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WHO SHOULD ATTEND?Any academic staff interested in introducing alternative and FUN teaching and assessment methods into their modules.

WHAT IS PUZZLING YOU?Wondering how to incorporatedidactically-sound FUN into your facilitation, teaching and assessment? Wondering how technology can be used to make learning FUN and ENGAGING?

COURSE CODE

T21GBLFUN

THIS COURSETo create content that

will move students away from rote learning and engage them in their

own learning journey.

Prepare / Pre-course activities: 30 minutes maximum

ENGAGE PHASE: 4 hoursConsolidate / After-course activities:

Optional assignment

THE COURSE WILL BE PRESENTEDclickUp: Game-Based Learning module (T21GBL)

OF THE COURSETo capacitate lecturers to use educational games and gamification principles to enhance student engagement and support student learning.

WHERE TO REGISTERPeopleSoft (The steps are available here) SHOULD ATTEND?

COURSE FACILITATORSDr Irene Lubbe

[email protected]

PROBLEMS THIS COURSE OFFERS A SOLUTION TO

How to create EDUTAININGactivities for your students?Changing boring worksheets

into games.

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Closing date is one week Closing date is one week prior to the course dateprior to the course date

Closing date is one week prior to the course date

DURATION OF THE COURSE

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