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Digital Flashcards
All terms cited from:
Sharon E. Smaldino, Deborah L. Lowther, James D. R (2012-08-28). Instructional Technology and Media for Learning,10/e. Pearson.
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Acceptable Use Policy
(AUP)Click for definition
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An agreement among
students, parents/guardians,and school administratorsregarding appropriate use of the Internet.
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Analogical visuals
Click for definition
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Visuals that convey a concept
or topic by showingsomething else and implyinga similarity.
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Animation
Click for definition
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A technique in which the artistgives motion to still images by creating and juxtaposing aseries of pictures with small,
incremental changes from oneto the Next.
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Applications
Click for definition
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Games, simulations,
tutorials, problem- solvingprograms, productivity software, and graphicsoftware programs.
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Asynchronous
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Not at the same time.
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• Authentic assessment
•Click for definition
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Evaluation that is usually performance based and thatrequires students todemonstrate their learning in a
natural context.
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Behaviorism
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A theory that equates learning with changes in observablebehavior; with this theory, thereis no speculating about mental
events that may mediatelearning.
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Bit
Click for definition
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An acronym for binary digit; thesmallest unit of digitalinformation. The bit can bethought of as a 1 or a 0
representing a circuit on or off,respectively.
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Blog
Click for definition
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Web log serving as a publicly
accessible personal journalfor an individual.
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Bulletin board
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Computer system used as an
information source andmessage posting system for aparticular interest group.
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Central processing unit
(CPU) Click for definition
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The core element of a
computer that carries out allthe calculations and controlsthe total system.
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Cloud computing
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System in which applicationsare available through networkedcomputers to distribute greateraccess to processing power and
applications.
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Cognitivism
Click for definition
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A theory according to whichmental processes mediatelearning and learning entailsthe construction or reshaping of
mental schemata.
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Collaborative
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A sharing or cooperativenature of an experience.
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Computer
conferencingClick for definition
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Connecting two or morecomputers together fortextual and/or graphicalinformation exchange.
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Digital recording
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A recording process in whichanalog information isencoded in binary formbefore being saved onto the
recording medium.
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Diorama
Click for definition
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A static display employing aflat background and three-dimensional foreground toachieve a lifelike effect.
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Distance education
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Any instructional situation in which learners are separated in
time or space from the point of origination, characterized by
limited access to the teacherand other learners.
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Educational gaming
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A competitive environmentin which learners followprescribed rules as they striveto attain a challenging.
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Firewall
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Intranet software that preventsexternal users from accessing a
proprietary network, whileallowing internal users access to
external networks.
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General literacy
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The ability of a student tocomprehend or decodeinformation and to use,transform, and create new
information.
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Hardware
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The mechanical and electroniccomponents that make up acomputer; the physical equipmentthat makes up a computer system,and, by extension, the term that
refers to any audiovisualequipment.
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Instructional
technology Click for definition
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Hardware, software, and/orprocesses to facilitatelearning.
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Learning communities
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Student and teacher use of electronic connectedness toshare ideas, engage ininquiry, and search for
additional information.
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Online learning
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The result of instruction thatis delivered electronically using computer-basedmedia.