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CREATE! Involving end-end-users,
researchers and designers in hands-on prototyping
Frank Kresin & Dick van Dijk
Waag Society
29 september 2010
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QUEST
• How can hands-on design-thinking be employed by your company or institution?
• What do you need for this and what are the gains?
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PROGRAMME
• Introduction• Presentation:
Fablabs• Assignment• Cases• Group assignment• Conclusions
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“Once you start drawing or making things,you open up new possibilities of discovery.
Doodling, drawing, modeling.Sketch make things, and you're likely to
encourage accidental discoveries. At the mostfundamental level, what we're talking about
is play, about exploring borders.”
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Collaborations between- Users- Designers- Programmers- Artists & Scientists
Publish or Perish => Demo or Die
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OPEN CONTENT
OPEN SOFTWARE
OPEN HARDWARE
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FAB LABMission
Fablabs are a global network of local labs, enabling invention by providing access for individuals to tools for digital fabrication.
AccessYou can use the Fab lab to make almost anything (that doesn't hurt anyone); you must learn to do it yourself, and you must share use of the lab with other uses and users.
EducationTraining in the fab lab is based on doing projects and learning from peers; you're expected to contribute to documentation and instruction.
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Phidget Interface kit
Light sensor
Rotation sensor
Slider RFID tagged objects
RFID reader
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Personal Power Planthttp://www.instructables.com/id/personal-powerPlant/
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SelfCity Wearablehttp://fablab.waag.org/selfcity
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MooiMuishttp://fablab.waag.org/mooimuis/
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ChocoPIhttp://amsterdam.fablab.nl/node/1719/ & http://chocopi.blogspot.com/
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Prosthetics Workshophttp://amsterdam.fablab.nl/node/1943
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PRINCIPLES
The best producer is the actual user
He/she can learn to build almost anything
Share blueprints & stand on the shoulders of others
A network of Fablabs over the world (more than 60)
Connected by video conferencing links
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ASSIGNMENT (5 min)make the best paper glider – in pairs
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CASES
• Empathic conversations: Zuidzorg
• Thinking through building: Express to connect
• Creating future scenarios: Design for your future self (PICNIC)
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Design research: Zuidzorg
• Developing new services supporting independent living at home
• Target audience 75+• Consortium of healthcare institutions in the South of
The Netherlands (Municipality of Geldrop-Mierlo, PuntExtra, Zuidzorg and Ananz)
• With STBY as partner in Design Research
www.waag.org/zuidzorg
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Design inspiration: ethnografic research
Zuidzorg
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Ideation: co-creation workshops
Zuidzorg
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Concept validation: scenarios & workshops
Zuidzorg
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• Developing and deploying a service, which facilitates personal storytelling and interest-based connections and communication among elderly people
• Empowering them and enriching their life
• Preventing the internal experience of loneliness as this is strongly associated with dissatisfaction with life
• www.waag.org/e2c
Co-creation and validation: Express to connect
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Co-creation workshop: LEGO Realplay
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Deepening understanding: interviews
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Clustering data Processing findings
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Validation of research and ideation
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Design for your future self - PICNIC
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SUMMING UP
• What makes a goodprototyping assignment?
• How can hands-ondesign-thinking beemployed by yourcompany or institution?
• What do you need forthis and what are thegains?
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ASSIGNMENT (10 min)
• Explore, in sets of two people, the potential added value of hands-on prototyping for your business goals
• Keep a log of your conversation (make it visual)
• Present your conclusions to the group