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Athanasios Vourdoumpas
BaiLiang Chen
Xueni Pan
Haptic Interfaces
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Overview
PART 1 Introduction Reasons Components Properties
PART 2 Methods and Applications
PART 3 Comparison Conclusion
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Introduction
What is touch? Tactile sense Texture Vibration Temperature Small-scale shape or
pressure distribution Wetness, etc
Kinesthesia/Proprioception Size Shape Weight Position in space/rotation
“The cutaneous system provides a map of space within reach of the body”. (Klatzky, R. L., & Lederman, S. J. (2002). Touch.)
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Where do we sense touch?
Tactile feedback sensors are close to the skin. Density varies. They sense initial contact.
Kinesthetic/Force feedback is sensed deeper in the body such as in muscle tendons, bones and joints.
Proprioceptive sensing takes place in joints as well as the inner ear and central nervous system. Proprioceptive senses a person’s position and movement.
Values for the two-pointDiscrimination threshold at different regions of the hand
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What is Haptics and Haptic Interfaces?
Haptics means interaction with both tactile and kinesthetic feedback.
Haptic interfaces (HI) enable person-machine communication through touch.
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…which means:
Making use of force, movement & other
stimuli: To convey force To convey movement of objects To convey realism of objects:
Give them physical rigidity To give them surface properties Give them resistance Give them weight
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Why a Haptic Interface?
Up until now, most human – computer interaction is one way.
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Why a Haptic Interface?
Haptic devices are input-output devices(Bi-directional).
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Why a Haptic Interface?
The sense of touch can carry huge amount of information
To be able to actively interact with an environment, there
must be feedback.
It increases sense of presence in a VE application
It increases human performance
It can be fun!
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Until now…• History of Haptic Systems Development 1964: First Exoskeleton device 1967: GROPE (University of North Carolina) – 1990 :
GROPE III 1976: Tele-Robotics, Teleoperation (for remote
manipulation of toxic or radioactive materials) 1994: Appearance of commercial haptic devices
(Immersion, SensAble) +1995: Many research activities in the area haptic device
and application development +2000: Many devices available (research and commercial)
for specialized applications
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ExamplesAh, pictures at last!
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Examples
And many many more…
..and more pictures!
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Ultimate Goal
• Ivan E. Sutherland (1965)
“The ultimate display would, of course, be a room within which the
computer can control the existence of matter. A chair displayed in such
a room would be good enough to sit in. Handcuffs displayed in such a
room would be confining, and a bullet displayed in such a room would
be fatal. With appropriate programming such a display could literally
be the Wonderland into which Alice walked.”
But for now we must use machines…
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Haptic Human Computer Interaction
(Figure by C. Hui, S. Hanqiu)
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HI basic components
Motor and transmission to send physical stimulation
Electronics to control sensors and motor
Software equations and algorithms for creating real world physics
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Problems
• Human sense organs are extremely sensitive cover the hole body can sense different properties of the environment
Requires usage of high precision machinery Very high update rate (with a maximum over 1kHz) Huge number of individual stimuli, that vary in properties of effect
(a tactile display needs more than 1000 stimulator elements for the hand) Usually of great size High precision sensors and trackers Powerful computational devices Extremely expensive
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What is enough
“As long as certain minimum levels of force and stiffness are met,significant variations in the fidelity of the haptic simulations appear
to have little effect on the subjects’ ability to identify and discriminatebetween simulated objects.” (G. Upperman and M. O’Malley. “A Study of Performance
in Haptic Environments: How much fidelity is enough?” July 2003).
Of course, that depends on the application.
The user can quickly adapt to the device
Combined with other interfaces( e.g. visual) it can create adequate feel of presence
Being "suggestive" is what matters the most.
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Characteristics of a HI Tactile or/and Kinesthetic feedback
Force magnitude (continuing / peak) Number and type of individual stimuli (actuators)
Tracking / Feedback resolution Number of degrees of freedom (DOF) Time lag and update rates for position sensing and
force control (refresh rate 1kHz) Workspace Device properties(friction, inertia, stiffness etc) Collaboration with other types of virtual interface Force reference system (Ground-, Body- or Un-Based) SAFETY!
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Classification
Space 2d 3d
Reference system Ground/Desktop Based Body Based Un – Based
Feedback Tactile Kinesthetic
Actuators Electrostatic Electromechanical(Piezoelectric, Motor,
SMA , micro-coil ) Rheological Fluid Air jet Thermal Hydraulic Electrocutaneous Pneumatic Magnetic Gyroscopic Other
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Body-based HI
Force-feedback glove 5 degree of freedom 16N to each
fingertips Pneumatic pistons
Rutgers Master II-NDRutgers University
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Pneumatic pistons
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Pistons
Pneumatic air
hydraulic fluid Rheological fluid with electro-magnetical
properties
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5 degree of freedom
Each actuator is attached to the base through a spherical joint (2 DOF)
Its cylinder shaft can both translate and rotate(2 DOF)
The fingertip attachment connects to the cylinder shaft through a cylindrical joint(1 DOF)
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Rutgers Master II-ND
Low weight portable device to simulate the grasping
of virtual objects Designed for dexterous interaction with
virtual environments.
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Ground (desk)-based HI
Ground based HI are
those that have a stable
point in the environment
(ground or desktop)
as a force reference
FEELEXUniversity of Tsukuba
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Exoskeleton device – Master arm
Southern Methodist UniversityPneumatic Haptic Interface
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Exoskeleton device
simulation of the driving experience for
cockpit design optimization
PERCRO Laboratory
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Ground-based HI
Highlighted Features:
Six degree-of-freedom positional sensing
Portable Automatic
workspace calibration
PHANTOM® Desktop™
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Price of the Phantom®
http://www.kaemart.it/touch-and-design/
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2DOF Haptic Devices Provide the feeling of
real touch High fidelity(400Hz) rehabilitation of
visually handicapped persons, micro-gravity experiments
Ground-based HI
PantographMcGill University
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3 DOF force-controlled Provides the user with a
crisp haptic sensation and the power to closely simulate the weight and force found in a wide variety of human tasks
Ground-based HI
HapticMASTER © FCS Control Systems
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Reference
Haptic Interfaces and Devices Vincent Haward, Oliver R Astley, Manuel Cruz-Hernandez, Danny Grant, Gabriel Robles-De-La-Torre
The Rutgers Master II-ND Force Feedback Glove1 Mourad Bouzit, George Popescu, Grigore Burdea and Rares Boian Center for Advanced Information Processing
HW AND SW TECHNOLOGY AND COGNITIVE ERGONOMICS UPDATE By Monica Bordegoni (Politecnico di Milano)
Master arms Mechanical Engineering Department, SMU
Project FEELEX: Adding Haptic Surface to Graphics,Proceeding of SIGGRAPH2001(2001) Hiroo Iwata, Hiroaki Yano, Fumitaka Nakaizumi, Ryo Kawamura
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How --- for a better simulation
Touch the virtual reality
You need response
Feed-back mechanism
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Feedback Mechanisms - Actuators
Can be electrical or mechanical
Magnetic actuators
Light electrical shocks
Direct-Current Motors
Hydraulic actuators – have high maintenance
Pneumatic actuators use compressed air
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Comparation
Technology Description Advantage Disadvantage/
Electrical
Mechanisms
Electrical Mechanical Motors
easy to implementtool to touch objects Provides
Low band-widthUnsuitable
Electrostatic Composed of a polymeric elastic dielectric that is
sandwiched between compliant electrodes
Flexiblea high energy densityMaterials are low costSuitable for large skin areatelemanipulation
Safety problemLack of related knowledge
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Pneumatics A gas is pressurized by a power plant controlled by servo-values, and delivered to rotary or linear actuators through pressurized fluid (air) lines
Good static force capabilityLighter than hydraulicsEasier than hydraulics
Relative low bandwidthLow actuation stiffnessLow power capacity
Rheological/ Hydraulics Fluid
By the change from a state of liquid to a state of solid or near-solid
Low energy consumption Simple mechanical design Active touch.Small sizeBe able to connect with other technologies
Problems—related
to other area problemsOver heatingSafety problem because of high voltage
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Where to use?
Several examples Proceedings of the 2003 Conference on New Interfaces for Musical
Expression (NIME-03), Montreal, Canada New CAD maxim: Two hands are better than one
virtual reality training main area
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Application Area
Force-reflecting input devices for use with graphical user interfaces Games. Multi-Media Publishing Arts and Creation Editing sounds and images Vehicle operation and control rooms Engineering&ManufacturingTelerobotics and teleoperation Education and training Scientific Study of Touch.Medical Use
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Conclusion
Trade-off: due to different areashuman sensory-motor skills improve communication between humans and machines.Linking device performance to human performancethe more systematic study of the connection between devices and specific tasks and applications
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Future– discussion with you!