2
Introductions
Learning Solutions Architect
2011 Census elearning manager
Learner
Teacher
Technologist
Musician
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Agenda
Value for money Core business decisions The role of open-source and crowd-sourcing Supplier relationships and communication User-generated content
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Relevance Speed to deploy
Developed by end users
High High
Developed by internal people
Medium Medium
Developed by an external team
Low Low
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Use external teams when…
Quantities are very high Build complexity is very high Cost is a key factor Either the content is simple, or you trust them to
understand what you need.
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Use internal people when…
Closeness to the “business” is critical You need to develop understanding of elearning Materials need to integrate closely with other
elements
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A real-life problem
Large retail organisation
160,000 product lines being bought and sold in small retail outlets
Staff have to know how to value and sell the products
Levels of expertise vary between nil and highly refined
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Why is this approach appropriate?
• Quantity • Responsiveness
• Involvement • Effectiveness
• Cost!
Aren't these the issues that every L&D person is struggling with at the
moment?
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When is this approach appropriate?
Skill sharing Processes How-to’s/rules of thumb Problem solving Top down communications
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What needs to be in place
Content creation tools
System/ infrastructure
CultureSkills & competence
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Writing(Google Docs etc.)
Micro-blogging(Twitter, Yammer)
Vlogging/Video-editing (JayCut)
Podcasting/audio edits(Audacity)
Presenting (Google Docs etc.)Content structuring (Articulate, Captivate etc.)
Games creation (Scratch)
Quiz authoring (Hot potatoes, Quizmaker)
Surveys (Survey Monkey)
Photomanipulation(Picasa, Paint.net
3D model creation (SketchUp)
Mindmapping(Mindmeister)
Diagrams (Gliffy)
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Thank you
Mark Berthelemy Tel: 07799 408026 Email: [email protected] Company: www.capita-ld.co.uk Blog: www.learningconversations.co.uk