Download - Inquisimunda Adeptus Mechanicus
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ADEPTUS MECHANIUS EXPLORATORSVersion 2.0
Initial Resources:You have 1000 Trone Geld to spend on recruiting
and arming your war band. You must have aminimum of 5 models.
Hired Guns:Ecclesiarchal Delegation war bands may recruit upto 3 Hired Guns.
Starting Experience & Skills:
All fighters start with the following experiencepoint totals. All non-Construct Cell members gainexperience as normal. Ecclesiarchal Delegationsgain the Underdog Bonus as normal.
Unit Type NEC eq XP
Confessor Militant Leader 60+D6
Archdeacon Heavy 60+D6
emplars Ganger 20+D6
Preacher Heavy 60+D6
Zealots Ganger 20+D6
Sages Ganger 20+D6
Militia Juve D3
Sister Repentia Heavy 70+D6
Territory & Income:
Ecclesiarchal Delegation war bands select territo-ries and collect income exactly as described in the
Necromunda
Subversion Rating: 7
Investigation Rating: 6
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Special Rules:
All Admech war bands may select Comm-links/Micro-beads at +2 Trone Geld per fighter. If selected, allfighters must be equipped in this way.
Construct Bodyguards:Magos/Genetor may purchase 1 construct bodyguard if they are equipped with aMIU. Tere can be only 1 Construct Bodyguard per war band at any time. Te construct is bound to the War
Band leader.
Amesa allax Bodyguard 195 TG
M WS BS S W I A Ld
4 2 4 4 3 2 2 2 8
Species: Construct Weapons:Amesa Tallax is equipped with anAutoslugger and a knife.
Equipment: Amesa Tallax is equipped with aheavy armor granting it 4+ armor. Special:Floating, Bulky.
Te Amesa Tallax was developed from theAstartes Power Armour, though in the case of theTallax this protection only covers organs, nervoussystems, and brain. Te skeleton and limbs ofTallax warriors are replaced entirely withmechanical weapons and servos powered by an inter-nal reactor. Te agony of this process, along with thereplacement of most human sensory organs, leavesTallax warriors notoriously cold and calculatingkilling machines. Te Amesa Tallaxbodyguard is a less rened version of the Lorica Tal-lax that was seen in the Dark Ages of theHeresy.
Scyllax Bodyguard 170 TG
M WS BS S W I A Ld
5 4 2 4 3 2 2 2 8
Species: Construct Weapons:Scyllax is equipped with MechadendriteCombat Array.
Equipment: Scyllax is equipped with a heavy ar-mor granting it 4+. Special:Rad Furnace, Bulky.
Deployed onto the battleeld as elite shock troops orthe bodyguards of their magos overseers, MechanicumScyllax Guardian-automata have been adapted witha wide variety of mechadendrites andservo-arms for dissecting living matter with murder-ous speed. With an armoured carapace as durable asLegiones Astartes battle plate and powered by a rad
furnace which can vent debilitating radiation at will,the Scyllax Guardian-automata are a force to be truly
feared on the battleeld.
Rad Furnace:All models locked in combat with one Scyllax suffer -1 to their oughness characteristic for theduration of the combat. Scyllax models are themselves immune to this effect.
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Additionally, Admech war bands may select one (1) of the following factions upon creation. Tis faction maynot be changed or removed once selected. Please note that some factions may have adverse effects whenfacing certain opposing war bands.
Puritan: (Magos Leader) Te war band follows the strict Universal Laws laid down by the Ommnisiah. Tewar band may not be equipped with any Xenos weaponry or equipment and will never employ non-humanHired Guns. When facing any war bands possessing Xenos weaponry or equipment or Radical Admech warbands, the entire war band may choose to be affected by Hatred when the scenario begins. Te Magos andEnginseers/Secutors may select 1 servo-skull each, at normal cost.
Radical:(Genetor Leader) Te war band seeks to extend its knowledge regardless of the consequences. Tewar band may be equipped with Xenos weaponry and equipment and may hire non-Human Hired Guns. TeGenetor and Enginseers/Secutors may select 1 servo-skull or Drone each, at normal cost. War bands led by aGenetor may replace their Sicarian allowance with 0-3 Gholams or Chimerics.
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0-2 Electro-Priest Base +35 TG
M WS BS S W I A Ld
- +1 - - - - +1 - +1
Species:Human only. Weapons: Electro-Priests may select weaponsfrom the HtH, Pistols, and Grenades list. Equipment:Electro-Priests may select anyequipment from the Equipment lists. Special:Electro-Priests have Electoos and maynever wear armor.
0+ Skiitari Base +30 TG
M WS BS S W I A Ld
- +1 +1 - - - - - +1
Species:Any non-Astartes Human or Abhuman. Weapons: Skiitari may select weapons from theHtH, Pistols, Basic, and Grenades list. Equipment: Skiitari may select any equipmentfrom the Armor, Gunsights, and Equipment lists.
0+ Menials Base +5 TGM WS BS S W I A Ld
- +1 - - - - - - +1
Species: Any non-Astartes Human or Abhuman. Weapons: Menials may select weapons from theHtH, Pistols, and Grenades list. Equipment:Menials may select any equipmentfrom the Equipment list.
1 Magos Base +110 TG
M WS BS S W I A Ld
- +2 +2 - - +1 +1 - +2
OR
1 Genetor Base +110 TG
M WS BS S W I A Ld
- +2 +2 - +1 - +1 - +2
Species: Human only. Weapons:Magos/Genetor may select weapons
from the HtH, Pistols, Basic, Special, and Grenadeslist. Equipment: Magos/Genetor may select anyequipment from the Armor, Gunsights, andEquipment lists. Special:Magos/Genetor always counts as havinga friend within 2. Additionally, friendly modelswithin 6 of the leader may use its Leadership whentaking any Leadership test.
0-3 Enginseer Base +60 TGM WS BS S W I A Ld
- +1 +1 - - - +1 - +1
Species: Human only. Weapons:Enginseers may select weapons fromthe HtH, Basic, Pistols, Special, Heavy, andGrenades lists. Equipment: Enginseers may select anyequipment from the Armor, Gunsights, and
Equipment lists.
Recruitment
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0-2 Sicarian Infitrators Base +95 TG
M WS BS S W I A Ld
+1 +1 +1 +1 - +1 - - +1
Species: Human only.
Weapons:Sicarians may select weapons from theHtH, Pistols, Basic, and Grenades list. Equipment:Sicarians may select any equipmentfrom the Gunsights and Equipment. Special:Infiltration Skill. (If the fighter gets itonce more, reroll the result). Sicarians have anincluded 5+ armor save than cannot be upgraded.
0-4 Servitors Base
M WS BS S W I A Ld
- - - - - - - - -
Species: Species: Servitors,Gun-/Combat-Servitors. Weapons: Weapons: Gun-/Combat-Servitors mayselect weapons from the HtH, Pistols, Basic, andGrenades list. Equipment:None.
Gholam/Chimeric 110 TG
M WS BS S W I A Ld
4 3 2 3 4 2 3 2 6
Species: Construct. Special Rules:
Implacable Monsters:Gholams/Chimerics havethe rue Grit, Crushing Blow, and Hurl Opponentabilities. Gholams/Chimerics cause Fear.Dangerous To Know:Non-Radical AdMech and
Ecclesiarchal warbands fighting an enemy warbandwhich includes Gholams/Chimerics are affected byHatred.Bio-Frenzy (Gholam Only):Because of theirunstable bestial nature, Gholams are driven madwith rage. Tey are subject to the rules for Frenzy.Weapon Grafs (Chimeric Only):You may chooseto buy up to two mutations, for the Chimeric. TeChimeric is NO considered a mutant. Te totalcosts of those mutations is reduced by 10.
0-2 Praetorian Base +140 TG
M WS BS S W I A Ld
- +1 +1 +1 +1 +1 - +1 -
Species:Construct
Weapons: Praetorian may select weapons fromthe HtH, Pistols, Basic, Special, Heavy, and Gre-nades list. Equipment:Praetorian may select any equipmentfrom the Equipment lists. Special:Praetorian have a 4+ armor save.Praetorian have the bulky or giant attributedepending on the model.Bulky models may have up to 2 Implant Weapons,and Giant models may have up to 3 Implant
Weapons.Slow and purposeful: Counts as beingequipped with suspensors andmay never run or climb ladders.
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Weapons & Equipment ListsAll costs are included within the armory
Hand-to-Hand
Knife
Stilleto, DirkTrowing Knife
Sword*
Club, Maul, Bludgeon
Chain, Flail
Massive Weapon
Chainsword1
Chain-Axe1
Power Sword2
Power Axe2
Power Fist2
Shock Maul1
Buzzsaw
Chainsaw
Pneumatic Hammer
Rock Drill/Breacher
Shears
PistolsAutopistol
Stubber
Hand Cannon1
Bolt Pistol1
Laspistol
Hellpistol1
Hand Flamer
Plasma Pistol1
Inferno Pistol2
Basic
Autogun
Lasgun
Las Carbine
Hellgun
Bolt Carbine
Bolter
Shotgun (Solid/Scatter)Shotgun (Solid/Scatter)
Special
Flamer
Melta-GunMelta-Lance
Grenade Launcher
Plasma Gun
Long Las
Storm Bolter***
Ripper Gun
Rad-Cleanser
HeavyAutocannon
Assault Cannon
Heavy Stubber
Heavy Bolter
Heavy Plasma Gun
Lascannon
Missile Launcher
Multi-Melta
Multi-Laser
Grenade & Ammo
Frag Grenades
Krak Grenades
Melta-Bomb1
Photon Flash Grenades1
Frag Missile
Krak Missile
Dum-DumsMan-Stoppers
Metal Storm3
Inferno3
Kraken3
Overcharge Cell1
Overcharge Cell
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Agility Combat Ferocity Muscle Shooting Stealth echno
Menials X - - X - X -
Skiitari - - - X X X -
Electropriest - X X X - - X
Sicarian - X - X X X X
Enginseer - X X X X - X
Magos X X - X X X X
Genetor X X X X X X X
1. Not available to Menials2. Not available to Menials or Skiitari3. Magos/Genetors Only4. Only available to Servitors or models with Bionics
Armor
Light Armor
Flak Armor
Flak Armor (Enclosed)
Medium Armor1
Medium Armor (Enclosed)1
Heavy Armor1
Heavy Armor (Enclosed)1
Power Armor2
Power Armor (Enclosed)2
Refractor Field3
Conversion Field3
Displacer Field3
Gun-Sights
Red-Dot Laser
elescopic Sight
Mono-Sight
IR-Sight
Equipment
Bio-Scanner (1/warband)1
Clip Harness
MIU2
Mechadendrites/Servo-Arm2
Photo-Contacts/Visor
Respirator
Weapon Reloads
Shoulder Rig2
Skull Chip1
Silencer
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