Download - L01 New Technology 2017 Course Description
Ólafur Andri Ragnarsson
Adjunct at Reykjavik University Technical Visionary for Novomatic Lottery Solutions (Betware) Founder Raw Fury Games Board of Directors: Azazo, Solid Clouds, IGI, SSG
Teacher
Ólafur Andri Ragnarsson
[email protected] http://www.olafurandri.com http://twitter.com/olandri @olandri is.linkedin.com/in/olandri
Office hours after Friday lecture
Teacher
The Adjacent Possible
Disruptive Technology Software and Machine LearningBecoming Invisible
Evolution of Technology Exponential World
The Rise of the Machine
How Innovation Happens
Diffusion of Innovation
Big Data and Visualisation The Innovator´s Dilemma
Software and Artificial Intelligence
Augmented and Virtual Reality
The Broadcast Century
A Worldwide Network
The Mobile Revolution The Social Layer Games
The Internet of Things
Digital TransformationGamifcation
Future Trends
Robotics and Drones
Contents
What does technology mean?
How do we define technology?
The Study of People
L02 Evolution of Technology
Waves of development
What exponential means?
Local and linear vs. global and exponential
Moore’s Law
L03 Exponential World
Elements of revolutions
L05 Technological Revolutions
INSTALLATIONPERIOD
TURNINGPOINT DEPLOYMENT
Age of Information 1971 Internet mania and
financial casino2000 & 2008 The New Golden Age?
Importance of crashesInstallation and deployment periods
Are we in a new Golden Age?
Why do people adopt new technology?
Why do good technologies fail and inferior succeed?
What are customers really
buying?
Crossing the Chasm
The Hype Cycle
L07 Diffusion of Innovation
When products mature, technology is irrelevant
Importance of style and emotion
Why engineers are bad designers
L08 Becoming Invisible
Technologies that change everything
Why do businesses always fail to respond?
Reactions to disruptive technologies
L09 Disruptive Technology
Making all the right decisions and still failing
Why listening to your customers is fatal
L10 The Innovator's Dilemma
Why sell cheap version when you have high-end product?
The transformation of the TV industry is beginning
TV of the Future
The Cognitive Surplus
End of the Movie StartThe Long Tail
L11 The Broadcast Century
The Power Law
L12 Digital TransformationThe Business of Music
Beyond selling digital copies
Freeconomics
Freemiums
Sharing
Economics of connecting
Millennials
From adding machines to electronic brains to
general purpose computersDisruption of Automation
Birth of the IT industry
MITS Altair 8800How IBM created an industry
L13 The Rise of the Machine
Xerox Parc
Beginning of GUIs
L14 Software and Artificial Intelligence
Artificial Intelligence
Mobile
Machine Learning
Importance of software
Rise of algorithms
Rise of data
L15 Big Data and Analytics
Analysing dataDigital Footsteps
Intelligent data
Visualisations
Beyond the Desktop
Touch, gesture and audio
New User Interfaces
Displays anywhere
L16 Augmented and Virtual RealityThe DEMO of the Century
The Accidental network
Brief History of the Internet
The Future of the Internet
The Wi-Fi revolutionStandards
RFID
Near-field communications
L17 From the Internet to Blockchain
Cellular networks
Generations
Smartphones
The iPhone effect
L18 The Mobile RevolutionThe most powerful technology of the 21st century (so far)
Everything connected
From Products to smart to ecosystems
L19 Internet of Things
Devices communicating
The Smart Home
Hacking the Refrigerator
The Intelligent Doornop
P2PUGC
Collaboration
Crowdsourcing
The Long Tail
Folksonomy
L20 The Social Network
Checking in
Mining the digital footprint
Exploiting context
Machine learning
The Local in SoLoMo
Predictive IntelligenceBig Data
L21 Importance of Local
The rise of computer games
The crash of 1986
Multiplayer games
Serious games
Casual games
Future of games
Gamification
Why you’re surgeon should play video games Status and rewards
Player types
Player emotions
L22 Games and Gamification
What’s next?
Virtual reality is more real than reality
Your phone will tell youwhat you need to know
L24 The Future
TextbookNew Technology text available as PDF
Reading material are articles or videos from the Internet Some are posted on http://olafurandri.com Reading is either required or optional All readings will be posted on the course web
The book covers the first 10 lectures (maybe more)
see http://www.olafurandri.com/?cat=3
Interesting booksAlasdair Nairn: Engines That Move Markets Clayton M. Christensen: The Innovators DilemmaGeoffrey A. Moore: Crossing the ChasmMalcolm Gladwell: The Tipping Point The Invisible Computer: Donald A. Norman
see http://www.olafurandri.com/?cat=3
Interesting booksSteve Johnson: Where do good ideas come fromKevin Kelly: What Technology Wants Jane McGonigal: Reality is Broken Ray Kurzweil: The Singularity is Near Jonathan Zittrain: The Future of the Internet and how to Stop it
see http://www.olafurandri.com/?cat=3
Interesting booksSimon Sinek:Start with whySteven Johnson: How we got to nowEric Schmidt et. al.: The New Digital AgePeter Thiel: Zero to oneNick Bilton: I live in the Future
http://www.olafurandri.com/?page_id=1490
Economist - http://www.economist.com Technology Review - http://www.technologyreview.com NY Times - http://www.nytimes.com Businessweek - http://www.businessweek.com/ ZDNet technology News - http://news.zdnet.com/ CNet - http://www.cnet.com/ (news.cnet.com) Google News - http://news.google.com Yahoo Finance News - http://finance.yahoo.com/ Ars Technica - http://arstechnica.com/ Wired - http://www.wired.com/ Guardian - http://www.guardian.co.uk/technology Technology Trends - http://olafurandri.com
Interesting web sites
GradingAssignments
Three assignments 40% (15%, 15%, 10%)
In-class ExercisesParticipation in class (10%)
Research PaperDraft 5% Review 5% Research paper 40%
ResearchObjectives
Term project Study or research of a particular topic chosen by the student Must be approved by the teacher
Area of studyCan be a device, a concept, a trend, a standard, philosophy or a metaphor, or a particular product Gather information and write a paper Best papers will be published
Your research starts now!
ResearchMilestones:
Research topic selection is due 25.01 (week 3) Research outline is due 08.02 (week 5) Research Paper Draft for Peer Review is due 22.02 (week 7) Peer-Review is due 08.03 (week 9) Paper is due 22.03 (week 11, after Easter break)
Research Paper is an individual work and is 40% of the course grade Draft and Peer-review is 10%
Research Study GroupGroup of 4-5 students - randomly selected Will read your paper and give you review Valuable service Peer review
In class exercisesAim is to think about the material and/or discuss in class Student participation These are in class only - not online and not later
Web SiteCourse Web Site in MySchool Teacher’s web site: http://www.olafurandri.com Twitter: @olandri #nyti
Online ResourcesMySchool - primary source Piazza for discussions Turnitin for assignments Slides are in Slideshare Audio slides on Vimeo New Technology 2017 channel