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Designing for

Meaningful Experiences

IxDA November 17, 2010David Kozatch

DIG

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• Since 1998• Combining marketing

research & user experience research

• Focus on development of new services and technologies

• Web, mobile and beyond

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Technological Innovation

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Technological Innovation

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Meaning

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“Combining and integrating the power of invention, design, and marketing to create meaningful experiences for customers provides a blueprint to achieving sustained, stable growth.”

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Frog ‘Design Mind’ Blog : Wanted: Chief Meaning Officer By Tim Leberecht

“Trust and reputation are no longer enablers for the exchange of goods, services, and information, they are replacements for them. Values are the new value…

Meaning is succeeding customer satisfaction.”

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How do we define

“meaning?”

“Interactions that go beyond their basic functionality to provide a more complex

emotional experience.”

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MEANING “Being green”

… it’s connecting with your users in a way that

recognizes their own experience

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The Pizza Box Paradigm

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“Conventional Authoritative Voice”

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3 most powerful words?

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“You

get me”

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How does this translate to online experience?

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A brief history lesson

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• One way communication from “conventional authoritative voice”

• No real “listening” to user• Objective: design a “clear channel” -- no speed

bumps or obstacles• About companies

Web 1.0

Company Website Users

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• Multiple levels of cross-communication

• Greater collaboration and sharing• More dynamic experience• About communities

Web 2.0

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The semantic web:

Web 3.0

About the individual and context

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So, what effect does this have on

users?

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In this new open-sourced world, consumers are increasingly taking ownership.

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We better be prepared …

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What effect does this have on how we design for and measure user experience?

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Nielsen’s usability heuristics …

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Peter Morville’s “honey comb” …

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The Pyramid

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The PyramidBased on model by Stephen P. Anderson: http://www.slideshare.net/stephenpa/the-conversation-gets-interesting-creating-the-adaptive-interface

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The Meaning/Technology Dynamic: Online

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So, how do you design an interface for a meaningful experience?

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3 possible ways …

1.Emotion (or “building a bridge”)2.Polite interfaces3.Adaptive interfaces

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1.Emotion2.Polite interfaces3.Adaptive interfaces

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Bridge

offline and

online world …

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• User reviews

• Crowdsourcing

• Folksonomies/User tags

• Games/quizzes

• Rewards (points, levels, “random acts of kindness,” etc.)

Participation …

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A mental model is an explanation of someone's thought process about how something works in the real world. It is a representation of the surrounding world, the relationships between its various parts and a person's intuitive perception about their own acts and their consequences. Our mental models help shape our behavior and define our approach to solving problems and carrying out tasks.

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Transparency

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1.Emotion (or “building a bridge”)2.Polite interfaces3.Adaptive interfaces

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• Forgiving:

• Helpful:• Offers multiple ways of

nav/non-intrusive• Interested:

• Simple and clear:

• Recalls last choices made by user, sets up defaults

• Minimal use of text

• Respectful:• Doesn’t hold back

info, declares itself

• Can “undo” a mistake, provides user confidence

Adapted from: http://susanavilaca.wordpress.com/2008/12/03/polite-computing-and-adaptive-interfaces/)

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•Helpful/non-intrusive

•Interested•Simple and clear

•Respectful•Forgiving

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SHOW YOURSELF TO ME!

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Anticipate user intention

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Make suggestions based on my needs

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3. Adaptive Content1.Emotion (or “building a bridge”)2.Polite interfaces3.Adaptive interfaces

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An adaptive interface …

•Improves with user interaction

•Develops a model of the user's behavior

•Is constantly being refined

•Responds with an interaction that fits the behavior

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Recommendation engines …

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Oops – I already own these!

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Missing:

•Real transparency

•Deeper level of participation

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Adjust interface based on … • User style• Demographics • MAC/IP address info

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An outdated construct?

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Online Bill Pay promo???

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Now you get me.

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What we learned

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The experience bar has been raised …

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Users will expect and DEMAND …

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… greater personalization/engagement

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… greater transparency

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… greater cross platform integration

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… but your

users will ultimately decide what is meaningful

Meaning can be communicated in many ways …

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What should you do?

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Be a facilitator of interactions – not the “conventional authoritative voice”

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SHOW, DON’T TELL

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Make it more of a conversation …

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Encourage user participation …

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But be careful how you do it!

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Engage people early …

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Try to match users’ Mental Model

Artist: Ian Webster

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Build meaning into design personas:

Kenneth Parcel, age 29

Native of Stone Mountain, GA.

Typical Day: 20 hours of paging at the Top of the Rock, saving co-workers from certain angst and humiliation.

Motivators: Getting online tasks done quickly so can get back to cheering everyone up.

Values/Meaningful experiences most likely to respond to: Harmony, Duty, Truth

“Being Nice can get you EVERYWHERE!”

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Test and listen for emotional language …

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The Pyramid

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• Was the (interface) helpful?• Define value of the (interface) in terms of how

it made you feel• Did you get a sense that the (interface) was

listening/responding to your needs as you completed each task?

• How does this (application) fit with how you perform related activities in your life?

Q:

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… after satisfying “core” requirements of UI/UX

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Look for ideas outside of your own GUI

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Share ideas between departments/disciplines

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Appoint a

“meaning representative” on the design team

LET’S GET MEANINGFUL!

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Contact Information

David Kozatch, Principal

Ph 212.727.7966

[email protected]

Susanna Kirk, Senior Analyst

Ph [email protected]

om

Web: www.digsmarter.com

Blog: blog.digsmarter.com


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