Download - GBL-Basics_workshop
Jennifer GroffJuly 2013
Games-based Learning
The power of game-based learning
“PlayfulLearning”
Let’s play!
Time’s Up!
GBL 101
•“What the world needs is…
Grand Theft Calculus
‘Grand-Theft Calculus’
x=y2
ethical thinking
What is it?
Definition:Game-based learning (GBL) is a form of learning where students may learn by trial and error, by role-playing and by treating a certain topic not as ‘content’ but as a set of rules, or a system of choices and consequences.
“”
Taxonomy
Short-Form
Long-Form
COTS Educational
Short-Form Games• fit into a single class period
• typically focus on a specific concept or skill
Long-Form Games• extend to multiple sessions or
even weeks
• focus on developing concepts and 21st century skills
• performing better than lectures...
Genres• Drill & Practice
• Puzzle
• Interactive Learning Tools
• Role Playing
• Strategy
• Sandbox
• Action/Adventure
• Simulations
Examples
drill & practice
drill & practice
puzzle
puzzle
puzzle
puzzle
Lure of the Labyrinth
interactive learning tools
Lure of the Labyrinth
role-playing (RPG)
12 million users
Lure of the Labyrinth
role-playing (RPG)
Lure of the Labyrinth
role-playing (RPG)
strategy
strategy
strategy
Lure of the Labyrinth
action/adventure
simulations
Lure of the Labyrinth
simulations
Minecraft
sandbox
bit.ly/gbl-hw
Homework #1
What can gamesreally teach?
Algebra
Grammar
ecology Physics
Epidemiology
fractions
addition
civics
argument construction
empathy
societal dynamics
global challenges
comprehension
Games for ethical thinking & moral development
ethical thinking
game.org
Using gamesin the classroom
Use games as preparation for future learning.
Use games as pre-assessments.
Allow sufficient time to become familiar with the game—for you and your students.
Identify the precise role to be played by using the game in achieving the learning goals.
Allow the game to be played outside of school.
Be clear about the learning objectives.
Use the parts of the game that work for you.
Let the students demonstrate expertise.
Build in time for review and reflection.
Selecting a game:• suitable for your students?
• what elements of the game support your educational goals?
• would your students be motivated to use it?
Gamification≠game-based
learning
Do games for learning
really work?
Supercharged!28% increase in
learning
Virtual Cell
30-60% increase in
learning
River City 370% increase in learning for
D students14% increase
for B students
Game-based learning is overall effective and knowledge gains are comparable to traditional forms of teaching.
Connolly, Boyle, MacArthur, Hainey, & Boyle, 2012Brom, Preuss, Klement, 2011
Games enhance both student and teacher engagement.
Watson, Mong, & Harris, 2010
Games transform a traditional, teacher-centric classrooms into a learner-centered classrooms.
Watson, Mong, & Harris, 2010Proctor & Marks, 2012
Sandford, Ulicsak, Facer, & Rudd, 2006
Games increase student motivation.
Watson, Mong, & Harris, 2010Brom, Preuss, Klement, 2011
Bourgonjon, Valcke, Soetaert, & Schellens, 2010Villalta, Gajardo, Nussbaum, Andrew, Echeverria, & Plass, 2011
Sandford, Ulicsak, Facer, & Rudd, 2006
“When digital games were compared to other instruction conditions without digital games, there was a moderate to strong effect in favor of digital games in terms of broad cognitive competencies.”
[An analysis of 77 peer-reviewed journal articles of students K-16 studying STEM subjects]
Games are ideal learning environments
Why games?
As a planet,we spend 3 billion hours a week playing video and computer games.
Innovative Learning Environments Project
7 Building horizontal connections
6Assessment for learning
4Recognize individual differences
2The social nature of learning
5 Stretching all students
3 Emotions are integral to learning
1 Learners at the center
7 Principles of Learning
Games offer:• authentic challenges
(engagement/motivation)
• scaffold/support increasingly complex problems (ZPD, Flow)
• learning through doing - participatory (constructivist)
• social/collaborative (socio-constructivist)
•
Gee’s Principles bit.ly/gee-principles
How’s your algebra?
Resources
Platform
.com
beta.
@playfullearn#playfullearning
facebook/playfullearn
pinterest.com/lgamesnetwork/learning-all-the-time/
theGAME
DESIGNTOOL KIT
PRESENTED BY
LEARNING GAMES NETWORK & FABLEVISION
Start the research process and establish common gaming vocabulary.
Brainstorming, creative development, and early documentation.
Paper prototype and sample art/audio asset development.
Play testing and concept “pitch”.
Thank you!Jennifer [email protected]