-
Wondrous creatures are roaming through the forests and mountains of Caverna, working the land to build a splendid future for their families. For a very long time, the dwarves thought they were the only intelligent species
around. How surprised they must have been to find out that they were wrong! But theres no time to spare for pondering over where these creatures come from and what they might want. Its time to embrace the new reality
and compete for the few resources there are with folk that dont seem to play by the rules ...
OverviewThis expansion for the Caverna base game introduces eight new peoples, called Folks, each with different perks and challenges. Each player will be given the choice of playing as the Dwarves, i.e., according to the base game rules, or as one of the new Folk, which change certain rules for that player. Additionally, each Folk will introduce four new Furnishing tiles that will replace certain base game tiles, thus adding more variety to the game.
Components
1
Goblins: On expeditions, you have access to an alternative strength 10 loot item. At a cost of 2 wood and 1 stone, you may furnish a normal dwelling and immediately place a goblin inside. The goblin is considered an adult person. You can take actions with it starting from the next round. Dark Elves are limited to 6 people total.
Dark Elves
Deep Mines: You get 1 ruby even if you place a ruby mine on a normal tunnel.
Scoring: During scoring, you do not score any VP for dwellings.
Ruby Mine
Goblin
Goblin
Archery Range
at the start of each harvest
at the start of each harvest
immediately
animals of any type
1/2/3 empty meadows in a straight line from Archery Range
for
Bone Carver
Charcoal Storage
Dwellingand for
Mushroom Cave
2
Mushroom
s
Dur
ing
scor
ing:
per
Sow
ac
tion:
At an
y tim
e:
Mus
hroo
ms c
an b
e sow
n
only
in em
pty
cave
rns.
Pale Ones
Goblin
s
Ruby Mine
Mystic's Hut
immediatelyyour dogs can
watch double the number of sheep
at any time before scoring at any time before scoring
Sheep Market
Sheep Dog School
Schnapps Parlor
Goblin
s
Goblin
Laz
y: Go
blin
s are
plac
ed in
ord
er of
asc
endi
ng w
eapo
n str
engt
h on
ly af
ter
all p
erso
n di
scs o
f all
play
ers h
ave b
een
plac
ed. Y
ou m
ay n
eed t
o wa
it un
til y
ou
can
plac
e you
r gob
lins.
Clu
msy
: Ea
ch ti
me y
ou u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mul
ation
spac
e, yo
u m
ust r
eturn
one
goo
d of y
our c
hoice
fro
m th
ose t
aken
to th
e gen
eral
supp
ly.In
com
pete
nt:
Each
tim
e a g
oblin
forg
es a w
eapo
n, it
s str
engt
h wi
ll be
2 le
ss th
an th
e am
ount
of
ore
paid
. Con
seque
ntly,
gob
lins p
ay
3-8
ore t
o ge
t a w
eapo
n of
stre
ngth
1-6.
Tireless Diggers: You may use the Drift Mining and Excavation action spaces even if they are occupied by another player.
Endless Tunnels: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 1 gold and 1 mushroom. The Office Room has no effect for you.
Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.
Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.
Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.
Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.
Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.
Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.
Mining Office
per adjacent mine:- immediately
- during scoring
at the start of each harvest
before each expedition with an armed person
room for 1 personadjacent ore mineadjacent ruby mineper
per
imm
ediat
ely
per adjacent empty cavern
Training Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarves
Goblin
Goblin
s
Laz
y: Go
blin
s are
plac
ed in
ord
er of
asc
endi
ng w
eapo
n str
engt
h on
ly af
ter
all p
erso
n di
scs o
f all
play
ers h
ave b
een
plac
ed. Y
ou m
ay n
eed t
o wa
it un
til y
ou
can
plac
e you
r gob
lins.
Clu
msy
: Ea
ch ti
me y
ou u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mul
ation
spac
e, yo
u m
ust r
eturn
one
goo
d of y
our c
hoice
fro
m th
ose t
aken
to th
e gen
eral
supp
ly.
Inco
mpe
tent
: Ea
ch ti
me a
gob
lin fo
rges
a wea
pon,
its
stren
gth
will
be 2
less
than
the a
mou
nt
of o
re p
aid. C
onseq
uent
ly, g
oblin
s pay
3-
8 or
e to
get a
wea
pon
of st
reng
th 1-
6.
8 Folk Boards
32 Furnishing Tiles
Pale Ones
Goblin
s
Ruby Mine
Mystic's Hut
immediately
your dogs can watch double the number of sheep
at any time before scoringat any time before scoring
Sheep Market
Sheep Dog School
Schnapps Parlor Goblin
s
Goblin
Lazy
: Go
blin
s are
place
d in
orde
r of
ascen
ding
weap
on st
rengt
h on
ly af
ter
all p
erson
discs
of a
ll pla
yers
have
bee
n pla
ced.
You
may
nee
d to
wait
until
you
can
place
your
gobl
ins.
Clu
msy
: Ea
ch ti
me y
ou u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mul
ation
spac
e, yo
u
mus
t retu
rn o
ne go
od o
f you
r cho
ice
from
thos
e tak
en to
the g
enera
l sup
ply.
Inco
mpe
tent
: Ea
ch ti
me a
gobl
in fo
rges
a weap
on, i
ts str
engt
h wi
ll be
2 le
ss th
an th
e am
ount
of
ore
paid.
Con
seque
ntly,
gobl
ins p
ay
3-8 o
re to
get a
weap
on o
f stre
ngth
1-6.
Tireless Diggers: You may use the Drift Mining and Excavation
action spaces even if they are occupied by another
player.
Endless Tunnels: Twin tiles may overhang in the mountain. Each time
you place an overhanging tile, you immediately get
1 gold and 1 mushroom. The Office Room has no
effect for you. Disinterest in Nature: Each time you are supposed to place a twin
tile in the forest, you may only place a single
Field or Meadow tile.Scoring: During scoring, you do not suffer any negative VP
from unused forest spaces.
Pale Ones
Goblin
s
Ruby Mine
Mystic's Hut
immediately your dogs can watch double the number of sheep
at any time before scoring at any time before scoring
Sheep Market
Sheep Dog School
Schnapps Parlor
Goblin
s
Goblin
Laz
y: Go
blin
s are
plac
ed in
ord
er of
asc
endi
ng w
eapo
n str
engt
h on
ly af
ter
all p
erso
n di
scs o
f all
play
ers h
ave b
een
plac
ed. Y
ou m
ay n
eed t
o wa
it un
til y
ou
can
plac
e you
r gob
lins.
Clu
msy
: Ea
ch ti
me y
ou u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mul
ation
spac
e, yo
u m
ust r
eturn
one
goo
d of y
our c
hoice
fro
m th
ose t
aken
to th
e gen
eral
supp
ly.
Inco
mpe
tent
: Ea
ch ti
me a
gob
lin fo
rges
a wea
pon,
its
stren
gth
will
be 2
less
than
the a
mou
nt
of o
re p
aid. C
onseq
uent
ly, g
oblin
s pay
3-
8 or
e to
get a
wea
pon
of st
reng
th 1-
6.
Tireless Diggers: You may use the Drift Mining and Excavation action spaces even if they are occupied by another player.
Endless Tunnels: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 1 gold and 1 mushroom. The Office Room has no effect for you.
Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.
Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.
Pale Ones
Goblin
s
Ruby Mine
Mystic's Hut
immediately your dogs can watch double the number of sheep
at any time before scoring at any time before scoring
Sheep Market
Sheep Dog School
Schnapps Parlor
Goblin
sGoblin
Laz
y: Go
blin
s are
plac
ed in
ord
er of
asc
endi
ng w
eapo
n str
engt
h on
ly af
ter
all p
erso
n di
scs o
f all
play
ers h
ave b
een
plac
ed. Y
ou m
ay n
eed t
o wa
it un
til y
ou
can
plac
e you
r gob
lins.
Clu
msy
: Ea
ch ti
me y
ou u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mul
ation
spac
e, yo
u m
ust r
eturn
one
goo
d of y
our c
hoice
fro
m th
ose t
aken
to th
e gen
eral
supp
ly.
Inco
mpe
tent
: Ea
ch ti
me a
gob
lin fo
rges
a wea
pon,
its
stren
gth
will
be 2
less
than
the a
mou
nt
of o
re p
aid. C
onseq
uent
ly, g
oblin
s pay
3-
8 or
e to
get a
wea
pon
of st
reng
th 1-
6.
Tireless Diggers: You may use the Drift Mining and Excavation action spaces even if they are occupied by another player.
Endless Tunnels: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 1 gold and 1 mushroom. The Office Room has no effect for you.
Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.
Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.
Pale Ones
Goblin
s
Ruby Mine
Mystic's Hut
immediately
your dogs can watch double the number of sheep
at any time before scoringat any time before scoring
Sheep Market
Sheep Dog School
Schnapps Parlor Goblin
s
Goblin
Lazy
: Go
blin
s are
place
d in
orde
r of
ascen
ding
weap
on st
rengt
h on
ly af
ter
all p
erson
discs
of a
ll pla
yers
have
bee
n pla
ced.
You
may
nee
d to
wait
until
you
can
place
your
gobl
ins.
Clu
msy
: Ea
ch ti
me y
ou u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mul
ation
spac
e, yo
u
mus
t retu
rn o
ne go
od o
f you
r cho
ice
from
thos
e tak
en to
the g
enera
l sup
ply.
Inco
mpe
tent
: Ea
ch ti
me a
gobl
in fo
rges
a weap
on, i
ts str
engt
h wi
ll be
2 le
ss th
an th
e am
ount
of
ore
paid.
Con
seque
ntly,
gobl
ins p
ay
3-8 o
re to
get a
weap
on o
f stre
ngth
1-6.
Tireless Diggers: You may use the Drift Mining and Excavation
action spaces even if they are occupied by another
player.
Endless Tunnels: Twin tiles may overhang in the mountain. Each time
you place an overhanging tile, you immediately get
1 gold and 1 mushroom. The Office Room has no
effect for you. Disinterest in Nature: Each time you are supposed to place a twin
tile in the forest, you may only place a single
Field or Meadow tile.Scoring: During scoring, you do not suffer any negative VP
from unused forest spaces.
8 Ruby Mine/Field Single Tiles
replaces Fodder Chamber
Master Artificers:
Delving Deep:
Disinterest in Nature:
Mountain Dwarves
Goblin
Goblin
s
Scoring:
Lazy:
Clumsy:
Incompetent:
replaces Simple Dwelling(3 wood, 3 stone)
replaces Ore Storage
replaces Blacksmith
Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.
Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.
Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.
Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.
Mining Office
per adjacent mine:- immediately
- during scoring
at the start of each harvest
before each expedition with an armed person
room for 1 personadjacent ore mineadjacent ruby mineper
per
imm
ediat
ely
per adjacent empty cavern
Training Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarves
Goblin
Goblin
s
Laz
y: Go
blin
s are
plac
ed in
ord
er of
asc
endi
ng w
eapo
n str
engt
h on
ly af
ter
all p
erso
n di
scs o
f all
play
ers h
ave b
een
plac
ed. Y
ou m
ay n
eed t
o wa
it un
til y
ou
can
plac
e you
r gob
lins.
Clu
msy
: Ea
ch ti
me y
ou u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mul
ation
spac
e, yo
u m
ust r
eturn
one
goo
d of y
our c
hoice
fro
m th
ose t
aken
to th
e gen
eral
supp
ly.
Inco
mpe
tent
: Ea
ch ti
me a
gob
lin fo
rges
a wea
pon,
its
stren
gth
will
be 2
less
than
the a
mou
nt
of o
re p
aid. C
onseq
uent
ly, g
oblin
s pay
3-
8 or
e to
get a
wea
pon
of st
reng
th 1-
6.
8 Meadow/Small Pasture Single Tiles
Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.
Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you. Disinterest in Nature:
Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.
Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.
Mining Office
per adjacent mine:- immediately
- during scoring
at the start of each harvest
before each expedition with an armed person room for 1 personadjacent ore mineadjacent ruby mine
per
per
imme
diatel
y
per adjacent empty cavern
Training Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarves
Goblin
Goblin
s
Laz
y: Go
blin
s are
plac
ed in
ord
er of
asc
endi
ng w
eapo
n str
engt
h on
ly af
ter
all p
erso
n di
scs o
f all
play
ers h
ave b
een
plac
ed. Y
ou m
ay n
eed t
o wa
it un
til y
ou
can
plac
e you
r gob
lins.
Clu
msy
: Ea
ch ti
me y
ou u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mul
ation
spac
e, yo
u m
ust r
eturn
one
goo
d of y
our c
hoice
fro
m th
ose t
aken
to th
e gen
eral
supp
ly.In
com
pete
nt:
Each
tim
e a g
oblin
forg
es a w
eapo
n, it
s str
engt
h wi
ll be
2 le
ss th
an th
e am
ount
of
ore
paid
. Con
seque
ntly,
gob
lins p
ay
3-8
ore t
o ge
t a w
eapo
n of
stren
gth
1-6.
replaces Fodder Chamber
Master Artificers:
Delving Deep:
Disinterest in Nature:
Mountain Dwarves
Goblin
Goblin
s
Scoring:
Lazy:
Clumsy:
Incompetent:
replaces Simple Dwelling(3 wood, 3 stone)
replaces Ore Storage
replaces Blacksmith
16 Tunnel/Cavern Single Tiles
Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.Delving Deep: Twin tiles may overhang in the mountain. Each time
you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you. Disinterest in Nature: Each time you are supposed to place a twin tile
in the forest, you may only place a single Field or Meadow tile.Scoring:
During scoring, you do not suffer any negative VP from unused forest spaces.
Mining Office
per adjacent mine:- immediately
- during scoring
at the start of each harvest
before each expedition with an armed person room for 1 personadjacent ore mine
adjacent ruby mineper
per
imme
diatel
y
per adjacent empty cavern
Training Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarves
Goblin
Goblin
sLa
zy:
Gobl
ins a
re pl
aced
in o
rder
of
ascen
ding
wea
pon
stren
gth
only
after
all
per
son
discs
of a
ll pl
ayer
s hav
e bee
n pl
aced
. You
may
nee
d to
wait
until
you
ca
n pl
ace y
our g
oblin
s.C
lum
sy:
Each
tim
e you
use
a gob
lin to
take
go
ods f
rom
an ac
cum
ulati
on sp
ace,
you
mus
t retu
rn o
ne go
od o
f you
r cho
ice
from
thos
e tak
en to
the g
ener
al su
pply.
Inco
mpe
tent
: Ea
ch ti
me a
gobl
in fo
rges
a wea
pon,
its
stren
gth
will
be 2
less
than
the a
mou
nt
of o
re pa
id. C
onseq
uent
ly, go
blin
s pay
3-
8 or
e to
get a
wea
pon
of st
rengt
h 1-
6.
replaces Fodder Chamber
Master Artificers:
Delving Deep:
Disinterest in Nature:
Mountain Dwarves
Goblin
Goblin
s
Scoring:
Lazy:
Clumsy:
Incompetent:
replaces Simple Dwelling(3 wood, 3 stone)
replaces Ore Storage
replaces Blacksmith
8 Overview Tiles (3 Gemfruits, 3 Mushrooms, 2 Goblins)
Hum
ans
Exploitation: Twin tiles m
ay overhang in the forest. Each tim
e you place an overhanging tile, you im
mediately get 2 food and 1 gold.
The Office R
oom has no effect for you.
Claustrophobia:
Each time you are supposed to place a twin tile
in the mountain, you m
ay only place a single Cavern or Tunnel tile.
Scoring: During scoring, you do not suffer any negative VP from
unused mountain spaces.
Ruby m
ine
Goblin
Silage Bin
at the start of each hasvest for every second
empty m
eadow
when sowing grain, add 3 grain from
the general supply
(rather than 2)
Manure H
eap
Mead Parlor
Scarecrow
per adjacent meadow:
- imm
ediately breed1anim
al
- during scoring
per adjacent pasture:- im
mediately
- during scoring
Gemfruits
Sow action:
At any time:
Gemfruits can be sown only in empty fields.
During scoring:
per
Goblins:
On expeditions, you have access to an alternative
strength 10 loot item. At a cost of 2 wood and 1 stone, you m
ay furnish a normal dwelling and im
mediately
place a goblin inside. The goblin is considered an adult person. You can take actions with it starting from
the next round. Dark Elves are lim
ited to 6 people total.
Dark E
lves
Deep M
ines: You get 1 ruby even if you place a ruby m
ine on a norm
al tunnel.
Scoring: During scoring, you do not score any VP for dwellings.
Ruby M
ine
Goblin
Goblin
Archery Range
at the start of each harvest
at the start of each harvest
immediatelyanim
als of any type
1/2/3 empty m
eadows in a straight line from
Archery Range
for
Bone Carver
Charcoal Storage Dwelling
andfor
Mushroom
Cave
2
Mushrooms
During scoring:per
Sow action:
At any time:
Mushrooms can be sown only in empty caverns.
Master Artificers:
Each time you pay a wood cost, you m
ay choose to pay all or part of the cost with stone or ore or a m
ixture instead.
Delving D
eep: Twin tiles m
ay overhang in the mountain. Each tim
e you place an overhanging tile, you im
mediately get
2 gold. The Office Room
has no effect for you.
Disinterest in N
ature: Each tim
e you are supposed to place a twin tile in the forest, you m
ay only place a single Field or M
eadow tile.
Scoring: During scoring, you do not suffer any negative VP from
unused forest spaces.
Mining O
ffice
per adjacent mine:
- imm
ediately
- during scoring
at the start of each harvest
before each expedition with an arm
ed personroom for 1 person
adjacent ore mineadjacent ruby mine
per
per
immediately
per adjacent em
pty cavern
Training Room
Concert Organ
Ruby M
ine
Overseer's D
welling
Mountain
Dw
arves
Goblin
Goblins
Lazy: Goblins are placed in order of ascending weapon strength only after all person discs of all players have been placed. You may need to wait until you can place your goblins.
Clumsy: Each time you use a goblin to take goods from an accumulation space, you must return one good of your choice from those taken to the general supply.
Incompetent: Each time a goblin forges a weapon, its strength will be 2 less than the amount of ore paid. Consequently, goblins pay 3-8 ore to get a weapon of strength 1-6.
24 Mushroom Tokens
Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.
Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.
Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.
Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.
Mining Office
per adjacent mine:- immediately
- during scoring
at the start of each harvest
before each expedition with an armed person
room for 1 personadjacent ore mineadjacent ruby mineper
per
imm
ediat
ely
per adjacent empty cavern
Training Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarves
Goblin
Goblin
s
Laz
y: Go
blin
s are
plac
ed in
ord
er of
asc
endi
ng w
eapo
n str
engt
h on
ly af
ter
all p
erso
n di
scs o
f all
play
ers h
ave b
een
plac
ed. Y
ou m
ay n
eed t
o wa
it un
til y
ou
can
plac
e you
r gob
lins.
Clu
msy
: Ea
ch ti
me y
ou u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mul
ation
spac
e, yo
u m
ust r
eturn
one
goo
d of y
our c
hoice
fro
m th
ose t
aken
to th
e gen
eral
supp
ly.
Inco
mpe
tent
: Ea
ch ti
me a
gob
lin fo
rges
a wea
pon,
its
stren
gth
will
be 2
less
than
the a
mou
nt
of o
re p
aid. C
onseq
uent
ly, g
oblin
s pay
3-
8 or
e to
get a
wea
pon
of st
reng
th 1-
6.
Master Artificers:
Each time you pay a wo
od cost, you may choo
se to
pay all or part of the c
ost with stone or ore
or a
mixture instead.
Delving Deep:
Twin tiles may overha
ng in the mountain. Ea
ch time
you place an overhang
ing tile, you immediat
ely get
2 gold. The Office Ro
om has no effect for y
ou.
Disinterest in Natu
re:
Each time you are supp
osed to place a twin til
e
in the forest, you may
only place a single F
ield
or Meadow tile.
Scoring:
During scoring, you d
o not suffer any negat
ive VP
from unused forest spa
ces.
Mining Office
per adjacent mine:
- immediately
- during scoring
at the start
of each harvest
before each expedition
with an armed person
room for 1 person
adjacent ore mineadjacent ruby mineper
per
imme
diatel
y
per adjacent
empty cavern
Training Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain
Dwarves
Goblin
Goblin
s
Lazy
: Go
blin
s are
plac
ed in
ord
er of
ascen
ding
wea
pon
stren
gth
only
after
all p
erson
discs
of a
ll pl
ayers
hav
e bee
n
plac
ed. Y
ou m
ay n
eed t
o wa
it un
til yo
u
can
plac
e you
r gob
lins.
Clu
msy
:
Each
tim
e you
use
a gob
lin to
take
good
s fro
m an
accu
mul
ation
spac
e, yo
u
mus
t retu
rn o
ne go
od o
f you
r cho
ice
from
thos
e tak
en to
the g
enera
l sup
ply.
Inco
mpe
tent
:
Each
tim
e a go
blin
forg
es a w
eapo
n, it
s
stren
gth
will
be 2
less
than
the a
mou
nt
of o
re pa
id. C
onseq
uent
ly, go
blin
s pay
3-8
ore t
o ge
t a w
eapo
n of
stren
gth
1-6.
Master Artificers: Each time you pay a wood cost, you may choose to
pay all or part of the cost with stone or ore or a
mixture instead.Delving Deep: Twin tiles may overhang in the mountain. Each time
you place an overhanging tile, you immediately get
2 gold. The Office Room has no effect for you.
Disinterest in Nature: Each time you are supposed to place a twin tile
in the forest, you may only place a single Field
or Meadow tile.Scoring: During scoring, you do not suffer any negative VP
from unused forest spaces. Mining Office
per adjacent mine:- immediately- during scoring at the start of each harvest
before each expedition with an armed person
room for 1 personadjacent ore mineadjacent ruby mineper
per
imme
diatel
y
per adjacent empty cavernTraining Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarves
Goblin
Goblin
sLa
zy:
Gobl
ins a
re pla
ced i
n or
der o
f asc
endi
ng w
eapon
stren
gth
only
after
all pe
rson
discs
of a
ll pla
yers
have
been
place
d. Yo
u m
ay n
eed to
wait
unt
il yo
u
can
place
your
gobl
ins.
Clu
msy
: Ea
ch ti
me y
ou u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mulat
ion
spac
e, yo
u
must
retur
n on
e goo
d of y
our c
hoice
from
thos
e tak
en to
the g
enera
l sup
ply.
Inco
mpe
tent:
Each
tim
e a go
blin
forg
es a w
eapon
, its
stren
gth
will
be 2
less t
han
the a
mou
nt
of or
e paid
. Con
seque
ntly,
gobl
ins p
ay
3-8 o
re to
get a
weap
on of
stren
gth 1
-6.
Master
Artifi
cers:
Each tim
e you pa
y a woo
d cost, y
ou may c
hoose to
pay all o
r part o
f the co
st with s
tone or o
re or a
mixture
inste
ad.
Delvin
g Deep:
Twin ti
les may o
verhang
in the m
ountain
. Each t
ime
you plac
e an ove
rhanging
tile, yo
u immed
iately ge
t
2 gold. T
he Offic
e Room
has no e
ffect fo
r you.
Disinte
rest in
Natur
e:
Each tim
e you ar
e suppo
sed to p
lace a tw
in tile
in the f
orest, yo
u may o
nly plac
e a singl
e Field
or Mea
dow ti
le.
Scoring
:
During
scoring,
you do
not suff
er any n
egative V
P
from unu
sed fore
st spaces
.
Mining
Office
per adja
cent mi
ne:
- immed
iately
- during
scoring
at the sta
rt
of each
harvest
before ea
ch exped
ition
with an
armed p
erson
room for
1 person
adjacent
ore mine
adjacent
ruby min
e
perper
imme
diately
per adja
cent
empty c
avern
Trainin
g Room
Concert
Organ
Ruby M
ineOve
rseer's D
welling
Mou
ntai
n Dw
arve
s
Gobl
in
Goblins
Lazy
:
Gobli
ns are
place
d in o
rder o
f
ascen
ding w
eapon
stren
gth on
ly aft
er
all pe
rson d
iscs o
f all p
layers
have
been
placed
. You
may
need
to wa
it un
til yo
u
can pl
ace yo
ur go
blins.
Clum
sy:
Each
time
you u
se a g
oblin
to ta
ke
good
s from
an ac
cumu
lation
space
, you
must
retur
n one
good
of yo
ur ch
oice
from
those
taken
to th
e gen
eral s
upply
.
Inco
mpe
tent:
Each
time
a go
blin f
orges
a weap
on, i
ts
stren
gth w
ill be
2 les
s tha
n the
amou
nt
of or
e paid
. Con
seque
ntly,
gobli
ns pay
3-8 o
re to
get a
weapo
n of s
treng
th 1-
6.
Master Artificers:
Each time you pay a wood cost, you may choose to
pay all or part of the cost with stone or ore or a
mixture instead.
Delving Deep:
Twin tiles may overhang in the mountain. Each time
you place an overhanging tile, you immediately get
2 gold. The Office Room has no effect for you.
Disinterest in Nature:
Each time you are supposed to place a twin tile
in the forest, you may only place a single Field
or Meadow tile.
Scoring:
During scoring, you do not suffer any negative VP
from unused forest spaces.
Mining Office
per adjacent mine:
- immediately
- during scoring
at the start
of each harvest
before each expedition
with an armed person
room for 1 person
adjacent
ore mine
adjacent
ruby mine
perper
immedia
tely
per adjacent
empty cavern
Training Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mounta
in Dw
arv
es
Goblin
Goblins
Lazy
:
Gobli
ns are
placed
in or
der of
ascend
ing we
apon s
trengt
h only
after
all per
son dis
cs of a
ll play
ers ha
ve bee
n
placed
. You
may n
eed to
wait u
ntil yo
u
can pla
ce your
gobli
ns.
Clum
sy:
Each t
ime y
ou use
a gobl
in to
take
goods f
rom an
accum
ulatio
n spac
e, you
must r
eturn
one go
od of
your ch
oice
from t
hose ta
ken to
the g
eneral
supply
.
Incom
petent
:
Each t
ime a
goblin
forge
s a wea
pon, it
s
strengt
h will
be 2 le
ss than
the am
ount
of ore
paid.
Conse
quentl
y, gobl
ins pa
y
3-8 o
re to g
et a we
apon o
f stren
gth 1-
6.
24 Gemfruit Tokens
Master Artificers: Ea
ch time you pay a wood cost, you ma
y choose to pay all or part of the cost with stone
or ore or a mixture instead.Delving Deep:
Twin tiles may overhang in the moun
tain. Each time you place an overhanging tile, you im
mediately get 2 gold. The Office Room has no eff
ect for you. Disinterest in N
ature: Each time you are su
pposed to place a twin tile in the forest, you
may only place a single Field or Meadow tile.
Scoring: During scoring, y
ou do not suffer any negative VP from unused forest
spaces. Mining Office
per adjacent mine:
- immediately- during scoring
at the start of each harvest
before each expedition with an arm
ed personroom for 1 person
adjacent ore mineadjacent ruby mine per
per
immediately
per adjacent empty cavern
Training Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarv
es
Goblin
Goblin
sLaz
y: Goblins are placed in order of ascending weapon strength only after all person discs of all players have been placed. You m
ay need to wait until you can place your goblins.C
lumsy:
Each time you use a goblin to take
goods from an accum
ulation space, you m
ust return one good of your choice from
those taken to the general supply.Incom
petent: Each tim
e a goblin forges a weapon, its strength will be 2 less than the am
ount of ore paid. Consequently, goblins pay 3-8 ore to get a weapon of strength 1-6.
Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.
Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.
Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.
Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.
Mining Office
per adjacent mine:- immediately
- during scoring
at the start of each harvest
before each expedition with an armed person
room for 1 personadjacent ore mineadjacent ruby mine per
per
immediately
per adjacent empty cavern
Training Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarves
Goblin
Goblin
s
Lazy:
Goblins are placed in order of ascending weapon strength only after all person discs of all players have been placed. You m
ay need to wait until you can place your goblins.
Clum
sy: Each tim
e you use a goblin to take goods from
an accumulation space, you
must return one good of your choice
from those taken to the general supply.
Incompetent:
Each time a goblin forges a weapon, its
strength will be 2 less than the amount
of ore paid. Consequently, goblins pay 3-8 ore to get a weapon of strength 1-6.
Master Artificers:
Each time you pay a wood cost, you may choose to
pay all or part of the cost with stone or ore or a
mixture instead.
Delving Deep:
Twin tiles may overhang in the mountain. Each time
you place an overhanging tile, you immediately get
2 gold. The Office Room has no effect for you.
Disinterest in Nature:
Each time you are supposed to place a twin tile
in the forest, you may only place a single Field
or Meadow tile.
Scoring:
During scoring, you do not suffer any negative VP
from unused forest spaces.
Mining Office
per adjacent mine:
- immediately
- during scoring
at the start
of each harvest
before each expedition
with an armed person
room for 1 personadjacent ore mine
adjacent ruby mine per
per
immediately
per adjacent
empty cavern
Training Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarves
Goblin
Goblin
s
Lazy:
Goblins are placed in order of
ascending weapon strength only after
all person discs of all players have been
placed. You may need to wait until you
can place your goblins.
Clum
sy:
Each time you use a goblin to take
goods from an accumulation space, you
must return one good of your choice
from those taken to the general supply.
Incompetent:
Each time a goblin forges a weapon, its
strength will be 2 less than the amount
of ore paid. Consequently, goblins pay
3-8 ore to get a weapon of strength 1-6.
Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.
Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.
Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.
Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.
Mining Office
per adjacent mine:- immediately
- during scoring
at the start of each harvest
before each expedition with an armed person
room for 1 personadjacent ore mineadjacent ruby mine per
per
immediately
per adjacent empty cavern
Training Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarves
Goblin
Goblin
s
Lazy:
Goblins are placed in order of ascending weapon strength only after all person discs of all players have been placed. You m
ay need to wait until you can place your goblins.
Clum
sy: Each tim
e you use a goblin to take goods from
an accumulation space, you
must return one good of your choice
from those taken to the general supply.
Incompetent:
Each time a goblin forges a weapon, its
strength will be 2 less than the amount
of ore paid. Consequently, goblins pay 3-8 ore to get a weapon of strength 1-6.
Master Artific
ers: Each time you pa
y a wood cost, y
ou may choose t
o
pay all or part of
the cost with sto
ne or ore or a
mixture instea
d.Delving
Deep: Twin tiles m
ay overhang in t
he mountain. Ea
ch time
you place an ove
rhanging tile, yo
u immediately ge
t
2 gold. The Offic
e Room has no e
ffect for you.
Disinterest in
Nature:
Each time you ar
e supposed to pla
ce a twin tile
in the forest, you
may only place
a single Field
or Meadow ti
le.Scoring
: During sco
ring, you do not
suffer any negat
ive VP
from unused for
est spaces.
Mining Office
per adjacent mi
ne: - immediately
- during scoringat the
start of each harvest
before each exped
ition with an armed p
ersonroom for
1 personadjacent ore mine
adjacent ruby min
eper
per
immediately
per adjacent empty
cavern Training Ro
om
Concert Organ
Ruby Mine
Overseer's Dwe
lling
Mounta
in Dwar
ves
Goblin
Goblin
sLazy:
Goblins are placed in order of ascending weapon strength only after
all person discs of all players have been
placed. You may need to wait until you
can place your goblins.C
lumsy:
Each time you use a goblin to take
goods from an accumulation space, you
must return one good of your choice
from those taken to the general supply.Incom
petent: Each tim
e a goblin forges a weapon, its
strength will be 2 less than the amount
of ore paid. Consequently, goblins pay
3-8 ore to get a weapon of strength 1-6. 16 Gold Coins (to be added to the base game Gold)
Master Artificers: Each time you pay a wood cost, you may choose to
pay all or part of the cost with stone or ore or a
mixture instead.Delving Deep: Twin tiles may overhang in the mountain. Each time
you place an overhanging tile, you immediately get
2 gold. The Office Room has no effect for you. Disinterest in Nature: Each time you are supposed to place a twin tile
in the forest, you may only place a single Field
or Meadow tile.Scoring: During scoring, you do not suffer any negative VP
from unused forest spaces. Mining Office
per adjacent mine:- immediately- during scoring
at the start of each harvest
before each expedition with an armed personroom for 1 person
adjacent ore mineadjacent ruby mineper
per
imme
diatel
y
per adjacent empty cavernTraining Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarves
Goblin
Goblin
sLa
zy:
Gobl
ins a
re pla
ced i
n or
der o
f asc
endi
ng w
eapon
stren
gth
only
after
all p
erson
discs
of a
ll pla
yers
have
been
place
d. Yo
u m
ay n
eed t
o wa
it un
til yo
u
can
place
your
gobl
ins.
Clu
msy
: Ea
ch ti
me y
ou u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mul
ation
spac
e, yo
u
mus
t retu
rn o
ne go
od o
f you
r cho
ice
from
thos
e tak
en to
the g
enera
l sup
ply.
Inco
mpe
tent
: Ea
ch ti
me a
gobl
in fo
rges
a weap
on, i
ts
stren
gth
will
be 2
less t
han
the a
mou
nt
of o
re pa
id. C
onseq
uent
ly, go
blin
s pay
3-8 o
re to
get a
weap
on o
f stre
ngth
1-6.
Master A
rtificer
s:
Each tim
e you pa
y a wood
cost, you
may cho
ose to
pay all o
r part of
the cost w
ith stone
or ore
or a
mixture
instead.
Delving
Deep:
Twin til
es may o
verhang
in the mo
untain. E
ach time
you place
an overh
anging t
ile, you i
mmediate
ly get
2 gold. T
he Office
Room ha
s no effe
ct for yo
u.
Disinter
est in N
ature:
Each tim
e you are
supposed
to place
a twin ti
le
in the for
est, you
may only
place a s
ingle Fi
eld
or Mea
dow tile.
Scoring:
During
scoring, y
ou do no
t suffer a
ny negati
ve VP
from unu
sed forest
spaces.
Mining
Office
per adja
cent min
e:
- immed
iately
- during
scoring
at the sta
rt
of each
harvest
before ea
ch expedi
tion
with an a
rmed pers
on
room for 1
person
adjacent
ore mine
adjacent
ruby min
e
perper
imme
diatel
y
per adjace
nt
empty ca
vern
Training
Room
Concert
Organ
Ruby M
ine
Overseer
's Dwell
ing
Moun
tain
Dwar
ves
Gobl
in
Goblin
s
Lazy
:
Gobli
ns are
place
d in o
rder o
f
ascen
ding w
eapon
stren
gth on
ly aft
er
all pe
rson d
iscs o
f all
playe
rs ha
ve be
en
placed
. You
may
need
to wa
it un
til yo
u
can pl
ace yo
ur go
blins.
Clum
sy:
Each
time
you u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mulat
ion sp
ace, y
ou
must
retur
n one
good
of yo
ur ch
oice
from
those
taken
to th
e gen
eral s
upply
.
Inco
mpe
tent:
Each
time
a go
blin f
orge
s a w
eapon
, its
stren
gth w
ill be
2 les
s tha
n the
amou
nt
of or
e paid
. Con
seque
ntly,
gobli
ns pa
y
3-8 o
re to
get a
weap
on of
stren
gth 1-
6.
Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.
Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.
Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.
Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.
Mining Office
per adjacent mine:- immediately
- during scoring
at the start of each harvest
before each expedition with an armed person
room for 1 personadjacent ore mineadjacent ruby mineper
per
imm
ediat
ely
per adjacent empty cavern
Training Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarves
Goblin
Goblin
s
Laz
y: Go
blin
s are
plac
ed in
ord
er of
asc
endi
ng w
eapo
n str
engt
h on
ly af
ter
all p
erso
n di
scs o
f all
play
ers h
ave b
een
plac
ed. Y
ou m
ay n
eed t
o wa
it un
til y
ou
can
plac
e you
r gob
lins.
Clu
msy
: Ea
ch ti
me y
ou u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mul
ation
spac
e, yo
u m
ust r
eturn
one
goo
d of y
our c
hoice
fro
m th
ose t
aken
to th
e gen
eral
supp
ly.
Inco
mpe
tent
: Ea
ch ti
me a
gob
lin fo
rges
a wea
pon,
its
stren
gth
will
be 2
less
than
the a
mou
nt
of o
re p
aid. C
onseq
uent
ly, g
oblin
s pay
3-
8 or
e to
get a
wea
pon
of st
reng
th 1-
6.
Master Artificers: Each time you pay a wood cost, you may choose to
pay all or part of the cost with stone or ore or a
mixture instead.Delving Deep: Twin tiles may overhang in the mountain. Each time
you place an overhanging tile, you immediately get
2 gold. The Office Room has no effect for you. Disinterest in Nature: Each time you are supposed to place a twin tile
in the forest, you may only place a single Field
or Meadow tile.Scoring: During scoring, you do not suffer any negative VP
from unused forest spaces. Mining Office
per adjacent mine:- immediately- during scoring
at the start of each harvest
before each expedition with an armed personroom for 1 person
adjacent ore mineadjacent ruby mineper
per
imme
diatel
y
per adjacent empty cavernTraining Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarves
Goblin
Goblin
sLa
zy:
Gobl
ins a
re pla
ced i
n or
der o
f asc
endi
ng w
eapon
stren
gth
only
after
all p
erson
discs
of a
ll pla
yers
have
been
place
d. Yo
u m
ay n
eed t
o wa
it un
til yo
u
can
place
your
gobl
ins.
Clu
msy
: Ea
ch ti
me y
ou u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mul
ation
spac
e, yo
u
mus
t retu
rn o
ne go
od o
f you
r cho
ice
from
thos
e tak
en to
the g
enera
l sup
ply.
Inco
mpe
tent
: Ea
ch ti
me a
gobl
in fo
rges
a weap
on, i
ts
stren
gth
will
be 2
less t
han
the a
mou
nt
of o
re pa
id. C
onseq
uent
ly, go
blin
s pay
3-8 o
re to
get a
weap
on o
f stre
ngth
1-6.
Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.
Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you. Disinterest in Nature:
Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.
Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.
Mining Office
per adjacent mine:- immediately
- during scoring
at the start of each harvest
before each expedition with an armed person room for 1 personadjacent ore mineadjacent ruby mineper
per
imm
ediat
ely
per adjacent empty cavern
Training Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarves
Goblin
Goblin
s
Laz
y: Go
blin
s are
plac
ed in
ord
er of
asc
endi
ng w
eapo
n str
engt
h on
ly af
ter
all p
erso
n di
scs o
f all
play
ers h
ave b
een
plac
ed. Y
ou m
ay n
eed t
o wa
it un
til y
ou
can
plac
e you
r gob
lins.
Clu
msy
: Ea
ch ti
me y
ou u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mul
ation
spac
e, yo
u m
ust r
eturn
one
goo
d of y
our c
hoice
fro
m th
ose t
aken
to th
e gen
eral
supp
ly.In
com
pete
nt:
Each
tim
e a g
oblin
forg
es a w
eapo
n, it
s str
engt
h wi
ll be
2 le
ss th
an th
e am
ount
of
ore
paid
. Con
seque
ntly,
gob
lins p
ay
3-8
ore t
o ge
t a w
eapo
n of
stre
ngth
1-6.
7 Goblin Markers
Master A
rtificers:
Each time
you pay a
wood cos
t, you ma
y choose to
pay all or
part of th
e cost wit
h stone or
ore or a
mixture
instead.
Delving
Deep:
Twin tiles
may over
hang in th
e mountai
n. Each tim
e
you place a
n overhang
ing tile, y
ou immedi
ately get
2 gold. Th
e Office R
oom has n
o effect fo
r you.
Disinter
est in Nat
ure:
Each time
you are su
pposed to p
lace a twin
tile
in the for
est, you m
ay only pla
ce a single
Field
or Meadow
tile.
Scoring:
During sc
oring, you
do not su
ffer any ne
gative VP
from unu
sed forest s
paces.
Mining O
ffice
per adjace
nt mine:
- immediat
ely
- during s
coring
at the star
t
of each ha
rvest
before each
expeditio
n
with an ar
med perso
n
room for 1
person
adjacent
ore mine
adjacent
ruby mine
perper
imme
diatel
y
per adjace
nt
empty cav
ern
Training
Room
Concert O
rgan
Ruby Min
e
Overseer's
Dwelling
Moun
tain
Dwar
ves
Gobli
n
Goblin
s
Lazy
:
Gobli
ns ar
e plac
ed in
orde
r of
ascen
ding w
eapon
stren
gth on
ly aft
er
all pe
rson d
iscs o
f all
playe
rs ha
ve be
en
placed
. You
may
need
to w
ait u
ntil
you
can pl
ace yo
ur go
blins
.
Clum
sy:
Each
time
you u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mulat
ion sp
ace, y
ou
must
retur
n one
good
of yo
ur ch
oice
from
thos
e tak
en to
the g
enera
l sup
ply.
Inco
mpe
tent:
Each
time
a go
blin f
orge
s a w
eapon
, its
stren
gth w
ill be
2 les
s tha
n the
amou
nt
of or
e paid
. Con
seque
ntly,
gobli
ns pa
y
3-8 o
re to
get a
weap
on of
stren
gth 1-
6.
Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.
Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.
Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.
Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.
Mining Office
per adjacent mine:- immediately
- during scoring
at the start of each harvest
before each expedition with an armed person
room for 1 personadjacent ore mineadjacent ruby mineper
per
imm
ediat
ely
per adjacent empty cavern
Training Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarves
Goblin
Goblin
s
Laz
y: Go
blin
s are
plac
ed in
ord
er of
asc
endi
ng w
eapo
n str
engt
h on
ly af
ter
all p
erso
n di
scs o
f all
play
ers h
ave b
een
plac
ed. Y
ou m
ay n
eed t
o wa
it un
til y
ou
can
plac
e you
r gob
lins.
Clu
msy
: Ea
ch ti
me y
ou u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mul
ation
spac
e, yo
u m
ust r
eturn
one
goo
d of y
our c
hoice
fro
m th
ose t
aken
to th
e gen
eral
supp
ly.
Inco
mpe
tent
: Ea
ch ti
me a
gob
lin fo
rges
a wea
pon,
its
stren
gth
will
be 2
less
than
the a
mou
nt
of o
re p
aid. C
onseq
uent
ly, g
oblin
s pay
3-
8 or
e to
get a
wea
pon
of st
reng
th 1-
6.
Master Artificers: Each time you pay a wood cost, you may choose to
pay all or part of the cost with stone or ore or a
mixture instead.Delving Deep: Twin tiles may overhang in the mountain. Each time
you place an overhanging tile, you immediately get
2 gold. The Office Room has no effect for you.
Disinterest in Nature: Each time you are supposed to place a twin tile
in the forest, you may only place a single Field
or Meadow tile.Scoring: During scoring, you do not suffer any negative VP
from unused forest spaces.
Mining Office
per adjacent mine:- immediately- during scoring at the start of each harvest
before each expedition with an armed person
room for 1 personadjacent ore mineadjacent ruby mine
per
per
imme
diatel
y
per adjacent empty cavernTraining Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarves
Goblin
Goblin
sLa
zy:
Gobl
ins a
re pla
ced i
n or
der o
f
ascen
ding
weap
on st
rengt
h only
after
all pe
rson
discs
of al
l play
ers h
ave b
een
place
d. Yo
u m
ay n
eed to
wait
unt
il yo
u
can
place
your
gobl
ins.
Clu
msy
: Ea
ch ti
me y
ou u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mulat
ion
spac
e, yo
u
must
retur
n on
e goo
d of y
our c
hoice
from
thos
e tak
en to
the g
enera
l sup
ply.
Inco
mpe
tent:
Each
tim
e a go
blin
forg
es a w
eapon
, its
stren
gth w
ill b
e 2 le
ss th
an th
e amo
unt
of or
e paid
. Con
seque
ntly,
gobl
ins p
ay
3-8 o
re to
get a
weap
on of
stren
gth 1
-6.
1 Cave Goblin Marker
Cave GoblinsSetup:
You start the game with an additional normal dwelling and a third person.
Clumsy: Each time you take goods from an accumulation space, you must immediately return 1 good of your choice from those taken to the general supply.
Incompetent: Each time you forge a weapon, its strength will be 2 less than the amount of ore paid. Consequently, you pay 3-8 ore to get a weapon of strength 1-6.
Numerous: Even without the Additional Dwelling, you may have up to 6 people. The Additional Dwelling has no effect for you.
Scoring: During scoring, you do not score any VP for dwellings.
Ruby Mine
Mushroom
s
Cave Goblin
Kennels
you may pay 1 dog instead of ore when forging a weapon
of strength 5
immediatelyset of 5 different animals
per
your dogsbreed like
farm animals
Menagerie
Guard Dog School
Forgotten Cave
Dur
ing
scor
ing:
per
Sow
ac
tion:
At an
y tim
e:
Mus
hroo
ms c
an b
e sow
n
only
in em
pty
cave
rns.
A Game by Alex Wilber
and Uwe Rosenberg
-
Setup
Folk SelectionSet up the game according to the base game rules. Afterwards, each player must decide whether they want to play as the Dwarves (i.e., according to the base game rules) or as a different Folk. The selection process depends on the number of players choosing to play a Folk:
1 to 4 Folk players:Deal each of these players 2 Folk boards at random to select one from. Return the other Folk board as well as any remaining Folk boards that have not been dealt to the game boxyou will not need them.
5 to 7 Folk players:Deal each of these players 1 Folk board at random and place the remaining Folk boards in a face-down pile nearby. In reverse turn order, beginning with the player to the start players right, each player takes exactly one turn in which they:
draw a Folk board from the pile, select one from the two Folk boards they have, and return the other Folk board to the bottom of the pile.
Afterwards, return the pile of remaining Folk boards to the game boxyou will not need them.
Important! After you have selected your Folk, check whether additional setup instructions are printed on the Folk board and follow these instructions (if any).
Tip: Elves and Silicoids are the most challenging Folk in this expansion. Players who are fairly new to Caverna are advised not to select these Folk on their first play.
Furnishing TilesEach Folk introduces four new Furnishing tiles to the game that will replace certain base game tiles. After all players have selected their Folk, take the Furnishing tiles of your chosen Folk and use them to replace the appropriate Furnishing tiles on the supply boards. Which base game tile needs to be replaced is printed on the back side of the new Furnishing tiles.
Note: In games with less than 4players, if you feel like adding more variety to the game, we suggest adding additional Furnishing tiles from random unused Folks to bring up the total number of new Furnishing tiles used to 16.
New Game ElementsThe game is played and scored as described in the base game rules. Each Folk must follow the rules detailed on their Folk board. If a base game rule contradicts an instruction on your Folk board, the instruction on the Folk board takes precedent. (A detailed explanation of all Folks and their Furnishing tiles can be found at the end of this rule book.)
Dwarves PeopleAt the time the base game was designed, the Dwarves did not know that there were other Folks in the land. This is why the base game only talks about Dwarves and not other Folk. Of course, everything that applies to Dwarves now also applies to every Folk, in particular:
A single member of your Folk is now generally called a Person (not Dwarf). Multiple members are referred to as People (not Dwarves). The previously so-called Dwarf discs are now called Person discs.
All Dwellings provide Room for 1 Person (instead of only 1 Dwarf as printed). The Couple Dwelling and the Entry-Level Dwelling (printed on your Home board) provide Room for 2People (instead of only 2 Dwarves as printed).
Similarly, Broom Chamber, Cuddle Room, Prayer Chamber, Supplies Storage, and Working Cave apply to all People, not only Dwarves.
replaces Fodder Chamber
Master Artificers:
Delving Deep:
Disinterest in Nature:
Mountain Dwarves
Goblin
Goblin
s
Scoring:
Lazy:
Clumsy:
Incompetent:
replaces Simple Dwelling(3 wood, 3 stone)
replaces Ore Storage
replaces Blacksmith
per Farm animals
3
Fodder chamber
2
-
3
New CropsThis expansion introduces two new crops, Gemfruits and Mushrooms, which can be obtained only from certain Furnishing tiles or Folk abilities. There is no other way to get these crops (not even for Rubies).Each time you take a Sow action, in addition to sowing up to 2Grain and up to 2Vegetables, you can now also sow up to 2Gemfruits and up to 2Mushrooms, provided you have them in your supply. During Harvest, Gemfruits and Mushrooms are harvested in the same way as Grain and Vegetables.
Note: This information is also shown on the overview cards. Each player who has gained access to the new crops should take the appropriate overview card.
GoblinsGoblins are People with special rules. As such they each score 1 Victory Point during scoring as normal. At most two players can gain access to Goblins:
Dark Elves can pick up Goblins on Expeditions, welcoming them into their families. Goblin Dwelling (Trolls) provides Room for 1Goblin and 1Goblin to occupy that room.
Like the Additional Dwarf, Goblins are represented by cardboard markers*. Once gained, you cannot get rid of a Goblin. This is especially important because all players are limited to 6 People, and Goblins count as People. As a consequence, if you have 6People already due to Goblins, the Additional Dwelling has no effect for you. In other words, the Additional Dwelling provides Room only for the sixth regular Person (the so-called Additional Dwarf); it cannot house a Goblin. (Also, it is not possible to get to 7 People via the Additional Dwelling.)Goblins come into play as adults. As such, they each require 1Room and must be fed 2Food during Harvest. Even though it is an adult, you may not use a Goblin on the same Round you gained it (but you must still feed it 2 Food if there is a Harvest); you may use it only starting from the next Round.
Mushrooms:At most three players can gain access to Mushrooms:
Pale Ones gain 1 Mushroom (and 1 Gold) when they let a tile overhang in the Mountain.
Forgotten Cave (Cave Goblins) and Mushroom Cave (Dark Elves) each provide 2 Mushrooms.
Be careful, though: Unless you are playing the Pale Ones, if you spend your Mushrooms without sowing some for backup, you cannot get any more Mushrooms!Mushrooms are planted in empty Caverns (not Fields or empty Mountain spaces). When you sow them, place one Mush-room from your personal supply and one Mushroom from the general supply in each newly sown Mushroom Cavern. (Conse-quently, it takes two Harvests to harvest the Mushrooms.)
Note: You cannot place a Furnishing tile in a Cavern, as long as it contains Mushrooms. You may not discard the Mush-rooms until they are completely harvested.
What Are Mushrooms Good For?At any time (and any number of times) before scoring, you can exchange Mushrooms in your personal supply for Vegetables at a 1:1 ratio. Consequently, Mushrooms are worth 2 Food, if need be.During scoring, each Mushroom in your personal supply and each Mushroom remaining in a Cavern is worth 1 Victory Point. (You can add them to your Vegetable score.)
Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.
Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.
Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.
Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.
Mining Office
per adjacent mine:- immediately
- during scoring
at the start of each harvest
before each expedition with an armed person
room for 1 personadjacent ore mineadjacent ruby mineper
per
imm
ediat
ely
per adjacent empty cavern
Training Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarves
Goblin
Goblin
s
Laz
y: Go
blin
s are
plac
ed in
ord
er of
asc
endi
ng w
eapo
n str
engt
h on
ly af
ter
all p
erso
n di
scs o
f all
play
ers h
ave b
een
plac
ed. Y
ou m
ay n
eed t
o wa
it un
til y
ou
can
plac
e you
r gob
lins.
Clu
msy
: Ea
ch ti
me y
ou u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mul
ation
spac
e, yo
u m
ust r
eturn
one
goo
d of y
our c
hoice
fro
m th
ose t
aken
to th
e gen
eral
supp
ly.
Inco
mpe
tent
: Ea
ch ti
me a
gob
lin fo
rges
a wea
pon,
its
stren
gth
will
be 2
less
than
the a
mou
nt
of o
re p
aid. C
onseq
uent
ly, g
oblin
s pay
3-
8 or
e to
get a
wea
pon
of st
reng
th 1-
6.
replaces Fodder Chamber
Master Artificers:
Delving Deep:
Disinterest in Nature:
Mountain Dwarves
Goblin
Goblin
s
Scoring:
Lazy:
Clumsy:
Incompetent:
replaces Simple Dwelling(3 wood, 3 stone)
replaces Ore Storage
replaces Blacksmith
Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.
Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.
Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.
Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.
Mining Office
per adjacent mine:- immediately
- during scoring
at the start of each harvest
before each expedition with an armed person
room for 1 personadjacent ore mineadjacent ruby mineper
per
imm
ediat
ely
per adjacent empty cavern
Training Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarves
Goblin
Goblin
s
Laz
y: Go
blin
s are
plac
ed in
ord
er of
asc
endi
ng w
eapo
n str
engt
h on
ly af
ter
all p
erso
n di
scs o
f all
play
ers h
ave b
een
plac
ed. Y
ou m
ay n
eed t
o wa
it un
til y
ou
can
plac
e you
r gob
lins.
Clu
msy
: Ea
ch ti
me y
ou u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mul
ation
spac
e, yo
u m
ust r
eturn
one
goo
d of y
our c
hoice
fro
m th
ose t
aken
to th
e gen
eral
supp
ly.
Inco
mpe
tent
: Ea
ch ti
me a
gob
lin fo
rges
a wea
pon,
its
stren
gth
will
be 2
less
than
the a
mou
nt
of o
re p
aid. C
onseq
uent
ly, g
oblin
s pay
3-
8 or
e to
get a
wea
pon
of st
reng
th 1-
6.
Master Artificers: Each time you pay a wood cost, you may choose to
pay all or part of the cost with stone or ore or a
mixture instead.Delving Deep: Twin tiles may overhang in the mountain. Each time
you place an overhanging tile, you immediately get
2 gold. The Office Room has no effect for you. Disinterest in Nature: Each time you are supposed to place a twin tile
in the forest, you may only place a single Field
or Meadow tile.Scoring: During scoring, you do not suffer any negative VP
from unused forest spaces. Mining Office
per adjacent mine:- immediately- during scoring
at the start of each harvest
before each expedition with an armed personroom for 1 person
adjacent ore mineadjacent ruby mineper
per
imme
diatel
y
per adjacent empty cavernTraining Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarves
Goblin
Goblin
sLa
zy:
Gobl
ins a
re pla
ced i
n or
der o
f asc
endi
ng w
eapon
stren
gth
only
after
all p
erson
discs
of a
ll pla
yers
have
been
place
d. Yo
u m
ay n
eed t
o wa
it un
til yo
u
can
place
your
gobl
ins.
Clu
msy
: Ea
ch ti
me y
ou u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mul
ation
spac
e, yo
u
mus
t retu
rn o
ne go
od o
f you
r cho
ice
from
thos
e tak
en to
the g
enera
l sup
ply.
Inco
mpe
tent
: Ea
ch ti
me a
gobl
in fo
rges
a weap
on, i
ts
stren
gth
will
be 2
less t
han
the a
mou
nt
of o
re pa
id. C
onseq
uent
ly, go
blin
s pay
3-8 o
re to
get a
weap
on o
f stre
ngth
1-6.
Gemfruits:At most two players can gain access to Gemfruits:
Elves start the game with 2 Gemfruits. Mystics Hut (Pale Ones) provides 2 Gem-
fruits.Be careful, though: If you spend your Gem-fruits without sowing some for backup, you cannot get any more Gemfruits!Gemfruits are planted in empty Fields. When you sow them, place one Gem-fruit from your personal supply and one Gemfruit from the general supply in each newly sown Gemfruit Field. (Consequently, it takes two Harvests to har-vest the Gemfruits.)
What Are Gemfruits Good For?At any time (and any number of times) before scoring, you can exchange Gemfruits in your personal supply for Rubies at a 1:1 ratio. Conse-quently, Gemfruits are worth 2 Food, if need be.During scoring, each Gemfruit in your per-sonal supply and each Gemfruit remaining in a Field is worth 1 Victory Point. (You can add them to your Vegetable score.)
Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.
Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.
Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.
Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.
Mining Office
per adjacent mine:- immediately
- during scoring
at the start of each harvest
before each expedition with an armed person
room for 1 personadjacent ore mineadjacent ruby mine per
per
immediately
per adjacent empty cavern
Training Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarves
Goblin
Goblin
s
Lazy:
Goblins are placed in order of ascending weapon strength only after all person discs of all players have been placed. You m
ay need to wait until you can place your goblins.
Clum
sy: Each tim
e you use a goblin to take goods from
an accumulation space, you
must return one good of your choice
from those taken to the general supply.
Incompetent:
Each time a goblin forges a weapon, its
strength will be 2 less than the amount
of ore paid. Consequently, goblins pay 3-8 ore to get a weapon of strength 1-6.
Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.
Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.
Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.
Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.
Mining Office
per adjacent mine:- immediately
- during scoring
at the start of each harvest
before each expedition with an armed person
room for 1 personadjacent ore mineadjacent ruby mineper
per
imm
ediat
ely
per adjacent empty cavern
Training Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarves
Goblin
Goblin
s
Laz
y: Go
blin
s are
plac
ed in
ord
er of
asc
endi
ng w
eapo
n str
engt
h on
ly af
ter
all p
erso
n di
scs o
f all
play
ers h
ave b
een
plac
ed. Y
ou m
ay n
eed t
o wa
it un
til y
ou
can
plac
e you
r gob
lins.
Clu
msy
: Ea
ch ti
me y
ou u
se a g
oblin
to ta
ke
good
s fro
m an
accu
mul
ation
spac
e, yo
u m
ust r
eturn
one
goo
d of y
our c
hoice
fro
m th
ose t
aken
to th
e gen
eral
supp
ly.
Inco
mpe
tent
: Ea
ch ti
me a
gob
lin fo
rges
a wea
pon,
its
stren
gth
will
be 2
less
than
the a
mou
nt
of o
re p
aid. C
onseq
uent
ly, g
oblin
s pay
3-
8 or
e to
get a
wea
pon
of st
reng
th 1-
6.
Master Artificers: Each time you pay a wood cost, you may choose to pay all or part of the cost with stone or ore or a mixture instead.
Delving Deep: Twin tiles may overhang in the mountain. Each time you place an overhanging tile, you immediately get 2 gold. The Office Room has no effect for you.
Disinterest in Nature: Each time you are supposed to place a twin tile in the forest, you may only place a single Field or Meadow tile.
Scoring: During scoring, you do not suffer any negative VP from unused forest spaces.
Mining Office
per adjacent mine:- immediately
- during scoring
at the start of each harvest
before each expedition with an armed person
room for 1 personadjacent ore mineadjacent ruby mine per
per
immediately
per adjacent empty cavern
Training Room
Concert Organ
Ruby Mine
Overseer's Dwelling
Mountain Dwarves
Goblin
Goblin
s
Lazy:
Goblins are placed in order of ascending weapon strength only after all person discs of all players have been placed. You m
ay need to wait until you can place your goblins.
Clum
sy: Each tim
e you use a goblin to take goods from
an accumulation space, you
must return one good of your choice
from those taken to the general supply.
Incompetent:
Each time a goblin forges a weapon, its
strength will be 2 less than the amount
of ore paid. Consequently, goblins pay 3-8 ore to get a weapon of strength 1-6.
Master Artif
icers: Each time you
pay a wood cos
t, you may choo
se to
pay all or part
of the cost wi
th stone or ore
or a
mixture ins
tead.Delvin
g Deep: Twin t
iles may overh
ang in the mo
untain. Each t
ime
you place an ov
erhanging tile,
you immediate
ly get
2 gold. The O
ffice Room ha
s no effect for
you.
Disinterest in
Nature:
Each time you
are supposed t
o place a twin
tile
in the forest, y
ou may only p
lace a single F
ield
or Meadow
tile.Scorin
g: During sco
ring, you do n
ot suffer any n
egative VP
from unused f
orest spaces.
Mining Offi
ce
per adjacent m
ine: - immediately
- during scori
ngat the start of each
harvest
before each exp
edition
with an armed
personroom fo
r 1 person ad
jacent ore mine
adjacent ruby m
ine
per
per
immediately
per adjacent empt
y cavern Traini