Download - Extensive Portfolio
Extensive Portfolio
Work in progress………...
Overview
Resume
Tools
Design Projects
Game Design
Graphics
PowerPoint
Presentation/
Teaching
Interests
Experience
Training
Resu
me
OverviewTraining:
Master in MTG – design and analysisBachelor in business communicationand language
Experience:DesignPresentationsService and humansInformation
Interests:Functional designsMaking stuff
Resu
me
Interests
Experience
TrainingMaster in media, tech., and games – design and analysis, ITU
Thesis: "Rethinking exercise games", motivation by design
Design methodology and practiceGraphics, storytelling and journalismDevelopment cycles and creativebusiness.
Bachelor in business communication and language, CBS
Resu
me
Interests
Experience
TrainingGeneral previous work-areas:
(Game) Design, testing, and graphicsPresentation and teachingSales, service, and travellingCommunication and documentationInformation compound(infographics/personas/icons)Academic method
Resu
me
Interests
Experience
Training
Work related:Functional designsSystem to human interactionStarting projects – getting ideas.Making stuff (tactile materials – likewood)
Personal:Politics and environmental issuesArcheryWinter gamesTrying new things
Tools
Inkscape
Photoshop
Powerpoint
123D-Design
Sharepoint
Design p
roje
cts
Design p
roje
cts
Overview
Project Management Tool
Internal Webshop
Idea validator for Entrepreneurs
Proje
ct M
anagem
ent Tool
Design p
roje
cts
Problem:At COWI, meetings had 3 types of tools: technical, pen and paper, and whiteboards. These thingscould be considered enough, but brainstorming meetings wouldoften result in breaks in workflow, ideation, or overview - projectmanagers needed somethingPrince2-method-related that couldaccelerate interactivity and flow.
Proje
ct M
anagem
ent Tool
Design p
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cts
Solution:Tactile tools based on Prince2 models, likeProduct Decompostion. Size, functionality, and feel, was iterated upon and tested.
Inte
rnal Headse
t W
ebsh
op
Design p
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cts
Problem:Internal COWI web-shop was a relic from pre-Sharepoint times and needed usability and updated accessability, and wanted to implement personas. Essentially, employees bought wrong products because they did not understand the product names.
Inte
rnal Headse
t W
ebsh
op
Design p
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cts
Solution:Based on a simple persona, i.e. "a worker", and on howmuch time he spends on different locations, the solution presented itself as a highly visual Sharepointsite presenting easy-to-figure-out approach, basedon infographics.
Feedback:Once implemented, this solution got replies:"Why hasn't this been implementedin the rest of the shop?"
Inte
rnal Headse
t W
ebsh
op
Design p
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cts
Follow-up work lookedmuch the same.
Idea v
alid
ato
r fo
r Entrepre
neurs
Design p
roje
cts
Problem:Copenhagen Municipality's dept. for entrepreneurial affairs wanted an "experimental digital tool" for a systemic and efficient customer care, and an overall better service.
Idea v
alid
ato
r fo
r Entrepre
neurs
Design p
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cts
Furthermore:The production had a tight deadline, a limited budget, and a large-scale scope/requirements. On top of this, the project had many owners and a top-down control.
300K DKK
GamificationNice (game like) GraphicsPsych. profileTalent spottingReport GenerationBased on E-learningIntegrated with existing
softwareAdheres to the CVIAdheres to the governmental
regulationsHigh accessibility
2 Months
Idea v
alid
ato
r fo
r Entrepre
neurs
Design p
roje
cts
Project management:Need/Nice to have(s)Backtracking (who, what, why)Involving project ownersSetting up realistic goals/sprints Finding/managing suppliersSetting up legal framework
Design:Ideation from resource poolAligning and funneling opinionsAligning decisionsScavenging for existing solutionsFleshing out design DNASketching solution scenarios
Work included:
Test it 3Test it 2Test it 1Iteration (it) 1
Idea v
alid
ato
r fo
r Entrepre
neurs
Design p
roje
cts
The solution:
Deconstruction of Business Model Canvas (Entrepreneur tool) tofit local needs.
Experimental = Prototype(avoiding many legal issues)
Framework set up by supplier in Captivate
Log in
Questionnaire
When the questionnaire is done,a report can be sent to customer service (and to the entrepreneur) to solidify business idea and
assist in buildup
Overview page
Gam
e d
esign
Gam
e D
esign
Overview
Jam Session
Robo Coop
The ONE Game
Gam
e D
esign
Jam
Sess
ion
Has been pitched to:Welcome to the world of music where Jam Sessions are your
ticket to stardom. The question is: do you have enough narcissism to be the singer? Enough rage to be a guitarist? Just the right amount of stoicism to be a bass player? The total lack of self-discipline it takes to be on drums? Could you curse your way through a song on the syntheziser?
Find out in Jam Session.• Communicate and strategise with your team to finish a jam,
or lose it all if the audience leaves.• Pressure the group into playing what you want to play,
because you always know best.• Score big by doing solo's!
It takes no leadership, a lot of backstabbing and a springle of finesse to stand out. Does that sound like any band you know?
Gam
e D
esign
Robo
Coop
The goal of Robo Co-Op is to advance through 2 different levels through the completion of a series of puzzles build around the attract/repel mechanic. The control scheme is build around the Xbox 360 controller and based on an Unreal Tournament 3 human character.Robo Co-op ended up with a 4th. place in the category 'Best Use of Physics' in phase 4 in the worldwide competition Make Something Unreal, where game developers from all over the world compete on developing the best Mods, vehicles, graphics, etc. for the Unreal Tournament 3.
Download game
Robo Co-Op is a 2 player third person cooperative puzzle game for the PC, in which you control a pair of robots equipped with powerful beam weapons that can move specific objects from a distance. One player has the ability to attract objects with a tractor beam, while the other player has the ability to push objects with a repel beam. It is impossible to advance without working together and utilizing the environment.
Gam
e D
esign
The O
NE G
am
e
ONE is an experimental video game made by a handful of students at the IT University of Copenhagen. ONE is an unconventional game filled with engaging puzzles and challenges, where you must discover the true meaning of ONE.
The premise for this design was 'thematic' and 'narratively'. The goal is tied to the name, which is tied to everything else. ONE.
Gra
phics
Gra
phics
Overview
Freelance work
Illustrations
Pow
erP
oin
t
Pow
erP
oin
tOverview
Distributed Work
Internal Webshop
Distrib
ute
d w
ork
Pow
erp
oin
tOriginal
2 JUNE 2014
COWI POWERPOINT PRESENTATION1
Planning a distributed work project?Distributed work – flow chart
9 JULI 2013
DISTRIBUTED WORK1
START planning Distributed work
project
All participants on COWI IT infrastructure
Project participants loacted nearby?
Choose CAD platform
Light or Heavy IT tools in project?
IT method• O drive• Project sites
IT method• Project sites• VPN (COWI PC
to COWI)
IT method• Revit server• HPC-G• Standalone PC
with HP SW
IT method• ProjectWise• HPC-G
IT method• Group IT/BPM consult• Ext. web hotel• Working at customer
site• HPC-G
Yes
Yes
No
Heavy
Light
Autodesk BentleyOther
NoLight or Heavy IT tools in project? Heavy
IT method• Project sites• VPN (COWI PC
to COWI)
Choose CAD platform
Autodesk BentleyOther
IT method• Group IT/BPM consult• Ext. web hotel• Working at customer
site• HPC-G
IT method• ProjectWise• HPC-G
IT method• Revit server• HPC-G• Standalone PC
with HP SW
Light
Click on Yes/No to describe your distributed work project.
Click on the yellow decision
boxes for more information on the choices (external link).
New
Click to run Click to run
Prese
nta
tion/Teach
ing
Overview
Game design
Gamification
PowerPoint