Download - Interactive electronic publishing
Rochester Institute of Technology Rochester Institute of Technology
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Theses
12-1-1994
Interactive electronic publishing Interactive electronic publishing
Jill Timm
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Rochester Institute of Technology
A Thesis Submitted to the Faculty of
The College of Imaging Arts and Sciences
in Candidacy for the Degree of
Master of Fine Arts
Interactive Electronic Publishing
byJill Timm
November 1994
Approvals
Jim Ver Hague _
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Gordon Goodman _
Frank Romano _
Date ----'--'-II_----'---7-_q_tt _
Mary Ann Begland _
Date .L<o&z-<..::><.--='I!<-:-'J,--------,.7,---+--1_' _
I, Jill Timm , prefer to be contacted eachtime a request for reproduction is made. I can be reached at thefollowing address:
142-4 Meadowbrook NorthNorth Chili, NY 14514716-594-5874
or mail can be forwarded to me via:
1225 Vienna Drive #7Sunnyvale, CA 94089
Once upon a time some people thought computers would
bring the down-fall of creativity, changing all those who sat
before them into drones and data pushers.
Others took to calling computers successors to creativity,
empowering one and all to become instant designers and
concept developers.
The truth is, that while computers have revolutionized
creativity, they've hardly replaced it. The challenge of harnessingtheir power falls to a new breed of designers who can push,
stretch, and extend their imaginations to elevate the partnership
of creativity and technology to new exciting levels.
Paraphrased quote from an unknown source
Contents
A Thought 3
Acknowledgements 5
Introduction
Discovery 6
Thesis 7
New Media 9
Research
The First Book 11
The Band Wagon 13
Process
The Search 15
The First Meeting 15
Collecting Resources 17
Design 18
Navigation 20
Production 22
Results 24
SummaryConclusion 30
Appendices
A. Project Outline & Timeline 31
B. Subject List 37
C. Project Flow Chart 40
D. Revised Timeline 42
E. Software & Hardware 45
F. Project Script
Introduction 49
Gold Fever 50
They Dared to Fly 51
The Cremation of Sam McGee 52
G. Project Score 53
Bibliography 54
Acknowled
There are many people who have influenced and given a
part of themselves to me in my journey of the last two years. I'd
like to acknowledge their assistance and support.
Iwish to thankmy thesis committee: Jim Ver Hague, Gordon
Goodman, and Frank Romano for trying (against my resistance)
to keep me on track. In addition to my committee, I appreciate the
role Bob Keough played in my education.
Much heartfelt appreciation goes to Joel Crockett for always
believing in me.
A big thanks to Del Castillo for unselfishly letting go.
And, of course, I can't forget all my classmates. They are
the greatest.
A very special thanks goes to Fred Dowaliby, who kept me
sane in difficult times, boosted my esteem when it was low, lis
tened to my greatest fears and, most of all, accepts and loves me
exactly as I am.
Introduction
Discovery
It was in the firstweek ofAugust in 1993 that Imademy thesis
topic decision. I was wearing out my legs in the mammoth
MacWorld show in Boston. The show encompasses 5 huge build
ings across town, each full of exhibits and vendors,with lectures and
demonstrations. All were showing off their latest and greatest prod
ucts and inventions. It was overwhelming-a real information over
load. Lots of neat things. "Oh, yes, that's cool and, yes, that'snice."
But the one area that stood out and made my adrenaline
flow was the multimedia demonstrations. Color, sounds, move
ment, action, excitement! I really got excited about what I saw. It
was like lightning struck. I knew that this was what I wanted to
do. My thesis would be about"multimedia."
"Multimedia"
is a greatly overused, misunderstood, and
abused word. It means many things to many people in many dif
ferent trades. The multimedia I refer to is really the"new"
electron
ic and, mostly, interactive multimedia in the communications and
publishingworld,which electronically combines various visual and
audio forms. Multimedia is comprised of, at this point in time,
graphics, photographs, text, video, music, voice, sound effects, visu
al effects, and animation. The carrier for all this electronic data is the
already outdated floppy disk, the SyQuest disk, and the Magnetic
Optical disk for those in the business and, for the consumer as well
as for everyone else, the explodingworld of CD-ROM.
The basis for all this is not really new to me. I have already
spent nearly 20 years in the real world doing graphic design and
photography. I've worked with the old multimedia also known as
"multi-image"
that is putting together a number of multiple pro
jector slide shows with music, sound effects, and voice-overs. I
always reached a high pitch of excitement when creating them.
One of the other areas I really enjoy is publication design. I guess
it was not so surprising to find my interest going to the area of
computer graphics that puts together the two areas of traditional
design I enjoy most.
Thesis
My thesis is about creating an interactive electronic multi
media book. It was inspired by From Alice to Ocean, the first widly
publicized consumer book to be published electronically on aCD-
ROM. When I first saw From Alice to Ocean I had two thoughts.
First, "What a great idea, and so beautifullydone."
Second, so
much more could be done. They simply scratched the surface.
From Alice to Ocean is a fascinating story with gorgeous
photography. But it also has unused potential for a greater depth
of material and interactivity. From Alice to Ocean can be viewed in
one sitting of slightlymore than an hour. That's it. You've seen the
whole thing. And for that you paid $60. Of course, you can see it
again.
What I intend to do inmy electronic book (e-book) is to pro
vide interesting tidbits on a non-linear structure that allows the
viewer to proceed to many levels of information. The greater the
number of paths the user can take, the more personalized, and
hence the more geared to the user the information becomes. This
prototype, when fully implemented, could not be viewed in one
sitting, by any means. I plan to make the levels invisible, allowing
the user to navigate easily to any level of information the user
desires without being aware of or needing to be aware of the level.
There has been a lot of activity in the electronic publishing
arena. The leader in CD-ROM development and exposure is the
world of games. In second place are probably databases. They
have been around for a while in business applications, and many
are available for consumers now. Databases are collections of
information, usually not very exciting to look at. For the consumer,
typical databases include dictionaries, encyclopedias, phone
books, and maps.
There are e-publications that call themselves magazines,
because they come out on a regular basis. These are usually a col
lection of games, fonts, sounds, and sales pitches for commercial
programs. They have a way to go.
Another area of CD-ROM publications that is booming is
children's books/games. Sometimes called books, they are more
like games. There is not much depth, but the interactivity is great,
and appropriate for the children's market.
E-books is an area just starting to blossom, adult book pub
lishing being a late bloomer on the CD-ROM scene. The audience
for my e-book is the adult consumer over 16, but could also
include younger readers.
My topic came after many other ideas were tossed out.
Mountain Worlds is the title of a book published by National
Geographic.When I saw the book in the store I felt itwould be per
fect for what I wanted to do. The book has 18 different mountain
areas. Iwouldwork on one area, theAlaskanRange, largely because
I've been there, and plenty of resource material is available.
New Media
While it can be said that a paper book is interactive because
the reader turns the pages, that kind of interactivity is really the
required labor needed to read the book. The"interactive"
of the
new media is much different. A high level of interactive inter
change gives the user different degrees of control and allows for
many possible levels of viewing decisions. The new interactivity
enables a product to appear to be customized to the user while it
is the user's freedom of choice (in products properly designed)
that actually makes the user the customizer.
Even more importantly, the"media"
is new, it's electronic,
and that creates many new possibilities. In going from paper to
digitized information on the computer screen, pictures can now
move and type can talk. Books can have music and sound effects.
The unexpected can be arranged. The new e-books are more like
movies with the involvement of more of the user's senses than
paper books demand. But they are even more interesting than
movies because they do not have to be linear. They do not have to
be the same each time they are viewed. A story can have manydif-
ferent endings. User input can change what is occurring on the
screen. The new media can be a sensory happening under the
influence or control of the user.
Rese
The First Book
The first truly adult con
sumer electronic bookwas From
Alice to Ocean so, naturally, I
scrutinized it in my research. It
was designed and produced by
Magnum Design, San Francisco~'
fc<_H__^yw.
Illfeuctions. The mover behind the
and by Against All OddsProd-
book was Rick Smolan, the man
Title screen for the From Alice to Ocean e-book as well as thewho shot all the photographs of
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o r cover of the companion traditional print book.
Robyn Davidson in this story of
her fantastic journey across Australia.
After the animated introduction to From Alice to Ocean, a
"MainMap"
appears revealing that the story is divided into six
parts starting in Alice Springs and heading west towards the
Ocean. Each part is broken into several segments, which can be
accessed from the individual "PartMaps."
At the beginning of each
of the six parts of the story, there is amore detailedmap of that part
of the journey. On each map are picture icons following Robyn's
path to the west. Clicking on any one of these picture icons brings
one to that segment. Before starting the story, one can click on the
arrows under Rick or Robyn's pictures to hear his/her thoughts
about the journey. To begin the story there is a "StartStory"
button.
The navigation controls palette has a return to the main
map; however, onemust remember to press the shift key to access
the controls. The palette consists of several buttons and amini-
map that indicates the current segment.
Although the story is broken into segments or chapters, it
is a linear story. A second level of information is provided in
"PhotoTips"
and"SideBars."
Rick Smolan relates in "PhotoTips"
how he shot various pictures on the trip. Clicking the camera but
ton when it appears in the story will play a relevant photo tip.
After viewing the photo tip, the story will continue. Throughout
the story,"Sidebars"
provide additional information on various
aspects of the Outback. Clicking on the Coffee Cup buttonwhen it
appears in the story reveals a relevant sidebar.
The strong points in From Alice to Ocean, are:
The exceptional high quality of the photographic images
The clean and highly saturated color
Images that are sharp and high in resolution
Subjects that are well composed and striking
The story of Robyn which is exciting
A good introduction to interactive media
Clean graphic design throughout
The weak points in From Alice to Ocean are:
A lack of control in the user's hands
Insufficient depth in the sidebars and photo tips
A story that takes place in a part of the world unfamiliar
tomost viewers. There could be manymore interesting side
trips and information.
The need to close the program to adjust computer vol
ume. One must then start again from the beginning.
Very slow response time to button clicks even on a fast
computer. The average viewer probablywould click again.
When the computer catches up to the clicks, the viewer will
be lost or, at least, not where he/she wanted to be. This
leads to user frustration.
The Band Wagon
The Voyager Company produces a line of high quality elec
tronic titles. They have several different types ofmedia from laser
disks to floppies and CD-ROM's. I feel it is important to mention
first the category that I believe will soon disappear, the "The Ex
pandedBook"
line. This is a format that reproduces a book word
for word on electronic media. While it is a step beyond the paper
book because of the computer's search capability, it does notmake
readingmore enjoyable. Reading a large body of text on the screen
is not good for the eyes, is not easy, and is not using the computer
to its best advantage. This kind of book might have applications
in research where word searches and indexes are necessary, but it
is not useful for the consumer. In the book I examined, Jurassic
Park, the limited imageswere one bit, produced in black and white
with no grays. Through the computer it is possible to dog ear
pages, underline, or use paper clips-to do all the things you can do
more easilywith a paper book.What can't easily be done is to curl
up on the couch and read, to take the electronic book to the beach
ormountains, or tuck it in a coat pocket to read in sparemoments.
It could be argued that all of the above can be done on a laptop
computer, but is not practical or convenient. "The Expanded
Book"
format excludes the whole range of exciting visual and
audio possibilities the technology has unleashed.
On the other hand, Voyager titles that are not the Expanded
Book formatmore truly reflect the capabilities of current technolo
gy. They have produced a number of good titles on CD-ROM's.
Just about the time I began planning this thesis, a flood of
titles by many publishers in various areas of interest came on the
market. Few are really good. One strong publisher is TimeWarner
Interactive. Others are Microsoft and Software Toolworks. About
one in every fifteen titles on the market is reasonably designed
with good content material.
The Search
The thesis process began by searching for the subject mat
ter for my e-book. I wanted a subject that had strong visual
resources and that fit my personal philosophy. I spent consider
able time looking and finally settled on "MountainWorlds"
inspired by a book published by National Geographic. This pho
tographically rich book covered eighteen mountain areas of the
world with writings about the people, culture and interesting
aspects special to each mountain area.
My project would be a visually rich e-book that gives the
viewer an insight into some of the different mountain areas of the
world, providing a sense of adventure and wonder, and looking
into a number of mountain regions and people with differing
ways of living. This book would provide a look at whatever that
particular area is known for, from mountain climbing, to cheese
making, to just surviving the harsh elements. This e-book would
have photographs, text (minimal, by book standards), movies, and
graphics. It would be non-linear and fun.
The First Meeting
On January 5, 1994, 1 had my first meeting with my thesis
committee advisors. I presented to Jim Ver Hague, Gordon
Goodman, and Frank Romano an outline of my project and a
projected time line (Appendix A). Realizing that trying to do all
the mountain areas in the book would be impossible in the given
time frame, I narrowed the selected areas down to six that were
different from each other and, which were known to have avail
able resources. The committee members considered the project to
be too ambitious. I responded by agreeing to treat only three
mountain areas which they felt was still too extensive and sug
gested that I focus on only one area in depth. Even though this
was a strong suggestion, I resisted, wanting to show the contrast
among several areas. I also wanted to provide an example ofinter-
connectivity between the areas. Little did I know at that time that
the project I had envisioned in my head was far too grandiose for
the limited time available to me. Neither did I have any idea of the
difficulties I would encounter.
The fact thatmy committeewanted me to focus on only one
area tormented me. I settled on two areas, thinking that was a
good compromise. I spent considerable time collecting resources.
Then I talked to Dr. Fred Dowaliby, a research psychologist, whom
I highly respect. Dr. Dowaliby knows little about computers and
nothing about interactive electronic publishing but, after examin
ingmy proposal and outline, he agreed withmy committee mem
bers that I was trying to do too much. It is better to focus on one
area and do it well. So one area it was The Alaskan Mountain
Range. I chose the Alaskan Range for several reasons. I was there,
and I photographed numerous images while there. Also, it is a
popular subject for the media. There is much useful information
on the area and many visual resources.
One of the other ideas I presented to the committee was to
produce a support handbook to go with the project. A combina
tion of instructions for the computer beginner and an overall view
of the subject matter for getting around. Being a graphic designer,
I enjoy the print media also. I thought it would be a good experi
ence to produce a print piece omitting all the traditional produc
tion processes I have been doing for years. Once more, the com
mittee members stressed that I was attempting too much. Besides,
they suggested, if my interface design was really good, no one
would need any supportmaterial. I readily agreed. No handbook.
It was a wise decision.
Collecting Resources
The next step I undertook was to collect information and
resources. I scoured libraries and found books, magazines, videos
about Alaska, and even a film about hang gliding from Mt.
McKinley. The resources gave me ideas on the specific topics I
wanted to put into my e-book. Whereas earlier there was a cate
gory called Culture, the story of the Cremation of Sam McGee
posed itself as a possibilitywhen I found the Robert Service poem
with wonderful illustrations by Ted Harrison. Under the catego
ry of History the exciting story of the Alaskan gold rush turned
into Gold Fever.
About this time I developed a subject list (Appendix B) and
a flow chart (Appendix C) to show the placement and connection
among topics. I then approached one of the more difficult things
for me in this project-a system of navigation and the design of
the buttons.
Design
The basic overall design of Mountain Worlds is clean and
straight forward. The design was created to support and enhance
the content, but not to overpower it. Each segment has a different
story, with a different look and feel that supports the subject mat
ter. Most of the type was produced in Photoshop using the anti
aliased feature. Only very small type, such as the page numbers
was created in Macromedia Director. Most all of the images were
also produced in Photoshop. The paint function in Macromedia
Directorwas used onlywhen anti-aliased images were not needed.
The global and local buttons are one example.
The first segment I created was Vie Cremation ofSam McGee.
The illustrations are very graphic and colorful. I selected a mid
night blue from the art work to use as the background for the type,
and a bright accent color, warm yellow, for the type. The local but
tons are the same yellow. This provides the necessary contrast, as
well as the color unity to tie it all together.
When I first came upon the idea of using an old photo
album to tell the story of the Gold Rush, the thought of old sepia
toned photographs came tomind.Most of the photographs I found
were black and white. I digitized them, then converted them to
duotones in Photoshop. As I created the segment I kept all the other
elements the same gold to brown tones to enhance the old time
feeling. If I were to do this segment over again with my current
knowledge, I would not have used the 256 system palette, but
would have made a custom palette of the gold to brown colors.
This would have added richness in the colors and smoothness and
clarity in the photographs.
While The Cremation of Sam McGee is bold graphic artwork
and Gold Fever is all photographic, They Dared to Fly needed to have
a different feel, a cold but light and airy feeling. My image resource
was the same video fromwhich the QuickTimemovies weremade.
Digitized still images from segments that were not used as
QuickTime movies were given a watercolor feeling in Photoshop.
This gave a good textural contrast of the still images against the
realism of the QuickTime movies.
The introduction needed to suggest the content of the entire
book. This was done by using a series of straight photographic
images against a photographic background starting and ending
with the book's title page image of rugged peaks. The moving
sequence shows two to three images flashing on the screen at time
with less frequent background changes to suggest the different
areas of the world. At the end of this parade of photographs is the
mainmenuwith a selection of eight mountain regions of theworld.
In the sub-menus, the user has a number of choices in sev
eral categories: culture, history, adventure and nature. Here is the
first suggestion of the different visual styles used in the different
areas. The images in the sub-menus are taken from the story seg
ments, to keep the same look and feel and provide a smooth tran
sition. The layout and type of the sub-menus is consistent through
out. This all works to provide a feeling of continuity.
Navigation
I thought that developing the navigation system would be
fairly easy, since I had just finished a very successful HyperCard
stack. Serious testing proved the stack to be very clear and it was
very easy to navigate through the three different sections; however,
it was equally clear to me that different modules of this e-book
would need different buttons so I set out to define what buttons
were needed. Itwasn't easy to be non-linear. I didn'twant the user
to have to go up and down the structure to get where he/she
wanted to go. My first attempt had many buttons, too many but
tons, and was too confusing. Also, my initial decision was to use
very graphic buttons about 3^ inch square. But upon seeing them
in place, they were distracting.
After studying many of the good, bad and mediocre com
mercial projects, I found some good ideas. I also recognized a
number of things I wanted to avoid. I needed to simplify. I want
ed the buttons to be almost transparent to the viewer (rather than
shouting). About this time I changed from the idea of a definite
graphic button panel to a small and more subtle translucent panel
for the buttons. I divided all the buttons into two button panels,
one for local or currently needed tools, and one for overall navi
gation. The overall or global button panel would have buttons for
Quit, Help, Contents, Sound. The local button panel would have
next and previous buttons, voice control, show /hide global but
tons, and screen (page) numbers where appropriate.
Decisions made about the buttons at this time:
Quit doesn't have to be on every card
Any button should be two clicks away
Program needs a volume control
Buttons need not be big and flashy
Possible Buttons:
Quit or Exit
Help or Instructions
Credits programs, books, people, etc
Contents
Chapters
Voice-over control
Volume control
Hot words
Related items
It seemed as though there were too many buttons.
Successful navigation is very important to the success of any pro
ject. The following images illustrate how the final buttons looked.
They were taken from the "Cremation of SamMcGee"
segment.
^ tc#15 t
The left halfof the button panel is reserved for global buttons; the show button will reveal them.
nBmegHu,| sot-me ig..i. Me_, il_,k-Mp| 4 ion5>
The buttons revealed, the hide button will make them disappear. The right side isfor local control. This varies
somewhat in the different segments.
Production
While I was dealing with the navigation challenge, I was
also hard at work producing the individual modules. This was the
part of the project that was most fun-planning the subject, scan
ning in images, manipulating them in Photoshop, putting all the
images, sounds, and graphics together in Macromedia Director.
Each module was like a mini project in that it was self-contained
and had separate navigation buttons. I allowed each module to
have its own character and feel. The only thing thatwas consistent
with all the modules was the button panel. Being unsure at that
point as to how the navigation would end, I left space for the but
tons that be introduced later.
Once I was really into the production tasks, I realized thatmy
original ideas about the extent of the project were unrealistic. The
timeline had to be revised. In fact, I revised it several times as time
passed. This was helpful in keeping on track. As some tasks were
completed, I could see more clearlywhich steps had to follow. This
is reflected in a more detailed revised timeline (Appendix D).
While I had planned to produce more modules, it turned
out that I could complete only four; the introduction, one culture,
one adventure, and one history. This is merely the tip of the ice
berg of what is possible as I had first planned it.
Most of the production proceeded smoothly. Many of the
problems I had were reflections of my lack of proficiency with
Macromedia Director at that time. As I became more proficient I
had fewer problems.
One areawhere I could find no helpful resource, and where
I had to spend a lot of time experimenting in was in the making of
QuickTime movies. While it is easy to make a QuickTime movie,
by simply plugging the VCR into the computer and record, itwas
not easy to know which of the different formats, different speeds,
different color ranges, and different compressions to use. The
results varied greatly in visual quality, playback speed, smooth
ness, and in memory required. Both the recording speed and the
playback speed are limited by the computer equipment used. And
there is no way of knowing what that maximum speed is.
I wanted lip sync in the onemovie with a close-up of aman
talking, and smoothness in the shots of the hang glider gliding. I
recorded them on my Quadra 660AV which is designed for such
work thinking I could use moderately high speeds. I did some at
15 fps (frames per second) and some at 20 fps. The software will
allow up to 30 fps. The memory requirement was outrageous, so I
lowered the color depth to 256 since the monitor will be set to 256
colors when the movies play The results were awful with jerky
images and posterized color. The movies were done again at a
slower 10 fps and in thousands of colors because that is the color
depth at which QuickTime was designed to record. The results
were more memory intensive even with compression but with
much better quality. The seven littlemovies I created which totaled
about 9 V3minutes viewing time takes 96.2 MB ofmemory.
Result
The result of all the research and work was the prototype e-
book Mountain Worlds presented at the Graduate Thesis Show on
April 29th, 1994. It was presented to people with a wide range of
computer experiencefrom those who didn't know what a mouse
was to those who were professors teaching computer courses.
Mountain Worlds had an equally wide range of responses at
the show. Some expected to see things happening in lightning
speed as in video arcade games. They were disappointed. Some
were mesmerized by the content, with the navigation successfully
transparent to them. Several sat though whole segments even
though the busy, noisy environment did not support such atten
tion. A few did not understand the point of an e-book and rushed
on to another exhibitwithout really wanting to understand. A few
teachers of deaf children loved the "The Cremation of Sam
McGee"
segment because thewords of the poemwere shownwith
the voice-over, alongwith atten
tion-holding graphics. Some
were surprised by the quality of
color and images the computer
can show. QuickTime movies in
the "They Dared toFly"
seg
ment were an attention grabber.
Video on a computer screenwas
new to many people. Main title screen to the e-book prototypeMountain Worlds.
Overall the response
was good. Anything that is new
takes a while for the general
consumer to understand and
embrace.
TheMountain Worlds pro
totype had the following seg
ments completed for the thesis
showing:
1. The animated introduc
tion consisting of a series of pho
tographic images ending in the
main menu screen. This e-book
has chapters on eight different
mountain ranges. The only
activemenu choice at this time is
The Alaskan Range. Clicking on
The Alaskan Range button will
start a short animated introduc
tion to the Alaskan Range end
ing in the Alaskan menu which
has the same four choices as the
other seven chapters have.
Those four choices are:
Culture Menu
HistoryMenu
Adventure Menu
One of the screens of the animated intro ofMountain Worlds
ttili
Main menu screen ofMountain Worlds.
Culture Adventure i.
Menu screen in The Alaskan Range segment
NatureMenu
Under each of the four cat
egories are four more specific
choices the viewer can make.
The ones that are active in this
prototype are:
"GoldFever"
in the
History menu.
"The Cremation of Sam
McGee"
in the Culture
menu.
"RobertService"
also in
the Culture menu.
"They Dared toFly"
in
the Adventure menu.
2. "GoldFever"
is a fun
glimpse into the colorful past,
starting with wild, heel-kicking
music and an animated photo
graphic introduction. A sam
pling of the work and life in
the gold fields is experienced
through an interactive photo
album with enlarged photo
graphs that come to life with a
voice description.
3. "The Cremation of Sam
Culture submenu with its four choices.
*?*'
k- AMf^m^m0$^$p^t^
History submenu with its four choices.
Nature submenu with its four choices.
McGee"
is an old folk poem
written by Robert Service in the
wild days of the gold rush. It is
accompanied by colorful illus
trations by Ted Harrison. It tells
the story of two miners travel
ing across the frozen land in the
dead of winter. Interactivity
allows the user to go at his/her
own speed. The poem is divid
ed into "pages", each with a
brief animation and voice-over
plus words to follow along on
the screen.When ready, the user
moves on with a mouse click.
5. Under the choices in the
Adventure menu is the selec
tion "They Dared to Fly", an
amazing story of four young
men who in addition to climb
ing to the top of the world's
tallest mountain, planned to
jump off in hang gliders. This
segment uses the actual footage
shot by ABC Sports. The foot
age was made into "Quick
Time"
movies which aredigi-
Adventure submenu with its four choices.
Title screen for the The Cremation of Sam McGee segment.
Sample screen in The Cremation of Sam McGee.
tized so they can play on the
computer. Quick-Time gives
the viewer a real sense of the
two-week struggle up the
mountain and then at the
summit the feeling of soaring
through the air with the great
est of ease.
The ingredients used to
produce these segments were
text, photographs, photographs
transmuted to illustrative art,
video, still images taken from
video, sound effects, music,
voice, and scanned illustra
tions, as well as scanned real
objects (the album in Gold
Fever). The resulting prototype
takes 150.1 MB ofmemory.
Sample screen in The Cremation of Sam McGee.
Related choices menu after The Cremation of Sam McGee.
Beginning of the interactive section in Gold Fever.
Sample screen in Gold Fever.
Sample screen ofThey Dared to Fly.
Sample screen ofThey Dared to Fly.
Summar
Conclusion
In conclusion, I'm pleased with what I have produced, but
am displeased that time did not allow the production of many of
my other ideas. I did not come close to what I had imagined or
planned at the beginning of this undertaking. I know I am capable
but, only in my mind, did I surpass the levels of interactivity of
From Alice to Ocean. Of course, for From Alice to Ocean had many
people working six months with a $1 million budget. I did fairly
well after all, by myself and on a $0 budget!
If I had to do it over again. I would want to be more famil
iar with Lingo, Macromedia Director's scripting language, before
I started. And I'd want much more focused time. Having to focus
on my thesis and the demands of other classes was very difficult
and frustrating.
I truly enjoyed this project and it strengthened my decision
to work in the e-book publishing field.
Appendice
A. Project Outline & Timeline
Project Outline & Timeline
Thesis Project
Before modern computers come into being, there was tra
ditional (paper and ink) publishing. Then along came From Alice
to Ocean, the first step in electronic book publishing with simple
interactivity. I plan to develop a prototype for an electronic book
that has multiple levels of both information and interactivity and
that is visually well designed. Multiple levels of interaction and
information allow the user to browse for an overview of the sub
ject or to get detailed information in a non-linear mode, giving
the user complete control. Interactive Electronic Publishing is a
mouthful, so I've coined the term e-book.
Book Topic:
Mountain Worlds
Mountain Worlds is a visually rich e-book that gives
insight into some of the different mountain areas of the world,
providing a sense of adventure and wonder, and a look into dif
ferentmountain regions and at people with differentways of liv
ing. It also provides a look at whatever that particular area is
known for, from mountain climbing to cheese making, to just
surviving the harsh elements. This e-book will have pho
tographs, text (but notmuch, by book standards),movies, graph
ics and perhaps some 3-D imaging.
Mountain Worlds Outline
A. Introduction
B. ChangingWorlds
*Swiss Alps-Switzerland
Possibilities: Cheese making
Great Smokies-Tennessee and North Carolina
C. Nature Aloft
Mount Kenya-Africa
*Denali-Alaska, animals
Possibilities: Climbing
Monteverde-Costa Rica
D. High Frontiers
*San Juans-Colorado
Possibilities: Gold Rush-History, Narrow gauge
train ride, Telluride Ballon Festival
Mountains ofYunnan-South China
Tatras-Poland and Czechoslovakia
Hindu Kush &Karakorams-Pakistan and Afghanistan
Tian Shan & Pamirs-North China and South Russia
E. Worlds Apart
""Pyrenees & Cantabrians-Spain
Possibilities: Running of the bulls, Basque culture
New Guinea Highlands
High Alps-Morocca
Southern Alps-New Zealand
Possibilities: Hiking
F. Far Reaches
Bolivian Andes-South America
Baffin's Peaks-Canada
*Himalayas-Napal and China
Possibilities: Climbing, life style
Patagonian Andes-South Patagonia
*areas I plan to focus on, which of course might change.
Thesis Outline
A. Introduction
What brought me to this project.
Audience: Adult-Arm chair explorers, travelers and
adventures- Sierra Club and National Geographic readers.
B. Review of related products/literature
Review of Interactive Electronic products on the market
From Alice to Ocean
Voyager Books
Children books
their functionality
their design
their readability
their interactivity
Review of parallel interactive electronic developments:
magazines
information data bases
games
C. Procedure
What I did, what worked, what didn't work
Planning
outline
diagram structure
information research
design "look andfeel"
gather all resources
test first section for major faults
continue to produce sections
D. Results/Conclusions
What I discovered in the process that I incorporated into
the final product
Testing product on different levels of users
Polishing
E. Summary
Wrap upG. Biography
Software, Hardware, Resources, Copyright owners
Timeline
Summer '93
Focus in on a thesis project
Research what is on the market (MacWorld-Boston)
September
Select thesis committee
Research market (MacWorld-Toronto)
Write thesis proposal
October
Create timeline
Gather articles and information on CD-ROM, multimedia,
and interface
November
Select project topic
Gather articles and information on CD-ROM, multimedia,
and interface
Create a Hyper stack of book, magazines, and other
resources.
Create another Hyper stack of producers of CD-
ROM & Multimedia producers, key people in the
business, and titles.
December
Prepare thesis outline
Research resources for images and info
January '94
First thesis committee meeting
Solicit additional sources: National Geographic-especially
video and film
Learn Lingo
Research resources for images and info
Enlarge info hyper stacks
Write the intro of the thesis report
February
Design structure, look and feel
Write the research of the thesis report
Determine the programs to be used in production besides
MM Director, if any.
Second thesis committee meeting-late Feb
March
Test product
Consider a simple readable handbook to go with product
Refine corrections
April
May
Third thesis committee meeting Early April
Set up visual display IF havingone- April 22
The BigShow-April 29th
Finish up the thesis report
Commencement-May
21
Appendices
B. Subject List
Subject List
The Alaskan Range
A. HistoryNatives
Athabascan
Legend of Denali
Whites
Russians
Gold miners
National Park
B. Nature
GeographyLocation
Earthquakes
Land formation
Climate
Native Animals
Bear
Caribou
Fox
Wolves
Moose
Bald Eagles
Salmon
Tundra Flora
C. Culture (not much available)
Jack London
White FangCall of the Wild
Robert Service
The Cremation of Sam McGee
D. Adventure
Climbing Mt. McKinleyFirst Ascent
FirstWomen Ascent
Youngest-12Yrs
Solo Ascent
Yearly ascents
Naming ofMt. McKinley (Pres at the Time)
Hang Gliding from Mt.
Bush Pilots
Dog SleddingWinter /Summer
Appendi
C. Project Flow Chart
Mountain Worlds
Flow Chart
Gray areas represent segmentsnot active for this prototype.
OpeningScreen
Title
Bolivian
Andes
The
Swiss Alps
Introduction
Mountain
Worlds
^^"
Mountain "^^Worlds
Menu
ITheGreat
Smokies
The
Karakorams
Himalayas
AlaskaRange"
Intro
PAlaska Range
Menu
i-Patagonian
Andes
Mountains
of Yuman
Adventure .
Menu
Vegetation
Animals
Hang Gliding
Climate
HistoryMenu
Appendices
D. Revised Timeline
Revised Timeline
Summer '93
Focus in on a thesis project
Research what is on the market (MacWorld- Boston)
September
Select thesis committee
Research market (MacWorld-Toronto)Write thesis proposal
October
Create timeline
Gather articles and information on CD-ROM, multimedia,
and interface
November
Select project topic
Gather articles and information on CD-ROM, multimedia,
and interface
Create a Hyper stack of book, magazines, and other
resources.
Create another Hyper stack of producers of CD-ROM &
Multimedia producers, key people in the business,and titles.
December
Prepare thesis outline
Research resources for images and info
By the beginning of the Spring quarter I would like to have
a lot of the copy and images research done, have a skeleton struc
ture of the project and have a general look and feel. I plan to have
the intro to the report done and have research section well
advanced. I also plan to have projects from other classes done and
out of the way so Spring quarter I can concentrate on thesis.
March
Week 1 Design main menu interface and navigation.
Week 2 Develop sub-menu interfaces, do a small
section- Sam McGee
Week 3 Test interface, make corrections, do second
section
Week 4 Produce more parts, third section
Week 5 Produce more parts, fourth section
March 30 Third thesis meeting-4:00
April
Week 1 Should be 2/3 done, do intro
Week 2 Test and feed back, fifth section
Week 3 Test what I've got, make changes, sixth section
Week 4 Make everything look good and function
smoothly
April 29 The Big Show
MayWeekl
Week 2
Week 3
Week 4
Write good draft of research section of thesis
report
Write first draft of procedure
Write first draft of results, rework procedure
draft
Commencement -May 21
Write summary draft, polish research and pro
cedure drafts.
Appendices
v:j:::::::;:::;:::;:::::::;:::;:v:::;:::
E. Software & Hardware
Software
Macromedia Director 3.1.1 & 3.1.3 by Macromedia, Inc.
Macromedia Director is an interactive, multimedia presentation
and animation authoring software.
SoundEdit Pro 1.0.4 by Macromedia, Inc. Allows recording
of sounds, music and voice, also used to crop, join and alter
sounds.
Photoshop 2.5 by Adobe Systems, Inc. The photo modifica
tion program in which images were corrected, cropped, changed,
and type was set and the graphics created.
Fusion Recorder by Video Fusion. This program came with
theMacintoshQuadra 660AV computer, it allows direct digitizing
from a video tape or laser disk, just plug it in and roll.
Exposure Pro 1.0.2 by Baseline Publishing. A program that
allows snapshots of images on the computer to be"photographed"
for further changes and uses.
ScreenPlay 1.2 by SuperMac Technology. A video viewing
program allows for cropping and compression.
Quick Time by Apple Inc. The architecture that allows digi
tal video to play on a computer.
Hardware
Computers
Macintosh IIFX 20/130
Macintosh Quadra 660AV CD- ROM 24/250
AppleMacintosh Quadra 800 CD-ROM 30/500
14"
&16"
Apple monitors
Storage Device
SyQuest drive and disks
Input Devices
Microtek flatbed scanner
Nikon slide scanner
Video cassette recorder
Tape cassette player
Appendice
F. Project Script
Introduction Script
Alaska Intro Sun, May 8, 1994
Score Script 01
go marker (0)
Score Script 02
pause
go to frame 2
Score Script 04
pause
Score Script 06
puppetSprite 4, true
if rollover (4) then
go frame"his"
else
go frame"amm"
end if
puppetsprite 4, false
Alaska Intro Sun, May 8, 1994
Score Script 07
puppetsprite 5, true
puppetSprite 6, true
puppetsprite 4, true
puppetsprite 3, true
if rollover(3) then
go to frame"Cui"
else
go to frame"AMm"
if rollover(4) then
go to frame"His"
else
go to frame"AMm"
if rollover(5) then
go to frame"Adv"
else
go to frame"AMm"
if rollover(6) then
go to frame"Nat"
else
go to frame"AMm"
end if
end if
end if
end if
puppetsprite 5, false
puppetsprite 6, false
puppetsprite 3, false
puppetsprite 4, false
Alaska Intro Sun, May 8, 1994
Score Script 08~~ "
puppetsprite 12, true
if rollover (12) then
go marker (0)else
go to frame"wm"
end if
puppetsprite 12, false
Score Script 09
puppetsprite 6, true
if rollover (6) then
go frame"nat"
else
go frame"amm"
end if
puppetsprite 6, false
Score Script OA
puppetsprite 5, true
if rollover (5) then
go frame"Adv"
else
go frame"amm"
end if
puppetsprite 5, false
Alaska Intro Sun, May 8, 1994
Score Script OE
puppetsprite 4, true
puppetsprite 5, true
puppetsprite 6, true
puppetsprite 7, true
puppetsprite 8, true
puppetsprite 9, true
puppetsprite 10, true
puppetsprite 1 1, true
if rollover(4) then
go to frame"A"
else
go marker (0)
if rollover(5) then
go to frame"k"
else
go marker (0)
if rollover(6) then
go to frame"y"
else
go marker (0)
if rollover(7) then
go to frame"p"
else
go marker (0)
if rollover(8) then
go to frame"h"
else
go marker (0)
if rollover(9) then
go to frame"s"
else
go marker (0)
if rollover(IO) then
go to frame"gs"
else
Alaska Intro Sun, May 8, 1994
go marker (0)if rollover(1 1) then
go to frame"ba"
else
go to frame"wM"
end if
end if
end if
end if
end if
end if
end if
end if
puppetsprite 4, false
puppetsprite 5, false
puppetsprite 6, false
puppetsprite 7, false
puppetsprite 8, false
puppetsprite 9, false
puppetsprite 10, false
puppetsprite 1 1,false
Score Script OF
puppetsprite 12, true
if rollover (12) then
go to frame"a"
else
go to frame"wm"
end if
puppetsprite 12, false
Alaska Intro Sun, May 8, 1994
Score Script 1 0
~~
puppetsprite 3, true
if rollover (3) then
go to frame"cui"
else
go to frame"amm"
end if
puppetsprite 3, false
Movie Script
on startMovie
set the ink of sprite 1 9 to 8
set the ColorDepth to 8
set the soundLevel to 5
--puppetsprite 1 9, true
end startMovie
Cast Script A13 : show
on mouseUp
puppetsprite 19, true
set the castnum of sprite 19 to A14
set the ink of sprite 1 9 to 8
updatestage
end mouseUp
Alaska Intro Sun, May 8, 1994
Cast Script A14 : buttonss
on mouseUp
if (the mouseH > 20 and the mouseH < 53) then --quit
set the castnum of sprite 1 9 to Al 3
set the ink of sprite 1 9 to 8
go to frame 1
else
if (the mouseH > 75 and the mouseH < 1 10) then --hide
set the castnum of sprite 1 9 to Al 3
updatestage
else
if (the mouseH > 1 1 0 and the mouseH < 1 45) then --help
play frame"help"
else
if (the mouseH > 1 50 and the mouseH < 21 0) then -volu
set the castnum of sprite 1 9 to A33
else
if (the mouseH > 220 and the mouseH < 300) then -World Menu
go to frame"WM"
else
if (the mouseH > 310 and the mouseH < 385) then -Alaska
Menu
go to frame"AM"
end if
end if
end if
end if
end if
end if
end mouseUp
Cast Script A24 : Nature
on mouseUp
go to frame"Nature"
end mouseUp
Alaska Intro Sun, May 8, 1994
Cast Script A25 : Culture
on mouseUp
go to frame"culture"
end mouseUp
Cast Script A26
on mouseUp
go to frame 2
end mouseUp
Cast Script A28 : return
on mouseUp
play done
end mouseUp
Alaska Intro Sun, May 8, 1994
Cast Script A33 :
on mouseUp
if (the mouseH > 20 and the mouseH < 53) then -quit
go to frame 1
set the castnum of sprite 19 to A13
set the ink of sprite 1 9 to 8
else if (the mouseH > 75 and the mouseH < 1 10) then -hide
set the castnum of sprite 19 to A13
updatestage
else if (the mouseH > 1 1 0 and the mouseH < 1 45) then -help
play frame"help"
else if (the mouseH > 150 and the mouseH < 170) then -low
set the soundlevel to 2
set the volume of sound 1 to 75
set the volume of sound 2 to 75
set the castnum of sprite 19 to A14
else if (the mouseH > 170 and the mouseH < 190) then -med
set the soundlevel to 4
-set the volume of sound 1 to 1 50
-set the volume of sound 2 to 1 50
set the castnum of sprite 19 to A14
else if (the mouseH > 190 and the mouseH < 210) then -high
set the soundlevel to 7
-set the volume of sound 1 to 225
-set the volume of sound 2 to 225
set the castnum of sprite 19 to A14
else if (the mouseH > 220 and the mouseH < 300) then World Menu
go to frame"WM"
else if (the mouseH > 310 and the mouseH < 385) then -Alaska Menu
go to frame"AM"
end if
end mouseUp
Alaska Intro Sun, May 8, 1994
Cast Script A35 :
on mouseUp
end mouseUp
Cast Script A37 : cui but 3
on mouseUp
If soundBusy (1) then
sound stop 1
end if
play movie "RSMenu"
end mouseUp
Cast Script A41 : Adventure
on mouseUp
go to frame"adventure"
end mouseUp
Cast Script A42 :
on mouseUp
go to frame"history"
end mouseUp
Alaska Intro Sun, May 8, 1994
Cast Script A47 : HG
on mouseUp
If soundBusy (1) then
sound stop 1
end if
play movie "They Dared ToFly"
end mouseUp
Cast Script A51 :
on mouseUp
If soundBusy (1) then
sound stop 1
end if
play Movie "GoldFever"
end mouseUp
Cast Script A52
on mouseUp
go to frame"AM"
end mouseUp
Cast Script A63 : N5 eagles x
on mouseUp
end mouseUp
Cast Script A76 : culture
on mouseUp
go to frame"Culture"
end mouseUp
Alaska Intro Sun, May 8, 1994
Cast Script A77 : History
"
on mouseUp
go to frame"History"
end mouseUp
Cast Script A78 : Adventure
on mouseUp
go to frame"Adventure"
end mouseUp
Cast Script A81 : Nature
on mouseDown
set the ink of sprite 6 to 2
end mouseDown
on mouseUp
go to frame"Nature"
set the ink of sprite 6 to 1
end mouseUp
Cast Script A82 : C
on mouseUp
go to frame"culture"
end mouseUp
Cast Script A83 : History
on mouseUp
go to frame"History"
end mouseUp
Alaska Intro Sun, May 8, 1994
Cast Script A84 : Nature
on mouseDown
set the ink of sprite 6 to 2
end mouseDown
on mouseUp
go to frame"Nature"
set the ink of sprite 6 to 1
end mouseUp
Cast Script A85 : Adventure
on mouseUp
go to frame"Adventure"
end mouseUp
Cast Script B31
on mouseUp
end mouseUp
Cast Script B47 : Alaska
on mouseUp
go to frame"Ar"
end mouseUp
Cast Script B55 : Alaska
on mouseUp
go to frame"Alas"
end mouseUp
Alaska IntroSun, May 8, 1994
Cast Script B58
on mouseUp
If soundBusy (1) then
sound stop 1
end if
play movie "SamMcGee"
end mouseUp
Gold Fever Script
Gold Fever Tue, May 10, 1994
Score Script 01
pause
Score Script 05
puppetsound 0
pause
Movie Script
on startmovie
puppetsprite 1 9, true
-puppetsprite 21, true
set the castnum of sprite 19 to C28
end startmovie
Cast Script A1 1 : gold fever 8
on mouseUp
zoombox 2,6,2
go marker (0)+1
end mouseUp
Cast Script A14 : gold fever 1 1
on mouseUp
zoombox 2,6,2
go marker (0)+1
end mouseUp
Gold Fever Tue, May 1 0, 1 994
Cast Script A15 : gold fever 12
on mouseUp
zoombox 2,6,2
go marker (0)+1
end mouseUp
Cast Script A16 : gold fever 13
on mouseUp
zoombox 3,6,2
go marker (0)+4
end mouseUp
Cast Script A18 : gold fever 2
on mouseUp
zoombox 2,6,2
go marker (0)+1
end mouseUp
Cast Script A21 : gold fever 3
on mouseUp
zoombox 2,6,2
go marker (0)+1
end mouseUp
Cast Script A22 : gold fever 4
on mouseUp
zoombox 2,6,2
go marker(0)+1
end mouseUp
Gold Fever Tue, May 1 0, 1 994
Cast Script A23 : gold fever 5
on mouseUp
zoombox 2,6,2
go marker(0)+1
end mouseUp
Cast Script A25 : gold fever 7
on mouseUp
zoombox 2,6,2
go marker (0)+1
end mouseUp
Cast Script A32 :
on mouseUp
zoombox 3,6,2
go marker (0)+3
end mouseUp
Cast Script A33 : prev
on mouseUp
-puppetSound
"Click2"
puppettransition 01,2,10,
go marker (-1)end mouseUp
Cast Script A34 : next
on mouseUp
-puppetSound
"Click2"
puppettransition 02,2,10,
go marker (1)
end mouseUp
Gold Fever Tue, May 1 0, 1 994
Cast Script A35 :
on mouseUp
zoombox 4,6,2
go marker (0)+4
end mouseUp
Cast Script A87
on mouseUp
zoombox 4,6,2
go marker (0)+2
end mouseUp
Cast Script B13 :
on mouseUp
zoombox 3,6,2
go marker (0)+1
end mouseUp
Cast Script B14:
on mouseUp
zoombox 5,6,2
go marker (0)+3
end mouseUp
Cast Script B15 :
on mouseUp
zoombox 4,6,2
go marker (0)+3
end mouseUp
Gold Fever Tue, May 10, 1994
Cast Script B16:
on mouseUp
zoombox 3,6,2
go marker (0)+4
end mouseUp
Cast Script B1 7
on mouseUp
zoombox 3,6,2
go marker (0)+2
end mouseUp
Cast Script B21 : 1 boat leave ex-1
on mouseUp
zoombox 6,5,2
go marker (0)end mouseUp
Cast Script B22 : 1 go start-3
on mouseUp
zoombox 6,4,2
go marker (0)
end mouseUp
Cast Script B23 : 3 go boat-2
on mouseUp
zoombox 6,3,2
go marker(O)
end mouseUp
Gold Fever Tue, May 10, 1994
Cast Script B27 :
on mouseUp
zoombox 3,6,2
go marker(0)+2
end mouseUp
Cast Script B31 : start
on mouseup
-puppetSound"Click2"
go frame 1
set the ink of sprite 1 6 to 1
end mouseup
Cast Script B32 : 1 chilkot-6
on mouseUp
zoombox 6,3,2
go marker (0)end mouseUp
Cast Script B33 : 1 climb rock-5a
on mouseUp
zoombox 6,4,2
go marker (0)
end mouseUp
Cast Script B34
on mouseUp
zoombox 4,6,2
go marker (0)+3
end mouseUp
Gold Fever Tue, May 10, 1994
Cast Script B35 : 4 go summit-8
~~
on mouseUp
zoombox 6,3,2
go marker (0)end mouseUp
Cast Script B36 : 4 go wind boats-9
on mouseUp
zoombox 6,4,2
go marker (0)end mouseUp
Cast Script B37 : 3 go boat build-10
on mouseUp
zoombox 6,4,2
go marker(O)
end mouseUp
Cast Script B38 : 1 go boats-1 1
on mouseUp
zoombox 6,2,2
go marker(O)
end mouseUp
Cast Script B41 : 4 going dock-4
on mouseUp
zoombox 6,2,2
go marker (0)end mouseUp
Gold Fever Tue, May 10, 1994
Cast Script B42 : 4 go camp dogs-5b
on mouseUp
zoombox 6,2,2
go marker (0)end mouseUp
Cast Script B43 :
on mouseUp
zoombox 4, 6, 2
go marker (0)+3
end mouseUp
Cast Script B47 :
on mouseUp
zoombox 5,6,2
go marker (0)+2
end mouseUp
Cast Script B54 : 1 mine dredge
on mouseUp
zoombox 6,5,2
go marker (0)
end mouseUp
Cast Script B55 : 1 mine inside
on mouseUp
zoombox 6,3,2
go marker (0)end mouseUp
Gold Fever Tue, May 10, 1994
Cast Script B56 : 1 miner
on mouseUp
zoombox 6,4,2
go marker (0)end mouseUp
Cast Script B57 : 1 panning
on mouseUp
zoombox 6,5,2
go marker (0)end mouseUp
Cast Script B58 : 2 mine er
on mouseUp
zoombox 6,3,2
go marker (0)end mouseUp
Cast Script B61 : 4 mine boy women
on mouseUp
zoombox 6,4,2
go marker (0)
end mouseUp
Cast Script B62 : 4 mine cabin
on mouseUp
zoombox 6,2,2
go marker(O)
end mouseUp
Gold Fever Tue, May 1 0, 1 994
Cast Script B63
on mouseUp
zoombox 2,6,2
go marker (0)+1
end mouseUp
Cast Script B64 : 4 nime sluice
on mouseUp
zoombox 6,2,2
go marker (0)end mouseUp
Cast Script B65 : 4 nime sluice 3
on mouseUp
zoombox 6,4,2
go marker (0)
end mouseUp
Cast Script B66 : 4 nime sluice2
on mouseUp
zoombox 6,3,2
go marker (0)end mouseUp
Cast Script B67 : jr-4 mine boy women 2
on mouseUp
zoombox 4,6,2
go marker (0)+3
end mouseUp
Gold Fever Tue, May 1 0, 1 994
Cast Script B68 :
on mouseUp
zoombox 5,6,2
go marker (0)+2
end mouseUp
Cast Script B71
on mouseUp
zoombox 2,6,2
go marker (0)+1
end mouseUp
Cast Script B72 :
on mouseUp
zoombox 4,6,2
go marker (0)+3
end mouseUp
Cast Script B73 : contents 1
on mouseUp
puppettransition 02,2,10,
go marker (1)
end mouseUp
Cast Script B74 : contents 1
on mouseUp
puppettransition 02, 2, 10
go marker (6)
end mouseUp
Gold Fever Tue, May 1 0, 1 994
Cast Script B75 : contents 2
on mouseUp
puppettransition 02,2,10,go marker (9)
end mouseUp
Cast Script B76 : 1 c player
on mouseUp
zoombox 6,3,2
go marker (0)end mouseUp
Cast Script B77 : 4 go down-7 in
on mouseUp
zoombox 6,5,2
go marker (0)
end mouseUp
Cast Script B78 : 3 go sled-15
on mouseUp
zoombox 6,4,2
go marker(O)
end mouseUp
Cast Script B81 : 4 go boats-12
on mouseUp
zoombox 6,5,2
go marker(O)
end mouseUp
Gold Fever Tue, May 10, 1994
Cast Script B82 : 4 go dog team-14
on mouseUp
zoombox 6,2,2
go marker(O)
end mouseUp
Cast Script B83 : 1 steamer-16
on mouseUp
zoombox 6,3,2
go marker(O)
end mouseUp
Cast Script B84 : 4 yukon boats-13
on mouseUp
zoombox 6,3,2
go marker(O)
end mouseUp
Cast Script C12 : 1 dance hall
on mouseUp
zoombox 6,2,2
go marker (0)end mouseUp
Cast Script C13 : 1 life school
on mouseUp
zoombox 6,4,2
go marker (0)end mouseUp
Gold Fever Tue, May 10, 1994
Cast Script C14 : 1 life store out
on mouseUp
zoombox 6,2,2
go marker (0)end mouseUp
Cast Script C15 : 2 new town
on mouseUp
zoombox 6,3,2
go marker (0)end mouseUp
Cast Script C18:
on mouseUp
-puppetsound
"Click2"
go to frame"1"
end mouseUp
Gold Fever Tue, May 10, 1994
Cast Script C21 :
on mouseUp
if (the mouseH > 20 and the mouseH < 53) then -quit
go to frame 1 of movie "AlaskaIntro"
set the castnum of sprite 19 to C28
set the ink of sprite 1 9 to 1
else if (the mouseH > 75 and the mouseH < 1 1 0) then -hide
set the castnum of sprite 19 to C28
updatestage
else if (the mouseH > 1 10 and the mouseH < 145) then -help
play frame"help"
else if (the mouseH > 1 50 and the mouseH < 1 70) then -low
set the soundlevel to 2
set the volume of sound 1 to 75
set the volume of sound 2 to 75
set the castnum of sprite 19 to C22
updatestage
else if (the mouseH > 1 70 and the mouseH < 1 90) then -med
set the soundlevel to 4
set the volume of sound 1 to 1 50
set the volume of sound 2 to 1 50
set the castnum of sprite 19 to C22
updatestage
else if (the mouseH > 190 and the mouseH < 210) then -high
set the soundlevel to 7
set the volume of sound 1 to 225
set the volume of sound 2 to 225
set the castnum of sprite 1 9 to C22
updatestage
else if (the mouseH > 220 and the mouseH < 300) then -World Menu
go to frame"WM"
of movie "AlaskaIntro"
else if (the mouseH > 310 and the mouseH < 385) then -Alaska Menu
go to frame"AM"
of movie "AlaskaIntro"
end if
end mouseUp
Gold Fever Tue, May 1 0, 1 994
Cast Script C22 : buttons
on mouseUp
puppetsprite 19, true
if (the mouseH > 20 and the mouseH < 53) then -quit
set the castnum of sprite 19 to C28
set the ink of sprite 1 9 to 1
go to frame 1 of movie "AlaskaIntro"
else if (the mouseH > 75 and the mouseH < 1 1 0) then -hide
set the castnum of sprite 1 9 to C28
updatestage
else if (the mouseH > 1 10 and the mouseH < 145) then -help
play frame"help"
else if (the mouseH > 1 50 and the mouseH < 21 0) then -volu
set the castnum of sprite 19 to C21
updatestage
else if (the mouseH > 220 and the mouseH < 300) then -World Menu
go to frame"WM"
of movie "AlaskaIntro"
else if (the mouseH > 310 and the mouseH < 385) then -Alaska Menu
go to frame"AM"
of movie "AlaskaIntro"
end if
end mouseUp
Cast Script C23 : on
on mouseUp
puppetsprite 21, true
set the castnum of sprite 21 to C24
put 1 into soundbut
updatestage
end mouseUp
Gold Fever Tue, May 10, 1994
Cast Script C24 : off
on mouseUp
puppetsprite 21, true
set the castnum of sprite 21 to C23
put 0 into soundbut
updatestage
end mouseUp
Cast Script C25 : 3 man dog
on mouseUp
zoombox 6,2,2
go marker (0)end mouseUp
Cast Script C26 : mm
on mouseUp
puppetSound"Click2"
go Frame"Content"
puppetsound 0
end mouseUp
Cast Script C27 : 4 life laundry
on mouseUp
zoombox 6,4,2
go marker (0)
end mouseUp
Gold Fever Tue, May 10, 1994
Cast Script C28 : show
on mouseUp
puppetsprite 19, true
set the castnum of sprite 19 to C22
set the ink of sprite 1 9 to 8
updatestage
end mouseUp
Cast Script C31 : 4 life magnet
on mouseUp
zoombox 6,5,2
go marker (0)end mouseUp
Cast Script C33 : 4 life washing
on mouseUp
zoombox 6,3,2
go marker (0)end mouseUp
Cast Script C34 :
on mouseUp
--puppetsound "whita"
-small to bigzoombox 5,6,2
go marker (0) +1
end mouseUp
Gold Fever Tue, May 10, 1994
Cast Script C35 :
on mouseUp
zoombox 3,6,2
go marker (0)+2
end mouseUp
Cast Script C36 :
on mouseUp
zoombox 4,6,2
go marker (0)+3
end mouseUp
Cast Script C37 :
on mouseUp
zoombox 3,6,2
go marker(0)+3
end mouseUp
Cast Script C38
on mouseUp
zoombox 5,6,2
go marker(0)+4
end mouseUp
Cast Script C41
on mouseUp
zoombox 4,6,2
go marker(0)+2
end mouseUp
Gold Fever Tue, May 10, 1994
Cast Script C42~
on mouseUp
zoombox 3,6,2
go marker(0)+3
end mouseUp
Cast Script C43 :
on mouseUp
zoombox 4,6,2
go marker (0) +2
end mouseUp
Cast Script C44 :
on mouseUp
zoombox 5,6,2
go marker (0)+2
end mouseUp
Cast Script C45 : 4 town 2
on mouseUp
zoombox 6,4,2
go marker (0)
end mouseUp
Cast Script C46 : 4 town soapy
on mouseUp
zoombox 6,4,2
go marker (0)
end mouseUp
Gold Fever Tue, May 1 0, 1 994
Cast Script C47
on mouseUp
zoombox 3,6,2
go marker (0)+1
end mouseUp
Cast Script C48
on mouseUp
zoombox 4,6,2
go marker (0)+2
end mouseUp
Cast Script C51 :
on mouseUp
zoombox 3,6,2
go marker (0)+2
end mouseUp
Cast Script C52
on mouseUp
zoombox 5,6,2
go marker (0)+4
end mouseUp
Cast Script C53
on mouseUp
zoombox 4,6,2
go marker (0)+3
end mouseUp
Gold Fever Tue, May 10, 1994
Cast Script C54 : 4 town dog team
on mouseUp
zoombox 6,3,2
go marker (0)end mouseUp
Cast Script C55 :
on mouseUp
zoombox 5,6,2
go marker (0)+4
end mouseUp
Cast Script C56 :
on mouseUp
zoombox 3,6,2
go marker (0)+2
end mouseUp
Cast Script C61 : 2 life card play
on mouseUp
zoombox 6,5,2
go marker (0)
end mouseUp
Cast Script C62 : 4 town Earp
on mouseUp
zoombox 6,2,2
go marker (0)
end mouseUp
Gold Fever Tue, May 10, 1994
Cast Script C63 : 1 town 5
on mouseUp
zoombox 6,5,2
go marker (0)end mouseUp
Cast Script C64 :
on mouseUp
-puppetsound
"Click2"
go frame"6"
end mouseUp
Cast Script C65 :
on mouseUp
-puppetsound
"Click2"
go to frame"9"
end mouseUp
Cast Script D18 : return
on mouseUp
play done
end mouseUp
They Dared to Fly Script
They Dared To Fly Fri, Apr 29, 1 994
Score Script 02
pause
Movie Script
on startmovie
if the colorQD = true then set the colordepth to 8
-preloadCast
set the soundlevel to 5
end startmovie
Cast Script A1 2 :show
on mouseUp
puppetsprite 19, true
set the castnum of sprite 19 to B26
set the ink of sprite 1 9 to 8
updatestage
end mouseUp
Cast Script A1 8 :go
on mouseUp
continue
end mouseUp
They Dared To Fly Fri, Apr 29, 1 994
Cast Script B24 :
on mouseUp
if (the mouseH > 20 and the mouseH < 53) then -quit
go to frame 1 of movie "AlaskaIntro"
set the castnum of sprite 1 9 to Al 2
set the ink of sprite 1 9 to 1
else if (the mouseH > 75 and the mouseH < 1 1 0) then -hide
set the castnum of sprite 1 9 to Al 2
updatestage
else if (the mouseH > 1 1 0 and the mouseH < 1 45) then -help
play frame"help"
else if (the mouseH > 1 50 and the mouseH < 1 70) then -low
set the soundlevel to 2
set the volume of sound 1 to 75
set the volume of sound 2 to 75
set the castnum of sprite 19 to B26
updateStage
else if (the mouseH > 1 70 and the mouseH < 1 90) then -med
set the soundlevel to 4
set the volume of sound 1 to 1 50
set the volume of sound 2 to 1 50
set the castnum of sprite 1 9 to B26
updateStage
else if (the mouseH > 1 90 and the mouseH < 210) then -high
set the soundlevel to 7
set the volume of sound 1 to 225
set the volume of sound 2 to 225
set the castnum of sprite 19 to B26
updateStage
else if (the mouseH > 220 and the mouseH < 300) then -World Menu
go to frame"WM"
of movie "AlaskaIntro"
else if (the mouseH > 310 and the mouseH < 385) then -Alaska Menu
go to frame"AM"
of movie "AlaskaIntro"
end if
end mouseUp
They Dared To Fly Fri, Apr 29, 1 994
Cast Script B25 :
on mouseUp
puppetsprite 23, true
set the castnum of sprite 23 to B28
if the pauseState = TRUE then
continue
end if
end mouseUp
Cast Script B26 :
on mouseUp
if (the mouseH > 20 and the mouseH < 53) then -quit
go to frame 1 of movie "AlaskaIntro"
set the castnum of sprite 19 to A12
set the ink of sprite 1 9 to 1
else if (the mouseH > 75 and the mouseH < 1 1 0) then -hide
set the castnum of sprite 1 9 to Al 2
updatestage
else if (the mouseH > 1 10 and the mouseH < 145) then -help
play frame"help"
else if (the mouseH > 150 and the mouseH < 210) then -vol
set the castnum of sprite 1 9 to B24
updatestage
else if (the mouseH > 220 and the mouseH < 300) then -World Menu
go to frame"WM"
of movie "AlaskaIntro"
else if (the mouseH > 310 and the mouseH < 385) then -Alaska Menu
go to frame"AM"
of movie "AlaskaIntro"
end if
end mouseUp
Cast Script B27 : return
on mouseUp
play done
end mouseUp
They Dared To Fly Fri, Apr 29, 1 994
Cast Script B28 :
on mouseUp
puppetsprite 23, true
set the castnum of sprite 23 to B25
updatestage
pause
end mouseUp
Cast Script B31 :
on mouseUp
go to frame 1 of movie "alaskaIntro"
end mouseUp
The Cremation of Sam McGee Script
Sam McGee Tue, May 1 0, 1 994
Score Script 01~~ ~~ " ~
pause
Score Script 02
pause
Movie Script
on startmovie
global soundbut
puppetsprite 19, true
puppetsprite 22, true
-put 1 into soundbut
-set the volume of sound 2 to 200
set the castnum of sprite 1 9 to B72
end startmovie
Cast Script A37 : bot widows light In
on mouseUp
end mouseUp
Cast Script A52 : prev
on mouseUp
puppetsound"click2"
go marker (0)
end mouseUp
Sam McGee Tue, May 1 0, 1 994
Cast Script A54 : next
on mouseUp
puppetsound 0
puppetsound"Click2"
go marker (1)
end mouseUp
Cast Script A56 : next
on mouseUp
go marker (1)end mouseUp
Cast Script A57 : prev
on mouseUp
go marker (-1)end mouseUp
Cast Script B23 : 2A sun darkw/type in
on mouseUp
end mouseUp
Cast Script B24
on mouseUp
end mouseUp
Sam McGee Tue, May 1 0, 1 994
Cast Script B67 : To RS menu
on mouseUp
puppettransition 23
go to movie "RSMenu"
end mouseUp
Cast Script B72 : show
on mouseUp
puppetsprite 19, true
set the castnum of sprite 1 9 to B78
set the ink of sprite 1 9 to 8
updatestage
end mouseUp
Cast Script B74 : on
on mouseUp
puppetsprite 22, true
set the castnum of sprite 22 to B75
-put 1 into soundbut
updatestage
end mouseUp
Cast Script B75 : off
on mouseUp
puppetsprite 22, true
set the castnum of sprite 22 to B74
-put 0 into soundbut
updatestage
end mouseUp
Sam McGee Tue, May 10, 1994
Cast Script B78 : buttons
on mouseUp
puppetsprite 19, true
if (the mouseH > 20 and the mouseH < 53) then -quit
set the castnum of sprite 1 9 to B72
set the ink of sprite 1 9 to 1
go to frame 1 of movie "AlaskaIntro"
else if (the mouseH > 75 and the mouseH < 1 1 0) then -hide
set the castnum of sprite 1 9 to B72
updatestage
else if (the mouseH > 1 10 and the mouseH < 145) then
play frame"help"
else if (the mouseH > 1 50 and the mouseH < 210) then
set the castnum of sprite 1 9 to B81
updatestage
else if (the mouseH > 220 and the mouseH < 300) then
go to frame"WM"
of movie "AlaskaIntro"
else if (the mouseH > 310 and the mouseH < 385) then
go to frame"AM"
of movie "AlaskaIntro"
end if
end mouseUp
-help
-volu
World Menu
-Alaska Menu
Sam McGee Tue, May 10, 1994
Cast Script B81 :
on mouseUp
puppetsprite 1 9, true
if (the mouseH > 20 and the mouseH < 53) then -quit
quit
set the castnum of sprite 1 9 to B72
set the ink of sprite 1 9 to 1
else if (the mouseH > 75 and the mouseH < 1 1 0) then -hide
set the castnum of sprite 1 9 to B72
updatestage
else if (the mouseH > 1 1 0 and the mouseH < 1 45) then -help
play frame"help"
else if (the mouseH > 1 50 and the mouseH < 1 70) then -low
set the soundlevel to 2
set the volume of sound 1 to 75
set the volume of sound 2 to 75
set the castnum of sprite 1 9 to B78
updatestage
else if (the mouseH > 1 70 and the mouseH < 1 90) then -med
set the soundlevel to 4
set the volume of sound 1 to 1 50
set the volume of sound 2 to 1 50
set the castnum of sprite 1 9 to B78
updatestage
else if (the mouseH > 190 and the mouseH < 210) then -high
set the soundlevel to 7
set the volume of sound 1 to 225
set the volume of sound 2 to 225
set the castnum of sprite 1 9 to B78
updatestage
else if (the mouseH > 220 and the mouseH < 300) then -World Menu
go to frame"WM"
of movie "AlaskanIntro"
else if (the mouseH > 310 and the mouseH < 385) then -Alaska Menu
go to frame"AM"
of movie "AlaskanIntro"
end if
end mouseUp
Sam McGee Tue, May 10, 1994
Cast Script C26 : return
on mouseUp
play done
end mouseUp
RS Menu Wed, Apr 27, 1994
Score Script 01
pause
Score Script 03
if the castnum of sprite 21 = A44 then
puppetsprite "RS1"
end if
Score Script 04
if the castnum of sprite 21 = A44 then
puppetsprite"RS2"
end if
Score Script 05
if the castnum of sprite 21 = A44 then
puppetsprite"SMI"
end if
Score Script 06
if the castnum of sprite 21 = A44 then
puppetsprite"SM2"
end if
RS Menu Wed, Apr 27, 1994
Movie Script
on startmovie
puppetsprite 19, true
puppetsprite 21, true
Global soundBut
put 0 into soundBut
end startmovie
Cast Script A1 1 : show
on mouseUp
puppetsprite 19, true
puppetsprite 20, true
set the castnum of sprite 19 to A42
set the ink of sprite 1 9 to 8
updatestage
end mouseUp
Cast Script A1 2 : prev
on mouseUp
go marker (-1)
end mouseUp
Cast Script A1 4 : next
on mouseUp
go marker (1)
end mouseUp
Cast Script A16 : next end
on mouseUp
go frame"M"
end mouseUp
RSMenuWed, Apr 27, 1994
Cast Script A1 8 :
on mouseDown
set the ink of sprite 6 to 0
updateStage
end mouseDown
on mouseUp
go marker (3)set the ink of sprite 6 to 5
updateStage
end mouseUp
Cast Script A22 :
on mouseDown
set the ink of sprite 7 to 0
updateStage
end mouseDown
on mouseUp
play movie "GoldFever"
set the ink of sprite 7 to 5
updateStage
end mouseUp
Cast Script A27 : RS
on mouseDown
set the ink of sprite 5 to 0
updateStage
end mouseDown
on mouseUp
go marker (1)
set the ink of sprite 5 to 5
updateStage
end mouseUp
RS Menu Wed, Apr 27, 1994
Cast Script A32 : menu
on mouseUp
go to"M"
end mouseUp
Cast Script A42 : buttons
on mouseUp
puppetsprite 19, true
if (the mouseH > 20 and the mouseH < 53) then -quit
set the castnum of sprite 19 to Al 1
set the ink of sprite 1 9 to 1
go frame 1 of movie "alaskanintro"
else if (the mouseH > 75 and the mouseH < 110) then -hide
set the castnum of sprite 1 9 to All
updatestage
else if (the mouseH > 1 10 and the mouseH < 145) then
play frame"help"
else if (the mouseH > 150 and the mouseH < 210) then
set the castnum of sprite 1 9 to A43
updatestage
else if (the mouseH > 220 and the mouseH < 300) then
go to frame"WM"
of movie "alaskanintro"
else if (the mouseH > 310 and the mouseH < 385) then
go to frame"AM"
of movie "alaskanintro"
end if
end mouseUp
-help
-volu
World Menu
-Alaska Menu
RSMenu Wed, Apr 27, 1994
Cast Script A43 :
on mouseUp
puppetsprite 19, true
if (the mouseH > 20 and the mouseH < 53) then -quit
go to frame 1
set the castnum of sprite 1 9 to Al 1
set the ink of sprite 1 9 to 1
else if (the mouseH > 75 and the mouseH < 1 10) then -hide
set the castnum of sprite 1 9 to Al 1
updatestage
else if (the mouseH > 1 10 and the mouseH < 145) then -help
play frame"help"
else if (the mouseH > 1 50 and the mouseH < 170) then -low
set the soundlevel to 2
set the volume of sound 1 to 75
set the volume of sound 2 to 75
set the castnum of sprite 1 9 to A42
updatestage
else if (the mouseH > 170 and the mouseH < 190) then -med
set the soundlevel to 4
set the volume of sound 1 to 1 50
set the volume of sound 2 to 1 50
set the castnum of sprite 19 to A42
updatestage
else if (the mouseH > 190 and the mouseH < 210) then -high
set the soundlevel to 7
set the volume of sound 1 to 225
set the volume of sound 2 to 225
set the castnum of sprite 1 9 to A42
updatestage
else if (the mouseH > 220 and the mouseH < 300) then -World Menu
go to frame"WM"
else if (the mouseH > 310 and the mouseH < 385) then -Alaska Menu
go to frame"AM"
end if
end mouseUp
RSMenu Wed, Apr 27, 1994
Cast Script A44 : on
on mouseUp
puppetsprite 21, true
set the castnum of sprite 21 to A45
put 1 into soundbut
updatestage
end mouseUp
Cast Script A45 : off
on mouseUp
puppetsprite 21, true
set the castnum of sprite 21 to A44
put 0 into soundbut
updatestage
end mouseUp
Append ill
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