Download - Invention Guide
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Avalon
Project
Guide to
INVENTION
By: Nutbolt
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INVENTION 101
ContentsWHAT IS INVENTION? ............................................................................................................................. 3
SO YOU WANT TO INVENT? .................................................................................................................... 3
HOW DO I INCREASE THE CHANCE OF SUCCESS? ................................................................................... 3
FINDING SOMETHING PROFITABLE TO INVENT ...................................................................................... 4
THE PROCESSES AND STEPS IN INVENTION ............................................................................................ 4
OBTAINING A BPC ........................................................................................................................... 4
CHOOSE THE DECRYPTOR AND/OR BASE ITEM .............................................................................. 5
RUNNING THE INVENTION JOB ....................................................................................................... 5
MANUFACTURING YOUR T2 BPC .................................................................................................... 5
SELLING YOUR T2 ITEM(S) ............................................................................................................... 5
FURTHER READING ................................................................................................................................. 6
GLOSSARY................................................................................................................................................ 6
REFERENCES ............................................................................................................................................ 6
CREDITS AND THANKS ............................................................................................................................. 7
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WHAT IS INVENTION?
Many years ago CCP ran a lottery which handed out T2 BPOs, however this was stopped and the
only way to produce T2 items now is to invent T1 BPCs and build the resulting T2 BPC. While
building the item isnt the actual process of invention, it is the best way to gain maximum profit from
it all. The overall process is relatively simple and is laid out below:
SO YOU WANT TO INVENT?
First up, with most things in EVE, you need to train some skills. There are some basic skills you need,
like Science V. However for the rest of the skills needed, it varies depending on what you intend to
invent. General areas require the same skill sets, for example shield related items such as shield rigs
like the Medium Core Defence FieldPurger or shield modules like the Photon Scattering Field. To see
what skills are needed, right click the BPO or BPC of the item you wish to invent and Show Info. You
will also notice that these skills are related to race, i.e. shield related items require CaldariEncryption Methods. The most important thing to remember is that invention is chance based, and
while you can do things to increase this chance, it is still only a chance that the job will be successful.
HOW DO I INCREASE THE CHANCE OF SUCCESS?
As previously stated, invention is chance based. The simplest and quickest way to work out your
chance of success is to visitthis website[1]
. There are three ways to increase your chance of success:
If succesful, build theresulting T2 BPC and
sellRun the invention job
Decide on what to use
in the invention job.Decryptors and/or base
items
Copy a BPO to create aBPC
Buy a BPC from acontract
If failure, obtainanother BPC and run
the invention job again
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higher level skills, decryptors and high Meta level items. When looking at the pre-requisite skills for a
BPC the top three skills are stated as level 1 needed, however the higher the level, the greater
chance of success, so if you are only semi interested in invention, level 4 of all three skills is a good
place to aim for. Decryptors are used to affect the resulting T2 BPC and have different names
depending on the race. A table can be found on page 270 of the ISK 3.0 guide[2]
which explains what
ones do what, but one thing to note, is that some can change the % chance of success. The last thing
which can increase the chance of success is by using base items when running an invention job. The
higher the Meta level of the item, the more increase in chance; however the cost of high Meta level
items must be taken into consideration because it can eat heavily into your profit margin. T1 items
have a Meta level of 0 and do not increase the chance; however named items have varying Meta
levels between 1 and 5. Right click and Show Info on an item to view its Meta level in theAttributes
tab.
FINDING SOMETHING PROFITABLE TO INVENT
This is the hardest part of invention, finding something which makes you enough ISK for it to be
worthwhile. People will not tell you what is best because then you start eating into their profit, so
you have to find out for yourself. This can be hard work and tedious as it involves a lot of numbers.
You need to take into account the cost of inventing one T2 BPC and manufacturing it. For example
the chance of success of one BPC is 50% and you are using the Tuning Instruction decryptor; you
need to take into the number of datacores needed to invent two T1 BPCs and also the cost of two
Tuning Instructions. Then add in the cost of materials to build the resulting T2 BPC to create your
production costs. Your profit is the price you could sell this item for, minus the production cost.
To make this process a little bit easier usethis website[3]
. Using the BPM (Blueprint Production
Management) section, you can quickly calculate the profit of different items. Note though that the
prices can be wrong, but it does allow you to manually enter in prices.
THE PROCESSES AND STEPS IN INVENTION
Although the process is laid out at the start of this guide, it is explained in more detail below.
OBTAINING A BPC
There are two ways to obtain a BPC. Firstly, you can copy an existing BPO you have access to using a
POS mobile lab, or finding a free science slot in an NPC station. The number of runs on a BPC
depends on what the item is. For ships and rigs 1 run is all thats needed; however for modules and
other items, such as ammo, the maximum number of runs possible is suggested to help maximise
your profit.
Secondly, you can buy a BPC from a contract, which is now easy to find using the new contract
search feature introduced in the Incursion expansion. Bear in mind this reduces your profit margin
and remember to check the number of runs.
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Please note that the ME and PE levels of the BPC do not matter, as the base ME and PE of an
invented T2 BPC is -4.
CHOOSE THE DECRYPTOR AND/OR BASE ITEM
A general rule of thumb I follow is to use Tuning Instructions (a type of Caldari decryptor) on rigs and
nothing on modules; however this by no means applies all the time. To choose what decryptor to
use,this site[3]
has a fantastic section under the Blueprint Production Manager (BPM), select
Production calculation Decryptor calculation.
To choose what/if any base item to use takes a bit more work and messing about with numbers is
required. Sometimes the % increase in chance is so small it is not worth the cost. This is hard to
comment on as there is such a variety of items and the prices are always changing.
RUNNING THE INVENTION JOB
To run the invention job, the best option is to have access to a mobile lab located at a POS, yet not
everyone has access to a POS, so another option is to use an NPC station which has a free inventionslot. When starting the job, all the items needed (apart from the BPC) must be in the hanger (and
lab) being used. These items include the decryptor and base item if being used, the two types of
datacores which are needed, and the correct interface required for the job, which can be found by
looking at the Bill of Materials for Invention. Like decryptors, the interfaces are different for the
various races. It should be noted that everything is used up, apart from the interface, whether the
job is successful or not. If the job fails, simply run it again with new materials until it is successful.
MANUFACTURING YOUR T2 BPC
So you finally got a successful job? You now have two options: to sell the BPC via a contract, or to
build it and sell the items. As previously mentioned, it is suggested that you build and sell the item togain the maximum profit. To manufacture your T2 BPC, there may be a few more skills you need but
the one you need at level 5 is Production Efficiencyas this reduces the amount of materials needed
by the maximum amount.
The materials needed to manufacture T2 items varies, however in most cases both minerals and
components are needed. Again, you have two options here, you can either build the components to
use, or you can simply buy the components to use, which saves time, but lowers the profit margin a
fraction, depending on the components. As mentioned in a previous section, the BPM on the XN7
website[3]
is a quick and easy way to determine the profit of an item; however it is also very useful in
creating shopping lists of materials needed to build an item, or batch of items.
Like the invention jobs, you can run a manufacturing job at either an NPC station or a POS.
SELLING YOUR T2 ITEM(S)
If you dont plan on keeping your items for your own use, you can sell them on the market. The
easiest and simplest option is to take them to a nearby station which has a buy order in place for the
item. Nonetheless in order to increase your profits you can take move your items to a trade hub
where you will likely get a better price for them. To increase your profits even more you can place a
sell order, but this means keeping an eye on it and adjusting the price all the time; it also requires an
entire new set of Trade skills to reduce taxes etc....
For note, the major trade hubs are as follows, although minor ones also exist:
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Faction Space System
Caldari Jita (The biggest in EVE)
Amarr Amarr
Minmatar
Gallente Dodixe
FURTHER READING
For more information on invention please read pages 268 275 (pgs 135-138 in PDF) of the ISK 3.0
guide[3]
, orthis wiki article[4]
is also very useful; although it should be noted that the steps explained
in this guide dont technically all count as invention such as the manufacturing and selling of the
items., but it is all needed to gain profit from invention and so was included in this guide.
GLOSSARY
T1 Tier 1
T2 Tier 2
BPO Blueprint Original
BPC Blueprint Copy
Decryptor Items used in invention to change the resulting
T2 BPCs attributes
Meta level Items in EVE have a Meta level, the higher the
Meta level, the better the item (normally)
Named items Some items have variations which are better
than the T1 equivalent but not normally as
good as the T2 item
ME Material Efficiency: The amount of materials
needed to manufacture the item
PE Production Efficiency: The length of time needed
to complete a manufacturing job
POS Player Owned Structure
NPC Non-Playing character. In terms of this guide thismeans all stations in high/low-security space
REFERENCES
[1]http://games.chruker.dk/eve_online/invention_chance.php
[2] ISK 3.0 -http://www.isktheguide.com/- Pages 268 275 (pgs 135-138 in PDF)
[3] BPM -http://www.xn7.de/
http://eve.wikia.com/wiki/Inventionhttp://eve.wikia.com/wiki/Inventionhttp://eve.wikia.com/wiki/Inventionhttp://games.chruker.dk/eve_online/invention_chance.phphttp://games.chruker.dk/eve_online/invention_chance.phphttp://games.chruker.dk/eve_online/invention_chance.phphttp://www.isktheguide.com/http://www.isktheguide.com/http://www.isktheguide.com/http://www.xn7.de/http://www.xn7.de/http://www.xn7.de/http://www.xn7.de/http://www.isktheguide.com/http://games.chruker.dk/eve_online/invention_chance.phphttp://eve.wikia.com/wiki/Invention -
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[4]http://eve.wikia.com/wiki/Invention
CREDITS AND THANKS
Written by Nutbolt
Proof read by Khan Amarrid
Artwork by BombTech
http://eve.wikia.com/wiki/Inventionhttp://eve.wikia.com/wiki/Inventionhttp://eve.wikia.com/wiki/Inventionhttp://eve.wikia.com/wiki/Invention