Transcript
Page 1: Changing Minds, Removing Barriers: UX Practitioner as Strategist and Change Agent

CHANGING MINDS AND REMOVING BARRIERS !!USER EXPERIENCE PRACTITIONER AS STRATEGIST AND CHANGE AGENT!Paul  Sherman  ShermanUX  

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let’s cut to the chase!

 Usability  testing  ≠  a  good  user  experience!    

 Strategic  user  experience  planning  can  yield  a  unified  and  consistent  user  experience.    

 And  strategic  design  leads  to  great  user  

experiences.    

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why isn’t testing enough?!

 Usability  testing  is  almost  always  tactical  and  short-­‐term  focused.  

   Even  when  done  across  releases…the  results  are  almost  always  used  tactically.  

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so?!

     But  the  method  is  not  well  suited  for:  §  Crafting  a  unified  user  experience  §  Planning  for  tomorrow’s  user  experience  §  Creating  delight,  loyalty,  stickiness  

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Usability  testing  can  find  problems  with  your  site  or  product.    

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Delight  Loyalty  

Stickiness    

How  do  you  attain  these?  

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By  designing  the  user  experience:  

 For  now.  

For  next  year.  And  the  years  after  that.  

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And  designing  the  entire  experience…    

 Not  just  your  product’s  user  interface.    

Or  the  email  campaign’s  HTML  formatting.    Or  the  user  assistance  content.    

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STRATEGY VS. TACTICS!

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yadda yadda definition…!

 “[Strategy  is]  A  long  term  plan  of  action  designed  to  achieve  a  particular  goal.”  

 “Strategy  is  differentiated  from  tactics  or  immediate  actions  by  its  orientation  on  affecting  future,  not  immediate  conditions.”  

9  <Lazy>http://en.wikipedia.org/wiki/Strategy</>  

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here’s a good example: !

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here’s a good example:!

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 Strategic  plan:  Go  from  airport  to  hotel  

 Tactics:      Make  some  turns  

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“Find  and  fix”  usability  is  like  making  a  turn.    

 It’s  a  good  thing  to  do…    

If  you  know  where  you’re  going.    

Do  you?  

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A STORY ABOUT ALIGNMENT!

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it’s about the organization!

 At  many  companies,  various  groups  and  departments  are  not  aligned  around  creating  the  best  user  experience  possible.    

   In  fact,  some  groups  are  incented  to  create  a  bad  user  experience.    

   How  can  that  be?  Easy…unintended  consequences  of  incentive  structures.    

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unintended consequences!

 Example:  Imagine  an  [ahem]  “fictional”  company  where  a  marketing  department  is  responsible  for  shipping  and  fulfillment.    

   Imagine  they  charged  $15.95  USD  to  ship  a  box  of  software.  And  this  made  the  marketing  department  600K  yearly.    

   How  many  people  do  you  think  abandoned  their  shopping  carts  when  they  saw  that  price?  

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unintended consequences!

 …and  how  many  customers  do  you  think  were  lost  because  of  this  one  short-­‐sighted  decision?  

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my point is…!

 Usability  testing  and  user-­‐centered  design  can  only  do  so  much.  

   To  create  great  user  experiences,  you  have  to  take  a  holistic  -­‐  and  strategic  –  approach.  

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i’m not the only one!

 I’m  not  the  only  person  saying  this:        Steve  Baty  –  “Being  An  Experience-­‐Led  Organization”    http://bit.ly/40xrLP  

 

 Jared  Spool  –  UPA  2009  keynote        

 …and  many  others.    

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USABILITY AND !USER EXPERIENCE!

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some definitions…!

 What  is  usability?      A  person  can  accomplish  what  they’re  trying  to  do  with  your  product  or  service.  

 What  is  user  experience?    A  person’s  positive  and  negative  attitudes  that  results  from  interacting  with  a  product  or    service.    

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user experience honeycomb!

21  From  Peter  Morville:  http://semanticstudios.com/publications/semantics/000029.php  

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Usability  is  a  part  of  it…    

But  only  a  part.    

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how do you quantify ux?!

 Measure  it    There  are  many  ways  to  do  this…but  we  don’t  do  a  good  enough  job  today.  

 My  advice…    Use  multiple  methods,  multiple  measures,  and  look  at  multiple  customer  touchpoints...  not  just  the  product  experience.    

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what can you do NOW?!

 The  first  step  is  to  become  aware  of  the  problems!      

 How?      

 Walk  through  the  entire  customer  experience.    

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walk the customer corridor!

 From  sign-­‐up  to  initial  use…free  to  pay  conversion…calling  and  emailing  help,  tech  support,  and  billing…even  closing  the  account.  

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the “customer corridor”!

 If  you  don’t  know  about  this  concept,  talk  to  your  product  managers.  They  do.  

26  A  typical  product  manager  drawing…  

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and while you’re at it…!

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 Check  your  customer  service  line  UX!  Most  are  horrible!  (Because  the  IT  group  typically  designs  the  prompts  and  menus.)  

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vui is a specialization!

 Just  because  you  do  GUI  doesn’t  mean  you  can  do  VUI.  

   VUI  expert  Susan  Hura:    “Is  Your  Goal  To  Get  Rid  Of  Money?”  

 http://bit.ly/2yehF  

 “Are  You  Working  Hard  To  Suck  Less?”  

 http://bit.ly/18vVP1  

   

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full disclosure…!

 She’s  my  wife.      She’s  also  the  best  VUI  usability  expert  around.  

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How  do  you  “do”  strategic  user  experience?    

 It  sometimes  means  big  changes.    

 It  often  drives  process  and  organizational  

structure  changes.  

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it takes big changes!

 Remember,  in  many  organizations,  departments  and  teams  are  incented  to  create  bad  user  experiences.  

   Changing  organization  structures  and  incentives  to  refocus  on  the  customer  is  hard  work.  

   

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some do it instinctively!

 Offline:      Nordstrom’s.  Virgin  Air.  

   Online:    Zappos.  Amazon.  Land’s  End.  (Offline  too.)    

   Who  else?  

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The  sad  truth:  most  organizations  don’t  align  on  the  

user  experience.  

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whose fault is it?!

 Everybody’s.  And  nobody’s.        That’s  the  problem.    

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How  do  you  take  a  strategic  approach  to  creating  a  great    

user  experience?      

 Four  very  hard  easy  steps…  

 

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a strategic approach to ux!

 1.  Alignment    Find  the  disincentives  to  delivering  a  good  user  experience,  then  surface  them  to  your  leadership.  Eliminate  them.  

   Advocate  for  tweaking  the  business  model  if  you  need  to.          Don’t  take  “bad  profits.”  Bad  profits  are  unsustainable  profits.  

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strategic user experience!

 2.  Values    Be  open  to  learning  about  and  improving  the  user  experience.    

   Those  aphorisms  about  the  customer  always    being  right?  They’re  all  true.        Remember  the  guy  who  complained  about  the  food  on  Virgin  Air?  He’s  now  a  taster.  Stunt?  Yes.  But  effective  and  revealing!  

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strategic user experience!

 3.  Assess  the  user  experience  holistically    Traverse  the  customer  corridor.  Assess  the  total  experience  –  not  just  the  UI.  

   Find  the  sticky  points,  the  little  trapdoors.  

 Remember,  one  bad  touchpoint  affects  the  whole  brand.  

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strategic user experience!

 4.  Leverage  user  experience  design    Don’t  just  fix  the  little  user  experience  trapdoors  and  holes.          Assess  and  redesign  the  customer  touchpoints…  all  of  them.  Even  the  IVR.  

   And…document  what  you  do  and  how.  (More  on  this  in  a  few  minutes.)  

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Yeah,  but…  how  do  I  get  my  organization  to  do  this?    

 

“Initiative”  

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Give  yourself  a  new  job:    “Change  agent”  

             

Easy  to  say…  harder  to  put  into  practice.  

 

“Initiative”  

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UX

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What is a change agent?!

A  person  who  leads  a  business  initiative  by:  §  Defining  and  researching  the  problem  §  Planning  the  intervention  §  Building  business  support  for  the  intervention  §  Enlisting  others  to  help  drive  change  

Six  Sigma  -­‐  http://Isixsigma.com  UXmatters  -­‐  The  User  Experience  Practitioner  As  Change  Agent  

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“Change  agents  must  have  the  conviction  to  state  the  facts  based  on  data,  even  if  the  

consequences  are  associated  with  unpleasantness.”  

 

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http://www.isixsigma.com/dictionary/change-­‐agent/  

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Successful  strategic  user  experience  is  not  just  about  delivering  a  design  or  testing  

the  user  interface.    

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It’s  about  aligning  the  organization  to  measure  and  improve  the  user  experience…  

 Using  the  tools  and  techniques  of  user  research,  interaction  design,  and  usability  assessment.  

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If  you’re  doing  your  job  right,  you’re  changing  your  

organization.    

“Initiative”  

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Here’s  something  I  created  to  help  me  build  a  strong  UX  presence  at  my  former  

organization.    

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THE STORY OF !THE UX KIT!

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done!!

 I  could  do  the  kit  spiel  in  less  than  5  minutes.    

   It’s  actually  quite  boring  taken  alone.    

     

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 What’s  interesting  is  why  I  needed  one,  why  you  probably  need  one…  and  what  we  should  be  doing  about  this.  

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here’s the story’s main point!

 User  experience  practice  needs  to  be  embedded  more  securely  into  product  development  lifecycle  activities.    

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a proposition: !

 Despite  what  we  may  wish  or  think,  UX  is  still  poorly  integrated  into  product  ideation,  design,  and  development  activities.  

           

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gaps!

 Like  Jared  Spool  said  in  his  UPA  2009  keynote,  there  are  gaps  in  our  field.    

   I  believe  that  one  of  them  is  the  lack  of  organizational  structure  and  process  guidelines.    

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why?!

 Why  isn’t  there  good  stuff  out  there  on  how  to  integrate  UX  teams  into  organizations?    

   There  are  some  lists.  A  few  books.    

   But  there  doesn’t  seem  to  be  many  lively,  ongoing  discussions  about  UX  and  organizational  structures,  cultures,  etc.            53  

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why?!

 But  isn’t  setting  up  a  team  a  precondition  to  actually  DOING  effective  user  experience  work?      

 

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my hypotheses!

1.  It’s  a  trivial  problem…  I’m  stupid  and  everyone  gets  this  stuff  but  me.          Note:  this  is  a  definite  possibility.  

     

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my hypotheses!

2.  It’s  a  particularly  thorny  problem  or  a  problem  that  our  field  is  not  equipped  to  work  on.    

   But  we  have  so  many  research  psychologists  in  our  ranks!  

     

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my hypotheses!

3.  It’s  just  not  as  interesting  or  sexy  as  other  problems  in  our  field.  

         

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1.  It’s  a  trivial  problem…  I’m  stupid  and  everyone  gets  this  stuff  but  me.    

2.  It’s  a  particularly  thorny  problem  or  a  problem  that  our  field  is  not  equipped  to  work  on.    

3.  It’s  just  not  as  interesting  or  sexy  as  other  problems  in  our  field.  

 I  choose  #3  

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yup, that’s me…!

 …always  working  on  the  unsexy  problems.    

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THE PROBLEM!

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ux ino, or “cargo cult ux”!

 I’ve  worked  in  several  organizations  that  claimed  to  do  UX.    

   Some  of  them  actually  did…  

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ux ino, or “cargo cult ux”!

 Some  orgs  *thought*  they  were  doing  UX.  

   But  what  they  were  really  doing  could  be  called  “UX  in  name  only.”  

 

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cargo cult user experience!

 “A  cargo  cult  is  a  type  of  religious  practice  that  may  appear  in  tribal  

societies  in  the  wake  of  interaction  with  technologically  advanced,  non-­‐native  

cultures.”    

 “The  cults  are  focused  on  obtaining  the  material  wealth  of  the  advanced  culture  through  magical  thinking,  religious  rituals  and  practices…”  

63  <Lazy>Yes  I  took  this  from  Wikipedia  too.</>  

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cargo cult ux!

 “Cargo  cults  conduct  rituals  imitating  the  behavior  they  have  observed  among  

the  holders  of  the  desired  wealth  in  order  to  receive  the  wealth  themselves.”  

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pics or it didn’t happen!

   

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pics or it didn’t happen!

   

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can i hammer this point even more?!

“The  term  ‘cargo  cult’  is  invoked  as  an  English  language  idiom  meaning  to  imitate  the  superficial  exterior  of  a  process  or  system  without  having  any  understanding  of  the  underlying  substance.”  

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(not so) clever impersonation!

 Some  orgs  do  something  resembling  UX…  but  it’s  not  really  UX.    

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I  think  some  of  you  have  seen  this  too.  

 Yes?    

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now you know my problem !

 At  a  former  company  I  was  asked  to  help  put  together  UX  teams  in  other  product  groups.    

   It  took  me  one  failure  to  realize  that  I  needed  to  give  them  more  than  this:    

“You  need  a  user  researcher  and  an  interaction  designer  and  a  usability  analyst.  And,  uh,  a  

manager  too.”    

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my solution!

 I  did  what  PhD’s  do  best:  I  wrote  a  paper.  

   And  then  I  remembered  who  my  audience  was,    and  cut  it  by  2/3.    

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who was it for?!

 Senior  managers  and  directors  who  needed  advice  and  consultation  on  how  to  set  up  a  UX  team.    

     

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 Most  had  no  idea  that  they  would  have  to  change  processes  and  procedures  to  benefit  from  UX.    

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what did I cover?!

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damn! that’s a lot.!

 I  know!  

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what i said about process!

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roles and responsibilities !Product

Management Business &

Requirements Analysts

User-Centered Design

Development Quality Assurance

PMO

Ideation

Role: Approver/Driver Responsibility: Target audience definition, business model research, ID of value areas. Create customer use cases.

Role: Contributor Responsibility: Review PM’s assumptions and high-level requirements.

Role: Contributor Responsibility: Investigate target market needs at the level of individual users (workflow, success criteria).

Role: Informed Role: Informed Role: Informed

Design

Role: Approver Responsibility: Contribute to design process. Validate adherence to customer business model and value.

Role: Contributor Responsibility: Create and maintain business and functional requirements and specifications.

Role: Contributor Responsibility: Design to meet market & user requirements, within constraints.

Role: Contributor Responsibility: Manage feasibility and other technical considerations.

Role: Contributor Responsibility: Create test cases and test plan from scenarios, requirements, use cases.

Role: Driver Responsibility: Plan and manage plan for overall program of work.

Development

Role: Approver Role: Contributor Responsibility: Ensure that development meets requirements, elicit unknown/latent requirements.

Role: Informed Role: Driver Responsibility: Implement the solution, meeting requirements within constraints.

Role: Contributor Responsibility: Conduct iteration testing as modules are completed.

Role: Informed

Validation

Role: Approver/ Contributor Responsibility: Ensure that solution meets use case requirements and delivers customer value.

Role: Informed

Role: Driver Responsibility: Conduct customer validation research to ensure solution viability.

Role: Informed

Role: Driver Responsibility: Assure quality – minimal defects, adherence to requirements.

Role: Informed

Release

Role: Approver Responsibility: Approval authority for release signoff.

Role: Informed Role: Contributor Responsibility: Approve enhancement from customer view.

Role: Informed Role: Driver Responsibility: Release management.

Role: Informed

Discipline

Phase

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ux team services!Service Phase Description Provides:

Contextual inquiry Ideation Investigation of users’ goals, objectives, tasks, and limitations/constraints; at the users’ place of business (or other appropriate use context). Rich descriptions of users’ goals,

motivations, environment.

Task analysis Ideation Step-by-step, granular identification of users’ work tasks. Details of the users’ processes.

User profiling Ideation Detailed reports of real users; what they do, how they do it, etc.

A “library” of user profiles that can be used to guide design.

Persona creation Ideation An abstracted description of users, based on the attributes of real users.

A “design target” specifying who the design is aimed at.

Role/task matrix Task/object matrix Task frequency & criticality ratings

Design

Additional details about who does what in a particular environment, as well as the importance of particular tasks. “Quasi”-quantitative information

about users, roles, tasks, etc.

Scenarios Use cases Process flows

Design Designs describing the flow or transformation of information through a system, and how the system and user interact with each other.

Information about how a design should work in the “real world” when implemented.

Early-phase usability testing Design Testing the process flows and scenarios to ensure that they

meet real users’ needs. Validation of the design and correction opportunities.

Wireframes & prototypes Validation & documentation

A lo- or medium-fidelity representation of the feature or product.

A working system that can be tested in late-phase usability testing.

UI / interaction spec Validation & documentation

The formal, complete documentation of the feature or product’s user interface.

A specification to code and inspect against.

Visual design Validation & documentation

Formal documentation of the visual design for the product or feature.

A specification to code and inspect against.

Late-phase usability testing

Validation & documentation

Usability testing using a working prototype or mockup. Validation of the design and correction opportunities.

Summative usability testing

End-of-cycle validation

Usability testing of a finished version of the product, measuring key indicators such as average time-on-task, error rate, etc.

Information to feed into the next lifecycle’s activities.

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ux team services (again)!

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resources in the kit!

 I  provided  crazy  amounts  of  templates,  data  sheets,  recruiting  forms,  report  formats,  etc.    

   None  of  this  is  brand  new;  most  of  the  content  has  been  around  in  various  forms.  

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When  you  steal  from  me,  you’re  stealing  (at  least)  twice!  

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what did i tell the leaders?!

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what did i tell them?!

 Hire  at  least  3  direct  contributors  –  user  researcher/usability  analyst,  interaction  designer,  visual  designer.          You  may  need  more  than  one  of  each,  depending  on  the  size  of  your  product.    

   Hiring  a  manager  or  a  director  is  also  highly  recommended.  

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what did i tell them?!

 Budget  for  between  $20,000  and  $60,000  USD  in  research  expenses,  depending  on  the  size  of  your  product  team  and  how  many  products  you  support.  

   But  if  you  can  only  get  10K  or  5K…  so  be  it.  

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what did i tell them?!

 You  can  spend  as  little  as  $5,000  or  upwards  of  $75,000  USD  on  usability  and  user  research  equipment.    

   (Update  for  2013:  you  don’t  really  even  need  much  equipment  today!)  

   In  any  case,  build  the  team  and  budget  the  research  dollars  first.  

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and the big one…!

 Be  aware  that  you  will  HAVE  to  change  your  ideation,  design  and  development  processes  in  order  to  successfully  implement  user  experience.        If  you  don’t  explicitly  make  room  for  design  research,  ideation  and  iteration  in  your  processes…  you  might  become  a  “cargo  cult”  UX  team.  

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the results!

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so how did the kit go over?!

 Meh.      At  first,  anyway.  

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but after a while…!

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but after a while…!

 It  took  more  than  a  year.  But  eventually  the  product  groups  started  making  the  transition  to  more  fully  incorporating  UX  activities.    

   They  didn’t  always  go  as  far  as  my  original  team.  But  they  went  further  than  they  had  ever  gone  before.    

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things i wish i had covered!

§  Agile  and  other  methods  

§  How  to  deal  with  force  reductions  

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caveats!

 My  UX  kit  has  gaps.  It  doesn’t  cover  smaller  orgs  or  startups.          Use  at  your  own  risk!  

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was it worth it?!

 Absolutely.          

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snappy conclusion!

 Be  bold,  but  patient.      

 Organizations  resist  change.        

 But  they  need  change  to  grow  and  improve.    

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 YOU  can  be  the  change  agent,  with  your  mad  UX  skillz.    

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parting thoughts!

You  might  not  get  to  focus  on  strategic  issues  yet.  But  start  thinking  about  it  now.      Start  talking  with  your  colleagues  about  the  long-­‐term  direction  of  the  products  and  services  you  support.    Find  the  problems  with  usability  testing  and  evaluation.  Fix  the  ugly  parts  now,  but  plan  to  overhaul  the  whole  experience.    

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resources!

The  UX  Kit:      http://shermanux.com/_files/UX_Kit_v2.pdf      This  deck  (updated  September  2013):    http://www.slideshare.net/PaulSherman      

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some other takeaways!

 Connecting  Cultures,  Changing  Organizations:  The  User  Experience  Practitioner  As  Change  Agent.  Paul  Sherman.  http://uxmatters.com/MT/archives/000162.php  

   

 Customer  Support  on  the  Web:  Don't  Call  Us,  We'll  Call  You.  Dan  Szuc.  http://www.uxmatters.com/mt/archives/2007/11/customer-­‐support-­‐on-­‐the-­‐web-­‐dont-­‐call-­‐us-­‐well-­‐call-­‐you.php  

 

 The  Bizarre  Myth  of  Customer  Service:  An  Interview  With  David  Jaffe  http://www.infodesign.com.au/uxpod  (Look  for  #42…  see,  it  IS  the  answer  to  everything.  J)  

 

 

   

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contact!

 Paul  Sherman    http://www.shermanux.com    [email protected]    Twitter:  @pjsherman  

 

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