Download - Gears of War Manual
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0907 Part No. X13-90247-01
ESC
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TAB
A
W,A,S,DDOUBLE-TAPMOVES C
CTRL
2 3 4
Q W E R
S D F G
SPACEBAR+W,A,S,D
ScrolltoSelectWeapon/ClicktoZoom
HoldButtontoTargetWeapon
ClickorHoldButtontoFire
Start/Pause
SelectPrimaryWeapon
SelectSecondaryWeapon
SelectPistol
SelectGrenade
SeeMultiplayerScoreboard
LookatPointofInterest Move
Use/Interact
Reload(SecondWell-TimedPress:ActiveReload)
Move Move Move
Melee(HoldforChainsaw)
SeeObjectives/SquadStatusandOrders
Crouch(inCover)
Getinto/outofCover,CoverSlip,Evade,Mantle(Climb),MakeSWATTurn.HoldforRoadieRun.
Getinto/outofCover,CoverSlip,Evade,Mantle(Climb),MakeSWATTurn.HoldforRoadieRun.
DEFAULTCONFIGURATIONAllkeyscanberemappedthroughthecontroloptionsscreens.
SlowWalk
KEyBOARDANDMOUSE
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ContentsEmergence Day and Ater.................... 3
Coalton Weapons............................ 4
Keyboard and Mouse........................... 8
Controller.................................. 0
Heads-Up Dsplay (HUD)...................... 2
Le........................................ 4
Squad Commands.............................. 5
Targetng................................... 6
Melee....................................... 7
Movement.................................... 8
Interacton................................. 20
Actve Reload............................... 2
Co-op and Multplayer ...................... 22
Co-op Play.................................. 23
Multplayer Play............................ 24
Game Edtor................................. 29
Credts..................................... 30
Customer Support............................ 32
Important Heal th Warning About Playing Video Games
Photosensitive SeizuresA very small percentage of people may experience a seizure when exposedto certain visual images, including ashing lights or patterns that may appearin video games. Even people who have no history of seizures or epilepsy mayhave an undiagnosed condition that can cause these photosensitive epilepticseizures while watching video games.
These seizures may have a variety of symptoms, including lightheadedness,
altered vision, eye or face twitching, jerking or shaking of arms or legs,disorientation, confusion, or momentary loss of awareness. Seizures may alsocause loss of consciousness or convulsions that can lead to injury from fallingdown or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of thesesymptoms. Parents should watch for or ask their children about the abovesymptomschildren and teenagers are more likely than adults to experiencethese seizures. The risk of photosensitive epileptic seizures may be reducedby taking the following precautions: Sit farther from the screen; use a smallerscreen; play in a well-lit room; and do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult adoctor before playing.
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emergenCe Day anD aterFourteen years ago, the Locust Horde gatheredunder every major cty and launched a surprseattack. Once thought ctonal boogeymen, the Hordeare rghtenngly real and stronger than anyonehad magned.
On Emergence Day, untold masses pershed, andcountless more ded n the days that ollowed. Ratherthan allow the Horde to keep the spols o theraggresson, humans used chemcal weapons and orbtalpartcle beams to neutralze them, along wth thectes and bases they controlled.
Wth most urban centers and mltary nstallatonsrubble, the human survvors gathered on JacntoPlateau, whose sold grante strata could not beeasly penetrated. When the Horde breached the
plateaus deenses, Marcus Fenx deed orders tosave hs ather at East Barrcade Academy ... but hewas too late. Marcus was subsequently charged wthderelcton o duty and sentenced to 40 years nJacnto Maxmum Securty Pententary.
Now, the Horde have overrun the pententary.
We love shooters.
Everyone at Epc holds the genre nearand dear. Weve been buldng thesegames or a decade. A ew years ago,we started eelng lke the genreneeded a bt o a change. We lovemakng ast-paced games lke UNREALTOURNAMENT, but we wondered we couldslow the pace down whle keepng thngsexctng. Tactcal games oten werent veryaccessble, and they crept along at a snals pace.
To do ths, wed have to thnk derently aboutcombat. Wed requre players to take cover when theyrebeng shot at nstead o runnng headrst nto gunre.Wed have to make somethng that was compellng, acnematc rollercoaster rde wth larger-than-lecharacters, monsters, and experences. Gve the userssomethng to talk about over lunch, be t the gantcreature that chased ther squad or the onlne matchthey snglehandedly won. Pace the experence properly,and thrll the gamers accordngly.
Wed have to thnk careully and creatvely about theplayers opposton. When olks hear about monsters,they usually assume dumb alens that run toward theprotagonsts gun. Why not make a monster that takescover, bulds weapons, and actually wants to survve?Wouldnt an ntellgent oe be more threatenng? Thswas the geness o the Locust.
We couldnt be happer that so many gamers andrevewers agreed wth us. Over our mllon playershave been able to enjoy GEARS OF WAR on Xbox 360,and now you can take that same cnematc journey, wthgreat new gameplay and even hgher resoluton. FromMarcuss cell to the Hollow and beyond, hang onto yourseat -- ts a wld rde.
Good luck, and remember to take cover!
-- ClyBLead Desgner, Epc Games, Inc.
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Coalition WeaponsTred-and-true ballstc armaments have worked orcentures. Smple and lethal, just pont and shoot(see targetng on page 6). Ammunton s plentul.
Standard-ssue sdearm or all solders o the
Coalton o Ordered Governments (COG). Youalways have your Snub Pstol. Regular rng modes a sngle shot, but you can re as ast as youcan clck the mouse button or squeeze the rghttrgger. The Snub Pstol also has a moderate zoom(see page 6).
gnashersh
otgun
The workhorse Coalton weapon.Fully automatc. Intendedor mdrange combat. The
weapons Chansaw Bayonet canbe actvated when n closeproxmty to an enemy (pressand hold the F key or the Bbutton).
s
nubpistol
lanCer
assaultrifle
Short-range weapon thatcan occasonally takedown a Locust Drone none shot. Most eectveat less than 3 meters.
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longshots
niperrifle
Standard Coalton-ssue ragmentaton grenade.When you press and hold the rght mouse buttonor let trgger, a vsble arc shows thegrenades trajectory. Move the mouse or rghtstck to alter ths projected arc.
NOTE: SMOKE GRENADES ARE AVAILABLE INMULTIPLAYER GAMES (SEE PAGE 28).
The Hammer o Dawn s an Imulson-energzedsatellte partcle-beam weapon capable olevelng buldngs.
It must be orbtally algned overhead tore. Your HQ contact lets you know when ts avalable.
The Hammer requres a ground-based observerto acqure a target wth a targetng laser.To do ths, a Coalton solder (Gear) musthave lne o sght on the target and open sky.Press the rght mouse button or let trggerto am, and then the let mouse button or rghttrgger to re.
NOTE: THE HAMMER OF DAWN CHARGES BRIEFLYBEFORE FIRING.
Used best at long ranges, the Longshot hashgh-calber ammunton that removes mostman-szed threats wth a sngle well-placedheadshot. To actvate the ntegrated scope,hold the rght mouse button or let trgger
as amng normally, and then clck themouse wheel or rght stck tozoom magncaton.
grenaDe
hammerofDaWn
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esC
1 2 3 4
tab Q W e r
a s D f g
W,a,s,D Double-tap moVes C
Ctrl spaCebar + W,a,s,D
8 9
KeyboarD anD mouse
sc scWn/Cck Z
hdbn tWn
Cck hdbn f
s/p
scpyWn
scscndyWn
scp
scgnd
smy
scd
lk pn
in mv
u/inc
rd (scndW-tdp: acv
rd)
mv mv mv
m(hd Cnw)
sojcv/sqd snd od
Cc(nCv)
g n/ Cv, Cv s, evd,mn (C), mk sWat tn. hd rd rn.
g n/ Cv, Cv s, evd, mn(C), mk sWat tn. hd rd rn.
DEFAULT CONFIGURATION
a k c d c c.
swWk
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Controller
a
s ojcv ndsqd s/od
s myscd
mv/Cck Ccn Cv
swc Wn
s/tw gnd
rd (scnd W-td p: acvrd)
lk pn in
u/inc
m (hd Cnw)
evd, g in/o Cv, mn (C),Cv s,mk sw tn(p nd hd rd rn)
lk/Cck Z
DEFAULT CONFIGURATION
s/p
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heaDs-up Display (huD)
Ammuntoncounter.
Actve reloadndcator. PressR or the rghtbumper to reload;press twce oran actve reload.
(SEE PAGE 2.)
Squad status.(SEE PAGE 5.)
Targetng retcle.Press the rghtmouse button orlet trgger to use.(SEE PAGE 6.)
OR
Crmson Omen le/death ndcator.(SEE PAGE 4.)
W c.p 1, 2, 3, 4 D-d c, w.
Ammuntonpcked up.
Contextual maneuver or acton ndcator, or squadcommands. To ssue commands to your squad, press Gand, Q, or F. Or press the let bumperand A, B, or Y. (SEE PAGE 5.)
An con appears when a specal move or actons possble. (SEE PAGES 820.)
Current msson objectves. Press G or thelet bumper to actvate.
Open the jammed door.
x 13
x 97
Weapon n use.
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lieLe s smple: When you see a target bleedng orblasted to bts -- t s takng damage. Same goesor you.
sQuaD CommanDsThe squad leader can ssue orders to hs squad. Dontworry, though, your Gears have graduated boot; theyknow when to deend themselves, take cover, and return
re by themselves.
In sngle-player mode, to see your squads status andmsson objectves, press and hold G, or press andhold the let bumper. In or out o combat, you can haveyour squad regroup at your locaton by pressng G andthen Q, or by pressng the let bumper and then Y.
In combat, whle holdng G or the let bumper:
Press or A to put your squad nto anaggressve stance or a short tme. Your men are morelkely to close on enemes and re outsde o cover.
Press F or B to put your squad nto a deensvestance or a short tme. Your men stay n cover andonly expose ther postons when necessary.
NOTE: ONLY THE SQUAD LEADER CAN ISSUE ORDERS.
In multplayer mode, press G to see your squadsstatus and hold to vew the scoreboard.
WOUNDED
DYING
DEAD
Near death, Gears see the Crmson Omen llng wthblood. When ts ull -- youre dead.
Let alone, you regenerate (a chance to hone yourcover-takng sklls).
NOTE: IF YOUR SQUADMATE IS DOWN, YOU CAN REVIVE HIM.GET NEAR HIM AND PRESS E OR X.
REGROUP
CEASE FIRE
ATTACK
Q
F
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targetingshooting rom the hipTo target, move the mouse or rght stck. Once youhave a target centered, press the let mouse buttonor rght trgger to re. Ths method o targetng sast, but extremely naccurate.
aimingTo take am, press and hold the rghtmouse button or let trgger. Youzoom n on a potental target, and aretcle appears.
ZoomingTo magny your amng vewpont, press and hold therght mouse button, then use the mouse wheel to zoom.Or hold the let trgger, and then clck the rght
stck. You can only zoom wth a Longshot Snper Rfeor a Snub Pstol.
blinD ireWhle n cover, press the let mouse button or rghttrgger to re around cover wthout exposng yoursel.Ths move stcks your gun out o cover and res.
NOTE: IF YOU TAKE AIM WHILE IN COVER, YOU REMAINMOSTLY IN COVER, BUT YOUR HEAD MAY BE EXPOSED.
bolo grenaDesPress the rght mouse button or let trgger to spna bolo grenade and see ts projected trajectory. Movethe mouse or rght stck to alter the trajectory.Press the let mouse button or rght trgger to throwthe grenade.
meleePress F or B to melee. I an enemy s wthn range,you attempt to bash hs brans n. One warnng: Ian enemy s ths close, the enemy can melee wth youas well.
Coalton Gears have one great melee advantage,however. The Lancer Assault Rfe has an ntegrated,carbde-tpped, varable-torque Chansaw Bayonet. Iyoure holdng ths rfe, press and hold F or B toactvate the Chansaw Bayonet and dsh out hgh-RPMdeath. Few Locust can wthstand ths brutal assault.
NOTE: IF YOU ARE SHOT ATTEMPTING A CHAINSAW ATTACK,YOU MUST PRESS AND HOLD F OR B AGAIN TO RESTARTTHE CHAINSAW.
I you have a grenade equpped and press F or Bto melee, you can stck the grenade onto a nearbyopponent.
In multplayer games, press E or X near an opponentwho has been grevously wounded, but s not yet dead,to delver a savage blow (aka curb stomp).
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Co-op anD multiplayergames or WinDoWs liVeGames or Wndows LIVE s the most comprehensveonlne entertanment network n the world, as well asa gamng communty where you can create a permanentgamer dentty (gamertag), nd rends and set up a
rends lst, see your rends games and actvtes,and communcate wth other members n real tme. Becomea Gold member to receve addtonal benets such assendng and recevng nvtatons to multplayer games,as well as exclusve downloadable content (DLC) such aslevels, mssons, weapons, new vehcles, and more.
ConneCtingBeore you can use the LIVE servce, you need toconnect your computer to a hgh-speed Internetconnecton and sgn up or LIVE. I you already have
a gamertag on Xbox LIVE, you have what you need toconnect to Games or Wndows LIVE. I you dont havea gamertag, you can get one or ree. To check LIVEs avalable n your regon and or more normatonabout connectng, go to www.gamesorwndows.com/lve.
amily settingsFamly Settngs n Games or Wndows LIVE complementWndows Vsta parental controls. Manage your chldsaccess and experence wth easy and fexble tools. Formore normaton, go to www.gamesorwndows.com/lve/amlysettngs.
VoiCe ChatYou can use any headset or mcrophone that scompatble wth Wndows Vsta or Wndows XP to tauntopponents or coordnate wth teammates durng games.You can also use a compatble headset connected to acontroller as well.
NOTE: YOU NEED TO SET UP ANY CHAT DEVICE IN WINDOWSVISTA OR WINDOWS XP BEFORE CHATTING. FOR MOREINFORMATION, REFER TO THE INSTRUCTIONS THAT CAME WITHYOUR DEVICE.
Co-op playTo play the campagn mode o GEARS OF WAR wth arend, select Campagn rom the Man Menu, and thenselect Host Co-op Game or Jon Co-op Game. LIVE Goldand Slver members have derent optons n co-opplay. As a Gold member, you can:
Host a game on your PC. You can host on yourlocal network, usng publc or prvate LIVE onlnemultplayer unctonalty, or usng LIVE lst play.Anyone can jon a publc LIVE game, but anotherplayer must be nvted to jon a prvate LIVE game.In LIVE lst play, Gold members can host games orGold and Slver members both, or Gold-only games.
Jon a game and play wth a rend usng your localnetwork, LIVE, or LIVE lst play.
Invte a rend. I youre a Gold member playng
sngle-player and see a rend sgn n to LIVE, youcan select Gude and nvte your rend nto thegame. I the rend accepts, you play prvate LIVEco-op together wthout havng to restart.
Slver members can host and jon lst play games. Inthese, you cant send rend nvtes but can search thelst o hosted games. Enter a ull or partal gamertagto nd your host (see page 24 or more on lst play).
When you host a game, you play as Marcus Fenx.When you jon a game, you play as Domnc Santago.
The jonng player saves unlocked chapters (notcheckponts) durng play. I the host or jonng playerquts the co-op sesson, the sesson ends. For thejonng player, game progress can contnue rom thelast chapter pont.
When playng n co-op mode, ts mportant to rememberthat Marcus and Dom need to cover one another ncombat. In many cases, Marcus and Dom can takederent paths to get alternate angles o re.
NOTE: NORMALLY, IF MARCUS DIES DOM CAN REVIVE HIM.
HOWEVER, DURING CO-OP SPLITS NEITHER DOM NOR MARCUS CANBE REVIVED. EACH MUST RESTART AT THE LAST CHECKPOINT.
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multiplayer playTo play the multplayer mode o GEARS OF WAR, selectVersus rom the Man Menu and then select Local Networkor LIVE.
ConneCtion typesThe Local Network opton lets you compete wth others(eght players maxmum) on a local area network (LAN).LIVE lets you ght alongsde and aganst other players(eght player maxmum) on LIVE.
When playng on LIVE, you can choose rom rankedmatches, player matches, and lst play matches. Rankedmatches track your perormance and score n GEARS OFWAR. To track ranked matches, select Versus rom theMan Menu, and then select Leaderboards. Ranked matchestend to be more compettve than player matches. Playermatches do not count toward your tracked perormance
and score, so you may want to use them to practcebeore ranked play.
In lst play matches, LIVE Slver members can hostand play multplayer games. However, certan eaturesavalable to LIVE Gold members are not avalable toSlver members n lst play. Games are not tracked onthe leaderboards, and you cannot nvte rends to yourgames or set games as rend-only. In other words,players other than your rends can vew and jon yourpersonal lst play games. You select rom all lst playmatches nstead o beng able to search or a custom
match, and you cannot jon a lst play matchn progress rom the rends lst.
NOTE: YOU MUST HAVE AN ACCOUNT ON LIVE AND AHIGH-SPEED INTERNET CONNECTION TO USE THE LIVE AND LISTPLAY FEATURES.
Ater you select a game connecton and sgn n, you host a multplayer game you can adjust many gameparameters (see page 27). I you play on LIVE, youcan search or games that use specc multplayergame parameters.
multiplayer game typesWARZONE
A human re team s ptted aganst a Locust re team.The goal s elmnatng all members o the other team.
EXECUTIONThs game type s smlar to Warzone, but nstead odyng ater you have been knocked down and bleed out,you revve. Pump or A to revve aster. Theonly way to kll an opposng team member s to delvera close-range specal kll.
ASSASSINATION
Each team has a leader, Colonel Homan (human) andGeneral RAAM (Locust). The goal s to kll the leader
o the opposng team n executon ashon. Playerswho kll the leader o the opposng team becomeleader o ther team or the next round. The hghestscorng player on the losng team becomes that teamsnew leader.
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multiplayer game parametersWhen you host a multplayer game, you can:
Set the number o rounds n a match.
Set the duraton, n mnutes, o each round. Notethat n Annex and Kng o the Hll, you set roundscore nstead o round duraton.
Toggle rendly re -- that s, whether re rom yourteammates can damage you.
Reserve prvate slots n your team selecton.
Adjust the bleed-out duraton. Ths s the numbero seconds untl a player who s knocked down des.Other players on the team may be able to revve theplayer durng ths tme (see page 4).
Select the order and type o maps that cycle throughthe match. To do ths, press or Y, and then add
map types and order them n your play lst.
Globally replace weapon pckups wth other weapons nspecc maps. To do ths, press or X on the HostSettngs screen.
NOTE: SOME PARAMETERS ARE DISABLED IN RANKED MATCHESTO ENSURE CONSISTENT RESULTS IN LEADERBOARD STATS.
ANNEX
Players wn by retanng control over key maplocatons (or objectves) long enough to collect awnnng number o ponts to wn the round. Every maphas two to ve dented objectves avalable orcapture, wth one objectve avalable at a tme. Round
scores are adjustable, and the rst team to reach thetarget score wns the round.
NOTE: UNLIKE IN OTHER GAME TYPES, PLAYERS CAN RESPAWNAN UNLIMITED NUMBER OF TIMES IN ANNEX AND KING OF THEHILL. THEY DONT HAVE TO SIT OUT A ROUND -- IF THEYDIE, THEY CAN JUMP RIGHT BACK INTO THE ACTION.
KING OF THE HILL
In ths all-new multplayer game created speccallyor GEARS OF WAR or Wndows, players must gancontrol o a xed capture pont on the map and retancontrol long enough to acqure more ponts than theother team. To keep gettng ponts ater a capture, atleast one player must stay nsde the capture pont todeend t.
Executon rules are n play here, so the only way tokll an opposng team member s to move n close anddelver the kll at close range. Also, Kng o theHll has only one objectve per round. In Annex, theobjectve changes once t no longer has any pontsassocated wth t.
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multiplayer lobbyOnce you select a game type, you enter theMultplayer Lobby. You can check game type, goals,and duraton, lsted along the top o ths screen. Aplayer chooses a team by usng A and D or the letand rght arrow keys, or by clckng on the arrowcons at the bottom o the screen. Players can also
use the let stck on the controller.
Once sdes are selected, a player can cycle thoughderent playable characters by usng W and S or and , or by clckng on the arrow cons at thebottom o the screen. Players can also use the rghtor let trgger on the controller, or the let stck.Ater all players select characters, they each press or A to ndcate they are ready to play.
The host presses or (START) to launch thematch. A ranked match requres a mnmum o sx
players.
Versus-moDe gameplayWhen players take enough damage, they all and canbleed out and de. Enemy players can nsh them wtha ew more shots, a melee blow, or a curb stomp (seepage 7). Durng ths bleed-out tme, players teammembers can also attempt to revve them.
I you melee or perorm a curb stomp on a knocked-down opponent, you may qualy or bonus ponts,dependng on game type.
Smoke grenades only appear n multplayer mode.Use them lke normal ragmentaton grenades. Ondetonaton, they release an obscurng cloud o smokeor tactcal uses.
Players can chat wth each other whle on LIVE.Durng a multplayer match, the lvng can chat onlywth the lvng on ther team. The dead can chat wththe dead regardless o team.
game eDitorGEARS OF WAR or Wndows ncludes a game edtor ondsc. For more normaton on workng wth thsgame edtor, see http://udn.epcgames.com/three/gearsmodhome. Ths edtor s provded on an as-sbass and wthout any warranty o any knd, and t sunsupported by Epc and by Mcrosot.
NOTE: RESPECT THE RIGHTS OF OTHERS. BY MAKING CUSTOMCONTENT AVAILABLE, YOU ACKNOWLEDGE THAT YOU ARESOLELY RESPONSIBLE FOR THAT CONTENT. YOU AGREE THATYOU HAVE ALL NECESSARY RIGHTS TO MAKE ANY CONTENTPUBLICLY AVAILABLE AND THAT IT COMPLIES WITH ALLAPPLICABLE LAWS AND DOES NOT VIOLATE THE RIGHTS OFANY PERSON OR ENTITY.
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MICROSOFT
Production
Executive Producer
Laura FryerProducers
Erika CarlsonMike ForgeyJason Pace
Development
Director of
Development
Tony Cox
Development ManagerAaron Nicholls
Development Lead
Frank Klier
Art
Senior Art Director
Kevin BrownArt Director
Tim Dean
Game Design
Lead Design Directors
Chris EsakiThomas Zuccotti
Senior Design Director
Josh Atkins
Test
Group Test Manager
Greg B. JonesTest ManagerFred Norton
Lead SoftwareDevelopment Engineersin Test (SDETs)
Chris HindJeff Nelson
SDETs
Diana AntczakNathan ClemensChris HenrySajid MerchantFerdinand SchoberScott Sedlickas
SDET Intern
Hemanshu ChawdaSoftware Development
Engineers (SDEs)Dan PriceMark Amos
Audio
Audio Director
Caesar Filori
Audio Design Manager
Ken Kato
Business Development
Group Business Manager
Todd StevensBusiness Manager
Brandon Morris
Marketing
Senior Product Manager
John DongelmansGlobal Group Product
Manager
Chris LeeSenior Public RelationsManager
Charlie Scibetta
User Experience
Writers
Joshua OrtegaEric Nylund
Editor
Melanie Henry
Print Design
Design Lead
Chris LassenDesigners
Daniel Hailemariam Aisling Concannon
User Research
User Research EngineersNick HillyerKevin Keeker
Localization
International ProgramManager
Virginia Spencer
Korea
Program Manager
Kyoung Ho HanGroup Manager
Ji Young KimSoftware Test Engineers(STEs)
Il Jin ParkSang Min Park Jae Young Ryu
Loc. Program Managers
Whi Young YoonSoo Gyeong Jo
Reviewers
Ji Hoon KimYoon Hee Cho
Taiwan
Program Manager
Cheng-Te Tony LinSTEs
Andy LiuJason Cheng
Localization Project
Manager
Kay Wang
Japan
Lead SDE
Yutaka Hasegawa
SDETakashi Sasaki
STEs
Fujiko Kawamura
Ireland
Program Manager
David FosterEngineering
Paul PeacockTest
Gary SmithAudio
Steve Belton
Test MultiplayerReserves
Lead SDETs
Craig MarshallMark McAllisterTJ Duez
Testers
Andrew Brown Brad Meine Chris Jacobs David Locke Eric Brown Eythan Beck GraysonNootenboom
Ian Savitski Jason Houghton Matt Antonellis Michael McClain Pat Andrews Paul Orsborn Robert Shearon
Sean Colbert Shane Davis Shawn ODonnell Ted Lockwood David Graham Jack Seymour Paul Noyes Sid Ramji
Chong Kim James Schend Joseph Ezell Brishan Merrill-Brown
Compat & Cong Lab
SDET
Mike GrodinTesters
Jon Volkman Kyle OBrien Morgan Mihai
Simon Strand Lewis Senff
Legal Corporate Affairs
Attorneys
Don McGowanElke SuberAndy VanArsdel
Senior Paralegal
Sue StickneyParalegal
Maria DellettAssociate Paralegal
Dan Lear
Testers Onsite at Epic
Roger Collum Robert Flachofsky John Liberto
Justin Hair Tim Chidsey Brett Holcomb Ben Chaney Jerry Gilland John Mauney Thurston Alexander-Smith
Josh Pearson Brandon Murray Jon Taylor Josh Keller Alex Conner
MGS Community Web
Site Manager
John PeoplesEditor
Mark Diller
WritersBrannon Boren Scott Kearney
Designers
Matt Sokolowsky Customer Support
Ronn Mercer
Special Thanks
Bonnie Ross Ziegler, Phil Spencer, Shane Kim, Jim Veevaert, Frank Pape, Nick Dimitrov, Ken Lobb,Alfred Tan, Dennis Reis, Craig Davison, Chris Di Cesare, Catherine Haller, Justin Kirby, Ted Nugent(inspiration for The Nuge achievement), Doug Banker, Tomoyuki Hoshi, Mikey Wetzel, Kiki Wolfkill,Guy Whitmore, Peter Connelly, Relja Markovic, Shanon Drone, Mike Burrows, Chee Chew, Rod Toll,Lonny McMichael, Aaron Khoo, Brian Moore, Yasmine Nelson, Lief Thompson, Dana Fos, PaigeWilliams, Laura Hamilton, Matt Whiting, David Holmes, Sean Jenkin, JoAnne Williams, Dave Pierot,Lev Chapelsky (Blindlight), Dawn Hershey, C.S.A. (Blindlight), Digital Domain, Inc.
For the complete list of Gears of Warteam members, see the in-game credits.
Volt Excell Lux Group, Inc. Wise HR 104
CreDitsEPIC GAMES
GEARS OF WAR FORWINDOWS
Lead Designer
Cliff Bleszinski
Executive Producer
Dr. Michael Capps
Producer
Rod FergussonAssociate Producer
Tanya Jessen
Lead Artist
Wyeth Johnson
Lead Level Designer
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8/8/2019 Gears of War Manual
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