Download - 7±2 mythen des userzentrierten design
7±2 mythen des userzentrierten design
YOU ARE LIKE YOUR USERS
MYTHOS
1
Will
iam
Hud
son
and
Ale
x B
rych
ta .
Syn
tagm
Ltd
. 200
2
»Holding fast to personal preference by creating a solution that you like and failing to address the user’s needs is a major ingredient for project fail.«
YOU ARE LIKE YOUR USERS
MYTHOS
1
NOT
FACT
1
MYTHOS
2
AESTHETICS ARE NOT IMPORTANT IF YOU HAVE GOOD USABILITY
»faceted search«
»faceted search«
»faceted search«
1
Towards an articulation of
interaction aesthetics
Jonas Löwgren
manuscript, June 16, 2009
to appear in
The New Review of Hypermedia and Multimedia
ABSTRACT
Even though the emerging field of user experience generally acknowl-
edges the importance of aesthetic qualities in interactive products and
services, there is a lack of approaches recognizing the fundamentally
temporal nature of interaction aesthetics. By means of interaction criti-
cism, I introduce four concepts that begin to characterize the aesthetic
qualities of interaction. Pliability refers to the sense of malleability and
tightly coupled interaction that makes the use of an interactive visualiza-
tion captivating. Rhythm is an important characteristic of certain types
of interaction, from the sub-second pacing of musical interaction to the
hour-scale ebb and flow of peripheral emotional communication. Drama-
turgical structure is not only a feature of online role-playing games, but
plays an important role in several design genres from the most mundane
to the more intellectually sophisticated. Fluency is a way to articulate the
gracefulness with which we are able to handle multiple demands for our
attention and action in augmented spaces.
Keywords: interaction aesthetics, aesthetic interaction qualities, expe-
riential qualities
pliability…refers to the user's sense of
shaping a malleable material in a tight loop of action and response.
»wirkungserfahrung«
MYTHOS
2
AESTHETICS ARE NOT IMPORTANT IF YOU HAVE GOOD USABILITY
FACT
2EVEN
DESIGN IS TOO EXPENSIVE
MYTHOS
3
Robert N. Charette: Why Software Fails, IEEE Spectrum
Abbildung aus https://www.youtube.com/watch?v=O94kYyzqvTc
Robert N. Charette: Why Software Fails, IEEE Spectrum
Robert N. Charette: Why Software Fails, IEEE Spectrum
• http://tinyurl.com/poczd46
• User interface is the main source of frustration
• Change requests slow down development time
• Developers struggle with user interface and user experience
DESIGN IS TOO EXPENSIVE
MYTHOS
3FACT
3EXTREMELYCOST-EFFECTIVE
CHOICES SHOULD ALWAYS BE LIMITED TO 7+/–2
MYTHOS
4
»These studies on memorizing nonsense then led some interface designers to conclude that only 7 items belong on a list or a slide, a conclusion which can be sustained only by not reading the paper. In fact Miller’s paper neither states nor implies rules for the amount of information to be shown in a presentation.«
Edward Tufte
»I recently re-read the 16-page article, and have concluded that there is absolutely nothing in his paper that can still help us develop better systems.«
Eric Schaffer
Users can only manage a certain amount of information at a time? Users don't want to wait for things to download? Users don't want to scroll? et al.
http://uxmyths.com