Transcript
Page 1: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Welcome to

RISE WEEK 2012

How to Create Products That Don’t Suck A Discovery Process for Creating Breakthrough Products

(For Start-ups through Big Enterprises)

Hosted by Tom Evans

Principal, Lûcrum Marketing @compellingmktr

Page 2: How to make products that don't suck -  RISE Austin -  Mar 30 2012

High New Product Failure Rate

• Only one product concept out of seven becomes a new

product winner; and 44% of businesses’ product

development projects fail to achieve their profit targets.

• One out of four development projects succeeds

commercially. (75% failure rate)

Robert G Cooper

Copyright 2012 - LÛCRUM MARKETING

Page 3: How to make products that don't suck -  RISE Austin -  Mar 30 2012

High New Product Failure Rate

• Only one product concept out of seven becomes a new

product winner; and 44% of businesses’ product

development projects fail to achieve their profit targets.

• One out of four development projects succeeds

commercially. (75% failure rate)

Robert G Cooper

Copyright 2012 - LÛCRUM MARKETING

Page 4: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Why Do So Many Products Suck?

1. Idea to Product

Page 5: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Why Do So Many Products Suck?

1. Idea to Product

2. One point of market evidence to idea to product

Page 6: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Why Do So Many Products Suck?

1. Idea to Product

2. One point of market evidence to idea to product

3. Market evidence & validation to product

Page 7: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Why Do So Many Products Suck?

1. Idea to Product

2. One point of market evidence to idea to product

3. Market evidence & validation to product

4. Market evidence & validation, product validation, no

clear market strategy

Page 8: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Why Do So Many Products Suck?

1. Idea to Product

2. One point of market evidence to idea to product

3. Market evidence & validation to product

4. Market evidence & validation, product validation, no clear market

strategy

5. Market evidence & validation, product validation, no

profitable business model

Page 9: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Keys to Products That Don’t Suck

• Compelling Market Opportunity

– Big painful issues

– That many in your target market

– Are willing to pay to solve

• Compelling Solution

– Differentiated Value Proposition

– Profitable business model

– Time to market

• Compelling Market Strategy

– Motivates target market

– To solve problem with your solution

Discovery

+

Validation

Page 10: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Model for Discovery

Four Key Steps

Validate

Hypothesis Plan Strategy Build Solution To Market

Fo

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Market Problem

Product

Business

Model

Market Strategy

Validation

Valid Hypothesis Valid Market

Opportunity

Ready to

Launch Market Growth

Product-to-Market™ Model

Product-to-Market is a trademark of Lûcrum Marketing

Page 11: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Four Key Pillars

• Market Problem – if you’re not solving a problem, there is

no need for a product!

• Product – How do you solve the market problem in a

valuable and differentiated manner?

• Business Model – How do you deliver the product and

profitably capture the value?

• Market Strategy – Who is going to buy it and why?

Page 12: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Example

Page 13: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Model for Discovery

Four Key Steps

Validate

Hypothesis Plan Strategy Build Solution To Market

Fo

ur

Ke

y P

illa

rs

Market Problem

Product

Business

Model

Market Strategy

Validation

Valid Hypothesis Valid Market

Opportunity

Ready to

Launch Market Growth

Product-to-Market™ Model

Product-to-Market is a trademark of Lûcrum Marketing

Page 14: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Market Evidence (of Market Problem)

• Sources of Market Evidence

– Customers

– Non-customers

– Market trends/shifts

– Unexpected occurrences

– New technologies

– Competitors

– Personal experience

– Etc.

Page 15: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Market Evidence (of Market Problem)

• Sources of Market Evidence

– Customers

– Non-customers

– Market trends/shifts

– Unexpected occurrences

– New technologies

– Competitors

– Personal experience

– Etc.

Page 16: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Start With Hypothesis

– Buyer/User ‘W’

– In Market Segment “X”

– Has problem “Y”

– That happens when “Z” occurs

– We can solve it by creating/delivering solution “A”

E.g.: Owners of small manufacturing operations that

use hot water & steam are unable to manage

manufacturing costs due to the volatility of fuel prices.

We can solve this by providing a high temperature

solar heating system under a lease agreement.

Page 17: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Exercise 1

• Create a Hypothesis for a New Opportunity

– Buyer/User

– Market Segment

– Market Problem

– When it happens

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Screening

• Alignment with company

– Strategy

– Target markets

– Core competencies

• Potential Competition

– Does someone already do this?

– Are there other ways to address this problem?

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Validate the Hypothesis (1)

• Market problem and market segment(s)

• Speaking to potential customers (buyers & users)

– Most companies don’t and won’t do this

• Significant time investment

– Requires many conversations (cold calling)

• Minimum: 20 conversations

• May take over 100 conversations

• Iterate until validated or rejected

Copyright 2012 - LÛCRUM MARKETING

Page 20: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Exercise 2

• How are we going to get someone to talk to us?

Page 21: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Henry Ford’s Quote

“If I had asked people what they wanted,

they would have said faster horses.”

Copyright 2011 - LÛCRUM MARKETING

Page 22: How to make products that don't suck -  RISE Austin -  Mar 30 2012

What Do They Need (To Do)?

“People don't want to buy a

quarter-inch drill. They

want a quarter-inch hole!”

–Theodore Levitt

Copyright 2011 - LÛCRUM MARKETING

Page 23: How to make products that don't suck -  RISE Austin -  Mar 30 2012

What We Want to Identify

• Problems, Goals, Needs

– What do they want to do that they can’t do?

– What do they want to improve (decrease/increase)?

• Why is this P/G/N important?

• When does this happen (usage scenarios)

• How do you currently do this?

• What is your current satisfaction?

• What is the impact?

• Who are they (Personas)?

Copyright 2011 - LÛCRUM MARKETING

Page 24: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Whom to Ask?

• Strategic/Financial (Executives)

• Operational (Managers)

• Task Performers (Front-line)

Copyright 2011 - LÛCRUM MARKETING

Page 25: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Discover Personal Needs

Copyright 2011 - LÛCRUM MARKETING

Source: http://www.teach-nology.com/tutorials/teaching/whatareneeds.html

Page 26: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Exercise 3

• Conduct a short interview to validate hypothesis

– Groups of 3 (potential customer, interviewer, observer)

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Validate Hypothesis (2)

• Create product & business model concept

– Low cost way of presenting product concept

– Mockup, prototype, wire frame, story board,

presentation, product description

• Validate product & business model concept

– Present concept and receive feedback

• Does the problem still resonate?

• Does the approach solve the problem?

• What is the Minimum Viable Product (MVP)

• Iterate until validated or rejected

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Plan Strategy

• Define & discover at greater depth

• Competitive research (strategy, position, strength)

• Validate the market opportunity

– Business Case - Can it be profitable?

• Detailed design of product & business model

– Market requirements, product requirements, user

stories, etc.

– Pricing model, delivery mechanism, costs to deliver,

etc.

• Iterate until validated or rejected

Page 29: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Build Solution

• Define Minimum Viable Product (MVP)

– Just enough functionality to solve the most important

market problems

– For small segment of market (early adopters, etc.)

– Willing to pay for this functionality

– Fast to market

– Learning

• Continue to discover, validate, refine!

Page 30: How to make products that don't suck -  RISE Austin -  Mar 30 2012

To Market

• Sell your first customers

• Based upon market validation work

• Targeted Market Development Plan

– Well defined target market

– Clear understanding of buyer roles and their

challenges/goals/needs

– Compelling reason to buy from you

• Value Proposition – what we do for you

• Positioning & Differentiation – why buy our solution

• Continue to discover, validate, refine!

Page 31: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Positioning Statement

• For (target customer)

• Who (statement of need or opportunity)

• The (product name) is a (product category)

• That (statement of key benefit – that is compelling reason

to buy)

• Unlike (primary competitive alternative)

• Our product (statement of primary differentiation)

Geoffrey Moore: “Crossing the Chasm”

Page 32: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Exercise 4

• Write a positioning statement

Page 33: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Model for Discovery

Four Key Steps

Validate

Hypothesis Plan Strategy Build Solution To Market

Fo

ur

Ke

y P

illa

rs

Market Problem

Product

Business

Model

Market Strategy

Validation

Valid Hypothesis Valid Market

Opportunity

Ready to

Launch Market Growth

Product-to-Market™ Model

Product-to-Market is a trademark of Lûcrum Marketing

Page 34: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Key Principles

• Hypothesis – Discovery – Validate

• Continuous engagement with target market

– Validate important decisions

• Planning is good, but learning is better

• Fail fast – discover fast!

Page 35: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Additional References

Page 36: How to make products that don't suck -  RISE Austin -  Mar 30 2012

Copyright 2012 - LÛCRUM MARKETING

Thank You!

Tom Evans

Lûcrum Marketing

[email protected]

+1.512.961.5267

@compellingmktr

Page 37: How to make products that don't suck -  RISE Austin -  Mar 30 2012

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