Download - Applying Virtual Reality
Applying Virtual Reality
Rain Eric Haamer
iCV Research Lab, University of Tartu
Introduction➢ What is VR/AR/MR
➢ What is it used for
➢ VR equipment
➢ Product testing
2
VR vs AR vs MR➢ Virtual reality - Fully virtual immersion
➢ Augmented reality - Basic visual overlay
➢ Mixed reality - Anchored visual overlay
Types of VR➢ 360° Video➢ Hyper immersive
○ Stationary○ Mobile
➢ Observer
Real world applications➢ Gaming➢ Industrial ergonomics
○ Engineering○ Monitoring○ Prototyping
➢ Design○ Planning○ Demos
➢ Education
Daqri Smart Helmet
ESTCube-2 in MR
Real world applications➢ Gaming➢ Industrial ergonomics
○ Engineering○ Monitoring○ Prototyping
➢ Design○ Planning○ Demos
➢ Education
Education➢ Environment -
○ Nature in classroom
○ Dangerous places➢ Equipment -
○ Damage control○ Accessibility○ Simulators
HTCVive➢ Erasmus
project- ○ ViMeLa Project ○ Creating a
Mechatronic Lab in VR environment
Samsung GearVR
Input types➢ Gaze➢ Integrated controls➢ External controller
○ Without positional tracking: PS4 Controller○ With positional tracking: Vive Controller
➢ Gestures○ Depth sensors: Microsoft Kinect○ Motion capture tracking: Vicon
Types of feedback➢ Sight (vision)➢ Hearing (audition)➢ Touch (somatosensation) ➢ Smell (olfaction)➢ Taste (gustation)
Visual Feedback80% of our information from the external environment
Visual Feedback Hardware➢ HTC Vive➢ Oculus Rift➢ Samsung GearVR➢ Google Cardboard➢ Google Glass➢ Microsoft Hololens➢ Daqri Smart Glasses/Helmet➢ ODG Smartglasses
Audio Feedback➢ Draws a lot from modern FPV games
➢ Directing attention
Touch Feedback➢ VRgluv➢ KOR-FX➢ EXOS
Smell Feedback➢ Feelreal Sensory Mask➢ Nosulus Rift
Taste feedbackMeta-Cookie
Best practices➢ Do’s
○ Fade from black and fade to black○ Non-obscuring GUI○ Simplistic GUI○ Correct height and body size
➢ Don’ts○ Acceleration○ Zoom in and out○ Moving the user without their consent○ Lack of a floor
Breaking immersion➢ Latency➢ Animation quality➢ Audio and video quality➢ Overlay accuracy
➢ Hardware weight➢ Hardware reliability
Product testing➢ Test with non-tech savvy users
➢ Don’t give users a bad first impression
➢ Easy to use / natural controller and button
mapping
22
References
● http://www.visionaware.org/info/everyday-living/essential-skills/maximize-your-senses/123● http://www.philstar.com/sunday-life/2014/09/21/1371251/which-among-your-five-senses-most-valuable-you-
and-why● Schlick, Christopher M., ed. Industrial Engineering and ergonomics: visions, concepts, methods and tools
festschrift in honor of Professor Holger Luczak. Springer Science & Business Media, 2009.● http://www.eruptingmind.com/the-five-senses/● https://www.engadget.com/2011/03/21/nintendo-virtual-boy-review/● https://gizmodo.com/5608457/meta-cookie-uses-virtual-reality-to-make-a-cookie-taste-like-anything-you-wan
t● http://nosulusrift.ubisoft.com/?lang=en-GB● http://feelreal.com/● https://www.roadtovr.com/exos-haptic-vr-exoskeleton-glove-aims-deliver-practical-touch-feedback/● http://www.korfx.com/● https://www.kickstarter.com/projects/vrgluv/vrgluv-touch-hold-and-interact-in-the-virtual-worl● https://www.vive.com/eu/● https://www.oculus.com/rift/● http://www.samsung.com/global/galaxy/gear-vr/● https://vr.google.com/cardboard/● https://streye.com/glassenterprise● https://www.microsoft.com/en-us/hololens● https://www.osterhoutgroup.com/r-7-glasses-system.html