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Chapter 15. Meeting 15, Discussion and Workshop
15.1. Announcements
• Due Today: Music Technology Case Study Draft
• Due Thursday, 12 November: Sonic System project Draft
Bring prototypes, sketches, ideas to class for discussion
15.2. Quiz Review
• ?
15.3. Reading: Collins
• Collins, K. 2007. “In the Loop: Creativity and Constraint in 8-bit Video Game Audio.” twentieth-century music 4(2): 209-227.
• What is technological constraint, and is it like determinism?
• What does it mean to “aestheticize” technical limitations?
• Collins divides dynamic music into interactive and adaptive: what is the difference?
• What were some of the features and constraints of the NES sound chip?
• Collins writes about the influence of social constraints on the development of 8 bit game music: what were these social constraints?
• Collins writes that, in the context of musical features such as loops and repetitions, “the game’s audio aesthetic was chosen as much as determined...”; why does she make this distinction?
• What are some of the approaches to looping Collin’s describes?
15.4. Workshop: A Basic Synthesizer: Envelope
• Apply an AR envelope to a Saw wave with fixed pitch
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15.5. Workshop: A Basic Synthesizer: Looping Pitches
• Loop through a list of MIDI pitches with [mgListLoop]
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15.6. Workshop: A Basic Synthesizer: Mixing Oscillators
• Combine oscillators with different waveshapes in different octaves and tunings
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15.7. Workshop: A Basic Synthesizer: Signal Pitch Control
• Convert the MIDI pitch value to a signal and low-pass filter [lop~ 20] to smooth transitions
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15.8. Workshop: A Basic Synthesizer: LPF Envelope Modulation
• Modulate the cutoff frequency of the low pass filter [moog] with an AR envelope
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15.9. Workshop: A Basic Synthesizer: LPF Modulation with LFO
• Modulate the cutoff frequency of the low pass filter with a sine wave [osc~ 0.15]
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15.10. Workshop: A Basic Synthesizer: AM Tremolo
• Modulate the amplitude between 0 and 1 below the audio rate
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15.11. Workshop: A Basic Synthesizer: Ring Modulation
• Modulate the amplitude between -1 and 1 above the audio rate
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15.12. Workshop: A Basic Synthesizer: Vibrato
• Modulate the oscillator frequency between -0.1 and 0.1 MIDI steps at a slow rate (6 Hz)
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15.13. Workshop: A Basic Synthesizer: Frequency Modulation
• Modulate the oscillator frequency between -4 and 4 MIDI steps at a fast rate (40 Hz)
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15.14. Workshop: A Basic Synthesizer: Filtered Noise
• Use a low-pass filtered noise for a percussion sound
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15.15. Hardware Hacking: Oscillator Clock Controlled Sequencer
• 74C14 Oscillator (Collins 2009, p. 135)
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• CD4017: decade counter, providing 10 output voltages at rate determined by a clock (Collins 2009, p. 208)
Cycle lengths can be altered by connecting an output to the reset input
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• CD4046: Voltage controlled oscillator (capable of pitch tracking) (Collins 2009, p. 204)
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• VCO driven by voltages of the CD4017 (Collins 2009, p. 209)
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• Alternative examples
YouTube (http://www.youtube.com/watch?v=FqWzJt3Nm-U)
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15.16. Workshop: A Basic Synthesizer: Sequencer Pitch Control
• Counter controlled selection between 8 different MIDI pitch values
15.17. Workshop: A Basic Synthesizer: Sequencer Pitch and RhythmControl
• Apply event triggers to pitched sequencer value selection and rhythm amplitude list loop
Selecting triggers from a counter provides rhythmic subdivisions
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15.18. Workshop: A Basic Synthesizer: Sequencer Control with SAHRandom LPF Modulation
• Use noise through a SAH to produce random LPF cutoff frequencies applied ot noise
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15.19. Listening: Vaggione
• Audio: Horacio Vaggione, "24 Variations," 2002
• Contemporary electro-acoustic music employing approaches to sample layering, transformation, and micro-organization (micromontage and granular synthesis)
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21M.380 Music and Technology (Contemporary History and Aesthetics) Fall 2009
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