Transcript
Page 1: D&D 3.5 Character Sheet

CHARACTER NAME PLAYER NAME REGION

CLASS RACE SIZE GENDER ALIGNMENT DEITY

LEVEL TYPE AGE HEIGHT WEIGHT EYES HAIR

ABILITY NAME TOTAL WOUNDS NON-LETHAL DAMAGE SPEED

STR HPSTRENGTH HIT POINTS

DEX AC = 10 + + + + + + +DEXTERITY ARMOR CLASS

TOTAL DAMAGE REDUCTION

CONCONSTITUTION TOUCH FLAT-FOOTED SKILLS MAX RANKS:

INT ARMOR CLASS ARMOR CLASSSKILL NAME = + RANKS +

INTELLIGENCE

INITIATIVE = + Appraise¹ INT = + +WIS

TOTAL Balance¹ DEX* = + +WISDOM

Bluff¹ CHA = + +CHA BASE ATTACK Climb¹ STR* = + +CHARISMA

Concentration¹ CON = + +SAVING THROWS TOTAL CONDITIONAL MODIFIERS

Craft skills…¹ INT = + +FORTITUDE = + + + Decipher Script INT = + +CONSTITUTION

CHA = + +REFLEX = + + + Disable Device INT = + +DEXTERITY

Disguise¹ CHA = + +WILL = + + + Escape Artist¹ DEX* = + +WISDOM

Forgery¹ INT = + +

GRAPPLE = + + + Gather Information¹ CHA = + +MODIFIER Handle Animal CHA = + +

TOTAL

Heal¹ WIS = + +

SPELL RESISTANCE ARCANE SPELL FAILURE ACTION POINTS Hide¹ DEX* = + +

Intimidate¹ CHA = + +

TOTAL Jump¹ STR* = + +

MELEE = + + + + Knowledge (arcana) INT = + +ATTACK BONUS Knowledge (arch & eng) INT = + +

RANGED = + + + + Knowledge (dungeoneering) iNT = + +ATTACK BONUS Knowledge (geography) INT = + +

Knowledge (history) INT = + +ATTACK 1 TOTAL ATTACK BONUS DAMAGE CRITICAL Knowledge (local) INT = + +

Knowledge (nature) INT = + +RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES Knowledge (nobility) INT = + +

Knowledge (religion) INT = + +

Knowledge (the planes) INT = + +AMMUNITION

ATTACK 2 Listen¹ WIS = + +TOTAL ATTACK BONUS DAMAGE CRITICAL

Move Silently¹ DEX* = + +

Open Lock DEX = + +RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES

Profession skills … WIS = + +

Ride¹ DEX = + +AMMUNITION Search¹ INT = + +

ATTACK 3 TOTAL ATTACK BONUS DAMAGE CRITICAL Sense Motive¹ WIS = + +

Sleight of Hand DEX* = + +RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES Spellcraft INT = + +

Spot¹ WIS = + +

Survival¹ WIS = + +AMMUNITION

ATTACK 4 Swim¹ STR** = + +TOTAL ATTACK BONUS DAMAGE CRITICAL

Tumble DEX* = + +

Use Magic Device CHA = + +RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES

Use Rope¹ DEX = + +

= + +AMMUNITION = + +

ATTACK 5 TOTAL ATTACK BONUS DAMAGE CRITICAL = + +

= + +RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +

= + +

= + +AMMUNITION

ATTACK 6 = + +TOTAL ATTACK BONUS DAMAGE CRITICAL

= + +

= + +RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES

= + +

= + +AMMUNITION = + +

= + +

= + +

= + +

= + +

ABILITY SCORE

ABILITY MODIFIER

TEMP. SCORE

TEMP. MODIFIER

ARMOR BONUS

SHIELD BONUS

DEX MODIFIER

SIZE MODIFIER

NATURAL ARMOR

DEFLECT BONUS

MISC. BONUS

ARMOR CHECK

PENALTY

Cla

ss S

kills

KEY ABILITY

SKILL MODIFIER

ABILITY MODIFIER

MISC. BONUS

DEX MODIFIER

MISC. BONUS

BASE SAVE

ABILITY MODIFIER

MISC. BONUS

TEMP. MODIFIER

Diplomacy1

BASE ATTACK

STR MODIFIER

SIZE MODIFIER

MISC. BONUS

BASE ATTACK

ABILITY MODIFIER

SIZE MODIFIER

MISC. BONUS

TEMP. MODIFIER

1 This skill can be used even if the character has zero skill ranks.× This skill is a class skills for at least one of your classes.* Armor check penalty, if any, applies. ** Double the armor check penalty.

Page 2: D&D 3.5 Character Sheet

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SPECIAL ABILITIES

###

CAMPAIGN EXPERIENCE POINTS

GEAR

ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS

ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE

SPECIAL PROPERTIES

OTHER POSSESSIONSITEM Wgt ITEM Wgt

Magic Items Equipped by Slot

Ring Slot (RH)

Ring Slot (LH)

Hand Slot

Arm Slot

Head Slot

Face Slot

Shoulder Slot

Neck Slot

Body Slot

Torso Slot

Waist Slot

Feet Slot

TOTAL WEIGHT CARRIED 0

NOTES LANGUAGES

1

2

3

4 CARRYING INFO TURN/REBUKE ATTEMPTS

5

6Times/Day Used

7

8 MED LOAD

9# of HD Turned/Rebuked

10 Up to 0 2d6

11 1-3

12 4-6

13 MONEY 7-9

14 PP 10-12

15 GP 13-15

16 SP 16-18

17 CP 19-21

18 Art 22+

19 Gems

20Other (GP)

Turning/Rebuking Check Modifier

LIGHT LOAD

HEAVY LOAD Turning/

Rebuking Check

Most Powerful Undead Affected(Max HD)

If your cleric level is double the HD of the undead or

more, the undead are destroyed/commanded

rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking,

but you must equal or exceed the check result of

the cleric who rebuked/turned.

LIFT OVER HEAD

LIFT OFF GROUND

PUSH DRAG

AD38
Do not type in any of the below cells. They are populated by the Magic Equipment tab.

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