Download - Esri UC 2013 (Geogames, BoK)
Toward an immersive 3D virtual BoK exploratorium: A proof of concept
Michael DeMers, Anna Klimaszewski-Patterson, Rebecca Richman, Sean Ahearn, Brandon Plewe, and André Skupin
Jully 10, 2013
Funding for this research was provided by National Science Foundation Grant #0964563
Model Curriculum Task Force (1998-2003)
Result was the first BoK
Well recognized approach is the wiki
Four services of BoK RESTful
GIS&T Concept Mapping
Concept-Skills Mapping
Concept-References Mapping
Concept-Course Module Mapping
GIS&T BoK RESTful Java web services
GIS&T CONCEPT MAPPING
Structure
Example Concept Map: Data Mining
CONCEPT-SKILLS MAPPING
Concept and Related Skills Visualization
Scorecard-based visualization
CONCEPT-COURSE MODULE MAPPING
CONCEPT REFERENCES MAPPING
References Map Visualization
References Map Visualization
BoK VIRTUAL PERSISTANT ENVIRONMENT APPLICATION
BoK Kiosk: Holodeck
Web Scraping Inside Second Life
Limitations of Second Life
Limitation Impacts
Prim-based content Prim count is limited in Second Life grids
Increased prim count increases program lag substantially
Reduces 3-D rendering fidelity
3-D visualizations are not able to adapt to context-sensitive conditions
Proprietary Scripting Language (Linden Scripting Language) (Brashears, Medows, Ondreika, and Soo, 2003)
Limits interoperability
Limits off-game interactions, specifically the RESTful BoK services
Primative
Mesh
Limited Multimedia
The Pandorabots AIML also limited
Limited Interoperability
Change of Direction
New Choice Reaction Grid and Unity
Tweets 3-D Worlds
Web Pages
Exploratorium
Scene 1BOK_UI
2-D SpacesBoK Background
BOK Scorecard
BOK VisBOK Blog
3-D Spaces
KA Spaces (10 scenes)
3-D Demo Spaces (1 scene)
Expo Space (1 scene)
Classrooms (one scene)SCENE HIERARCHY
WEBSITES SCENES
KNOWLEDGE AREAS
3-D DEMO SPACES
EXPO SPACE
CLASSROOMS
Select Your Knowledge Area Above
Adding Intelligent Agents (next step)