Crowdsourcing Game Developmentfor Collecting Benchmark Data of Facial Expression Recognition Systems
Department of Information and Learning Technology National University of Tainan, Taiwan
Hsin-Chih Lin, Zi-Jie Li and Wan-Ling Chu
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Outline
Introduction
Literature review
Crowdsourcing Game Development
Experimental Design and Results
0102
0304
Conclusions and Future Works05
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Introduction• Developing an automatic expression
recognition system– always use benchmarks
• Most of facial pictures in benchmarks – not be accepted by the public or other teams
• Manually classifying facial expression pictures – labor-expensive– time-consuming– difficult to standardize
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Literature review• Crowdsourcing was first proposed by Howe
(2006).• The concept of crowdsourcing– to rely on manpower to complete the work – difficult to be replaced by computer programs
• Microtask & National Library of Finland– Mole Bridge– Mole Hunt
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Literature review
• Von Ahn (2006) proposed the concept of “Games with a Purpose”– attract online players through interactive games
• “Gamification” can make boring becomes interesting (Krause & Smeddinck, 2011).
• Listen Game(Turnbull et al., 2007)– improve the results of music search
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Crowdsourcing Game Development
LowValidity
Database
HighValidity
Database
Benchmark
FaceDetection
Crowdsourcing Game
FeatureExtraction
Classification
Face pictures
Social classification system
social = automatic
Automatic recognition system
social ≠ automatic
expression pictures of low validity
expression pictures of high validity
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Crowdsourcing Game Development
• 3 by 3 grid– seven pictures– expression hint – two options
• Game-play rules– two minutes– randomly prompt
an expression hint
– none of the above
– skip
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Experimental Design and Results
• This study enables crowds to classify facial expressions in the game during four-week experiments period– 100 participants – 1,416 times
• Training and testing method of the automatic expression recognition system : – 80/20– Incremental training
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Experimental Design and Results
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Experimental Design and Results
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Experimental Design and Results
• Our study can effectively train automatic recognition system that allows the precision rate of system raised to extremely high in four-week testing.
• The dual system is able to develop an automatic recognition system in this study.
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Experimental Design and Results
• Our benchmark– 84 happiness – 51 sadness – 34 surprise – 30 anger
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Conclusions and Future Works• An innovative dual system mechanism – an organism– enhanced the extremely high precision rate of
an automatic expression recognition system– efficiency and automation to classification that
no matter how many facial expression data needs to be classified
– resolve image classification or other issues must through human computation
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Conclusions and Future Works• Crowdsourcing Game– boring become interesting– save more time and cost– get the classification results agree with crowds
• Future Works– increase facial pictures– increase expressions categories(disgust, fear,
nature)
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Thank you for your attention.