Download - c:life
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CLAUDIO MODERINI & STEFANO CARDINI | SDF | 10/21 OCTOBER 2011
PROJECT BRIEF
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Who am I ? http://flavors.com/claudiomoderini
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EXPRESS EXPLORE
ENVISION ELABORATE
intr
od
uc
tio
n
context understanding
concept generation
finalization system &
branding
sharing
week 1 week 2
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/ C:LIFE
[Introduction] crossing public, social and open design
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PUBLIC INFRASTRUCTURE LOCAL/GLOBAL CONCERN SOCIAL ENABLER COLLECTIVE AWARENESS SERVICE DRIVEN
TODAY I FEEL OPEN
PARTICIPATION BUSINESS CREATIVITY
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PUBLIC&OPEN DESIGN
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PUBLIC DESIGN it addresses topics of COLLECTIVE INTEREST and supports the AWARENESS about the PUBLIC UTILITY PROCESSES and SERVICES, such as the access to cultural and educational resources, the interaction with public services, the management of mobility, at a scale that goes from urban installations , to spaces, infrastructure, architecture, arriving to urban design.
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OPEN DESIGN is the sphere where INDIVIDUALS and COMMUNITIES express themselves following their personal desires and ambitions, and where the socio-technical infrastructure support self-organizing, informal creative processes often embracing a philosophy of “OPEN” sharing of knowledge, resources and processes.
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INTERACTION DESIGN TERRITORY
The New TERRITORY of HUMAN RELATION for a New Lighter MATERIAL CULTURE
The territory for INTERACTION DESIGN scenarios and strategies based on the introduction of INFORMATION and COMMUNICATION TECHNOLOGIES in the EVERYDAY LIFE environments. An INHABITED SPACE where people, objects, tools and information live and interact. A relational HUMAN SPACE.
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INTERACTION DESIGN
PERSONS vs. USERS / CONSUMERS
HUMANIZING TECHNOLOGY
FOCUS ON RELATIONS
DESIGNING BEHAVIORS
DEFINITION
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/ C:LIFE
is a design investigation that starts from the confrontation between the nature of the
contemporary city and the desire of people, not users and neither consumers, to
communicate, comment, create and share cultural contents by interacting with digital
tools and technologies.
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we are living in a dense WORLD
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/
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we are ACTORS of collective EXPERIENCE
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with a desire of SELF-EXPRESSION
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and we have a lot of QUESTIONS
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people and organizations provide some
ANSWERS
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by simply enriching the RELATIONAL SPACES
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that are LISTENING to our
CONVERSATIONS
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overlapping PHYSICAL & DIGITAL
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Percentual growth in cultural/recreational
expenditure
Cultural sites listed in Unesco World Heritage
for Italy
Share of Cultural Employment in total Employment In EU
Annual turnover of Britain’s major museums in GB£
Percentage of EU citizens Who visited museums
And galleries
Private donations collected byNational Museums
in million GB£
generating opportunities for new
CULTURAL EXPERIENCES
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visualizing the INVISIBLE FLOWS
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of news, contents and DESIRES
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Exploring the boundaries between
MEDIA, SERVICES & SOCIETY
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/ C:LIFE
[actors & context] people, cultural organizations, social
networks and digital media
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cultural organizations in the creative industry
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real people inside
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social networks and digital media
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/ C:LIFE
[aim & scenarios] digital/interactive artefacts, objects, services,
installations
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/ TO DESIGN
interactive design objects and services to be connected to public places promoting a
CREATIVE APPROACH TO CULTURE; “urban appliances” that permit people, not
users and neither consumers, to communicate, comment, create and share
contents, knowledge and projects by interacting with digital tools and technologies.
/
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C:Life FOR KNOWING…
Supporting new ways for accessing to local/global knowledge and cultural resources, to enrich the contents by contributing with personal experiences and subjective view points.
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C:Life FOR SHARING…
Facilitating the sharing of information, opinions but also personal skills and competences is the emergent mission of creative operators active in the social networked world
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C:Life FOR CREATING…
Enabling the processes that can bring a simple idea to become a cutting-edge solution, a product, a service or a new business, identifying new ways for funding and producing a creative product.
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SDF
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/ C:LIFE
[design strategies]
/
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TANGIBLE ARTIFACTS and SPACES
the physical space is a platform for interactive experiences based on the manipulation of objects and information
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MEDIA SPACES and EXPERIENCES
sensorial qualities such as sound, images and light are the materials for interactive experiences and events
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PEOPLE as RESOURCES
knowledge is a narration based on social dynamics and experiences resulting from activities such as communicating, sharing of information, comments, annotation and suggestions
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LOCATION BASED SERVICES
services and information are synchronized with the local context of the city both in term of space (what happens around here) and time (when)
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AUGMENTED TERRITORY
activities and information are visually/auditory overlapped to the physical space by way of augmented reality technologies
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/ C:LIFE
[what to design]
/
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light URBAN INTERVENTIONS
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INTERCONNECTED objects and devices
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fostering PUBLIC CONVERSATIONS
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and sensorial experiences
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an INTENTION
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ENGAGEMENT strategies and techniques
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a physical TRIGGER
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in a public PLACE
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/ C:LIFE
[process] EXPLORE | ENVISION | ENGAGE | ELABORATE | EXPRESS
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RESEARCH AND INSPIRATION
• choose a scenario and investigate the design framework
• collect references, ideas and inspirations that you feel relevant for the investigation domain organizing them in the categories: pure inspirations, enabling technologies, projects and theories
• explore, observe and take some photos of the “real” places that can constitute the “scene” of your project
EXPLORE
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CONCEPT GENERATION & DEVELOPMENT
• develop at least 5 divergent concepts through group brainstorming
• for each concept annotate and describe synthetically the supported activity, the functionalities of the tools, the characteristics of the context, the role of the involved actors, the type and quality of the content, the technological considerations, etc.
• select one concept and answer to the 6 questions WHO, WHAT, WHERE, WHEN, WHY and HOW.
• make some PERSONAS and illustrates a scenario of use
ENVISION
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FOCUS
• make a 20 slides PITCH to attract your audience
• use the session to arise some relevant questions and to lead the discussion
ENGAGE
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CONCEPT REFINMENT
• analyze and refine branding and business aspects in relation to the different potential stakeholders and business partners
• refine the system description, the service model and the interaction flow.
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ELABORATE
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STORYBOARDING AND PRESENTATION
• show the interaction between users and environment, developing a „one day in the life of..“ storyboard in order to illustrate the main functionalities of the developed concept, with respect to the „real life“ context of use.
• present your project in a pitch of max 15 min describing the IDEA|PROBLEM|CONTEXT; WHAT IS IT?; HOW IT WORKS; VALUES AND POTENTIALS
EXPRESS
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EXPRESS EXPLORE
ENVISION ELABORATE
intr
od
uc
tio
n
context understanding
concept generation
finalization system &
branding
sharing
week 1 week 2