Transcript
Page 1: Design Culture in school. Experiences of design workshops ... · 2. Design Culture Nurturing a design culture within the school system is seen as a phenomenon that can result in beneficial

DesignforNext

12thEADConferenceSapienzaUniversityofRome

12-14April2017

Copyright©2016.Thecopyrightofeachpaperinthisconferenceproceedingsisthepropertyoftheauthor(s).Permissionisgrantedtoreproducecopiesoftheseworksforpurposesrelevanttotheaboveconference,providedthattheauthor(s),sourceandcopyrightnoticeareincludedoneachcopy.Forotherusespleasecontacttheauthor(s).

DesignCultureinschool.Experiencesofdesignworkshopswithchildren.FabrizioPierandreia,ElenaMarengonibaPACODesignCollaborativebPACODesignCollaborative*Correspondingauthore-mail:[email protected]

Abstract:Thispaperdiscussesthesocialandculturalrootsoftheemergingneedforproject-based didactic approaches within education systems, showing theadvantages of the adoption of design tools and specifically of the Service DesignThinking method. These are presented in relation to extant literature in thepedagogic field, giving an overview of the domains within which Service DesignThinkingcanbebeneficial.Aseriesofworkshopscarriedoutwithchildrenarethenpresented, highlighting themost relevant findings that have been gathered fromthemanddiscussing theirmethodological potential toward an implementationofdesigneducationinprimaryschools.

Keywords: Education, Design Thinking, Service Design, Didactic Methods,Learning

1.IntroductionInthe21stcenturysociety,ithasbecomeclearthatknowledgewillbecomeincreasinglymoreimportantthanthetangibleresourceswehaveatourdisposition(Robertson,2005).Infact,itwillbemoreandmoreafundamentalassettosupportusintheattempttoovercomethosewickedproblemsthatareadailyissueinoursocieties.Thisconfrontsuswiththeneedtoensurethattheeducationalsystemisreadytotakethisnewchallengeonboard.Threekeytopicsinspirethisdebate.

1.1 Holisticunderstanding,autonomousdiscovery,criticalthinkingWhenwetalkabouttheimportanceofteachingstudentshowtosolveopen-endedproblems,thereisastreamofliteratureaboutlogicandcreativethinkingtodrawon.Expertshaveobservedthatoneofthekeyprocessesthatenableproblem-solvingoutsideofclosedsystemsisthecapabilitytotransferknowledgebetweenfieldsandtogeneralize,zoomoutandseetheunderlyingcomplexity.ThisreliesonwhatBartlettdescribesas‘adventurousthinking’,whichisthecapabilitytogobeyond

Page 2: Design Culture in school. Experiences of design workshops ... · 2. Design Culture Nurturing a design culture within the school system is seen as a phenomenon that can result in beneficial

FABRIZIOPIERANDREI,ELENAMARENGONI

2

theobvious,askillthatcanbenurturedandtrainedalsobyexposingchildrentoastimulatingenvironmentthatallowsthemtoexperiment,movebetweenfieldsofknowledgeandmakeautonomousdiscoveries(Bartlett,1958).Onthecontrary,traditionalschoolprogramsoftenconfrontchildrenwithpre-packagedinformationandasimplifiedunderstandingofreality,offeredintheformofdistinctschoolsubjects:inthisapproach,thelearneractsasan“independentobserverofobjects”(Scheeretal.,2012,p.9).Schoolsshouldevermorepromoteaholisticunderstandingoftheworld,tohelpkidsbecomebetterindividuals,equippedwithstronglogicandcreativeskills.

1.2 AdoptingavarietyofmethodstofitdifferentlearningstylesExistingresearchhaswidelyshownevidenceofhowdifferentthelearningprocessisforeachchild:studentsmaybenaturallyinclinedtousecertainintelligencesmorethanothers(Gardner,2011;Azzali&Cristanini,1995),forinstancebeingmoreateaseexercisingtheirverbal-linguisticcompetencethantheirvisual-spatialorlogical-mathematical.Thedifferentextenttowhichintelligencesaredevelopedforeachpersonresultsinendlesscombinationsandahugediversityoflearningstyles.Althoughsomedegreeofgeneralizationisneededinordertocomeupwithareplicablemethodology,itisclearthatthereisanopportunityforschoolstorecognizethisvariety,allowingstudentstoexercisethosecompetencesthatareeasierforthem,butalsostimulatingthemtotrain“otherintelligences”throughavarietyofactivities,rangingfromthemoretheoreticaltothemorepractical(Cornoldi,1999).

1.3 FosteringcollaborationandencouraginggroupworkAthirddimensionthatcannotbeoverlookedhastodowiththebroadercontextwithinwhichlearningoccurs,theclassroom.Alotofresearchhasbeendoneonhowtofacilitatetheexchangebetweenteacherandpupilsbut‘theconceptofpedagogyneedstobeextendedtoallowforothersocialrelations,inparticular,thoseinvolvingco-learnersorpeers’(Blatchfordetal.,2003,p.6).Researchhasshownthatcollaborationbetweenmembersofaclassroomcanimprovebothlearningachievementsandattitude/motivationtowardactivities.This,inturn,reinforcestheimportanceoffosteringcooperationwiththeaimtogeneratemoredebateandthereforetohelpchildrentonurturecriticalthinkingskills.

Thedebatearoundthesetopicsisstillopenastheyposenumerouschallengeswhenitcomestoturningtheseprinciplesintoactionableguidelinesandimplementingthemthroughactivities.Ittakesmorethanasimplemanifestotopromoteaculturalshift:thecombinationofasolidmethodologicalapproachandthere-organizationofinternalprocessesarebothequallyessentialforthisevolutiontotakeplace.

2.DesignCultureNurturingadesignculturewithintheschoolsystemisseenasaphenomenonthatcanresultinbeneficialoutcomesfortheschoolitself.Designcultureishereintendedastheheadlineunderwhichtwomajorcontributionsfall.First,ittakestheformofaproject-baseddidacticapproachthatencourageschildrentoperformdesignactivitiesand"contextuallyinformedactionswithinthedevelopmentofadesign”(Julier,2005,p.70).Second,itappearsasaspecificattitudetowardschangeandasenseofagencythatcanbeseenwithintheschoolasanorganizationandinrelationto

Page 3: Design Culture in school. Experiences of design workshops ... · 2. Design Culture Nurturing a design culture within the school system is seen as a phenomenon that can result in beneficial

DesignCultureinSchool

3

theoutsideworld.Inthispaper,wewillmainlyfocusonexperiencesconcerningthedidacticapproachperse.

Promotingchangewithintheschoolinthesetwodirectionswouldmean,ononehand,allowingstudentstogainmoreactivecontrolovertheirlearningprocessthroughdesignand,ontheotherhand,absorbingthesemethodologiesattheinstitutionallevelandputtingtheminusebycontinuouslyimprovingthewayeducationalexperiencesareoffered,thusturningtheschoolintoalearningorganizationitself.

Onamorepracticallevel,thekeyenablerofthisculturalshiftistheServiceDesignThinkingmethodology,asetoftoolsandmethodsthatcouldbothhelpteacherstodeliverengaginglearningexperiencestopupilsandsustainthischangeattheorganizationallevel.

Inparticular,theServiceDesignmethodologyhasrecognizedtheimportanceofdesignasaprocessandnotjustasanoutcomeexpressedthroughanartefact,withacertainform,function,andvisuallanguage(Stickdorn&Schneider,2012).TheServiceDesignapproachadoptsahuman-centeredapproachasopposedtoamoretraditionalfeature-centeredprocess.Ithasalsopusheddesignerstolookbeyondsingleobjectsandtoexplorethecomplexsystemofinformation,interpersonalrelations,andcontextualdynamicswithinwhichtheyexist.Thisperspectivecouldhelpeducatorstofocusmoreonthelearningprocessanddeveloptheireducationalapproachbytakingthepointofviewoftheirlearners,butitcouldalsohelpthemtoconnectthedidacticexperiencewiththebroadercontextofinterpersonalrelations,environmentalinfluences,…

Inotherwords,educatingthroughDesignwillhelpchildrentousetheircreativitybeyondthelimitsofexpressingthemselvesandasatooltobecomecriticalthinkersandproblemsolvers,towardsafuturegenerationofmoreconsciousindividuals.

Table1.Designculturemanifestation

DESIGNCULTUREINSCHOOL

What Project-basedapproachwithstudents(classroom)

School’sattitudetowardschange(institution)

How Designtoolsandmethods,ServiceDesignThinkingmethodologyThiswholeapproachsetsitsrootsinthestreamofconstructivistideasoflearning,aimingtospreaddesigncultureamongexistingprograms.Italsodiffersfromtheotherconstructivistapproachesinthefollowingregards:

• Whileconstructivistlearningmethodsareseenas“opposedto”thosederivedfrombehaviourismandrealism(Scheeretal.,2012),thegoalhereistopromotetheintegrationofdifferentlearningmethodsandnottogeneratea“brand-new”onenortoaddnewdisciplinestoanalreadycrowdedcurriculum.

• ThemethodsandtoolsarederivedbythosedevelopedforServiceDesignandDesignThinking.

Page 4: Design Culture in school. Experiences of design workshops ... · 2. Design Culture Nurturing a design culture within the school system is seen as a phenomenon that can result in beneficial

FABRIZIOPIERANDREI,ELENAMARENGONI

4

3.HypothesesAfundamentalassumptionofthisresearchisthatServiceDesignmethodscanprovidesupporttodifferentmomentsofthelearningexperience,allthewayfromdiscoverytoexecution.Likewise,itisassumedthatthisdidacticapproachresultsinchildrennotonlyabsorbingknowledgeinadifferentwaybutalsoengagingindesignactivitiesandproducingknowledge.

Startingfromthispreliminarydefinitionofdesignculture,asetofhypotheseshasbeendefinedtobeusedasparametersagainstwhichtoevaluatetheoutcomesofexperimentalprojects.

• ServiceDesignThinkingallowslearnerstoexercisedifferentintelligencesandcan

matchdifferentpersonalattitudes(Cornoldi,1999).

• Itfacilitatesadeepunderstandingoftopics,facilitatingtheunderstandingofcause-effectrelationshipsandcorrelations,increasingawarenessandhelpingchildrentoformopinions.

• Itencouragestheinteractionbetweenpeople,bothbetweenpeersandasymmetric,(teacher-pupilsrelation).

• Itsupportspermanenceofknowledge:inBrunoMunari’swords,“IfIseeIremember.IfIdoIunderstand”.

• Ithelpschildrentoevaluatethefeasibilityandviabilityofasolution.

• Itencouragesempathyandhelpsthosewhopracticeittotakeotherpeople’sperspective(user-centricapproach).

• Itfostersaholisticunderstandingoftheworldandencouragesspontaneousconnectionsbetweendifferentfieldsofknowledge.

AseriesofexperiencesthatbringchildrenclosertotheServiceDesignThinkingapproachhasalreadytakenplace.

4.Lessonsfromthefield

4.1IntroductionInitiativespromotingtheuseofdesignmethodswithandbychildrenhavetakenplacesince2014.Fuelledbythecontributionofdesigners,educators,andteachers,theseinitiativesadoptedaproject-basedapproachwiththegoalofapplyingServiceDesignThinkingmethodsineducationalcontexts.

DesignsessionsmainlytookplaceduringDesignEventsinPrimaryandSecondaryschools,inItalyandabroad,orwerehostedbyinstitutionslikeChildrenandSciencemuseums,oftenwiththesupportofthelocalMunicipalityandofdesignassociations.

Page 5: Design Culture in school. Experiences of design workshops ... · 2. Design Culture Nurturing a design culture within the school system is seen as a phenomenon that can result in beneficial

DesignCultureinSchool

5

Overall,ithasbeenmadeuseofthreeformats,whichdifferintermsofgoals,length,activitiesandtoolsusedbythestudents:

• DesignJams• Workshops• SchoolPrograms

Inallofthesecases,thetraditionalDoubleDiamonddivergent-convergentapproach(DesignCouncil,UK,2005)hasbeentakenasareferencebutadaptedtotheneedsofthesession,sometimesmodifyingphaselengthasrequired.

Thebackboneoftheprocessadoptedinallthethreeformatsisstructuredasfollows:

• Receive(thechallenge):thesessionbeginswiththepresentationofachallenge,often

relatedtotheeverydaylifeofthepupils.Atthislevel,thefacilitators’roleiscrucialindrivingthechildrentoembracethechallengeempathically.

• Understand(theproblem):childrenareengagedinaprocessofdefiningresearchquestions,findingcriticalpointstosolveandgatheringkeyinformationthroughdeskandfieldresearch;theyarethenguidedthroughareflectionaboutwhattheyhavelearned.

• Develop(anidea):thisisamanualandcreativephaseinwhichchildrenareaskedtosketchworkablesolutionsonpaper,usingdifferenttechniquesandamixofvisualandverballanguage.

• Prototype(thesolution):byusingdifferentkindsofmaterialsandprobes,childrengivevisibilityandtangibilitytotheirideasbymockingupobjects,keyinteractionsorspacesinwhichtheirdesignsits.

• Present(theproject):aftercollectingfeedbackontheprototype,childrenarrangeapublicpresentationoftheirproject,explainingtotheirparents,teachersortherestoftheaudiencetheadvantagesoftheirproposalanddescribingthesalientaspectsofthedesignprocesstheyhavegonethrough.

Also,someexperiencepillarscharacterizetheexperienceacrossphases:

• Fromcomplextosimple:breakingdowncomplexnotionintosimplerfactsandusingstorytellingtodeliverconceptstokids

• Fromabstracttoconcrete:focusingoneverydaylifetopicsandpracticalchallenges• Fromknowledgetoinvolvement:promotingengagementthroughrole-playingand

gamingandrelyingonkid’sself-consciousnessandresponsibilityintakingaction• Fromtalkingtodoing:learningwiththeirhands,activatingbehaviouralchangein

children

Ontheotherhand,themaindifferencebetweentheformatsisreferredtothedurationandhowtimedifferentlystresseachdesignsessionphaseandtheinteractionsamongparticipants.

Page 6: Design Culture in school. Experiences of design workshops ... · 2. Design Culture Nurturing a design culture within the school system is seen as a phenomenon that can result in beneficial

FABRIZIOPIERANDREI,ELENAMARENGONI

6

4.2DesignJamsDesignJamsareactivitiesopentochildrenandpre-teensandcharacterizedbyastrongemphasisonimprovisationandfastprototyping.Theyareusuallycarriedoutinlessthan4hoursandaimatteachinghowtotransformideasintoprototypestobetested.

ThegoaloftheJamsistohelpparticipantstotryoutthebasicprinciplesofaServiceDesignThinkingprocess,byshowingthemthatweliveina“designedenvironment”inwhichproducts,services,andinteractionscanbeimprovedthroughdesign.Theyarealsoencouragedtoconceivesolutionsthattakeintoaccountwhat“theothersthink”andneed,understandingtheirperspectiveasusersandassessingthecomplexityofsituationswhichincludemultipleactorsandpointsofview.

Thescheduleistightlybuiltaround6activities:kick-offandchallengepresentation(15-20min),brainstormingsession(30min),userinterviews(40min),projectinsightsgeneration(30min),rapidprototypingofsolutions(60min)andpresentationtotheaudience(20min).

TheJam’sactivitiesarecarriedoutingroupsof3-5kidseach,supportedbyafacilitator,usuallyadesigneroraneducator.Groupsofthissizehaveproventobethemosteffectiveintermsofinternalcollaborationandpeer-to-peerexchange,whilethesupportofafacilitatorhelpsthemtofollowtheprocess,makedecisionsandfocuson“doing”ratherthantalking.

Figure1.Interviewingapasser-by

Characteristicofajamistointroducethetopicattheverybeginningofthesession.Thisisacriticalphaseinwhichitisimportanttomakechildrenfeelemotionallyconnectedtothegivenchallenge,whichcanbeencouragedthrougharole-playactivityinwhichalltheparticipantsareaskedtotellwhattheir‘superpowers’areandarethencalledtousethemintothespecificcontextoutlinedby

Page 7: Design Culture in school. Experiences of design workshops ... · 2. Design Culture Nurturing a design culture within the school system is seen as a phenomenon that can result in beneficial

DesignCultureinSchool

7

thetopic.Toincreaseempathy,facilitatorsareaskedtotakepartintotherole-playtoo.Perceivingthemselvesas“heroes”calledtoactionhelpskidstoembracethechallengeinamoreenthusiasticway.Plus,choosingthemesthattouchuponaspectsoftheirdailylifeincreasesrelevance.Examplesoftopicsare:“Avisittothedentist”,“Thefearofdarkness”,“WhatifIcouldfly”.

Throughbrainstorming,childrenexploreanddeepentheirunderstandingofthegiventopic,sharingopinionsandstartingtocollect“preliminaryinsights”uponwhichtocreateadiscussionguidefortheinterviews.Largesheetsofpaperandaseriesofprintedimagesrelatedtothetopicactasicebreakersinthediscussionandhelptheparticipantstosharepersonalexperiences.Interviewsrequirekidstoaskquestionstoadultsorpeersandtoreporttheinsightstheyhavegathered.Parents,teachers,andpasser-byareofteninterviewed.Theuseofstickynotesisencouragedtobetterorganizeuserfeedback,whilepropssuchasfakemicrophonesorbadgesareusedtohelpkidsinterprettheroleofresearchers.Interviewnotesareclusteredbyaffinityanddiscussedtoselectthosethatcanbemoreeasilydevelopedintoprototypesinthelimitedavailabletime.

Prototypingistheactivitythattakesthelongest:childrenusethistimetogivelifetotheirideasthroughartefactsandtoperformthekeyactions/interactionsrelatedtotheirsolutions,focusingontheentire‘userjourney’.Actingout,simulatinggesturesandtalkingoutloudhelpkidstobetterimaginehowtheexperiencewillbelikeandtoideatefaster.Prototypesarebuiltwithpoormaterials,suchascardboardandglue,colouredplasticsheets,fabric,andmodellingclay.

Eventually,eachgroupisaskedtopitchtheirproposaltoanaudiencecomposedofalltheparticipantsandtheirparentsbystagingtheirsolution,showingthekeyfeaturesandmaininteractionsbutalsoexplainingtheprocesstheyhavefollowedthroughouttheJam:thisalsobecomesamomentoffeedbackonthepotentialoftheServiceDesignThinkingapproachasalearningmethod.

Figure2.Quickprototyping

Page 8: Design Culture in school. Experiences of design workshops ... · 2. Design Culture Nurturing a design culture within the school system is seen as a phenomenon that can result in beneficial

FABRIZIOPIERANDREI,ELENAMARENGONI

8

4.3DesignWorkshopsDesignWorkshopsdifferfromJamsinrespecttothreefactors:

• theyaremainlycarriedoutinschoolswiththepresenceandparticipationofteachers• theyarecomposedofdifferentdesignsessions:2-3shortencounters• thetopicisagreeduponwiththeteachersandpresentedtothekidssomedays

beforethefirstdesignsession.

Whilejamsareusuallyofferedtoanopenaudience,workshopsareofferedtochildrenfromthesameschooloreventosingleclasses.Therefore,teachersplayacrucialroleaspartoftheteamwhopreparesanddeliverstheactivities,makingsurethatthereisintegrationbetweenthedesignsessionsandtheothercurricularactivities:

• Theypreparethegroundfordesignactivitiesthroughpreliminarygroupdiscussionsorshort

• lecturesfocusedonthetopicoftheworkshop• Theygraduallyintroduceaproject-basedapproachalsotoformprojectteamsbased

onkids’• personalattitudesinadvance.• Theirpresencethroughoutthesessionsfacilitatestheworkshopprocess,increases

children’sparticipationandhelpstocreateormakemoreevidentthelinkwithpreviouscurricularactivitiesorexperiences.

Exercisesareformulatedinordertodrivechildrentoproposeworkablesolutionsaroundatopicrelatedtotheireverydaylifeorexperienceatschool:themescanbeconcrete,suchas“Redesigntheschoolcanteen”,ormoreabstractlike“Howtohelpteacherstoteachlovefornatureatschool”.Thequestionthattriggersthedesignsessionisneverseenasataskorahomeworkbutratherasaninvitationtoexplore,understand,elaborate,prototypeandpresent,thusfosteringadiversityofresponsesandmovingbeyondconventionalmentalmodels.

Inordertofacilitatethisoutcome,pupilsareengaged,notinstructed,bybeingprovidedwithaclear,butopen,end-goaltoreachandaselectionoftools(toolkit)fromwhichtheycanchoosetheonestheywanttouse.Thetoolkitisbasedonthemostcommonandeasy-to-useServiceDesignandDesignThinkingtools:itincludesaguidetocontextualinterviews,adiary,astoryboard,someworksheetsthatguidechildrenthroughthe“fivewhys”and“whatif”tools,renderedmoreapttochildrenbyaddingplayfulcontentandbymakingthesetoolspartofagameinordertoencouragethemtoparticipate.

Theconceptof“workablesolution”requireschildrentodrawontheirpersonalexperiencesandonpreviously-learnednotionsfromdifferentdisciplines.Asinthejams,theyarealsoaskedtoevaluateotherpeople’sopinionsbyinterviewingthemorcreatingalistofquestionsonthetopicstheyarelessfamiliarwith,usuallyinvolvingparentsandteachersinthisprocess.

Overall,theworkshopprocessencompassesthesamephasesofaDesignJam,allthewayfromresearchtoideationandshare-out,withtheexceptionthatactivitiesarestretchedoveralongerperiodanddividedbetweensessions:thisgivestimeforin-homeinterviewsandformoregroupdiscussionsatdifferentstagestoensurethatkidsgettoreflectupontheiractivitiesandconsolidatetheirlearnings.

Page 9: Design Culture in school. Experiences of design workshops ... · 2. Design Culture Nurturing a design culture within the school system is seen as a phenomenon that can result in beneficial

DesignCultureinSchool

9

Figure3.Discussingasolution

4.4SchoolprogramsThepeculiarityofschoolprogramsisthattheyareplannedaroundanexistingdidacticprograminordertointroduceaholisticapproachtolearning:programstouchupondifferentschoolsubjectsatonceandprovideteacherswithnewtoolsandmethodstocreatea“learningbydoing”experience.Theseprogramstakeplaceatschooloveraperiodoftimeofoneorseveralmonthsandtopicandmethodologycanvaryaccordingtotheageofthestudentsandtheirbackground.

Amongotherexamples,twostandoutastheprototypesofthisformat.

• Agame-basedprogramonfoodeducation,inwhichchildrenareguidedtodiscoverthecharacteristicsofvitaminsandnutrientsinfruitsandvegetables,bytransformingtheminto“super-powers”.Accordingtothegamerules,childrenarechallengedtoeatfruitsandvegetablesregularly,bothathomeandinschool,sotoincreasethepowersoftheirfavouritesuper-heroesandgetstrongenoughtodefeatthevillains,representedbyunhealthyfood.Usinggamescreatesamomentinwhichtheconceptslearnedinclassandthroughtheactivitiesathomefuelaction,thusencouragingchildren’scollaborationandcompetition.

• A6-monthlongweeklyprogramon‘designandbasicentrepreneurship’offeredtopre-teens(10to12yo),withthegoaltohelpthemideate,produceandlaunchaproductorservice.Thedurationofthisprogramallowsteachersofdifferentdisciplinestocontributetotheprojectwithspecificlectures(e.g.basicprinciplesofeconomics)aroundwhichdesignactivitiesaredeveloped.

Page 10: Design Culture in school. Experiences of design workshops ... · 2. Design Culture Nurturing a design culture within the school system is seen as a phenomenon that can result in beneficial

FABRIZIOPIERANDREI,ELENAMARENGONI

10

InbothexamplesthecontributionoftheServiceDesignThinkingmethodliesin:

• thecreationofagameoraplot,thenarrativeofwhichenhancesthelearningexperienceandthebehaviouralchangeandthecollaborationamongchildren(storytelling)

• theactivitiesandthetoolsdesignedinordertopromoteactiveandenthusiasticparticipationandfacilitatethedevelopmentoftheirdesignskillsandstrategicthinking.

• thetranspositionofcomplexconceptsintosimplefactsthatcanbeusedtodesignorrefineideas(whichcanhelpteacherstoreplicatethesamedidacticapproachlateron).

• thedefinitionofa“userjourney”ofthelearningexperience,whichtakesalloftheactorsintoaccount.

5.ConclusionsAlthoughtheseexperiencesrepresentthefirststepstowardsamoreconsolidatedmethodology,theyalreadyshowsomeadvantagesofaproject-basedapproachtolearning.

Apartfromthenaturalenthusiasmshownbythepupilsallalongthedesignsessions-verylikelyalsocausedbythenoveltyoftheexperienceandthepossibilitytoworkwithaverycleargoalbutverylittleconstraints–otherbenefitsofthismethodologyhavebeenobserved.

Overall,theseactivitieshavefacilitatedadeepunderstandingoftopics:attheendofasessionorduringmomentsofshare-outchildrenwerecapableofrecallingwhattheyhadlearnedandwheretheinsightscamefrom,referringtofeedbackreceivedduringinterviewsortheirdirectexperienceduringthesession.Thishasoftenbeenmatchedbyhigh-qualityoutcomesthatstoodoutintermsofconceptualcomplexityandcompleteness:mock-upsandacting-outactivitiesoftenshowedacompleteunderstandingoftheentireuserexperienceandofallitsdifferentaspects.ThishasbeenthecaseevenduringDesignJam,theshortestformat,inwhichmanygroupssucceededinquicklydevelopingsolutions,mainlyaccordingtotwopatterns:bysurfacingtheentireuserjourneyandgivingahintoftheexperienceorbydeep-divingintoafewselectedaspects.

Availabilityoftimeinfluencesdepth,especiallyduringtheimmersionphase,whileitseemstobelessinfluentialonprototypesquality,probablyreflectingchildren’snaturalinclinationtowardsmanualactivities.Longerprograms,therefore,deliverbetteronbuildingaconceptualstructure.

Childrenapproachtheactivitiesindifferentways,dependingontheirattitudesandnaturalinclinations:shortformatshaveprovenlesseffectiveinallowingfacilitatorstofruitfullyexploitthisdiversityandhelpchildrentoexercisedifferentintelligences(visual,verbal,…),whilstlongerformatsallowedenoughtimetowitnessanevolutionoftheirskills.

ProvidingDesigntoolswithminimalinstructionsgraduallyshowedincreasedautonomy:thishelpedthemtoorganizetheiractivitiesbothintheexploratoryandthegenerativephases.

Thismethodologyalsoseemstoreinforcepermanenceofknowledge:afewmonthsaftertheendofthefoodeducationprogram,afollow-upwiththeschoolhasshownthatchildren’sbehaviorsand

Page 11: Design Culture in school. Experiences of design workshops ... · 2. Design Culture Nurturing a design culture within the school system is seen as a phenomenon that can result in beneficial

DesignCultureinSchool

11

choiceswerestillinformedbythenotionstheyhadacquiredduringtheworkshopandthatconsumptionoffruitsandvegetableswasstillhigherthanbefore.

Fromarelationalpointofview,aproject-basedapproachimpliesalotmoreemphasisoncollaborationandempathythanatraditionallectureset-up.However,theverysameactivitiesyielddifferentoutcomeswhenembeddeddifferentformats,aschildren’sreactionstothemaredifferent.Forinstance,usingthemetaphorof‘heroes’andencouragingchildrentousetheirsuperpowersoffersanimmediatehooktogetstartedduringDesignJams,inwhichtimeisascarceresourceandimprovisationiswelcome,whilst,ifusedinlongerprograms,itpushesparticipantstocomebacktotheirindividualresourcesandactmoreindependently,notnecessarilyfacilitatingcooperation.

Ingeneral,itcanbeconcludedthatDesignJamsproveeffectiveinmakingchildrenandparentsmorefamiliarwithanewmethodologythathelpsthemtotackleunexpectedchallenges,gobeyondtheirpersonalopinionsandbiases,createsolutionscollaborativelyandpresenttheirideasinfrontofanaudience.Ontheotherhand,morecomplexformatsallowthegenerationoflong-lastingoutcomesbothforkidsandforteachersandeducators.

However,itistooearlytomeasuretheimpactofthismethodologyinthelongrun.Theexperiencesdiscussedinthispaperhavealreadyshownthepotentialofthedesignthinkingapproachinchangingthewaychildrenlearnandretainknowledge,butfurtherinvestigationisneededtoproveitsbenefits.Duringarecentworkshop,somepreliminaryworkhasbeendoneontheapplicationofthesemethodologiestotheSTEMsubjects:thesedisciplinesareaparticularlyinterestingtestinggroundastheyoffernumerouspossibilitiesforthekidstoproduceprototypesandconductexperiments.However,itwillbeessentialtocollaboratewithschoolstointegrateServiceDesignThinkingintotheirtraditionalcurricularactivities.

Thiscaneventuallyhelpkidstolearnfromtheirexperiences(learningbydoing),toexpresstheirpotentialwithoutfears,toseeeducatorsasfacilitatorsandenhancersoftheirlearningexperienceandtofinallygrowaresponsiblewayofthinkingthatcanbetterpreparethemforbeingcitizensofthisworld.

ReferencesAzzaliF.,CristaniniD.(1995),Programmareoggi,lefonti,imetodi,leazioni[Programmingtoday,

sources,methods,actions],FabbriEditoriBartlett,F.(1958).Thinking.AnExperimentalandSocialStudy,G.Allen,London.Blatchford,P.,Kutnick,P.,Baines,E.,&Galton,M.(2003).Towardasocialpedagogyofclassroom

groupwork.InternationalJournalofEducationalResearch,39(1),153-172. Boscarino,G.S.(2004).Ladidatticalaboratoriale[Didacticsoflaboratories].ScuolaeDidattica(9).CornoldiC.(1999).Ladiversitàcomefattorediapprendimento:stilicognitivieintelligenzein

TuffanelliL.[Diversityasafactoroflearning:cognitivestylesandintelligences],(pp.109-128),Intelligenze,emozionieapprendimenti.Erickson.

DesignCouncilUK(n.a.).DesignMethodsforDevelopingServices.Retrievedfrom:http://www.designcouncil.org.uk/sites/default/files/asset/document/Design%20methods%20for%20developing%20services.pdf

Gardner,H.(2011).Framesofmind:Thetheoryofmultipleintelligences.Basicbooks.Julier,G.(2006).Fromvisualculturetodesignculture.DesignIssues,22(1),64-76.

Page 12: Design Culture in school. Experiences of design workshops ... · 2. Design Culture Nurturing a design culture within the school system is seen as a phenomenon that can result in beneficial

FABRIZIOPIERANDREI,ELENAMARENGONI

12

InnovativeDesign(n.a.).Ilprogetto[Theproject],RetrievedfromInnovativeDesign:http://www.innovazioneinclasse.it/index.php?option=com_content&view=article&id=29&Itemid=174

Robertson,S.L.(2005).Re-imaginingandrescriptingthefutureofeducation:Globalknowledgeeconomydiscoursesandthechallengetoeducationsystems.Comparativeeducation,41(2),151-170.

Scheer,A.,Noweski,C.,&Meinel,C.(2012).Transformingconstructivistlearningintoaction:Designthinkingineducation.DesignandTechnologyEducation:anInternationalJournal,17(3).

Stickdorn,M.,Schneider,J.(2012).Thisisservicedesignthinking:Basics-Tools-Cases.BisPublishers.

AbouttheAuthors:

FabrizioPierandreiaddanauthorbiothatdescribesresearchinterestsandmainachievementsinamaximumof40words.

ElenaMarengoniisamemberofthePACOcommunityandaprofessionaldesignresearcherandservicedesigneratfrog,interestedindesignthinking,collaborativeandparticipatorydesignasmethodologiestogrownewskillsbothintheeducationalandbusinesscontext.

Acknowledgements:WewishtoexpressourdeepestgratitudetoallthemembersofthePACOcommunity,fortheexperiencesdescribedinthispaperwouldnothavehappenedorbeenpossiblewithouttheircontributionandcommitment.


Top Related