![Page 1: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/1.jpg)
Faking the Evidence: Raising our game in the creative industriesPhilip Ely & Calum Mackenzie
@ucapely #creativeecosystem
![Page 2: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/2.jpg)
Contents
• Ubiquitous enterprise • Getting the message across• Being more influential• Creative enterprise pedagogy• Stakeholders• Designing the ecosystem
![Page 3: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/3.jpg)
![Page 4: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/4.jpg)
Ubiquitous enterprise
Live projects, work placements, staffconsultancy, spin-out support,
incubationspaces, visiting professional lectures
and thecurriculum
![Page 5: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/5.jpg)
What do our students have access to now?
• Innovative projects• Specialist skills in design and creative
practice• Experimental space• Project management skills• Creative challenge• Historical and theoretical subject
knowledge
![Page 6: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/6.jpg)
Live eventsvintage at goodwwod
![Page 7: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/7.jpg)
Networking at the Fashion and Textile museum
![Page 8: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/8.jpg)
![Page 9: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/9.jpg)
![Page 10: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/10.jpg)
Erdem. Industry speakers
![Page 11: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/11.jpg)
Opportunism
![Page 12: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/12.jpg)
Professional competitionsgfw and river island
![Page 13: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/13.jpg)
![Page 14: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/14.jpg)
Engaging in current issuesmake do and mend
![Page 15: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/15.jpg)
Internship through external competition. Peter jensen
![Page 16: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/16.jpg)
University figure heads and role models.
![Page 17: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/17.jpg)
![Page 18: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/18.jpg)
Industrial liaison groups
![Page 19: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/19.jpg)
![Page 20: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/20.jpg)
Getting the message across
• UCA/NCGE Survey: 75 business startups (2008/9); 86 in 2009/10
• ADM-HEA Subject Centre:– Creating Entrepreneurship:
entrepreneurship education for the creative industries (2007)
– Creative Graduates, Creative Futures (2010)
![Page 21: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/21.jpg)
Being more influential
• At national and international level• Using our networks?• Higher-level champions?
![Page 22: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/22.jpg)
Creative enterprise pedagogy• Courses still subject-centred courses
![Page 23: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/23.jpg)
Stakeholders
• NESTA, HEA-ADM, NCGE, GuildHE, CHEAD, CIHE, Design Council, Crafts Council, UUK
• Sector skills councils• Local councils• Banks• Coalition Government
![Page 24: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/24.jpg)
Designing the ecosystem
Design time.
![Page 25: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/25.jpg)
The Entrepreneur
![Page 26: Faking the Evidence: Raising our game in the creative industries](https://reader034.vdocuments.us/reader034/viewer/2022051820/568148c1550346895db5dcdd/html5/thumbnails/26.jpg)
University
The Creative Entrepreneur
Business Support Agencies
Funding Sources
Partners
Make connections
Knowledge & Asset register
Understand what mentoring is
Lower boundaries
Learn the language of creatives
Facilities: short-term, permanent & pay-as-you-go
Role models & mentors
Business advice & guidance
Inter-discipline
Alumni
External partners
Knowledge exchange & transfer
Exploitation of [existing] links with supported businesses
Access to equipment for graduates at ‘off-peak’ times
Utilising resources (projects) that only HEI can access to enable CE to travel, network & pursue opportunities
Community Angle: Access funding from Arts Council(could be tricky!)
Membership feesEmerging Designers pay for Advertising/Feature
Creative Enterprise Fund
Proof of Concept Fund Sponsorship