Transcript
Page 1: Gamifying Healthy and Smart cities who ak2

GAMIFYING HEALTHY AND SMART CITIESAntti Kotimaa

WHO European Healthy Cities Networks Annual Business and Technical Conference

24-26 June 2015, Kuopio, Finland

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customer orientated innovations real life issues

ChallengesDEMANDSCOSTSPATIENTS

CITIES

CITIZENS INSTITUTIONSSERVICESHEALTH TECHNOLOGY

GAMIFICATION

HEALTHCARE SYSTEMS

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The strategy for Social and Health Policy states equality, participation and health support. The objective is to support social welfare, health care and activate citizens.

Digital innovations• Mobile devices to access medical information,

self monitoring etc.• Connecting other devices to e-records

Quantifying self• sensors or readily available tools • less need for professional care

Finland – World’s eHealth forerunner

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The strategy for Social and Health Policyequality participationhealth support

Digital innovations• medical information, self monitoring etc.• Connecting other devices to e-records

Quantifying self• sensors or readily available tools • less need for professional care

Finland – World’s eHealth forerunner

objectivesocial welfarehealth careactivate citizens

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The Games for Health • new innovative services and solutions for

health promotion • public health challenges • affordable healthcare

The City of Kuopio • public-private partnership • new, open and innovative solutions and

approaches.

Gamifying cities

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The City of Kuopio uses cross-sectoral collaboration • motivate different user groups to achieve health

benefits • reduce inequalities

Games and game-like elements bring health benefits• effects on education, agriculture, commerce,

governance and social determinants of health Real-life environments

• new innovations can be tested with real users • healthcare personnel and entrepreneurs

Games for Health engaging citizens

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Game development • gaming technologies • community participation• testing ideas and skills, share

experiences New opportunities for health technology companies

Open innovation• a new concept, idea, service• improves diagnosis, treatment

Health Game Jams fostering open innovations

Global Network

Innovative Markets

Companies

Education Research

Funding

CollisionsNew Innovations

Start-Up

Infrastructure

Networking and Co-operation of companies

Health Technology

Game

Industry

Health and

well-being

services

Health and

Well-being

Expertise

Dig

ital

Tech

nolo

gy

48h

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Actual products for companies Tested in real life environments‐The Games for Health Finland ecosystem • Health Game Jams• e-health records and public data sources Encourages gamified eHealth solutions to be integrated into Taltioni – Finnish Health account.• Health Kuopio –mobile service linked to Taltioni• collect, follow, share and use their own health and well-being information

development and testing environments cooperation

Innovation prototypes

Cities

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DEVELOPMENTTESTING

Cities - platform

USERSCOMPANIES

PUBLIC SECTORCITIES

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THANK YOU!antti.kotimaa(at)kuopioinnovation.fi


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