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design thinking basic rubric
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design thinking skills
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scoring: description
Exceeds Expecta4on
Meets Expecta4on
Approaches Expecta4on
Missing
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scoring: optional quantification
4/4
3.5/4
2.5/4
0/4
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empathy
Rich descrip4ons of user empathy, including a variety of surprising insights and deep needs.
Human centeredness (user empathy) is expressed through descrip4ons of human emo4on, physical necessi4es, surprising insights and/or needs on the part of users.
Limited descrip4ons of user empathy with few surprising insights or needs included.
LiJle to no descrip4on of user empathy.
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define
In addi4on to ✔ re‐framing is compelling and contains novel needs.
The original challenge is clearly re‐framed around a user where needs are stated as verbs to describe an ac4vity or desire for an area where that user needs help.
The original challenge is not clearly re‐framed. Needs are incorrectly stated as nouns.
The original challenge is not re‐framed.
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ideate
In addi4on to ✔ there is an overwhelming amount of ideas ranging from very prac4cal to very difficult (if not impossible) to implement.
Divergent thinking results in a large, diverse range of ideas and concepts. Selec4ng a few ideas and concepts to move forward with that represent that diversity.
Convergent thinking results in limited range of ideas and concepts.
Few ideas generated.
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prototype
In addi4on to ✔ prototypes are tested in a thorough, engaging manner.
Prototyping provides a solu4on for user needs including a record of the itera4ons moving from low to high resolu4on of the prototype describing what was learned from each user test.
Prototyping provides par4al solu4on for a user’s needs. LiJle or no itera4on.
LiJle or no prototyping accomplished.
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team
In addi4on to ✔ members work to encourage and teach one other.
Team func4ons as a whole with all members contribu4ng.
Team func4ons as a whole most of the 4me. Some members are more engaged than others.
Teamwork non‐existent.
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storytelling
Team tells a cap4va4ng/engaging story that 4es together the prototyping, P.O.V., and empathy expressed for a user.
Team can link prototyping, P.O.V., and empathy expressed for a user.
Team can describe their solu4on with some connec4on to P.O.V. and/or empathy.
Team is unable to tell a story about their solu4on.
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design thinking assessment points
When should assessment happen
• During the end of the project demonstra4on
• During the transi4ons between design phases
• AZer the project (i.e. reviewing log books)
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design thinking evidence
![Page 13: design thinking basic rubric - Greengineers · empathy Rich descripons of user empathy, including a variety of surprising insights and deep needs. Human centeredness (user empathy)](https://reader035.vdocuments.us/reader035/viewer/2022062604/5fb4f54f62d49632c96ae0bf/html5/thumbnails/13.jpg)
Let’s look at sample ✔ work by students working to solve the design challenge:
How might we improve the recruitment experience for millennial workers?
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empathy
Rich descrip4ons of user empathy, including a variety of surprising insights and deep needs.
Human centeredness (user empathy) is expressed through descrip4ons of human emo4on, physical necessi4es, surprising insights and/or needs on the part of users.
Limited descrip4ons of user empathy with few surprising insights or needs included.
LiJle to no descrip4on of user empathy.
![Page 15: design thinking basic rubric - Greengineers · empathy Rich descripons of user empathy, including a variety of surprising insights and deep needs. Human centeredness (user empathy)](https://reader035.vdocuments.us/reader035/viewer/2022062604/5fb4f54f62d49632c96ae0bf/html5/thumbnails/15.jpg)
empathy: empathy map
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empathy: composite character
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define
In addi4on to ✔ re‐framing is compelling and contains novel needs.
The original challenge is clearly re‐framed around a user where needs are stated as verbs to describe an ac4vity or desire for an area where that user needs help.
The original challenge is not clearly re‐framed. Needs are incorrectly stated as nouns.
The original challenge is not re‐framed.
![Page 18: design thinking basic rubric - Greengineers · empathy Rich descripons of user empathy, including a variety of surprising insights and deep needs. Human centeredness (user empathy)](https://reader035.vdocuments.us/reader035/viewer/2022062604/5fb4f54f62d49632c96ae0bf/html5/thumbnails/18.jpg)
define: madlib
Unfulfilled Felicity needs to
evaluate career possibilities based on emotion !
because for her,
developing a passion outweighs climbing the !
corporate ladder.
user
need
insight
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define: metaphor
Following a career path is the same as finding a date, listen to your heart not your parents.!
Job hunting is like selecting your best friend!(this one is actually a simile because it uses “like.” That’s OK)
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ideate
In addi4on to ✔ there is an overwhelming amount of ideas ranging from very prac4cal to very difficult (if not impossible) to implement.
Divergent thinking results in a large, diverse range of ideas and concepts. Selec4ng a few ideas and concepts to move forward with that represent that diversity.
Convergent thinking results in limited range of ideas and concepts.
Few ideas generated.
![Page 21: design thinking basic rubric - Greengineers · empathy Rich descripons of user empathy, including a variety of surprising insights and deep needs. Human centeredness (user empathy)](https://reader035.vdocuments.us/reader035/viewer/2022062604/5fb4f54f62d49632c96ae0bf/html5/thumbnails/21.jpg)
ideate: brainstorm
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ideate: brainstorm selection
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ideate: rules of brainstorming
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prototype
In addi4on to ✔ prototypes are tested in a thorough, engaging manner.
Prototyping provides a solu4on for a user’s needs (or solves a user’s problem) including a record of the incremental revisions of the prototype describing what was learned from each user test.
Prototyping provides par4al solu4on for a user’s needs. LiJle or no itera4on.
LiJle or no prototyping accomplished.
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prototype: testing grid
What Worked
Turn-based aspect was helpful !
Categories made sense to her!
Things to Improve
Rules were unclear!
Hard to tell when the game ends!
New Ideas
Customizable game pieces!
3-d board!
New Questions
Multiplayer?!
Does it need a time limit?!
?
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design thinking journal
Teams respond to prompts aZer each stage
Here are prompts around needs….
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design thinking journal
Teams respond to prompts aZer each stage
Empathy ‐>
What needs have you uncovered?
Define ‐>
Which needs are you focusing on?
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design thinking journal
Teams respond to prompts aZer each stage
Ideate‐>
How might your ideas meet user needs?
Prototype‐>
How well does your prototype meet user needs?
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design thinking journal
Teams respond to prompts aZer each stage
Test‐>
What new needs have you uncovered?
How well do they jus4fy how their process deals
with human needs?
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design thinking journal
Other prompts
How is your team holding up? What can we do beJer? (radical collabora4on)
What process phase should you go to next? Why? (mindful of process)
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design thinking journal
Other prompts
Sketch your teams progress/process.
(mindful of process & show don’t tell)
What did you learn from this phase of the process?
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design thinking journal
Other prompts
What worked and what didn’t work this phase?
(culture of prototyping)
What would you have done differently? Based on this, how might your process change in the future?
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design thinking journal
In addi4on to all elements in ✔ journal provides rich data; pictures, sketches, photos, etc that tell a compelling story of the design process.
Journal provides a comprehensible judgment of the value or worth for how the design phase outcome addresses user needs, using clearly described claims supported by feedback data or peer review data.
The jus4fica4on does not effec4vely use evidence to support the claim for how the design phase outcome addresses user needs or the evidence is unsubstan4al.
No claim, no data, no jus4fica4on of addressing user needs.
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Other ways to describe design thinking skills?
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Other ways to observe design thinking evidence?
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design thinking basic rubric