Download - 2014 Global Games Market Webinar
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Peter WarmanCEO Newzoo
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Global Games Market WebinarTrends and insights towards a $100bn global market in 2017
Celebrating the launch of Newzoo’s 2014 Global Games Market Report
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Peter WarmanCEO Newzoo
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Global Games Market WebinarTrends and insights towards a $100bn global market in 2017
www.newzoo.com© 2014 Newzoo www.newzoo.com
Peter WarmanCEO Newzoo
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Global Games Market WebinarTrends and insights towards a $100bn global market in 2017
Celebrating the launch of Newzoo’s 2014 Global Games Market Report
www.newzoo.com© 2014 Newzoo www.newzoo.com
Peter WarmanCEO Newzoo
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Global Games Market WebinarTrends and insights towards a $100bn global market in 2017
Celebrating the launch of Newzoo’s 2014 Global Games Market Report
www.newzoo.com© 2014 Newzoo www.newzoo.com
Peter WarmanCEO Newzoo
Celebrating the launch of Newzoo’s 2014 Global Games Market Report
2014 Global Games Market Report45 pagesGlobal Trends & Key MomentsMethodology & Key Market IndicatorsGlobal Market per Screen, Segment & RegionGame Revenues of Top Public CompaniesMarket Per Region, 2013-2017 ProjectionsThe Top 50 Countries, 2014 DataKey Data & Insights on 18 CountriesFranchise Rankings & Insights€1,490 ($1,990)
Global Games Data Service12 Month Continuous ServiceGranular DatasetsQuarterly UpdatesCustom Analysis SupportIncludes report€4,900 ($6,700)
Global Games Market WebinarTrends and insights towards a $100bn global market in 2017
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Webinar practical stuffUsing GoToWebinar
QuestionsQuestions can be posed by using the Questions box in the GoToWebinar dashboardSelected questions will be answered at the end of the webinar following a 40 minute presentation. All questions will receive a personal answer from one of the presenters.
ProblemsIf you are experiencing any Technical problems let us know via the Questions box and we will see what we can do.Alternatively shoot an email to our moderator Thomas, [email protected]
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Global and Local Market Intelligence
© 2014 Newzoo
Newzoo Services, Market Segments & Clients
GLOBAL COUNTRIES
FRANCHISES APPSTORES CUSTOM
several key clients cannot be disclosed
NEWZOO SERVICES
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Global Games Market WebinarTrends and insights towards a $100bn global market in 2017
Looking Back.
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1,110M GAMERS
2013 Global Games Market
© 2014 Newzoo
Per Market Segment*Key Take-Aways.
*Excluding tax, hardware, consumer-to-consumer trade but including retail margin.
Japan 2013 mobile revenues
$5.5bnof which $2.4bn through
feature phones
Games generated
80%of appstore revenue
versus 65% a year ago
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2013 Global Games MarketPer Region*
© 2014 Newzoo *Excluding tax, hardware, consumer-to-consumer trade but including retail margin. www.newzoo.com/chinareport
Key Take-Aways.
China exceeded expectations with
+35%Year-on-year growth
with total revenues of
$13.5bn
in 2013
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Peter WarmanCEO Newzoo
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Global Games Market WebinarTrends and insights towards a $100bn global market in 2017
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Peter WarmanCEO Newzoo
The Real World
CONSUMER
ENTERTAINMENT SCREENTV/CONSOLE
FLOATING SCREENTABLETS/HANDHELDS
COMPUTER SCREENDESKTOP/LAPTOP
PERSONAL SCREENFEATURE & SMARTPHONES
Global Games Market WebinarTrends and insights towards a $100bn global market in 2017
SOCIAL NETWORKS
THE CLOUD
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2013 Global Games MarketPer Screen*
© 2014 Newzoo
*Excluding tax, hardware, consumer-to-consumer trade but including retail margin.
1,110M GAMERS
Key Take-Aways.
In North America
24%of gamers played on all
four screens, or 41M gamers
In Western Europe
22%of gamers played on all
four screens, or 34M gamers
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© 2014 Newzoo Data Explorer
King Franchises: Screen Most Played On For Candy Crush, Pet Rescue Saga, Farm Heroes and Papa Pear Saga gamers
#2grossing iOS game in the world (March
’14),#2 for GooglePlay
48%of mobile Candy
Crush gamers also plays one of King’s other mobile titles
38%Of Candy Crush gamers has a
Samsung phone
#6grossing iOS game in the world (March
’14)#7 for GooglePlay
53%of mobile Farm
Heroes gamers also plays Candy Crush
onmobile
48%Of Farm Heroes
players lives with kids at home
Aggregated data for 12 countries:
US UK GER FR BE NL TR
55MIs the minimum number
of gamers for any of these four King
franchisesPO CHN KOR VN JP
CROSS-SCREEN MONETIZATION
King uses the PC screen to
Tweak gameplayTest gamesBuild a communityPromote mobile
And then selects the game to publish on mobile and starts
monetizing.
Only the oldest King franchise, Candy Crush
had more players on mobile in March with
40%Playing most on a
smartphone and 39% on PC.
Key Take-Aways.
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Global Games Market WebinarTrends and insights towards a $100bn global market in 2017
Looking Back.
Global Games Market WebinarTrends and insights towards a $100bn global market in 2017
Looking Ahead.
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2014E Global Games MarketPer Market Segment & Screen*
*Excluding tax, hardware, consumer-to-consumer trade but including retail margin.
© 2014 Newzoo
Tablet gaming is fastest growing segment at
37%Year-on-year growth
TV Console gaming flat at
$23.4bn
with current-gen still strong
Key Take-Aways.
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2014E Global Games MarketPer Region*
© 2014 Newzoo
*Excluding tax, hardware, consumer-to-consumer trade but including retail margin.
Key Take-Aways.
Asia-Pacific contributes
82%Of global annual growth
of
$6.0bntaking 45% of the
worlds’ games market
www.newzoo.com© 2014 Newzoo www.newzoo.com
Global Games Market WebinarTrends and insights towards a $100bn global market in 2017
Looking Back.
Global Games Market WebinarTrends and insights towards a $100bn global market in 2017
Looking Ahead.
Global Games Market WebinarTrends and insights towards a $100bn global market in 2017
Towards 2017.
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2013-2017 Global Games MarketPer Year and Market Segment
© 2014 Newzoo, Global Games Market Report
Key Take-Aways.
The global games market grows to
$102.9bn
In 2017, at a compound annual growth rate of
8.1%
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2012 2013 2014 2015 2016 2017102030405060708090
100
Global Games Market 2012-2017Total & Mobile Game Revenues
2013$75.5
Bn
2017$102.9
Bn
$70.4
18%
$75.5 $81.4 $88.4$95.2
$102.9
23% 27% 30%32% 34%
$12.7 $17.6 $21.8 $26.3$30.7 $35.4
TOTAL MOBILE TOTAL MOBILE
2013$17.6
Bn
2017$35.4
Bn
TOTALMARKET
2013-2017 CAGR
MOBILEGAMES
+8.1%+19.1%
$Bn
SHARESHARE
SHARESHARE
SHARESHARE
MOBILEMOBILE
MOBILEMOBILE
MOBILEMOBILE
TOTALTOTAL
TOTAL
TOTAL
TOTAL
TOTAL
© 2014 Newzoo
© 2014 Newzoo Global Games Market Report | May 2014
TOTAL GAMES MARKET MOBILE GAMES MARKET
Key Take-Aways.
This year mobile gaming passes a quarter share of the games market. In
2017
34%Of global game revenues
will be generated through (smart)phones
and tablets, at$35.4bn
Double compared to 2013 and more than
consoles….
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Global Games Market 2013-2017
2013 Global Revenues Exceeded Expectations Driven by Continued Growth in China and Mobile Gaming on a Global Scale.
Between 2013 and 2017, the Global Games Market Grows at 8.1% (CAGR) per Year to $100bn in 2017.
Apple, King, Gungho Generate More Annual Game Revenues Than Nintendo.
The Asia-Pacific Region Contributes 82% of $6Bn Global Games Market Growth.
Smartphones and Tablets Match Global Console Revenues.
The Global Number of Gamers Surpasses 2.0Bn, Up From 1.6Bn in 2013.
Tencent Takes 10% of World Games Market.
China Overtakes US as Worlds’ Biggest Games Market with over $25Bn Revenue.
Mobile Games Market Share Rises to 35% with $35Bn Revenue.
Global MMO Revenues Equal Those of TV / Consoles at $24Bn. Physical Sales
Evaporate, Dropping Below 20% in the US.
The Asia-Pacific Region Takes 49% of Global Market.
© 2014 Newzoo, Global Games Market Report
Key Moments Towards 2017 | Revenues Per Year and Market Segment Key Take-Aways.
In 2013, Tencent became worlds’ biggest game
company. Its Q1 results showed YoY growth of
+40%At this pace, Tencent will
take
10%of the f global games
market in 2015
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CompaniesBy Q1 2014 Game Revenue
Source:Free rankings on
newzoo.com
= =
FY 2013 Q1 2014
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Global Market Data MethodologyNewzoo’s unique approach to global market data and projections
Worlds’BiggestSudoku.
www.newzoo.comwww.newzoo.com/globalgamesdata
Global Market ModelContinuous effort to have most granular data and accurate global estimates
Shar
e of
Pay
ing
Play
ers (
%)
Tim
e / P
laye
r (hr
s)
Avg.
Spe
nd /
Payi
ng P
laye
r ($)
Global Financial Company AnalsyisGame revenues of public and non-public companies
Population & Economic Census DataProjecting organic growth on a local and global scale
Primary Consumer Research in Key CountriesUnderstanding playing and spending behaviour
Local Data ValidationWith commercial companies in specific countries
Third Party Data & ResearchReported on a local and global scale
Newzoo’s Global Data
Model
Output: Key Market Indicators (Global, Regional, Local)Input: Continuous Data Analysis Modelling
www.newzoo.comwww.newzoo.com/globalgamesdata
Using Economic & Population KPIsIn combination with primary research results & global financial analysis
Coming soon: new casual connect report
Key Take-Aways.
Connectivity and economic growth drive games market growth. Online population will grow
+39%Towards 2017 compared to 7.9% in matgure markets.
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Newzoo Estimates in PerspectiveCompared with other research parties
Notes: Compound annual growth rates cover different periods: PwC (2012-17), IDG (2012-17), Gartner (2012-15), DFC (2012-17), Newzoo (2013-2017).
Sources:PWC: “Global Media & Entertainment Outlook 2013-17”, IDG: Investor relations site Capcom (dated September 2013), Gartner: Press release October 29, 2013. DFC: “Return of the core gamer”, February 2014. Newzoo: Games Market Update, April 2014.
2012
2013
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Granularity Country-by-CountryAvailable to our continuous subscribers and …. you
Top 100 countries by game revenueswww.newzoo.com/countryrevenues
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Global Games Market WebinarTrends and insights towards a $100bn global market in 2017
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Games: Mass audience & TransmediaTime spent on game franchises explodes as games branch out to all media
Free-to-play PC/MMO games are leading growth on PC with a
compound annual growth rate (CAGR) of
+19.4%for 2012 - 2016.
PewDiePie is now the#1 Channel on
YouTube worldwide with
14,245,717subscribers and2,577,980,625views to date
On the Friday of the League of Legends final, attended by
13,000 fans,4,300,000
people watched live streams on Twitch.
Free to Play eSports Game Video Content
Trends are all inter-related
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It is about time.
Total time spent on games in 2013 is up
+39%Compared to 2011In North America
+43%In Western Europe
Sizing eSports PopularityLevel of interest in Western countries
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Global Games Market WebinarTrends and insights towards a $100bn global market in 2017
Global Games Market WebinarTrends and insights towards a $100bn global market in 2017
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Global Games Market WebinarTrends and insights towards a $100bn global market in 2017
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Global Games Market WebinarTrends and insights towards a $100bn global market in 2017
Global Games Market WebinarTrends and insights towards a $100bn global market in 2017
The Real World
CONSUMER
ENTERTAINMENT SCREENTV/CONSOLE
FLOATING SCREENTABLETS/HANDHELDS
COMPUTER SCREENDESKTOP/LAPTOP
PERSONAL SCREENFEATURE & SMARTPHONES
SOCIAL NETWORKS
THE CLOUD
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Zoom Out. The Real World
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AppStores & Mobile Devices Drive Change in the Real World
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Zoom In.vs The AppStore
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Peter WarmanCEO NewzooZoom In. Celebrating the launch of Newzoo’s
2014 Global Games Market Report
Global Games Market WebinarTrends and insights towards a $100bn global market in 2017
Order at newzoo.com€1,490 ($1,990)Continuous service€4,900 ($6,700)
Top 100 countries by game revenues: www.newzoo.com/countryrevenues
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