![Page 1: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/1.jpg)
Chapter 3 Evolution of the GamePages 62 to 69!
October 8, 2013
![Page 2: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/2.jpg)
For Today:Characteristics of human beingsLook at Chapter 3 – Questions to
answer. Due before you leave class.
Project! Due Friday, November 2nd.
![Page 3: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/3.jpg)
Unique characteristics of a human is:Ability to design.Ability to use tools.Adults sought out useful objects
for survivalChildren sought out the
entertainment used to build physical dexterity.
![Page 4: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/4.jpg)
Physical DexterityIs skill or ability at performint
physical tasks.Help build hunting skills and
physical coordination.
![Page 5: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/5.jpg)
CoordinationHow well your hands, feet,
eyesight, etc., work together to complete a task.
![Page 6: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/6.jpg)
Benefits of play:Development of hand-eye
coordinationMuscle memoryBrain-extremity pathwaysMotor skills (these are your
smooth movement skills)
![Page 7: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/7.jpg)
Hand-eye coordinationThis is when your are able to see
something and reach out and grab it!
Example: ◦Catching a ball requires hand-eye
coordination.◦Movement of your hand to the place
in the path of the ball.
![Page 8: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/8.jpg)
Muscle MemoryIs how the muscles in the body
remember how to react.Example: Penmanship! The
drawing of letters. Or, typing!
![Page 9: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/9.jpg)
Brain-extremity pathwaysAre the connections from the
brain to movement points throughout your body.
Example: Learning to walk!Your brain sent signals to the
correct muscle in your body and created a pathway. The nerves work together along the path to send a signal to the legs. If the wrong signal was sent your would trip or fall.
![Page 10: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/10.jpg)
ReflexA quick, involuntary movement.Example:
◦Getting hit in the knee is to kick your leg.
![Page 11: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/11.jpg)
SocializingIs interacting in a group
environment.
![Page 12: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/12.jpg)
A game:Must included:An activity organized by rulesWith an objective, goal, or victory
conditionIn a game environment that
enables play or pretending
Or it is not a game!
![Page 13: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/13.jpg)
PlayThe participation in an
entertainment activity.
![Page 14: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/14.jpg)
Game EnvironmentIs a setting altered or designed to
play a certain activity.Examples:
◦To play soccer you need a field clear of trees and obstacles. This is your Environment!
![Page 15: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/15.jpg)
PuzzlesRequire the player to mentally
analyze and solve a problem.Easy to make and play!Examples:
◦Wooden Peg Game◦These games had:
Rules! Victory condition! Game Environment!
![Page 16: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/16.jpg)
Board GamesRequire two or more players to
engage in mental competition.Example:
◦Chess!
![Page 17: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/17.jpg)
Random-number generator:Is any device used to fairly and
without bias create a number at random within a given range of numbers.
They are important to games! ◦Why? They allow different results
which keeps the game fresh and playable.
![Page 18: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/18.jpg)
Card Games:Involve using a series of uniquely
printed cards within the set rules of a game.
Very Popular!Can play more than one type of
game with a single deck of cards.
![Page 19: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/19.jpg)
Tarot Cards:Have mystical overtones as used
by psychics of today.Card game of chance!
![Page 20: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/20.jpg)
Themed board game:
Began around 1900’s.Players enter an elaborate
pretending environment where they become the characters.
Use the dice/numbered cards as a random generator.
Examples:◦Monopoly◦Clue◦The Game of Life
![Page 21: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/21.jpg)
ImmersionIs the degree to which the player
becomes fully involved with the game world.
![Page 22: Chapter 3 Evolution of the Game Pages 62 to 69!](https://reader036.vdocuments.us/reader036/viewer/2022081503/568166dc550346895ddb0432/html5/thumbnails/22.jpg)
Role PlayingAllow for a very deep immersion
as players assume a character (play a role).
Examples:◦Dungeons and Dragons