Download - Collaborative Game Play
Minecraft Learn to Play: Classroom Build Challenges
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Contents Collaborative Game Play ......................................................................................................................... 1
Roles in Collaborative Game Play ......................................................................................................... 1
Structure Questions for Collaborative Game Play .............................................................................. 2
Exporting and Sharing ........................................................................................................................... 3
Collaborative Game Play
Roles in Collaborative Game Play
Having a structure for student collaborative work is necessary in order to engage all
learners and encourage equitable learning experiences. Educators can create classroom
roles for game play as an effective strategy for encouraging learners to participate in
collaboration and communication. Roles will ensure that each student has a part to play
in the learning process. They also help to bring clarity to learning experiences, reduce
chaos as well as off-task behaviors. Roles can be changed depending on the lesson,
giving students the opportunity to try out different ones.
Classroom roles might include:
Team Leader: has world launched first and named on his or her computer.
Guides group with decisions and directions.
Time Keeper: reminds team of benchmark times needed to complete the stages
of the task: planning, researching, and building
Recorder: notes aspects to include with details
Encourager: supports team by encouraging problem solving in a positive manner
Researcher: uses digital tools to research for the group
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Structure Questions for Collaborative Game Play
With Collaborative Game Play, groups are given a task or assignment to complete
together. This can be done as a whole group where the educator hosts as world for
learners to join or in small groups. The goal of Collaborative Game Play is having groups
work towards a common goal.
To ensure success and to manage the build, groups will need to take time to brainstorm
and agree on how they will work during the build. Below are some questions that assist
in providing structure to pre-build conversations.
Have groups of students consider:
What is your community like?
What goals do you have?
What materials will you use to construct the building?
Where will it be located?
Make the blueprint of the building.
Divide and conquer: who is responsible for what?
Learners working together in their respective roles will be prepared to collaborate
successfully in a multiplayer world.
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Exporting and Sharing
When a Collaborative Game Play comes to an end, the Host saves and exits the
multiplayer world. All players are exited from the game and players no longer have
access to the multiplayer world. The collaborative task or assignment product is saved as
a Minecraft: Education Edition world file (.mcworld) on the Host’s device.
In order for the teacher or other members of the group to have access to the
Collaborative Game Play product or assessment, the world needs to be shared through a
commonly accessible cloud-based platform. Consider using platforms like Office 365
One Drive or Microsoft Teams.
To export a world from a Collaborative Game Play, follow these steps:
1. When the Collaborative Game Play is over, click the ESC key to view the exit menu. Click
Save & Exit.
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2. A confirmation box will appear. Click Save & Exit.
3. Once the world is save, return to the main Minecraft: Education Edition menu screen.
Click View My Worlds.
4. Once into the View My Worlds library, click on the world you want to export.
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5. Click on Settings.
6. In the Settings screen, scroll to the bottom of the right-side window. Click the Export
World button.
This will bring up the device’s file finder. Save the world in the space on the device you
would like to store the world. The world will be saved as a .mcworld file. The world will
be saved in the chosen location for importing from the device back into the game or into
a cloud-based platform to be shared with others.