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Exercise #2 Simulate a video game using only pencils, index
cards and dice.
Use it as a tool to help understand the game’s fundamental design principles.
Don’t sweat the details.
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Tony Hawk’s Pro SkaterTony Hawk’s Pro Skater
Example Game
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Example Game
Tony Hawk’s Pro SkaterTony Hawk’s Pro Skater
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AsteroidsAsteroids
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AsteroidsAsteroids
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Exercise
Select a digital game Make a paper prototype What aesthetics survive the change in
medium?
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Brainstorm
Name some games to “unplug.” Break into groups
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Build a Paper Version What To Do
Identify your game’s play aesthetics Choose one aesthetic element to capture
What Not to Do Don’t sweat the details
Don’t try to duplicate the whole game
Don’t focus on simulating computer functions
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Beta Test at 3:15
Try to have something playable quickly!Iterate!
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Beta Test
Send two testers to other tables. Test until 3:45
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Discussion
Let’s share results. What aesthetics did you capture? What did you leave out?
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The Message
Play transcends media. Mechanics Dynamics Aesthetics
Sometimes.
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Good for understanding existing games
Use these techniques for games in progress
Process is quick and cheap
You don’t need programmers or artists
Using Paper Prototypes
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Using Paper Prototypes Can’t replace actual gameplay testing
Can give you a head start and keep you focused
Can give you a vocabulary to use when discussing your game
Can be used as a tool to educate programmers. Have them play, too!
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Elective C
Iron Game Designer 236 Facebook Hoedown 224 Feelin’ GRUVI 222