Health Revolution5 Ways AR and VR Will Transform Global Healthcare
Margaret WallaceChief Executive Officer
@margaretwallace | @playmatics
DISCOVERY THROUGH PLAY
Product Development | Design | Monetization | Research | Grants
Product Development | Design | Monetization | Research | Grants
DUMBO, Brooklyn
Product Development | Design | Monetization | Research | Grants
San Francisco
DUMBO, Brooklyn
Why Now?
Health Care is Big Business.
Why Now?
Health Care is Big Business.
Total Revenue
$2.8 Trillion
Why Now?
Health Care is Big Business.
Patient Care
$1.068 Trillion
Total Revenue
$2.8 Trillion
Why Now?
Health Care is Big Business.
Patient Care
$1.068 Trillion
Total Revenue
$2.8 TrillionPatient Rehabilitation
$74.8 Billion
Why Now?
Why Now? Health Care is Big Business.
Fitness and Wellness Products
Why Now? Health Care is Big Business.
Fitness and Wellness Products
Another $267B in next 5-10 years
Why Now? Research
Pharmaceuticals
Education
Training
Networking Knowledge-Sharing
Insurance Prevention
AR and VR Healthcare
$2.54 billion by 2020
Why Now?
Areas of Impact
1. Disrupts an Entrenched Industry
More Nimble
Innovative
Tech-Savvy
Open
Adaptive Transparent
Beyond Telemedicine
Beyond Telemedicine
2. Actively Engage Patients
Activates brain systems and cognitive functions through full (VR) or partial (AR) immersion.
Involves all the senses.
Lazy Eye Training (Vivid Vision)
Exposure Therapyhttp://www.psych2go.net/mdma-and-virtual-reality-exposure-therapy-promising-treatments-for-ptsd/
Pain Management
Science Central
University of Washington researcher Hunter Hoffmanhttps://www.youtube.com/watch?v=jNIqyyypojg
Physical Therapy Training
Duke University -- restoring mobility in patients suffering from a chronic spinal cord injury.
TechCrunch: http://tcrn.ch/2aOE5oL
3. Training & Knowledge-Sharing
Royal College of Surgeons - Ireland Medical Training Sim
3. Training & Knowledge-Sharing
Next Galaxy Corp / Nicklaus Children’s Hospital
4. Just-in-Time Access to Data
5. Making Healthcare Social
The Road Ahead...