Interaction design is at the junction of experience design disciplines, especially social sciences and computer science. Therefore, we collaborate with laboratories of these disciplines. We’re particularly interested in studying usages transformation and people’s motivations as well as exploring emerging usage forms and their socialization potential, technology being a mean.
As a research group in the domain of interaction design, we’re assuming a research by design positioning (W. Gaver). Our research is conducted by the design practice, through an abductive reasoning, in 2 positions within Fallman’s triangle (D. Fallman): ‘Design practice’, real project, in collaboration with the industry, and ‘Exploratory design’, fictional projects, critical projects.
The focus of this research program is on ‘social media’ as an interim object in an ‘empathic society’ (J.Rifkin), as a cathalyst of our relationships with people and places. In this context, the invention of new relationship forms is an essential stake, aiming at improving the connexion qualities linking people to information and environment, rather than to improve efficiency or productivity. Our approach focuses on the potential of perception, expression and reflexion towards the development of creativity, autonomy, empathy.
The applied research activity is developed with the relevant design methods and grounded on a theoretical curriculum, through readings and seminars introducing concepts from sociology of ‘imaginaire’, information/communication science, semiotics, cognitive psychology, and research methods.
Écolenationalesupérieuredes ArtsDécoratifs
Écolenationalesupérieuredes ArtsDécoratifs
Écolenationalesupérieuredes ArtsDécoratifs
Écolenationalesupérieuredes ArtsDécoratifs
Écolenationalesupérieuredes ArtsDécoratifs
Our research topics include· Alternative presence and interpersonal
communication forms· New forms of sociability of constrained environment· Empathy in education· Engagement in usage of data through data visualization· Tangible interfaces for information and social relationship
Keywords:· Interaction design, service design.· Exploratory design, design probes, design critic,
reflexive practice.· Digital anthropology, observations, behavior,
contextualization, societal impact.· Mobility, digital identity, sociability, presence,
communication.· Workshop, prototyping, proof of concept
and field study, publication.· Perception, expression, reflexion, creativity,
autonomy, empathy.· Beautiful seams.
Partners· Idex Paris sciences & letters (PSL)· Telecom ParisTech (social sciences/information
& communication science)· Pierre-Gilles de Gennes foundation, Paris· CEAQ.
Researchers, professors, and expertsDirection and coordination· Remy Bourganel (professor/researcher, Ensad)Workshops· Etienne Mineur (professor/researcher, Ensad)Associated experts· Annie Gentes (Telecom Paris, information and
communication science/CMU/Stanford)· Jean-Baptiste Labrune (MIT/MediaLab, computer science)· Stephane Hugon (CEAQ, sociology of ‘imaginaire’)· Samuel Grange (semiology).
http://sociablemedia.ensadlab.fr
SOCIABLE MEDIA – PROJECTS 2013
SLOWSCREEN#Trace, thermoreactive, beautiful seams
How could we design calm technology to enhance social interactions in the intimacy of the home?
Slowscreen is a black capacitive fabric screen, reactive to the skin temperature. Embedded in the home—furnitures, wall parts—these sensitive areas become expression spaces between housemates. Temperature becomes a language for interaction, as a witness of eachother traces. The ephemeral imprint evokes Rorschach inkblots, open to interpretations.This calm technology aims to integrate the usual complexity of information in the texture of everyday life.
Slowscreen displays information thanks to heating resistive strings, located underneath the fabric, covered with thermo-chromic ink. The matrix contains 750 modules, in a 40x60 cm surface. The low resolution image is slowly actuated (around 1 minute to appear and disappear).
Project scopeElectronics, interface development, code development
Project leadersLouis Eveillard, Pauline Gourlet
URLhttp://www.beautifulseams.com/ (work in progress)
Add transports
1052
Delay for each lines in minutes
F J K L M N Nxv1 1ax 1bx 2 3 5 6 8x 8ax
8bx9 9L 10 12 14 14L
14x16x
18 19 21 22 23 24 27 28 29 30 30x31 31ax
31bx33 35 36 37 38 38ax
38bx38L
39 41 43 44 45 47 48 49 52 54 56 66 67 71 71L 76 81x 82x83x
88 90 91 108 K L M N T17
Market & W
harves
Church
Ingleside/Third Street
Taraval
Ocean View
JudahCalifornia
Clement
Jackson
FultonParnassus
Bayshore Express
San Bruno
Townsend
Folsom /Pacific
Mission
Noriega Express
Park Merced
46th Avenue
PolkHayes
Fillmore
Monterey
Divisadero
Bryant
19th Avenue
Sunset
Stockton
Balboa B Express
Stanyan
EurekaTeresita
California A Express
California B Express
Bayshore A Express
Bayshore B Express
San Bruno Limited
Mission Limited
Mission Express
Marina Express
BalboaBalboa A Express
Corbett
GearyGeary A Express
Geary B Express
Geary Limited
CoitUnion
Masonic
O’Shaughnessy
Union/Stockton
Van Ness
Quintara – 24th Street
Mission – Van Ness
Excelsior
FeltonRutland
Quintara
Bernal Heights
Haight – Noriega
Haight – Noriega Limited
Marin Headlands
Caltrain Express
Levi Plaza Express
Caltrain
B.A.R.T Shuttle
San Bruno Owl
OwlTreasure Island
OwlOwl
OwlOwl
OwlN Express
8minutes late on average
Chinese parade +4000
Fine art fair +800
Baseball match +1000
Pop concert +2500
Add commuters
SOCIABLE MEDIA – PROJECTS 2013
BREAKPOINTS#Data viz, Engagement, Playfulness, Immersion
How do we engage people with data? Can we use games mechanism to enhance the user’s immersion and ultimately his understanding of data?
The global movement of Open Data raises the question of the usefullness of these huge datasets to the masses. Getting people to perceive the value they can find in these data is a complicated task and one that needs to be explored at the same time as companies and governments distribute more and more informations to the world. Breakpoints uses public transportation data from San Francisco, Geneva and Zurich and enables people to interact with it in order to understand how a city lives and how populations flow from one area to another during the day.
Project scopeData parsing, patterns spotting, interface development, code development, photo and video editing
Project leadersLouis Eveillard, Jeremy Boy
PrizesHonorary prize in the Urban Data Challenge, in San Francisco.
URLVideo: http://vimeo.com/63063081
http://urbanprototyping.org/prototype/challenges/
urban-data-challenge-zurich-sf-geneva/
MITOYEN, LIVING TOGETHER RE-INVENTED#Design fiction, Telepresence, Close ones, Face to face
How could we bring back a close one’s presence in the home, as if we were “face to face”?
What if our close ones lived behind the neighbour’s wall? What if we could knock this wall down? Here at Dreamteck we made this dream come true by creating Mitoyen™. It rejoins houses of families torn apart by distance thanks to the wall-screen : FullVideo™. It reinvent our way of living together and our interiors thanks to the tables cut in two: Halves™.
Project scopeIdea generation, Concept development, Photo and video shooting, Video editing
Project leaderMax Mollon
In collaboration withOrange
URLhttp://cargocollective.com/alternative-communication/mitoyen
http://vimeo.com/maxmollon/mitoyen
http://lecollectif.orange.fr/concours-jeunes-designers/mitoyen
SOCIABLE MEDIA – PROJECTS 2012
MIME, THE RELATIONSHIP ENTERTAINER#Design fiction, Telepresence, Close ones, Over time
How could we bring back a close one’s presence in the home, using a calm technology, integrated to our routines and everyday object?
Have you ever changed job, changed city or country? Had enough of losing touch with your friends, lover, family? Say hello to Mime!Mime is a character that you share exclusively with someone who is close to you. He lives in a light bulb. His mission? To serve as go-between to maintain your relationship “over time”, remind you of the presence of the person who is dear to you.
Project scopeTeam leading / idea generation / concept development / chara-design / After Effects animation / photo and video shooting
Project leaderMax Mollon
In collaboration withOrange
URLhttp://cargocollective.com/alternative-communication/mime
http://vimeo.com/maxmollon/mime
http://lecollectif.orange.fr/concours-jeunes-designers/mime
SOCIABLE MEDIA – PROJECTS 2012
SOCIABLE MEDIA – PROJECTS 2012
ÉC[H]O#Tangible interfaces, Calm technology, Ambient information, Reactive things
How can we make invisible information tangible in our homes? And how do we diffuse this information without adding more complexity? How can home-data engage people to modify their energy consumption habits?
EC[H]O Handles suffer degradation under the effect of energy consumption. Mutations in texture, temperature, resistance and softness give the handles a “living” feel. These changes are indexed on cyclical thresholds that intend to encourage inhabitants to modify their habits and behavior, not only towards the home, but also towards one another.
Project scopeConcept development, code prototyping, After Effects animation, photo and video shooting
Project leaderJeremy Boy
In collaboration withMartin Le Tiec
URLlecollectif.orange.fr/concours-jeunes-designers/echo-poignees/
Video: https://vimeo.com/58771298
Interactive simulation: http://jyby.eu/simulationOrange
SOCIABLE MEDIA – PROJECTS 2012
ENTRE[VUES]#Presence, Shared spaces, Tactile communication
Connecting generations with technology.
Entrevue is an intergenerational experience to reduce the social distance between individuals. Communication is done through a screen behind a frame that is showing the same content in two places at the same time.
Project scopeConcept development, rapid prototyping, team leading
Project leaderAudrey Sovignet
In collaboration withOrange
URLhttp://lecollectif.orange.fr/concours-jeunes-designers/entrevue
SOCIAL TUNING#Mobile, Friendship, Shared-spaces
How to maintain social proximity despite geographical distance?
Social Tuning project—EnsadLab / BellLabs collaboration—proposes to take an offbeat posture regarding collaboration, social proximity and friendship in mobile devices. The topics explored concern Visualizing loose ties among friends using the address book, Producing a remote feeling of presence using non-verbalized interaction and Helping asynchronous collaboration in online shared spaces using the trace metaphor. The prototypes created here aim to address different problematics to map various dimension of this mobile experience.
Project scopeIdea generation / concept development / prototyping / App development / photo and video shooting
Project leaderAudrey Sovignet, Max Mollon, Jeremy Boy
In collaboration withAlcatel-Lucent Bell Labs (Frédérique Pain, Jean-Baptiste Labrune)
URLhttp://youtu.be/JQSwvD-C6Dw
http://cargocollective.com/alternative-communication/presense
http://sociablemedia.ensadlab.fr/?p=2213&lang=en
SOCIABLE MEDIA – PROJECTS 2011
— « non-verbal emotional experience of notification »Geoffrey Dorne | IDN - EnsadLab | Mars 2011
NEEN#Mobile, Notifications, Non-verbal,
How to evoke politness and subtilities in mobile communication notifications?
Neen for (non-verbal emotional experience of notification) is a project that investigates how to enable phatic communication, and etiquette with someone in digitally mediated conversation engagement. Aiming at introducing fluidity, moods and politness, it revisits digital presence, non-verbal communication as well as messages or call notifications through design probes.
Project scopeIdea generation / concept development / prototyping / app development / photo and video shooting
Project leaderGeoffrey Dorne
URLhttp://sociablemedia.ensadlab.fr/?p=1341#more-1341
http://geoffreydorne.com/neen.html
SOCIABLE MEDIA – PROJECTS 2010
HIC&NUNC, HERE AND NOW#Mobile, Notifications, Absence
How an application can support the projection of an imaginary? Provide sense to a visualisation of me and the others within space and time?
HIC&NUNC explores the conditions for enabling/triggering emotions we experience when we receive a postcard from someone important for us and aims to infuse these qualities in the communications devices of the digital age.
When we experience separation with the people close to our heart, distance is a privation. The postcard, despite its archaism stills one of the best subterfuge we can use to reduce the feeling of absence we encounter in such a situation. Indeed, postcards have an astonishing ability to create an affective connexion between people through distance and time. What is postcard today ? A kind of nostalgia ? The pleasure to receive ?
Project scopeIdea generation / concept development / prototyping / app development
Project leaderDavid Serrault
URLhttp://sociablemedia.ensadlab.fr/?p=1307#more-1307
SOCIABLE MEDIA – PROJECTS 2010