E-Learning Principles
Jin Young ChangDr. Ali Rezaei
ETEC 570, Fall 2011
Good Learner Interface
• Places user in real-life situations making itmore meaningful.
• User makes choicesmaking it memorable.
Two good examples
• Link: http://www.e-learningforkids.org/Courses/Liquid_Animation/Feelings_and_Worries/Bullying/bully.html
• Link: http://e-learningforkids.org/Courses/EN/Shopping_Spree/launch.html
Content-Centric Design
• Quickly lose interestgoing through the Planets• No interactivity
• Link: http://e-learningforkids.org/Courses/EN/S1001/login.htm
Content-Centric Design
• No Next or Back button to pause between instruction bubbles
• Forcing learner to digestcontents at the paceof the animation.
• Link: http://e-learningforkids.org/Courses/EN/Shopping_Spree/launch.html
Interactivity
• Highly Interactive• Immediate feedback– Positive– Negative
• Link: http://e-learningforkids.org/Courses/EN/Planets/index.html
Interactivity
• Ability to back up andreview
• Ability to jump around
• Link: http://www.e-learningforkids.org/Courses/Liquid_Animation/Body_Parts/Heart_and_Circulation/index.html
Interactivity
• Annoying repeatloop of animation
An example of “appeal of new delivery technologies for good e-learning design”
Link: http://www.e-learningforkids.org/Courses/Liquid_Animation/Keeping_Healthy/Healthy_Eating/index.html
Interactivity
• Starts off promisinginteractivity
• Long loadtime makesUser quickly lose interest
• Link: http://e-learningforkids.org/Courses/EN/Plantcell/launch.html