Engaging Students Through Game-Based
LearningBy: Derrick A. Picard & Brittini Wise
Introductions AKA: Your Game-Masters
Derrick Picard Brittini Wise
Why Game-Based Learning
40.3
46.526.35
41.85
Gamer Demographics (Numbers in Millions)
Under 18 18-35 Years 36-49 Years50+ Years
115 million total gamers54% report games help in creating social connections (ESA, 2015) Engages students with the freedom to fail (Jones, 2013)
Learning Outcomes
Define Game-Based Learning
Describe Concepts/Elements of Game-Based Learning
Recognize Examples of Game-Based Learning in Educational Practice
Defining Game-Based Learning?
1. Approach to teaching that takes real-world concepts, information, and skills and creates a game-like experience designed to meet certain goals and outcomes (EdTech, 2013)
2. The usage of games to meet specified goals and outcomes
Elements of Game-Based Learning
Challenge & Support
Social Goals
Game-Based Learning through Kolb
Concrete ExperiencePlayers engage in the game and its various concepts
Reflective ObservationPlayers reflect on concepts learned and new information gained.
Abstract ConceptualizationPlayers begin to create new ideas around new knowledge.
Active ExperimentationPlayers begin to incorporate new knowledge and concepts into action.
Game-Based Learning on Colleges & Universities
1.Academic Applications
2.Student Affairs Applications
3.Financial Education
4.Institutional Services
Academic Applications
Student Affairs Applications
Financial Education
Institutional Services
References
Essential Facts about the Computer and Video Game Industry (Rep.). (2015). Retrieved November 5, 2015, from
http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf
Evans, N. (2010). Kolb's theory of experiential learning. Student development in college: Theory, research, and practice (2nd ed.)
(pp.136-152). San Francisco, CA: Jossey-Bass.
Jones, S. (2013, September 17). "Introduction to Gamification vs. Game-Based Learning (GBL): Make an Engaging
Classroom!" Lecture.
Stuart, K. (2016, January 22). Minecraft Education Edition: Why it's important for every fan of the game. Retrieved January 22, 2016,
from http://www.theguardian.com/technology/2016/jan/22/minecraft-education-edition-why-its-important-for-every-fan-of-the-
game