Transcript
Page 1: Game, Bisimulation and Model Checking

Presented by Daniel ChoiProvable Software Lab.

KAIST

Page 2: Game, Bisimulation and Model Checking

• Introduction

• Game Theory– Classification of Games– Notations

• Applications to Model Verification– Bisimulation– Model Checking

• Conclusion

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Game theory is the study of the choice of strategies by interacting rational agents.

Roger A. McCain, Game Theory: A Nontechnical Introduction to the Analysis of Strategy (South-western, 2004)

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• Nim Game

Take one or more coins at the same rowThe player who takes the last coin wins

Example from : Roger A. McCain, Game Theory: A Nontechnical Introduction to the Analysis of Strategy (South-western, 2004)

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• Players– Shin– Yun-ho

• Assumption– Shin starts first

• Strategies for Shin– Take one coin from the top row– Take one coin from the second row– Take both coins from the second row

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Al w ins

Bob w ins

Bob w ins

Al w ins

Al w ins

Shin Wins

Yun-ho Wins

Shin Wins

Shin Wins

Yun-ho WinsShin’s turn

Shin’s turn

Yun-ho’s turn

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• It can formally analyze the game– E.g. Tree diagram

• Metaphor–Many interactions can be treated and

analyzed as a game

• Game theoretic analysis is to discover which strategy is a person’s best response to the strategies chosen by the others.

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• Worst-Case Analysis– Game between a solver and an adversary

• Network routing– Game between client and environment– Game between router and clients

• Load-sharing in distributed systems– Game between server and client

(or other server)

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Target ModelRequirement

Properties

How about different approaches?

Game Theory

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Target Model

Requirement

Properties

The model does not satisfy the

requirement properties!!

The model satisfies

the requirement properties!!

Player 1

Player 2

Does Player 2 always win?

Does Player 2 always win?

Page 11: Game, Bisimulation and Model Checking

• Introduction

• Game Theory– Classification of Games– Notations

• Applications to Model Verification– Bisimulation– Model Checking

• Conclusion

Page 12: Game, Bisimulation and Model Checking

• Non-cooperative game– The players act individually, each decision

of a player influences the payoff of the other players

• Cooperative game– The players are allowed to from coalitions

and combine their decision-making problems

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• Normal form– Decisions of players are simultaneous– The payoffs are represented by a matrix– Ex. Prisoner’s Dilemma

• Extensive form– Decisions of players are sequential– The payoffs are represented by a tree– Ex. Nim game

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Page 15: Game, Bisimulation and Model Checking

• Al Thinks rationally– Case 1: Bob confess

• If Al confess then Al will get 10 years and Bob will get 10 years• If Al does not confess then Al will get 20 years, Bob will get 0 years

– Case 2: Bob does not confess• If Al confess then Al will get 0 years, Bob will get 20 years• If Al does not confess then Al will get 1 years, Bob will get 1 years

Al

Confess Don’t

Bob

Confess

10 years, 10 years

0, 20 years

Don’t 20, 0 years1 year, 1

year

Page 16: Game, Bisimulation and Model Checking

• Al Thinks rationally– Case 1: Bob confess

• If Al confess then Al will get 10 years and Bob will get 10 years• If Al does not confess then Al will get 20 years, Bob will get 0 years

– Case 2: Bob does not confess• If Al confess then Al will get 0 years, Bob will get 20 years• If Al does not confess then Al will get 1 years, Bob will get 1 years

Al

Confess Don’t

Bob

Confess

10 years, 10 years

0, 20 years

Don’t 20, 0 years1 year, 1

year

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• Extensive game– With perfect information

• Any player knows all the moves made before one’s own move

– Without perfect information• A player makes one’s move in the game, one does

not know opponent player’s move

• Computation (run or sequence)– Interaction between “Player” and “Opponent”– Represented by a sequence of move– Opponent always makes the first move

Page 18: Game, Bisimulation and Model Checking

• Definition of Game (MG, λG, PG)– MG : the set of moves of the

game– λG : MG → {P, O}

• Labeling function designating each move as by Player or Opponent

– PG : the set of alternating sequences of moves in MG• Non-empty, prefix-closed

• Example– MG = {a1, a2, b1, b2, b3}– λG = {(a1, O), (a2, O),

(b1, P), (b2, P), (b3, P)}

– PG = {ε , a1, a1b1, a2, a2b2, a2b3}

a1 a2

b1b2 b3

Page 19: Game, Bisimulation and Model Checking

• A game can be seen as specifying the possible interactions between a System and its Environment

• Games classify behaviors– Programs will be modeled by strategies

• Strategies are rules specifying how the System should actually play

– Deterministic strategy σ on a game G (σ ⊆ PG

even)• ε ∈ σ• sab ∈ σ ⇒ s ∈ σ• sab, sac ∈ σ ⇒ b = c

Page 20: Game, Bisimulation and Model Checking

• Introduction

• Game Theory– Classification of Games– Notations

• Applications to Model Verification– Bisimulation– Model Checking

• Conclusion

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• Bisimulation relation can be modeled as a Bisimulation game (Equivalence Game)– Observer can repeatedly interact with a process

by choosing an available transition from it– Observer match their selections so that they can

proceed with further corresponding choices

• Equivalence game G(E0, F0)– Player I and II : Observers who make choices of

transitions– Player I attempts to show initial processes are

different– Player II attempts to show two processes are

equivalent

Page 32: Game, Bisimulation and Model Checking

• Equivalence game G(E0, F0)– Player I chooses a transition Ej –a-> Ej+1 and then player

II chooses a transition with the same label Fj –a-> Fj+1

– Player I chooses a transition Fj –a-> Fj+1 and then player II chooses a transition with the same label Ej –a-> Ej+1

• Player I win– Player I can choose a transition and player II will be

unable to match it

• Player II win– If the play is infinite – If the play reaches the position (En, Fn) and both

processes have no available transitions

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Clock and Clock2 is

equivalent!

Clock and

Clock2 is different!

tick

Clock

tick

Clock2

tick

Player I Player II

G(Clock, Clock2)

(Clock, Clock2), (Clock, tick.Clock2), (Clock, Clock2) ….

Player II wins

Page 34: Game, Bisimulation and Model Checking

Clock and Clock’ is

equivalent!

Clock and

Clock’ is different!

0

Clock

tick

Clock’

tick

Player I Player II

G(Clock, Clock2)

(Clock, 0)

Player I wins

tick

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• Winning Strategy π– If the player wins every play in which the

player uses π

• PropositionFor any game G(E,F) either player I or player II has a history-free winning strategy

• History-free : Rules do not depend on what happened previously in the play

• If player II has a winning strategy for G(E, F) then E is game equivalent to process F

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• E is game equivalent to F iff E is bisimular to F– Only if

• Showing that the relation R = {(E, F) | E and F are game equivalent} is a bisimulation.– Player I’s move : E –a-> E’ (this is possible move by player I)

Player II can respond with F –a-> F’ (by game equivalent relation)

– Player I’s move : F –a-> F’ (this is possible move by player I) Player II can respond with E –a-> E’ (by game equivalent relation)

– If• There is a bisimulation relation R s.t. (E, F) ∈ R,

Construct a winning strategy for player II for the game G(E, F)

• In any play, whatever move player I makes player II responds by making sure that the resulting pair of processes remain in the relation R

Page 37: Game, Bisimulation and Model Checking

tea

U ≡ 1p.(1p.tea.U + 1p.coffee.U)

coffee

tea1p

1p 1p 1p

1p 1p

1p

V ≡ 1p.1p.tea.V + 1p.1pcoffee.V

U and V is bisimulation relation!

U and V is not

bisimulation relation!

Player I Player II

G(U, V)

Page 38: Game, Bisimulation and Model Checking

Player I Player II

V -1p->1p.tea.V

(U, V) -> (1p.tea.U + 1p.coffee.U,

1p.tea.V)

U -1p-> 1p.tea.U + 1p.coffee.U

1p.tea.U + 1p.coffee.U, 1p.tea.V-1p-> coffee.U

(1p.tea.U + 1p.coffee.U, 1p.tea.V)

-> (coffee.U, tea.V)

1p.tea.V -1p-> tea.V)

It is not bisimulation relation

It is not bisimulation relation

Page 39: Game, Bisimulation and Model Checking

• Introduction

• Game Theory– Classification of Games– Notations

• Applications to Model Verification– Bisimulation– Model Checking

• Conclusion

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• Semantics of Interaction

• Computability Logic: A Formal Theory of Interaction (In Interactive Computing)

• Model mu-calculus– Property Checking Game–Model Checking Game

Page 41: Game, Bisimulation and Model Checking

• Overview of Game Theory and Using to Model the Knowledge of Multi-Agent Systemby Thuy Lien PHAM, Marc BUI, Michel LAMURE In Actes de la Première Conférence Internationale RIVF'03 Rencontres en Informatique Vietnam-France, RIVF'03

• Bisimulation, Model Checking and Other Gamesby Colin Stirling, In Notes for Mathfit instructional meeting on games and computation, Edinburgh, June 1997

• Games and Model Mu-Calculusby Colin Stirling, In TACAS 1996 Lecture Notes in Computer Science 1055, 298-312, 1996

• Semantics and Logics of ComputationEdited by A. Pitts and P. Dybjer, Cambrige Press, 1996


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