Download - Atmega32 Architectural Overview
CS-280Dr. Mark L. Hornick
1
Atmega32 Architectural Overview
CS-280Dr. Mark L. Hornick
2
Atmel Atmega32 highlightsAn 8-bit microcontroller featuring:
3 separate on-chip memories (Harvard architecture) 2KB SRAM (for data – volatile; data lost on power off) 1KB EEPROM (for persistent data storage – holds data after power off) 32KB Flash (organized as 16K of 16-bit words for persistent program code)
Native data size is 1 byte (SRAM and EEPROM)
16-bit data addressing Up to 64 KB (216 bytes) of data memory can be accessed
8-pin I/O ports named A, B, C, and D, program-configurable as: Digital input (for reading discrete external signals on each pin (0v or 5v) as data
values 0 or 1) Digital output (for writing binary data values as discrete output signals (0v or 5v) Analog input (for reading continuous external signals (0v-5v) as data values) Serial/Parallel (for reading or writing streams of bytes) Pulse accumulator (for counting #changes of external signals)
Inside an IC package
CS-280Dr. Mark L. Hornick
3
Inside an IC package
CS-280Dr. Mark L. Hornick
4
CS-280Dr. Mark L. Hornick
5
Atmel Atmega32 Central Processing Unit
Arithmetic Logic Unit (ALU) performs the actual arithmetic, logical, and bit-functions
Memory – SRAM, EEPROM, Flash
Clock circuit – internal/external I/O – Input/Output; video, serial,
parallel, USB, SCSI, etc.
CS-280Dr. Mark L. Hornick
6
CS-280Dr. Mark L. Hornick
7
Programs are stored in 32KB Program Flash • Persistent: contents are retained when power is off (non-volatile)•Organized as 2-byte words; individual program instructions generally take 2 bytes, but some take 4 bytes• Each word has a unique 16-bit address (0-0x3FFF)• Fast to read; slow to write• Can only write entire “blocks” of memory at a time
2KB SRAM for temporary data storage• Contents are lost when power is shut off (volatile)• Fast read and write• Native data size is 8 bits (1 byte)• Each byte has a unique 16-bit address (0x60-
0x85F)
1KB EEPROM for persistent data storage•Contents are retained when power is off (non-volatile)•Fast read; slow write•Native data size is 8 bits (1 byte)•Each byte has a unique 16-bit address
3 Separate on-chip memories
CS-280Dr. Mark L. Hornick
8
Flash Program Memory layout
There are 32KB of program memory (Flash memory) Organized as 16K 2-byte words Because program instructions are
either 2 (common) or 4 (less common) bytes long
Each word (not byte) in Flash memory has a unique address Beginning address $0000 Ending address $3FFF
Some Flash memory is reserved or protected First 42 words (reserved) Last NNN words (protected)
$3C00
Number of bytes depends onuser-definable configuration
Reset and interrupt vector section42 words (84 bytes)
$002A
Your programs go here!
Most general-purpose microprocessors (like in your PC) use a von Neumann Architecture
1. Data and instructions are both stored in the same main memory
2. The content of any part of memory is addressable by location without regard to what is stored in that location – program or data
3. Instructions are executed sequentially. In case of accidental or intentional programming errors, data can be executed – a common attack used by viruses
Main Memory
CPU
Data
+Program
9Microcontroller Components
The Atmega32 design is based on a Harvard Architecture: Assigns data and program instructions
to different memory spaces. Program data occupies a different and
separate memory from the program itself.
Each memory space has a separate bus, allowing:1. Different timing, size, and structure for
program instructions and data
2. Concurrent access to data and instructions (increases speed)
3. Clear partitioning of data and instructions (better security)
Drawback: Harder to program
Microcontroller Components 10
CS-280Dr. Mark L. Hornick
11
The machine-instruction is executed by the Central Processing Unit When the device is powered-on, the
Program Counter is set to 0. The instruction at the location in Flash
Memory at the address indicated by the Program Counter is fetched and placed in the Instruction Register
The opcode and operands within the instruction are extracted by the Instruction Decoder
The control lines from the I.D. activate the particular circuitry within the ALU that is capable of processing that particular opcode. The ALU executes the instruction.
The Program Counter is automatically incremented and the cycle repeats.
CS-280Dr. Mark L. Hornick
12
Instruction execution timing
CS-280Dr. Mark L. Hornick
13
An Assembler converts human-readable assembly language instructions into machine-executable instruction that are stored in Program Flash Memory
Consider the assembly language instruction add rD, rS add is a reserved assembly language instruction mnemonic
rS and rD are operands that refer to source and destination general-purpose registers
This instruction adds the contents of register rS to register rD, storing the sum in rD. Example: Substitute any actual register (R0-R31) for rS and rD : add r20, r5
case is not important; the instruction can also be written as ADD R20, R5
CS-280Dr. Mark L. Hornick
14
Let’s consider the case of how the ADD instruction is represented as a machine-executable instruction
Example: ADD R20, R5 A 16-bit machine instruction is generated (by the assembler) for this
particular case Machine instructions consist of an numeric opcode and operands The opcode in this case is 000011 (3) Each register operand is represented by 5 bits
5 bits are required to represent all possible register values from 0-31 ddddd represent the 5 bits that represent the destination register value (20) rrrrr represent the 5 bits that represent the source register value (5)
0000 11rd dddd rrrr
0000 1101 0100 0101
add r20, r5 is assembled to: Note: The bits ddddd and rrrrr are “split” in this instruction
This 16-bit binary word can be expressed in hexadecimal as 0x450d (with the “high” byte being rightmost)
CS-280Dr. Mark L. Hornick
15
The ALU can only directly operate on data that has been fetched into the Registers. It cannot directly operate on SRAM or EEPROM data.
In the assembly language instruction add r20, r5
We (the programmer) must first load some values into these registers. Once way of doing this is with the following instructions:
ldi r20, 2 ; load value 2 into r20 lds r5, 0x60 ; load value at SRAM addr 0x60 into r5
add r20, r5 ; add them; result is in r20
Following the add, we normally store the sum (the value in r20) someplace (like in SRAM). More on how to do that later…how would you guess it might work?
CS-280Dr. Mark L. Hornick
16
General Purpose Registers There are 32 8-bit GP registers
R0-R31 Used as accumulators – for most
math and logic
X, Y, Z are 16-bit registers that overlap R26-R31 Used as address pointers Or to contain larger values (>255)
CS-280Dr. Mark L. Hornick
17
Special-purpose Registers can also be operated upon directly by the ALU (with certain specific instructions)
Stack pointer (SP, 16-bit) Stores return address of
subroutine/interrupt calls Storing temporary data
and local variables
Program counter (PC, 16-bit) Holds address of next
program instruction to be loaded and executed
Automatically incremented when the ALU executes an instruction
Status Register (SREG, 8-bit) Contains information of
result of most recent ALU operation
CS-280Dr. Mark L. Hornick
18
Yet another Development System: AVRStudio
Editor (for writing programs in assembly language)
Assembler (like a compiler, but much simpler) Program downloader (loads the assembled
code to the Atmega32) Debugger
Monitor – (remote debugging on the actual Atmega32)
Simulator – (local dubugging using a simulation of the running Atmega32)