Download - 2014 IDEA World Sweat and Smiles
P R E S E N T E D B Y
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Session 632:
Sweat and Smiles: New
Ideas for Training Kids
Brett Klikawww.brettklika.com
www.spiderfitkids.com
© 2013 IDEA Health & Fitness Association. All Rights Reserved.
www.ideafit.com#ideaworld
The pursuit of living an extraordinary life and educating, motivating, and inspiring
millions of others to do the same.
© 2013 IDEA Health & Fitness Association. All Rights Reserved.
www.ideafit.com#ideaworld
© 2014 IDEA Health & Fitness Association. All Rights Reserved.
www.ideafit.com#ideaworld
WE HAVE A PROBLEM
© 2014 IDEA Health & Fitness Association. All Rights Reserved.
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PROFESSIONALS COME TOGETHER
Collaboration
Best practices from:
•Physical education
•Fitness professionals
•Pediatric medicine
•Childhood development
•Etc.!!!!!!
© 2014 IDEA Health & Fitness Association. All Rights Reserved.
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NEW IDEASAssessment (Qualitative)
•Differentiation (Interventions based on assessment)
•Programming (Developmentally appropriate, movement based)
Fun with a purpose!
© 2014 IDEA Health & Fitness Association. All Rights Reserved.
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QUALITATIVE ASSESSMENT
Asses qualitative aspects of strength, stability, mobility, and coordination appropriate to developmental level through simple movement observation.
© 2014 IDEA Health & Fitness Association. All Rights Reserved.
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ASSESSMENTStationary Movement Control (SMC):
Ability to execute the stability, mobility, structural integrity, and movement sequencing necessary to perform a stationary movement correctly.
© 2014 IDEA Health & Fitness Association. All Rights Reserved.
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ASSESSMENTLocomotion:
Ability to execute a movement strategy smoothly, efficiently, and consistently from one point to another.
© 2014 IDEA Health & Fitness Association. All Rights Reserved.
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ASSESSMENTManipulative and coordinative skills (MCS):
Ability to summate and differentiate efficient, effective, and accurate proximal and distal movement skill to accommodate a desired action or reaction.
© 2014 IDEA Health & Fitness Association. All Rights Reserved.
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ASSESSMENT SCORING
1-4 Scale
1- Pathology: Outsource
2- Below developmental level: Target and apply interventions.
3- Consistent with developmental level: General daily interventions.
4- Above developmental level: Progress to higher level skills
© 2014 IDEA Health & Fitness Association. All Rights Reserved.
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STATIONARY MOVEMENT CONTROL
Wall Squat (3 attempts, 2 inches from wall)
1-Pain or inability to initiate
2-Inability to break 90 degrees of knee flexion without heels coming off of floor or neck/spine deviating.
3-Able to achieve at least 90 degrees of knee flexion without heels coming off of ground or neck/spine deviating.
4- Able to touch floor without heels coming off of ground or neck/spine deviating
© 2014 IDEA Health & Fitness Association. All Rights Reserved.
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LOCOMOTIONForward/backward 4-point crawl1-Pain or inability to initiate
2-Inability to create a contralateral movement pattern, create appropriate correction, or support bodyweight for duration of drill.
3-Able to complete drill supporting bodyweight, more time spent in correct contralateral movement pattern than not.
4- Able to achieve criteria for a 3 with no correction necessary while hips remain parallel to ground.
© 2014 IDEA Health & Fitness Association. All Rights Reserved.
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MANIPULATIVE/COORDINATIVE SKILLS
Jump-to-Cone (3 attempts)
1-Pain or inability to initiate
2-Unable to land within 1 hand width at least 2 out of 3 jumps, or hit cones all 3 jumps.
3-Able to land within 2 fingers width without hitting cone on at least 2 attempts.
4- Able to land within 2 fingers width without hitting cone on all 3 attempts.
© 2014 IDEA Health & Fitness Association. All Rights Reserved.
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DIFFERNTIATION (INDIVIDUALIZATION)
1’S and 2’s merit significant intervention
3’s and 4’s need basic repetition
Intervention during warm-up or in-class circuits, games, etc.
© 2014 IDEA Health & Fitness Association. All Rights Reserved.
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SPIDERCIRCUIT FOR MOVEMENT INTERVENTION
1. Step up squats (SMC)
2. Karaoke’s (Locomotion)
3. Short, medium, long jumps (MCS)
4. Push Ups (SMC)
5. Prone Spiderman (Locomotion)
6. Coordinated partner triple hops (MCS)
7. Skips (Locomotion)
8. Reverse lunges (SMC)
© 2014 IDEA Health & Fitness Association. All Rights Reserved.
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PROGRAMMING
1. Quickstart
2. Warm-up (Interventions)
3. Game focusing on skill
4. Training circuit focusing on skill
4. Game focusing on skill
5. General conditioning circuit
6. Finish with game/relay
7. Bring it home
Review assessment data to guide programmingExample:
© 2014 IDEA Health & Fitness Association. All Rights Reserved.
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PROGRAMMING EXAMPLE
1. Quickstart:
2. Warm-up (Interventions)
3. Game focusing on skill: Airplanes
4. Training circuit focusing on skill: MCS SPIDERcircuit
- Med ball toss/spin/catch (Object tracking)
- 5 hops to cone (Spatial awareness)
- Balloon Volley (Hand/eye coordination)
- Agility ladder jumping jacks
© 2014 IDEA Health & Fitness Association. All Rights Reserved.
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PROGRAMMING EXAMPLE (CONT.)
5. Game: Sword tag (Spatial awareness)
6. General conditioning SPIDERcircuit
1. Squats (SMC)
2. Agility rodeo (skip, shuffle) (Locomotion)
3. Circle Crawls (Locomotion)
4. Supermans (SMC)
© 2014 IDEA Health & Fitness Association. All Rights Reserved.
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PROGRAMMING EXAMPLE (CONT.)
6. Game and/or Relay: Naughty and Neat
7. Bring it home!
© 2014 IDEA Health & Fitness Association. All Rights Reserved.
www.ideafit.com#ideaworld
BRING IT HOME!
We have a problem
Collaboration is key
Fun, engaging, purposeful training
© 2014 IDEA Health & Fitness Association. All Rights Reserved.
www.ideafit.com#ideaworld
THANK YOU!Join the movement helping kids of today become the happy, healthy, pain free adults of tomorrow!
© 2014 IDEA Health & Fitness Association. All Rights Reserved.
www.ideafit.com#ideaworld
BRETT KLIKA
WWW.SPIDERFITKIDS.COM