![Page 1: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/1.jpg)
Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches
Pisal Setthawong
Co-Founder
Pigsss Games
![Page 2: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/2.jpg)
Pisal Setthawong
• Game Developer – Co-Founder Pigsss Game Studio – Industry Veteran entrusted to
Committees on many International/National Level Game Development Events
• Lecturer – Tenure at Department of CS,
Assumption University – Guest Lecturer and Project
Committee at Many Other Leading Universities around Thailand
http://www.linkedin.com/in/pisal
© 2013 Pisal Setthawong 2
![Page 3: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/3.jpg)
Pigsss Games
© 2013 Pisal Setthawong 3
![Page 4: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/4.jpg)
Pigsss Games Contact
© 2013 Pisal Setthawong 4
Phone 083 434 4111 Email [email protected] Website http://www.pigcanfly.com
![Page 5: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/5.jpg)
Content
• Introduction
• Why Game Developers Usually Avoid Making for Events/Exhibitions?
• Tales, Challenges, and OMG Moments from the Trenches
• Design Philosophies – A. Chang’s Recommendations
• Q&A
© 2013 Pisal Setthawong 5
![Page 6: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/6.jpg)
Games for Exhibits/Events
• Games to be used in Exhibitions and Events usually used to promote a COMPANY, a PRODUCT, a PROJECT, or an IDEA
• Game Developers usually do not like making Games for Exhibitions and Events!!!???
© 2013 Pisal Setthawong 6
![Page 7: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/7.jpg)
TALES, CHALLENGES, AND OMG MOMENTS
Tales from the Trenches
© 2013 Pisal Setthawong 7
![Page 8: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/8.jpg)
Case Study TechnoBots (PTT)
© 2013 Pisal Setthawong 8
![Page 9: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/9.jpg)
TechnoBots
© 2013 Pisal Setthawong 9
![Page 10: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/10.jpg)
Initial Requirements
• Multimedia Kiosk inside CTW
– Use Kinect for Simple Motion Capture to Control TechnoBots Avatar
– Develop a Custom Kinect based Game for Play
© 2013 Pisal Setthawong 10
![Page 11: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/11.jpg)
Motion Capture
© 2013 Pisal Setthawong 11
![Page 12: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/12.jpg)
Game Play
Fruit Ninja Clone Apple Catch Clone
© 2013 Pisal Setthawong 12
![Page 13: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/13.jpg)
Event Launch Siam Paragon (25/05/2013)
© 2013 Pisal Setthawong 13
![Page 14: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/14.jpg)
Exhibition Digital Gateway (26/05/2013-25/06/2013)
© 2013 Pisal Setthawong 14
![Page 15: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/15.jpg)
WHY ALL THE HATE? Why Game Developers Usually Avoid Making for Events/Exhibitions?
© 2013 Pisal Setthawong 15
![Page 16: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/16.jpg)
Decisions Evolve around the Organizers
© 2013 Pisal Setthawong 16
![Page 17: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/17.jpg)
The Game is only a Small Cog in the Big Machine
© 2013 Pisal Setthawong 17
![Page 18: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/18.jpg)
The End Goal is Not Making the Best Game Possible!
© 2013 Pisal Setthawong 18
![Page 19: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/19.jpg)
A Huge Co-Production
© 2013 Pisal Setthawong 19
![Page 20: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/20.jpg)
Many Unknowns Out of Your Control
© 2013 Pisal Setthawong 20
![Page 21: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/21.jpg)
Changing and Unclear Requirements Throughout the Project
© 2013 Pisal Setthawong 21
![Page 22: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/22.jpg)
Final References are Usually Delivered Very Late
© 2013 Pisal Setthawong 22
![Page 23: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/23.jpg)
Demand for Something Fresh and New But with a Very Tight Deadline
© 2013 Pisal Setthawong 23
![Page 24: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/24.jpg)
Requirement to Standby at Event
© 2013 Pisal Setthawong 24
![Page 25: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/25.jpg)
DEADLINES CANNOT BE BROKEN
© 2013 Pisal Setthawong 25
![Page 26: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/26.jpg)
Long Payment Periods
© 2013 Pisal Setthawong 26
![Page 27: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/27.jpg)
THE POSITIVES Maybe there is something good after all!
© 2013 Pisal Setthawong 27
![Page 28: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/28.jpg)
Working with Different Types of People and Personalities!
© 2013 Pisal Setthawong 28
![Page 29: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/29.jpg)
They Pay You, Eventually
© 2013 Pisal Setthawong 29
![Page 30: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/30.jpg)
DESIGN PHILOSOPHIES AND RECOMMENDATIONS
A. Chang’s Recommendations
© 2013 Pisal Setthawong 30
![Page 31: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/31.jpg)
Quick Games – High Turnover
© 2013 Pisal Setthawong 31
![Page 32: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/32.jpg)
Players should be Able to Play the Game Without Tutorial!
Clones of Popular Games are Good For Events!
© 2013 Pisal Setthawong 32
![Page 33: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/33.jpg)
Easy to Reset/Restart
© 2013 Pisal Setthawong 33
![Page 34: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/34.jpg)
Minimum Screenflow
TITLE
GAME
RESULT
© 2013 Pisal Setthawong 34
![Page 35: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/35.jpg)
Accurate Estimates and Leave Nothing to Chance
© 2013 Pisal Setthawong 35
![Page 36: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/36.jpg)
Flexible Resolutions
© 2013 Pisal Setthawong 36
![Page 37: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/37.jpg)
You aren’t the Boss!
© 2013 Pisal Setthawong 37
Games are part of the Promotional Event
![Page 38: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/38.jpg)
Embrace Change (Changing Requirements)
© 2013 Pisal Setthawong 38
![Page 39: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/39.jpg)
Keep your Cool and always Propose Alternative Fixes
© 2013 Pisal Setthawong 39
![Page 40: Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches - Indie Gamedev Meetup #1 Bangkok](https://reader034.vdocuments.us/reader034/viewer/2022051210/54b613c34a7959e7658b465d/html5/thumbnails/40.jpg)
Enjoy Your Job!
© 2013 Pisal Setthawong 40