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DR. DEBRA S. BERKEYWESTERN MICHIGAN UNIVERSITY
SPRING 2012
Michigan Department of EducationPhysical Education Framework
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The Need to Know
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Outcomes for Today’s PresentationOutcomes for Today’s Presentation
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Identify the Mission/Vision for the Michigan Department of Education (MDE) Physical Education Content Standards and Benchmarks;
Identify Michigan’s six Physical Education Content Standards;
Identify the four curricular strands associated with the standards;
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Outcomes Outcomes (con’t)(con’t)
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Identify the categories associated with Teaching Games for Understanding/Tactical Games approach and match traditional PE content to those categories;
Review tools for use in instructional design;
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“New” Documents
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New Content Standards and Benchmarks
http://www.michigan.gov/documents/mde/PE_Stnds.Bench_FINAL_2.14.07_246701_7.pdf
Grade Level Content Expectations By Grade Level Across Grade Levels by Strand
http://www.michigan.gov/mde/0,1607,7-140-28753_38684_29234-162275--,00.html
Michigan Merit Curriculum (High School)http://www.michigan.gov/documents/mde/NewMMCPE9-5-2007_213954_7.pdf
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Mission/Vision
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http://www.michigan.gov/documents/mde/PE_Stnds.Bench_FINAL_2.14.07_246701_7.pdf
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Developmentally Appropriate Activities
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Standards & BenchmarksStandards & Benchmarks
PE Content Standards and Benchmarks (2007):Six physical education content standards.Benchmarks include more detailed learning
objectives for: Early Elementary K-2 Later Elementary 3-5 Middle School 6-8 High School 9-12
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http://www.michigan.gov/documents/mde/PE_Stnds.Bench_FINAL_2.14.07_246701_7.pdf
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Standards and Benchmarks
Mission
Vision
Assessment
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Mission
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Michigan Physical Education Michigan Physical Education StandardsStandards
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Standard 1: Demonstrate competency in motor skills and movement patterns needed to perform a variety of physical activities.
Standard 2: Demonstrate understanding of movement concepts, principles, strategies, and tactics as they apply to the learning and performance of physical activities.
Standard 3: Participate regularly in lifelong physical activity.
Standard 4: Achieve and maintain a health-enhancing level of physical fitness.
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Michigan Content Standards
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Standard 5: Exhibit responsible personal and social behavior that respects self and others in physical activity settings.
Standard 6: Value physical activity for health, enjoyment, challenge, self-expression and/or social interaction.
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Strands
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Strand 1: Motor Skills and Movement Patterns
(M)
Strand 2: Content Knowledge (K)
Strand 3: Fitness and Physical Activity (A)
Strand 4: Personal/Social Behaviors and Values
(B)
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Translating Standards into GLCEs
Standard Strand
1 Movement ConceptsMotor Skills
2 Cognitive Concepts
3 & 4 Physical ActivityPhysical Fitness
5 & 6 Personal Social Skills
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PE content in standards was organized into strands for use within the GLCEs.
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Physical Education DomainsPhysical Education Domains
StrandsMotor Skills & Movement
Patterns
Domains (Content Category)Motor Skills Movement ConceptsOutdoor PursuitsTarget GamesInvasion GamesNet/Wall GamesStriking/Fielding GamesRhythmic ActivitiesAquatics
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Each Strand isbroken down into domains
specific to that strand.
Content KnowledgeFitness& Physical ActivityBehaviors/Values
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Strand 1: Motor Skills & Movement PatternsStrand 1: Motor Skills & Movement Patterns
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Motor Skills (MS)-Non-locomotor
-Locomotor -Manipulative -Aquatic
Movement Concepts (MC)
-Space Awareness
-Effort -
Relationships
Domains (Categories)
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Strand 1: Motor Skills & Movement Patterns
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Aquatics (AQ)Outdoor Pursuits (OP)Rhythmic Activities
(RA)
Target Games (TG) Invasion Games (IG)Net/Wall Games (NG)Field/Run Games (FG)
Domains (Categories)
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Strand 1 Motor Skills and Movement
Patterns (M)
Strand 2 Content Knowledge
(K)
Strand 3 Fitness and Physical
Activity (A)
Strand 4 Personal/Social Behaviors
and Values (B)
Domains
- Movement Concepts (MC) Space Awareness Effort Relationships
- Motor Skills (MS) Non-Manipulative Locomotor Manipulative
- Aquatics (AQ) - Outdoor Pursuits (OP) - Target Games (TG) - Invasion Games (IG) - Net/Wall Games (NG) - Striking/Fielding Games (SG) - Rhythmic Activities (RA)
- Feedback (FB) - Movement Concepts (MC)
Space Awareness Effort Relationships
- Motor Skills (MS) Non-Manipulative Locomotor Manipulative
- Aquatics (AQ) - Outdoor Pursuits (OP) - Target Games (TG) - Invasion Games (IG) - Net/Wall Games (NG) - Striking/Fielding Games (SG) - Rhythmic Activities (RA) - Participation Inside/Outside of Physical Education (PA)
- Health-Related Fitness (HR) - Physical Activity and Nutrition (AN)
- Personal/Social Behaviors (PS) - Regular Participation (RP) - Social Benefits (SB) - Individual Differences (ID) - Feelings (FE)
- Participation During Physical Education (PE)
- Participation Outside of Physical Education (PA)
- Health-Related Fitness (HR)
- Physical Activity and Nutrition (AN)
- Feedback (FB) - Personal/Social Behaviors (PS)
- Regular Participation (RP) - Social Benefits (SB) - Individual Differences (ID) - Feelings (FE)
How the GLCEs are Organized
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New Game Classifications
Invasion Net/Wall Striking/Fielding Target
Basketball Netball
Team handball Water polo
Soccer Hockey Lacrosse Speedball
Rugby Football
Ultimate Frisbee
NetBadminton
Tennis Table tennis
Pickleball Volleyball
Wall
Racquetball Squash
Handball
BaseballSoftball
RoundersCricket
Kickball
GolfCroquetBowling
Lawn BowlingPool
BilliardsSnooker
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Invasion Games
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Invasion Games
Purpose of Game Invade opponent’s (defender’s) area to score a goal while simultaneously protecting own goal
Concepts and Skills
Keeping possession/getting possessionpassing, receiving, traveling, dodging, guarding, footwork, changing speed, accuracy
Roles of Players Goalkeeper, defensive and offensive player
Playing Area Shared by all players; rectangular; marked by zones
Offensive Strategies
Creating space, moving ball/puck to designated areas, transition from offense to defense, organization of players
Defensive Strategies
Elimination of space, intercepting ball/puck, guarding/marking opponents, elimination of options
Examples of Games
Basketball, field/ice hockey, football, lacrosse, soccer, team handball, water polo, speedball, ultimate frisbee
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Net/Wall Game
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Net/Wall Games
Purpose of Game Send ball to opponent’s court so that it cannot be returned through forced error or failure to defend area. Ball held ONLY during service.
Concepts and Skills Striking, volleying, serving, receiving, footwork, trajectory, force, direction, angles, transition (off/def), opponent position (target area)
Roles of Players All players require the same skills as they rotate positions
Playing Area Area is divided by a net or wall; Net gamers have separate areas/wall gamers share area
Offensive Strategies Place ball away from opponent(s), place ball close to boundaries, volley position at net/wall
Defensive Strategies Return ball keeping inbounds, diverting ball from intended target, anticipating intended target
Examples of Games Badminton, pickleball, tennis, table tennis, volleyball, raquetball, paddleball, squash
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Striking/Fielding
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Striking/Fielding Games
Purpose of Game Place ball away from fielders in order to run bases and score more runs than opponent
Concepts and Skills Placement of ball in field, striking, catching, throwing, running, footwork, base/area coverage, body positioning, anticipation, placement of pitch
Roles of Players Specific roles for defensive players (pitcher, catcher, infield, outfield)/batting order
Playing Area Area is specifically marked, a “running track “ is designated, common use according to role
Offensive Strategies Placement of ball according to runner position, base-running (tagging up, advancement)
Defensive Strategies Holding players on base, forcing outs at bases through efficient coverage, double-plays, relay throws
Examples of Games Baseball, softball, cricket, kickball, rounders
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Target Games
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Target Games
Purpose of Game To send an object to make contact with a specific, stationary target using fewer attempts than an opponent
Concepts and Skills Throw with accuracy, strike (drive, chip, putt) with specific implements, force, trajectory, direction, impact surfaces
Roles of Players Same skills required of all players
Playing Area Playing surfaces are shared; Players take turns; Specific areas are marked for use by all participants
Offensive Strategies Throwing or hitting to a target, avoiding obstacles, implement selection, using fewest throws or strokes to reach target
Defensive Strategies No defensive strategies
Examples of Games Archery, bowling, croquet, curling, golf, BAGS, pool, disc golf,
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Inclusive List: Content Categories
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Movement Concepts Motor SkillsRhythmic ActivitiesAquaticsOutdoor PursuitsFitnessInvasion GamesStriking/Fielding GamesNet/Wall GamesTarget Games
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Mission Impossible?
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