Transcript
Page 1: Chris Paton UX Australia 2013 - Our billion-dollar baby: From greed to good

@vivants@vivants

Page 2: Chris Paton UX Australia 2013 - Our billion-dollar baby: From greed to good

@vivants@chrsptn

Chris Paton

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Gamified crowdfunding platform

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If you won $1BILLION how much would you

give to charity?

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Which causewould get your

money?

health & disability

animals

children

disaster relief

environmentcancer

human rights

poverty &development

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It all began in August 2008

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• Brand new agency

• 8-Attack game concept developed on paper

• Patent lodged 08/08/08

• No money

• No time

• iPhone just launched in Australia

• Social gaming just starting

Getting started

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Greed vs. Good

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• 2009

• Asian market obvious choice

• 8-Attack becomes Jaro

• Modeling and prototyping the game mechanic

• Agency getting traction

• Not much else happening for Jaro

• Different logo, different vibe

The gambling product

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• 2010

• Get back into Jaro

• Gaming product testing with users

• Users are interested

• Billion dollars is a stretch

• Gambling product ethical and legal issues

• Chris joins Vivant

The billion dollar game for good

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How do we get the whole world involved?

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Give Get

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We’re gonna need a montage

Show a lot of things happening at once, Remind everyone of what's going on

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So how did we do it?

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• Clients have existing customers

• A business model

• Their brand

• Distribution

• Budget

• Schedule

Delivering for clients

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• We have no customers

• Untested business model

• No brand

• No distribution

• Uncertain budget

• Unrealistic schedule

Delivering for ourselves

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• Users, charities, regulators, investors and the team

• Users first

• Charities

• Investors

• Regulators

• The team

• Back to users again

When are your users?

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• Before you launch who is your homepage audience?

• Lean vs stealth homepage

• Started too charity focused

Caution! Homepage

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• Before you launch who is your homepage audience?

• Lean vs stealth homepage

• Started too charity focused

• Users: “What’s this game you keep mentioning?”

• Remembering users aren’t part of your microculture

• At least 10 homepage redesigns

• Don’t get stuck here

Caution! Homepage

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• Designing the game interface

• How do you start where you don’t know where to start?

• Put something, anything in front of users

• Sometimes a bad design gets more valuable the feedback

Fail fast (on purpose)

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Round 4Round 4

You

1 -

- - -

1 4 6

8 2 5

9 7 3

1

?

1

? ?

? ? ?

1You

PrincipleSkinner

2 4 ?6 1

PrincipleSkinner You guessed

4

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• Moving so fast that we have a bunch of features

• Enter Simon

• Revisit personas

• Develop experience principles

Slowing down to go faster

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• Moving so fast that we have a bunch of features

• Enter Simon

• Revisit personas

• Develop experience principles

• User experience mapping

Slowing down to go faster

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Page 41: Chris Paton UX Australia 2013 - Our billion-dollar baby: From greed to good

• Moving so fast that we have a bunch of features

• Enter Simon

• Revisit personas

• Develop experience principles

• User experience mapping

• Complete IA redesign

Slowing down to go faster

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• Dedicated team

• Cross-functional

• Colocation

• Shared understanding

• Regular testing with users

Achieving flow - Being lean

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• Get a good Scrum Master

• Take ownership of user stories

• Work inside sprints

• Theme sprints

Achieving flow - Being agile

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Launch (beta)

Let’s test another hypothesis

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http://www.flickr.com/photos/rebeccahildreth/8655793173/

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http://www.flickr.com/photos/15038/8739475346/

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• Some mentions in the media

• Friends and family

• BBC Click provides the first source of real users

After launch

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• Working on feedback

• Mobile

• Payments

• A/B Testing

• TV Format

What’s next

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Last words of wisdom

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• 50% of our visitors are mobile. Where’s mobile?

• Leaving analytics too late kills trust in the team

Other learnings

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@vivants@chrsptn

Thanks!

@vivants@vivants

vivant.com.au

All images copyright Vivant Limited unless otherwise stated


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