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Page 1: Innovation

INNOVATIONTECHNIQUES IN PRODUCT INNOVATION

EREZ YERUSHALMI

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INNOVATION PART 1

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PARADIGM SHIFTAn aspect of media covering on-demand

access to content any time, anywhere, on

any digital devices

Low Entry Barrier

Massive market

saturation

Technology making way to Product

innovation

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DISRUPTION

use need

feel pay

A mean of innovation that “Shutters” an

existing market or consumption pattern by

providing an alternative mean

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INNOVATION THROUGH

SOLUTION Disrupt by identifying a resolution for a

substantial need, serving as a pain-point

for a large audience

need

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INNOVATION THROUGH

ENGAGEMENTDisrupt by introducing new ways to

consume or experience an existing product

use

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INNOVATION THROUGH

DESIGN

feel

Disrupt by deploying visual design

patterns that imply new modes of

consumption

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INNOVATION THROUGH

BUSINESS MODELDisrupt by offering a new-payment-method

or revenue-channel for a traditional product

pay

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TOOL BOX PART 2

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MISSING LINKIdentify a market or channel dominated by

a monopoly and create an intermediate link

that interacts directly with the consumer

KILL THE $Provide a freemium or

minimal payment to defeat the monopoly

KILL BARRIERSProvide a solution that

crosses platforms to kill the technology

KILL DISTRIBUTIONProvide new ways to get, buy or send a product to

kill the monopoly

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CLONINGIdentify a highly successful product

and clone it a completely new low-competition market

Clone the product and aim it at a new platform

or target audience

Clone the product into a new

geographic market

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POLAR SWAPTake a traditional business channel

and swap its business direction

To create new opportunities

Swap B2BTake a business that sells to Businesses and start selling its products to

consumers

Swap C2CCreate a marketplace that

enables Businesses to trade with other of their kind

Swap B2CTake a consumer oriented business model or service

and apply it towards Businesses

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INCENTIVESRewardsBonuses

Virtual CurrencyCollections

COOPERATIONUse game mechanics in

order to create feeling of a world that continues to live

when I am gone

STATUSTitlesLevels

LeaderboardsAchievements

GAMIFICATIONApply game mechanics on real-world &

virtual sectors, in order to increase engagement or retention

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ELIMINATEEliminate a material, matter, size or part in

order to create innovation

PUT TO OTHER USETake an existing product

and use it in a new sector or towards a different

usage

SUBSTITUTE Replace an aspect,

material or feature of an existing product,

making it disruptive

TINKERINGDisassemble an existing product into its

components and restructure it in a new way that was never experienced before

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PHILANTHROPIC Make users feel they are

part of something “big” - a greater goal, bigger than

themselves

EGOISTICMake users feel their self-

identity is in stake and that destiny is under their

control

SENSE OF DESTINYEmpower your target audience

with the feeling they are making a real difference in the Reality around them

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TRENDSPART 3

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EMERGINGMARKETS

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ED-TECH

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E-HEALTH

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E-BOOKS

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E-COMMERCE

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CYBER

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BUSINESSINTELLIGENCE

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GAMING

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BIG DATA

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MOBILEMARKETING

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INNOVATIONTECHNIQUES IN PRODUCT INNOVATION

EREZ YERUSHALMI


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