Download - Design, selection and utilization of media
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By
Alaa Sadik, Ph.D.Visiting Consultant
Department of Instructional Technology
College of Education
freewebs.com/alaasadik
Design, Selection and UDesign, Selection and Uutilization utilization of Mediaof Media
Sultan Qaboos University
.
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PART ONEMedia, Technology & Learning
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1.Types of Instructional Media
Text, image & audio
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The HumanEar
Text (words, numbers, signs, symbols, equations, etc.)
The ear consists of three basic parts the outer ear, the middle ear, and the inner ear.
Each part of the ear serves a specific purpose in the task of detecting and interpreting sound.
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Image (drawing, graph, photo, map, etc.)
The HumanEar
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Audio (human voice, sound effects, etc.)
The HumanEar
The human ear consists of ...
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The human ear consists of three parts:
1. The outer ear
2. The middle ear
3. The inner earListen
TheThe HumanHuman EarEar
Text, Image & Audio
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The New Media Class Hierarchy
- Temporal
- Static
- Computational
- Directive
(Waters, 1998)
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Temporal (animation)
The HumanEar
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Landing
The pilot managed to
land the airoplane safely
Temporal (video)
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Auditory
Physiology
Lab.This figure shows a summary of the maximum efferent mediated adaptation of the DPOAE for 168 intensity combinations of the primary tones in 0.4 dB steps.
Computational (graphs)
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Define
Values
Using
Sliders
Directive (sliders)
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Multimedia
End of this point
Transmission that combine different media of communication (text, graphics, audio, animation, video, etc.)
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2. Message Design
Communication Process
- Sender
- Message (to carry the content)
- Medium (to carry the message)
- Receiver
- Domain
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Media & Experience
Dale’s Cone of Experience
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Dale’s Cone of Experience Upper levels:
provide more information, compress information, faster for those able to process it, need more instructional support.
Lower levels: involve the learner as a participant, encourage active learning, provide less information, more stimuli and richer.
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Dale’s Cone of Experience
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3. Media & Technology Attributes
- Interactivity- Branching - Realism- Bandwidth
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Interaction
Exchange of information, ideas, opinions between andamong learners and teachers.
Usually occurring throughtechnology with the aim offacilitating learning.
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Types of Interaction
- Learner-teacher - Learner-learner- Learner-content- Learner-machine
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Time of Interaction
- Synchronous (time-dependent)
- Asynchronous (time-independent)
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Traditional Media
Technology-Mediated Interaction
Two-way Media
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Indexed design
Branching
Sequencing design
Exploration design
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4. Selection Criteria of Media & Technology Objectives are well-defined Content is clear Suitable for time and place Suitable for learner’s ability Interactive Reusable Cost-effective
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Selection Criteria
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5. Level of Technology Use
- Informational - Supplemental- Communal- Essential - Immersive
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PART TWOInstructional Design & Media
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Instructional Design
For whom is the programme being developed?
1. What do you want the learners to learn?
2. How is the subject content or skill best learned?
3. How do you determine the extent to which the learning has been achieved?
The structure of an environment to provide learners with conditions that support learning.
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Instructional Design
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Instructional Design of Courseware
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Instructional Design
(Dick and Carey, 1996)
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Instructional Design
(Kemp, 1994)
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Instructional Design
ASSURE Model
Analyze learners State objectives Select media and materials Utilize media and materials Require learner participation Evaluate and revise
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ID & Learning TheoriesBehaviourism
Learning is a sequence of stimuli and response actions in the learner.
Cognitivism
Focus on cognitive processes, such as retention and recall of prior learning.
Constructivism
Learning is an active process in which the learner builds knowledge and understanding from individual experiences.
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E xp e rie nc ing
G e ne ra lis ing
A p p lying
D isc us s ing
ConstructivismConstruction of
knowledge depends on:
1. the interaction between the learner and others in the learning environment.
2. an active engagement in problem-solving situations.
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PART THREEUtilization of Media
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Examples of Digital Media & Technologies
- Satellite broadcasting
- Video-conferencing
- CD-ROMs and DVDs
- The Internet and the Web
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Internet and Web Technologies
- Authoring tools
- Support tools
- Delivery and management systems (DMS)
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Authoring Tools
- For general purposes
FrontPage, MM Flash, etc.
- For instructional purposes
ToolBook Instructor, Authorware, etc.
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Authoring ToolsGneral
FrontPage
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Authoring ToolsInstructional
ToolBook Instructor
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Authoring ToolsInstructional
ToolBook Instructor
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Support Tools
- Word processors
- Photo editors
- Drawing tools
- Audio/video editors
- Web browsers
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Photo editors PaintShop Pro
Contains all the tools you need for creating, editing, and retouching your images. It is friendly enough for the casual user and professional.
Support Tools
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Drawing toolsSmartDraw
Contains all the tools you need for drawing shapes, instructional graphics, maps and flowcharts and export them in standard formats.
Support Tools
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Video editorsPinnacle Studio
Contain many tools to edit and produce professional video clips.
Support Tools
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Multimedia authoring Liquid Media
Rich multimedia authoring & presentation software package, capable of stunning effects with fluid motion.
Support Tools
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Multimedia authoring ECTI
Create presentations, demonstrations, simulations, images, Flash animations, etc.
Support Tools
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Delivery and Management Systems
- WebCT
- Blackboard
- TopClass
- Moodle
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WebCT - Tutor utilities- Course tools- Interaction tools
Delivery and Management Systems
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BlackBoard - Content builder- Communication tools- Assessment tool- Student administration
Delivery and Management Systems