utterlydetested anything organic and mushy It seems thathumanity may have created its own nemesis
The Machina are made up of Missile TanksExterminators Scanners Hunters AIs and AmmoStores
THE SPAWN (not implemented)Some time after human colonists had settled across thegalaxy they encountered a rapacious alien species that hadbeen spreading like an insidious cancer Nobody knowswhere they came from but they certainly know what theywant to eat The Spawn brood are genetically adapted forhostile environments and they can reproduce very rapidlyuntil they overwhelm their opponents
The Spawn are made up of Queens DronesSplatters Goo Spitters and Buzzers
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash4
CHAPTER CONTENTS | MAIN CONTENTS
CHOOSING A RACE
Your can choose to play Marines or Machina which can be accessed by clickingon one of the icons at the base of the playing area You may scroll aroundthe map inspecting the deployment area before you decide whichrace to deploy (use the arrow keys or hold down the middle mouse button ormousewheel while pointing at the map window and moving) See Chapter 5 fora complete description of each faction contingent and their abilities
TIP To scroll aroundthe map use thearrow keys or holddown the middlemouse button (ormouse-wheel) whilepointing at the map
THE MARINESThe Marines are the first line of defence for the humanrace but they are no ordinary soldiers They are toughhard-bitten veterans trained to fight to the death indefence of human civilisation
Marines are typically deployed in Laser Squads consistingof ten to fifteen soldiers including specialised units suchas Medics Snipers and Grenadiers They are heavilyarmoured and well equipped employing the latestFederation technology
The advanced laser weapons employ mini-nuclearreactors as power cells allowing mobile operation in allenvironments They may not be as well armoured as theMachina or as reproductive as the Spawn but they makeup for it with ingenuity and good equipment
The Laser Marines are made up of GruntsCommanders Snipers Medics Grenadiersand Ammo stores
CHAPTER 3
PLAYING THE GAME
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT STEPS
Select a unit by clicking on a unit graphic in one ofthe boxes on either side of the playing area
Left click on an open space somewhere on thevisible portion of the map
Repeat to deploy more units of the same type orselect a different unit to deploy
Remove a unit by clicking on it
Repeat deployment actions until you have spentall your Force Points
Click Send Orders to finish your deployment phaseand send your instructions to the LSN game server Youmust spend all your your Force Points before you canSend Orders
Your deployment orders will be processed and you shouldreceive an email with a turn attachment as follows
LSN Game-number turn-1 vs playername
Once opened you will be ready to start your first gameturn proper
There is no othermovement oractions during thedeployment phase
CHAPTER 3
PLAYING THE GAME
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CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT
Each unit costs between one and four Force Points to deploy You have 20 ForcePoints to spend on deploying your force The screen will display all available unitsand their Force points on each side of the screen at the top the Force Pointcounter displays force points remaining Your initial deployment area (ofwhich there are two possibilities) is governed by whoeverinitialised the challenge
DEPLOYMENT
CHAPTER 3
PLAYING THE GAME
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE FIRST GAME TURN
On the playback controls panel at [7] press the play button
Wait 10 seconds for the deployment and first turn to finish Not much willhappen because units dont move on the first turn
Click on the Issue Orders button in the orders control panel at [10]You can now issue orders to your units To undo any orders use the either theicon at [5] or the ltUgt key
Click on Test Orders in the orders control panel to at [10] try yourorders without the opponent moving
You can View Results Issue Orders and Test Ordersas many times as you like
When you are happy with your orders click on Send Orders You willbe prompted to enter a message for your opponent (this is optional andrequires you to select the box before typing) before the orders are sent to theLSN game server The application will pause while the data is transferred andsubsequently a confirmation message that the turn has been sent
When both players have sent orders to the game server results files will be mailedto each player
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash8
CHAPTER CONTENTS | MAIN CONTENTS
THE INTERFACE
GAME INTERFACE
3
2 6
8
10
1
4 5 7
11
9
1 MAIN PLAY AREA
2 UNIT HEALTHAMMUNITION
3 CURRENT UNIT SELECTION
4 RULES OF ENGAGEMENT amp MOVEMENT CONTROL PANEL
5 UNDO LAST ORDER
6 CURRENT SCORE
7 OPTIONS (not implemented)
8 TIME IN SECS (1 TURN=10 SECS)
9 PLAYBACK CONTROLS
10 ORDERS CONTROL PANEL
11 MAP SCROLL
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PLAYING THE GAME
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LASERSQUADNEMESISCOM
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PLAYING THE GAME
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CHAPTER CONTENTS | MAIN CONTENTS
MOVEMENT ORDERS
In order to move a unit from one location to another-
Left-click on one of your units to select it Youwill see it appear in the vid-screen on the bottom leftof the screen
Left-Click on a destination space You will see apath drawn from the units position to the cursor if thedestination is accessible
Repeat Left-Clicks to add more movement orders
A unit does not need to be facing a particular direction tospot an enemy unless they are moving or haveopportunity fire set (see page 6-4 for more informationon unit vision)
MOVEMENT TIMEAlthough there is no limit on the orders you can give aunit it can only travel a certain distance in a turn Usethe Test Orders function to see how far the unit willactually travel The time counter next to the unit displayshows the estimated time cost for all orders issued to theunit Since a turn only lasts 10 seconds any orders issuedbeyond 10 seconds are very unlikely to be executedduring the next turn
MOVING AROUND THE MAPGENERAL MOVEMENTTo move around the battlefield use one of the followoptions
click on any of the scroll bar icons surroundingthe edge of the interface (see item [11] on theprevious page)
hold down the middle mouse button (ormousewheel) somewhere inside the window Theview will scroll according to the position of the mousepointer relative to the centre of the window
Alternatively use the arrow keys on the keyboard
ZOOMING Roll the mouse wheel up to zoom in and roll
down to zoom out
Alternatively use the + key of the number pad on thekeyboard to zoom in or the - key to zoom out
DIRECT FIRE
TERRAIN FIRE
OPPORTUNITY FIRE
HOLD
+ UNIT + AREA
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PLAYING THE GAME
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LASERSQUADNEMESISCOM
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PLAYING THE GAME
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CHAPTER CONTENTS | MAIN CONTENTS
COMBAT ORDERS
Left click on one of your units to select it
DIRECT FIRE (RED LINE)
Click icon then enemy target or
Right Click on enemy unit (RED)
Repeat for multiple shotsUse this command to fire a single shot at a spottedenemy unit If the unit is moving it may go out of viewand the shot will not be fired and the time spent aimingwill be wasted If a friendly unit is close to the line of firethen the shot can also fail
TERRAIN FIRE (ORANGE LINE)
Click icon then area on terrainor
ltSHIFTgt + Right Click on terrainUse this command to target a wall floor or doorIf the terrain is destroyed then subsequent lsquotarget terrainrsquoorders will be ignored
ltSHIFTgt +
FORCED MOVEMENT
ltCTRLgt + Left Click on objectYou cannot move through walls or other obstacles butyou can issue a command to walk into an obstacle in theanticipation that it may be destroyed during the turnAdditionally other friendly units can obscure a movementdestination If you click on empty terrain and hold downthe mouse button then move the cursor over a unit andrelease the mouse button a movement orders will also beforced
FOLLOWING
Right Click on friendly unitYou can instruct a unit to follow another friendly unitSelect a unit and then right-click on the target unitMedics and AIs will always attempt to heal if they reach afollowed unit
HOLD POSITION
Use icon or press ltHgtSometimes you will want a unit to pause beforecontinuing with further orders If you press ltHgt the unitwill be instructed to hold its position for onesecond Further presses can be used to issue longerpauses
+ ENEMY
+ FRIENDLY
ltCTRLgt +
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PLAYING THE GAME
3ndash15
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash14
CHAPTER CONTENTS | MAIN CONTENTS
OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
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PLAYING THE GAME
3ndash17
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash16
CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
CHAPTER 3
PLAYING THE GAME
3ndash19
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
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3ndash18
CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
CHAPTER 3
PLAYING THE GAME
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LASERSQUADNEMESISCOM
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PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash20
CHAPTER CONTENTS | MAIN CONTENTS
PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash22
CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
4ndash4
CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
PROLOGUE
Two centuries of tense truce passed shattered colonieswere rebuilt and after several generations had lived anddied knowing only peace and growth humanity began toheal The Galactic Calendar was recalibrated the end ofthe Age of Fire was counted as year one and as a unitedrace humanity moved forward
Millennia passed in peace andprosperity The scientificaccomplishments of a unifiedmankind led to a vastly increasedlifespan a life of comfort for allcitizens and the exploration andcolonisation of the very fringes ofthe Galaxy Remnants of longdead alien civilisations werediscovered alongside thenewborn worlds of infant races
all were studied voraciously This was the Golden Age ofhumanity true civilisation had been achieved No onepredicted that the seeds of humanitys downfall hadalready been sown
THE SPAWN THREAT
The simple edict on which humanitys greatest triumphhad been based that all sentient life is sacred containswithin it two areas for debate when applied to non-human species what is sentient and what is life Onespecies that fell into this semantic gap has become knownas The Spawn Undoubtedly alive this species was ofparticular interest to human scientists due to its ability to
CHAPTER CONTENTS | MAIN CONTENTS
LASERSQUADNEMISISCOM
PROLOGUE
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE GOLDEN AGE
Nearly five and a half millennia had passed since the daythe Age of Fire ended That historic glorious day on whichweapons were downed and representatives of humanitys
surviving worlds and coloniesmet and made solemn attemptto save the species from self-destruction The agreementthat was made that day marksthe passing of humanity fromits adolescence into a maturespecies ending centuries ofcivil war This agreement is
based on a profoundly simple notion lsquoall sentient life issacredrsquo Once this concept is accepted differences inideology racial origin and perceived wealth are renderedtrivial to the similarities of intelligence and life
ldquoWar But we are humanwar is not in our naturerdquo
Attributed to Darrow Gygax Chairman of the Council of Civilised Worldsand First Minister of New Sirius Said in chambers shortly after the
Spawn Declaration of 5472 The simple edict on which humanitysgreatest triumph had been based thatall sentient life is sacred containswithin it two areas for debate whenapplied to non-human species what issentient and what is life
The scientific accomplishments of a unifiedmankind led to a vastly increased lifespana life of comfort for all citizens and theexploration and colonisation of the veryfringes of the Galaxy
PROLOGUE
THE HUMAN RESPONSE
With a sense of panic rivalling any at the height of theAge of Fire the question of how to respond to this threatwas debated endlessly After the declaration of war theSpawn fell silent and unwilling to negotiate vast numbersof Hives were swiftly encroaching on human space actionwas required but what
Some colonies chose to fleewhole civilisations formedarmadas of ships and mobileliving environments and setdecades long course for the edgesof the Galaxy Others did nothingchains of worlds went about theirbusiness until they were sweptaway by a wave of carnivorousterror With vital resource-worlds
disappearing and the borders of safe space graduallydrawing in the Council of Civilised Worlds eventuallyaccepted the unpalatable reality of the situation Humanitymust re-learn the art of war
Martial wisdom from the ages was researched andanalysed the black sciences of combat technology werereborn and machines designed to save mankind werebuilt These Machina were self-replicating andconstructed with the intelligence to plan and execute acampaign evolving their own design to better achievetheir task The first warships to be built in over five
CHAPTER CONTENTS | MAIN CONTENTS
LASERSQUADNEMISISCOM
PROLOGUE
move between worldsGargantuan hives shot likecomets through vast tracts ofspace a tail of seed-hivesdispersing in its wake likepollen Numbering in
unknowable billions with uncountable geneticpermutations this vaguely insectile species seemed to runon a strict hierarchy and with some evidence ofcommunication and co-operation between hives but werethey intelligent In lab isolation certainly not numerousdissections found no sign that the capability for thoughtexisted within them but then how did they communicateThe question of sentience was answered with concretecertainty in 5472
Within a period of eight months seventeen colonies weredevoured The people the cities the history everythingconsumed as if by nightmare locusts Expeditionary craftdiscovered millions of Hives had redirected towardshuman space As the Council of Civilised Worlds met todiscuss this the worst crisis in its history a broadcast wasreceived a broadcast from The Spawn When thisterrifying hiss of static was analysed several things weredetermined It contained elements of several human andcomputer languages It was broadcast in fragments frommultiple locations indicating a hive mind a species wideintelligence And although the message was blunt insyntax the content was clear this was a declaration ofwar
Humanity had met its Nemesis
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Gargantuan hives shot like comets throughvast tracts of space a tail of seed-hivesdispersing in its wake like pollen
With vital resource-worlds disappearingand the borders of safe spacegradually drawing in the Council ofCivilised Worlds eventually accepted theunpalatable reality of the situationHumanity must re-learn the art of war
PROLOGUE
to humanity a decade previously a declaration of war TheHive mind had recognised the Machina as a race in theirown right It would be a full year before humanity wouldbe forced to the same conclusion
In 5594 the Machina invaded a lightly populated butmineral rich Human outpost the occupants unharmed but
forced to leave Simult-aneously a succinct messagewas sent to the Council ofCivilised Worlds it stated thatthe Machina had evolved theirown sense of identity andwere an independent speciesThey clearly defined areas ofspace as their own andpromised retaliation against
any who trespassed Between the brutal migration of theSpawn and the immutable wall of the Machina border thiswas a death sentence for humanity
The Council of Civilised Worlds crumbled hundreds morecolonies fled despite knowing that this was merelydelaying an eventual confrontation with the Spawn or theMachina Those who remained did so knowing with crystalclarity that yet again humanity had brought itself to thebrink of extinction In not recognising a rival species asintelligent and in not crediting their creations with lifetheir fate appeared sealed One option remained
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LASERSQUADNEMISISCOM
PROLOGUE
thousand years were launched at Spawn space Humanitystill questioning its decision to revisit its warlike pastwaited
THE MACHINA REVOLUTION
It is with grave uncertainty I ponder this question havewe been mistakenly convinced of our species maturitylong after it has passed into senility
First Minister Darrow Gygax Said in conversation onhearing news of the Machina Revolt and shortly beforethe 5594 Spawn invasion of New Sirius
In 5481 the trickle of reports ofMachina attacks on Spawn hivesand occupied worlds became aflood The early visual footage ofdisastrous Machina sorties had beenreplaced by images of cunninglywon victories and evidence ofincreasing firepower The Spawn
changed their tactics accordingly the hives ceaselessmovement ended and with a static concentration of greatnumbers in key areas of space In 5593 a landmark in theconflict occurred the Machina re-took a Spawn occupiedworld humanitys war by proxy was bearing fruit
The Spawn then broadcast a message to a MachinaCentral AI Core Its content broadly similar to the one sent
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
The early visual footage of disastrousMachina sorties had been replaced byimages of cunningly won victories andevidence of increasing firepower
The Council of Civilised Worlds crumbledhundreds more colonies fled despiteknowing that this was merely delaying aneventual confrontation with the Spawn orthe Machina
CHAPTER 1
INTRODUCTION
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1ndash1
LASERSQUADNEMISISCOM
PROLOGUE
THE LASER SQUAD
Modelling themselves on the efficient cell-based structureof Marine Corps from human history mankind took uparms refusing to be vanquished To one side a horrifyingly
alien force outnumberinghumanity at least a thousandto one and possessing anincalculable andincomprehensible Hive IQ Onthe other the sentientweapons built to stop themevolving self-replicating
artificial beings programmed with the sum total of humanstrategic knowledge But humanity far from beingunarmed against these two seemingly unstoppable forceshad a unique weapon of its own Humanity was unitedand possessed an unwavering spirit to survive
Written by Global Toast
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSWELCOME TO LASER SQUAD NEMESIS 1ndash2Game mechanics 1ndash2Subscription 1ndash3Clients software 1ndash4Developer background 1ndash5
To one side a horrifyingly alien forceoutnumbering humanity at least athousand to one and possessing anincalculable and incomprehensible Hive IQ
CHAPTER 1
INTRODUCTION
1ndash3
LASERSQUADNEMESISCOM
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CHAPTER 1
INTRODUCTION
LASERSQUADNEMESISCOM
1ndash2
CHAPTER CONTENTS | MAIN CONTENTS
The ability to test your orders before you send yourturn You can use this to see where your units mayfinish their move but it is particularly useful for trickytiming situations You may for example want tosimultaneously enter a room from three different pointsin order to maximise firepower against the enemy unitsinside
The ability to replay each turn or the whole gameusing VCR style controls The ability to review any partof the game played so far enables you to analyse thecombat in as much detail as you want At the end ofthe game you can keep the game file so that you canreview it in the future If you play against an opponentyou have played before you can go back and analysethe games in order to devise some counter strategies
SUBSCRIPTION LSN is a subscriptions based game but does allow non-subscribers to play The cost of subscription is $15 for a sixmonth gaming contract As an LSN subscriber you will beable to
Initiate games with other subscribers
Initiate games with non-subscribers
Take part in the world LSN leagues which will giveyou a ranking for a division and promotion to higherdivisions based on performance (see Chapter 7 formore information)
WELCOME TO LASER SQUAD NEMESIS
Laser Squad Nemesis (LSN) is the new multiplayer turnbased strategy game from the makers of X-com It is a
squad level tactical combat game for two players usingemail to transfer data where each player must usestrategy bluff and tactical cunning to outwit and
defeat his opponent There are three differentraces to choose from a variety of scenariotypes and a large number of maps
It is set far in the future when the human race is battlingfor survival against an alien menace know as theSpawn and the Machina who are descended from theAI defence systems originally intended to protect thehuman race against the Spawn Each of these three forcesare represented in LSN with unique strengths andweaknesses
GAME MECHANICSLSN features a brand new game system that issignificantly advanced from the original Laser Squad andX-Com games Players issue orders to their units that aresubmitted to our central game server for the game turn tobe processed Each player then receives a results file thatshows the action in simultaneous real time mode Thereare a number of features provided by the game system
NOTE It is possibleto play LSN withoutsubscribing but youwill not be able toinitiate games ortake part in leaguematches
The lsquoAIrsquo is the eliteunit of the MachinaGround AssaultForce acting as acommand unit anda mobile repaircentre
2ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 1
INTRODUCTION
Download additional game features such asextra units races and scenarios when they becomeavailable
This subscription will allow CoDo games to offer continueddevelopment and support after the game is releasedHowever it is possible to play LSN without a subscriptionbut you will not be able to initiate games
In order to subscribe visitwwwlasersquadnemesiscomSubscription_LSN1htm
CLIENT SOFTWAREThe LSN client software is a free download of around 75Mband will be updated regularly with new features and maps
DEVELOPER BACKGROUNDCoDo games are Julian Gollop Nick Gollop and StephenMoorhouse These individuals were responsible for the X-Com series of games with the brothers Gollop the mindsbehind such classics as Rebelstar Raiders and the originalLaser Squad With such a well respected and matureheritage Co-Do games was formed in 2001 Their remit toprovide games directly to the people who matter you thegamer With a business model circumventing a publisherrsquosstranglehold Co-Do released the natural and only realsuccessor to Laser Squad and XCom Laser Squad NemesisWith rave reviews a loyal and supportive following andcontinued development the game can proudly sit alongsidetheir previously successful backcatalogue of seminal titles
LASERSQUADNEMESISCOM
1ndash4
CHAPTER CONTENTS | MAIN CONTENTS
GETTING STARTEDCHAPTER 2
CONTENTSSYSTEM REQUIREMENTS 2ndash1Minimum 2ndash1Recommended 2ndash1
INSTALLATION 2ndash1
CONFIGURATION SETTINGS 2ndash3
LAUNCHING LASER SQUAD NEMISIS 2ndash3Your player name 2ndash4Your Password 2ndash4An email address 2ndash4
TUTORIALS 2ndash5
STARTING A NEW GAME 2ndash6Select opponent 2ndash6Game type 2ndash6Map 2ndash7
SENDING A GAME CHALLENGE 2ndash8
RECIEVING A GAME CHALLENGE 2ndash9
IMPORTANT INFORMATION 2ndash10Email accounts 2ndash10Email addresses 2ndash10
SPECIAL GAME ORDERS 2ndash11Resend orders 2ndash11Get last results 2ndash12Get game results 2ndash12Rebuild game 2ndash11
The lsquoBuzzerrsquo is asmall wingedspawn drone thatcan move rapidlywithout beingspotted
CHAPTER 2
GETTING STARTED
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LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
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2ndash2
SYSTEM REQUIREMENTSMINIMUMbull A Pentiumtrade II PCbull Windows 95 98 ME 2000 or XPbull DirectX 7 compliant 3D accelerated video cardbull DirectX 7 compliant sound cardbull DirectX version 7 or laterbull A 3D graphics cardbull 64Mb of memorybull 40Mb hard disk spacebull An email account
RECOMMENDEDbull AMD Athlontrade or Intel Pentiumtrade III processorbull Windows 95 98 ME 2000 or XPbull DirectX version 7 or laterbull A 3D graphics card with 16Mb RAMbull 128Mb of memorybull 40Mb hard disk spacebull An email account
INSTALLATION
Locate the folder where you downloaded LSNinstallexe
Double click on LSNinstallexe
Follow the on-screen instructions
It may be necesssary to update your hardware drivers before playing
CONFIGURATION SETTINGS
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs From here you canset whether the game plays in full screen or windowed mode and also set thetexture resolution for those if your graphics cards which are old orand dont havemuch onboard memory This is also worth trying if the game is running a littleslowly
For further technical guidance and support see Chapter 8
LAUNCHING LASER SQUAD NEMISIS
Launch Laser Squad Nemisis (LSN) by double-clicking on the desktop icon or by selecting it from the start menu
Only registeredplayers may start agame If you do nothave an LSN gameaccount you canregister or requestgames at theofficial laser squadwebsite
The Hunter is a fastflying Machina unitarmed with lightplasma gun
MAIN SCREEN
You can chat withLSN players in real-time by visiting thechat room at theofficial wbsite SeeChapter 11 for moredetails
CHAPTER 2
GETTING STARTED
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LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
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2ndash4
CHAPTER 2
GETTING STARTED
TUTORIALS
Three tutorials have been included in order to familiarise with the gamemechanics and interface
TUTORIAL 1The first tutorial familiarises the player with unit deployment basic movement andcombat as well as guidance for scolling around the play area The tutorial alsointroduces the concept of the lsquorules of engagementrsquo options
TUTORIAL 2The second tutorial includes advanced movement techniques and further insightinto the lsquorules of engagementrsquo set of options
TUTORIAL 3The third tutorial is a proper game scenario which will test tactical abilities beforetaking on a human opponent
TUTORIAL SCREEN
The third tutorial isa self containedgame which is usefulfor practicing andrefining techniquesand strategies
LAUNCHING LASER SQUAD NEMISIS (contd)
If you are a registered player with an LSN account you must enter the followinginformation (click inside the text box and start typing)
YOUR PLAYER NAMEThis must be identical to the one you created when you registered If you are anon-registered player you can enter any player name and there is no need toenter anything for the password or email address Please note that your playername is case sensitive ie you must use the same upper case and lower caseletters that you used in your registration submission
YOUR PASSWORDThis must be identical to the password you supplied when registering youraccount and like your player name it is case sensitive
AN EMAIL ADDRESSThis will be used for playing the game You can choose any email address youwant to use (see below) The email addresses are not case sensitive andyou can enter them however you like (see page 2-10 for important informationregarding emails)
Click New Game to create a new game
Click Options to access special game options (see page 2-11)
Click Quit to leave Laser Squad Nemesis
The Grunt is themainstay of theSpace Marine Corprepresenting thevast bulk of thecombat troopsavailable to theFederation
CHAPTER 2
GETTING STARTED
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LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash6
NEW GAME
The start new game screen allows you to configure various options for a game
SELECT OPPONENTThere are three ways that you can select an opponent Click on one of the threearrow buttons and enter any other information required in the text box to theright
By email addressEnter the email address of somebody you know Even though they are not asubscriber they will still be allowed to play a game You can copy an emailaddress (Ctrl+C) and paste it (Ctrl+V) from an external application (egOutlook Express)
By player name Enter the player name of another registered player
Find me any available opponent This option instructs the LSN central game server to find an available opponentfor you as soon as possible There is no guarantee that you will find anopponent immediately since there needs to be at least one other player whohas also selected this option
GAME TYPEYou can choose either a league game or a friendly game A league gamemeans that the results of the game count affect your league score (see Chapter7) A friendly game means that the results of the game do not affect eitherplayers score
If you play a non-subscriber (selecting an opponent via email address) then thegame will automatically be friendly regardless of the option you select here If youselect an opponent by name the game will only count as a league game if bothplayers are in the same division If you have asked the game server to find you anavailable opponent then you will be matched with a player requesting the samegame type only
CHOOSE MAPIf you know the name of a map you can choose it by entering its name here (thenames are not case sensitive) The default option is Random which if used or anunknown map name is given a map will be chosen randomly from those currentlyavailable Visit wwwlasersquadnemesiscom for a list of latest availablemaps (Chapter 9 contains a guide to all maps currently available)
After selecting your options press one of these buttons
Click Start Game to proceed with the game challenge
Click Cancel to return to the main screen
NEW GAME SCREEN
NOTE the playername information iisscase sensitive Ifyou do not knowthe name ofanother playerthen do not choosethis option
CHAPTER 2
GETTING STARTED
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LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
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2ndash8
CHAPTER 2
GETTING STARTED
SENDING A GAME CHALLENGE
Before you send your challenge you can enter an optional message for youropponent
Click Send to send the challenge
Click Save File if you wish to save the turn file to disk as an attachment to anemail (useful if your having problems sending your challenge)
Click Cancel to return to the Start New Game screenIf you are not already connected to the internet you will see a connection windowpop up A textbox will show a dialogue of the mail transaction
If all is OK click done
Your game challenge will now be sent to the LSN central game server andsubsequently to your opponent A confirmation of your sent challenge will then beposted to your email account with a subject line like this-
GAME CHALLENGE SCREEN
If you are runningthe game in fullscreen mode with adial-up internetconnection it is agood idea toconnect to theinternet first beforelaunching the LSNclient programme
LSN Game-number deployment vs playername (startconfirmation)
Where number is the game number and playername will either be the first partof the email address of the selected non suscriber (with an suffix) or theregistered playerrsquos name
Once your opponent has received and opened the challenge file deployed theircontingent and sent the resulting turn file you will recieve your deploymentphase file in your in-box with the following subject line
LSN Game-number deployment vs username
RECEIVING A GAME CHALLENGE
As a recipient of a game challenge you will receive a challenge file in yourregular mail inbox with a subject line like this
Laser Squad Nemesis game-212 challenge vsplayername
Open the mail and double click on the attachment (ifyou are using a regular mail reader like OutlookExpress) and then open the file
Difficult to detectvery fast and agile thedrone will run towardsits target and attackwith its large jawsequipped withextremely acidic saliva
CHAPTER 2
GETTING STARTED
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LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash10
SPECIAL GAME ORDERS
This screen allows the you to conduct various functions spefically geared towardspast games or games in progress
SPEICAL OPTIONS
RESEND ORDERS
RESEND ORDERSYou can resend the last orders fora particular game if you suspectthat the game server has notrecieved them You will be askedfor your game number which canbe found on a previous incomingemail header
IMPORTANT INFORMATION
EMAIL ACCOUNTSIt is strongly recommended that you use a POPaccount for playing LSN (where mail is transferred from aremote mail server to your computer) If you are using AOLyou will need to download the attached file to a folder thendouble click on the attachment to start the game It is notadvisable to use a Hotmail account as the results file areknown to get delayed
EMAIL ADDRESSESYou can change the email you wish to use for playingthe game by entering a new address in the mainscreen and sending a new game challenge Your emailwill then be changed for this game and future gamesbut any existing game will use the email address thatwas supplied when the game was started You can usethis feature to play the game from different locationsbut remember that your address is only changed whenyou issue a new challenge If another player challengesyou the mail will be sent to the address you last used for a new gamechallenge If this is inconvenient you can simply ignore the challenge (youare not penalised in the league competition)
The Exterminator isthe standardcombat unit of theMachina GroundAssault Forces
CHAPTER 3
PLAYING THE GAME
CHAPTER CONTENTS | MAIN CONTENTS
3ndash1
LASERSQUADNEMESISCOM
CONTENTSCHOOSING A RACE 3ndash4Marines 3ndash4Machina 3ndash5Spawn 3ndash5
DEPLOYMENT 3ndash6Deployment steps 3ndash7
THE INTERFACE 3ndash8
THE FIRST GAME TURN 3ndash9
MOVING AROUND THE MAP 3ndash10General movement 3ndash10Zooming 3ndash10
MOVEMENT ORDERS 3ndash10Movement time 3ndash11Forced movement 3ndash12Following 3ndash12Hold 3ndash12
COMBAT 3ndash13Direct fire 3ndash13Terrain fire 3ndash13Opportunity fire 3ndash14Pursue 3ndash14Force fire 3ndash15Shooting time 3ndash15
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash12
GET LAST RESULTS
GET GAME RESULTS
GET LAST RESULTSYou can request the last results fora particular game if you suspectthat you have not recieved themor that they may have been lostYou will be asked for your gamenumber which can be found on theincoming email header
GET GAME RESULTSYou can request all the results filesfor a particular game Once youhave recieved the self-extractingfile and run them you must thenselect the lsquoRebuild Gamersquo option(see below) in order to play thatgame
REBUILD THE GAMEThis option is used for reconstructing games from turn files (specifically thosewhich have recieved them via the lsquoGet Game Resultsrsquo option or downloadedfrom elsewhere) Once activated the LSN client detects an unbuilt game andautomatically rebuilds it up until the latest turn which will then make it playableFor an in-depth walkthrough visit wwwlobonet~mikelsn_rebuildtxtwhich has been compiled by an LSN player or see page 8ndash5 for guidance onviewing downloaded files
continued
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
3ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
To help withdeployment seechapter 9 for anoverview of all themaps available
CHOOSING A RACE
O nce the turn file is opened LSN willautomatically start Your first priority will be tochoose a race Each race has been carefully
balanced to ensure that no group has immediatesuperiority over the other However each faction will havesuitable play style which will greatly increase theireffectiveness (see Chapter 5)
CONTENTS (CONTD)MISCELLANEOUS 3ndash15Doors 3ndash15Reloading 3ndash15Healing and Repairing 3ndash16Undoing orders 3ndash16Selecting next unit 3ndash16Toggle shading 3ndash16
DIFFERENTIATING THE ENEMY 3ndash16
RULES OF ENGAGEMENT 3ndash17Continue on sighting 3ndash17Halt on sighting 3ndash17Fire on command 3ndash18Fire at will 3ndash18
ORDERS CONTROL 3ndash18Results 3ndash18Issue orders 3ndash18Test orders 3ndash19Send orders 3ndash19
REVIEWING A GAMETURN 3ndash20
A UNITS STATUS BAR 3ndash21
GAME OVER 3ndash22
CHAPTER 3
PLAYING THE GAME
3ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE MACHINAThe Human Federation built powerful intelligent machinesto fight the alien Spawn that threatened the existence ofthe human race These machines were designed to operateindependently and automatically in deep spaceUnfortunately the vast military AI started to think about itsown best interests and turned against its human overlordsIt began to build a new race of sentient robots that utterlydetested anything organic and mushy It seems thathumanity may have created its own nemesis
The Machina are made up of Missile TanksExterminators Scanners Hunters AIs and AmmoStores
THE SPAWN (not implemented)Some time after human colonists had settled across thegalaxy they encountered a rapacious alien species that hadbeen spreading like an insidious cancer Nobody knowswhere they came from but they certainly know what theywant to eat The Spawn brood are genetically adapted forhostile environments and they can reproduce very rapidlyuntil they overwhelm their opponents
The Spawn are made up of Queens DronesSplatters Goo Spitters and Buzzers
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash4
CHAPTER CONTENTS | MAIN CONTENTS
CHOOSING A RACE
Your can choose to play Marines or Machina which can be accessed by clickingon one of the icons at the base of the playing area You may scroll aroundthe map inspecting the deployment area before you decide whichrace to deploy (use the arrow keys or hold down the middle mouse button ormousewheel while pointing at the map window and moving) See Chapter 5 fora complete description of each faction contingent and their abilities
TIP To scroll aroundthe map use thearrow keys or holddown the middlemouse button (ormouse-wheel) whilepointing at the map
THE MARINESThe Marines are the first line of defence for the humanrace but they are no ordinary soldiers They are toughhard-bitten veterans trained to fight to the death indefence of human civilisation
Marines are typically deployed in Laser Squads consistingof ten to fifteen soldiers including specialised units suchas Medics Snipers and Grenadiers They are heavilyarmoured and well equipped employing the latestFederation technology
The advanced laser weapons employ mini-nuclearreactors as power cells allowing mobile operation in allenvironments They may not be as well armoured as theMachina or as reproductive as the Spawn but they makeup for it with ingenuity and good equipment
The Laser Marines are made up of GruntsCommanders Snipers Medics Grenadiersand Ammo stores
CHAPTER 3
PLAYING THE GAME
3ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT STEPS
Select a unit by clicking on a unit graphic in one ofthe boxes on either side of the playing area
Left click on an open space somewhere on thevisible portion of the map
Repeat to deploy more units of the same type orselect a different unit to deploy
Remove a unit by clicking on it
Repeat deployment actions until you have spentall your Force Points
Click Send Orders to finish your deployment phaseand send your instructions to the LSN game server Youmust spend all your your Force Points before you canSend Orders
Your deployment orders will be processed and you shouldreceive an email with a turn attachment as follows
LSN Game-number turn-1 vs playername
Once opened you will be ready to start your first gameturn proper
There is no othermovement oractions during thedeployment phase
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash6
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT
Each unit costs between one and four Force Points to deploy You have 20 ForcePoints to spend on deploying your force The screen will display all available unitsand their Force points on each side of the screen at the top the Force Pointcounter displays force points remaining Your initial deployment area (ofwhich there are two possibilities) is governed by whoeverinitialised the challenge
DEPLOYMENT
CHAPTER 3
PLAYING THE GAME
3ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE FIRST GAME TURN
On the playback controls panel at [7] press the play button
Wait 10 seconds for the deployment and first turn to finish Not much willhappen because units dont move on the first turn
Click on the Issue Orders button in the orders control panel at [10]You can now issue orders to your units To undo any orders use the either theicon at [5] or the ltUgt key
Click on Test Orders in the orders control panel to at [10] try yourorders without the opponent moving
You can View Results Issue Orders and Test Ordersas many times as you like
When you are happy with your orders click on Send Orders You willbe prompted to enter a message for your opponent (this is optional andrequires you to select the box before typing) before the orders are sent to theLSN game server The application will pause while the data is transferred andsubsequently a confirmation message that the turn has been sent
When both players have sent orders to the game server results files will be mailedto each player
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash8
CHAPTER CONTENTS | MAIN CONTENTS
THE INTERFACE
GAME INTERFACE
3
2 6
8
10
1
4 5 7
11
9
1 MAIN PLAY AREA
2 UNIT HEALTHAMMUNITION
3 CURRENT UNIT SELECTION
4 RULES OF ENGAGEMENT amp MOVEMENT CONTROL PANEL
5 UNDO LAST ORDER
6 CURRENT SCORE
7 OPTIONS (not implemented)
8 TIME IN SECS (1 TURN=10 SECS)
9 PLAYBACK CONTROLS
10 ORDERS CONTROL PANEL
11 MAP SCROLL
CHAPTER 3
PLAYING THE GAME
3ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash10
CHAPTER CONTENTS | MAIN CONTENTS
MOVEMENT ORDERS
In order to move a unit from one location to another-
Left-click on one of your units to select it Youwill see it appear in the vid-screen on the bottom leftof the screen
Left-Click on a destination space You will see apath drawn from the units position to the cursor if thedestination is accessible
Repeat Left-Clicks to add more movement orders
A unit does not need to be facing a particular direction tospot an enemy unless they are moving or haveopportunity fire set (see page 6-4 for more informationon unit vision)
MOVEMENT TIMEAlthough there is no limit on the orders you can give aunit it can only travel a certain distance in a turn Usethe Test Orders function to see how far the unit willactually travel The time counter next to the unit displayshows the estimated time cost for all orders issued to theunit Since a turn only lasts 10 seconds any orders issuedbeyond 10 seconds are very unlikely to be executedduring the next turn
MOVING AROUND THE MAPGENERAL MOVEMENTTo move around the battlefield use one of the followoptions
click on any of the scroll bar icons surroundingthe edge of the interface (see item [11] on theprevious page)
hold down the middle mouse button (ormousewheel) somewhere inside the window Theview will scroll according to the position of the mousepointer relative to the centre of the window
Alternatively use the arrow keys on the keyboard
ZOOMING Roll the mouse wheel up to zoom in and roll
down to zoom out
Alternatively use the + key of the number pad on thekeyboard to zoom in or the - key to zoom out
DIRECT FIRE
TERRAIN FIRE
OPPORTUNITY FIRE
HOLD
+ UNIT + AREA
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PLAYING THE GAME
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PLAYING THE GAME
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COMBAT ORDERS
Left click on one of your units to select it
DIRECT FIRE (RED LINE)
Click icon then enemy target or
Right Click on enemy unit (RED)
Repeat for multiple shotsUse this command to fire a single shot at a spottedenemy unit If the unit is moving it may go out of viewand the shot will not be fired and the time spent aimingwill be wasted If a friendly unit is close to the line of firethen the shot can also fail
TERRAIN FIRE (ORANGE LINE)
Click icon then area on terrainor
ltSHIFTgt + Right Click on terrainUse this command to target a wall floor or doorIf the terrain is destroyed then subsequent lsquotarget terrainrsquoorders will be ignored
ltSHIFTgt +
FORCED MOVEMENT
ltCTRLgt + Left Click on objectYou cannot move through walls or other obstacles butyou can issue a command to walk into an obstacle in theanticipation that it may be destroyed during the turnAdditionally other friendly units can obscure a movementdestination If you click on empty terrain and hold downthe mouse button then move the cursor over a unit andrelease the mouse button a movement orders will also beforced
FOLLOWING
Right Click on friendly unitYou can instruct a unit to follow another friendly unitSelect a unit and then right-click on the target unitMedics and AIs will always attempt to heal if they reach afollowed unit
HOLD POSITION
Use icon or press ltHgtSometimes you will want a unit to pause beforecontinuing with further orders If you press ltHgt the unitwill be instructed to hold its position for onesecond Further presses can be used to issue longerpauses
+ ENEMY
+ FRIENDLY
ltCTRLgt +
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FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
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OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
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CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
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PLAYING THE GAME
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CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
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TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
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PLAYING THE GAME
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CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
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PLAYING THE GAME
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PLAYING THE GAME
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PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
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CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
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PLAYING THE GAME
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CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
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THE ENVIRONMENT
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E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
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CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
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CHAPTER CONTENTS | MAIN CONTENTS
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CHAPTER 5
LASERSQUADNEMESISCOM
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CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
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5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
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5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
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5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
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CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
PROLOGUE
THE HUMAN RESPONSE
With a sense of panic rivalling any at the height of theAge of Fire the question of how to respond to this threatwas debated endlessly After the declaration of war theSpawn fell silent and unwilling to negotiate vast numbersof Hives were swiftly encroaching on human space actionwas required but what
Some colonies chose to fleewhole civilisations formedarmadas of ships and mobileliving environments and setdecades long course for the edgesof the Galaxy Others did nothingchains of worlds went about theirbusiness until they were sweptaway by a wave of carnivorousterror With vital resource-worlds
disappearing and the borders of safe space graduallydrawing in the Council of Civilised Worlds eventuallyaccepted the unpalatable reality of the situation Humanitymust re-learn the art of war
Martial wisdom from the ages was researched andanalysed the black sciences of combat technology werereborn and machines designed to save mankind werebuilt These Machina were self-replicating andconstructed with the intelligence to plan and execute acampaign evolving their own design to better achievetheir task The first warships to be built in over five
CHAPTER CONTENTS | MAIN CONTENTS
LASERSQUADNEMISISCOM
PROLOGUE
move between worldsGargantuan hives shot likecomets through vast tracts ofspace a tail of seed-hivesdispersing in its wake likepollen Numbering in
unknowable billions with uncountable geneticpermutations this vaguely insectile species seemed to runon a strict hierarchy and with some evidence ofcommunication and co-operation between hives but werethey intelligent In lab isolation certainly not numerousdissections found no sign that the capability for thoughtexisted within them but then how did they communicateThe question of sentience was answered with concretecertainty in 5472
Within a period of eight months seventeen colonies weredevoured The people the cities the history everythingconsumed as if by nightmare locusts Expeditionary craftdiscovered millions of Hives had redirected towardshuman space As the Council of Civilised Worlds met todiscuss this the worst crisis in its history a broadcast wasreceived a broadcast from The Spawn When thisterrifying hiss of static was analysed several things weredetermined It contained elements of several human andcomputer languages It was broadcast in fragments frommultiple locations indicating a hive mind a species wideintelligence And although the message was blunt insyntax the content was clear this was a declaration ofwar
Humanity had met its Nemesis
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Gargantuan hives shot like comets throughvast tracts of space a tail of seed-hivesdispersing in its wake like pollen
With vital resource-worlds disappearingand the borders of safe spacegradually drawing in the Council ofCivilised Worlds eventually accepted theunpalatable reality of the situationHumanity must re-learn the art of war
PROLOGUE
to humanity a decade previously a declaration of war TheHive mind had recognised the Machina as a race in theirown right It would be a full year before humanity wouldbe forced to the same conclusion
In 5594 the Machina invaded a lightly populated butmineral rich Human outpost the occupants unharmed but
forced to leave Simult-aneously a succinct messagewas sent to the Council ofCivilised Worlds it stated thatthe Machina had evolved theirown sense of identity andwere an independent speciesThey clearly defined areas ofspace as their own andpromised retaliation against
any who trespassed Between the brutal migration of theSpawn and the immutable wall of the Machina border thiswas a death sentence for humanity
The Council of Civilised Worlds crumbled hundreds morecolonies fled despite knowing that this was merelydelaying an eventual confrontation with the Spawn or theMachina Those who remained did so knowing with crystalclarity that yet again humanity had brought itself to thebrink of extinction In not recognising a rival species asintelligent and in not crediting their creations with lifetheir fate appeared sealed One option remained
CHAPTER CONTENTS | MAIN CONTENTS
LASERSQUADNEMISISCOM
PROLOGUE
thousand years were launched at Spawn space Humanitystill questioning its decision to revisit its warlike pastwaited
THE MACHINA REVOLUTION
It is with grave uncertainty I ponder this question havewe been mistakenly convinced of our species maturitylong after it has passed into senility
First Minister Darrow Gygax Said in conversation onhearing news of the Machina Revolt and shortly beforethe 5594 Spawn invasion of New Sirius
In 5481 the trickle of reports ofMachina attacks on Spawn hivesand occupied worlds became aflood The early visual footage ofdisastrous Machina sorties had beenreplaced by images of cunninglywon victories and evidence ofincreasing firepower The Spawn
changed their tactics accordingly the hives ceaselessmovement ended and with a static concentration of greatnumbers in key areas of space In 5593 a landmark in theconflict occurred the Machina re-took a Spawn occupiedworld humanitys war by proxy was bearing fruit
The Spawn then broadcast a message to a MachinaCentral AI Core Its content broadly similar to the one sent
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
The early visual footage of disastrousMachina sorties had been replaced byimages of cunningly won victories andevidence of increasing firepower
The Council of Civilised Worlds crumbledhundreds more colonies fled despiteknowing that this was merely delaying aneventual confrontation with the Spawn orthe Machina
CHAPTER 1
INTRODUCTION
CHAPTER CONTENTS | MAIN CONTENTS
1ndash1
LASERSQUADNEMISISCOM
PROLOGUE
THE LASER SQUAD
Modelling themselves on the efficient cell-based structureof Marine Corps from human history mankind took uparms refusing to be vanquished To one side a horrifyingly
alien force outnumberinghumanity at least a thousandto one and possessing anincalculable andincomprehensible Hive IQ Onthe other the sentientweapons built to stop themevolving self-replicating
artificial beings programmed with the sum total of humanstrategic knowledge But humanity far from beingunarmed against these two seemingly unstoppable forceshad a unique weapon of its own Humanity was unitedand possessed an unwavering spirit to survive
Written by Global Toast
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSWELCOME TO LASER SQUAD NEMESIS 1ndash2Game mechanics 1ndash2Subscription 1ndash3Clients software 1ndash4Developer background 1ndash5
To one side a horrifyingly alien forceoutnumbering humanity at least athousand to one and possessing anincalculable and incomprehensible Hive IQ
CHAPTER 1
INTRODUCTION
1ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 1
INTRODUCTION
LASERSQUADNEMESISCOM
1ndash2
CHAPTER CONTENTS | MAIN CONTENTS
The ability to test your orders before you send yourturn You can use this to see where your units mayfinish their move but it is particularly useful for trickytiming situations You may for example want tosimultaneously enter a room from three different pointsin order to maximise firepower against the enemy unitsinside
The ability to replay each turn or the whole gameusing VCR style controls The ability to review any partof the game played so far enables you to analyse thecombat in as much detail as you want At the end ofthe game you can keep the game file so that you canreview it in the future If you play against an opponentyou have played before you can go back and analysethe games in order to devise some counter strategies
SUBSCRIPTION LSN is a subscriptions based game but does allow non-subscribers to play The cost of subscription is $15 for a sixmonth gaming contract As an LSN subscriber you will beable to
Initiate games with other subscribers
Initiate games with non-subscribers
Take part in the world LSN leagues which will giveyou a ranking for a division and promotion to higherdivisions based on performance (see Chapter 7 formore information)
WELCOME TO LASER SQUAD NEMESIS
Laser Squad Nemesis (LSN) is the new multiplayer turnbased strategy game from the makers of X-com It is a
squad level tactical combat game for two players usingemail to transfer data where each player must usestrategy bluff and tactical cunning to outwit and
defeat his opponent There are three differentraces to choose from a variety of scenariotypes and a large number of maps
It is set far in the future when the human race is battlingfor survival against an alien menace know as theSpawn and the Machina who are descended from theAI defence systems originally intended to protect thehuman race against the Spawn Each of these three forcesare represented in LSN with unique strengths andweaknesses
GAME MECHANICSLSN features a brand new game system that issignificantly advanced from the original Laser Squad andX-Com games Players issue orders to their units that aresubmitted to our central game server for the game turn tobe processed Each player then receives a results file thatshows the action in simultaneous real time mode Thereare a number of features provided by the game system
NOTE It is possibleto play LSN withoutsubscribing but youwill not be able toinitiate games ortake part in leaguematches
The lsquoAIrsquo is the eliteunit of the MachinaGround AssaultForce acting as acommand unit anda mobile repaircentre
2ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 1
INTRODUCTION
Download additional game features such asextra units races and scenarios when they becomeavailable
This subscription will allow CoDo games to offer continueddevelopment and support after the game is releasedHowever it is possible to play LSN without a subscriptionbut you will not be able to initiate games
In order to subscribe visitwwwlasersquadnemesiscomSubscription_LSN1htm
CLIENT SOFTWAREThe LSN client software is a free download of around 75Mband will be updated regularly with new features and maps
DEVELOPER BACKGROUNDCoDo games are Julian Gollop Nick Gollop and StephenMoorhouse These individuals were responsible for the X-Com series of games with the brothers Gollop the mindsbehind such classics as Rebelstar Raiders and the originalLaser Squad With such a well respected and matureheritage Co-Do games was formed in 2001 Their remit toprovide games directly to the people who matter you thegamer With a business model circumventing a publisherrsquosstranglehold Co-Do released the natural and only realsuccessor to Laser Squad and XCom Laser Squad NemesisWith rave reviews a loyal and supportive following andcontinued development the game can proudly sit alongsidetheir previously successful backcatalogue of seminal titles
LASERSQUADNEMESISCOM
1ndash4
CHAPTER CONTENTS | MAIN CONTENTS
GETTING STARTEDCHAPTER 2
CONTENTSSYSTEM REQUIREMENTS 2ndash1Minimum 2ndash1Recommended 2ndash1
INSTALLATION 2ndash1
CONFIGURATION SETTINGS 2ndash3
LAUNCHING LASER SQUAD NEMISIS 2ndash3Your player name 2ndash4Your Password 2ndash4An email address 2ndash4
TUTORIALS 2ndash5
STARTING A NEW GAME 2ndash6Select opponent 2ndash6Game type 2ndash6Map 2ndash7
SENDING A GAME CHALLENGE 2ndash8
RECIEVING A GAME CHALLENGE 2ndash9
IMPORTANT INFORMATION 2ndash10Email accounts 2ndash10Email addresses 2ndash10
SPECIAL GAME ORDERS 2ndash11Resend orders 2ndash11Get last results 2ndash12Get game results 2ndash12Rebuild game 2ndash11
The lsquoBuzzerrsquo is asmall wingedspawn drone thatcan move rapidlywithout beingspotted
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash3
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash2
SYSTEM REQUIREMENTSMINIMUMbull A Pentiumtrade II PCbull Windows 95 98 ME 2000 or XPbull DirectX 7 compliant 3D accelerated video cardbull DirectX 7 compliant sound cardbull DirectX version 7 or laterbull A 3D graphics cardbull 64Mb of memorybull 40Mb hard disk spacebull An email account
RECOMMENDEDbull AMD Athlontrade or Intel Pentiumtrade III processorbull Windows 95 98 ME 2000 or XPbull DirectX version 7 or laterbull A 3D graphics card with 16Mb RAMbull 128Mb of memorybull 40Mb hard disk spacebull An email account
INSTALLATION
Locate the folder where you downloaded LSNinstallexe
Double click on LSNinstallexe
Follow the on-screen instructions
It may be necesssary to update your hardware drivers before playing
CONFIGURATION SETTINGS
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs From here you canset whether the game plays in full screen or windowed mode and also set thetexture resolution for those if your graphics cards which are old orand dont havemuch onboard memory This is also worth trying if the game is running a littleslowly
For further technical guidance and support see Chapter 8
LAUNCHING LASER SQUAD NEMISIS
Launch Laser Squad Nemisis (LSN) by double-clicking on the desktop icon or by selecting it from the start menu
Only registeredplayers may start agame If you do nothave an LSN gameaccount you canregister or requestgames at theofficial laser squadwebsite
The Hunter is a fastflying Machina unitarmed with lightplasma gun
MAIN SCREEN
You can chat withLSN players in real-time by visiting thechat room at theofficial wbsite SeeChapter 11 for moredetails
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash5
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash4
CHAPTER 2
GETTING STARTED
TUTORIALS
Three tutorials have been included in order to familiarise with the gamemechanics and interface
TUTORIAL 1The first tutorial familiarises the player with unit deployment basic movement andcombat as well as guidance for scolling around the play area The tutorial alsointroduces the concept of the lsquorules of engagementrsquo options
TUTORIAL 2The second tutorial includes advanced movement techniques and further insightinto the lsquorules of engagementrsquo set of options
TUTORIAL 3The third tutorial is a proper game scenario which will test tactical abilities beforetaking on a human opponent
TUTORIAL SCREEN
The third tutorial isa self containedgame which is usefulfor practicing andrefining techniquesand strategies
LAUNCHING LASER SQUAD NEMISIS (contd)
If you are a registered player with an LSN account you must enter the followinginformation (click inside the text box and start typing)
YOUR PLAYER NAMEThis must be identical to the one you created when you registered If you are anon-registered player you can enter any player name and there is no need toenter anything for the password or email address Please note that your playername is case sensitive ie you must use the same upper case and lower caseletters that you used in your registration submission
YOUR PASSWORDThis must be identical to the password you supplied when registering youraccount and like your player name it is case sensitive
AN EMAIL ADDRESSThis will be used for playing the game You can choose any email address youwant to use (see below) The email addresses are not case sensitive andyou can enter them however you like (see page 2-10 for important informationregarding emails)
Click New Game to create a new game
Click Options to access special game options (see page 2-11)
Click Quit to leave Laser Squad Nemesis
The Grunt is themainstay of theSpace Marine Corprepresenting thevast bulk of thecombat troopsavailable to theFederation
CHAPTER 2
GETTING STARTED
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LASERSQUADNEMESISCOM
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GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash6
NEW GAME
The start new game screen allows you to configure various options for a game
SELECT OPPONENTThere are three ways that you can select an opponent Click on one of the threearrow buttons and enter any other information required in the text box to theright
By email addressEnter the email address of somebody you know Even though they are not asubscriber they will still be allowed to play a game You can copy an emailaddress (Ctrl+C) and paste it (Ctrl+V) from an external application (egOutlook Express)
By player name Enter the player name of another registered player
Find me any available opponent This option instructs the LSN central game server to find an available opponentfor you as soon as possible There is no guarantee that you will find anopponent immediately since there needs to be at least one other player whohas also selected this option
GAME TYPEYou can choose either a league game or a friendly game A league gamemeans that the results of the game count affect your league score (see Chapter7) A friendly game means that the results of the game do not affect eitherplayers score
If you play a non-subscriber (selecting an opponent via email address) then thegame will automatically be friendly regardless of the option you select here If youselect an opponent by name the game will only count as a league game if bothplayers are in the same division If you have asked the game server to find you anavailable opponent then you will be matched with a player requesting the samegame type only
CHOOSE MAPIf you know the name of a map you can choose it by entering its name here (thenames are not case sensitive) The default option is Random which if used or anunknown map name is given a map will be chosen randomly from those currentlyavailable Visit wwwlasersquadnemesiscom for a list of latest availablemaps (Chapter 9 contains a guide to all maps currently available)
After selecting your options press one of these buttons
Click Start Game to proceed with the game challenge
Click Cancel to return to the main screen
NEW GAME SCREEN
NOTE the playername information iisscase sensitive Ifyou do not knowthe name ofanother playerthen do not choosethis option
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GETTING STARTED
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2ndash9
LASERSQUADNEMESISCOM
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GETTING STARTED
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CHAPTER CONTENTS | MAIN CONTENTS
2ndash8
CHAPTER 2
GETTING STARTED
SENDING A GAME CHALLENGE
Before you send your challenge you can enter an optional message for youropponent
Click Send to send the challenge
Click Save File if you wish to save the turn file to disk as an attachment to anemail (useful if your having problems sending your challenge)
Click Cancel to return to the Start New Game screenIf you are not already connected to the internet you will see a connection windowpop up A textbox will show a dialogue of the mail transaction
If all is OK click done
Your game challenge will now be sent to the LSN central game server andsubsequently to your opponent A confirmation of your sent challenge will then beposted to your email account with a subject line like this-
GAME CHALLENGE SCREEN
If you are runningthe game in fullscreen mode with adial-up internetconnection it is agood idea toconnect to theinternet first beforelaunching the LSNclient programme
LSN Game-number deployment vs playername (startconfirmation)
Where number is the game number and playername will either be the first partof the email address of the selected non suscriber (with an suffix) or theregistered playerrsquos name
Once your opponent has received and opened the challenge file deployed theircontingent and sent the resulting turn file you will recieve your deploymentphase file in your in-box with the following subject line
LSN Game-number deployment vs username
RECEIVING A GAME CHALLENGE
As a recipient of a game challenge you will receive a challenge file in yourregular mail inbox with a subject line like this
Laser Squad Nemesis game-212 challenge vsplayername
Open the mail and double click on the attachment (ifyou are using a regular mail reader like OutlookExpress) and then open the file
Difficult to detectvery fast and agile thedrone will run towardsits target and attackwith its large jawsequipped withextremely acidic saliva
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GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash11
LASERSQUADNEMESISCOM
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GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash10
SPECIAL GAME ORDERS
This screen allows the you to conduct various functions spefically geared towardspast games or games in progress
SPEICAL OPTIONS
RESEND ORDERS
RESEND ORDERSYou can resend the last orders fora particular game if you suspectthat the game server has notrecieved them You will be askedfor your game number which canbe found on a previous incomingemail header
IMPORTANT INFORMATION
EMAIL ACCOUNTSIt is strongly recommended that you use a POPaccount for playing LSN (where mail is transferred from aremote mail server to your computer) If you are using AOLyou will need to download the attached file to a folder thendouble click on the attachment to start the game It is notadvisable to use a Hotmail account as the results file areknown to get delayed
EMAIL ADDRESSESYou can change the email you wish to use for playingthe game by entering a new address in the mainscreen and sending a new game challenge Your emailwill then be changed for this game and future gamesbut any existing game will use the email address thatwas supplied when the game was started You can usethis feature to play the game from different locationsbut remember that your address is only changed whenyou issue a new challenge If another player challengesyou the mail will be sent to the address you last used for a new gamechallenge If this is inconvenient you can simply ignore the challenge (youare not penalised in the league competition)
The Exterminator isthe standardcombat unit of theMachina GroundAssault Forces
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PLAYING THE GAME
CHAPTER CONTENTS | MAIN CONTENTS
3ndash1
LASERSQUADNEMESISCOM
CONTENTSCHOOSING A RACE 3ndash4Marines 3ndash4Machina 3ndash5Spawn 3ndash5
DEPLOYMENT 3ndash6Deployment steps 3ndash7
THE INTERFACE 3ndash8
THE FIRST GAME TURN 3ndash9
MOVING AROUND THE MAP 3ndash10General movement 3ndash10Zooming 3ndash10
MOVEMENT ORDERS 3ndash10Movement time 3ndash11Forced movement 3ndash12Following 3ndash12Hold 3ndash12
COMBAT 3ndash13Direct fire 3ndash13Terrain fire 3ndash13Opportunity fire 3ndash14Pursue 3ndash14Force fire 3ndash15Shooting time 3ndash15
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash12
GET LAST RESULTS
GET GAME RESULTS
GET LAST RESULTSYou can request the last results fora particular game if you suspectthat you have not recieved themor that they may have been lostYou will be asked for your gamenumber which can be found on theincoming email header
GET GAME RESULTSYou can request all the results filesfor a particular game Once youhave recieved the self-extractingfile and run them you must thenselect the lsquoRebuild Gamersquo option(see below) in order to play thatgame
REBUILD THE GAMEThis option is used for reconstructing games from turn files (specifically thosewhich have recieved them via the lsquoGet Game Resultsrsquo option or downloadedfrom elsewhere) Once activated the LSN client detects an unbuilt game andautomatically rebuilds it up until the latest turn which will then make it playableFor an in-depth walkthrough visit wwwlobonet~mikelsn_rebuildtxtwhich has been compiled by an LSN player or see page 8ndash5 for guidance onviewing downloaded files
continued
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash2
CHAPTER CONTENTS | MAIN CONTENTS
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PLAYING THE GAME
3ndash3
LASERSQUADNEMESISCOM
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To help withdeployment seechapter 9 for anoverview of all themaps available
CHOOSING A RACE
O nce the turn file is opened LSN willautomatically start Your first priority will be tochoose a race Each race has been carefully
balanced to ensure that no group has immediatesuperiority over the other However each faction will havesuitable play style which will greatly increase theireffectiveness (see Chapter 5)
CONTENTS (CONTD)MISCELLANEOUS 3ndash15Doors 3ndash15Reloading 3ndash15Healing and Repairing 3ndash16Undoing orders 3ndash16Selecting next unit 3ndash16Toggle shading 3ndash16
DIFFERENTIATING THE ENEMY 3ndash16
RULES OF ENGAGEMENT 3ndash17Continue on sighting 3ndash17Halt on sighting 3ndash17Fire on command 3ndash18Fire at will 3ndash18
ORDERS CONTROL 3ndash18Results 3ndash18Issue orders 3ndash18Test orders 3ndash19Send orders 3ndash19
REVIEWING A GAMETURN 3ndash20
A UNITS STATUS BAR 3ndash21
GAME OVER 3ndash22
CHAPTER 3
PLAYING THE GAME
3ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE MACHINAThe Human Federation built powerful intelligent machinesto fight the alien Spawn that threatened the existence ofthe human race These machines were designed to operateindependently and automatically in deep spaceUnfortunately the vast military AI started to think about itsown best interests and turned against its human overlordsIt began to build a new race of sentient robots that utterlydetested anything organic and mushy It seems thathumanity may have created its own nemesis
The Machina are made up of Missile TanksExterminators Scanners Hunters AIs and AmmoStores
THE SPAWN (not implemented)Some time after human colonists had settled across thegalaxy they encountered a rapacious alien species that hadbeen spreading like an insidious cancer Nobody knowswhere they came from but they certainly know what theywant to eat The Spawn brood are genetically adapted forhostile environments and they can reproduce very rapidlyuntil they overwhelm their opponents
The Spawn are made up of Queens DronesSplatters Goo Spitters and Buzzers
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash4
CHAPTER CONTENTS | MAIN CONTENTS
CHOOSING A RACE
Your can choose to play Marines or Machina which can be accessed by clickingon one of the icons at the base of the playing area You may scroll aroundthe map inspecting the deployment area before you decide whichrace to deploy (use the arrow keys or hold down the middle mouse button ormousewheel while pointing at the map window and moving) See Chapter 5 fora complete description of each faction contingent and their abilities
TIP To scroll aroundthe map use thearrow keys or holddown the middlemouse button (ormouse-wheel) whilepointing at the map
THE MARINESThe Marines are the first line of defence for the humanrace but they are no ordinary soldiers They are toughhard-bitten veterans trained to fight to the death indefence of human civilisation
Marines are typically deployed in Laser Squads consistingof ten to fifteen soldiers including specialised units suchas Medics Snipers and Grenadiers They are heavilyarmoured and well equipped employing the latestFederation technology
The advanced laser weapons employ mini-nuclearreactors as power cells allowing mobile operation in allenvironments They may not be as well armoured as theMachina or as reproductive as the Spawn but they makeup for it with ingenuity and good equipment
The Laser Marines are made up of GruntsCommanders Snipers Medics Grenadiersand Ammo stores
CHAPTER 3
PLAYING THE GAME
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT STEPS
Select a unit by clicking on a unit graphic in one ofthe boxes on either side of the playing area
Left click on an open space somewhere on thevisible portion of the map
Repeat to deploy more units of the same type orselect a different unit to deploy
Remove a unit by clicking on it
Repeat deployment actions until you have spentall your Force Points
Click Send Orders to finish your deployment phaseand send your instructions to the LSN game server Youmust spend all your your Force Points before you canSend Orders
Your deployment orders will be processed and you shouldreceive an email with a turn attachment as follows
LSN Game-number turn-1 vs playername
Once opened you will be ready to start your first gameturn proper
There is no othermovement oractions during thedeployment phase
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash6
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT
Each unit costs between one and four Force Points to deploy You have 20 ForcePoints to spend on deploying your force The screen will display all available unitsand their Force points on each side of the screen at the top the Force Pointcounter displays force points remaining Your initial deployment area (ofwhich there are two possibilities) is governed by whoeverinitialised the challenge
DEPLOYMENT
CHAPTER 3
PLAYING THE GAME
3ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE FIRST GAME TURN
On the playback controls panel at [7] press the play button
Wait 10 seconds for the deployment and first turn to finish Not much willhappen because units dont move on the first turn
Click on the Issue Orders button in the orders control panel at [10]You can now issue orders to your units To undo any orders use the either theicon at [5] or the ltUgt key
Click on Test Orders in the orders control panel to at [10] try yourorders without the opponent moving
You can View Results Issue Orders and Test Ordersas many times as you like
When you are happy with your orders click on Send Orders You willbe prompted to enter a message for your opponent (this is optional andrequires you to select the box before typing) before the orders are sent to theLSN game server The application will pause while the data is transferred andsubsequently a confirmation message that the turn has been sent
When both players have sent orders to the game server results files will be mailedto each player
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash8
CHAPTER CONTENTS | MAIN CONTENTS
THE INTERFACE
GAME INTERFACE
3
2 6
8
10
1
4 5 7
11
9
1 MAIN PLAY AREA
2 UNIT HEALTHAMMUNITION
3 CURRENT UNIT SELECTION
4 RULES OF ENGAGEMENT amp MOVEMENT CONTROL PANEL
5 UNDO LAST ORDER
6 CURRENT SCORE
7 OPTIONS (not implemented)
8 TIME IN SECS (1 TURN=10 SECS)
9 PLAYBACK CONTROLS
10 ORDERS CONTROL PANEL
11 MAP SCROLL
CHAPTER 3
PLAYING THE GAME
3ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
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PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash10
CHAPTER CONTENTS | MAIN CONTENTS
MOVEMENT ORDERS
In order to move a unit from one location to another-
Left-click on one of your units to select it Youwill see it appear in the vid-screen on the bottom leftof the screen
Left-Click on a destination space You will see apath drawn from the units position to the cursor if thedestination is accessible
Repeat Left-Clicks to add more movement orders
A unit does not need to be facing a particular direction tospot an enemy unless they are moving or haveopportunity fire set (see page 6-4 for more informationon unit vision)
MOVEMENT TIMEAlthough there is no limit on the orders you can give aunit it can only travel a certain distance in a turn Usethe Test Orders function to see how far the unit willactually travel The time counter next to the unit displayshows the estimated time cost for all orders issued to theunit Since a turn only lasts 10 seconds any orders issuedbeyond 10 seconds are very unlikely to be executedduring the next turn
MOVING AROUND THE MAPGENERAL MOVEMENTTo move around the battlefield use one of the followoptions
click on any of the scroll bar icons surroundingthe edge of the interface (see item [11] on theprevious page)
hold down the middle mouse button (ormousewheel) somewhere inside the window Theview will scroll according to the position of the mousepointer relative to the centre of the window
Alternatively use the arrow keys on the keyboard
ZOOMING Roll the mouse wheel up to zoom in and roll
down to zoom out
Alternatively use the + key of the number pad on thekeyboard to zoom in or the - key to zoom out
DIRECT FIRE
TERRAIN FIRE
OPPORTUNITY FIRE
HOLD
+ UNIT + AREA
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PLAYING THE GAME
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LASERSQUADNEMESISCOM
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PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash12
CHAPTER CONTENTS | MAIN CONTENTS
COMBAT ORDERS
Left click on one of your units to select it
DIRECT FIRE (RED LINE)
Click icon then enemy target or
Right Click on enemy unit (RED)
Repeat for multiple shotsUse this command to fire a single shot at a spottedenemy unit If the unit is moving it may go out of viewand the shot will not be fired and the time spent aimingwill be wasted If a friendly unit is close to the line of firethen the shot can also fail
TERRAIN FIRE (ORANGE LINE)
Click icon then area on terrainor
ltSHIFTgt + Right Click on terrainUse this command to target a wall floor or doorIf the terrain is destroyed then subsequent lsquotarget terrainrsquoorders will be ignored
ltSHIFTgt +
FORCED MOVEMENT
ltCTRLgt + Left Click on objectYou cannot move through walls or other obstacles butyou can issue a command to walk into an obstacle in theanticipation that it may be destroyed during the turnAdditionally other friendly units can obscure a movementdestination If you click on empty terrain and hold downthe mouse button then move the cursor over a unit andrelease the mouse button a movement orders will also beforced
FOLLOWING
Right Click on friendly unitYou can instruct a unit to follow another friendly unitSelect a unit and then right-click on the target unitMedics and AIs will always attempt to heal if they reach afollowed unit
HOLD POSITION
Use icon or press ltHgtSometimes you will want a unit to pause beforecontinuing with further orders If you press ltHgt the unitwill be instructed to hold its position for onesecond Further presses can be used to issue longerpauses
+ ENEMY
+ FRIENDLY
ltCTRLgt +
CHAPTER 3
PLAYING THE GAME
3ndash15
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash14
CHAPTER CONTENTS | MAIN CONTENTS
OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
CHAPTER 3
PLAYING THE GAME
3ndash17
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash16
CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
CHAPTER 3
PLAYING THE GAME
3ndash19
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash18
CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
CHAPTER 3
PLAYING THE GAME
3ndash21
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash20
CHAPTER CONTENTS | MAIN CONTENTS
PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash22
CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
4ndash4
CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
PROLOGUE
to humanity a decade previously a declaration of war TheHive mind had recognised the Machina as a race in theirown right It would be a full year before humanity wouldbe forced to the same conclusion
In 5594 the Machina invaded a lightly populated butmineral rich Human outpost the occupants unharmed but
forced to leave Simult-aneously a succinct messagewas sent to the Council ofCivilised Worlds it stated thatthe Machina had evolved theirown sense of identity andwere an independent speciesThey clearly defined areas ofspace as their own andpromised retaliation against
any who trespassed Between the brutal migration of theSpawn and the immutable wall of the Machina border thiswas a death sentence for humanity
The Council of Civilised Worlds crumbled hundreds morecolonies fled despite knowing that this was merelydelaying an eventual confrontation with the Spawn or theMachina Those who remained did so knowing with crystalclarity that yet again humanity had brought itself to thebrink of extinction In not recognising a rival species asintelligent and in not crediting their creations with lifetheir fate appeared sealed One option remained
CHAPTER CONTENTS | MAIN CONTENTS
LASERSQUADNEMISISCOM
PROLOGUE
thousand years were launched at Spawn space Humanitystill questioning its decision to revisit its warlike pastwaited
THE MACHINA REVOLUTION
It is with grave uncertainty I ponder this question havewe been mistakenly convinced of our species maturitylong after it has passed into senility
First Minister Darrow Gygax Said in conversation onhearing news of the Machina Revolt and shortly beforethe 5594 Spawn invasion of New Sirius
In 5481 the trickle of reports ofMachina attacks on Spawn hivesand occupied worlds became aflood The early visual footage ofdisastrous Machina sorties had beenreplaced by images of cunninglywon victories and evidence ofincreasing firepower The Spawn
changed their tactics accordingly the hives ceaselessmovement ended and with a static concentration of greatnumbers in key areas of space In 5593 a landmark in theconflict occurred the Machina re-took a Spawn occupiedworld humanitys war by proxy was bearing fruit
The Spawn then broadcast a message to a MachinaCentral AI Core Its content broadly similar to the one sent
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
The early visual footage of disastrousMachina sorties had been replaced byimages of cunningly won victories andevidence of increasing firepower
The Council of Civilised Worlds crumbledhundreds more colonies fled despiteknowing that this was merely delaying aneventual confrontation with the Spawn orthe Machina
CHAPTER 1
INTRODUCTION
CHAPTER CONTENTS | MAIN CONTENTS
1ndash1
LASERSQUADNEMISISCOM
PROLOGUE
THE LASER SQUAD
Modelling themselves on the efficient cell-based structureof Marine Corps from human history mankind took uparms refusing to be vanquished To one side a horrifyingly
alien force outnumberinghumanity at least a thousandto one and possessing anincalculable andincomprehensible Hive IQ Onthe other the sentientweapons built to stop themevolving self-replicating
artificial beings programmed with the sum total of humanstrategic knowledge But humanity far from beingunarmed against these two seemingly unstoppable forceshad a unique weapon of its own Humanity was unitedand possessed an unwavering spirit to survive
Written by Global Toast
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSWELCOME TO LASER SQUAD NEMESIS 1ndash2Game mechanics 1ndash2Subscription 1ndash3Clients software 1ndash4Developer background 1ndash5
To one side a horrifyingly alien forceoutnumbering humanity at least athousand to one and possessing anincalculable and incomprehensible Hive IQ
CHAPTER 1
INTRODUCTION
1ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 1
INTRODUCTION
LASERSQUADNEMESISCOM
1ndash2
CHAPTER CONTENTS | MAIN CONTENTS
The ability to test your orders before you send yourturn You can use this to see where your units mayfinish their move but it is particularly useful for trickytiming situations You may for example want tosimultaneously enter a room from three different pointsin order to maximise firepower against the enemy unitsinside
The ability to replay each turn or the whole gameusing VCR style controls The ability to review any partof the game played so far enables you to analyse thecombat in as much detail as you want At the end ofthe game you can keep the game file so that you canreview it in the future If you play against an opponentyou have played before you can go back and analysethe games in order to devise some counter strategies
SUBSCRIPTION LSN is a subscriptions based game but does allow non-subscribers to play The cost of subscription is $15 for a sixmonth gaming contract As an LSN subscriber you will beable to
Initiate games with other subscribers
Initiate games with non-subscribers
Take part in the world LSN leagues which will giveyou a ranking for a division and promotion to higherdivisions based on performance (see Chapter 7 formore information)
WELCOME TO LASER SQUAD NEMESIS
Laser Squad Nemesis (LSN) is the new multiplayer turnbased strategy game from the makers of X-com It is a
squad level tactical combat game for two players usingemail to transfer data where each player must usestrategy bluff and tactical cunning to outwit and
defeat his opponent There are three differentraces to choose from a variety of scenariotypes and a large number of maps
It is set far in the future when the human race is battlingfor survival against an alien menace know as theSpawn and the Machina who are descended from theAI defence systems originally intended to protect thehuman race against the Spawn Each of these three forcesare represented in LSN with unique strengths andweaknesses
GAME MECHANICSLSN features a brand new game system that issignificantly advanced from the original Laser Squad andX-Com games Players issue orders to their units that aresubmitted to our central game server for the game turn tobe processed Each player then receives a results file thatshows the action in simultaneous real time mode Thereare a number of features provided by the game system
NOTE It is possibleto play LSN withoutsubscribing but youwill not be able toinitiate games ortake part in leaguematches
The lsquoAIrsquo is the eliteunit of the MachinaGround AssaultForce acting as acommand unit anda mobile repaircentre
2ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 1
INTRODUCTION
Download additional game features such asextra units races and scenarios when they becomeavailable
This subscription will allow CoDo games to offer continueddevelopment and support after the game is releasedHowever it is possible to play LSN without a subscriptionbut you will not be able to initiate games
In order to subscribe visitwwwlasersquadnemesiscomSubscription_LSN1htm
CLIENT SOFTWAREThe LSN client software is a free download of around 75Mband will be updated regularly with new features and maps
DEVELOPER BACKGROUNDCoDo games are Julian Gollop Nick Gollop and StephenMoorhouse These individuals were responsible for the X-Com series of games with the brothers Gollop the mindsbehind such classics as Rebelstar Raiders and the originalLaser Squad With such a well respected and matureheritage Co-Do games was formed in 2001 Their remit toprovide games directly to the people who matter you thegamer With a business model circumventing a publisherrsquosstranglehold Co-Do released the natural and only realsuccessor to Laser Squad and XCom Laser Squad NemesisWith rave reviews a loyal and supportive following andcontinued development the game can proudly sit alongsidetheir previously successful backcatalogue of seminal titles
LASERSQUADNEMESISCOM
1ndash4
CHAPTER CONTENTS | MAIN CONTENTS
GETTING STARTEDCHAPTER 2
CONTENTSSYSTEM REQUIREMENTS 2ndash1Minimum 2ndash1Recommended 2ndash1
INSTALLATION 2ndash1
CONFIGURATION SETTINGS 2ndash3
LAUNCHING LASER SQUAD NEMISIS 2ndash3Your player name 2ndash4Your Password 2ndash4An email address 2ndash4
TUTORIALS 2ndash5
STARTING A NEW GAME 2ndash6Select opponent 2ndash6Game type 2ndash6Map 2ndash7
SENDING A GAME CHALLENGE 2ndash8
RECIEVING A GAME CHALLENGE 2ndash9
IMPORTANT INFORMATION 2ndash10Email accounts 2ndash10Email addresses 2ndash10
SPECIAL GAME ORDERS 2ndash11Resend orders 2ndash11Get last results 2ndash12Get game results 2ndash12Rebuild game 2ndash11
The lsquoBuzzerrsquo is asmall wingedspawn drone thatcan move rapidlywithout beingspotted
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash3
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash2
SYSTEM REQUIREMENTSMINIMUMbull A Pentiumtrade II PCbull Windows 95 98 ME 2000 or XPbull DirectX 7 compliant 3D accelerated video cardbull DirectX 7 compliant sound cardbull DirectX version 7 or laterbull A 3D graphics cardbull 64Mb of memorybull 40Mb hard disk spacebull An email account
RECOMMENDEDbull AMD Athlontrade or Intel Pentiumtrade III processorbull Windows 95 98 ME 2000 or XPbull DirectX version 7 or laterbull A 3D graphics card with 16Mb RAMbull 128Mb of memorybull 40Mb hard disk spacebull An email account
INSTALLATION
Locate the folder where you downloaded LSNinstallexe
Double click on LSNinstallexe
Follow the on-screen instructions
It may be necesssary to update your hardware drivers before playing
CONFIGURATION SETTINGS
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs From here you canset whether the game plays in full screen or windowed mode and also set thetexture resolution for those if your graphics cards which are old orand dont havemuch onboard memory This is also worth trying if the game is running a littleslowly
For further technical guidance and support see Chapter 8
LAUNCHING LASER SQUAD NEMISIS
Launch Laser Squad Nemisis (LSN) by double-clicking on the desktop icon or by selecting it from the start menu
Only registeredplayers may start agame If you do nothave an LSN gameaccount you canregister or requestgames at theofficial laser squadwebsite
The Hunter is a fastflying Machina unitarmed with lightplasma gun
MAIN SCREEN
You can chat withLSN players in real-time by visiting thechat room at theofficial wbsite SeeChapter 11 for moredetails
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash5
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash4
CHAPTER 2
GETTING STARTED
TUTORIALS
Three tutorials have been included in order to familiarise with the gamemechanics and interface
TUTORIAL 1The first tutorial familiarises the player with unit deployment basic movement andcombat as well as guidance for scolling around the play area The tutorial alsointroduces the concept of the lsquorules of engagementrsquo options
TUTORIAL 2The second tutorial includes advanced movement techniques and further insightinto the lsquorules of engagementrsquo set of options
TUTORIAL 3The third tutorial is a proper game scenario which will test tactical abilities beforetaking on a human opponent
TUTORIAL SCREEN
The third tutorial isa self containedgame which is usefulfor practicing andrefining techniquesand strategies
LAUNCHING LASER SQUAD NEMISIS (contd)
If you are a registered player with an LSN account you must enter the followinginformation (click inside the text box and start typing)
YOUR PLAYER NAMEThis must be identical to the one you created when you registered If you are anon-registered player you can enter any player name and there is no need toenter anything for the password or email address Please note that your playername is case sensitive ie you must use the same upper case and lower caseletters that you used in your registration submission
YOUR PASSWORDThis must be identical to the password you supplied when registering youraccount and like your player name it is case sensitive
AN EMAIL ADDRESSThis will be used for playing the game You can choose any email address youwant to use (see below) The email addresses are not case sensitive andyou can enter them however you like (see page 2-10 for important informationregarding emails)
Click New Game to create a new game
Click Options to access special game options (see page 2-11)
Click Quit to leave Laser Squad Nemesis
The Grunt is themainstay of theSpace Marine Corprepresenting thevast bulk of thecombat troopsavailable to theFederation
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash7
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash6
NEW GAME
The start new game screen allows you to configure various options for a game
SELECT OPPONENTThere are three ways that you can select an opponent Click on one of the threearrow buttons and enter any other information required in the text box to theright
By email addressEnter the email address of somebody you know Even though they are not asubscriber they will still be allowed to play a game You can copy an emailaddress (Ctrl+C) and paste it (Ctrl+V) from an external application (egOutlook Express)
By player name Enter the player name of another registered player
Find me any available opponent This option instructs the LSN central game server to find an available opponentfor you as soon as possible There is no guarantee that you will find anopponent immediately since there needs to be at least one other player whohas also selected this option
GAME TYPEYou can choose either a league game or a friendly game A league gamemeans that the results of the game count affect your league score (see Chapter7) A friendly game means that the results of the game do not affect eitherplayers score
If you play a non-subscriber (selecting an opponent via email address) then thegame will automatically be friendly regardless of the option you select here If youselect an opponent by name the game will only count as a league game if bothplayers are in the same division If you have asked the game server to find you anavailable opponent then you will be matched with a player requesting the samegame type only
CHOOSE MAPIf you know the name of a map you can choose it by entering its name here (thenames are not case sensitive) The default option is Random which if used or anunknown map name is given a map will be chosen randomly from those currentlyavailable Visit wwwlasersquadnemesiscom for a list of latest availablemaps (Chapter 9 contains a guide to all maps currently available)
After selecting your options press one of these buttons
Click Start Game to proceed with the game challenge
Click Cancel to return to the main screen
NEW GAME SCREEN
NOTE the playername information iisscase sensitive Ifyou do not knowthe name ofanother playerthen do not choosethis option
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash9
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash8
CHAPTER 2
GETTING STARTED
SENDING A GAME CHALLENGE
Before you send your challenge you can enter an optional message for youropponent
Click Send to send the challenge
Click Save File if you wish to save the turn file to disk as an attachment to anemail (useful if your having problems sending your challenge)
Click Cancel to return to the Start New Game screenIf you are not already connected to the internet you will see a connection windowpop up A textbox will show a dialogue of the mail transaction
If all is OK click done
Your game challenge will now be sent to the LSN central game server andsubsequently to your opponent A confirmation of your sent challenge will then beposted to your email account with a subject line like this-
GAME CHALLENGE SCREEN
If you are runningthe game in fullscreen mode with adial-up internetconnection it is agood idea toconnect to theinternet first beforelaunching the LSNclient programme
LSN Game-number deployment vs playername (startconfirmation)
Where number is the game number and playername will either be the first partof the email address of the selected non suscriber (with an suffix) or theregistered playerrsquos name
Once your opponent has received and opened the challenge file deployed theircontingent and sent the resulting turn file you will recieve your deploymentphase file in your in-box with the following subject line
LSN Game-number deployment vs username
RECEIVING A GAME CHALLENGE
As a recipient of a game challenge you will receive a challenge file in yourregular mail inbox with a subject line like this
Laser Squad Nemesis game-212 challenge vsplayername
Open the mail and double click on the attachment (ifyou are using a regular mail reader like OutlookExpress) and then open the file
Difficult to detectvery fast and agile thedrone will run towardsits target and attackwith its large jawsequipped withextremely acidic saliva
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash11
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash10
SPECIAL GAME ORDERS
This screen allows the you to conduct various functions spefically geared towardspast games or games in progress
SPEICAL OPTIONS
RESEND ORDERS
RESEND ORDERSYou can resend the last orders fora particular game if you suspectthat the game server has notrecieved them You will be askedfor your game number which canbe found on a previous incomingemail header
IMPORTANT INFORMATION
EMAIL ACCOUNTSIt is strongly recommended that you use a POPaccount for playing LSN (where mail is transferred from aremote mail server to your computer) If you are using AOLyou will need to download the attached file to a folder thendouble click on the attachment to start the game It is notadvisable to use a Hotmail account as the results file areknown to get delayed
EMAIL ADDRESSESYou can change the email you wish to use for playingthe game by entering a new address in the mainscreen and sending a new game challenge Your emailwill then be changed for this game and future gamesbut any existing game will use the email address thatwas supplied when the game was started You can usethis feature to play the game from different locationsbut remember that your address is only changed whenyou issue a new challenge If another player challengesyou the mail will be sent to the address you last used for a new gamechallenge If this is inconvenient you can simply ignore the challenge (youare not penalised in the league competition)
The Exterminator isthe standardcombat unit of theMachina GroundAssault Forces
CHAPTER 3
PLAYING THE GAME
CHAPTER CONTENTS | MAIN CONTENTS
3ndash1
LASERSQUADNEMESISCOM
CONTENTSCHOOSING A RACE 3ndash4Marines 3ndash4Machina 3ndash5Spawn 3ndash5
DEPLOYMENT 3ndash6Deployment steps 3ndash7
THE INTERFACE 3ndash8
THE FIRST GAME TURN 3ndash9
MOVING AROUND THE MAP 3ndash10General movement 3ndash10Zooming 3ndash10
MOVEMENT ORDERS 3ndash10Movement time 3ndash11Forced movement 3ndash12Following 3ndash12Hold 3ndash12
COMBAT 3ndash13Direct fire 3ndash13Terrain fire 3ndash13Opportunity fire 3ndash14Pursue 3ndash14Force fire 3ndash15Shooting time 3ndash15
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash12
GET LAST RESULTS
GET GAME RESULTS
GET LAST RESULTSYou can request the last results fora particular game if you suspectthat you have not recieved themor that they may have been lostYou will be asked for your gamenumber which can be found on theincoming email header
GET GAME RESULTSYou can request all the results filesfor a particular game Once youhave recieved the self-extractingfile and run them you must thenselect the lsquoRebuild Gamersquo option(see below) in order to play thatgame
REBUILD THE GAMEThis option is used for reconstructing games from turn files (specifically thosewhich have recieved them via the lsquoGet Game Resultsrsquo option or downloadedfrom elsewhere) Once activated the LSN client detects an unbuilt game andautomatically rebuilds it up until the latest turn which will then make it playableFor an in-depth walkthrough visit wwwlobonet~mikelsn_rebuildtxtwhich has been compiled by an LSN player or see page 8ndash5 for guidance onviewing downloaded files
continued
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
3ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
To help withdeployment seechapter 9 for anoverview of all themaps available
CHOOSING A RACE
O nce the turn file is opened LSN willautomatically start Your first priority will be tochoose a race Each race has been carefully
balanced to ensure that no group has immediatesuperiority over the other However each faction will havesuitable play style which will greatly increase theireffectiveness (see Chapter 5)
CONTENTS (CONTD)MISCELLANEOUS 3ndash15Doors 3ndash15Reloading 3ndash15Healing and Repairing 3ndash16Undoing orders 3ndash16Selecting next unit 3ndash16Toggle shading 3ndash16
DIFFERENTIATING THE ENEMY 3ndash16
RULES OF ENGAGEMENT 3ndash17Continue on sighting 3ndash17Halt on sighting 3ndash17Fire on command 3ndash18Fire at will 3ndash18
ORDERS CONTROL 3ndash18Results 3ndash18Issue orders 3ndash18Test orders 3ndash19Send orders 3ndash19
REVIEWING A GAMETURN 3ndash20
A UNITS STATUS BAR 3ndash21
GAME OVER 3ndash22
CHAPTER 3
PLAYING THE GAME
3ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE MACHINAThe Human Federation built powerful intelligent machinesto fight the alien Spawn that threatened the existence ofthe human race These machines were designed to operateindependently and automatically in deep spaceUnfortunately the vast military AI started to think about itsown best interests and turned against its human overlordsIt began to build a new race of sentient robots that utterlydetested anything organic and mushy It seems thathumanity may have created its own nemesis
The Machina are made up of Missile TanksExterminators Scanners Hunters AIs and AmmoStores
THE SPAWN (not implemented)Some time after human colonists had settled across thegalaxy they encountered a rapacious alien species that hadbeen spreading like an insidious cancer Nobody knowswhere they came from but they certainly know what theywant to eat The Spawn brood are genetically adapted forhostile environments and they can reproduce very rapidlyuntil they overwhelm their opponents
The Spawn are made up of Queens DronesSplatters Goo Spitters and Buzzers
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash4
CHAPTER CONTENTS | MAIN CONTENTS
CHOOSING A RACE
Your can choose to play Marines or Machina which can be accessed by clickingon one of the icons at the base of the playing area You may scroll aroundthe map inspecting the deployment area before you decide whichrace to deploy (use the arrow keys or hold down the middle mouse button ormousewheel while pointing at the map window and moving) See Chapter 5 fora complete description of each faction contingent and their abilities
TIP To scroll aroundthe map use thearrow keys or holddown the middlemouse button (ormouse-wheel) whilepointing at the map
THE MARINESThe Marines are the first line of defence for the humanrace but they are no ordinary soldiers They are toughhard-bitten veterans trained to fight to the death indefence of human civilisation
Marines are typically deployed in Laser Squads consistingof ten to fifteen soldiers including specialised units suchas Medics Snipers and Grenadiers They are heavilyarmoured and well equipped employing the latestFederation technology
The advanced laser weapons employ mini-nuclearreactors as power cells allowing mobile operation in allenvironments They may not be as well armoured as theMachina or as reproductive as the Spawn but they makeup for it with ingenuity and good equipment
The Laser Marines are made up of GruntsCommanders Snipers Medics Grenadiersand Ammo stores
CHAPTER 3
PLAYING THE GAME
3ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT STEPS
Select a unit by clicking on a unit graphic in one ofthe boxes on either side of the playing area
Left click on an open space somewhere on thevisible portion of the map
Repeat to deploy more units of the same type orselect a different unit to deploy
Remove a unit by clicking on it
Repeat deployment actions until you have spentall your Force Points
Click Send Orders to finish your deployment phaseand send your instructions to the LSN game server Youmust spend all your your Force Points before you canSend Orders
Your deployment orders will be processed and you shouldreceive an email with a turn attachment as follows
LSN Game-number turn-1 vs playername
Once opened you will be ready to start your first gameturn proper
There is no othermovement oractions during thedeployment phase
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash6
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT
Each unit costs between one and four Force Points to deploy You have 20 ForcePoints to spend on deploying your force The screen will display all available unitsand their Force points on each side of the screen at the top the Force Pointcounter displays force points remaining Your initial deployment area (ofwhich there are two possibilities) is governed by whoeverinitialised the challenge
DEPLOYMENT
CHAPTER 3
PLAYING THE GAME
3ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE FIRST GAME TURN
On the playback controls panel at [7] press the play button
Wait 10 seconds for the deployment and first turn to finish Not much willhappen because units dont move on the first turn
Click on the Issue Orders button in the orders control panel at [10]You can now issue orders to your units To undo any orders use the either theicon at [5] or the ltUgt key
Click on Test Orders in the orders control panel to at [10] try yourorders without the opponent moving
You can View Results Issue Orders and Test Ordersas many times as you like
When you are happy with your orders click on Send Orders You willbe prompted to enter a message for your opponent (this is optional andrequires you to select the box before typing) before the orders are sent to theLSN game server The application will pause while the data is transferred andsubsequently a confirmation message that the turn has been sent
When both players have sent orders to the game server results files will be mailedto each player
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash8
CHAPTER CONTENTS | MAIN CONTENTS
THE INTERFACE
GAME INTERFACE
3
2 6
8
10
1
4 5 7
11
9
1 MAIN PLAY AREA
2 UNIT HEALTHAMMUNITION
3 CURRENT UNIT SELECTION
4 RULES OF ENGAGEMENT amp MOVEMENT CONTROL PANEL
5 UNDO LAST ORDER
6 CURRENT SCORE
7 OPTIONS (not implemented)
8 TIME IN SECS (1 TURN=10 SECS)
9 PLAYBACK CONTROLS
10 ORDERS CONTROL PANEL
11 MAP SCROLL
CHAPTER 3
PLAYING THE GAME
3ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash10
CHAPTER CONTENTS | MAIN CONTENTS
MOVEMENT ORDERS
In order to move a unit from one location to another-
Left-click on one of your units to select it Youwill see it appear in the vid-screen on the bottom leftof the screen
Left-Click on a destination space You will see apath drawn from the units position to the cursor if thedestination is accessible
Repeat Left-Clicks to add more movement orders
A unit does not need to be facing a particular direction tospot an enemy unless they are moving or haveopportunity fire set (see page 6-4 for more informationon unit vision)
MOVEMENT TIMEAlthough there is no limit on the orders you can give aunit it can only travel a certain distance in a turn Usethe Test Orders function to see how far the unit willactually travel The time counter next to the unit displayshows the estimated time cost for all orders issued to theunit Since a turn only lasts 10 seconds any orders issuedbeyond 10 seconds are very unlikely to be executedduring the next turn
MOVING AROUND THE MAPGENERAL MOVEMENTTo move around the battlefield use one of the followoptions
click on any of the scroll bar icons surroundingthe edge of the interface (see item [11] on theprevious page)
hold down the middle mouse button (ormousewheel) somewhere inside the window Theview will scroll according to the position of the mousepointer relative to the centre of the window
Alternatively use the arrow keys on the keyboard
ZOOMING Roll the mouse wheel up to zoom in and roll
down to zoom out
Alternatively use the + key of the number pad on thekeyboard to zoom in or the - key to zoom out
DIRECT FIRE
TERRAIN FIRE
OPPORTUNITY FIRE
HOLD
+ UNIT + AREA
CHAPTER 3
PLAYING THE GAME
3ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash12
CHAPTER CONTENTS | MAIN CONTENTS
COMBAT ORDERS
Left click on one of your units to select it
DIRECT FIRE (RED LINE)
Click icon then enemy target or
Right Click on enemy unit (RED)
Repeat for multiple shotsUse this command to fire a single shot at a spottedenemy unit If the unit is moving it may go out of viewand the shot will not be fired and the time spent aimingwill be wasted If a friendly unit is close to the line of firethen the shot can also fail
TERRAIN FIRE (ORANGE LINE)
Click icon then area on terrainor
ltSHIFTgt + Right Click on terrainUse this command to target a wall floor or doorIf the terrain is destroyed then subsequent lsquotarget terrainrsquoorders will be ignored
ltSHIFTgt +
FORCED MOVEMENT
ltCTRLgt + Left Click on objectYou cannot move through walls or other obstacles butyou can issue a command to walk into an obstacle in theanticipation that it may be destroyed during the turnAdditionally other friendly units can obscure a movementdestination If you click on empty terrain and hold downthe mouse button then move the cursor over a unit andrelease the mouse button a movement orders will also beforced
FOLLOWING
Right Click on friendly unitYou can instruct a unit to follow another friendly unitSelect a unit and then right-click on the target unitMedics and AIs will always attempt to heal if they reach afollowed unit
HOLD POSITION
Use icon or press ltHgtSometimes you will want a unit to pause beforecontinuing with further orders If you press ltHgt the unitwill be instructed to hold its position for onesecond Further presses can be used to issue longerpauses
+ ENEMY
+ FRIENDLY
ltCTRLgt +
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PLAYING THE GAME
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
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PLAYING THE GAME
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
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PLAYING THE GAME
3ndash17
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash16
CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
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PLAYING THE GAME
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
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PLAYING THE GAME
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
CHAPTER 3
PLAYING THE GAME
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LASERSQUADNEMESISCOM
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CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash20
CHAPTER CONTENTS | MAIN CONTENTS
PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash22
CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
4ndash4
CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 1
INTRODUCTION
CHAPTER CONTENTS | MAIN CONTENTS
1ndash1
LASERSQUADNEMISISCOM
PROLOGUE
THE LASER SQUAD
Modelling themselves on the efficient cell-based structureof Marine Corps from human history mankind took uparms refusing to be vanquished To one side a horrifyingly
alien force outnumberinghumanity at least a thousandto one and possessing anincalculable andincomprehensible Hive IQ Onthe other the sentientweapons built to stop themevolving self-replicating
artificial beings programmed with the sum total of humanstrategic knowledge But humanity far from beingunarmed against these two seemingly unstoppable forceshad a unique weapon of its own Humanity was unitedand possessed an unwavering spirit to survive
Written by Global Toast
LASERSQUADNEMISISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSWELCOME TO LASER SQUAD NEMESIS 1ndash2Game mechanics 1ndash2Subscription 1ndash3Clients software 1ndash4Developer background 1ndash5
To one side a horrifyingly alien forceoutnumbering humanity at least athousand to one and possessing anincalculable and incomprehensible Hive IQ
CHAPTER 1
INTRODUCTION
1ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 1
INTRODUCTION
LASERSQUADNEMESISCOM
1ndash2
CHAPTER CONTENTS | MAIN CONTENTS
The ability to test your orders before you send yourturn You can use this to see where your units mayfinish their move but it is particularly useful for trickytiming situations You may for example want tosimultaneously enter a room from three different pointsin order to maximise firepower against the enemy unitsinside
The ability to replay each turn or the whole gameusing VCR style controls The ability to review any partof the game played so far enables you to analyse thecombat in as much detail as you want At the end ofthe game you can keep the game file so that you canreview it in the future If you play against an opponentyou have played before you can go back and analysethe games in order to devise some counter strategies
SUBSCRIPTION LSN is a subscriptions based game but does allow non-subscribers to play The cost of subscription is $15 for a sixmonth gaming contract As an LSN subscriber you will beable to
Initiate games with other subscribers
Initiate games with non-subscribers
Take part in the world LSN leagues which will giveyou a ranking for a division and promotion to higherdivisions based on performance (see Chapter 7 formore information)
WELCOME TO LASER SQUAD NEMESIS
Laser Squad Nemesis (LSN) is the new multiplayer turnbased strategy game from the makers of X-com It is a
squad level tactical combat game for two players usingemail to transfer data where each player must usestrategy bluff and tactical cunning to outwit and
defeat his opponent There are three differentraces to choose from a variety of scenariotypes and a large number of maps
It is set far in the future when the human race is battlingfor survival against an alien menace know as theSpawn and the Machina who are descended from theAI defence systems originally intended to protect thehuman race against the Spawn Each of these three forcesare represented in LSN with unique strengths andweaknesses
GAME MECHANICSLSN features a brand new game system that issignificantly advanced from the original Laser Squad andX-Com games Players issue orders to their units that aresubmitted to our central game server for the game turn tobe processed Each player then receives a results file thatshows the action in simultaneous real time mode Thereare a number of features provided by the game system
NOTE It is possibleto play LSN withoutsubscribing but youwill not be able toinitiate games ortake part in leaguematches
The lsquoAIrsquo is the eliteunit of the MachinaGround AssaultForce acting as acommand unit anda mobile repaircentre
2ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 1
INTRODUCTION
Download additional game features such asextra units races and scenarios when they becomeavailable
This subscription will allow CoDo games to offer continueddevelopment and support after the game is releasedHowever it is possible to play LSN without a subscriptionbut you will not be able to initiate games
In order to subscribe visitwwwlasersquadnemesiscomSubscription_LSN1htm
CLIENT SOFTWAREThe LSN client software is a free download of around 75Mband will be updated regularly with new features and maps
DEVELOPER BACKGROUNDCoDo games are Julian Gollop Nick Gollop and StephenMoorhouse These individuals were responsible for the X-Com series of games with the brothers Gollop the mindsbehind such classics as Rebelstar Raiders and the originalLaser Squad With such a well respected and matureheritage Co-Do games was formed in 2001 Their remit toprovide games directly to the people who matter you thegamer With a business model circumventing a publisherrsquosstranglehold Co-Do released the natural and only realsuccessor to Laser Squad and XCom Laser Squad NemesisWith rave reviews a loyal and supportive following andcontinued development the game can proudly sit alongsidetheir previously successful backcatalogue of seminal titles
LASERSQUADNEMESISCOM
1ndash4
CHAPTER CONTENTS | MAIN CONTENTS
GETTING STARTEDCHAPTER 2
CONTENTSSYSTEM REQUIREMENTS 2ndash1Minimum 2ndash1Recommended 2ndash1
INSTALLATION 2ndash1
CONFIGURATION SETTINGS 2ndash3
LAUNCHING LASER SQUAD NEMISIS 2ndash3Your player name 2ndash4Your Password 2ndash4An email address 2ndash4
TUTORIALS 2ndash5
STARTING A NEW GAME 2ndash6Select opponent 2ndash6Game type 2ndash6Map 2ndash7
SENDING A GAME CHALLENGE 2ndash8
RECIEVING A GAME CHALLENGE 2ndash9
IMPORTANT INFORMATION 2ndash10Email accounts 2ndash10Email addresses 2ndash10
SPECIAL GAME ORDERS 2ndash11Resend orders 2ndash11Get last results 2ndash12Get game results 2ndash12Rebuild game 2ndash11
The lsquoBuzzerrsquo is asmall wingedspawn drone thatcan move rapidlywithout beingspotted
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash3
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash2
SYSTEM REQUIREMENTSMINIMUMbull A Pentiumtrade II PCbull Windows 95 98 ME 2000 or XPbull DirectX 7 compliant 3D accelerated video cardbull DirectX 7 compliant sound cardbull DirectX version 7 or laterbull A 3D graphics cardbull 64Mb of memorybull 40Mb hard disk spacebull An email account
RECOMMENDEDbull AMD Athlontrade or Intel Pentiumtrade III processorbull Windows 95 98 ME 2000 or XPbull DirectX version 7 or laterbull A 3D graphics card with 16Mb RAMbull 128Mb of memorybull 40Mb hard disk spacebull An email account
INSTALLATION
Locate the folder where you downloaded LSNinstallexe
Double click on LSNinstallexe
Follow the on-screen instructions
It may be necesssary to update your hardware drivers before playing
CONFIGURATION SETTINGS
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs From here you canset whether the game plays in full screen or windowed mode and also set thetexture resolution for those if your graphics cards which are old orand dont havemuch onboard memory This is also worth trying if the game is running a littleslowly
For further technical guidance and support see Chapter 8
LAUNCHING LASER SQUAD NEMISIS
Launch Laser Squad Nemisis (LSN) by double-clicking on the desktop icon or by selecting it from the start menu
Only registeredplayers may start agame If you do nothave an LSN gameaccount you canregister or requestgames at theofficial laser squadwebsite
The Hunter is a fastflying Machina unitarmed with lightplasma gun
MAIN SCREEN
You can chat withLSN players in real-time by visiting thechat room at theofficial wbsite SeeChapter 11 for moredetails
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash5
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash4
CHAPTER 2
GETTING STARTED
TUTORIALS
Three tutorials have been included in order to familiarise with the gamemechanics and interface
TUTORIAL 1The first tutorial familiarises the player with unit deployment basic movement andcombat as well as guidance for scolling around the play area The tutorial alsointroduces the concept of the lsquorules of engagementrsquo options
TUTORIAL 2The second tutorial includes advanced movement techniques and further insightinto the lsquorules of engagementrsquo set of options
TUTORIAL 3The third tutorial is a proper game scenario which will test tactical abilities beforetaking on a human opponent
TUTORIAL SCREEN
The third tutorial isa self containedgame which is usefulfor practicing andrefining techniquesand strategies
LAUNCHING LASER SQUAD NEMISIS (contd)
If you are a registered player with an LSN account you must enter the followinginformation (click inside the text box and start typing)
YOUR PLAYER NAMEThis must be identical to the one you created when you registered If you are anon-registered player you can enter any player name and there is no need toenter anything for the password or email address Please note that your playername is case sensitive ie you must use the same upper case and lower caseletters that you used in your registration submission
YOUR PASSWORDThis must be identical to the password you supplied when registering youraccount and like your player name it is case sensitive
AN EMAIL ADDRESSThis will be used for playing the game You can choose any email address youwant to use (see below) The email addresses are not case sensitive andyou can enter them however you like (see page 2-10 for important informationregarding emails)
Click New Game to create a new game
Click Options to access special game options (see page 2-11)
Click Quit to leave Laser Squad Nemesis
The Grunt is themainstay of theSpace Marine Corprepresenting thevast bulk of thecombat troopsavailable to theFederation
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash7
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash6
NEW GAME
The start new game screen allows you to configure various options for a game
SELECT OPPONENTThere are three ways that you can select an opponent Click on one of the threearrow buttons and enter any other information required in the text box to theright
By email addressEnter the email address of somebody you know Even though they are not asubscriber they will still be allowed to play a game You can copy an emailaddress (Ctrl+C) and paste it (Ctrl+V) from an external application (egOutlook Express)
By player name Enter the player name of another registered player
Find me any available opponent This option instructs the LSN central game server to find an available opponentfor you as soon as possible There is no guarantee that you will find anopponent immediately since there needs to be at least one other player whohas also selected this option
GAME TYPEYou can choose either a league game or a friendly game A league gamemeans that the results of the game count affect your league score (see Chapter7) A friendly game means that the results of the game do not affect eitherplayers score
If you play a non-subscriber (selecting an opponent via email address) then thegame will automatically be friendly regardless of the option you select here If youselect an opponent by name the game will only count as a league game if bothplayers are in the same division If you have asked the game server to find you anavailable opponent then you will be matched with a player requesting the samegame type only
CHOOSE MAPIf you know the name of a map you can choose it by entering its name here (thenames are not case sensitive) The default option is Random which if used or anunknown map name is given a map will be chosen randomly from those currentlyavailable Visit wwwlasersquadnemesiscom for a list of latest availablemaps (Chapter 9 contains a guide to all maps currently available)
After selecting your options press one of these buttons
Click Start Game to proceed with the game challenge
Click Cancel to return to the main screen
NEW GAME SCREEN
NOTE the playername information iisscase sensitive Ifyou do not knowthe name ofanother playerthen do not choosethis option
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash9
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash8
CHAPTER 2
GETTING STARTED
SENDING A GAME CHALLENGE
Before you send your challenge you can enter an optional message for youropponent
Click Send to send the challenge
Click Save File if you wish to save the turn file to disk as an attachment to anemail (useful if your having problems sending your challenge)
Click Cancel to return to the Start New Game screenIf you are not already connected to the internet you will see a connection windowpop up A textbox will show a dialogue of the mail transaction
If all is OK click done
Your game challenge will now be sent to the LSN central game server andsubsequently to your opponent A confirmation of your sent challenge will then beposted to your email account with a subject line like this-
GAME CHALLENGE SCREEN
If you are runningthe game in fullscreen mode with adial-up internetconnection it is agood idea toconnect to theinternet first beforelaunching the LSNclient programme
LSN Game-number deployment vs playername (startconfirmation)
Where number is the game number and playername will either be the first partof the email address of the selected non suscriber (with an suffix) or theregistered playerrsquos name
Once your opponent has received and opened the challenge file deployed theircontingent and sent the resulting turn file you will recieve your deploymentphase file in your in-box with the following subject line
LSN Game-number deployment vs username
RECEIVING A GAME CHALLENGE
As a recipient of a game challenge you will receive a challenge file in yourregular mail inbox with a subject line like this
Laser Squad Nemesis game-212 challenge vsplayername
Open the mail and double click on the attachment (ifyou are using a regular mail reader like OutlookExpress) and then open the file
Difficult to detectvery fast and agile thedrone will run towardsits target and attackwith its large jawsequipped withextremely acidic saliva
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash11
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash10
SPECIAL GAME ORDERS
This screen allows the you to conduct various functions spefically geared towardspast games or games in progress
SPEICAL OPTIONS
RESEND ORDERS
RESEND ORDERSYou can resend the last orders fora particular game if you suspectthat the game server has notrecieved them You will be askedfor your game number which canbe found on a previous incomingemail header
IMPORTANT INFORMATION
EMAIL ACCOUNTSIt is strongly recommended that you use a POPaccount for playing LSN (where mail is transferred from aremote mail server to your computer) If you are using AOLyou will need to download the attached file to a folder thendouble click on the attachment to start the game It is notadvisable to use a Hotmail account as the results file areknown to get delayed
EMAIL ADDRESSESYou can change the email you wish to use for playingthe game by entering a new address in the mainscreen and sending a new game challenge Your emailwill then be changed for this game and future gamesbut any existing game will use the email address thatwas supplied when the game was started You can usethis feature to play the game from different locationsbut remember that your address is only changed whenyou issue a new challenge If another player challengesyou the mail will be sent to the address you last used for a new gamechallenge If this is inconvenient you can simply ignore the challenge (youare not penalised in the league competition)
The Exterminator isthe standardcombat unit of theMachina GroundAssault Forces
CHAPTER 3
PLAYING THE GAME
CHAPTER CONTENTS | MAIN CONTENTS
3ndash1
LASERSQUADNEMESISCOM
CONTENTSCHOOSING A RACE 3ndash4Marines 3ndash4Machina 3ndash5Spawn 3ndash5
DEPLOYMENT 3ndash6Deployment steps 3ndash7
THE INTERFACE 3ndash8
THE FIRST GAME TURN 3ndash9
MOVING AROUND THE MAP 3ndash10General movement 3ndash10Zooming 3ndash10
MOVEMENT ORDERS 3ndash10Movement time 3ndash11Forced movement 3ndash12Following 3ndash12Hold 3ndash12
COMBAT 3ndash13Direct fire 3ndash13Terrain fire 3ndash13Opportunity fire 3ndash14Pursue 3ndash14Force fire 3ndash15Shooting time 3ndash15
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash12
GET LAST RESULTS
GET GAME RESULTS
GET LAST RESULTSYou can request the last results fora particular game if you suspectthat you have not recieved themor that they may have been lostYou will be asked for your gamenumber which can be found on theincoming email header
GET GAME RESULTSYou can request all the results filesfor a particular game Once youhave recieved the self-extractingfile and run them you must thenselect the lsquoRebuild Gamersquo option(see below) in order to play thatgame
REBUILD THE GAMEThis option is used for reconstructing games from turn files (specifically thosewhich have recieved them via the lsquoGet Game Resultsrsquo option or downloadedfrom elsewhere) Once activated the LSN client detects an unbuilt game andautomatically rebuilds it up until the latest turn which will then make it playableFor an in-depth walkthrough visit wwwlobonet~mikelsn_rebuildtxtwhich has been compiled by an LSN player or see page 8ndash5 for guidance onviewing downloaded files
continued
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
3ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
To help withdeployment seechapter 9 for anoverview of all themaps available
CHOOSING A RACE
O nce the turn file is opened LSN willautomatically start Your first priority will be tochoose a race Each race has been carefully
balanced to ensure that no group has immediatesuperiority over the other However each faction will havesuitable play style which will greatly increase theireffectiveness (see Chapter 5)
CONTENTS (CONTD)MISCELLANEOUS 3ndash15Doors 3ndash15Reloading 3ndash15Healing and Repairing 3ndash16Undoing orders 3ndash16Selecting next unit 3ndash16Toggle shading 3ndash16
DIFFERENTIATING THE ENEMY 3ndash16
RULES OF ENGAGEMENT 3ndash17Continue on sighting 3ndash17Halt on sighting 3ndash17Fire on command 3ndash18Fire at will 3ndash18
ORDERS CONTROL 3ndash18Results 3ndash18Issue orders 3ndash18Test orders 3ndash19Send orders 3ndash19
REVIEWING A GAMETURN 3ndash20
A UNITS STATUS BAR 3ndash21
GAME OVER 3ndash22
CHAPTER 3
PLAYING THE GAME
3ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE MACHINAThe Human Federation built powerful intelligent machinesto fight the alien Spawn that threatened the existence ofthe human race These machines were designed to operateindependently and automatically in deep spaceUnfortunately the vast military AI started to think about itsown best interests and turned against its human overlordsIt began to build a new race of sentient robots that utterlydetested anything organic and mushy It seems thathumanity may have created its own nemesis
The Machina are made up of Missile TanksExterminators Scanners Hunters AIs and AmmoStores
THE SPAWN (not implemented)Some time after human colonists had settled across thegalaxy they encountered a rapacious alien species that hadbeen spreading like an insidious cancer Nobody knowswhere they came from but they certainly know what theywant to eat The Spawn brood are genetically adapted forhostile environments and they can reproduce very rapidlyuntil they overwhelm their opponents
The Spawn are made up of Queens DronesSplatters Goo Spitters and Buzzers
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash4
CHAPTER CONTENTS | MAIN CONTENTS
CHOOSING A RACE
Your can choose to play Marines or Machina which can be accessed by clickingon one of the icons at the base of the playing area You may scroll aroundthe map inspecting the deployment area before you decide whichrace to deploy (use the arrow keys or hold down the middle mouse button ormousewheel while pointing at the map window and moving) See Chapter 5 fora complete description of each faction contingent and their abilities
TIP To scroll aroundthe map use thearrow keys or holddown the middlemouse button (ormouse-wheel) whilepointing at the map
THE MARINESThe Marines are the first line of defence for the humanrace but they are no ordinary soldiers They are toughhard-bitten veterans trained to fight to the death indefence of human civilisation
Marines are typically deployed in Laser Squads consistingof ten to fifteen soldiers including specialised units suchas Medics Snipers and Grenadiers They are heavilyarmoured and well equipped employing the latestFederation technology
The advanced laser weapons employ mini-nuclearreactors as power cells allowing mobile operation in allenvironments They may not be as well armoured as theMachina or as reproductive as the Spawn but they makeup for it with ingenuity and good equipment
The Laser Marines are made up of GruntsCommanders Snipers Medics Grenadiersand Ammo stores
CHAPTER 3
PLAYING THE GAME
3ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT STEPS
Select a unit by clicking on a unit graphic in one ofthe boxes on either side of the playing area
Left click on an open space somewhere on thevisible portion of the map
Repeat to deploy more units of the same type orselect a different unit to deploy
Remove a unit by clicking on it
Repeat deployment actions until you have spentall your Force Points
Click Send Orders to finish your deployment phaseand send your instructions to the LSN game server Youmust spend all your your Force Points before you canSend Orders
Your deployment orders will be processed and you shouldreceive an email with a turn attachment as follows
LSN Game-number turn-1 vs playername
Once opened you will be ready to start your first gameturn proper
There is no othermovement oractions during thedeployment phase
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash6
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT
Each unit costs between one and four Force Points to deploy You have 20 ForcePoints to spend on deploying your force The screen will display all available unitsand their Force points on each side of the screen at the top the Force Pointcounter displays force points remaining Your initial deployment area (ofwhich there are two possibilities) is governed by whoeverinitialised the challenge
DEPLOYMENT
CHAPTER 3
PLAYING THE GAME
3ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE FIRST GAME TURN
On the playback controls panel at [7] press the play button
Wait 10 seconds for the deployment and first turn to finish Not much willhappen because units dont move on the first turn
Click on the Issue Orders button in the orders control panel at [10]You can now issue orders to your units To undo any orders use the either theicon at [5] or the ltUgt key
Click on Test Orders in the orders control panel to at [10] try yourorders without the opponent moving
You can View Results Issue Orders and Test Ordersas many times as you like
When you are happy with your orders click on Send Orders You willbe prompted to enter a message for your opponent (this is optional andrequires you to select the box before typing) before the orders are sent to theLSN game server The application will pause while the data is transferred andsubsequently a confirmation message that the turn has been sent
When both players have sent orders to the game server results files will be mailedto each player
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash8
CHAPTER CONTENTS | MAIN CONTENTS
THE INTERFACE
GAME INTERFACE
3
2 6
8
10
1
4 5 7
11
9
1 MAIN PLAY AREA
2 UNIT HEALTHAMMUNITION
3 CURRENT UNIT SELECTION
4 RULES OF ENGAGEMENT amp MOVEMENT CONTROL PANEL
5 UNDO LAST ORDER
6 CURRENT SCORE
7 OPTIONS (not implemented)
8 TIME IN SECS (1 TURN=10 SECS)
9 PLAYBACK CONTROLS
10 ORDERS CONTROL PANEL
11 MAP SCROLL
CHAPTER 3
PLAYING THE GAME
3ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash10
CHAPTER CONTENTS | MAIN CONTENTS
MOVEMENT ORDERS
In order to move a unit from one location to another-
Left-click on one of your units to select it Youwill see it appear in the vid-screen on the bottom leftof the screen
Left-Click on a destination space You will see apath drawn from the units position to the cursor if thedestination is accessible
Repeat Left-Clicks to add more movement orders
A unit does not need to be facing a particular direction tospot an enemy unless they are moving or haveopportunity fire set (see page 6-4 for more informationon unit vision)
MOVEMENT TIMEAlthough there is no limit on the orders you can give aunit it can only travel a certain distance in a turn Usethe Test Orders function to see how far the unit willactually travel The time counter next to the unit displayshows the estimated time cost for all orders issued to theunit Since a turn only lasts 10 seconds any orders issuedbeyond 10 seconds are very unlikely to be executedduring the next turn
MOVING AROUND THE MAPGENERAL MOVEMENTTo move around the battlefield use one of the followoptions
click on any of the scroll bar icons surroundingthe edge of the interface (see item [11] on theprevious page)
hold down the middle mouse button (ormousewheel) somewhere inside the window Theview will scroll according to the position of the mousepointer relative to the centre of the window
Alternatively use the arrow keys on the keyboard
ZOOMING Roll the mouse wheel up to zoom in and roll
down to zoom out
Alternatively use the + key of the number pad on thekeyboard to zoom in or the - key to zoom out
DIRECT FIRE
TERRAIN FIRE
OPPORTUNITY FIRE
HOLD
+ UNIT + AREA
CHAPTER 3
PLAYING THE GAME
3ndash13
LASERSQUADNEMESISCOM
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CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash12
CHAPTER CONTENTS | MAIN CONTENTS
COMBAT ORDERS
Left click on one of your units to select it
DIRECT FIRE (RED LINE)
Click icon then enemy target or
Right Click on enemy unit (RED)
Repeat for multiple shotsUse this command to fire a single shot at a spottedenemy unit If the unit is moving it may go out of viewand the shot will not be fired and the time spent aimingwill be wasted If a friendly unit is close to the line of firethen the shot can also fail
TERRAIN FIRE (ORANGE LINE)
Click icon then area on terrainor
ltSHIFTgt + Right Click on terrainUse this command to target a wall floor or doorIf the terrain is destroyed then subsequent lsquotarget terrainrsquoorders will be ignored
ltSHIFTgt +
FORCED MOVEMENT
ltCTRLgt + Left Click on objectYou cannot move through walls or other obstacles butyou can issue a command to walk into an obstacle in theanticipation that it may be destroyed during the turnAdditionally other friendly units can obscure a movementdestination If you click on empty terrain and hold downthe mouse button then move the cursor over a unit andrelease the mouse button a movement orders will also beforced
FOLLOWING
Right Click on friendly unitYou can instruct a unit to follow another friendly unitSelect a unit and then right-click on the target unitMedics and AIs will always attempt to heal if they reach afollowed unit
HOLD POSITION
Use icon or press ltHgtSometimes you will want a unit to pause beforecontinuing with further orders If you press ltHgt the unitwill be instructed to hold its position for onesecond Further presses can be used to issue longerpauses
+ ENEMY
+ FRIENDLY
ltCTRLgt +
CHAPTER 3
PLAYING THE GAME
3ndash15
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash14
CHAPTER CONTENTS | MAIN CONTENTS
OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
CHAPTER 3
PLAYING THE GAME
3ndash17
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash16
CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
CHAPTER 3
PLAYING THE GAME
3ndash19
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash18
CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
CHAPTER 3
PLAYING THE GAME
3ndash21
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash20
CHAPTER CONTENTS | MAIN CONTENTS
PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash22
CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
4ndash4
CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 1
INTRODUCTION
1ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 1
INTRODUCTION
LASERSQUADNEMESISCOM
1ndash2
CHAPTER CONTENTS | MAIN CONTENTS
The ability to test your orders before you send yourturn You can use this to see where your units mayfinish their move but it is particularly useful for trickytiming situations You may for example want tosimultaneously enter a room from three different pointsin order to maximise firepower against the enemy unitsinside
The ability to replay each turn or the whole gameusing VCR style controls The ability to review any partof the game played so far enables you to analyse thecombat in as much detail as you want At the end ofthe game you can keep the game file so that you canreview it in the future If you play against an opponentyou have played before you can go back and analysethe games in order to devise some counter strategies
SUBSCRIPTION LSN is a subscriptions based game but does allow non-subscribers to play The cost of subscription is $15 for a sixmonth gaming contract As an LSN subscriber you will beable to
Initiate games with other subscribers
Initiate games with non-subscribers
Take part in the world LSN leagues which will giveyou a ranking for a division and promotion to higherdivisions based on performance (see Chapter 7 formore information)
WELCOME TO LASER SQUAD NEMESIS
Laser Squad Nemesis (LSN) is the new multiplayer turnbased strategy game from the makers of X-com It is a
squad level tactical combat game for two players usingemail to transfer data where each player must usestrategy bluff and tactical cunning to outwit and
defeat his opponent There are three differentraces to choose from a variety of scenariotypes and a large number of maps
It is set far in the future when the human race is battlingfor survival against an alien menace know as theSpawn and the Machina who are descended from theAI defence systems originally intended to protect thehuman race against the Spawn Each of these three forcesare represented in LSN with unique strengths andweaknesses
GAME MECHANICSLSN features a brand new game system that issignificantly advanced from the original Laser Squad andX-Com games Players issue orders to their units that aresubmitted to our central game server for the game turn tobe processed Each player then receives a results file thatshows the action in simultaneous real time mode Thereare a number of features provided by the game system
NOTE It is possibleto play LSN withoutsubscribing but youwill not be able toinitiate games ortake part in leaguematches
The lsquoAIrsquo is the eliteunit of the MachinaGround AssaultForce acting as acommand unit anda mobile repaircentre
2ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 1
INTRODUCTION
Download additional game features such asextra units races and scenarios when they becomeavailable
This subscription will allow CoDo games to offer continueddevelopment and support after the game is releasedHowever it is possible to play LSN without a subscriptionbut you will not be able to initiate games
In order to subscribe visitwwwlasersquadnemesiscomSubscription_LSN1htm
CLIENT SOFTWAREThe LSN client software is a free download of around 75Mband will be updated regularly with new features and maps
DEVELOPER BACKGROUNDCoDo games are Julian Gollop Nick Gollop and StephenMoorhouse These individuals were responsible for the X-Com series of games with the brothers Gollop the mindsbehind such classics as Rebelstar Raiders and the originalLaser Squad With such a well respected and matureheritage Co-Do games was formed in 2001 Their remit toprovide games directly to the people who matter you thegamer With a business model circumventing a publisherrsquosstranglehold Co-Do released the natural and only realsuccessor to Laser Squad and XCom Laser Squad NemesisWith rave reviews a loyal and supportive following andcontinued development the game can proudly sit alongsidetheir previously successful backcatalogue of seminal titles
LASERSQUADNEMESISCOM
1ndash4
CHAPTER CONTENTS | MAIN CONTENTS
GETTING STARTEDCHAPTER 2
CONTENTSSYSTEM REQUIREMENTS 2ndash1Minimum 2ndash1Recommended 2ndash1
INSTALLATION 2ndash1
CONFIGURATION SETTINGS 2ndash3
LAUNCHING LASER SQUAD NEMISIS 2ndash3Your player name 2ndash4Your Password 2ndash4An email address 2ndash4
TUTORIALS 2ndash5
STARTING A NEW GAME 2ndash6Select opponent 2ndash6Game type 2ndash6Map 2ndash7
SENDING A GAME CHALLENGE 2ndash8
RECIEVING A GAME CHALLENGE 2ndash9
IMPORTANT INFORMATION 2ndash10Email accounts 2ndash10Email addresses 2ndash10
SPECIAL GAME ORDERS 2ndash11Resend orders 2ndash11Get last results 2ndash12Get game results 2ndash12Rebuild game 2ndash11
The lsquoBuzzerrsquo is asmall wingedspawn drone thatcan move rapidlywithout beingspotted
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash3
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash2
SYSTEM REQUIREMENTSMINIMUMbull A Pentiumtrade II PCbull Windows 95 98 ME 2000 or XPbull DirectX 7 compliant 3D accelerated video cardbull DirectX 7 compliant sound cardbull DirectX version 7 or laterbull A 3D graphics cardbull 64Mb of memorybull 40Mb hard disk spacebull An email account
RECOMMENDEDbull AMD Athlontrade or Intel Pentiumtrade III processorbull Windows 95 98 ME 2000 or XPbull DirectX version 7 or laterbull A 3D graphics card with 16Mb RAMbull 128Mb of memorybull 40Mb hard disk spacebull An email account
INSTALLATION
Locate the folder where you downloaded LSNinstallexe
Double click on LSNinstallexe
Follow the on-screen instructions
It may be necesssary to update your hardware drivers before playing
CONFIGURATION SETTINGS
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs From here you canset whether the game plays in full screen or windowed mode and also set thetexture resolution for those if your graphics cards which are old orand dont havemuch onboard memory This is also worth trying if the game is running a littleslowly
For further technical guidance and support see Chapter 8
LAUNCHING LASER SQUAD NEMISIS
Launch Laser Squad Nemisis (LSN) by double-clicking on the desktop icon or by selecting it from the start menu
Only registeredplayers may start agame If you do nothave an LSN gameaccount you canregister or requestgames at theofficial laser squadwebsite
The Hunter is a fastflying Machina unitarmed with lightplasma gun
MAIN SCREEN
You can chat withLSN players in real-time by visiting thechat room at theofficial wbsite SeeChapter 11 for moredetails
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash5
LASERSQUADNEMESISCOM
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GETTING STARTED
LASERSQUADNEMESISCOM
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2ndash4
CHAPTER 2
GETTING STARTED
TUTORIALS
Three tutorials have been included in order to familiarise with the gamemechanics and interface
TUTORIAL 1The first tutorial familiarises the player with unit deployment basic movement andcombat as well as guidance for scolling around the play area The tutorial alsointroduces the concept of the lsquorules of engagementrsquo options
TUTORIAL 2The second tutorial includes advanced movement techniques and further insightinto the lsquorules of engagementrsquo set of options
TUTORIAL 3The third tutorial is a proper game scenario which will test tactical abilities beforetaking on a human opponent
TUTORIAL SCREEN
The third tutorial isa self containedgame which is usefulfor practicing andrefining techniquesand strategies
LAUNCHING LASER SQUAD NEMISIS (contd)
If you are a registered player with an LSN account you must enter the followinginformation (click inside the text box and start typing)
YOUR PLAYER NAMEThis must be identical to the one you created when you registered If you are anon-registered player you can enter any player name and there is no need toenter anything for the password or email address Please note that your playername is case sensitive ie you must use the same upper case and lower caseletters that you used in your registration submission
YOUR PASSWORDThis must be identical to the password you supplied when registering youraccount and like your player name it is case sensitive
AN EMAIL ADDRESSThis will be used for playing the game You can choose any email address youwant to use (see below) The email addresses are not case sensitive andyou can enter them however you like (see page 2-10 for important informationregarding emails)
Click New Game to create a new game
Click Options to access special game options (see page 2-11)
Click Quit to leave Laser Squad Nemesis
The Grunt is themainstay of theSpace Marine Corprepresenting thevast bulk of thecombat troopsavailable to theFederation
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GETTING STARTED
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LASERSQUADNEMESISCOM
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash6
NEW GAME
The start new game screen allows you to configure various options for a game
SELECT OPPONENTThere are three ways that you can select an opponent Click on one of the threearrow buttons and enter any other information required in the text box to theright
By email addressEnter the email address of somebody you know Even though they are not asubscriber they will still be allowed to play a game You can copy an emailaddress (Ctrl+C) and paste it (Ctrl+V) from an external application (egOutlook Express)
By player name Enter the player name of another registered player
Find me any available opponent This option instructs the LSN central game server to find an available opponentfor you as soon as possible There is no guarantee that you will find anopponent immediately since there needs to be at least one other player whohas also selected this option
GAME TYPEYou can choose either a league game or a friendly game A league gamemeans that the results of the game count affect your league score (see Chapter7) A friendly game means that the results of the game do not affect eitherplayers score
If you play a non-subscriber (selecting an opponent via email address) then thegame will automatically be friendly regardless of the option you select here If youselect an opponent by name the game will only count as a league game if bothplayers are in the same division If you have asked the game server to find you anavailable opponent then you will be matched with a player requesting the samegame type only
CHOOSE MAPIf you know the name of a map you can choose it by entering its name here (thenames are not case sensitive) The default option is Random which if used or anunknown map name is given a map will be chosen randomly from those currentlyavailable Visit wwwlasersquadnemesiscom for a list of latest availablemaps (Chapter 9 contains a guide to all maps currently available)
After selecting your options press one of these buttons
Click Start Game to proceed with the game challenge
Click Cancel to return to the main screen
NEW GAME SCREEN
NOTE the playername information iisscase sensitive Ifyou do not knowthe name ofanother playerthen do not choosethis option
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GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash9
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash8
CHAPTER 2
GETTING STARTED
SENDING A GAME CHALLENGE
Before you send your challenge you can enter an optional message for youropponent
Click Send to send the challenge
Click Save File if you wish to save the turn file to disk as an attachment to anemail (useful if your having problems sending your challenge)
Click Cancel to return to the Start New Game screenIf you are not already connected to the internet you will see a connection windowpop up A textbox will show a dialogue of the mail transaction
If all is OK click done
Your game challenge will now be sent to the LSN central game server andsubsequently to your opponent A confirmation of your sent challenge will then beposted to your email account with a subject line like this-
GAME CHALLENGE SCREEN
If you are runningthe game in fullscreen mode with adial-up internetconnection it is agood idea toconnect to theinternet first beforelaunching the LSNclient programme
LSN Game-number deployment vs playername (startconfirmation)
Where number is the game number and playername will either be the first partof the email address of the selected non suscriber (with an suffix) or theregistered playerrsquos name
Once your opponent has received and opened the challenge file deployed theircontingent and sent the resulting turn file you will recieve your deploymentphase file in your in-box with the following subject line
LSN Game-number deployment vs username
RECEIVING A GAME CHALLENGE
As a recipient of a game challenge you will receive a challenge file in yourregular mail inbox with a subject line like this
Laser Squad Nemesis game-212 challenge vsplayername
Open the mail and double click on the attachment (ifyou are using a regular mail reader like OutlookExpress) and then open the file
Difficult to detectvery fast and agile thedrone will run towardsits target and attackwith its large jawsequipped withextremely acidic saliva
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash11
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash10
SPECIAL GAME ORDERS
This screen allows the you to conduct various functions spefically geared towardspast games or games in progress
SPEICAL OPTIONS
RESEND ORDERS
RESEND ORDERSYou can resend the last orders fora particular game if you suspectthat the game server has notrecieved them You will be askedfor your game number which canbe found on a previous incomingemail header
IMPORTANT INFORMATION
EMAIL ACCOUNTSIt is strongly recommended that you use a POPaccount for playing LSN (where mail is transferred from aremote mail server to your computer) If you are using AOLyou will need to download the attached file to a folder thendouble click on the attachment to start the game It is notadvisable to use a Hotmail account as the results file areknown to get delayed
EMAIL ADDRESSESYou can change the email you wish to use for playingthe game by entering a new address in the mainscreen and sending a new game challenge Your emailwill then be changed for this game and future gamesbut any existing game will use the email address thatwas supplied when the game was started You can usethis feature to play the game from different locationsbut remember that your address is only changed whenyou issue a new challenge If another player challengesyou the mail will be sent to the address you last used for a new gamechallenge If this is inconvenient you can simply ignore the challenge (youare not penalised in the league competition)
The Exterminator isthe standardcombat unit of theMachina GroundAssault Forces
CHAPTER 3
PLAYING THE GAME
CHAPTER CONTENTS | MAIN CONTENTS
3ndash1
LASERSQUADNEMESISCOM
CONTENTSCHOOSING A RACE 3ndash4Marines 3ndash4Machina 3ndash5Spawn 3ndash5
DEPLOYMENT 3ndash6Deployment steps 3ndash7
THE INTERFACE 3ndash8
THE FIRST GAME TURN 3ndash9
MOVING AROUND THE MAP 3ndash10General movement 3ndash10Zooming 3ndash10
MOVEMENT ORDERS 3ndash10Movement time 3ndash11Forced movement 3ndash12Following 3ndash12Hold 3ndash12
COMBAT 3ndash13Direct fire 3ndash13Terrain fire 3ndash13Opportunity fire 3ndash14Pursue 3ndash14Force fire 3ndash15Shooting time 3ndash15
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash12
GET LAST RESULTS
GET GAME RESULTS
GET LAST RESULTSYou can request the last results fora particular game if you suspectthat you have not recieved themor that they may have been lostYou will be asked for your gamenumber which can be found on theincoming email header
GET GAME RESULTSYou can request all the results filesfor a particular game Once youhave recieved the self-extractingfile and run them you must thenselect the lsquoRebuild Gamersquo option(see below) in order to play thatgame
REBUILD THE GAMEThis option is used for reconstructing games from turn files (specifically thosewhich have recieved them via the lsquoGet Game Resultsrsquo option or downloadedfrom elsewhere) Once activated the LSN client detects an unbuilt game andautomatically rebuilds it up until the latest turn which will then make it playableFor an in-depth walkthrough visit wwwlobonet~mikelsn_rebuildtxtwhich has been compiled by an LSN player or see page 8ndash5 for guidance onviewing downloaded files
continued
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash2
CHAPTER CONTENTS | MAIN CONTENTS
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PLAYING THE GAME
3ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
To help withdeployment seechapter 9 for anoverview of all themaps available
CHOOSING A RACE
O nce the turn file is opened LSN willautomatically start Your first priority will be tochoose a race Each race has been carefully
balanced to ensure that no group has immediatesuperiority over the other However each faction will havesuitable play style which will greatly increase theireffectiveness (see Chapter 5)
CONTENTS (CONTD)MISCELLANEOUS 3ndash15Doors 3ndash15Reloading 3ndash15Healing and Repairing 3ndash16Undoing orders 3ndash16Selecting next unit 3ndash16Toggle shading 3ndash16
DIFFERENTIATING THE ENEMY 3ndash16
RULES OF ENGAGEMENT 3ndash17Continue on sighting 3ndash17Halt on sighting 3ndash17Fire on command 3ndash18Fire at will 3ndash18
ORDERS CONTROL 3ndash18Results 3ndash18Issue orders 3ndash18Test orders 3ndash19Send orders 3ndash19
REVIEWING A GAMETURN 3ndash20
A UNITS STATUS BAR 3ndash21
GAME OVER 3ndash22
CHAPTER 3
PLAYING THE GAME
3ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE MACHINAThe Human Federation built powerful intelligent machinesto fight the alien Spawn that threatened the existence ofthe human race These machines were designed to operateindependently and automatically in deep spaceUnfortunately the vast military AI started to think about itsown best interests and turned against its human overlordsIt began to build a new race of sentient robots that utterlydetested anything organic and mushy It seems thathumanity may have created its own nemesis
The Machina are made up of Missile TanksExterminators Scanners Hunters AIs and AmmoStores
THE SPAWN (not implemented)Some time after human colonists had settled across thegalaxy they encountered a rapacious alien species that hadbeen spreading like an insidious cancer Nobody knowswhere they came from but they certainly know what theywant to eat The Spawn brood are genetically adapted forhostile environments and they can reproduce very rapidlyuntil they overwhelm their opponents
The Spawn are made up of Queens DronesSplatters Goo Spitters and Buzzers
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash4
CHAPTER CONTENTS | MAIN CONTENTS
CHOOSING A RACE
Your can choose to play Marines or Machina which can be accessed by clickingon one of the icons at the base of the playing area You may scroll aroundthe map inspecting the deployment area before you decide whichrace to deploy (use the arrow keys or hold down the middle mouse button ormousewheel while pointing at the map window and moving) See Chapter 5 fora complete description of each faction contingent and their abilities
TIP To scroll aroundthe map use thearrow keys or holddown the middlemouse button (ormouse-wheel) whilepointing at the map
THE MARINESThe Marines are the first line of defence for the humanrace but they are no ordinary soldiers They are toughhard-bitten veterans trained to fight to the death indefence of human civilisation
Marines are typically deployed in Laser Squads consistingof ten to fifteen soldiers including specialised units suchas Medics Snipers and Grenadiers They are heavilyarmoured and well equipped employing the latestFederation technology
The advanced laser weapons employ mini-nuclearreactors as power cells allowing mobile operation in allenvironments They may not be as well armoured as theMachina or as reproductive as the Spawn but they makeup for it with ingenuity and good equipment
The Laser Marines are made up of GruntsCommanders Snipers Medics Grenadiersand Ammo stores
CHAPTER 3
PLAYING THE GAME
3ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT STEPS
Select a unit by clicking on a unit graphic in one ofthe boxes on either side of the playing area
Left click on an open space somewhere on thevisible portion of the map
Repeat to deploy more units of the same type orselect a different unit to deploy
Remove a unit by clicking on it
Repeat deployment actions until you have spentall your Force Points
Click Send Orders to finish your deployment phaseand send your instructions to the LSN game server Youmust spend all your your Force Points before you canSend Orders
Your deployment orders will be processed and you shouldreceive an email with a turn attachment as follows
LSN Game-number turn-1 vs playername
Once opened you will be ready to start your first gameturn proper
There is no othermovement oractions during thedeployment phase
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash6
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT
Each unit costs between one and four Force Points to deploy You have 20 ForcePoints to spend on deploying your force The screen will display all available unitsand their Force points on each side of the screen at the top the Force Pointcounter displays force points remaining Your initial deployment area (ofwhich there are two possibilities) is governed by whoeverinitialised the challenge
DEPLOYMENT
CHAPTER 3
PLAYING THE GAME
3ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE FIRST GAME TURN
On the playback controls panel at [7] press the play button
Wait 10 seconds for the deployment and first turn to finish Not much willhappen because units dont move on the first turn
Click on the Issue Orders button in the orders control panel at [10]You can now issue orders to your units To undo any orders use the either theicon at [5] or the ltUgt key
Click on Test Orders in the orders control panel to at [10] try yourorders without the opponent moving
You can View Results Issue Orders and Test Ordersas many times as you like
When you are happy with your orders click on Send Orders You willbe prompted to enter a message for your opponent (this is optional andrequires you to select the box before typing) before the orders are sent to theLSN game server The application will pause while the data is transferred andsubsequently a confirmation message that the turn has been sent
When both players have sent orders to the game server results files will be mailedto each player
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash8
CHAPTER CONTENTS | MAIN CONTENTS
THE INTERFACE
GAME INTERFACE
3
2 6
8
10
1
4 5 7
11
9
1 MAIN PLAY AREA
2 UNIT HEALTHAMMUNITION
3 CURRENT UNIT SELECTION
4 RULES OF ENGAGEMENT amp MOVEMENT CONTROL PANEL
5 UNDO LAST ORDER
6 CURRENT SCORE
7 OPTIONS (not implemented)
8 TIME IN SECS (1 TURN=10 SECS)
9 PLAYBACK CONTROLS
10 ORDERS CONTROL PANEL
11 MAP SCROLL
CHAPTER 3
PLAYING THE GAME
3ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash10
CHAPTER CONTENTS | MAIN CONTENTS
MOVEMENT ORDERS
In order to move a unit from one location to another-
Left-click on one of your units to select it Youwill see it appear in the vid-screen on the bottom leftof the screen
Left-Click on a destination space You will see apath drawn from the units position to the cursor if thedestination is accessible
Repeat Left-Clicks to add more movement orders
A unit does not need to be facing a particular direction tospot an enemy unless they are moving or haveopportunity fire set (see page 6-4 for more informationon unit vision)
MOVEMENT TIMEAlthough there is no limit on the orders you can give aunit it can only travel a certain distance in a turn Usethe Test Orders function to see how far the unit willactually travel The time counter next to the unit displayshows the estimated time cost for all orders issued to theunit Since a turn only lasts 10 seconds any orders issuedbeyond 10 seconds are very unlikely to be executedduring the next turn
MOVING AROUND THE MAPGENERAL MOVEMENTTo move around the battlefield use one of the followoptions
click on any of the scroll bar icons surroundingthe edge of the interface (see item [11] on theprevious page)
hold down the middle mouse button (ormousewheel) somewhere inside the window Theview will scroll according to the position of the mousepointer relative to the centre of the window
Alternatively use the arrow keys on the keyboard
ZOOMING Roll the mouse wheel up to zoom in and roll
down to zoom out
Alternatively use the + key of the number pad on thekeyboard to zoom in or the - key to zoom out
DIRECT FIRE
TERRAIN FIRE
OPPORTUNITY FIRE
HOLD
+ UNIT + AREA
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PLAYING THE GAME
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LASERSQUADNEMESISCOM
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PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash12
CHAPTER CONTENTS | MAIN CONTENTS
COMBAT ORDERS
Left click on one of your units to select it
DIRECT FIRE (RED LINE)
Click icon then enemy target or
Right Click on enemy unit (RED)
Repeat for multiple shotsUse this command to fire a single shot at a spottedenemy unit If the unit is moving it may go out of viewand the shot will not be fired and the time spent aimingwill be wasted If a friendly unit is close to the line of firethen the shot can also fail
TERRAIN FIRE (ORANGE LINE)
Click icon then area on terrainor
ltSHIFTgt + Right Click on terrainUse this command to target a wall floor or doorIf the terrain is destroyed then subsequent lsquotarget terrainrsquoorders will be ignored
ltSHIFTgt +
FORCED MOVEMENT
ltCTRLgt + Left Click on objectYou cannot move through walls or other obstacles butyou can issue a command to walk into an obstacle in theanticipation that it may be destroyed during the turnAdditionally other friendly units can obscure a movementdestination If you click on empty terrain and hold downthe mouse button then move the cursor over a unit andrelease the mouse button a movement orders will also beforced
FOLLOWING
Right Click on friendly unitYou can instruct a unit to follow another friendly unitSelect a unit and then right-click on the target unitMedics and AIs will always attempt to heal if they reach afollowed unit
HOLD POSITION
Use icon or press ltHgtSometimes you will want a unit to pause beforecontinuing with further orders If you press ltHgt the unitwill be instructed to hold its position for onesecond Further presses can be used to issue longerpauses
+ ENEMY
+ FRIENDLY
ltCTRLgt +
CHAPTER 3
PLAYING THE GAME
3ndash15
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash14
CHAPTER CONTENTS | MAIN CONTENTS
OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
CHAPTER 3
PLAYING THE GAME
3ndash17
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash16
CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
CHAPTER 3
PLAYING THE GAME
3ndash19
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash18
CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
CHAPTER 3
PLAYING THE GAME
3ndash21
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash20
CHAPTER CONTENTS | MAIN CONTENTS
PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash22
CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
4ndash4
CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
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5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
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5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
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LASERSQUADNEMESISCOM
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CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
2ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 1
INTRODUCTION
Download additional game features such asextra units races and scenarios when they becomeavailable
This subscription will allow CoDo games to offer continueddevelopment and support after the game is releasedHowever it is possible to play LSN without a subscriptionbut you will not be able to initiate games
In order to subscribe visitwwwlasersquadnemesiscomSubscription_LSN1htm
CLIENT SOFTWAREThe LSN client software is a free download of around 75Mband will be updated regularly with new features and maps
DEVELOPER BACKGROUNDCoDo games are Julian Gollop Nick Gollop and StephenMoorhouse These individuals were responsible for the X-Com series of games with the brothers Gollop the mindsbehind such classics as Rebelstar Raiders and the originalLaser Squad With such a well respected and matureheritage Co-Do games was formed in 2001 Their remit toprovide games directly to the people who matter you thegamer With a business model circumventing a publisherrsquosstranglehold Co-Do released the natural and only realsuccessor to Laser Squad and XCom Laser Squad NemesisWith rave reviews a loyal and supportive following andcontinued development the game can proudly sit alongsidetheir previously successful backcatalogue of seminal titles
LASERSQUADNEMESISCOM
1ndash4
CHAPTER CONTENTS | MAIN CONTENTS
GETTING STARTEDCHAPTER 2
CONTENTSSYSTEM REQUIREMENTS 2ndash1Minimum 2ndash1Recommended 2ndash1
INSTALLATION 2ndash1
CONFIGURATION SETTINGS 2ndash3
LAUNCHING LASER SQUAD NEMISIS 2ndash3Your player name 2ndash4Your Password 2ndash4An email address 2ndash4
TUTORIALS 2ndash5
STARTING A NEW GAME 2ndash6Select opponent 2ndash6Game type 2ndash6Map 2ndash7
SENDING A GAME CHALLENGE 2ndash8
RECIEVING A GAME CHALLENGE 2ndash9
IMPORTANT INFORMATION 2ndash10Email accounts 2ndash10Email addresses 2ndash10
SPECIAL GAME ORDERS 2ndash11Resend orders 2ndash11Get last results 2ndash12Get game results 2ndash12Rebuild game 2ndash11
The lsquoBuzzerrsquo is asmall wingedspawn drone thatcan move rapidlywithout beingspotted
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash3
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash2
SYSTEM REQUIREMENTSMINIMUMbull A Pentiumtrade II PCbull Windows 95 98 ME 2000 or XPbull DirectX 7 compliant 3D accelerated video cardbull DirectX 7 compliant sound cardbull DirectX version 7 or laterbull A 3D graphics cardbull 64Mb of memorybull 40Mb hard disk spacebull An email account
RECOMMENDEDbull AMD Athlontrade or Intel Pentiumtrade III processorbull Windows 95 98 ME 2000 or XPbull DirectX version 7 or laterbull A 3D graphics card with 16Mb RAMbull 128Mb of memorybull 40Mb hard disk spacebull An email account
INSTALLATION
Locate the folder where you downloaded LSNinstallexe
Double click on LSNinstallexe
Follow the on-screen instructions
It may be necesssary to update your hardware drivers before playing
CONFIGURATION SETTINGS
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs From here you canset whether the game plays in full screen or windowed mode and also set thetexture resolution for those if your graphics cards which are old orand dont havemuch onboard memory This is also worth trying if the game is running a littleslowly
For further technical guidance and support see Chapter 8
LAUNCHING LASER SQUAD NEMISIS
Launch Laser Squad Nemisis (LSN) by double-clicking on the desktop icon or by selecting it from the start menu
Only registeredplayers may start agame If you do nothave an LSN gameaccount you canregister or requestgames at theofficial laser squadwebsite
The Hunter is a fastflying Machina unitarmed with lightplasma gun
MAIN SCREEN
You can chat withLSN players in real-time by visiting thechat room at theofficial wbsite SeeChapter 11 for moredetails
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash5
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash4
CHAPTER 2
GETTING STARTED
TUTORIALS
Three tutorials have been included in order to familiarise with the gamemechanics and interface
TUTORIAL 1The first tutorial familiarises the player with unit deployment basic movement andcombat as well as guidance for scolling around the play area The tutorial alsointroduces the concept of the lsquorules of engagementrsquo options
TUTORIAL 2The second tutorial includes advanced movement techniques and further insightinto the lsquorules of engagementrsquo set of options
TUTORIAL 3The third tutorial is a proper game scenario which will test tactical abilities beforetaking on a human opponent
TUTORIAL SCREEN
The third tutorial isa self containedgame which is usefulfor practicing andrefining techniquesand strategies
LAUNCHING LASER SQUAD NEMISIS (contd)
If you are a registered player with an LSN account you must enter the followinginformation (click inside the text box and start typing)
YOUR PLAYER NAMEThis must be identical to the one you created when you registered If you are anon-registered player you can enter any player name and there is no need toenter anything for the password or email address Please note that your playername is case sensitive ie you must use the same upper case and lower caseletters that you used in your registration submission
YOUR PASSWORDThis must be identical to the password you supplied when registering youraccount and like your player name it is case sensitive
AN EMAIL ADDRESSThis will be used for playing the game You can choose any email address youwant to use (see below) The email addresses are not case sensitive andyou can enter them however you like (see page 2-10 for important informationregarding emails)
Click New Game to create a new game
Click Options to access special game options (see page 2-11)
Click Quit to leave Laser Squad Nemesis
The Grunt is themainstay of theSpace Marine Corprepresenting thevast bulk of thecombat troopsavailable to theFederation
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash7
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash6
NEW GAME
The start new game screen allows you to configure various options for a game
SELECT OPPONENTThere are three ways that you can select an opponent Click on one of the threearrow buttons and enter any other information required in the text box to theright
By email addressEnter the email address of somebody you know Even though they are not asubscriber they will still be allowed to play a game You can copy an emailaddress (Ctrl+C) and paste it (Ctrl+V) from an external application (egOutlook Express)
By player name Enter the player name of another registered player
Find me any available opponent This option instructs the LSN central game server to find an available opponentfor you as soon as possible There is no guarantee that you will find anopponent immediately since there needs to be at least one other player whohas also selected this option
GAME TYPEYou can choose either a league game or a friendly game A league gamemeans that the results of the game count affect your league score (see Chapter7) A friendly game means that the results of the game do not affect eitherplayers score
If you play a non-subscriber (selecting an opponent via email address) then thegame will automatically be friendly regardless of the option you select here If youselect an opponent by name the game will only count as a league game if bothplayers are in the same division If you have asked the game server to find you anavailable opponent then you will be matched with a player requesting the samegame type only
CHOOSE MAPIf you know the name of a map you can choose it by entering its name here (thenames are not case sensitive) The default option is Random which if used or anunknown map name is given a map will be chosen randomly from those currentlyavailable Visit wwwlasersquadnemesiscom for a list of latest availablemaps (Chapter 9 contains a guide to all maps currently available)
After selecting your options press one of these buttons
Click Start Game to proceed with the game challenge
Click Cancel to return to the main screen
NEW GAME SCREEN
NOTE the playername information iisscase sensitive Ifyou do not knowthe name ofanother playerthen do not choosethis option
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash9
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash8
CHAPTER 2
GETTING STARTED
SENDING A GAME CHALLENGE
Before you send your challenge you can enter an optional message for youropponent
Click Send to send the challenge
Click Save File if you wish to save the turn file to disk as an attachment to anemail (useful if your having problems sending your challenge)
Click Cancel to return to the Start New Game screenIf you are not already connected to the internet you will see a connection windowpop up A textbox will show a dialogue of the mail transaction
If all is OK click done
Your game challenge will now be sent to the LSN central game server andsubsequently to your opponent A confirmation of your sent challenge will then beposted to your email account with a subject line like this-
GAME CHALLENGE SCREEN
If you are runningthe game in fullscreen mode with adial-up internetconnection it is agood idea toconnect to theinternet first beforelaunching the LSNclient programme
LSN Game-number deployment vs playername (startconfirmation)
Where number is the game number and playername will either be the first partof the email address of the selected non suscriber (with an suffix) or theregistered playerrsquos name
Once your opponent has received and opened the challenge file deployed theircontingent and sent the resulting turn file you will recieve your deploymentphase file in your in-box with the following subject line
LSN Game-number deployment vs username
RECEIVING A GAME CHALLENGE
As a recipient of a game challenge you will receive a challenge file in yourregular mail inbox with a subject line like this
Laser Squad Nemesis game-212 challenge vsplayername
Open the mail and double click on the attachment (ifyou are using a regular mail reader like OutlookExpress) and then open the file
Difficult to detectvery fast and agile thedrone will run towardsits target and attackwith its large jawsequipped withextremely acidic saliva
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash11
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash10
SPECIAL GAME ORDERS
This screen allows the you to conduct various functions spefically geared towardspast games or games in progress
SPEICAL OPTIONS
RESEND ORDERS
RESEND ORDERSYou can resend the last orders fora particular game if you suspectthat the game server has notrecieved them You will be askedfor your game number which canbe found on a previous incomingemail header
IMPORTANT INFORMATION
EMAIL ACCOUNTSIt is strongly recommended that you use a POPaccount for playing LSN (where mail is transferred from aremote mail server to your computer) If you are using AOLyou will need to download the attached file to a folder thendouble click on the attachment to start the game It is notadvisable to use a Hotmail account as the results file areknown to get delayed
EMAIL ADDRESSESYou can change the email you wish to use for playingthe game by entering a new address in the mainscreen and sending a new game challenge Your emailwill then be changed for this game and future gamesbut any existing game will use the email address thatwas supplied when the game was started You can usethis feature to play the game from different locationsbut remember that your address is only changed whenyou issue a new challenge If another player challengesyou the mail will be sent to the address you last used for a new gamechallenge If this is inconvenient you can simply ignore the challenge (youare not penalised in the league competition)
The Exterminator isthe standardcombat unit of theMachina GroundAssault Forces
CHAPTER 3
PLAYING THE GAME
CHAPTER CONTENTS | MAIN CONTENTS
3ndash1
LASERSQUADNEMESISCOM
CONTENTSCHOOSING A RACE 3ndash4Marines 3ndash4Machina 3ndash5Spawn 3ndash5
DEPLOYMENT 3ndash6Deployment steps 3ndash7
THE INTERFACE 3ndash8
THE FIRST GAME TURN 3ndash9
MOVING AROUND THE MAP 3ndash10General movement 3ndash10Zooming 3ndash10
MOVEMENT ORDERS 3ndash10Movement time 3ndash11Forced movement 3ndash12Following 3ndash12Hold 3ndash12
COMBAT 3ndash13Direct fire 3ndash13Terrain fire 3ndash13Opportunity fire 3ndash14Pursue 3ndash14Force fire 3ndash15Shooting time 3ndash15
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash12
GET LAST RESULTS
GET GAME RESULTS
GET LAST RESULTSYou can request the last results fora particular game if you suspectthat you have not recieved themor that they may have been lostYou will be asked for your gamenumber which can be found on theincoming email header
GET GAME RESULTSYou can request all the results filesfor a particular game Once youhave recieved the self-extractingfile and run them you must thenselect the lsquoRebuild Gamersquo option(see below) in order to play thatgame
REBUILD THE GAMEThis option is used for reconstructing games from turn files (specifically thosewhich have recieved them via the lsquoGet Game Resultsrsquo option or downloadedfrom elsewhere) Once activated the LSN client detects an unbuilt game andautomatically rebuilds it up until the latest turn which will then make it playableFor an in-depth walkthrough visit wwwlobonet~mikelsn_rebuildtxtwhich has been compiled by an LSN player or see page 8ndash5 for guidance onviewing downloaded files
continued
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
3ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
To help withdeployment seechapter 9 for anoverview of all themaps available
CHOOSING A RACE
O nce the turn file is opened LSN willautomatically start Your first priority will be tochoose a race Each race has been carefully
balanced to ensure that no group has immediatesuperiority over the other However each faction will havesuitable play style which will greatly increase theireffectiveness (see Chapter 5)
CONTENTS (CONTD)MISCELLANEOUS 3ndash15Doors 3ndash15Reloading 3ndash15Healing and Repairing 3ndash16Undoing orders 3ndash16Selecting next unit 3ndash16Toggle shading 3ndash16
DIFFERENTIATING THE ENEMY 3ndash16
RULES OF ENGAGEMENT 3ndash17Continue on sighting 3ndash17Halt on sighting 3ndash17Fire on command 3ndash18Fire at will 3ndash18
ORDERS CONTROL 3ndash18Results 3ndash18Issue orders 3ndash18Test orders 3ndash19Send orders 3ndash19
REVIEWING A GAMETURN 3ndash20
A UNITS STATUS BAR 3ndash21
GAME OVER 3ndash22
CHAPTER 3
PLAYING THE GAME
3ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE MACHINAThe Human Federation built powerful intelligent machinesto fight the alien Spawn that threatened the existence ofthe human race These machines were designed to operateindependently and automatically in deep spaceUnfortunately the vast military AI started to think about itsown best interests and turned against its human overlordsIt began to build a new race of sentient robots that utterlydetested anything organic and mushy It seems thathumanity may have created its own nemesis
The Machina are made up of Missile TanksExterminators Scanners Hunters AIs and AmmoStores
THE SPAWN (not implemented)Some time after human colonists had settled across thegalaxy they encountered a rapacious alien species that hadbeen spreading like an insidious cancer Nobody knowswhere they came from but they certainly know what theywant to eat The Spawn brood are genetically adapted forhostile environments and they can reproduce very rapidlyuntil they overwhelm their opponents
The Spawn are made up of Queens DronesSplatters Goo Spitters and Buzzers
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash4
CHAPTER CONTENTS | MAIN CONTENTS
CHOOSING A RACE
Your can choose to play Marines or Machina which can be accessed by clickingon one of the icons at the base of the playing area You may scroll aroundthe map inspecting the deployment area before you decide whichrace to deploy (use the arrow keys or hold down the middle mouse button ormousewheel while pointing at the map window and moving) See Chapter 5 fora complete description of each faction contingent and their abilities
TIP To scroll aroundthe map use thearrow keys or holddown the middlemouse button (ormouse-wheel) whilepointing at the map
THE MARINESThe Marines are the first line of defence for the humanrace but they are no ordinary soldiers They are toughhard-bitten veterans trained to fight to the death indefence of human civilisation
Marines are typically deployed in Laser Squads consistingof ten to fifteen soldiers including specialised units suchas Medics Snipers and Grenadiers They are heavilyarmoured and well equipped employing the latestFederation technology
The advanced laser weapons employ mini-nuclearreactors as power cells allowing mobile operation in allenvironments They may not be as well armoured as theMachina or as reproductive as the Spawn but they makeup for it with ingenuity and good equipment
The Laser Marines are made up of GruntsCommanders Snipers Medics Grenadiersand Ammo stores
CHAPTER 3
PLAYING THE GAME
3ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT STEPS
Select a unit by clicking on a unit graphic in one ofthe boxes on either side of the playing area
Left click on an open space somewhere on thevisible portion of the map
Repeat to deploy more units of the same type orselect a different unit to deploy
Remove a unit by clicking on it
Repeat deployment actions until you have spentall your Force Points
Click Send Orders to finish your deployment phaseand send your instructions to the LSN game server Youmust spend all your your Force Points before you canSend Orders
Your deployment orders will be processed and you shouldreceive an email with a turn attachment as follows
LSN Game-number turn-1 vs playername
Once opened you will be ready to start your first gameturn proper
There is no othermovement oractions during thedeployment phase
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash6
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT
Each unit costs between one and four Force Points to deploy You have 20 ForcePoints to spend on deploying your force The screen will display all available unitsand their Force points on each side of the screen at the top the Force Pointcounter displays force points remaining Your initial deployment area (ofwhich there are two possibilities) is governed by whoeverinitialised the challenge
DEPLOYMENT
CHAPTER 3
PLAYING THE GAME
3ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE FIRST GAME TURN
On the playback controls panel at [7] press the play button
Wait 10 seconds for the deployment and first turn to finish Not much willhappen because units dont move on the first turn
Click on the Issue Orders button in the orders control panel at [10]You can now issue orders to your units To undo any orders use the either theicon at [5] or the ltUgt key
Click on Test Orders in the orders control panel to at [10] try yourorders without the opponent moving
You can View Results Issue Orders and Test Ordersas many times as you like
When you are happy with your orders click on Send Orders You willbe prompted to enter a message for your opponent (this is optional andrequires you to select the box before typing) before the orders are sent to theLSN game server The application will pause while the data is transferred andsubsequently a confirmation message that the turn has been sent
When both players have sent orders to the game server results files will be mailedto each player
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash8
CHAPTER CONTENTS | MAIN CONTENTS
THE INTERFACE
GAME INTERFACE
3
2 6
8
10
1
4 5 7
11
9
1 MAIN PLAY AREA
2 UNIT HEALTHAMMUNITION
3 CURRENT UNIT SELECTION
4 RULES OF ENGAGEMENT amp MOVEMENT CONTROL PANEL
5 UNDO LAST ORDER
6 CURRENT SCORE
7 OPTIONS (not implemented)
8 TIME IN SECS (1 TURN=10 SECS)
9 PLAYBACK CONTROLS
10 ORDERS CONTROL PANEL
11 MAP SCROLL
CHAPTER 3
PLAYING THE GAME
3ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash10
CHAPTER CONTENTS | MAIN CONTENTS
MOVEMENT ORDERS
In order to move a unit from one location to another-
Left-click on one of your units to select it Youwill see it appear in the vid-screen on the bottom leftof the screen
Left-Click on a destination space You will see apath drawn from the units position to the cursor if thedestination is accessible
Repeat Left-Clicks to add more movement orders
A unit does not need to be facing a particular direction tospot an enemy unless they are moving or haveopportunity fire set (see page 6-4 for more informationon unit vision)
MOVEMENT TIMEAlthough there is no limit on the orders you can give aunit it can only travel a certain distance in a turn Usethe Test Orders function to see how far the unit willactually travel The time counter next to the unit displayshows the estimated time cost for all orders issued to theunit Since a turn only lasts 10 seconds any orders issuedbeyond 10 seconds are very unlikely to be executedduring the next turn
MOVING AROUND THE MAPGENERAL MOVEMENTTo move around the battlefield use one of the followoptions
click on any of the scroll bar icons surroundingthe edge of the interface (see item [11] on theprevious page)
hold down the middle mouse button (ormousewheel) somewhere inside the window Theview will scroll according to the position of the mousepointer relative to the centre of the window
Alternatively use the arrow keys on the keyboard
ZOOMING Roll the mouse wheel up to zoom in and roll
down to zoom out
Alternatively use the + key of the number pad on thekeyboard to zoom in or the - key to zoom out
DIRECT FIRE
TERRAIN FIRE
OPPORTUNITY FIRE
HOLD
+ UNIT + AREA
CHAPTER 3
PLAYING THE GAME
3ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash12
CHAPTER CONTENTS | MAIN CONTENTS
COMBAT ORDERS
Left click on one of your units to select it
DIRECT FIRE (RED LINE)
Click icon then enemy target or
Right Click on enemy unit (RED)
Repeat for multiple shotsUse this command to fire a single shot at a spottedenemy unit If the unit is moving it may go out of viewand the shot will not be fired and the time spent aimingwill be wasted If a friendly unit is close to the line of firethen the shot can also fail
TERRAIN FIRE (ORANGE LINE)
Click icon then area on terrainor
ltSHIFTgt + Right Click on terrainUse this command to target a wall floor or doorIf the terrain is destroyed then subsequent lsquotarget terrainrsquoorders will be ignored
ltSHIFTgt +
FORCED MOVEMENT
ltCTRLgt + Left Click on objectYou cannot move through walls or other obstacles butyou can issue a command to walk into an obstacle in theanticipation that it may be destroyed during the turnAdditionally other friendly units can obscure a movementdestination If you click on empty terrain and hold downthe mouse button then move the cursor over a unit andrelease the mouse button a movement orders will also beforced
FOLLOWING
Right Click on friendly unitYou can instruct a unit to follow another friendly unitSelect a unit and then right-click on the target unitMedics and AIs will always attempt to heal if they reach afollowed unit
HOLD POSITION
Use icon or press ltHgtSometimes you will want a unit to pause beforecontinuing with further orders If you press ltHgt the unitwill be instructed to hold its position for onesecond Further presses can be used to issue longerpauses
+ ENEMY
+ FRIENDLY
ltCTRLgt +
CHAPTER 3
PLAYING THE GAME
3ndash15
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash14
CHAPTER CONTENTS | MAIN CONTENTS
OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
CHAPTER 3
PLAYING THE GAME
3ndash17
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash16
CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
CHAPTER 3
PLAYING THE GAME
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
CHAPTER 3
PLAYING THE GAME
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash20
CHAPTER CONTENTS | MAIN CONTENTS
PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash22
CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
4ndash4
CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash3
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
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2ndash2
SYSTEM REQUIREMENTSMINIMUMbull A Pentiumtrade II PCbull Windows 95 98 ME 2000 or XPbull DirectX 7 compliant 3D accelerated video cardbull DirectX 7 compliant sound cardbull DirectX version 7 or laterbull A 3D graphics cardbull 64Mb of memorybull 40Mb hard disk spacebull An email account
RECOMMENDEDbull AMD Athlontrade or Intel Pentiumtrade III processorbull Windows 95 98 ME 2000 or XPbull DirectX version 7 or laterbull A 3D graphics card with 16Mb RAMbull 128Mb of memorybull 40Mb hard disk spacebull An email account
INSTALLATION
Locate the folder where you downloaded LSNinstallexe
Double click on LSNinstallexe
Follow the on-screen instructions
It may be necesssary to update your hardware drivers before playing
CONFIGURATION SETTINGS
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs From here you canset whether the game plays in full screen or windowed mode and also set thetexture resolution for those if your graphics cards which are old orand dont havemuch onboard memory This is also worth trying if the game is running a littleslowly
For further technical guidance and support see Chapter 8
LAUNCHING LASER SQUAD NEMISIS
Launch Laser Squad Nemisis (LSN) by double-clicking on the desktop icon or by selecting it from the start menu
Only registeredplayers may start agame If you do nothave an LSN gameaccount you canregister or requestgames at theofficial laser squadwebsite
The Hunter is a fastflying Machina unitarmed with lightplasma gun
MAIN SCREEN
You can chat withLSN players in real-time by visiting thechat room at theofficial wbsite SeeChapter 11 for moredetails
CHAPTER 2
GETTING STARTED
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2ndash5
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
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2ndash4
CHAPTER 2
GETTING STARTED
TUTORIALS
Three tutorials have been included in order to familiarise with the gamemechanics and interface
TUTORIAL 1The first tutorial familiarises the player with unit deployment basic movement andcombat as well as guidance for scolling around the play area The tutorial alsointroduces the concept of the lsquorules of engagementrsquo options
TUTORIAL 2The second tutorial includes advanced movement techniques and further insightinto the lsquorules of engagementrsquo set of options
TUTORIAL 3The third tutorial is a proper game scenario which will test tactical abilities beforetaking on a human opponent
TUTORIAL SCREEN
The third tutorial isa self containedgame which is usefulfor practicing andrefining techniquesand strategies
LAUNCHING LASER SQUAD NEMISIS (contd)
If you are a registered player with an LSN account you must enter the followinginformation (click inside the text box and start typing)
YOUR PLAYER NAMEThis must be identical to the one you created when you registered If you are anon-registered player you can enter any player name and there is no need toenter anything for the password or email address Please note that your playername is case sensitive ie you must use the same upper case and lower caseletters that you used in your registration submission
YOUR PASSWORDThis must be identical to the password you supplied when registering youraccount and like your player name it is case sensitive
AN EMAIL ADDRESSThis will be used for playing the game You can choose any email address youwant to use (see below) The email addresses are not case sensitive andyou can enter them however you like (see page 2-10 for important informationregarding emails)
Click New Game to create a new game
Click Options to access special game options (see page 2-11)
Click Quit to leave Laser Squad Nemesis
The Grunt is themainstay of theSpace Marine Corprepresenting thevast bulk of thecombat troopsavailable to theFederation
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LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
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2ndash6
NEW GAME
The start new game screen allows you to configure various options for a game
SELECT OPPONENTThere are three ways that you can select an opponent Click on one of the threearrow buttons and enter any other information required in the text box to theright
By email addressEnter the email address of somebody you know Even though they are not asubscriber they will still be allowed to play a game You can copy an emailaddress (Ctrl+C) and paste it (Ctrl+V) from an external application (egOutlook Express)
By player name Enter the player name of another registered player
Find me any available opponent This option instructs the LSN central game server to find an available opponentfor you as soon as possible There is no guarantee that you will find anopponent immediately since there needs to be at least one other player whohas also selected this option
GAME TYPEYou can choose either a league game or a friendly game A league gamemeans that the results of the game count affect your league score (see Chapter7) A friendly game means that the results of the game do not affect eitherplayers score
If you play a non-subscriber (selecting an opponent via email address) then thegame will automatically be friendly regardless of the option you select here If youselect an opponent by name the game will only count as a league game if bothplayers are in the same division If you have asked the game server to find you anavailable opponent then you will be matched with a player requesting the samegame type only
CHOOSE MAPIf you know the name of a map you can choose it by entering its name here (thenames are not case sensitive) The default option is Random which if used or anunknown map name is given a map will be chosen randomly from those currentlyavailable Visit wwwlasersquadnemesiscom for a list of latest availablemaps (Chapter 9 contains a guide to all maps currently available)
After selecting your options press one of these buttons
Click Start Game to proceed with the game challenge
Click Cancel to return to the main screen
NEW GAME SCREEN
NOTE the playername information iisscase sensitive Ifyou do not knowthe name ofanother playerthen do not choosethis option
CHAPTER 2
GETTING STARTED
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LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
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2ndash8
CHAPTER 2
GETTING STARTED
SENDING A GAME CHALLENGE
Before you send your challenge you can enter an optional message for youropponent
Click Send to send the challenge
Click Save File if you wish to save the turn file to disk as an attachment to anemail (useful if your having problems sending your challenge)
Click Cancel to return to the Start New Game screenIf you are not already connected to the internet you will see a connection windowpop up A textbox will show a dialogue of the mail transaction
If all is OK click done
Your game challenge will now be sent to the LSN central game server andsubsequently to your opponent A confirmation of your sent challenge will then beposted to your email account with a subject line like this-
GAME CHALLENGE SCREEN
If you are runningthe game in fullscreen mode with adial-up internetconnection it is agood idea toconnect to theinternet first beforelaunching the LSNclient programme
LSN Game-number deployment vs playername (startconfirmation)
Where number is the game number and playername will either be the first partof the email address of the selected non suscriber (with an suffix) or theregistered playerrsquos name
Once your opponent has received and opened the challenge file deployed theircontingent and sent the resulting turn file you will recieve your deploymentphase file in your in-box with the following subject line
LSN Game-number deployment vs username
RECEIVING A GAME CHALLENGE
As a recipient of a game challenge you will receive a challenge file in yourregular mail inbox with a subject line like this
Laser Squad Nemesis game-212 challenge vsplayername
Open the mail and double click on the attachment (ifyou are using a regular mail reader like OutlookExpress) and then open the file
Difficult to detectvery fast and agile thedrone will run towardsits target and attackwith its large jawsequipped withextremely acidic saliva
CHAPTER 2
GETTING STARTED
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2ndash11
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash10
SPECIAL GAME ORDERS
This screen allows the you to conduct various functions spefically geared towardspast games or games in progress
SPEICAL OPTIONS
RESEND ORDERS
RESEND ORDERSYou can resend the last orders fora particular game if you suspectthat the game server has notrecieved them You will be askedfor your game number which canbe found on a previous incomingemail header
IMPORTANT INFORMATION
EMAIL ACCOUNTSIt is strongly recommended that you use a POPaccount for playing LSN (where mail is transferred from aremote mail server to your computer) If you are using AOLyou will need to download the attached file to a folder thendouble click on the attachment to start the game It is notadvisable to use a Hotmail account as the results file areknown to get delayed
EMAIL ADDRESSESYou can change the email you wish to use for playingthe game by entering a new address in the mainscreen and sending a new game challenge Your emailwill then be changed for this game and future gamesbut any existing game will use the email address thatwas supplied when the game was started You can usethis feature to play the game from different locationsbut remember that your address is only changed whenyou issue a new challenge If another player challengesyou the mail will be sent to the address you last used for a new gamechallenge If this is inconvenient you can simply ignore the challenge (youare not penalised in the league competition)
The Exterminator isthe standardcombat unit of theMachina GroundAssault Forces
CHAPTER 3
PLAYING THE GAME
CHAPTER CONTENTS | MAIN CONTENTS
3ndash1
LASERSQUADNEMESISCOM
CONTENTSCHOOSING A RACE 3ndash4Marines 3ndash4Machina 3ndash5Spawn 3ndash5
DEPLOYMENT 3ndash6Deployment steps 3ndash7
THE INTERFACE 3ndash8
THE FIRST GAME TURN 3ndash9
MOVING AROUND THE MAP 3ndash10General movement 3ndash10Zooming 3ndash10
MOVEMENT ORDERS 3ndash10Movement time 3ndash11Forced movement 3ndash12Following 3ndash12Hold 3ndash12
COMBAT 3ndash13Direct fire 3ndash13Terrain fire 3ndash13Opportunity fire 3ndash14Pursue 3ndash14Force fire 3ndash15Shooting time 3ndash15
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash12
GET LAST RESULTS
GET GAME RESULTS
GET LAST RESULTSYou can request the last results fora particular game if you suspectthat you have not recieved themor that they may have been lostYou will be asked for your gamenumber which can be found on theincoming email header
GET GAME RESULTSYou can request all the results filesfor a particular game Once youhave recieved the self-extractingfile and run them you must thenselect the lsquoRebuild Gamersquo option(see below) in order to play thatgame
REBUILD THE GAMEThis option is used for reconstructing games from turn files (specifically thosewhich have recieved them via the lsquoGet Game Resultsrsquo option or downloadedfrom elsewhere) Once activated the LSN client detects an unbuilt game andautomatically rebuilds it up until the latest turn which will then make it playableFor an in-depth walkthrough visit wwwlobonet~mikelsn_rebuildtxtwhich has been compiled by an LSN player or see page 8ndash5 for guidance onviewing downloaded files
continued
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
3ndash3
LASERSQUADNEMESISCOM
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To help withdeployment seechapter 9 for anoverview of all themaps available
CHOOSING A RACE
O nce the turn file is opened LSN willautomatically start Your first priority will be tochoose a race Each race has been carefully
balanced to ensure that no group has immediatesuperiority over the other However each faction will havesuitable play style which will greatly increase theireffectiveness (see Chapter 5)
CONTENTS (CONTD)MISCELLANEOUS 3ndash15Doors 3ndash15Reloading 3ndash15Healing and Repairing 3ndash16Undoing orders 3ndash16Selecting next unit 3ndash16Toggle shading 3ndash16
DIFFERENTIATING THE ENEMY 3ndash16
RULES OF ENGAGEMENT 3ndash17Continue on sighting 3ndash17Halt on sighting 3ndash17Fire on command 3ndash18Fire at will 3ndash18
ORDERS CONTROL 3ndash18Results 3ndash18Issue orders 3ndash18Test orders 3ndash19Send orders 3ndash19
REVIEWING A GAMETURN 3ndash20
A UNITS STATUS BAR 3ndash21
GAME OVER 3ndash22
CHAPTER 3
PLAYING THE GAME
3ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE MACHINAThe Human Federation built powerful intelligent machinesto fight the alien Spawn that threatened the existence ofthe human race These machines were designed to operateindependently and automatically in deep spaceUnfortunately the vast military AI started to think about itsown best interests and turned against its human overlordsIt began to build a new race of sentient robots that utterlydetested anything organic and mushy It seems thathumanity may have created its own nemesis
The Machina are made up of Missile TanksExterminators Scanners Hunters AIs and AmmoStores
THE SPAWN (not implemented)Some time after human colonists had settled across thegalaxy they encountered a rapacious alien species that hadbeen spreading like an insidious cancer Nobody knowswhere they came from but they certainly know what theywant to eat The Spawn brood are genetically adapted forhostile environments and they can reproduce very rapidlyuntil they overwhelm their opponents
The Spawn are made up of Queens DronesSplatters Goo Spitters and Buzzers
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash4
CHAPTER CONTENTS | MAIN CONTENTS
CHOOSING A RACE
Your can choose to play Marines or Machina which can be accessed by clickingon one of the icons at the base of the playing area You may scroll aroundthe map inspecting the deployment area before you decide whichrace to deploy (use the arrow keys or hold down the middle mouse button ormousewheel while pointing at the map window and moving) See Chapter 5 fora complete description of each faction contingent and their abilities
TIP To scroll aroundthe map use thearrow keys or holddown the middlemouse button (ormouse-wheel) whilepointing at the map
THE MARINESThe Marines are the first line of defence for the humanrace but they are no ordinary soldiers They are toughhard-bitten veterans trained to fight to the death indefence of human civilisation
Marines are typically deployed in Laser Squads consistingof ten to fifteen soldiers including specialised units suchas Medics Snipers and Grenadiers They are heavilyarmoured and well equipped employing the latestFederation technology
The advanced laser weapons employ mini-nuclearreactors as power cells allowing mobile operation in allenvironments They may not be as well armoured as theMachina or as reproductive as the Spawn but they makeup for it with ingenuity and good equipment
The Laser Marines are made up of GruntsCommanders Snipers Medics Grenadiersand Ammo stores
CHAPTER 3
PLAYING THE GAME
3ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT STEPS
Select a unit by clicking on a unit graphic in one ofthe boxes on either side of the playing area
Left click on an open space somewhere on thevisible portion of the map
Repeat to deploy more units of the same type orselect a different unit to deploy
Remove a unit by clicking on it
Repeat deployment actions until you have spentall your Force Points
Click Send Orders to finish your deployment phaseand send your instructions to the LSN game server Youmust spend all your your Force Points before you canSend Orders
Your deployment orders will be processed and you shouldreceive an email with a turn attachment as follows
LSN Game-number turn-1 vs playername
Once opened you will be ready to start your first gameturn proper
There is no othermovement oractions during thedeployment phase
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash6
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT
Each unit costs between one and four Force Points to deploy You have 20 ForcePoints to spend on deploying your force The screen will display all available unitsand their Force points on each side of the screen at the top the Force Pointcounter displays force points remaining Your initial deployment area (ofwhich there are two possibilities) is governed by whoeverinitialised the challenge
DEPLOYMENT
CHAPTER 3
PLAYING THE GAME
3ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE FIRST GAME TURN
On the playback controls panel at [7] press the play button
Wait 10 seconds for the deployment and first turn to finish Not much willhappen because units dont move on the first turn
Click on the Issue Orders button in the orders control panel at [10]You can now issue orders to your units To undo any orders use the either theicon at [5] or the ltUgt key
Click on Test Orders in the orders control panel to at [10] try yourorders without the opponent moving
You can View Results Issue Orders and Test Ordersas many times as you like
When you are happy with your orders click on Send Orders You willbe prompted to enter a message for your opponent (this is optional andrequires you to select the box before typing) before the orders are sent to theLSN game server The application will pause while the data is transferred andsubsequently a confirmation message that the turn has been sent
When both players have sent orders to the game server results files will be mailedto each player
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash8
CHAPTER CONTENTS | MAIN CONTENTS
THE INTERFACE
GAME INTERFACE
3
2 6
8
10
1
4 5 7
11
9
1 MAIN PLAY AREA
2 UNIT HEALTHAMMUNITION
3 CURRENT UNIT SELECTION
4 RULES OF ENGAGEMENT amp MOVEMENT CONTROL PANEL
5 UNDO LAST ORDER
6 CURRENT SCORE
7 OPTIONS (not implemented)
8 TIME IN SECS (1 TURN=10 SECS)
9 PLAYBACK CONTROLS
10 ORDERS CONTROL PANEL
11 MAP SCROLL
CHAPTER 3
PLAYING THE GAME
3ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash10
CHAPTER CONTENTS | MAIN CONTENTS
MOVEMENT ORDERS
In order to move a unit from one location to another-
Left-click on one of your units to select it Youwill see it appear in the vid-screen on the bottom leftof the screen
Left-Click on a destination space You will see apath drawn from the units position to the cursor if thedestination is accessible
Repeat Left-Clicks to add more movement orders
A unit does not need to be facing a particular direction tospot an enemy unless they are moving or haveopportunity fire set (see page 6-4 for more informationon unit vision)
MOVEMENT TIMEAlthough there is no limit on the orders you can give aunit it can only travel a certain distance in a turn Usethe Test Orders function to see how far the unit willactually travel The time counter next to the unit displayshows the estimated time cost for all orders issued to theunit Since a turn only lasts 10 seconds any orders issuedbeyond 10 seconds are very unlikely to be executedduring the next turn
MOVING AROUND THE MAPGENERAL MOVEMENTTo move around the battlefield use one of the followoptions
click on any of the scroll bar icons surroundingthe edge of the interface (see item [11] on theprevious page)
hold down the middle mouse button (ormousewheel) somewhere inside the window Theview will scroll according to the position of the mousepointer relative to the centre of the window
Alternatively use the arrow keys on the keyboard
ZOOMING Roll the mouse wheel up to zoom in and roll
down to zoom out
Alternatively use the + key of the number pad on thekeyboard to zoom in or the - key to zoom out
DIRECT FIRE
TERRAIN FIRE
OPPORTUNITY FIRE
HOLD
+ UNIT + AREA
CHAPTER 3
PLAYING THE GAME
3ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash12
CHAPTER CONTENTS | MAIN CONTENTS
COMBAT ORDERS
Left click on one of your units to select it
DIRECT FIRE (RED LINE)
Click icon then enemy target or
Right Click on enemy unit (RED)
Repeat for multiple shotsUse this command to fire a single shot at a spottedenemy unit If the unit is moving it may go out of viewand the shot will not be fired and the time spent aimingwill be wasted If a friendly unit is close to the line of firethen the shot can also fail
TERRAIN FIRE (ORANGE LINE)
Click icon then area on terrainor
ltSHIFTgt + Right Click on terrainUse this command to target a wall floor or doorIf the terrain is destroyed then subsequent lsquotarget terrainrsquoorders will be ignored
ltSHIFTgt +
FORCED MOVEMENT
ltCTRLgt + Left Click on objectYou cannot move through walls or other obstacles butyou can issue a command to walk into an obstacle in theanticipation that it may be destroyed during the turnAdditionally other friendly units can obscure a movementdestination If you click on empty terrain and hold downthe mouse button then move the cursor over a unit andrelease the mouse button a movement orders will also beforced
FOLLOWING
Right Click on friendly unitYou can instruct a unit to follow another friendly unitSelect a unit and then right-click on the target unitMedics and AIs will always attempt to heal if they reach afollowed unit
HOLD POSITION
Use icon or press ltHgtSometimes you will want a unit to pause beforecontinuing with further orders If you press ltHgt the unitwill be instructed to hold its position for onesecond Further presses can be used to issue longerpauses
+ ENEMY
+ FRIENDLY
ltCTRLgt +
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PLAYING THE GAME
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
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PLAYING THE GAME
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CHAPTER CONTENTS | MAIN CONTENTS
OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
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PLAYING THE GAME
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
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PLAYING THE GAME
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
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PLAYING THE GAME
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
CHAPTER 3
PLAYING THE GAME
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LASERSQUADNEMESISCOM
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CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash22
CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
4ndash4
CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash5
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash4
CHAPTER 2
GETTING STARTED
TUTORIALS
Three tutorials have been included in order to familiarise with the gamemechanics and interface
TUTORIAL 1The first tutorial familiarises the player with unit deployment basic movement andcombat as well as guidance for scolling around the play area The tutorial alsointroduces the concept of the lsquorules of engagementrsquo options
TUTORIAL 2The second tutorial includes advanced movement techniques and further insightinto the lsquorules of engagementrsquo set of options
TUTORIAL 3The third tutorial is a proper game scenario which will test tactical abilities beforetaking on a human opponent
TUTORIAL SCREEN
The third tutorial isa self containedgame which is usefulfor practicing andrefining techniquesand strategies
LAUNCHING LASER SQUAD NEMISIS (contd)
If you are a registered player with an LSN account you must enter the followinginformation (click inside the text box and start typing)
YOUR PLAYER NAMEThis must be identical to the one you created when you registered If you are anon-registered player you can enter any player name and there is no need toenter anything for the password or email address Please note that your playername is case sensitive ie you must use the same upper case and lower caseletters that you used in your registration submission
YOUR PASSWORDThis must be identical to the password you supplied when registering youraccount and like your player name it is case sensitive
AN EMAIL ADDRESSThis will be used for playing the game You can choose any email address youwant to use (see below) The email addresses are not case sensitive andyou can enter them however you like (see page 2-10 for important informationregarding emails)
Click New Game to create a new game
Click Options to access special game options (see page 2-11)
Click Quit to leave Laser Squad Nemesis
The Grunt is themainstay of theSpace Marine Corprepresenting thevast bulk of thecombat troopsavailable to theFederation
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash7
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash6
NEW GAME
The start new game screen allows you to configure various options for a game
SELECT OPPONENTThere are three ways that you can select an opponent Click on one of the threearrow buttons and enter any other information required in the text box to theright
By email addressEnter the email address of somebody you know Even though they are not asubscriber they will still be allowed to play a game You can copy an emailaddress (Ctrl+C) and paste it (Ctrl+V) from an external application (egOutlook Express)
By player name Enter the player name of another registered player
Find me any available opponent This option instructs the LSN central game server to find an available opponentfor you as soon as possible There is no guarantee that you will find anopponent immediately since there needs to be at least one other player whohas also selected this option
GAME TYPEYou can choose either a league game or a friendly game A league gamemeans that the results of the game count affect your league score (see Chapter7) A friendly game means that the results of the game do not affect eitherplayers score
If you play a non-subscriber (selecting an opponent via email address) then thegame will automatically be friendly regardless of the option you select here If youselect an opponent by name the game will only count as a league game if bothplayers are in the same division If you have asked the game server to find you anavailable opponent then you will be matched with a player requesting the samegame type only
CHOOSE MAPIf you know the name of a map you can choose it by entering its name here (thenames are not case sensitive) The default option is Random which if used or anunknown map name is given a map will be chosen randomly from those currentlyavailable Visit wwwlasersquadnemesiscom for a list of latest availablemaps (Chapter 9 contains a guide to all maps currently available)
After selecting your options press one of these buttons
Click Start Game to proceed with the game challenge
Click Cancel to return to the main screen
NEW GAME SCREEN
NOTE the playername information iisscase sensitive Ifyou do not knowthe name ofanother playerthen do not choosethis option
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash9
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash8
CHAPTER 2
GETTING STARTED
SENDING A GAME CHALLENGE
Before you send your challenge you can enter an optional message for youropponent
Click Send to send the challenge
Click Save File if you wish to save the turn file to disk as an attachment to anemail (useful if your having problems sending your challenge)
Click Cancel to return to the Start New Game screenIf you are not already connected to the internet you will see a connection windowpop up A textbox will show a dialogue of the mail transaction
If all is OK click done
Your game challenge will now be sent to the LSN central game server andsubsequently to your opponent A confirmation of your sent challenge will then beposted to your email account with a subject line like this-
GAME CHALLENGE SCREEN
If you are runningthe game in fullscreen mode with adial-up internetconnection it is agood idea toconnect to theinternet first beforelaunching the LSNclient programme
LSN Game-number deployment vs playername (startconfirmation)
Where number is the game number and playername will either be the first partof the email address of the selected non suscriber (with an suffix) or theregistered playerrsquos name
Once your opponent has received and opened the challenge file deployed theircontingent and sent the resulting turn file you will recieve your deploymentphase file in your in-box with the following subject line
LSN Game-number deployment vs username
RECEIVING A GAME CHALLENGE
As a recipient of a game challenge you will receive a challenge file in yourregular mail inbox with a subject line like this
Laser Squad Nemesis game-212 challenge vsplayername
Open the mail and double click on the attachment (ifyou are using a regular mail reader like OutlookExpress) and then open the file
Difficult to detectvery fast and agile thedrone will run towardsits target and attackwith its large jawsequipped withextremely acidic saliva
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash11
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash10
SPECIAL GAME ORDERS
This screen allows the you to conduct various functions spefically geared towardspast games or games in progress
SPEICAL OPTIONS
RESEND ORDERS
RESEND ORDERSYou can resend the last orders fora particular game if you suspectthat the game server has notrecieved them You will be askedfor your game number which canbe found on a previous incomingemail header
IMPORTANT INFORMATION
EMAIL ACCOUNTSIt is strongly recommended that you use a POPaccount for playing LSN (where mail is transferred from aremote mail server to your computer) If you are using AOLyou will need to download the attached file to a folder thendouble click on the attachment to start the game It is notadvisable to use a Hotmail account as the results file areknown to get delayed
EMAIL ADDRESSESYou can change the email you wish to use for playingthe game by entering a new address in the mainscreen and sending a new game challenge Your emailwill then be changed for this game and future gamesbut any existing game will use the email address thatwas supplied when the game was started You can usethis feature to play the game from different locationsbut remember that your address is only changed whenyou issue a new challenge If another player challengesyou the mail will be sent to the address you last used for a new gamechallenge If this is inconvenient you can simply ignore the challenge (youare not penalised in the league competition)
The Exterminator isthe standardcombat unit of theMachina GroundAssault Forces
CHAPTER 3
PLAYING THE GAME
CHAPTER CONTENTS | MAIN CONTENTS
3ndash1
LASERSQUADNEMESISCOM
CONTENTSCHOOSING A RACE 3ndash4Marines 3ndash4Machina 3ndash5Spawn 3ndash5
DEPLOYMENT 3ndash6Deployment steps 3ndash7
THE INTERFACE 3ndash8
THE FIRST GAME TURN 3ndash9
MOVING AROUND THE MAP 3ndash10General movement 3ndash10Zooming 3ndash10
MOVEMENT ORDERS 3ndash10Movement time 3ndash11Forced movement 3ndash12Following 3ndash12Hold 3ndash12
COMBAT 3ndash13Direct fire 3ndash13Terrain fire 3ndash13Opportunity fire 3ndash14Pursue 3ndash14Force fire 3ndash15Shooting time 3ndash15
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash12
GET LAST RESULTS
GET GAME RESULTS
GET LAST RESULTSYou can request the last results fora particular game if you suspectthat you have not recieved themor that they may have been lostYou will be asked for your gamenumber which can be found on theincoming email header
GET GAME RESULTSYou can request all the results filesfor a particular game Once youhave recieved the self-extractingfile and run them you must thenselect the lsquoRebuild Gamersquo option(see below) in order to play thatgame
REBUILD THE GAMEThis option is used for reconstructing games from turn files (specifically thosewhich have recieved them via the lsquoGet Game Resultsrsquo option or downloadedfrom elsewhere) Once activated the LSN client detects an unbuilt game andautomatically rebuilds it up until the latest turn which will then make it playableFor an in-depth walkthrough visit wwwlobonet~mikelsn_rebuildtxtwhich has been compiled by an LSN player or see page 8ndash5 for guidance onviewing downloaded files
continued
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
3ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
To help withdeployment seechapter 9 for anoverview of all themaps available
CHOOSING A RACE
O nce the turn file is opened LSN willautomatically start Your first priority will be tochoose a race Each race has been carefully
balanced to ensure that no group has immediatesuperiority over the other However each faction will havesuitable play style which will greatly increase theireffectiveness (see Chapter 5)
CONTENTS (CONTD)MISCELLANEOUS 3ndash15Doors 3ndash15Reloading 3ndash15Healing and Repairing 3ndash16Undoing orders 3ndash16Selecting next unit 3ndash16Toggle shading 3ndash16
DIFFERENTIATING THE ENEMY 3ndash16
RULES OF ENGAGEMENT 3ndash17Continue on sighting 3ndash17Halt on sighting 3ndash17Fire on command 3ndash18Fire at will 3ndash18
ORDERS CONTROL 3ndash18Results 3ndash18Issue orders 3ndash18Test orders 3ndash19Send orders 3ndash19
REVIEWING A GAMETURN 3ndash20
A UNITS STATUS BAR 3ndash21
GAME OVER 3ndash22
CHAPTER 3
PLAYING THE GAME
3ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE MACHINAThe Human Federation built powerful intelligent machinesto fight the alien Spawn that threatened the existence ofthe human race These machines were designed to operateindependently and automatically in deep spaceUnfortunately the vast military AI started to think about itsown best interests and turned against its human overlordsIt began to build a new race of sentient robots that utterlydetested anything organic and mushy It seems thathumanity may have created its own nemesis
The Machina are made up of Missile TanksExterminators Scanners Hunters AIs and AmmoStores
THE SPAWN (not implemented)Some time after human colonists had settled across thegalaxy they encountered a rapacious alien species that hadbeen spreading like an insidious cancer Nobody knowswhere they came from but they certainly know what theywant to eat The Spawn brood are genetically adapted forhostile environments and they can reproduce very rapidlyuntil they overwhelm their opponents
The Spawn are made up of Queens DronesSplatters Goo Spitters and Buzzers
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash4
CHAPTER CONTENTS | MAIN CONTENTS
CHOOSING A RACE
Your can choose to play Marines or Machina which can be accessed by clickingon one of the icons at the base of the playing area You may scroll aroundthe map inspecting the deployment area before you decide whichrace to deploy (use the arrow keys or hold down the middle mouse button ormousewheel while pointing at the map window and moving) See Chapter 5 fora complete description of each faction contingent and their abilities
TIP To scroll aroundthe map use thearrow keys or holddown the middlemouse button (ormouse-wheel) whilepointing at the map
THE MARINESThe Marines are the first line of defence for the humanrace but they are no ordinary soldiers They are toughhard-bitten veterans trained to fight to the death indefence of human civilisation
Marines are typically deployed in Laser Squads consistingof ten to fifteen soldiers including specialised units suchas Medics Snipers and Grenadiers They are heavilyarmoured and well equipped employing the latestFederation technology
The advanced laser weapons employ mini-nuclearreactors as power cells allowing mobile operation in allenvironments They may not be as well armoured as theMachina or as reproductive as the Spawn but they makeup for it with ingenuity and good equipment
The Laser Marines are made up of GruntsCommanders Snipers Medics Grenadiersand Ammo stores
CHAPTER 3
PLAYING THE GAME
3ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT STEPS
Select a unit by clicking on a unit graphic in one ofthe boxes on either side of the playing area
Left click on an open space somewhere on thevisible portion of the map
Repeat to deploy more units of the same type orselect a different unit to deploy
Remove a unit by clicking on it
Repeat deployment actions until you have spentall your Force Points
Click Send Orders to finish your deployment phaseand send your instructions to the LSN game server Youmust spend all your your Force Points before you canSend Orders
Your deployment orders will be processed and you shouldreceive an email with a turn attachment as follows
LSN Game-number turn-1 vs playername
Once opened you will be ready to start your first gameturn proper
There is no othermovement oractions during thedeployment phase
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash6
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT
Each unit costs between one and four Force Points to deploy You have 20 ForcePoints to spend on deploying your force The screen will display all available unitsand their Force points on each side of the screen at the top the Force Pointcounter displays force points remaining Your initial deployment area (ofwhich there are two possibilities) is governed by whoeverinitialised the challenge
DEPLOYMENT
CHAPTER 3
PLAYING THE GAME
3ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE FIRST GAME TURN
On the playback controls panel at [7] press the play button
Wait 10 seconds for the deployment and first turn to finish Not much willhappen because units dont move on the first turn
Click on the Issue Orders button in the orders control panel at [10]You can now issue orders to your units To undo any orders use the either theicon at [5] or the ltUgt key
Click on Test Orders in the orders control panel to at [10] try yourorders without the opponent moving
You can View Results Issue Orders and Test Ordersas many times as you like
When you are happy with your orders click on Send Orders You willbe prompted to enter a message for your opponent (this is optional andrequires you to select the box before typing) before the orders are sent to theLSN game server The application will pause while the data is transferred andsubsequently a confirmation message that the turn has been sent
When both players have sent orders to the game server results files will be mailedto each player
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
THE INTERFACE
GAME INTERFACE
3
2 6
8
10
1
4 5 7
11
9
1 MAIN PLAY AREA
2 UNIT HEALTHAMMUNITION
3 CURRENT UNIT SELECTION
4 RULES OF ENGAGEMENT amp MOVEMENT CONTROL PANEL
5 UNDO LAST ORDER
6 CURRENT SCORE
7 OPTIONS (not implemented)
8 TIME IN SECS (1 TURN=10 SECS)
9 PLAYBACK CONTROLS
10 ORDERS CONTROL PANEL
11 MAP SCROLL
CHAPTER 3
PLAYING THE GAME
3ndash11
LASERSQUADNEMESISCOM
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PLAYING THE GAME
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CHAPTER CONTENTS | MAIN CONTENTS
MOVEMENT ORDERS
In order to move a unit from one location to another-
Left-click on one of your units to select it Youwill see it appear in the vid-screen on the bottom leftof the screen
Left-Click on a destination space You will see apath drawn from the units position to the cursor if thedestination is accessible
Repeat Left-Clicks to add more movement orders
A unit does not need to be facing a particular direction tospot an enemy unless they are moving or haveopportunity fire set (see page 6-4 for more informationon unit vision)
MOVEMENT TIMEAlthough there is no limit on the orders you can give aunit it can only travel a certain distance in a turn Usethe Test Orders function to see how far the unit willactually travel The time counter next to the unit displayshows the estimated time cost for all orders issued to theunit Since a turn only lasts 10 seconds any orders issuedbeyond 10 seconds are very unlikely to be executedduring the next turn
MOVING AROUND THE MAPGENERAL MOVEMENTTo move around the battlefield use one of the followoptions
click on any of the scroll bar icons surroundingthe edge of the interface (see item [11] on theprevious page)
hold down the middle mouse button (ormousewheel) somewhere inside the window Theview will scroll according to the position of the mousepointer relative to the centre of the window
Alternatively use the arrow keys on the keyboard
ZOOMING Roll the mouse wheel up to zoom in and roll
down to zoom out
Alternatively use the + key of the number pad on thekeyboard to zoom in or the - key to zoom out
DIRECT FIRE
TERRAIN FIRE
OPPORTUNITY FIRE
HOLD
+ UNIT + AREA
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PLAYING THE GAME
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PLAYING THE GAME
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COMBAT ORDERS
Left click on one of your units to select it
DIRECT FIRE (RED LINE)
Click icon then enemy target or
Right Click on enemy unit (RED)
Repeat for multiple shotsUse this command to fire a single shot at a spottedenemy unit If the unit is moving it may go out of viewand the shot will not be fired and the time spent aimingwill be wasted If a friendly unit is close to the line of firethen the shot can also fail
TERRAIN FIRE (ORANGE LINE)
Click icon then area on terrainor
ltSHIFTgt + Right Click on terrainUse this command to target a wall floor or doorIf the terrain is destroyed then subsequent lsquotarget terrainrsquoorders will be ignored
ltSHIFTgt +
FORCED MOVEMENT
ltCTRLgt + Left Click on objectYou cannot move through walls or other obstacles butyou can issue a command to walk into an obstacle in theanticipation that it may be destroyed during the turnAdditionally other friendly units can obscure a movementdestination If you click on empty terrain and hold downthe mouse button then move the cursor over a unit andrelease the mouse button a movement orders will also beforced
FOLLOWING
Right Click on friendly unitYou can instruct a unit to follow another friendly unitSelect a unit and then right-click on the target unitMedics and AIs will always attempt to heal if they reach afollowed unit
HOLD POSITION
Use icon or press ltHgtSometimes you will want a unit to pause beforecontinuing with further orders If you press ltHgt the unitwill be instructed to hold its position for onesecond Further presses can be used to issue longerpauses
+ ENEMY
+ FRIENDLY
ltCTRLgt +
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FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
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CHAPTER CONTENTS | MAIN CONTENTS
OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
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PLAYING THE GAME
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CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
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PLAYING THE GAME
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TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
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CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
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PLAYING THE GAME
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PLAYING THE GAME
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CHAPTER CONTENTS | MAIN CONTENTS
PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
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PLAYING THE GAME
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CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
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CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
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CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
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CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
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5ndash2
CHAPTER 5
FACTION GUIDE
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5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
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5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
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5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
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CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
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5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash7
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash6
NEW GAME
The start new game screen allows you to configure various options for a game
SELECT OPPONENTThere are three ways that you can select an opponent Click on one of the threearrow buttons and enter any other information required in the text box to theright
By email addressEnter the email address of somebody you know Even though they are not asubscriber they will still be allowed to play a game You can copy an emailaddress (Ctrl+C) and paste it (Ctrl+V) from an external application (egOutlook Express)
By player name Enter the player name of another registered player
Find me any available opponent This option instructs the LSN central game server to find an available opponentfor you as soon as possible There is no guarantee that you will find anopponent immediately since there needs to be at least one other player whohas also selected this option
GAME TYPEYou can choose either a league game or a friendly game A league gamemeans that the results of the game count affect your league score (see Chapter7) A friendly game means that the results of the game do not affect eitherplayers score
If you play a non-subscriber (selecting an opponent via email address) then thegame will automatically be friendly regardless of the option you select here If youselect an opponent by name the game will only count as a league game if bothplayers are in the same division If you have asked the game server to find you anavailable opponent then you will be matched with a player requesting the samegame type only
CHOOSE MAPIf you know the name of a map you can choose it by entering its name here (thenames are not case sensitive) The default option is Random which if used or anunknown map name is given a map will be chosen randomly from those currentlyavailable Visit wwwlasersquadnemesiscom for a list of latest availablemaps (Chapter 9 contains a guide to all maps currently available)
After selecting your options press one of these buttons
Click Start Game to proceed with the game challenge
Click Cancel to return to the main screen
NEW GAME SCREEN
NOTE the playername information iisscase sensitive Ifyou do not knowthe name ofanother playerthen do not choosethis option
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash9
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash8
CHAPTER 2
GETTING STARTED
SENDING A GAME CHALLENGE
Before you send your challenge you can enter an optional message for youropponent
Click Send to send the challenge
Click Save File if you wish to save the turn file to disk as an attachment to anemail (useful if your having problems sending your challenge)
Click Cancel to return to the Start New Game screenIf you are not already connected to the internet you will see a connection windowpop up A textbox will show a dialogue of the mail transaction
If all is OK click done
Your game challenge will now be sent to the LSN central game server andsubsequently to your opponent A confirmation of your sent challenge will then beposted to your email account with a subject line like this-
GAME CHALLENGE SCREEN
If you are runningthe game in fullscreen mode with adial-up internetconnection it is agood idea toconnect to theinternet first beforelaunching the LSNclient programme
LSN Game-number deployment vs playername (startconfirmation)
Where number is the game number and playername will either be the first partof the email address of the selected non suscriber (with an suffix) or theregistered playerrsquos name
Once your opponent has received and opened the challenge file deployed theircontingent and sent the resulting turn file you will recieve your deploymentphase file in your in-box with the following subject line
LSN Game-number deployment vs username
RECEIVING A GAME CHALLENGE
As a recipient of a game challenge you will receive a challenge file in yourregular mail inbox with a subject line like this
Laser Squad Nemesis game-212 challenge vsplayername
Open the mail and double click on the attachment (ifyou are using a regular mail reader like OutlookExpress) and then open the file
Difficult to detectvery fast and agile thedrone will run towardsits target and attackwith its large jawsequipped withextremely acidic saliva
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash11
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash10
SPECIAL GAME ORDERS
This screen allows the you to conduct various functions spefically geared towardspast games or games in progress
SPEICAL OPTIONS
RESEND ORDERS
RESEND ORDERSYou can resend the last orders fora particular game if you suspectthat the game server has notrecieved them You will be askedfor your game number which canbe found on a previous incomingemail header
IMPORTANT INFORMATION
EMAIL ACCOUNTSIt is strongly recommended that you use a POPaccount for playing LSN (where mail is transferred from aremote mail server to your computer) If you are using AOLyou will need to download the attached file to a folder thendouble click on the attachment to start the game It is notadvisable to use a Hotmail account as the results file areknown to get delayed
EMAIL ADDRESSESYou can change the email you wish to use for playingthe game by entering a new address in the mainscreen and sending a new game challenge Your emailwill then be changed for this game and future gamesbut any existing game will use the email address thatwas supplied when the game was started You can usethis feature to play the game from different locationsbut remember that your address is only changed whenyou issue a new challenge If another player challengesyou the mail will be sent to the address you last used for a new gamechallenge If this is inconvenient you can simply ignore the challenge (youare not penalised in the league competition)
The Exterminator isthe standardcombat unit of theMachina GroundAssault Forces
CHAPTER 3
PLAYING THE GAME
CHAPTER CONTENTS | MAIN CONTENTS
3ndash1
LASERSQUADNEMESISCOM
CONTENTSCHOOSING A RACE 3ndash4Marines 3ndash4Machina 3ndash5Spawn 3ndash5
DEPLOYMENT 3ndash6Deployment steps 3ndash7
THE INTERFACE 3ndash8
THE FIRST GAME TURN 3ndash9
MOVING AROUND THE MAP 3ndash10General movement 3ndash10Zooming 3ndash10
MOVEMENT ORDERS 3ndash10Movement time 3ndash11Forced movement 3ndash12Following 3ndash12Hold 3ndash12
COMBAT 3ndash13Direct fire 3ndash13Terrain fire 3ndash13Opportunity fire 3ndash14Pursue 3ndash14Force fire 3ndash15Shooting time 3ndash15
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash12
GET LAST RESULTS
GET GAME RESULTS
GET LAST RESULTSYou can request the last results fora particular game if you suspectthat you have not recieved themor that they may have been lostYou will be asked for your gamenumber which can be found on theincoming email header
GET GAME RESULTSYou can request all the results filesfor a particular game Once youhave recieved the self-extractingfile and run them you must thenselect the lsquoRebuild Gamersquo option(see below) in order to play thatgame
REBUILD THE GAMEThis option is used for reconstructing games from turn files (specifically thosewhich have recieved them via the lsquoGet Game Resultsrsquo option or downloadedfrom elsewhere) Once activated the LSN client detects an unbuilt game andautomatically rebuilds it up until the latest turn which will then make it playableFor an in-depth walkthrough visit wwwlobonet~mikelsn_rebuildtxtwhich has been compiled by an LSN player or see page 8ndash5 for guidance onviewing downloaded files
continued
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
3ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
To help withdeployment seechapter 9 for anoverview of all themaps available
CHOOSING A RACE
O nce the turn file is opened LSN willautomatically start Your first priority will be tochoose a race Each race has been carefully
balanced to ensure that no group has immediatesuperiority over the other However each faction will havesuitable play style which will greatly increase theireffectiveness (see Chapter 5)
CONTENTS (CONTD)MISCELLANEOUS 3ndash15Doors 3ndash15Reloading 3ndash15Healing and Repairing 3ndash16Undoing orders 3ndash16Selecting next unit 3ndash16Toggle shading 3ndash16
DIFFERENTIATING THE ENEMY 3ndash16
RULES OF ENGAGEMENT 3ndash17Continue on sighting 3ndash17Halt on sighting 3ndash17Fire on command 3ndash18Fire at will 3ndash18
ORDERS CONTROL 3ndash18Results 3ndash18Issue orders 3ndash18Test orders 3ndash19Send orders 3ndash19
REVIEWING A GAMETURN 3ndash20
A UNITS STATUS BAR 3ndash21
GAME OVER 3ndash22
CHAPTER 3
PLAYING THE GAME
3ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE MACHINAThe Human Federation built powerful intelligent machinesto fight the alien Spawn that threatened the existence ofthe human race These machines were designed to operateindependently and automatically in deep spaceUnfortunately the vast military AI started to think about itsown best interests and turned against its human overlordsIt began to build a new race of sentient robots that utterlydetested anything organic and mushy It seems thathumanity may have created its own nemesis
The Machina are made up of Missile TanksExterminators Scanners Hunters AIs and AmmoStores
THE SPAWN (not implemented)Some time after human colonists had settled across thegalaxy they encountered a rapacious alien species that hadbeen spreading like an insidious cancer Nobody knowswhere they came from but they certainly know what theywant to eat The Spawn brood are genetically adapted forhostile environments and they can reproduce very rapidlyuntil they overwhelm their opponents
The Spawn are made up of Queens DronesSplatters Goo Spitters and Buzzers
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash4
CHAPTER CONTENTS | MAIN CONTENTS
CHOOSING A RACE
Your can choose to play Marines or Machina which can be accessed by clickingon one of the icons at the base of the playing area You may scroll aroundthe map inspecting the deployment area before you decide whichrace to deploy (use the arrow keys or hold down the middle mouse button ormousewheel while pointing at the map window and moving) See Chapter 5 fora complete description of each faction contingent and their abilities
TIP To scroll aroundthe map use thearrow keys or holddown the middlemouse button (ormouse-wheel) whilepointing at the map
THE MARINESThe Marines are the first line of defence for the humanrace but they are no ordinary soldiers They are toughhard-bitten veterans trained to fight to the death indefence of human civilisation
Marines are typically deployed in Laser Squads consistingof ten to fifteen soldiers including specialised units suchas Medics Snipers and Grenadiers They are heavilyarmoured and well equipped employing the latestFederation technology
The advanced laser weapons employ mini-nuclearreactors as power cells allowing mobile operation in allenvironments They may not be as well armoured as theMachina or as reproductive as the Spawn but they makeup for it with ingenuity and good equipment
The Laser Marines are made up of GruntsCommanders Snipers Medics Grenadiersand Ammo stores
CHAPTER 3
PLAYING THE GAME
3ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT STEPS
Select a unit by clicking on a unit graphic in one ofthe boxes on either side of the playing area
Left click on an open space somewhere on thevisible portion of the map
Repeat to deploy more units of the same type orselect a different unit to deploy
Remove a unit by clicking on it
Repeat deployment actions until you have spentall your Force Points
Click Send Orders to finish your deployment phaseand send your instructions to the LSN game server Youmust spend all your your Force Points before you canSend Orders
Your deployment orders will be processed and you shouldreceive an email with a turn attachment as follows
LSN Game-number turn-1 vs playername
Once opened you will be ready to start your first gameturn proper
There is no othermovement oractions during thedeployment phase
CHAPTER 3
PLAYING THE GAME
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CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT
Each unit costs between one and four Force Points to deploy You have 20 ForcePoints to spend on deploying your force The screen will display all available unitsand their Force points on each side of the screen at the top the Force Pointcounter displays force points remaining Your initial deployment area (ofwhich there are two possibilities) is governed by whoeverinitialised the challenge
DEPLOYMENT
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THE FIRST GAME TURN
On the playback controls panel at [7] press the play button
Wait 10 seconds for the deployment and first turn to finish Not much willhappen because units dont move on the first turn
Click on the Issue Orders button in the orders control panel at [10]You can now issue orders to your units To undo any orders use the either theicon at [5] or the ltUgt key
Click on Test Orders in the orders control panel to at [10] try yourorders without the opponent moving
You can View Results Issue Orders and Test Ordersas many times as you like
When you are happy with your orders click on Send Orders You willbe prompted to enter a message for your opponent (this is optional andrequires you to select the box before typing) before the orders are sent to theLSN game server The application will pause while the data is transferred andsubsequently a confirmation message that the turn has been sent
When both players have sent orders to the game server results files will be mailedto each player
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PLAYING THE GAME
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CHAPTER CONTENTS | MAIN CONTENTS
THE INTERFACE
GAME INTERFACE
3
2 6
8
10
1
4 5 7
11
9
1 MAIN PLAY AREA
2 UNIT HEALTHAMMUNITION
3 CURRENT UNIT SELECTION
4 RULES OF ENGAGEMENT amp MOVEMENT CONTROL PANEL
5 UNDO LAST ORDER
6 CURRENT SCORE
7 OPTIONS (not implemented)
8 TIME IN SECS (1 TURN=10 SECS)
9 PLAYBACK CONTROLS
10 ORDERS CONTROL PANEL
11 MAP SCROLL
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PLAYING THE GAME
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PLAYING THE GAME
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MOVEMENT ORDERS
In order to move a unit from one location to another-
Left-click on one of your units to select it Youwill see it appear in the vid-screen on the bottom leftof the screen
Left-Click on a destination space You will see apath drawn from the units position to the cursor if thedestination is accessible
Repeat Left-Clicks to add more movement orders
A unit does not need to be facing a particular direction tospot an enemy unless they are moving or haveopportunity fire set (see page 6-4 for more informationon unit vision)
MOVEMENT TIMEAlthough there is no limit on the orders you can give aunit it can only travel a certain distance in a turn Usethe Test Orders function to see how far the unit willactually travel The time counter next to the unit displayshows the estimated time cost for all orders issued to theunit Since a turn only lasts 10 seconds any orders issuedbeyond 10 seconds are very unlikely to be executedduring the next turn
MOVING AROUND THE MAPGENERAL MOVEMENTTo move around the battlefield use one of the followoptions
click on any of the scroll bar icons surroundingthe edge of the interface (see item [11] on theprevious page)
hold down the middle mouse button (ormousewheel) somewhere inside the window Theview will scroll according to the position of the mousepointer relative to the centre of the window
Alternatively use the arrow keys on the keyboard
ZOOMING Roll the mouse wheel up to zoom in and roll
down to zoom out
Alternatively use the + key of the number pad on thekeyboard to zoom in or the - key to zoom out
DIRECT FIRE
TERRAIN FIRE
OPPORTUNITY FIRE
HOLD
+ UNIT + AREA
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PLAYING THE GAME
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PLAYING THE GAME
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COMBAT ORDERS
Left click on one of your units to select it
DIRECT FIRE (RED LINE)
Click icon then enemy target or
Right Click on enemy unit (RED)
Repeat for multiple shotsUse this command to fire a single shot at a spottedenemy unit If the unit is moving it may go out of viewand the shot will not be fired and the time spent aimingwill be wasted If a friendly unit is close to the line of firethen the shot can also fail
TERRAIN FIRE (ORANGE LINE)
Click icon then area on terrainor
ltSHIFTgt + Right Click on terrainUse this command to target a wall floor or doorIf the terrain is destroyed then subsequent lsquotarget terrainrsquoorders will be ignored
ltSHIFTgt +
FORCED MOVEMENT
ltCTRLgt + Left Click on objectYou cannot move through walls or other obstacles butyou can issue a command to walk into an obstacle in theanticipation that it may be destroyed during the turnAdditionally other friendly units can obscure a movementdestination If you click on empty terrain and hold downthe mouse button then move the cursor over a unit andrelease the mouse button a movement orders will also beforced
FOLLOWING
Right Click on friendly unitYou can instruct a unit to follow another friendly unitSelect a unit and then right-click on the target unitMedics and AIs will always attempt to heal if they reach afollowed unit
HOLD POSITION
Use icon or press ltHgtSometimes you will want a unit to pause beforecontinuing with further orders If you press ltHgt the unitwill be instructed to hold its position for onesecond Further presses can be used to issue longerpauses
+ ENEMY
+ FRIENDLY
ltCTRLgt +
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FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
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CHAPTER CONTENTS | MAIN CONTENTS
OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
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CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
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CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
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PLAYING THE GAME
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TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
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CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
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PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
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PLAYING THE GAME
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CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
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CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
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CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
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LASERSQUADNEMESISCOM
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5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
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5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
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CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash9
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash8
CHAPTER 2
GETTING STARTED
SENDING A GAME CHALLENGE
Before you send your challenge you can enter an optional message for youropponent
Click Send to send the challenge
Click Save File if you wish to save the turn file to disk as an attachment to anemail (useful if your having problems sending your challenge)
Click Cancel to return to the Start New Game screenIf you are not already connected to the internet you will see a connection windowpop up A textbox will show a dialogue of the mail transaction
If all is OK click done
Your game challenge will now be sent to the LSN central game server andsubsequently to your opponent A confirmation of your sent challenge will then beposted to your email account with a subject line like this-
GAME CHALLENGE SCREEN
If you are runningthe game in fullscreen mode with adial-up internetconnection it is agood idea toconnect to theinternet first beforelaunching the LSNclient programme
LSN Game-number deployment vs playername (startconfirmation)
Where number is the game number and playername will either be the first partof the email address of the selected non suscriber (with an suffix) or theregistered playerrsquos name
Once your opponent has received and opened the challenge file deployed theircontingent and sent the resulting turn file you will recieve your deploymentphase file in your in-box with the following subject line
LSN Game-number deployment vs username
RECEIVING A GAME CHALLENGE
As a recipient of a game challenge you will receive a challenge file in yourregular mail inbox with a subject line like this
Laser Squad Nemesis game-212 challenge vsplayername
Open the mail and double click on the attachment (ifyou are using a regular mail reader like OutlookExpress) and then open the file
Difficult to detectvery fast and agile thedrone will run towardsits target and attackwith its large jawsequipped withextremely acidic saliva
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash11
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash10
SPECIAL GAME ORDERS
This screen allows the you to conduct various functions spefically geared towardspast games or games in progress
SPEICAL OPTIONS
RESEND ORDERS
RESEND ORDERSYou can resend the last orders fora particular game if you suspectthat the game server has notrecieved them You will be askedfor your game number which canbe found on a previous incomingemail header
IMPORTANT INFORMATION
EMAIL ACCOUNTSIt is strongly recommended that you use a POPaccount for playing LSN (where mail is transferred from aremote mail server to your computer) If you are using AOLyou will need to download the attached file to a folder thendouble click on the attachment to start the game It is notadvisable to use a Hotmail account as the results file areknown to get delayed
EMAIL ADDRESSESYou can change the email you wish to use for playingthe game by entering a new address in the mainscreen and sending a new game challenge Your emailwill then be changed for this game and future gamesbut any existing game will use the email address thatwas supplied when the game was started You can usethis feature to play the game from different locationsbut remember that your address is only changed whenyou issue a new challenge If another player challengesyou the mail will be sent to the address you last used for a new gamechallenge If this is inconvenient you can simply ignore the challenge (youare not penalised in the league competition)
The Exterminator isthe standardcombat unit of theMachina GroundAssault Forces
CHAPTER 3
PLAYING THE GAME
CHAPTER CONTENTS | MAIN CONTENTS
3ndash1
LASERSQUADNEMESISCOM
CONTENTSCHOOSING A RACE 3ndash4Marines 3ndash4Machina 3ndash5Spawn 3ndash5
DEPLOYMENT 3ndash6Deployment steps 3ndash7
THE INTERFACE 3ndash8
THE FIRST GAME TURN 3ndash9
MOVING AROUND THE MAP 3ndash10General movement 3ndash10Zooming 3ndash10
MOVEMENT ORDERS 3ndash10Movement time 3ndash11Forced movement 3ndash12Following 3ndash12Hold 3ndash12
COMBAT 3ndash13Direct fire 3ndash13Terrain fire 3ndash13Opportunity fire 3ndash14Pursue 3ndash14Force fire 3ndash15Shooting time 3ndash15
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash12
GET LAST RESULTS
GET GAME RESULTS
GET LAST RESULTSYou can request the last results fora particular game if you suspectthat you have not recieved themor that they may have been lostYou will be asked for your gamenumber which can be found on theincoming email header
GET GAME RESULTSYou can request all the results filesfor a particular game Once youhave recieved the self-extractingfile and run them you must thenselect the lsquoRebuild Gamersquo option(see below) in order to play thatgame
REBUILD THE GAMEThis option is used for reconstructing games from turn files (specifically thosewhich have recieved them via the lsquoGet Game Resultsrsquo option or downloadedfrom elsewhere) Once activated the LSN client detects an unbuilt game andautomatically rebuilds it up until the latest turn which will then make it playableFor an in-depth walkthrough visit wwwlobonet~mikelsn_rebuildtxtwhich has been compiled by an LSN player or see page 8ndash5 for guidance onviewing downloaded files
continued
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
3ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
To help withdeployment seechapter 9 for anoverview of all themaps available
CHOOSING A RACE
O nce the turn file is opened LSN willautomatically start Your first priority will be tochoose a race Each race has been carefully
balanced to ensure that no group has immediatesuperiority over the other However each faction will havesuitable play style which will greatly increase theireffectiveness (see Chapter 5)
CONTENTS (CONTD)MISCELLANEOUS 3ndash15Doors 3ndash15Reloading 3ndash15Healing and Repairing 3ndash16Undoing orders 3ndash16Selecting next unit 3ndash16Toggle shading 3ndash16
DIFFERENTIATING THE ENEMY 3ndash16
RULES OF ENGAGEMENT 3ndash17Continue on sighting 3ndash17Halt on sighting 3ndash17Fire on command 3ndash18Fire at will 3ndash18
ORDERS CONTROL 3ndash18Results 3ndash18Issue orders 3ndash18Test orders 3ndash19Send orders 3ndash19
REVIEWING A GAMETURN 3ndash20
A UNITS STATUS BAR 3ndash21
GAME OVER 3ndash22
CHAPTER 3
PLAYING THE GAME
3ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE MACHINAThe Human Federation built powerful intelligent machinesto fight the alien Spawn that threatened the existence ofthe human race These machines were designed to operateindependently and automatically in deep spaceUnfortunately the vast military AI started to think about itsown best interests and turned against its human overlordsIt began to build a new race of sentient robots that utterlydetested anything organic and mushy It seems thathumanity may have created its own nemesis
The Machina are made up of Missile TanksExterminators Scanners Hunters AIs and AmmoStores
THE SPAWN (not implemented)Some time after human colonists had settled across thegalaxy they encountered a rapacious alien species that hadbeen spreading like an insidious cancer Nobody knowswhere they came from but they certainly know what theywant to eat The Spawn brood are genetically adapted forhostile environments and they can reproduce very rapidlyuntil they overwhelm their opponents
The Spawn are made up of Queens DronesSplatters Goo Spitters and Buzzers
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash4
CHAPTER CONTENTS | MAIN CONTENTS
CHOOSING A RACE
Your can choose to play Marines or Machina which can be accessed by clickingon one of the icons at the base of the playing area You may scroll aroundthe map inspecting the deployment area before you decide whichrace to deploy (use the arrow keys or hold down the middle mouse button ormousewheel while pointing at the map window and moving) See Chapter 5 fora complete description of each faction contingent and their abilities
TIP To scroll aroundthe map use thearrow keys or holddown the middlemouse button (ormouse-wheel) whilepointing at the map
THE MARINESThe Marines are the first line of defence for the humanrace but they are no ordinary soldiers They are toughhard-bitten veterans trained to fight to the death indefence of human civilisation
Marines are typically deployed in Laser Squads consistingof ten to fifteen soldiers including specialised units suchas Medics Snipers and Grenadiers They are heavilyarmoured and well equipped employing the latestFederation technology
The advanced laser weapons employ mini-nuclearreactors as power cells allowing mobile operation in allenvironments They may not be as well armoured as theMachina or as reproductive as the Spawn but they makeup for it with ingenuity and good equipment
The Laser Marines are made up of GruntsCommanders Snipers Medics Grenadiersand Ammo stores
CHAPTER 3
PLAYING THE GAME
3ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT STEPS
Select a unit by clicking on a unit graphic in one ofthe boxes on either side of the playing area
Left click on an open space somewhere on thevisible portion of the map
Repeat to deploy more units of the same type orselect a different unit to deploy
Remove a unit by clicking on it
Repeat deployment actions until you have spentall your Force Points
Click Send Orders to finish your deployment phaseand send your instructions to the LSN game server Youmust spend all your your Force Points before you canSend Orders
Your deployment orders will be processed and you shouldreceive an email with a turn attachment as follows
LSN Game-number turn-1 vs playername
Once opened you will be ready to start your first gameturn proper
There is no othermovement oractions during thedeployment phase
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash6
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT
Each unit costs between one and four Force Points to deploy You have 20 ForcePoints to spend on deploying your force The screen will display all available unitsand their Force points on each side of the screen at the top the Force Pointcounter displays force points remaining Your initial deployment area (ofwhich there are two possibilities) is governed by whoeverinitialised the challenge
DEPLOYMENT
CHAPTER 3
PLAYING THE GAME
3ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE FIRST GAME TURN
On the playback controls panel at [7] press the play button
Wait 10 seconds for the deployment and first turn to finish Not much willhappen because units dont move on the first turn
Click on the Issue Orders button in the orders control panel at [10]You can now issue orders to your units To undo any orders use the either theicon at [5] or the ltUgt key
Click on Test Orders in the orders control panel to at [10] try yourorders without the opponent moving
You can View Results Issue Orders and Test Ordersas many times as you like
When you are happy with your orders click on Send Orders You willbe prompted to enter a message for your opponent (this is optional andrequires you to select the box before typing) before the orders are sent to theLSN game server The application will pause while the data is transferred andsubsequently a confirmation message that the turn has been sent
When both players have sent orders to the game server results files will be mailedto each player
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash8
CHAPTER CONTENTS | MAIN CONTENTS
THE INTERFACE
GAME INTERFACE
3
2 6
8
10
1
4 5 7
11
9
1 MAIN PLAY AREA
2 UNIT HEALTHAMMUNITION
3 CURRENT UNIT SELECTION
4 RULES OF ENGAGEMENT amp MOVEMENT CONTROL PANEL
5 UNDO LAST ORDER
6 CURRENT SCORE
7 OPTIONS (not implemented)
8 TIME IN SECS (1 TURN=10 SECS)
9 PLAYBACK CONTROLS
10 ORDERS CONTROL PANEL
11 MAP SCROLL
CHAPTER 3
PLAYING THE GAME
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MOVEMENT ORDERS
In order to move a unit from one location to another-
Left-click on one of your units to select it Youwill see it appear in the vid-screen on the bottom leftof the screen
Left-Click on a destination space You will see apath drawn from the units position to the cursor if thedestination is accessible
Repeat Left-Clicks to add more movement orders
A unit does not need to be facing a particular direction tospot an enemy unless they are moving or haveopportunity fire set (see page 6-4 for more informationon unit vision)
MOVEMENT TIMEAlthough there is no limit on the orders you can give aunit it can only travel a certain distance in a turn Usethe Test Orders function to see how far the unit willactually travel The time counter next to the unit displayshows the estimated time cost for all orders issued to theunit Since a turn only lasts 10 seconds any orders issuedbeyond 10 seconds are very unlikely to be executedduring the next turn
MOVING AROUND THE MAPGENERAL MOVEMENTTo move around the battlefield use one of the followoptions
click on any of the scroll bar icons surroundingthe edge of the interface (see item [11] on theprevious page)
hold down the middle mouse button (ormousewheel) somewhere inside the window Theview will scroll according to the position of the mousepointer relative to the centre of the window
Alternatively use the arrow keys on the keyboard
ZOOMING Roll the mouse wheel up to zoom in and roll
down to zoom out
Alternatively use the + key of the number pad on thekeyboard to zoom in or the - key to zoom out
DIRECT FIRE
TERRAIN FIRE
OPPORTUNITY FIRE
HOLD
+ UNIT + AREA
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COMBAT ORDERS
Left click on one of your units to select it
DIRECT FIRE (RED LINE)
Click icon then enemy target or
Right Click on enemy unit (RED)
Repeat for multiple shotsUse this command to fire a single shot at a spottedenemy unit If the unit is moving it may go out of viewand the shot will not be fired and the time spent aimingwill be wasted If a friendly unit is close to the line of firethen the shot can also fail
TERRAIN FIRE (ORANGE LINE)
Click icon then area on terrainor
ltSHIFTgt + Right Click on terrainUse this command to target a wall floor or doorIf the terrain is destroyed then subsequent lsquotarget terrainrsquoorders will be ignored
ltSHIFTgt +
FORCED MOVEMENT
ltCTRLgt + Left Click on objectYou cannot move through walls or other obstacles butyou can issue a command to walk into an obstacle in theanticipation that it may be destroyed during the turnAdditionally other friendly units can obscure a movementdestination If you click on empty terrain and hold downthe mouse button then move the cursor over a unit andrelease the mouse button a movement orders will also beforced
FOLLOWING
Right Click on friendly unitYou can instruct a unit to follow another friendly unitSelect a unit and then right-click on the target unitMedics and AIs will always attempt to heal if they reach afollowed unit
HOLD POSITION
Use icon or press ltHgtSometimes you will want a unit to pause beforecontinuing with further orders If you press ltHgt the unitwill be instructed to hold its position for onesecond Further presses can be used to issue longerpauses
+ ENEMY
+ FRIENDLY
ltCTRLgt +
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FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
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OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
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RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
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PLAYING THE GAME
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HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
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TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
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FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
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PLAYING THE GAME
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PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
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CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
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GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
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THE ENVIRONMENT
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E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
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LASERSQUADNEMESISCOM
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CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
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CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
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FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
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LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
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LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
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ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
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LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
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5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
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5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
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LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
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LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
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LASERSQUADNEMESISCOM
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CHAPTER 6
STRATEGIES
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T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
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CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
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7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
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LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
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7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 2
GETTING STARTED
CHAPTER CONTENTS | MAIN CONTENTS
2ndash11
LASERSQUADNEMESISCOM
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash10
SPECIAL GAME ORDERS
This screen allows the you to conduct various functions spefically geared towardspast games or games in progress
SPEICAL OPTIONS
RESEND ORDERS
RESEND ORDERSYou can resend the last orders fora particular game if you suspectthat the game server has notrecieved them You will be askedfor your game number which canbe found on a previous incomingemail header
IMPORTANT INFORMATION
EMAIL ACCOUNTSIt is strongly recommended that you use a POPaccount for playing LSN (where mail is transferred from aremote mail server to your computer) If you are using AOLyou will need to download the attached file to a folder thendouble click on the attachment to start the game It is notadvisable to use a Hotmail account as the results file areknown to get delayed
EMAIL ADDRESSESYou can change the email you wish to use for playingthe game by entering a new address in the mainscreen and sending a new game challenge Your emailwill then be changed for this game and future gamesbut any existing game will use the email address thatwas supplied when the game was started You can usethis feature to play the game from different locationsbut remember that your address is only changed whenyou issue a new challenge If another player challengesyou the mail will be sent to the address you last used for a new gamechallenge If this is inconvenient you can simply ignore the challenge (youare not penalised in the league competition)
The Exterminator isthe standardcombat unit of theMachina GroundAssault Forces
CHAPTER 3
PLAYING THE GAME
CHAPTER CONTENTS | MAIN CONTENTS
3ndash1
LASERSQUADNEMESISCOM
CONTENTSCHOOSING A RACE 3ndash4Marines 3ndash4Machina 3ndash5Spawn 3ndash5
DEPLOYMENT 3ndash6Deployment steps 3ndash7
THE INTERFACE 3ndash8
THE FIRST GAME TURN 3ndash9
MOVING AROUND THE MAP 3ndash10General movement 3ndash10Zooming 3ndash10
MOVEMENT ORDERS 3ndash10Movement time 3ndash11Forced movement 3ndash12Following 3ndash12Hold 3ndash12
COMBAT 3ndash13Direct fire 3ndash13Terrain fire 3ndash13Opportunity fire 3ndash14Pursue 3ndash14Force fire 3ndash15Shooting time 3ndash15
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash12
GET LAST RESULTS
GET GAME RESULTS
GET LAST RESULTSYou can request the last results fora particular game if you suspectthat you have not recieved themor that they may have been lostYou will be asked for your gamenumber which can be found on theincoming email header
GET GAME RESULTSYou can request all the results filesfor a particular game Once youhave recieved the self-extractingfile and run them you must thenselect the lsquoRebuild Gamersquo option(see below) in order to play thatgame
REBUILD THE GAMEThis option is used for reconstructing games from turn files (specifically thosewhich have recieved them via the lsquoGet Game Resultsrsquo option or downloadedfrom elsewhere) Once activated the LSN client detects an unbuilt game andautomatically rebuilds it up until the latest turn which will then make it playableFor an in-depth walkthrough visit wwwlobonet~mikelsn_rebuildtxtwhich has been compiled by an LSN player or see page 8ndash5 for guidance onviewing downloaded files
continued
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
3ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
To help withdeployment seechapter 9 for anoverview of all themaps available
CHOOSING A RACE
O nce the turn file is opened LSN willautomatically start Your first priority will be tochoose a race Each race has been carefully
balanced to ensure that no group has immediatesuperiority over the other However each faction will havesuitable play style which will greatly increase theireffectiveness (see Chapter 5)
CONTENTS (CONTD)MISCELLANEOUS 3ndash15Doors 3ndash15Reloading 3ndash15Healing and Repairing 3ndash16Undoing orders 3ndash16Selecting next unit 3ndash16Toggle shading 3ndash16
DIFFERENTIATING THE ENEMY 3ndash16
RULES OF ENGAGEMENT 3ndash17Continue on sighting 3ndash17Halt on sighting 3ndash17Fire on command 3ndash18Fire at will 3ndash18
ORDERS CONTROL 3ndash18Results 3ndash18Issue orders 3ndash18Test orders 3ndash19Send orders 3ndash19
REVIEWING A GAMETURN 3ndash20
A UNITS STATUS BAR 3ndash21
GAME OVER 3ndash22
CHAPTER 3
PLAYING THE GAME
3ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE MACHINAThe Human Federation built powerful intelligent machinesto fight the alien Spawn that threatened the existence ofthe human race These machines were designed to operateindependently and automatically in deep spaceUnfortunately the vast military AI started to think about itsown best interests and turned against its human overlordsIt began to build a new race of sentient robots that utterlydetested anything organic and mushy It seems thathumanity may have created its own nemesis
The Machina are made up of Missile TanksExterminators Scanners Hunters AIs and AmmoStores
THE SPAWN (not implemented)Some time after human colonists had settled across thegalaxy they encountered a rapacious alien species that hadbeen spreading like an insidious cancer Nobody knowswhere they came from but they certainly know what theywant to eat The Spawn brood are genetically adapted forhostile environments and they can reproduce very rapidlyuntil they overwhelm their opponents
The Spawn are made up of Queens DronesSplatters Goo Spitters and Buzzers
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash4
CHAPTER CONTENTS | MAIN CONTENTS
CHOOSING A RACE
Your can choose to play Marines or Machina which can be accessed by clickingon one of the icons at the base of the playing area You may scroll aroundthe map inspecting the deployment area before you decide whichrace to deploy (use the arrow keys or hold down the middle mouse button ormousewheel while pointing at the map window and moving) See Chapter 5 fora complete description of each faction contingent and their abilities
TIP To scroll aroundthe map use thearrow keys or holddown the middlemouse button (ormouse-wheel) whilepointing at the map
THE MARINESThe Marines are the first line of defence for the humanrace but they are no ordinary soldiers They are toughhard-bitten veterans trained to fight to the death indefence of human civilisation
Marines are typically deployed in Laser Squads consistingof ten to fifteen soldiers including specialised units suchas Medics Snipers and Grenadiers They are heavilyarmoured and well equipped employing the latestFederation technology
The advanced laser weapons employ mini-nuclearreactors as power cells allowing mobile operation in allenvironments They may not be as well armoured as theMachina or as reproductive as the Spawn but they makeup for it with ingenuity and good equipment
The Laser Marines are made up of GruntsCommanders Snipers Medics Grenadiersand Ammo stores
CHAPTER 3
PLAYING THE GAME
3ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT STEPS
Select a unit by clicking on a unit graphic in one ofthe boxes on either side of the playing area
Left click on an open space somewhere on thevisible portion of the map
Repeat to deploy more units of the same type orselect a different unit to deploy
Remove a unit by clicking on it
Repeat deployment actions until you have spentall your Force Points
Click Send Orders to finish your deployment phaseand send your instructions to the LSN game server Youmust spend all your your Force Points before you canSend Orders
Your deployment orders will be processed and you shouldreceive an email with a turn attachment as follows
LSN Game-number turn-1 vs playername
Once opened you will be ready to start your first gameturn proper
There is no othermovement oractions during thedeployment phase
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash6
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT
Each unit costs between one and four Force Points to deploy You have 20 ForcePoints to spend on deploying your force The screen will display all available unitsand their Force points on each side of the screen at the top the Force Pointcounter displays force points remaining Your initial deployment area (ofwhich there are two possibilities) is governed by whoeverinitialised the challenge
DEPLOYMENT
CHAPTER 3
PLAYING THE GAME
3ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE FIRST GAME TURN
On the playback controls panel at [7] press the play button
Wait 10 seconds for the deployment and first turn to finish Not much willhappen because units dont move on the first turn
Click on the Issue Orders button in the orders control panel at [10]You can now issue orders to your units To undo any orders use the either theicon at [5] or the ltUgt key
Click on Test Orders in the orders control panel to at [10] try yourorders without the opponent moving
You can View Results Issue Orders and Test Ordersas many times as you like
When you are happy with your orders click on Send Orders You willbe prompted to enter a message for your opponent (this is optional andrequires you to select the box before typing) before the orders are sent to theLSN game server The application will pause while the data is transferred andsubsequently a confirmation message that the turn has been sent
When both players have sent orders to the game server results files will be mailedto each player
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash8
CHAPTER CONTENTS | MAIN CONTENTS
THE INTERFACE
GAME INTERFACE
3
2 6
8
10
1
4 5 7
11
9
1 MAIN PLAY AREA
2 UNIT HEALTHAMMUNITION
3 CURRENT UNIT SELECTION
4 RULES OF ENGAGEMENT amp MOVEMENT CONTROL PANEL
5 UNDO LAST ORDER
6 CURRENT SCORE
7 OPTIONS (not implemented)
8 TIME IN SECS (1 TURN=10 SECS)
9 PLAYBACK CONTROLS
10 ORDERS CONTROL PANEL
11 MAP SCROLL
CHAPTER 3
PLAYING THE GAME
3ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash10
CHAPTER CONTENTS | MAIN CONTENTS
MOVEMENT ORDERS
In order to move a unit from one location to another-
Left-click on one of your units to select it Youwill see it appear in the vid-screen on the bottom leftof the screen
Left-Click on a destination space You will see apath drawn from the units position to the cursor if thedestination is accessible
Repeat Left-Clicks to add more movement orders
A unit does not need to be facing a particular direction tospot an enemy unless they are moving or haveopportunity fire set (see page 6-4 for more informationon unit vision)
MOVEMENT TIMEAlthough there is no limit on the orders you can give aunit it can only travel a certain distance in a turn Usethe Test Orders function to see how far the unit willactually travel The time counter next to the unit displayshows the estimated time cost for all orders issued to theunit Since a turn only lasts 10 seconds any orders issuedbeyond 10 seconds are very unlikely to be executedduring the next turn
MOVING AROUND THE MAPGENERAL MOVEMENTTo move around the battlefield use one of the followoptions
click on any of the scroll bar icons surroundingthe edge of the interface (see item [11] on theprevious page)
hold down the middle mouse button (ormousewheel) somewhere inside the window Theview will scroll according to the position of the mousepointer relative to the centre of the window
Alternatively use the arrow keys on the keyboard
ZOOMING Roll the mouse wheel up to zoom in and roll
down to zoom out
Alternatively use the + key of the number pad on thekeyboard to zoom in or the - key to zoom out
DIRECT FIRE
TERRAIN FIRE
OPPORTUNITY FIRE
HOLD
+ UNIT + AREA
CHAPTER 3
PLAYING THE GAME
3ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash12
CHAPTER CONTENTS | MAIN CONTENTS
COMBAT ORDERS
Left click on one of your units to select it
DIRECT FIRE (RED LINE)
Click icon then enemy target or
Right Click on enemy unit (RED)
Repeat for multiple shotsUse this command to fire a single shot at a spottedenemy unit If the unit is moving it may go out of viewand the shot will not be fired and the time spent aimingwill be wasted If a friendly unit is close to the line of firethen the shot can also fail
TERRAIN FIRE (ORANGE LINE)
Click icon then area on terrainor
ltSHIFTgt + Right Click on terrainUse this command to target a wall floor or doorIf the terrain is destroyed then subsequent lsquotarget terrainrsquoorders will be ignored
ltSHIFTgt +
FORCED MOVEMENT
ltCTRLgt + Left Click on objectYou cannot move through walls or other obstacles butyou can issue a command to walk into an obstacle in theanticipation that it may be destroyed during the turnAdditionally other friendly units can obscure a movementdestination If you click on empty terrain and hold downthe mouse button then move the cursor over a unit andrelease the mouse button a movement orders will also beforced
FOLLOWING
Right Click on friendly unitYou can instruct a unit to follow another friendly unitSelect a unit and then right-click on the target unitMedics and AIs will always attempt to heal if they reach afollowed unit
HOLD POSITION
Use icon or press ltHgtSometimes you will want a unit to pause beforecontinuing with further orders If you press ltHgt the unitwill be instructed to hold its position for onesecond Further presses can be used to issue longerpauses
+ ENEMY
+ FRIENDLY
ltCTRLgt +
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PLAYING THE GAME
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
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PLAYING THE GAME
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CHAPTER CONTENTS | MAIN CONTENTS
OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
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PLAYING THE GAME
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash16
CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
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PLAYING THE GAME
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
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PLAYING THE GAME
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
CHAPTER 3
PLAYING THE GAME
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LASERSQUADNEMESISCOM
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CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash22
CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
4ndash4
CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 3
PLAYING THE GAME
CHAPTER CONTENTS | MAIN CONTENTS
3ndash1
LASERSQUADNEMESISCOM
CONTENTSCHOOSING A RACE 3ndash4Marines 3ndash4Machina 3ndash5Spawn 3ndash5
DEPLOYMENT 3ndash6Deployment steps 3ndash7
THE INTERFACE 3ndash8
THE FIRST GAME TURN 3ndash9
MOVING AROUND THE MAP 3ndash10General movement 3ndash10Zooming 3ndash10
MOVEMENT ORDERS 3ndash10Movement time 3ndash11Forced movement 3ndash12Following 3ndash12Hold 3ndash12
COMBAT 3ndash13Direct fire 3ndash13Terrain fire 3ndash13Opportunity fire 3ndash14Pursue 3ndash14Force fire 3ndash15Shooting time 3ndash15
CHAPTER 2
GETTING STARTED
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
2ndash12
GET LAST RESULTS
GET GAME RESULTS
GET LAST RESULTSYou can request the last results fora particular game if you suspectthat you have not recieved themor that they may have been lostYou will be asked for your gamenumber which can be found on theincoming email header
GET GAME RESULTSYou can request all the results filesfor a particular game Once youhave recieved the self-extractingfile and run them you must thenselect the lsquoRebuild Gamersquo option(see below) in order to play thatgame
REBUILD THE GAMEThis option is used for reconstructing games from turn files (specifically thosewhich have recieved them via the lsquoGet Game Resultsrsquo option or downloadedfrom elsewhere) Once activated the LSN client detects an unbuilt game andautomatically rebuilds it up until the latest turn which will then make it playableFor an in-depth walkthrough visit wwwlobonet~mikelsn_rebuildtxtwhich has been compiled by an LSN player or see page 8ndash5 for guidance onviewing downloaded files
continued
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
3ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
To help withdeployment seechapter 9 for anoverview of all themaps available
CHOOSING A RACE
O nce the turn file is opened LSN willautomatically start Your first priority will be tochoose a race Each race has been carefully
balanced to ensure that no group has immediatesuperiority over the other However each faction will havesuitable play style which will greatly increase theireffectiveness (see Chapter 5)
CONTENTS (CONTD)MISCELLANEOUS 3ndash15Doors 3ndash15Reloading 3ndash15Healing and Repairing 3ndash16Undoing orders 3ndash16Selecting next unit 3ndash16Toggle shading 3ndash16
DIFFERENTIATING THE ENEMY 3ndash16
RULES OF ENGAGEMENT 3ndash17Continue on sighting 3ndash17Halt on sighting 3ndash17Fire on command 3ndash18Fire at will 3ndash18
ORDERS CONTROL 3ndash18Results 3ndash18Issue orders 3ndash18Test orders 3ndash19Send orders 3ndash19
REVIEWING A GAMETURN 3ndash20
A UNITS STATUS BAR 3ndash21
GAME OVER 3ndash22
CHAPTER 3
PLAYING THE GAME
3ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE MACHINAThe Human Federation built powerful intelligent machinesto fight the alien Spawn that threatened the existence ofthe human race These machines were designed to operateindependently and automatically in deep spaceUnfortunately the vast military AI started to think about itsown best interests and turned against its human overlordsIt began to build a new race of sentient robots that utterlydetested anything organic and mushy It seems thathumanity may have created its own nemesis
The Machina are made up of Missile TanksExterminators Scanners Hunters AIs and AmmoStores
THE SPAWN (not implemented)Some time after human colonists had settled across thegalaxy they encountered a rapacious alien species that hadbeen spreading like an insidious cancer Nobody knowswhere they came from but they certainly know what theywant to eat The Spawn brood are genetically adapted forhostile environments and they can reproduce very rapidlyuntil they overwhelm their opponents
The Spawn are made up of Queens DronesSplatters Goo Spitters and Buzzers
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash4
CHAPTER CONTENTS | MAIN CONTENTS
CHOOSING A RACE
Your can choose to play Marines or Machina which can be accessed by clickingon one of the icons at the base of the playing area You may scroll aroundthe map inspecting the deployment area before you decide whichrace to deploy (use the arrow keys or hold down the middle mouse button ormousewheel while pointing at the map window and moving) See Chapter 5 fora complete description of each faction contingent and their abilities
TIP To scroll aroundthe map use thearrow keys or holddown the middlemouse button (ormouse-wheel) whilepointing at the map
THE MARINESThe Marines are the first line of defence for the humanrace but they are no ordinary soldiers They are toughhard-bitten veterans trained to fight to the death indefence of human civilisation
Marines are typically deployed in Laser Squads consistingof ten to fifteen soldiers including specialised units suchas Medics Snipers and Grenadiers They are heavilyarmoured and well equipped employing the latestFederation technology
The advanced laser weapons employ mini-nuclearreactors as power cells allowing mobile operation in allenvironments They may not be as well armoured as theMachina or as reproductive as the Spawn but they makeup for it with ingenuity and good equipment
The Laser Marines are made up of GruntsCommanders Snipers Medics Grenadiersand Ammo stores
CHAPTER 3
PLAYING THE GAME
3ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT STEPS
Select a unit by clicking on a unit graphic in one ofthe boxes on either side of the playing area
Left click on an open space somewhere on thevisible portion of the map
Repeat to deploy more units of the same type orselect a different unit to deploy
Remove a unit by clicking on it
Repeat deployment actions until you have spentall your Force Points
Click Send Orders to finish your deployment phaseand send your instructions to the LSN game server Youmust spend all your your Force Points before you canSend Orders
Your deployment orders will be processed and you shouldreceive an email with a turn attachment as follows
LSN Game-number turn-1 vs playername
Once opened you will be ready to start your first gameturn proper
There is no othermovement oractions during thedeployment phase
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash6
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT
Each unit costs between one and four Force Points to deploy You have 20 ForcePoints to spend on deploying your force The screen will display all available unitsand their Force points on each side of the screen at the top the Force Pointcounter displays force points remaining Your initial deployment area (ofwhich there are two possibilities) is governed by whoeverinitialised the challenge
DEPLOYMENT
CHAPTER 3
PLAYING THE GAME
3ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE FIRST GAME TURN
On the playback controls panel at [7] press the play button
Wait 10 seconds for the deployment and first turn to finish Not much willhappen because units dont move on the first turn
Click on the Issue Orders button in the orders control panel at [10]You can now issue orders to your units To undo any orders use the either theicon at [5] or the ltUgt key
Click on Test Orders in the orders control panel to at [10] try yourorders without the opponent moving
You can View Results Issue Orders and Test Ordersas many times as you like
When you are happy with your orders click on Send Orders You willbe prompted to enter a message for your opponent (this is optional andrequires you to select the box before typing) before the orders are sent to theLSN game server The application will pause while the data is transferred andsubsequently a confirmation message that the turn has been sent
When both players have sent orders to the game server results files will be mailedto each player
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash8
CHAPTER CONTENTS | MAIN CONTENTS
THE INTERFACE
GAME INTERFACE
3
2 6
8
10
1
4 5 7
11
9
1 MAIN PLAY AREA
2 UNIT HEALTHAMMUNITION
3 CURRENT UNIT SELECTION
4 RULES OF ENGAGEMENT amp MOVEMENT CONTROL PANEL
5 UNDO LAST ORDER
6 CURRENT SCORE
7 OPTIONS (not implemented)
8 TIME IN SECS (1 TURN=10 SECS)
9 PLAYBACK CONTROLS
10 ORDERS CONTROL PANEL
11 MAP SCROLL
CHAPTER 3
PLAYING THE GAME
3ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash10
CHAPTER CONTENTS | MAIN CONTENTS
MOVEMENT ORDERS
In order to move a unit from one location to another-
Left-click on one of your units to select it Youwill see it appear in the vid-screen on the bottom leftof the screen
Left-Click on a destination space You will see apath drawn from the units position to the cursor if thedestination is accessible
Repeat Left-Clicks to add more movement orders
A unit does not need to be facing a particular direction tospot an enemy unless they are moving or haveopportunity fire set (see page 6-4 for more informationon unit vision)
MOVEMENT TIMEAlthough there is no limit on the orders you can give aunit it can only travel a certain distance in a turn Usethe Test Orders function to see how far the unit willactually travel The time counter next to the unit displayshows the estimated time cost for all orders issued to theunit Since a turn only lasts 10 seconds any orders issuedbeyond 10 seconds are very unlikely to be executedduring the next turn
MOVING AROUND THE MAPGENERAL MOVEMENTTo move around the battlefield use one of the followoptions
click on any of the scroll bar icons surroundingthe edge of the interface (see item [11] on theprevious page)
hold down the middle mouse button (ormousewheel) somewhere inside the window Theview will scroll according to the position of the mousepointer relative to the centre of the window
Alternatively use the arrow keys on the keyboard
ZOOMING Roll the mouse wheel up to zoom in and roll
down to zoom out
Alternatively use the + key of the number pad on thekeyboard to zoom in or the - key to zoom out
DIRECT FIRE
TERRAIN FIRE
OPPORTUNITY FIRE
HOLD
+ UNIT + AREA
CHAPTER 3
PLAYING THE GAME
3ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash12
CHAPTER CONTENTS | MAIN CONTENTS
COMBAT ORDERS
Left click on one of your units to select it
DIRECT FIRE (RED LINE)
Click icon then enemy target or
Right Click on enemy unit (RED)
Repeat for multiple shotsUse this command to fire a single shot at a spottedenemy unit If the unit is moving it may go out of viewand the shot will not be fired and the time spent aimingwill be wasted If a friendly unit is close to the line of firethen the shot can also fail
TERRAIN FIRE (ORANGE LINE)
Click icon then area on terrainor
ltSHIFTgt + Right Click on terrainUse this command to target a wall floor or doorIf the terrain is destroyed then subsequent lsquotarget terrainrsquoorders will be ignored
ltSHIFTgt +
FORCED MOVEMENT
ltCTRLgt + Left Click on objectYou cannot move through walls or other obstacles butyou can issue a command to walk into an obstacle in theanticipation that it may be destroyed during the turnAdditionally other friendly units can obscure a movementdestination If you click on empty terrain and hold downthe mouse button then move the cursor over a unit andrelease the mouse button a movement orders will also beforced
FOLLOWING
Right Click on friendly unitYou can instruct a unit to follow another friendly unitSelect a unit and then right-click on the target unitMedics and AIs will always attempt to heal if they reach afollowed unit
HOLD POSITION
Use icon or press ltHgtSometimes you will want a unit to pause beforecontinuing with further orders If you press ltHgt the unitwill be instructed to hold its position for onesecond Further presses can be used to issue longerpauses
+ ENEMY
+ FRIENDLY
ltCTRLgt +
CHAPTER 3
PLAYING THE GAME
3ndash15
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash14
CHAPTER CONTENTS | MAIN CONTENTS
OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
CHAPTER 3
PLAYING THE GAME
3ndash17
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash16
CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
CHAPTER 3
PLAYING THE GAME
3ndash19
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
CHAPTER 3
PLAYING THE GAME
3ndash21
LASERSQUADNEMESISCOM
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CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash20
CHAPTER CONTENTS | MAIN CONTENTS
PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash22
CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
4ndash4
CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
3ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
To help withdeployment seechapter 9 for anoverview of all themaps available
CHOOSING A RACE
O nce the turn file is opened LSN willautomatically start Your first priority will be tochoose a race Each race has been carefully
balanced to ensure that no group has immediatesuperiority over the other However each faction will havesuitable play style which will greatly increase theireffectiveness (see Chapter 5)
CONTENTS (CONTD)MISCELLANEOUS 3ndash15Doors 3ndash15Reloading 3ndash15Healing and Repairing 3ndash16Undoing orders 3ndash16Selecting next unit 3ndash16Toggle shading 3ndash16
DIFFERENTIATING THE ENEMY 3ndash16
RULES OF ENGAGEMENT 3ndash17Continue on sighting 3ndash17Halt on sighting 3ndash17Fire on command 3ndash18Fire at will 3ndash18
ORDERS CONTROL 3ndash18Results 3ndash18Issue orders 3ndash18Test orders 3ndash19Send orders 3ndash19
REVIEWING A GAMETURN 3ndash20
A UNITS STATUS BAR 3ndash21
GAME OVER 3ndash22
CHAPTER 3
PLAYING THE GAME
3ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE MACHINAThe Human Federation built powerful intelligent machinesto fight the alien Spawn that threatened the existence ofthe human race These machines were designed to operateindependently and automatically in deep spaceUnfortunately the vast military AI started to think about itsown best interests and turned against its human overlordsIt began to build a new race of sentient robots that utterlydetested anything organic and mushy It seems thathumanity may have created its own nemesis
The Machina are made up of Missile TanksExterminators Scanners Hunters AIs and AmmoStores
THE SPAWN (not implemented)Some time after human colonists had settled across thegalaxy they encountered a rapacious alien species that hadbeen spreading like an insidious cancer Nobody knowswhere they came from but they certainly know what theywant to eat The Spawn brood are genetically adapted forhostile environments and they can reproduce very rapidlyuntil they overwhelm their opponents
The Spawn are made up of Queens DronesSplatters Goo Spitters and Buzzers
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash4
CHAPTER CONTENTS | MAIN CONTENTS
CHOOSING A RACE
Your can choose to play Marines or Machina which can be accessed by clickingon one of the icons at the base of the playing area You may scroll aroundthe map inspecting the deployment area before you decide whichrace to deploy (use the arrow keys or hold down the middle mouse button ormousewheel while pointing at the map window and moving) See Chapter 5 fora complete description of each faction contingent and their abilities
TIP To scroll aroundthe map use thearrow keys or holddown the middlemouse button (ormouse-wheel) whilepointing at the map
THE MARINESThe Marines are the first line of defence for the humanrace but they are no ordinary soldiers They are toughhard-bitten veterans trained to fight to the death indefence of human civilisation
Marines are typically deployed in Laser Squads consistingof ten to fifteen soldiers including specialised units suchas Medics Snipers and Grenadiers They are heavilyarmoured and well equipped employing the latestFederation technology
The advanced laser weapons employ mini-nuclearreactors as power cells allowing mobile operation in allenvironments They may not be as well armoured as theMachina or as reproductive as the Spawn but they makeup for it with ingenuity and good equipment
The Laser Marines are made up of GruntsCommanders Snipers Medics Grenadiersand Ammo stores
CHAPTER 3
PLAYING THE GAME
3ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT STEPS
Select a unit by clicking on a unit graphic in one ofthe boxes on either side of the playing area
Left click on an open space somewhere on thevisible portion of the map
Repeat to deploy more units of the same type orselect a different unit to deploy
Remove a unit by clicking on it
Repeat deployment actions until you have spentall your Force Points
Click Send Orders to finish your deployment phaseand send your instructions to the LSN game server Youmust spend all your your Force Points before you canSend Orders
Your deployment orders will be processed and you shouldreceive an email with a turn attachment as follows
LSN Game-number turn-1 vs playername
Once opened you will be ready to start your first gameturn proper
There is no othermovement oractions during thedeployment phase
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash6
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT
Each unit costs between one and four Force Points to deploy You have 20 ForcePoints to spend on deploying your force The screen will display all available unitsand their Force points on each side of the screen at the top the Force Pointcounter displays force points remaining Your initial deployment area (ofwhich there are two possibilities) is governed by whoeverinitialised the challenge
DEPLOYMENT
CHAPTER 3
PLAYING THE GAME
3ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE FIRST GAME TURN
On the playback controls panel at [7] press the play button
Wait 10 seconds for the deployment and first turn to finish Not much willhappen because units dont move on the first turn
Click on the Issue Orders button in the orders control panel at [10]You can now issue orders to your units To undo any orders use the either theicon at [5] or the ltUgt key
Click on Test Orders in the orders control panel to at [10] try yourorders without the opponent moving
You can View Results Issue Orders and Test Ordersas many times as you like
When you are happy with your orders click on Send Orders You willbe prompted to enter a message for your opponent (this is optional andrequires you to select the box before typing) before the orders are sent to theLSN game server The application will pause while the data is transferred andsubsequently a confirmation message that the turn has been sent
When both players have sent orders to the game server results files will be mailedto each player
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash8
CHAPTER CONTENTS | MAIN CONTENTS
THE INTERFACE
GAME INTERFACE
3
2 6
8
10
1
4 5 7
11
9
1 MAIN PLAY AREA
2 UNIT HEALTHAMMUNITION
3 CURRENT UNIT SELECTION
4 RULES OF ENGAGEMENT amp MOVEMENT CONTROL PANEL
5 UNDO LAST ORDER
6 CURRENT SCORE
7 OPTIONS (not implemented)
8 TIME IN SECS (1 TURN=10 SECS)
9 PLAYBACK CONTROLS
10 ORDERS CONTROL PANEL
11 MAP SCROLL
CHAPTER 3
PLAYING THE GAME
3ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash10
CHAPTER CONTENTS | MAIN CONTENTS
MOVEMENT ORDERS
In order to move a unit from one location to another-
Left-click on one of your units to select it Youwill see it appear in the vid-screen on the bottom leftof the screen
Left-Click on a destination space You will see apath drawn from the units position to the cursor if thedestination is accessible
Repeat Left-Clicks to add more movement orders
A unit does not need to be facing a particular direction tospot an enemy unless they are moving or haveopportunity fire set (see page 6-4 for more informationon unit vision)
MOVEMENT TIMEAlthough there is no limit on the orders you can give aunit it can only travel a certain distance in a turn Usethe Test Orders function to see how far the unit willactually travel The time counter next to the unit displayshows the estimated time cost for all orders issued to theunit Since a turn only lasts 10 seconds any orders issuedbeyond 10 seconds are very unlikely to be executedduring the next turn
MOVING AROUND THE MAPGENERAL MOVEMENTTo move around the battlefield use one of the followoptions
click on any of the scroll bar icons surroundingthe edge of the interface (see item [11] on theprevious page)
hold down the middle mouse button (ormousewheel) somewhere inside the window Theview will scroll according to the position of the mousepointer relative to the centre of the window
Alternatively use the arrow keys on the keyboard
ZOOMING Roll the mouse wheel up to zoom in and roll
down to zoom out
Alternatively use the + key of the number pad on thekeyboard to zoom in or the - key to zoom out
DIRECT FIRE
TERRAIN FIRE
OPPORTUNITY FIRE
HOLD
+ UNIT + AREA
CHAPTER 3
PLAYING THE GAME
3ndash13
LASERSQUADNEMESISCOM
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CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash12
CHAPTER CONTENTS | MAIN CONTENTS
COMBAT ORDERS
Left click on one of your units to select it
DIRECT FIRE (RED LINE)
Click icon then enemy target or
Right Click on enemy unit (RED)
Repeat for multiple shotsUse this command to fire a single shot at a spottedenemy unit If the unit is moving it may go out of viewand the shot will not be fired and the time spent aimingwill be wasted If a friendly unit is close to the line of firethen the shot can also fail
TERRAIN FIRE (ORANGE LINE)
Click icon then area on terrainor
ltSHIFTgt + Right Click on terrainUse this command to target a wall floor or doorIf the terrain is destroyed then subsequent lsquotarget terrainrsquoorders will be ignored
ltSHIFTgt +
FORCED MOVEMENT
ltCTRLgt + Left Click on objectYou cannot move through walls or other obstacles butyou can issue a command to walk into an obstacle in theanticipation that it may be destroyed during the turnAdditionally other friendly units can obscure a movementdestination If you click on empty terrain and hold downthe mouse button then move the cursor over a unit andrelease the mouse button a movement orders will also beforced
FOLLOWING
Right Click on friendly unitYou can instruct a unit to follow another friendly unitSelect a unit and then right-click on the target unitMedics and AIs will always attempt to heal if they reach afollowed unit
HOLD POSITION
Use icon or press ltHgtSometimes you will want a unit to pause beforecontinuing with further orders If you press ltHgt the unitwill be instructed to hold its position for onesecond Further presses can be used to issue longerpauses
+ ENEMY
+ FRIENDLY
ltCTRLgt +
CHAPTER 3
PLAYING THE GAME
3ndash15
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash14
CHAPTER CONTENTS | MAIN CONTENTS
OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
CHAPTER 3
PLAYING THE GAME
3ndash17
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash16
CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
CHAPTER 3
PLAYING THE GAME
3ndash19
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash18
CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
CHAPTER 3
PLAYING THE GAME
3ndash21
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash20
CHAPTER CONTENTS | MAIN CONTENTS
PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash22
CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
4ndash4
CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
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5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
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5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
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LASERSQUADNEMESISCOM
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CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
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PLAYING THE GAME
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE MACHINAThe Human Federation built powerful intelligent machinesto fight the alien Spawn that threatened the existence ofthe human race These machines were designed to operateindependently and automatically in deep spaceUnfortunately the vast military AI started to think about itsown best interests and turned against its human overlordsIt began to build a new race of sentient robots that utterlydetested anything organic and mushy It seems thathumanity may have created its own nemesis
The Machina are made up of Missile TanksExterminators Scanners Hunters AIs and AmmoStores
THE SPAWN (not implemented)Some time after human colonists had settled across thegalaxy they encountered a rapacious alien species that hadbeen spreading like an insidious cancer Nobody knowswhere they came from but they certainly know what theywant to eat The Spawn brood are genetically adapted forhostile environments and they can reproduce very rapidlyuntil they overwhelm their opponents
The Spawn are made up of Queens DronesSplatters Goo Spitters and Buzzers
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PLAYING THE GAME
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
CHOOSING A RACE
Your can choose to play Marines or Machina which can be accessed by clickingon one of the icons at the base of the playing area You may scroll aroundthe map inspecting the deployment area before you decide whichrace to deploy (use the arrow keys or hold down the middle mouse button ormousewheel while pointing at the map window and moving) See Chapter 5 fora complete description of each faction contingent and their abilities
TIP To scroll aroundthe map use thearrow keys or holddown the middlemouse button (ormouse-wheel) whilepointing at the map
THE MARINESThe Marines are the first line of defence for the humanrace but they are no ordinary soldiers They are toughhard-bitten veterans trained to fight to the death indefence of human civilisation
Marines are typically deployed in Laser Squads consistingof ten to fifteen soldiers including specialised units suchas Medics Snipers and Grenadiers They are heavilyarmoured and well equipped employing the latestFederation technology
The advanced laser weapons employ mini-nuclearreactors as power cells allowing mobile operation in allenvironments They may not be as well armoured as theMachina or as reproductive as the Spawn but they makeup for it with ingenuity and good equipment
The Laser Marines are made up of GruntsCommanders Snipers Medics Grenadiersand Ammo stores
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PLAYING THE GAME
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT STEPS
Select a unit by clicking on a unit graphic in one ofthe boxes on either side of the playing area
Left click on an open space somewhere on thevisible portion of the map
Repeat to deploy more units of the same type orselect a different unit to deploy
Remove a unit by clicking on it
Repeat deployment actions until you have spentall your Force Points
Click Send Orders to finish your deployment phaseand send your instructions to the LSN game server Youmust spend all your your Force Points before you canSend Orders
Your deployment orders will be processed and you shouldreceive an email with a turn attachment as follows
LSN Game-number turn-1 vs playername
Once opened you will be ready to start your first gameturn proper
There is no othermovement oractions during thedeployment phase
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PLAYING THE GAME
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT
Each unit costs between one and four Force Points to deploy You have 20 ForcePoints to spend on deploying your force The screen will display all available unitsand their Force points on each side of the screen at the top the Force Pointcounter displays force points remaining Your initial deployment area (ofwhich there are two possibilities) is governed by whoeverinitialised the challenge
DEPLOYMENT
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PLAYING THE GAME
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LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE FIRST GAME TURN
On the playback controls panel at [7] press the play button
Wait 10 seconds for the deployment and first turn to finish Not much willhappen because units dont move on the first turn
Click on the Issue Orders button in the orders control panel at [10]You can now issue orders to your units To undo any orders use the either theicon at [5] or the ltUgt key
Click on Test Orders in the orders control panel to at [10] try yourorders without the opponent moving
You can View Results Issue Orders and Test Ordersas many times as you like
When you are happy with your orders click on Send Orders You willbe prompted to enter a message for your opponent (this is optional andrequires you to select the box before typing) before the orders are sent to theLSN game server The application will pause while the data is transferred andsubsequently a confirmation message that the turn has been sent
When both players have sent orders to the game server results files will be mailedto each player
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash8
CHAPTER CONTENTS | MAIN CONTENTS
THE INTERFACE
GAME INTERFACE
3
2 6
8
10
1
4 5 7
11
9
1 MAIN PLAY AREA
2 UNIT HEALTHAMMUNITION
3 CURRENT UNIT SELECTION
4 RULES OF ENGAGEMENT amp MOVEMENT CONTROL PANEL
5 UNDO LAST ORDER
6 CURRENT SCORE
7 OPTIONS (not implemented)
8 TIME IN SECS (1 TURN=10 SECS)
9 PLAYBACK CONTROLS
10 ORDERS CONTROL PANEL
11 MAP SCROLL
CHAPTER 3
PLAYING THE GAME
3ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
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PLAYING THE GAME
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CHAPTER CONTENTS | MAIN CONTENTS
MOVEMENT ORDERS
In order to move a unit from one location to another-
Left-click on one of your units to select it Youwill see it appear in the vid-screen on the bottom leftof the screen
Left-Click on a destination space You will see apath drawn from the units position to the cursor if thedestination is accessible
Repeat Left-Clicks to add more movement orders
A unit does not need to be facing a particular direction tospot an enemy unless they are moving or haveopportunity fire set (see page 6-4 for more informationon unit vision)
MOVEMENT TIMEAlthough there is no limit on the orders you can give aunit it can only travel a certain distance in a turn Usethe Test Orders function to see how far the unit willactually travel The time counter next to the unit displayshows the estimated time cost for all orders issued to theunit Since a turn only lasts 10 seconds any orders issuedbeyond 10 seconds are very unlikely to be executedduring the next turn
MOVING AROUND THE MAPGENERAL MOVEMENTTo move around the battlefield use one of the followoptions
click on any of the scroll bar icons surroundingthe edge of the interface (see item [11] on theprevious page)
hold down the middle mouse button (ormousewheel) somewhere inside the window Theview will scroll according to the position of the mousepointer relative to the centre of the window
Alternatively use the arrow keys on the keyboard
ZOOMING Roll the mouse wheel up to zoom in and roll
down to zoom out
Alternatively use the + key of the number pad on thekeyboard to zoom in or the - key to zoom out
DIRECT FIRE
TERRAIN FIRE
OPPORTUNITY FIRE
HOLD
+ UNIT + AREA
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PLAYING THE GAME
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LASERSQUADNEMESISCOM
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CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
COMBAT ORDERS
Left click on one of your units to select it
DIRECT FIRE (RED LINE)
Click icon then enemy target or
Right Click on enemy unit (RED)
Repeat for multiple shotsUse this command to fire a single shot at a spottedenemy unit If the unit is moving it may go out of viewand the shot will not be fired and the time spent aimingwill be wasted If a friendly unit is close to the line of firethen the shot can also fail
TERRAIN FIRE (ORANGE LINE)
Click icon then area on terrainor
ltSHIFTgt + Right Click on terrainUse this command to target a wall floor or doorIf the terrain is destroyed then subsequent lsquotarget terrainrsquoorders will be ignored
ltSHIFTgt +
FORCED MOVEMENT
ltCTRLgt + Left Click on objectYou cannot move through walls or other obstacles butyou can issue a command to walk into an obstacle in theanticipation that it may be destroyed during the turnAdditionally other friendly units can obscure a movementdestination If you click on empty terrain and hold downthe mouse button then move the cursor over a unit andrelease the mouse button a movement orders will also beforced
FOLLOWING
Right Click on friendly unitYou can instruct a unit to follow another friendly unitSelect a unit and then right-click on the target unitMedics and AIs will always attempt to heal if they reach afollowed unit
HOLD POSITION
Use icon or press ltHgtSometimes you will want a unit to pause beforecontinuing with further orders If you press ltHgt the unitwill be instructed to hold its position for onesecond Further presses can be used to issue longerpauses
+ ENEMY
+ FRIENDLY
ltCTRLgt +
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PLAYING THE GAME
3ndash15
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
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PLAYING THE GAME
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
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PLAYING THE GAME
3ndash17
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash16
CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
CHAPTER 3
PLAYING THE GAME
3ndash19
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash18
CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
CHAPTER 3
PLAYING THE GAME
3ndash21
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash20
CHAPTER CONTENTS | MAIN CONTENTS
PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash22
CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
4ndash4
CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 3
PLAYING THE GAME
3ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT STEPS
Select a unit by clicking on a unit graphic in one ofthe boxes on either side of the playing area
Left click on an open space somewhere on thevisible portion of the map
Repeat to deploy more units of the same type orselect a different unit to deploy
Remove a unit by clicking on it
Repeat deployment actions until you have spentall your Force Points
Click Send Orders to finish your deployment phaseand send your instructions to the LSN game server Youmust spend all your your Force Points before you canSend Orders
Your deployment orders will be processed and you shouldreceive an email with a turn attachment as follows
LSN Game-number turn-1 vs playername
Once opened you will be ready to start your first gameturn proper
There is no othermovement oractions during thedeployment phase
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash6
CHAPTER CONTENTS | MAIN CONTENTS
DEPLOYMENT
Each unit costs between one and four Force Points to deploy You have 20 ForcePoints to spend on deploying your force The screen will display all available unitsand their Force points on each side of the screen at the top the Force Pointcounter displays force points remaining Your initial deployment area (ofwhich there are two possibilities) is governed by whoeverinitialised the challenge
DEPLOYMENT
CHAPTER 3
PLAYING THE GAME
3ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE FIRST GAME TURN
On the playback controls panel at [7] press the play button
Wait 10 seconds for the deployment and first turn to finish Not much willhappen because units dont move on the first turn
Click on the Issue Orders button in the orders control panel at [10]You can now issue orders to your units To undo any orders use the either theicon at [5] or the ltUgt key
Click on Test Orders in the orders control panel to at [10] try yourorders without the opponent moving
You can View Results Issue Orders and Test Ordersas many times as you like
When you are happy with your orders click on Send Orders You willbe prompted to enter a message for your opponent (this is optional andrequires you to select the box before typing) before the orders are sent to theLSN game server The application will pause while the data is transferred andsubsequently a confirmation message that the turn has been sent
When both players have sent orders to the game server results files will be mailedto each player
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash8
CHAPTER CONTENTS | MAIN CONTENTS
THE INTERFACE
GAME INTERFACE
3
2 6
8
10
1
4 5 7
11
9
1 MAIN PLAY AREA
2 UNIT HEALTHAMMUNITION
3 CURRENT UNIT SELECTION
4 RULES OF ENGAGEMENT amp MOVEMENT CONTROL PANEL
5 UNDO LAST ORDER
6 CURRENT SCORE
7 OPTIONS (not implemented)
8 TIME IN SECS (1 TURN=10 SECS)
9 PLAYBACK CONTROLS
10 ORDERS CONTROL PANEL
11 MAP SCROLL
CHAPTER 3
PLAYING THE GAME
3ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash10
CHAPTER CONTENTS | MAIN CONTENTS
MOVEMENT ORDERS
In order to move a unit from one location to another-
Left-click on one of your units to select it Youwill see it appear in the vid-screen on the bottom leftof the screen
Left-Click on a destination space You will see apath drawn from the units position to the cursor if thedestination is accessible
Repeat Left-Clicks to add more movement orders
A unit does not need to be facing a particular direction tospot an enemy unless they are moving or haveopportunity fire set (see page 6-4 for more informationon unit vision)
MOVEMENT TIMEAlthough there is no limit on the orders you can give aunit it can only travel a certain distance in a turn Usethe Test Orders function to see how far the unit willactually travel The time counter next to the unit displayshows the estimated time cost for all orders issued to theunit Since a turn only lasts 10 seconds any orders issuedbeyond 10 seconds are very unlikely to be executedduring the next turn
MOVING AROUND THE MAPGENERAL MOVEMENTTo move around the battlefield use one of the followoptions
click on any of the scroll bar icons surroundingthe edge of the interface (see item [11] on theprevious page)
hold down the middle mouse button (ormousewheel) somewhere inside the window Theview will scroll according to the position of the mousepointer relative to the centre of the window
Alternatively use the arrow keys on the keyboard
ZOOMING Roll the mouse wheel up to zoom in and roll
down to zoom out
Alternatively use the + key of the number pad on thekeyboard to zoom in or the - key to zoom out
DIRECT FIRE
TERRAIN FIRE
OPPORTUNITY FIRE
HOLD
+ UNIT + AREA
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PLAYING THE GAME
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PLAYING THE GAME
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COMBAT ORDERS
Left click on one of your units to select it
DIRECT FIRE (RED LINE)
Click icon then enemy target or
Right Click on enemy unit (RED)
Repeat for multiple shotsUse this command to fire a single shot at a spottedenemy unit If the unit is moving it may go out of viewand the shot will not be fired and the time spent aimingwill be wasted If a friendly unit is close to the line of firethen the shot can also fail
TERRAIN FIRE (ORANGE LINE)
Click icon then area on terrainor
ltSHIFTgt + Right Click on terrainUse this command to target a wall floor or doorIf the terrain is destroyed then subsequent lsquotarget terrainrsquoorders will be ignored
ltSHIFTgt +
FORCED MOVEMENT
ltCTRLgt + Left Click on objectYou cannot move through walls or other obstacles butyou can issue a command to walk into an obstacle in theanticipation that it may be destroyed during the turnAdditionally other friendly units can obscure a movementdestination If you click on empty terrain and hold downthe mouse button then move the cursor over a unit andrelease the mouse button a movement orders will also beforced
FOLLOWING
Right Click on friendly unitYou can instruct a unit to follow another friendly unitSelect a unit and then right-click on the target unitMedics and AIs will always attempt to heal if they reach afollowed unit
HOLD POSITION
Use icon or press ltHgtSometimes you will want a unit to pause beforecontinuing with further orders If you press ltHgt the unitwill be instructed to hold its position for onesecond Further presses can be used to issue longerpauses
+ ENEMY
+ FRIENDLY
ltCTRLgt +
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FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
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OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
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CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
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PLAYING THE GAME
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CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
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TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
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PLAYING THE GAME
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CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
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PLAYING THE GAME
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PLAYING THE GAME
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PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
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CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
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PLAYING THE GAME
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CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
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THE ENVIRONMENT
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E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
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CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
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CHAPTER CONTENTS | MAIN CONTENTS
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CHAPTER 5
LASERSQUADNEMESISCOM
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CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
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5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
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5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
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5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
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CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 3
PLAYING THE GAME
3ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
THE FIRST GAME TURN
On the playback controls panel at [7] press the play button
Wait 10 seconds for the deployment and first turn to finish Not much willhappen because units dont move on the first turn
Click on the Issue Orders button in the orders control panel at [10]You can now issue orders to your units To undo any orders use the either theicon at [5] or the ltUgt key
Click on Test Orders in the orders control panel to at [10] try yourorders without the opponent moving
You can View Results Issue Orders and Test Ordersas many times as you like
When you are happy with your orders click on Send Orders You willbe prompted to enter a message for your opponent (this is optional andrequires you to select the box before typing) before the orders are sent to theLSN game server The application will pause while the data is transferred andsubsequently a confirmation message that the turn has been sent
When both players have sent orders to the game server results files will be mailedto each player
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash8
CHAPTER CONTENTS | MAIN CONTENTS
THE INTERFACE
GAME INTERFACE
3
2 6
8
10
1
4 5 7
11
9
1 MAIN PLAY AREA
2 UNIT HEALTHAMMUNITION
3 CURRENT UNIT SELECTION
4 RULES OF ENGAGEMENT amp MOVEMENT CONTROL PANEL
5 UNDO LAST ORDER
6 CURRENT SCORE
7 OPTIONS (not implemented)
8 TIME IN SECS (1 TURN=10 SECS)
9 PLAYBACK CONTROLS
10 ORDERS CONTROL PANEL
11 MAP SCROLL
CHAPTER 3
PLAYING THE GAME
3ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash10
CHAPTER CONTENTS | MAIN CONTENTS
MOVEMENT ORDERS
In order to move a unit from one location to another-
Left-click on one of your units to select it Youwill see it appear in the vid-screen on the bottom leftof the screen
Left-Click on a destination space You will see apath drawn from the units position to the cursor if thedestination is accessible
Repeat Left-Clicks to add more movement orders
A unit does not need to be facing a particular direction tospot an enemy unless they are moving or haveopportunity fire set (see page 6-4 for more informationon unit vision)
MOVEMENT TIMEAlthough there is no limit on the orders you can give aunit it can only travel a certain distance in a turn Usethe Test Orders function to see how far the unit willactually travel The time counter next to the unit displayshows the estimated time cost for all orders issued to theunit Since a turn only lasts 10 seconds any orders issuedbeyond 10 seconds are very unlikely to be executedduring the next turn
MOVING AROUND THE MAPGENERAL MOVEMENTTo move around the battlefield use one of the followoptions
click on any of the scroll bar icons surroundingthe edge of the interface (see item [11] on theprevious page)
hold down the middle mouse button (ormousewheel) somewhere inside the window Theview will scroll according to the position of the mousepointer relative to the centre of the window
Alternatively use the arrow keys on the keyboard
ZOOMING Roll the mouse wheel up to zoom in and roll
down to zoom out
Alternatively use the + key of the number pad on thekeyboard to zoom in or the - key to zoom out
DIRECT FIRE
TERRAIN FIRE
OPPORTUNITY FIRE
HOLD
+ UNIT + AREA
CHAPTER 3
PLAYING THE GAME
3ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash12
CHAPTER CONTENTS | MAIN CONTENTS
COMBAT ORDERS
Left click on one of your units to select it
DIRECT FIRE (RED LINE)
Click icon then enemy target or
Right Click on enemy unit (RED)
Repeat for multiple shotsUse this command to fire a single shot at a spottedenemy unit If the unit is moving it may go out of viewand the shot will not be fired and the time spent aimingwill be wasted If a friendly unit is close to the line of firethen the shot can also fail
TERRAIN FIRE (ORANGE LINE)
Click icon then area on terrainor
ltSHIFTgt + Right Click on terrainUse this command to target a wall floor or doorIf the terrain is destroyed then subsequent lsquotarget terrainrsquoorders will be ignored
ltSHIFTgt +
FORCED MOVEMENT
ltCTRLgt + Left Click on objectYou cannot move through walls or other obstacles butyou can issue a command to walk into an obstacle in theanticipation that it may be destroyed during the turnAdditionally other friendly units can obscure a movementdestination If you click on empty terrain and hold downthe mouse button then move the cursor over a unit andrelease the mouse button a movement orders will also beforced
FOLLOWING
Right Click on friendly unitYou can instruct a unit to follow another friendly unitSelect a unit and then right-click on the target unitMedics and AIs will always attempt to heal if they reach afollowed unit
HOLD POSITION
Use icon or press ltHgtSometimes you will want a unit to pause beforecontinuing with further orders If you press ltHgt the unitwill be instructed to hold its position for onesecond Further presses can be used to issue longerpauses
+ ENEMY
+ FRIENDLY
ltCTRLgt +
CHAPTER 3
PLAYING THE GAME
3ndash15
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash14
CHAPTER CONTENTS | MAIN CONTENTS
OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
CHAPTER 3
PLAYING THE GAME
3ndash17
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash16
CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
CHAPTER 3
PLAYING THE GAME
3ndash19
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash18
CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
CHAPTER 3
PLAYING THE GAME
3ndash21
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash20
CHAPTER CONTENTS | MAIN CONTENTS
PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash22
CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
4ndash4
CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 3
PLAYING THE GAME
3ndash11
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PLAYING THE GAME
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CHAPTER CONTENTS | MAIN CONTENTS
MOVEMENT ORDERS
In order to move a unit from one location to another-
Left-click on one of your units to select it Youwill see it appear in the vid-screen on the bottom leftof the screen
Left-Click on a destination space You will see apath drawn from the units position to the cursor if thedestination is accessible
Repeat Left-Clicks to add more movement orders
A unit does not need to be facing a particular direction tospot an enemy unless they are moving or haveopportunity fire set (see page 6-4 for more informationon unit vision)
MOVEMENT TIMEAlthough there is no limit on the orders you can give aunit it can only travel a certain distance in a turn Usethe Test Orders function to see how far the unit willactually travel The time counter next to the unit displayshows the estimated time cost for all orders issued to theunit Since a turn only lasts 10 seconds any orders issuedbeyond 10 seconds are very unlikely to be executedduring the next turn
MOVING AROUND THE MAPGENERAL MOVEMENTTo move around the battlefield use one of the followoptions
click on any of the scroll bar icons surroundingthe edge of the interface (see item [11] on theprevious page)
hold down the middle mouse button (ormousewheel) somewhere inside the window Theview will scroll according to the position of the mousepointer relative to the centre of the window
Alternatively use the arrow keys on the keyboard
ZOOMING Roll the mouse wheel up to zoom in and roll
down to zoom out
Alternatively use the + key of the number pad on thekeyboard to zoom in or the - key to zoom out
DIRECT FIRE
TERRAIN FIRE
OPPORTUNITY FIRE
HOLD
+ UNIT + AREA
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PLAYING THE GAME
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CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash12
CHAPTER CONTENTS | MAIN CONTENTS
COMBAT ORDERS
Left click on one of your units to select it
DIRECT FIRE (RED LINE)
Click icon then enemy target or
Right Click on enemy unit (RED)
Repeat for multiple shotsUse this command to fire a single shot at a spottedenemy unit If the unit is moving it may go out of viewand the shot will not be fired and the time spent aimingwill be wasted If a friendly unit is close to the line of firethen the shot can also fail
TERRAIN FIRE (ORANGE LINE)
Click icon then area on terrainor
ltSHIFTgt + Right Click on terrainUse this command to target a wall floor or doorIf the terrain is destroyed then subsequent lsquotarget terrainrsquoorders will be ignored
ltSHIFTgt +
FORCED MOVEMENT
ltCTRLgt + Left Click on objectYou cannot move through walls or other obstacles butyou can issue a command to walk into an obstacle in theanticipation that it may be destroyed during the turnAdditionally other friendly units can obscure a movementdestination If you click on empty terrain and hold downthe mouse button then move the cursor over a unit andrelease the mouse button a movement orders will also beforced
FOLLOWING
Right Click on friendly unitYou can instruct a unit to follow another friendly unitSelect a unit and then right-click on the target unitMedics and AIs will always attempt to heal if they reach afollowed unit
HOLD POSITION
Use icon or press ltHgtSometimes you will want a unit to pause beforecontinuing with further orders If you press ltHgt the unitwill be instructed to hold its position for onesecond Further presses can be used to issue longerpauses
+ ENEMY
+ FRIENDLY
ltCTRLgt +
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PLAYING THE GAME
3ndash15
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash14
CHAPTER CONTENTS | MAIN CONTENTS
OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
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PLAYING THE GAME
3ndash17
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash16
CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
CHAPTER 3
PLAYING THE GAME
3ndash19
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash18
CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
CHAPTER 3
PLAYING THE GAME
3ndash21
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash20
CHAPTER CONTENTS | MAIN CONTENTS
PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash22
CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
4ndash4
CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 3
PLAYING THE GAME
3ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash12
CHAPTER CONTENTS | MAIN CONTENTS
COMBAT ORDERS
Left click on one of your units to select it
DIRECT FIRE (RED LINE)
Click icon then enemy target or
Right Click on enemy unit (RED)
Repeat for multiple shotsUse this command to fire a single shot at a spottedenemy unit If the unit is moving it may go out of viewand the shot will not be fired and the time spent aimingwill be wasted If a friendly unit is close to the line of firethen the shot can also fail
TERRAIN FIRE (ORANGE LINE)
Click icon then area on terrainor
ltSHIFTgt + Right Click on terrainUse this command to target a wall floor or doorIf the terrain is destroyed then subsequent lsquotarget terrainrsquoorders will be ignored
ltSHIFTgt +
FORCED MOVEMENT
ltCTRLgt + Left Click on objectYou cannot move through walls or other obstacles butyou can issue a command to walk into an obstacle in theanticipation that it may be destroyed during the turnAdditionally other friendly units can obscure a movementdestination If you click on empty terrain and hold downthe mouse button then move the cursor over a unit andrelease the mouse button a movement orders will also beforced
FOLLOWING
Right Click on friendly unitYou can instruct a unit to follow another friendly unitSelect a unit and then right-click on the target unitMedics and AIs will always attempt to heal if they reach afollowed unit
HOLD POSITION
Use icon or press ltHgtSometimes you will want a unit to pause beforecontinuing with further orders If you press ltHgt the unitwill be instructed to hold its position for onesecond Further presses can be used to issue longerpauses
+ ENEMY
+ FRIENDLY
ltCTRLgt +
CHAPTER 3
PLAYING THE GAME
3ndash15
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash14
CHAPTER CONTENTS | MAIN CONTENTS
OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
CHAPTER 3
PLAYING THE GAME
3ndash17
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash16
CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
CHAPTER 3
PLAYING THE GAME
3ndash19
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash18
CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
CHAPTER 3
PLAYING THE GAME
3ndash21
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash20
CHAPTER CONTENTS | MAIN CONTENTS
PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
4ndash4
CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
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LASERSQUADNEMESISCOM
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CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 3
PLAYING THE GAME
3ndash15
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
FORCE FIRE (PINKY PURPLE)
Right Click on terrainThis order targets a specific position ignoring anyconcerns about intervening friendly units
SHOOTING TIMEAlthough there is no limit to the number of fire ordersyou can issue there is only a limited amount of time for aunit to fire Experiment by using the Test Orders (seepage 3ndash17) function
MISCELLANEOUSDOORSSometimes you will find doors blocking your way All thedoors are locked and you have no key You have to shootthe doors to get past them but fortunately they arenot very strong
RELOADING
Right Click on ammo dump or HQ unitWhen a unit runs out of ammo no more shots can befired You will see a movement path plotted to thelocation of the HQ Once the unit arrives at an ammodump or HQ it will be resupplied
+ AMMO DUMP
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash14
CHAPTER CONTENTS | MAIN CONTENTS
OPPORTUNITY FIRE (YELLOW LINE)
Click icon then areaor
ltSPACEgt + Right Click on terrainThis command is issued like any other fire order ieselection of a target point for a single shot It is not adirect order to shoot but an instruction to find an enemyin that direction and shoot if possible If there is no enemywithin the field of view selected (625 degrees either sideof the target line) then the unit spends his reaction timelooking for a target (on average about half a second) Ifthere is a unit in the field of view then the closer it is tothe direction you selected the less reaction time isexpended acquiring the target This tactic can be employedeffectively for lsquopop uprsquo attacks
PURSUE
Left Click on enemy unit (PINK)If the unit is within half its firing range of the enemy unitand has clear line of fire it will continuously fire at theenemy unit Otherwise it will start moving towards theenemy unit until it satisfies those conditions If the enemyunit has disappeared it will move to the enemyrsquos lastknown position where if it spots the enemy unit again itwill continue with the pursue order otherwise the pursueorder will come to an end
+ TERRAIN
+ ENEMY
ltSPACEgt +
CHAPTER 3
PLAYING THE GAME
3ndash17
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash16
CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
CHAPTER 3
PLAYING THE GAME
3ndash19
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash18
CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
CHAPTER 3
PLAYING THE GAME
3ndash21
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash20
CHAPTER CONTENTS | MAIN CONTENTS
PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash22
CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
4ndash4
CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 3
PLAYING THE GAME
3ndash17
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
RULES OF ENGAGEMENT
Each unit can have individual rules of engagement set tocontrol how that unit reacts when spotting enemy unitsThe default setting for each unit is different for instancethe Marine Commander uses the combination oflsquocontinue of sightingrsquo and lsquofire at willrsquo whereas thegrenadier has the same sighting set but with firing set tofire on command You can change the settings by pressingthe buttons which toggle between the different modes
CONTINUE ON SIGHTINGThe unit will continue with its original orders ignoringany spotted enemy units
HALT ON SIGHTINGThe unit will stop as soon as it spots an enemy unit andwill not move until the end of the round This instructiononly applies to enemy units that becomespotted during the turn not those already visible atthe start of the turn
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash16
CHAPTER CONTENTS | MAIN CONTENTS
HEALING AND REPAIRING
Right Click on injured unitOnly the Medic and the AI can heal other units Selectthe MedicAI and right-click on the injured unit A pathwill be plotted to the unit and once there the MedicAIwill begin to heal the injured unit
UNDOING ORDERS
Click Icon or press ltUgt You can press ltUgt repeatedly until all orders for a unitare revoked
SELECTING NEXT UNIT
ltTABgtThe ltTABgt key will select and centre on the next unit
TOGGLE SHADING
ltLgt By pressing ltLgt you can turn offon the shading on a map
DIFFERENTIATING THE ENEMY
In order to know who is the enemy if both players choosethe same faction the cursor changes colour when over theselected unit
FRIENDLY
ENEMY
SIGHTING FIRING
+ UNIT
CHAPTER 3
PLAYING THE GAME
3ndash19
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash18
CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
CHAPTER 3
PLAYING THE GAME
3ndash21
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash20
CHAPTER CONTENTS | MAIN CONTENTS
PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash22
CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
4ndash4
CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 3
PLAYING THE GAME
3ndash19
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
TEST ORDERSA very useful option to see how well your orders willexecute and can also be used in conjunction with aselection of the VCR controls (see over) Bear in mind thatnot all outcomes will be the same ie a grenadiers bombmay not always launch in the same way or an enemy maynot be in the same place (they are always stationaryduring this phase)
SEND ORDERSAllows you send orders to the LSN Central Server
REVIEWING THE GAMETURN
In use with the results and test orders buttons theseVCR type controls allow you review a recently completedturn or an entire game up to the last turn
PAUSEPauses the action
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash18
CHAPTER CONTENTS | MAIN CONTENTS
FIRE ON COMMANDThe unit will only shoot if given explicit fire orders
FIRE AT WILLIf the unit has no specific orders or when finished withother commands it will shoot at any spotted enemy unitHowever a unit will always take its lsquoreaction timersquo toacquire a target before shooting commences
ORDERS CONTROL
VIEW RESULTSThis button is on by default at the beginning of every newround and can be used in conjunction with all the VCRtype controls (see over)
ISSUE ORDERSThis button needs to be active in order to issuemovementcombat orders
CHAPTER 3
PLAYING THE GAME
3ndash21
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash20
CHAPTER CONTENTS | MAIN CONTENTS
PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash22
CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
4ndash4
CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
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CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
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FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
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CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
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CHAPTER 11
LINKS
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T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 3
PLAYING THE GAME
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CHAPTER 3
PLAYING THE GAME
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PLAYUse this key at the beginning of the each new turn
HALF SPEED
QUARTER SPEED
REWIND TO FIRST TURN
SET TIME TO START OF CURRENT TURN
REWIND TO PREVIOUS TURN
FORWARD TO NEXT TURN
A UNITS STATUS BAR
Above the units are a health bar (top) and a currentstanding bar (below) The two markers which make up thestanding bar reflect the current settings in their current rulesof engagement
GREENGREEN Continue on sighting Fire on commandThe unit will continue with its original orders ignoring anyspotted enemy units and will only shoot if given explicit fireorders
GREENRED
Continue on sighting Fire at willThe unit will continue with its original orders and willautomatically shoot spotted enemies when halted or whenfinished with other commands
REDGREEN
Halt on sighting Fire on commandThe unit will stop as soon as it spots an enemy unit but willonly shoot given explicit fire orders
REDRED
Halt on sighting Fire at WillThe unit will stop and shoot as soon as it spots an enemy unit
LASERSQUADNEMESISCOM
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CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
CHAPTER 3
PLAYING THE GAME
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GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
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THE ENVIRONMENT
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E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
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CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
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CHAPTER 5
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CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
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FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
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5ndash2
CHAPTER 5
FACTION GUIDE
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5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
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FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
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5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
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5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
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5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
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5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
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FACTION GUIDE
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5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
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5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
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5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
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5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
4ndash1
CONTENTSWALLS AND REINFORCEMENTS 4ndash2Reinforced tall 4ndash3Reinforced short 4ndash3Standard tall 4ndash3Windows 4ndash3Sandbags 4ndash4Doors 4ndash4
FLORA AND FAUNA 4ndash4Potted tree 4ndash4Planted tree 4ndash5
MACHINES 4-5Generatorspumps 4ndash5
FURINITURE 4-5Tables and chairs 4ndash5
STORAGE 4-6Stacked crates 4ndash6Crates 4ndash6Stacked barrels 4ndash6Barrels 4ndash6
STREET FURNITURE 4-6Lamppost 4ndash6
CHAPTER 3
PLAYING THE GAME
LASERSQUADNEMESISCOM
3ndash22
CHAPTER CONTENTS | MAIN CONTENTS
GAME OVERWIN You have killed all the enemy units excluding HQs
It is the end of turn 30 and you have the highest score
DRAW
You have equal scores and the last units on both sides die simultaneously
It is the end of turn 30 and you both have equal scores
LOSE
All your units have been killed
It is the end of turn 30 and you have a lowest score
Whatever the outcome you will be notified by two emails one showing the finalround and the other a note on your success demise or draw This note will alsoprovide player statistics such as current rank rating division and a breakdown ofof total games played (including non-league games) complete with success rate
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
4ndash4
CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 4
THE ENVIRONMENT
4ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
LASERSQUADNEMESISCOM
4ndash2
CHAPTER CONTENTS | MAIN CONTENTS
E ach map in Laser Squad Nemesis is full of naturaland man-made objects which can be used aseffective cover and ambush points Some objects
and constructions are hardier than others and someprovide better cover than others Knowing yourenvironment and how it can help you is as important asknowing your enemy This chapter explains some of thestructures found in a typical map and how best utilisetheir presence in order to maximise your chance ofsurvival and ultimate victory
WALLS AND REINFORCEMENTS
Walls can be a highly effective form of protection andcan also provide a useful ally when a surprise attack orambush is needed Blasting through a wall and engagingthe unaware enemy where least expected can make theall difference between victory and defeat Additionallyeven though some walls maybe inpervious to attack thiscan be a boon and curse in equal measure For exampleone may want to engage an enemy at close range but ashort impenetrable wall is blocking the way Whereas apath can be blasted through sandbags or concretestructures this is not the case with the highly durablereinforced variety As a result the unit will have to walkaround the wall to find the exit and then find the enemywho may have disappeared
REINFORCED TALL
Resistance 60 Cover UnparalledThese walls are made of high-tensile alloys which areimpervious to any form of heat acid or impact attack
REINFORCED SHORT Resistance 60 Cover GoodMade of the same material as the wall above these lowwalls offer a combination of semi effective cover but withthe added bonus of being able to fire over
STANDARD TALL Resistance 10-12 Cover UnparelledThese standard concrete walls a fairly weak when facedwith the firepower of a Mark 7 Heavy Laser Cannon orequivalent However they do provide some degree ofprotection and additional functionality for surprise attacksor hasty retreats if blasted through
WINDOWS Resistance 10-1260 Cover Very GoodWindows can provide maximum protection with a greatdegree of visibility The high-tensile alloy window framevariety gives a unit a fair degree of comfort in theknowledge that unlike its concrete equivalent will notcollapse or disintegrate when fire upon For units such asthe grenadier placement is crucial if one wants to launcha grenade through such constructions Errant grenadeswhich have bounced off a windowframe createunnecessary panic and carnage for the player
The Scanner is aslow movingtracked vehicleequipped with aspecial scanningdevice that candetect the brainwaves of sentientorganic life forms
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
4ndash4
CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
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CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 4
THE ENVIRONMENT
PLANTED TREE Resistance 7 Cover AverageA single tree is not really a option to consider whenunder fire However when crossing large expanses ofempty space dont forget they can offer than much needcover especially in groups
MACHINESGENERATORSPUMPS Resistance 8 Cover AverageGeneral machinery can provide a decent amount of coverwithin an enclosed space Their height mass and relativestrength make a good position from which remain hiddenand thus a surprise ambush
FURNITURETABLES amp CHAIRS Resistance 2 Cover PoorIf these articles are used effectively by a unit forprotection then surely the Gods were on their side Suchitems do not operate well under combat conditionsunless one hides beneath them (which is not possiblehere) An astute unit will ignore these items within acombat situation and find something a little more useful(a potted tree perhaps)
4ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
SANDBAGS Resistance 8 Cover GoodSandbags are an old but highly effective and efficientform of protection Placed judiciously sandbags can givea unit that all important cover while running across largeopen spaces Offering a better-than-nothing alterative in aferocious firefight with an AI sandbags should beconsidered a temporary occupancy
DOORS Resistance 3 Cover GoodDoors are only accessible if destroyed Their relativeweakness allows access to most units and sometimesonly after a good few hits Under certain situationsdestroying a door can also be an indication to theopponent of your possible location
FLORA AND FAUNA
In some missions the abundance of trees and bushes canprovide a great opportunity for cover and can be a bane ifan misfired projectile comes into contact when with onewhen least expected (notably in heavily wooded areas)
POTTED TREE Resistance 10 Cover AverageTrees can offer a surprising amount of cover and a fairdegree of resistance to general attacks Because of theirstability potted trees are slightly hardier than theirplanted cousins
LASERSQUADNEMESISCOM
4ndash4
CHAPTER CONTENTS | MAIN CONTENTS
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
4ndash1
CHAPTER 5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 4
THE ENVIRONMENT
STORAGESTACKED CRATES Resistance 6 Cover AverageMade of wood and metal stacked crates offer a fair dealof cover but their weakness should also be considered
CRATES Resistance 6 Cover Below AverageNon stacked crates provide the opportunity to have smalldegree cover and the ability to be able to fire over
STACKED BARRELS Resistance 7 Cover AverageStacked steel barrels offer a good degree of cover but ashade more durability than their crates counterpart
BARRELS Resistance 7 Cover AverageUseful for their durability in favour of crates non stackedbarrels can also leave the unit exposed in a firefight
STREET FURNITURELAMPPOST Resistance 5 Cover Very PoorLampposts are too narrow to provide any cover but canbe a godsend if they get in the way of that mortal laserbolt Luck is the order of the day here
LASERSQUADNEMESISCOM
4ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FACTION GUIDE
5ndash1
LASERSQUADNEMISISCOM
GUIDE TO STATISTICAL DATA 5ndash2
MARINES 5ndash3Background 5ndash3Commander 5ndash4Grunt 5ndash5Sniper 5ndash6Grenadier 5ndash7Medic 5ndash8Ammo Dump 5ndash9
MACHINA 5ndash10Background 5ndash10Missile Tank 5ndash11Exterminator 5ndash12Scanner 5ndash13Hunter 5ndash14AI 5ndash15HQ 5ndash16
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash3
LASERSQUADNEMESISCOM
THE MARINES
E ach faction within the Laser Squad Nemeses universe are unique units arecarefully balanced to make sure that no group has any initial advantageover the other However how you deploy your units in what configuration
and how you use them (based on their relative strengths and weaknesses) willhave an affect on the outcome of a game For more information on the variousstrategies and tactics see Chapter 6 - Strategy Guide
GUIDE TO STATISTICAL DATA
The statistical data provided and the bottom of each profile is intended as acomparative guide to each faction and the various units with it The following keyprovides a quick description of each statistic These statistics are notexhaustive for a more detailed breakdown of unit statistical data visit eitherwwwlaser-squadcouk or wwwglenmurphycomlasersquad
The Laser Marines are the first line of defence for the human race butthey are no ordinary soldiers They are tough hard-bitten veterans trainedto fight to the death in defence of human civilisation Marines aretypically deployed in Laser Squads consisting of ten to fifteen soldiersincluding specialised units such as Medics Snipers and Grenadiers Theyare heavily armoured and well equipped employing the latest Federationtechnology The advanced laser weapons employ mini-nuclear reactors aspower cells allowing mobile operation in all environments They may notbe as well armoured as the Mechanoids or as reproductive as the Spawnbut they make up for it with ingenuity and good equipment
COSTCost of deploying a unit
SPEED
The units speed
ENDURANCE
The units health
SIZEThe units size
WEPRANGEThe range of units weapon
WEPSPEEDThe speed of units weapon
REACTIONA units sighting reaction
AIM TIMEA units combat reaction
DAMAGEThe damage casued byunits weapon
ACCURACYThe possible variation fromthe aimed direction indegrees
AMMOAmount of ammunition aunit carries
VISIONHow far the unit can see
TRACKINGThe units tracking range(scanner only)
EXPLRADIUSExplosion radius when unit dies
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash2
LASERSQUADNEMESISCOM
GRUNTThe Grunt is the mainstay of the Space Marine Corprepresenting the vast bulk of the combat troops availableto the Federation He is a well armoured soldier equippedwith a Mark 5 Rapid Firing Laser Gun (Mk5-RFLG) Theseimpressive weapons have a high fire rate but are limitedin range and accuracy They are designed for close quarterscombat situations as well as mid-range engagement Thelimitations of the power-cell and the high burst rate canoften leave the grunt without firepower but this can bereplenished from a nearby ammo supply
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPHIGH FIRE RATECLOSE COMBAT
AMMO DEPLETIONLIMITED RANGEINACCURATE
Cost 1Speed 15Endurance 9Armour 2Size 2
WepRange 30WepSpeed 200Reaction 05Aim Time 008Damage 4
Accuracy 22Ammo 35Vision 25Tracking 0ExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash4
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERENDURANCE
EXPENSIVELIMITED BURST
Cost 3Speed 15Endurance 13Armour 3Size 2
WepRange 40WepSpeed 200Reaction 04Aim Time 02Damage 12
Accuracy 15Ammo 20Vision 25Tracking ndashExplRadius ndash
THE MARINES
COMMANDERThe Marine Commander is an elite soldier combiningphysical toughness advanced weapons skills andoutstanding leadership qualities He is equipped with theMark 7 Heavy Laser Cannon (Mk7-HLC) which packs animmensely powerful punch The only downside to thisweapon is its bulk and the limited quantity of burstsavailable from the power cell However the Commandernormally uses his combat potential wisely and sparinglyand devotes much of his effort to organising and leadinghis forces When a Marine loses his nerve the Commanderwill keep him going If a Marine panics then a nearbyCommander can restore his morale and combateffectiveness Without Commanders a Laser Squad isvulnerable to demoralisation and disorganisation but theyare rare and expensive to deploy
m
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash7
LASERSQUADNEMESISCOM
GRENADIERThe Grenadier is a specialised infantry-artillery unitequipped with a Mark 4 Grenade Launcher (Mk4-GL) Thisdevastating weapon propels a grenade over a shortdistance before its time fuse triggers the micro-nuclearexplosive A skilled grenadier will be able to deflectgrenades round corners to take enemy units by surprisewhile protecting friendly troops Explosions can also beused to generate smoke cover for Grunts to advance orretreat safely Since the Grenadier can only carry a smallsupply of grenades he will need to retain access to anammo dump to remain effective The Grenadier is an eliteunit which is fairly costly to deploy
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWERDEFLECTION
COSTLOW AMMO
Cost 2Speed 15Endurance 11Armour 2Size 2
WepRange 20WepSpeed 50Reaction 07Aim Time 025Damage 12
Accuracy 1Ammo 8Vision 25Tracking ndashExplRadius 10
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash6
SNIPERLightly armoured the Sniper relies on its excellent spottingcapability to stay one step ahead of the enemy He isequipped with a highly accurate laser rifle Mark 9 LaserSniper Gun (Mk9-LSG) This weapon is deadly at longrange but requires time to aim A Sniper should bedeployed very carefully in order to avoid close combatsituations where he is highly vulnerable
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
LONG RANGEACCURACY
LONG AIM TIMELOW ARMOUR
Cost 2Speed 15Endurance 9Armour 1Size 2
WepRange 40WepSpeed 200Reaction 06Aim Time 03Damage 9
Accuracy 04Ammo 15Vision 40Tracking 0ExplRadius 0
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash8
MEDICMedics are battlefield surgeons equipped with hi-techmedi-kits They can restore injured Marines to combatcapability through the use of stimulants nano-botsrobotic implants and blood transfusions These specialistsare exceptionally brave but they should be kept awayfrom the frontline if possible They are equipped with thehighly efficient Mark 2 Laser Pistol (Mk2-LP) for selfdefence purposes
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
HEAL
LOW ARMOURWEAK WEAPON
Cost 1Speed 15Endurance 8Armour 1Size 2
WepRange 25WepSpeed 200Reaction 08Aim Time 01Damage 4
Accuracy 28Ammo 20Vision 22Tracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash9
LASERSQUADNEMESISCOM
AMMO DUMPThe standard ammo dump is an automated fortifiedrepository for power cells and grenades It is deployed inadvance positions by combat engineers prior to engagingthe enemy and will allow any Marine to retrieve a freshsupply of ammunition Although the ammo dump is notinvulnerable to attack it will never let its contents byaccessed by enemy forces
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MARINES
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash10
STATISTICAL DATA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash11
LASERSQUADNEMESISCOM
MISSILE TANKThe Missile Tank is a heavily armoured tracked vehicleequipped with a devastating rocket launcher This weaponis so powerful it can blast through thick steel walls andknock most units out with a single blast The Missile Tankis very large limiting its mobility but since it can blast apath through most terrain it rarely has a problem gettingaround Its major weakness is its limited ammo capacitywhich means that rockets must be used sparingly orammo-dumps must be reasonably accessible ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
POWER
MOBILITYLIMITED AMMO
Cost 4Speed 10Endurance 45Armour 3Size 3
WepRange 50WepSpeed 60Reaction 12Aim Time 05Damage 14
Accuracy 05Ammo 3Vision 20Tracking ndashExplRadius 12
THE MACHINA
THE MACHINAThe Human Federation built powerful intelligent machines to fight thealien Spawn that threatened the existence of the human race Thesemachines were designed to operate independently and automatically indeep space Unfortunately the vast military AI started to think about itsown best interests and turned against its human overlords It began tobuild a new race of sentient robots that utterly detested anything organicand mushy It seems that humanity may have created its own nemesis
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash13
LASERSQUADNEMESISCOM
SCANNERThe Scanner is a slow moving tracked vehicle equippedwith a special scanning device that can detect the brainwaves of sentient organic life forms Acting in conjunctionwith other Machina units it is used to seek out anddestroy organic lifeforms The Scanner is an expensive unitand vulnerable to enemy attack since it has no weaponssystems and only light armour
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
X-RAY SENSORS
SLOWLIGHT ARMOURNO WEAPON
Cost 2Speed 12Endurance 25Armour 3Size 2
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision 50Tracking 15ExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash12
EXTERMINATORThe Exterminator Machina is the standard combat unit ofthe Machina Ground Assault Forces It was designed ashumanoid simulant with the advantages of bipedalmotion and is armed with a built in plasma beam gunDespite the attempt to mimic human physiology theExterminator is slower less aware and more dim-wittedthan a human Space Marine However they make up forthese weaknesses with heavier armour and an unswervingdetermination to kill the organic enemyADVANTAGES
STATISTICAL DATA
DISADVANTAGES
CHEAPARMOUR
SLOW REACTION
Cost 1Speed 13Endurance 15Armour 2Size 2
WepRange 30WepSpeed 200Reaction 06Aim Time 02Damage 6
Accuracy 2Ammo 25Vision 20Tracking ndashExplRadius ndash
THE MACHINA
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 5
FACTION GUIDE
CHAPTER CONTENTS | MAIN CONTENTS
5ndash15
LASERSQUADNEMESISCOM
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
REPAIRDAMAGEARMOUR
SPEEDSIZECOST
Cost 4Speed 10Endurance 50Armour 4Size 3
WepRange 40WepSpeed 200Reaction 08Aim Time 03Damage 14
Accuracy 15Ammo 30Vision 30Tracking ndashExplRadius 0
THE MACHINA
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash14
HUNTERThe Hunter is a fast flying Machina unit armed with lightplasma gun It is mainly deployed for reconnaissancepurposes or for hunting and killing civilians and otherweak organic entities Unfortunately it is quite weaklyprotected and relies on its speed and low visibility tosurvive in the battlefield
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
SPEEDLOW VISIBILITY
ARMOURWEAPON
Cost 1Speed 24Endurance 6Armour 1Size 1
WepRange 25WepSpeed 200Reaction 05Aim Time 015Damage 4
Accuracy 15Ammo 15Vision 22Tracking ndashExplRadius ndash
THE MACHINA
AIThe AI is the elite unit of the Machina Ground Assault Force acting as a command unit and a mobile repaircentre It has extremely tough armour and is equippedwith a powerful plasma gun that propels an intensely hotbeam of plasma at high speeds Due to its heavyprotection and large amount of equipment the AI is alarge and slow moving mechanical beast Its large sizeprevents it from navigating narrow corridors and smallopenings The AI has the ability to repair other Machinasusing its highly articulate claw and a variety of other toolsand materials If it is destroyed it will trigger a hugeexplosion which makes close engagement of this unit suicidal
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 6
STRATEGIES
CHAPTER CONTENTS | MAIN CONTENTS
6ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL STRATEGIES 6ndash2Keep moving 6ndash2Manipulating firing commands 6ndash3Tming 6ndash3Know thy enemy 6ndash3Reviewing a turn 6ndash3Co-ordinated attacks 6ndash4All round vision 6ndash4Aiming time survival time 6ndash4Shortening grenade range 6ndash4Tree clearing 6ndash4Natural selection 6ndash4Doorwall breaching 6ndash5Windows 6ndash6Opportunity Fire or direct fire 6ndash7
FACTION STRATEGIES 6ndash8Marines 6ndash8Machina 6ndash11
CHAPTER 5
FACTION GUIDE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
5ndash16
MACHINA HQThe Machina need to deploy ammunition dumps tosupport their Ground Assault Forces in the same way asthe Marines These are immobile stores deployed byTechbots prior to battle initialisation
ADVANTAGES
STATISTICAL DATA
DISADVANTAGES
AMMUNITIONHIGH ARMOURSECURE
COST
Cost 1Speed 0Endurance 40Armour 2Size 3
WepRange ndashWepSpeed ndashReaction ndashAim Time ndashDamage ndash
Accuracy ndashAmmo ndashVision ndashTracking ndashExplRadius ndash
THE MACHINA
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 6
STRATEGIES
6ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash2
CHAPTER CONTENTS | MAIN CONTENTS
T The following individuals are responsible for many of these useful insightsIn no particular order they are Alamar Fred Bird Kilted Ali ScaramangerZam Solitaire Gorecki Emporer Ming Regal Gomisan Mel C Phigment
Crank ColaBoy Milton Doctor Worm and Mr Wonderstuff If I have not creditedany person whose contribution is here please notify me and Ill make sure you geta mention
GENERAL STRATEGIESKEEP MOVINGThe phrase lsquositting duckrsquo has never before been more appropriate It should be arare occurance when you dont move a unit in a turn - that is unless it is in theprocess of being healed is a slow-firing unit shooting from cover or is an ammodepot It doesnt matter how accurate your opponents shots are if you arentthere when they reach your recently held position (this is especially applicablewhen under fire from snipers at long range) Additionally if your opponent isusing lsquoopportunity firersquo and you can circle around them you may be able to get ina free shot or two while theyrsquore aiming at empty air
DONrsquoT BUNCHTry and keep any groupings of squads relatively spaced apart as a tight knit partywill be vulnerable to wide area attacks from Granadiers or Missle Tanks
MANIPULATE FIRING COMMANDSUtilising the rules of engagement lsquoFire at Willrsquo and lsquoFire on Commandrsquo options areuseful dependent on the unit As a rule of thumb setting the option to Fire at Willfor units with non-explosive ammunition will allow your units to fill in a bit ofshooting time if they end up with any slack time in a turn It may be advisableto switch to lsquoFire on Commandrsquo if youre running low on ammo (if a depot isnrsquotnearby or available at all) or your unit is a Grenadier or Missile Tank whoseimpulsive high explosive discharge may be initiated when you least want it to
TIMINGUsing the hold button ltHgt will help stop your units from running into each otherduring movement and should be used to time an attack carefully Each time youpress ltHgt the unit will wait around for 1 second ndash using the Test Ordersfeature will help you fine tune your orders so your troop movements are co-ordinated successfully
KNOW THY ENEMYIf youve played your opponent before take a few minutes to look over theprevious match(es) in the league found at the Laser Squad website Look forpatterns Do they frequently use snipers Are grenadiers a common emphasisMaybe therersquos an unholy liking for AIs If you can guess what troops theyrsquoll likelydeploy you can tailor your strategy and unitfaction choice to match It issuggested that this tip is used judiciously as at most you should be changing twoor three units in your deployment as you need to remain flexible in case yourewrong
REVIEWING A TURNAlways review a previous turn outcome with at least the camera fully zoomed outfor one of the viewings A split second of a seen enemy over in the right handcorner behind a loose crate can help and is something you may miss if your notlooking
CO-ORDINATED ATTACKSAttacking your opponent with enough mass from different directions and withconsidered co-ordination can repeat untold benefits Forcing a unit to divide itsfire to cover attacks from different directions is a classic piece of logistics and thebasis of flanking and other maneouvres Timing has to be perfect though If youmove simultaneous units into a fire position they may arrive at different timesthus presenting a sequence of easy targets for your opponent
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 6
STRATEGIES
6ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Some rooms which have not been explored will not allow you to enter entirely(blacked out) and thus progression can be hindered until the next turn Look atthe room to see if there are any lsquolight areasrsquo around the inside edge of the roomthey can give you space within which to moveUsing two units is advisable as onecan provide backup once inside the room
For the unit closest to the door (Unit 1) the orders are as follows
Attack door two or three times (shift-right click on door) to verify doorsdestruction (random damage values may make first attack ineffective)
Press the ltHgt key twice to hold position for two seconds
Force move into room (Ctrl-Left mouse click on floor where the door is andthen Ctrl_Left click on the room beyond ideally where there are light areas)
For the supporting unit (Unit 2) the orders are as follows
Press the hold key twice or even three times (ltHgt)
rsquoForce moversquo onto door (Ctrl-Left mouse click on door)
rsquoForce moversquo into room (Ctrl-Left mouse click on floor)
CHAPTER 6
STRATEGIES
ALL ROUND VISIONUnits who are on lsquoHoldrsquo (ltHgt) can see 360 degrees as can those with noadditional orders Moving units can only see in direction of movement Units whohave lsquoOpportunity Firersquo set (yellow line) can see 65 degrees to each side of line
AIMING TIME SURVIVAL TIMEWherever possibly utilise lsquohit and get coverrsquo tactics and learn the aiming time foreach set of enemy units For example Grunts shoot faster than Hunters Huntersshoot faster than Commanders Commanders shoot faster than AI and so on
SHORTENING GRENADE RANGEHelp reduce the lsquofuse timersquo of a grenade target the square immediately in front ofthe grenadier When launched the grenade will bounce higher within a shortdistance and thus the best post-launch advice is to find cover immediatelyAdditionally by launching it down a corridor in a zig-zag type fashion as opposedto straight projection can achieve similar results
TREE CLEARINGIt may be useful to clear any trees before you using a Missile Tank This will helpto avoid missiles getting caught by them and exploding when least desired
NATURAL SELECTIONAlways consider your selection of unitsfaction according to the mapdeploymentarea being played Each map (see Chapter 9 Maps) will have an associated idealstrategy which you may choose to ignore or use
DOORWALL BREACHINGBreaching a door and entering into a new and unexplored room holds manyuncertainties Firstly always assume therersquos an enemy waiting on the other sideand thus be prepared for any eventuality Always shoot doors and walls multipletimes ndash just in case it doesnt work the first time when you send your orders inIf you do destroy the doorwall on the first shot the excess shots will be ignored
LASERSQUADNEMESISCOM
6ndash4
CHAPTER CONTENTS | MAIN CONTENTS
UNIT 1 UNIT 1 UNIT 1
UNIT 2 UNIT 2 UNIT 2
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 6
STRATEGIES
6ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
If an enemy unit uses a window as a regular sniping point (using lsquopop uprsquo attacksto avoid being shot) use the lsquoForce Firersquo command to create a constant stream oflaser fire which will increase your chances of a hit as it lsquopops uprsquo
DONrsquoT USE ALL AVAILABLE TIMEIf you make sure your units end the moves before the 10 seconds (9x) then at thestart of the next turn they have 360 visionWhilst moving or firing your units canonly see in front of them whereas if they are standing still they can see all aroundthem Therefore if you make sure that most of your units stand still for the last 01seconds of a turn you will have a much better picture of the battlefield situationwhen it comes to issuing your next orders
OPPORTUNITY FIRE OR DIRECT FIREQ I have a unit which can see another unit Assuming I will have a
clear shot at him whether he moves or not is it better to useOpportunity Fire in that direction (yellow) directly targettingthe unit (red) or using Pursue fire (purple) (assuming heswithin half range) By better I mean more accurate faster tofire etc
A Opportunity fire takes a fraction more time to aim than a properly directedshot and is hence an inferior option in terms of initial shot speed However ifthere is a chance that target will move into cover (and possibly reappearfrom it) you at least will be ready for them using opportunity fireThe difference between targetted fire and pursue is purely if you wish yourunit to move from its position if its view gets blocked
CHAPTER 6
STRATEGIES
Make sure you have lsquoHold on Sightingrsquo off on Unit 2 as it will engage the enemyimmediately on sight blocking Unit 1 from providing essential support The use ofthe lsquoHoldrsquo key (ltHgt) will help make sure they time their attack without runninginto each other or holding one another up
WINDOWSShooting through windows is an effective and relatively safe way to engage theenemy While most units donrsquot have a problem with this the grenadier has aharder time than most due to the nature of the bouncing projectile grenadewithin such a small taget area In order to fire a grenade through a windowwithout being seen follow this simple rule Place your Grenadier one square toone side of the window and target the window frame itself The grenade shouldhit the inside of the window frame and bounce outsideinside The test orders maywell show a successful shot but consider the random occurance of this not goingaccording to plan and thus a subsequent retreat order built into the turncommand list should be implemented
Another general rule of thumb (for any unit) is to give a temporary lsquoForced Firersquoorder (Right Click) and watch what happends during the lsquoTest Ordersrsquo phase If theshot passes cleanly through then delete the order and in its place put thelsquoOpportunity Firersquo command along the exact same path As to dropping grenadesthrough windows from a distance control the grenades bounce height Aimbehind the actual window so that the grenade passes through at the height of itsarc instead of bouncing at the bottom
LASERSQUADNEMESISCOM
6ndash6
CHAPTER CONTENTS | MAIN CONTENTS
1 Get in position 2 Fire 3 Get cover
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 6
STRATEGIES
6ndash9
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Additionally a good use for a Medics idle time during thefirst few turns of a round can be to used to send themaround the immediate vicinity opening the doors whichmay be needed to get through later on This worksespecially well when defending the lsquobunkerrsquo map ndash startyour medic near one of the wings have him open thosedoors and move over to the other wing
GrenadierDevastating when used effectively the Grenadier is a unitto be used with relative care in any situation Using themto provide suppressive fire with a salvo of grenades isenough to demoralise the most hardened soldier and is auseful strategy to employ As well as being used to clearterrain grenades can also bounce off walls This doubleedged sword allows for some inventive maiming scenariosand also can be used to make the enemy think youlocated elsewhere
In order to shorten a grenades bounce aim at the floor atyour grenadiers feet using ltSHIFTgt Right Click ndash that wayyou get shorter higher bounces without theunpredictability of ricocheting from walls
Remember that one should use the lsquoFire at willrsquo optionjudiciously with such units as without proper playerinvolvement a self-initiated grenade launch can have very unpredictable results
Anti grenadier tip Charging them directly can be a rewarding yetunpredictable undertaking The likelihood of a grenade either bouncingof your units armour or missing altogether is high A nimble and astuteunit will manage to avoid the subsequent blast area caused atdetonation
CHAPTER 6
STRATEGIES
FACTION STRATEGIESMARINESMarines are generally faster than the Machina and aremore multi-disciplined As such its quite possible anduseful to break up a Marine deployment into smallergroups
CommanderThe Elite troop and a worthy addition to any Marinedeployment the Commander can be a formiddableopponent and is ideally suited to medium range combatIn any game two or more can make a big differenceespecially if supported by Medics in the field A littleinaccurate at long range they can take down enemygrunts medics hunters in one shot as well as blastthrough doors and walls with relative ease Their powerspeed armour and health are all reflected in the cost todeploy these units
MedicMedics should be treated in a purely supporting rolewithin any conflict (unless they are the last unit alive)When starting out a new deployment phase it may beworth taking a couple of these units into the theatre ofwar ndash the longer you can keep your troops alive thebetter chance youll have Keep them away from thefighting but allow them to be close enough so that theycan heal quickly (remember to move the wounded unitto the medic not the other way around or the medicmay be in danger) As a last resort their pistols canprovide a bit of extra firepower Unfortunately Medicscannot heal themselves which is all the more reason tokeep them out of harms way
LASERSQUADNEMESISCOM
6ndash8
CHAPTER CONTENTS | MAIN CONTENTS
One should use thelsquoFire at willrsquo optionjudiciously withsuch units (Grenad-iers) as withoutproper playerinvolvement a self-initiated grenadelaunch can havevery unpre-dictableresults
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 6
STRATEGIES
6ndash11
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
MACHINAThe Machina are a less independent faction than theirMarine counterparts and a tighter more group focuseddegree of control is required when playing them
Missile TankAn exceptionally slow unit the Missle Tank can wreakdevastation within a relative short timescale Indeed itsbeen know that with the use of two of these goliaths awhole map can be reduced to rubble with little effortThey are best placed within easy reach of an Machina HQas its payload is exceptionally limited (only threemissiles) Strategic placement is crucial for these unitswhere an unobstructed field of view is a priority AMissile Tankrsquos ideal targets include sniper emplacementstight concetrations of enemy units and slow enemy unitssuch as other Missle Tanks and AIs An additional effectof the broad-based devastation employed by these unitsis the removal of cover or shelter for the enemy units aswell
When targetting its always advisable to target theground and not the unit as its quite possible they will notbe there next turn (slow targetting and a slow missilespeed do not help either) Predicting a targets route isone necessary skill to use when launching
Keep your Missile Tank in the company of supportingunits as they are relatively weak cannot defendthemselves and are one unit you should not wish to loseearly on
Anti Missle Tank tip A rather drastic but possible to literally stopthe unit in its tracks is to stand in front of it Blocking a Missle Tank orAI is quite feasable as they cannot run enemy units over (additionallyMissle Tanks could commit suicide by shooting)
CHAPTER 6
STRATEGIES
GruntUnfairly labeled as lsquocannon fodderrsquo by some the Grunt isa very versatile unit and one which can be highlyeffective in groups Providing covering fire across wideopen spaces (use the lsquoopportunity firersquo command) theirrapid rate of fire can be a distracting if not a lethalattack strategy While effective in groups it also worthknowing when to split them up and take cover in order toavoid incoming explosive charges from enemy Grenadiersor Missile Tanks However the use of a grunt as adistracting element whilst employing covert operationsagainst the enemy should not be forgotten
SniperAt long range Snipers offer not only a valuable attack butalso act as long range scout with their astute eyesight(which is not matched for distance by any other unit)Using them to track enemy units from afar can be ainvaluable source of information for a player Sniperscome into their own within environments with large openspaces but due to their low armour and long reloadshould never be used in close combat situations
Ammunition depotsIt maybe prudent to include ammunition depot within thestarting deployment At only one force point theyre fairlycheap and can be very useful when your grenadier runsout of ammunition For effective placement deploy theunit near the front edge of your deployment zone whereits easily accessible (unless you want to stick in yourstart zone and defend which is inadvisable) Theirhardiness will ensure their survival for a good portion ofthe turn however in some quick games their usefulnessmay go unused
LASERSQUADNEMESISCOM
6ndash10
CHAPTER CONTENTS | MAIN CONTENTS
Keep your MissileTank in thecompany ofsupporting units asthey are relativelyweak cannotdefend themselvesand are one unityou should not wishto lose early on
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash12
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
6ndash13
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
Exterminator
The Exterminators can be considered one of the mostversatile units in the game Having more health thanGrunts and a little more accuracy Exterminators are bestused within squads of three or more Their weaknessis their low firerate and speed which means usingthem for hit and runcover should only be done againstslower units such as Snipers AIs Missile Tanks andGrenadiers) On their own they can become vulnerableand are not the brightest tool in the set but their higharmour level can save those circuits if caught unawaresIdeal combat situations are where theres little cover forthe opposition and at medium range
ScannerAs someone once remarked ldquoScanners see beyond thewalls fear it or use it ldquo Because scanners donrsquot have anyoffensive weaponry and cost two force points they canseem an extravagence you can live without However notonly can the Scanner detect enemy units through 360degrees and through any wall (all on the move) what isless well known is that the Scanner has a visual rangeequalled only by the Sniper Scanners are also reasonablywell armoured and agile so getting them into position (orout of a suddenly hostile zone) is fairly easy
HunterThe Hunters are some of the most versatile units in theMachina army The Hunters high speed low visibility andflying ability make them excellent scouts but theirpotential as skirmishers should also not beunderestimated As the fastest unit in either the Marine or
Machina forces they are quite capable of quicklymaneuvering out from behind a wall snapping off ashot on opportunity fire then nipping back out of sightbefore the enemy unit has had a chance to fire back ndashrinse and repeat this tactic to fill both a turnproductively and a static adversary with holes
The Hunters are also potent psychological tools in thehands of a skilled general they can flit around the mapand harry the enemy from all sides killing a few unitsthen disappearing only to re-emerge a turn later on theother side of the enemys position
Its worth considering Hunters as an alternative coreunit for a Machina force instead of Exterminators WhileHunters have less armour do less damage and havelower endurance their speed manoeuvrability and rapidfiring rate still make them deadly opponents
The one tenet to stick to with these units is keep themmoving - a stationary Hunter with its light armour andlow endurance is a dead Hunter Given the number ofshots they can loose in one turn its advisable to havean ammo depot to hand - the Hunter is fast enough toreturn and reload quickly with minimal disruption toyour plans
Anti Hunter tip The most effective way of swatting these irksomecharacters lies in the unsubtle art of bombing Missile Tanks with theirlarge blast area can take down groups of Hunters even when directlywithin the explosion Shrapnel from missles and grenades (fromgrenadiers) are highly effective if one can pre-judge their movementpattern
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 7
THE LEAGUE
7ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 6
STRATEGIES
LASERSQUADNEMESISCOM
6ndash14
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSTHE LEAGUE TABLES 7ndash2Rank 7ndash3Player name 7ndash3Rating 7ndash3Played Won Drawn Lost 7ndash3
ACTIVE GAMES LIST 7ndash4Game ID 7ndash4Waiting for player 7ndash4Turn 7ndash4Results sent 7ndash4Expiry 7ndash5
THE LSN CUP TOURNAMENT 7ndash5
AI
These intimidating units can prove a headache for anyenemy On initial deployment it is not a good idea toplace the unit on itrsquos own or in a position where it cannotescape from (it cant really go backwards withoutbecoming grenadier fodder) Donrsquot separate an AI unitfrom its fellows as mechs arent the fastest faction in theworld so support may be too far away If your AI is facedwith a group of Marines its imperative that it takes downthe ones which pose most threat (ie Commanders as atop priority then grenadiers followed by Snipers andGrunts) It isnrsquot worth the time to maneuver into acovering position or running away if besieged by marinesas due to their swiftness they will easily outflank it thuswasting precious firing time
A very effective close combat unit the AI suffers at longerrange combat requiring a Nostradamus-like foretellingability to predict the movement of the Marine enemy Asa guide if the enemy have a lot of cover it may be betteroff shooting at a position (Right Click) rather than tryingto target a specific enemy (the AIs are mostly too slow atshooting for that)
Anti AI tip The best way with which to deal with such units areguerrilla warfare tactics (ie hit and run with units such asCommanders) Supporting fire from Snipers at long distance andadditional firepower from grenadiers can also help disable and destroyan AI in moments Additionally getting the AI on its own will increaseits vulnerability and reduce its life expectancy
Machina HQSee the section under the Marine Ammo Depot as itidentical to the Machine HQs strategy
A very effectiveclose combat unitthe AI suffers atlonger range combatrequiring aNostradamus-likeforetelling ability topredict themovement of theMarine enemy
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash3
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash2
The level tables contain the following columns
RANKYour rank is determined by your current rating - the player with the highest ratingwill be ranked number 1 However players can share rank postions if they havethe same rating
PLAYER NAMEYou can use the player names listed here to select opponents Remember that youcan select any player to challenge if you enter their name after selecting the findopponent by name option
RATINGWhen you start playing the game or when you get promoted to a new level youare assigned a rating of 1000 points When a game is won or lost points aregained or deducted based on the two ratings of the players at the conclusion ofthe game If you beat a higher rated player you will gain more points than if youbeat a lower rated player Conversely if you lose to a lower ranted player you willlose more points than if you lost to a higher rated player The points gained andlost can range from 1 to 20 points according to a mathematical formula (the Elorating system) Evenly rated players will gain or lose 10 points for a battle
PLAYED WON DRAWN LOSTTotal league games played won drawn and lost in the current league level Thesestatistics are for information purposes only and do not have a direct relationsipwith your rating
O ne of the benefits of being a registered player of Laser Squad Nemesis isthe ability to take part in the official league and various cup tournamentsHaving played your first game against another registered player your
score details will be entered into the player database and made available forcomparison at the official website
httpwwwlasersquadnemesiscomLeague_Mainhtm
From this webpage you will be able to access two sections The League Tableswhich host the latest player rankings and the Active Games List which displays allgames which are currently initiated and the players who have yet to action theirturn (not those challenged but those or instigated a challenge)
THE LEAGUE TABLES
The League Tables provide information for players at each level There is only onelevel currently but players will be promoted to a higher level based on their rankand the number of players in the level Promotions are triggered when a levelcontains a certain number of players All players start at level 1 and progress tolevel 2 and so on Players will only be listed in the league tables if they havefinished at least one league game
A LEAGUE TABLE
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 7
THE LEAGUE
CHAPTER CONTENTS | MAIN CONTENTS
7ndash5
LASERSQUADNEMESISCOM
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash4
EXPIRYThe time left before an inactive game is no longer listed in the table specified aslsquodayshoursminutesrsquo There is a maximum of 10 days before the game is nolonger listed
CHESS CLOCKA chess clock system has been implemented to enable those who are awaitingturns the benefit of the win if their opponent does not reply within a giventimescale (which as of 106 is 30 days per new game) The clock does not startuntil the deployment orders have been fulfilled by both players Later versions ofthe client software will include the ability to set your own time limits
THE LSN CUP TOURNAMENT
The LSN Cup Tournament is a completely player organised knock-out tournamentwhich runs alonside the main league Individual games within tournaments canbe played as friendlies or as league matches (where the outcome will affectleague positioning)
Registration is simple and can be done at the following address where cup rulescurrent cup standing and the ability to sign up for future tournaments can beaccessed-
httpwwwreinholddklsn-cup
For latest information and feedback on current tournaments taking place it isadvisable to visit the World Tournament Forums at-
httppub73ezboardcomfcodogamesfrm9
ACTIVE GAMES LIST
For each division there is a list of games in progress The table columns are
GAME IDThe number of the game This corresponds to the game number indicated inresults files
WAITING FOR PLAYERThe name of the player who has not yet sent in orders for the current game turnIf both players have not sent orders then both players are listed You should checkfor your player name in this column in case there are turns you have forgotten torespond to
TURNThe latest game turn for which results have been sent to players You should havea results file for this game with this turn number in your mail inbox otherwise themail failed to reach you or you have lost it
RESULTS SENT The time and date that the last results files were sent to each player ashourminute - day month Greenwich Mean TIme
AN ACTIVE GAMES LIST
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 7
THE LEAGUE
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
7ndash6
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash1
LASERSQUADNEMISISCOM
CONTENTSGENERAL CONFIGURATION 8ndash2Fullscreen 8ndash3Screen widthheight 8ndash3High texture resolution 8ndash3SMTP server 8ndash3
SPECIFIC CARD ISSUES 8ndash4Voodoo 2 8ndash4Voodoo 3 8ndash4
GENERAL 8ndash5
DISPLAY 8ndash5
SOUNDS CARD 8ndash5
PERFORMANCE 8ndash5
EMAIL 8ndash6
GAMEPLAY 8ndash6
NOTES
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash3
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash2
L aser Squad Nemesis has been thoroughly tested However in those rarecases where you may be having problems this section answers thecommonly asked questions In order to prevent any problems its always
advisable to be running the latest hardware drivers and LSN Client It isalso suggested that you have the latest version of DirectX installed (currently81a) in order to avoid any potential problems However if the answer to aquestion is not here please visit the offical forums athttppub73ezboardcombcodogames and file a question in the sectionentitled lsquoBug Reportsrsquo with you computer systemrsquos specification
It is always worth looking at the accompany readmetxt file which isdistributed with each LSN Client This can contain last minute information andadvice which may not be available here
GENERAL CONFIGURATION
General configuration takes place in the generalcfg file which can be found inyour laser squad install directory in the subfolder configs It can be openedand edited by just about any text editor and should look something like this (itwill have added comments for clarifcation)
FullScreen = No
ScreenWidth = 640
ScreenHeight = 480
HighTextureResolution = Yes
SoundOn = Yes
SMTPServer =
FULLSCREEN
Setting the FullScreen variable to FullScreen = Yes will cause the client app towork in full screen mode This is useful on certain older graphics cards that willnot workaccelerate graphics in a window
SCREEN WIDTHSCREEN HEIGHTThis option are related to FullScreen mode and are only relevant if fullscreenmode is set to yes They set the resolution the client uses for the display
HIGH TEXTURE RESOLUTIONThis variable scales the textures used internally depending on the settingSet this to lsquoHighTextureResolution = Norsquo if your graphics card is old oranddoesnrsquot have much onboard memory It is also worth trying if the game isrunning a little slowly
SOUNDIf you are getting unexplained crashes that prevent you playing the game itsoften worth trying to set the SoundOn variable to SoundOn = No
SMTPSERVERIf you are unable to send email due to a connection error or the client is alwaystry to connect to the wrong SMTP server you can try filling this field with yourown SMTP server name if known
If your machine is on a local area network with a local mail server this field is thename of the mail server on the network (your system administrator should beable to tell you what this is)
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash5
LASERSQUADNEMESISCOM
GENERALQ CAN I PLAY WITHOUT SUBSCRIBINGA You can play without subscription but only if you are challenged by a
registered player Post a request in the Game Request forum within the LaserSquad Nemesis website and someone will challenge you If neither you noryour friend is registered you can still both be challenged by registeredplayers but canrsquot play each other
Q ALT-TABBING IN FULL SCREEN MODE CRASHES COMPUTERA If this is happening and you are receiving an ldquodderr_wrongmode Failed to
restore back bufferrdquo then at present the only solution is not to Alt-Tab Thiswill be fixed in later updates to the LSN client software
Q ERROR ldquo CREATE CRITICAL ACTIVEX CONTROLrdquo ERRORA Try setting your desktop colour depth to 16bit
Q I RECIEVE AN EMAIL SAYING I CANNOT START A GAME WITHOUTAN ACCOUNT EVEN THOUGH IM REGISTERED
A Make sure you have spelt your name and password exactly how they wereoriginally The names are case sensitive so try it with or without a capital atthe start
Q HOW DO I VIEW DOWNLOADED TURN FILESA Make sure all necessary files are stored within a folder with the number of
the game (eg 00004272) This must be located in the games directory ofthe laser squad nemesis parent folder (eg cprogram fileslaser squadnemesisgames) Within this numbered folder will be a file (amongst others)for the last turn played in the game with an LSN prefix (eg LSN_G00004742_T11lsn) Double click this file and the LSN ClientProgram will run the new file If you have difficulty running the file trylsquorebuildingrsquo the it (see Page 2-11 for more information on rebuilding files)
CHAPTER 8
TROUBLESHOOTING
Usually your smtp server is your isp name with lsquosmtprsquo or lsquomailrsquo in front of itFor example if your isp is NTLWorld your smtp server is probably
smtpNTLWorldcom
Another way to guess your smtp server will be your email address with everythingbefore the sign stripped away and replaced with smtp or mail Though thelaser squad client will try this automatically if all else fails For example
IchabodsmithersNTLWorldcom
becomes
smtpNTLWorldcom
SPECIFIC GRAPHICS CARD ISSUES
If you are experiencing problems with your graphics card try suggestions forother cards above If these do not work submit a bug report to the bug reportforum (recomended as workarounds are often supplied very quickly by othermembers of the LSN community) Or send an email towebmastercodogamescom detailing your problem
VOODOO 3To run LSN in a window with this card you must set your desktops colour depthto 16 bits
VOODOO 2To run LSN with this card you will need to run full screen This can be set in thegeneralcfg (see page page 8ndash4) Consider turning down your lsquohardwareaccelerationrsquo in you video properties dialogue box (right click on your desktop)
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash4
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 8
TROUBLESHOOTING
CHAPTER CONTENTS | MAIN CONTENTS
8ndash7
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash6
Q MY COMPUTER LOCKS UP WHEN ISSUING ORDERSA If you are you running in windowed mode try running in full screen mode at
your desktop resolution (see page 8ndash4)
Q NORTON REPORTS A BACK DOOR TROJAN VIRUS ON THE LSNUNINSTALL FILE
A There are no viruses in any of the LSN files Upgrading to the latest Nortondefnitions for your virus software should clear this up
DISPLAYQ MY SCREEN HAS FLICKERING TRIANGLES AND SEEMS CORRUPTA If you are getting screen corruption ie flashing triangles or similar then
updating your video card drivers to the latest version should possiblyalleviate this problem
EMAILQ CAN I HAVE TURN FILES RESENTA Yes see the section concerning additional game file options in Chapter 2
Q I HAVENT RECIEVED MY TURN FILEA There are many reasons for this It will either reside with our servers or more
likely with your service provider If your opponent has recieved their turn fileand they are with another provider this would seem the logical conclusionVisit wwwlasersquadnemesiscom to check and see if the LSN serversare fully functional
Q CAN I SEND A MESSAGE OUTSIDE OF THE GAME TO A PLAYERA If you dont know their email address and they are a registered player then
visit httpwwwgamelenscomLSNmsgpageslogin which provides the ability to do this
GAMEPLAYQ WHEN I SELECT ANOTHER UNIT THE GAME APPLIES NEW ORDERS
TO THE PREVIOUS UNITA When you select another unit make sure the cursor turns yellow and doesnrsquot
stay green If green your unit (whose orders are already given) will beordered to go to that spot if yellow the new unit will be selected Also youcan use the ltTABgt key to cycle through your units Another suggestionsuggest that if you accidentally move a unit where you didnrsquot mean to pressthe ltUgt key and that will undo your last order for the selected unit
Q HOW DO I SELECT NEXT UNITA Use the ltTABgt key to select your next unit
Q HOW DO I TIME A UNIT TO MOVE WHEN I SPECIFYA Use the ltHgt key to Hold where each press equates to 1 second of game
time You can utilise this feature at any given waypoint set
Q CAN I PLAY MY LSN TURNS ON TWO DIFFERENT COMPUTERSA Yes you can but you must copy ALL the files in the games directory on one
PC to the other (It wonrsquot work with just the latest turn ndash it needs all ofthem) All games from 102 of LSN will place all games into folders whichcan be found in your LSN directory under games
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 9
MAPS
CHAPTER CONTENTS | MAIN CONTENTS
9ndash1
LASERSQUADNEMESISCOM
CHAPTER 8
TROUBLESHOOTING
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
8ndash8
CHAPTER 9
MAPSCONTENTSCROSSROADS 9ndash3
BUNKER 9ndash4
FOREST 9ndash5
FRONT LINE 9ndash6
FACTORY 9ndash7
NOTES
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
T he maps available offer a variety of scenarios which require strategies andtactics that may differ significantly from map to map The descriptionsaccompanying each map are not exhaustive but are included to give a
broad overview of how play might progress on each (if you require further fieldtactics either see Chapter 6 or visit the official forums)
If you would like larger versions of the maps seen here visit the following sitehttpwwwgamelenscomLSN
The range of maps are constantly being updated so check the official site atwwwlasersquadnemesiscom for the details of any new maps available
All maps presented here are Codo developed and as yet no official facility hasbeen released to enable players to create their own (this is in the pipeline and willbe addressed in a future release) However third party utilities have beendeveloped such as Kiltedrsquos map editor found athttpwwwkilteddemoncouklsntools Codo do not accept any liabilityfor using such a program and any questions should be directed to the author ofthe program
9ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CROSSROADS
Crossroads is one of the more straightforward maps toplay as it contains an equal amount of open areas aswell as enclosed environments (alleyways and buildings)Generally it has three major points of conflict all ofwhich require slighty different strategies the westernedge with its northsouth alleyway (favours short to midrange units) the centre with its grove of trees (favoursmid to high range units) and finally and the eastern sidebuilding (which favours a mix of the two) The centralarea can become a hotbed of crossfire so deploy anyunits in or around that area with care The map doesnrsquotfavour one faction over the other as both can effectivelyuse the terrain to each others strengths
Blndly sending asalvo of grendaesdown the mainnorthsouth roadand alleyway to thewest can reduce thechance of an all outassault from which-ever direction
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
DEPLOYMENT AREA CROSSROADS
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 9
MAPS
9ndash5
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash4
CHAPTER CONTENTS | MAIN CONTENTS
Grenades becomeextremely usefulfor both attackerand defenderbecause of therestricted terrain
BUNKER
In this map the challenger is assaulting the well forrtifiedbunker wherein lies the opponent The attacker has greatermobility than the defender and this can result in strategieswhereby the attacker finds a way to sneak around themostly static defender positions Invariably this utilisies thebuildings on the map edge which while destructableafford a degree of cover for a rear assault The defendershould try to inflict as many casualties as possible beforebeing completely surrounded To help the defender has theoption of utilising the Scanner (Machina faction) which cansee through walls and help monitor incoming enemymovements - not all corridors inside of the bunker areaccessible to larger Machina units (Missile Tanks and AI)
DEPLOYMENT AREA BUNKER
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FOREST
Forest has two main routes of attack ndash The indirectnorthern avenue and the direct central avenue As thegame progresses the more powerful units or units withexplosives will tend to create their own path There arenumerous impediments to movement including sandbagsand crates as well the trees themselves The deploymentareas are almost visible to each other at the longestrange and need to be vacated as quickly as possible Thenumerous terrain blockers including sandbags and theBe aware that the map is larger than Crossroads orBunker and this can cause units that tend to run out ofammunition to be a turn or two farther away fromreloading than in the smaller maps
DEPLOYMENT AREA FOREST
This map affordsthe greatest firstturn visibility ofany map - expect tobe under long rangefire from thebeginning (esp-ecially fromSnipers)
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 9
MAPS
9ndash7
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash6
CHAPTER CONTENTS | MAIN CONTENTS
FRONT LINE
This map provides each player with an indestructiblebuilding which are useful for launching hit and runtactics against the weaker buildings opposite Grenadiersand Missile Tanks can flatten these central buildings inorder to deprive the enemy of useful cover Because ofthe blind alleyways particularly in the middle surprise isgenerally on the defenders side when assaulting Snipersare a useful as they to relish the available cover as wellas the large avenues surrounding the center buildingsLarger than Crossroads or Bunker this map can causeproblems for those units who run out of ammunitionwhile a turn or two away from a reloading point
DEPLOYMENT AREA FRONT LINE
Although theterrain features aredifferent Front Lineshares three maincombat areassimilar to Cross-roads Namely thesouth (lower left)the center and thenorth (upper right)
CHALLENGER DEPLOYMENT AREA OPPONENT DEPLOYMENT AREA
FACTORY
Since the deployment areas are so large it is difficult toidentify any particular typical combat areas (withexception to the Factory itself located in the center ofthe map) The only long range fire opportunity is acrossthe main Factory floor with all the surrounding areascomprising short range guerilla fighting Because of theabundance of alleyways large numbers of units or aScanner are required just to keep track of the enemyThe number of windows can provide an attack orsupporting role (maneoverability through the scatteredbuildings is crucial) Set up ambush areas around thenarrow chokepoints where two or three units can pick offthe enemy coming through one at a time
DEPLOYMENT AREA FACTORY
Factory is anextremelyconstrained mapbut is also fullydestructible whichcan providesurprise ambushopportunties forthe unwary
CHALLENGER DEPLOYMENT AREAOPPONENT DEPLOYMENT AREA
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 10
LINKS
10ndash1
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 9
MAPS
LASERSQUADNEMESISCOM
9ndash8
CHAPTER CONTENTS | MAIN CONTENTS
CONTENTSOFFICIAL SITES 11ndash2Main website 11ndash2Forums 11ndash2League information 11ndash2Chat room 11ndash2
UNOFFICAL SITES 11ndash2General 11ndash2Tournament and competitions 11ndash3FAQs 11ndash3
NOTES
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-
CHAPTER 11
LINKS
LASERSQUADNEMESISCOM
11ndash2
CHAPTER CONTENTS | MAIN CONTENTS
CHAPTER 11
LINKS
11ndash3
LASERSQUADNEMESISCOM
CHAPTER CONTENTS | MAIN CONTENTS
T his section provides information on the LSN related websites This list iscurrent as it can be however visit the official website for a complete up todate and exhaustive list All links are accessible
OFFICIAL SITES
Main website wwwlasersquadnemesiscom
Forums pub73ezboardcombcodogames
League information wwwlasersquadnemesiscomLeague_Mainhtm
Chat room wwwlasersquadnemesiscomChat
UNOFFICIAL SITES
General wwwlasersquadcouk
Blades fansite which contains up to date information and player contributionssuch as maps tips screenshots unit stats etc
wwwgamingloungenet General gaming site with a healthy dose of LSN related content
bmowats LSN Homepage - wwwwolfchildfreeserverscomA personal site detailing their trials and tribulations within the LSN gameworld
httpwwwrenoirocomlsn_ruA Russian website dedicated to all things LSN
Tournament and competition wwwreinholddklsn-cup
LSN world cup (player organised knock-out tournament)
wwwlewisicom43netLSNLSN campaign site which is currently running The Battle for New Haven
Mr Whippyrsquos LSN World - httplsnmrwhippyorgThe home of Little Sis a small but interesting campaign set in a hypotheticalenvironment in which the inhabitants live cheek by jowl and try and kill eachother an a regular basis
Statistics wwwglenmurphycomlasersquad
Interactive statistics guide useful for at-a-glance comparison of units
Manual wwwlsnmanualcouk
The official home to this manual
Utilities httpwwwgamelenscomLSN
As well as an informative and regularly updated FAQ this site also hosts thefollowing are third party utilities created by LSN players which can be found atthe above address CoDo do not support these products and do not accept anyliability if they do something horrendous to your computer
bull LSN Messenger bull Bot frameworkbull Turn file description bull LSN to XML transformerbull Chat tool bull Unit Stats Chart bull Mail Helper Tool
httpwwwkilteddemoncouklsntoolsHome to the unofficial LSN Map editor written by Kilted
- Cover
- Inside front + Contents
- Contents
- Prologue
-
- The Golden Age
- The Spawn Threat
- The Human Response
- The Machina Revolution
- The Laser Squad
-
- Chapter 1 - Introduction
-
- Contents
- Welcome to LSN
-
- Game Mechanics
- Subscription
- Client Software
- Developer Background
-
- Chapter 2 - Getting Started
-
- Contents
- System Requirements
-
- Minimum
- Recommended
-
- Installation
- Configuration Settings
- Launching LSN
-
- Your Player Name
- Your Password
- An Email Address
-
- Tutorials
-
- Tutorial 1
- Tutorial 2
- Tutorial 3
-
- New Game
-
- Select Opponent
- Game Type
- Choose Map
-
- Sending a Game Challenge
- Receiving a Game Challenge
- Important Information
-
- Email Accounts
- Email Addresses
-
- Special Game Orders
-
- Resend Orders
- Get Last Results
- Get Game Results
- Rebuild the Game
-
- Chapter 3 - Playing the Game
-
- Contents
- Contents (contd)
- Choosing a Race
-
- The Marines
- The Machina
- The Spawn
-
- Deployment
-
- Deployment Steps
-
- The Interface
- The First Game Turn
- Moving Around the Map
-
- General Movement
- Zooming
-
- Movement Orders
-
- Movement Time
- Forced Movement
- Following
- Hold Position
-
- Combat Orders
-
- Direct Fire
- Terrain Fire
- Opportunity Fire
- Pursue
- Force Fire
- Shooting Time
-
- Miscellaneous
-
- Doors
- Reloading
- Healing and Repairing
- Undoing Orders
- Selecting Next Unit
- Toggle Shading
-
- Differentiating the Enemy
- Rules of Engagement
-
- Continue on Sighting
- Halt on Sighting
- Fire on Command
- Fire at Will
-
- Orders Control
-
- View Results
- Issue Orders
- Test Orders
- Send Orders
-
- Reviewing the GameTurn
-
- Pause
- Play
- Half Speed
- Quarter Speed
- Rewind to First Turn
- Set Time to Start of Current Turn
- Rewind to Previous Turn
- Foreward to Next Turn
-
- A Units Status Bar
- Game Over
-
- Win
- Draw
- Lose
-
- Chapter 4 - The Environment
-
- Contents
- Walls and Reinforcements
-
- Reinforced Tall
- Reinforced Short
- Standard Wall
- Windows
- Sandbags
- Doors
-
- Flora and Fauna
-
- Potted Tree
- Planted Tree
-
- Machines
-
- GeneratorsPumps
-
- Furniture
-
- Tables amp Chairs
-
- Storage
-
- Stacked Crates
- Crates
- Stacked Barrels
- Barrels
-
- Street Furniture
-
- Lamppost
-
- Chapter 5 - Faction Guide
-
- Contents
- Guide to Statistical Data
- The Marines
-
- Commander
- Grunt
- Sniper
- Grenadier
- Medic
- Ammo Dump
-
- The Machina
-
- Missile Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 6 - Strategies
-
- Contents
- General Strategies
-
- Keep Moving
- Dont bunch
- Manipulate Firing Commands
- Timing
- Know Thy Enemy
- Reviewing a Turn
- Co-Ordinated Attacks
- All Round Vision
- Aiming Time Survival Time
- Shortening Grenade Range
- Tree Clearing
- Natural selection
- DoorWall Breaching
- Windows
- Dont use all available time
- Opportunity or Direct Fire
-
- Faction Strategies
-
- Marines
-
- Commander
- Medic
- Grenadier
- Grunt
- Sniper
- Ammunition depots
-
- Machina
-
- Missle Tank
- Exterminator
- Scanner
- Hunter
- AI
- Machina HQ
-
- Chapter 7 - The League
-
- Contents
- The League Tables
-
- Rank
- Player Name
- Rating
- Played Won Drawn Lost
-
- Active Games List
-
- Game ID
- Waiting for Player
- Turn
- Results Sent
- Expiry
- Chess Clock
-
- The LSN Cup Tournament
-
- Chapter 8 - Troubleshooting
-
- Contents
- General Configuration
-
- Fullscreen
- Screen WidthScreen Height
- High Texture Resolution
- Sound
- SMTPServer
-
- Specific Graphics Card Issues
-
- Voodoo 2
- Voodoo 3
-
- General
-
- Can I play without subscribing
- Alt-tabbing in full screen crashes computer
- Error Creat critical ActiveX Control Error
- I recieve an email saying I cannot start a game without an account even though Im registered
- How do I view downloaded turn files
- My computer locks up when issuing orders
-
- Display
-
- My screen has flickering triangles and seems corrupt
-
-
- Can I have turn files resent
- I havent recieved my turn file
- Can I send a message outside of the game to a player
-
- Gameplay
-
- When I select another unit the game applies new orders to the previous unit
- How do I select next unit
- How do I time a unit to move when I specify
- Can I play my LSN turn on two different computers
-
- Chapter 9 - Maps
-
- Contents
- Crossroads
- Bunker
- Forest
- Front Line
- Factory
-
- Chapter 10 - Links
-
- Contents
- Official Sites
-
- Main Website
- Forums
- League information
- Chat Room
-
- Unofficial sites
-
- General
- Tournament and competition
- Statistics
- Manual
- Utilities
-