![Page 1: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/1.jpg)
1
Ch.3 Kinemtics In 2-D
Displacement vector is in the x-y plane (not in x or y direction)
t
r
tt
rrv
0
0
v = limitt
r
0t
Displacement 0rrr
![Page 2: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/2.jpg)
2
Velocity Components In 2-D
Tangent to the path
(instantaneous velocity)
Average acceleration
Instantaneous Acceleration
t
v
tt
vva
0
0
a = limitt
v
0t
![Page 3: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/3.jpg)
3
Motion Only In X Direction
x – motion equations
x
ax
vx
v0x
t
vx= v0x+axt (3.3a)
x=(1/2)(v0x+vx)t (3.4a)
x=v0xt+(1/2)axt2 (3.5a)
vx2=v0x
2+2axx (3.6a)
![Page 4: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/4.jpg)
4
Motion In Y Direction
y
ay
vy
v0y
t
vy= v0y+ayt (3.3b)
y=(1/2)(v0y+vy)t (3.4b)
y=v0yt+(1/2)ayt2 (3.5b)
vy2=v0y
2+2ayy (3.6b)
y component
![Page 5: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/5.jpg)
5
2 D Motion
![Page 6: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/6.jpg)
6
x Component Variable y Component
x Displacement y
axAcceleration ay
vxFinal velocity vy
v0xInitial velocity v0y
t Elapsed time t
vx= v0x+axt (3.3a) vy= v0y+ayt (3.3b)
x=(1/2)(v0x+vx)t (3.4a) y=(1/2)(v0y+vy)t (3.4b)
x=v0xt+(1/2)axt2 (3.5a) y=v0yt+(1/2)ayt2 (3.5b)
vx2=v0x
2+2axx (3.6a) vy2=v0y
2+2ayy (3.6b)
![Page 7: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/7.jpg)
7
Example 1
x ax vx v0x t
? +24m/s2 ? +22m/s 7s
y ay vy v0y t
? 12m/s2 ? 14 m/s 7 s
x-Direction Data y-Direction Data
mssmssmtatvx x 740)77)(/24(2
1)7)(/22(
2
1 2220
smssmsmtavv xxx /190)7()/24()/22( 20
![Page 8: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/8.jpg)
8
mssmssmtatvy yy 390)77)(/12(2
1)7()/14(
2
1 2220
smssmsmtavv yyy /987)/12(/14 20
smvvv yx /210)98()190( 2222
![Page 9: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/9.jpg)
9
Projectile Motion
• 2-D motion under gravity
• What is the acceleration in X direction ?
• What is the acceleration in y direction ?
• 2-D motion under gravity
• What is the acceleration in X direction ? • What is the acceleration in y direction ?
ax= 0 ay = - 9.8 m/s2
Garden Horse – watering a planta Plane dropping a bomb
![Page 10: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/10.jpg)
10
Example 2: Falling Package
The time to hit the ground ?
y ay vy v0y t
-1050 -9.8 ? 0 ?
y = v0y t +(1/2) ay t2 = ½ (-9.8) t2
i.e., -1050 = ½ (-9.8) t2 st 6.14
8.9
)1050(2
![Page 11: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/11.jpg)
11
Velocity Of The Package When It Hits The Ground ?
vx = v0x + ax t = v0x = 115 m/s
vy = v0y + ay t = (-9.8 m/s2) 14.6 s = -143 m/s (Why Negative ?)
v2 = (115)2+ (-143)2 v = 184 m/s
vx
vy R
θ
y
x
v
vtan
![Page 12: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/12.jpg)
12
Shoot A Bullet Straight Up In A Moving Car
![Page 13: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/13.jpg)
13
Example 5: Height Of A Kickoff
y ay v0y vy t
H=?
-9.8 14 0 ?
v2 = v02 + 2ay
0 = (14)2 = 2*(-9.8)H
For y direction
v0x = v0 cosθ = 22 m/s cos 40.0o = 17m/s
v0y = v0 sinθ = 22 m/s sin 40.0o =14m/s
H = 14*14 /(2*9.8)= 10 m
![Page 14: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/14.jpg)
14
Time Of Flight ( Time In The Air)
Time until it hits the ground
y = v0yt + (½) ay t2
0 = 14 t + (½) (-9.8) t2
i.e., t(14 -4.9t) = 0 sect = 0 sec, or t= 14/4.9 = 2.9 sec (why two answers?)
![Page 15: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/15.jpg)
15
Time To Reach The Maximum Height
y ay v0y vy t
H=? -9.8 14 0 ?
vy = v0y +ay t
0 = 14 -9.8t
t = 14/9.8 = 1.45 sec
2t = 2.9 (time of flight) sec
Symmetry: time of flight = twice the time to reach the top --- Why?
RANGER = v0x t + (½ )ax t2
= 17 *2.9 = 49 m
vx
vy R
θy
x
v
vtan
![Page 16: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/16.jpg)
16
Same Height Same Speed
![Page 17: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/17.jpg)
17
Relative Velocity
vPG = vPT + vTG
= 2.0 m/s + 9.0 m/s
= 11.0 m/s
vPG = Velocity of Passenger relative to Ground
(vPG = - vGP)
![Page 18: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/18.jpg)
18
Check your understanding 4
Three cars A, B, C, are moving along a straight line, Relative velocities are given.
vAB vAC vCB
1. ? 40 m/s 30 m/s
2. ? 50 m/s -20 m/s
3. 60 m/s 20 m/s ?
4. -50 m/s ? 10 m/s
Three cars A, B, C, are moving along a straight line, Relative velocities are given.
vAB vAC vCB
1. 70 m/s 40 m/s 30 m/s
2. ? 50 m/s -20 m/s
3. 60 m/s 20 m/s ?
4. -50 m/s ? 10 m/s
Three cars A, B, C, are moving along a straight line, Relative velocities are given.
vAB vAC vCB
1. 70 m/s 40 m/s 30 m/s
2. 30 m/s 50 m/s -20 m/s
3. 60 m/s 20 m/s ?
4. -50 m/s ? 10 m/s
Three cars A, B, C, are moving along a straight line, Relative velocities are given.
vAB vAC vCB
1. 70 m/s 40 m/s 30 m/s
2. 30 m/s 50 m/s -20 m/s
3. 60 m/s 20 m/s 40 m/s
4. -50 m/s ? 10 m/s
Three cars A, B, C, are moving along a straight line, Relative velocities are given.
vAB vAC vCB
1. 70 m/s 40 m/s 30 m/s
2. 30 m/s 50 m/s -20 m/s
3. 60 m/s 20 m/s 40 m/s
4. -50 m/s -60 m/s 10 m/s
Three cars A, B, C, are moving along a straight line, Relative velocities are given.
vAB vAC vCB
1. ? 40 m/s 30 m/s
2. ? 50 m/s -20 m/s
3. 60 m/s 20 m/s ?
4. -50 m/s ? 10 m/s
![Page 19: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/19.jpg)
19
Crossing A RivervBS = vBW + vWS
R2 = (vBW)2 + (vWS)2
vWS
vBW
RvBS
BW
WS
v
vtan
BW
WS
v
v1tan
![Page 20: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/20.jpg)
20
10. Crossing A River Width of the river = 1800 m
vBS = vBW + vWS
= 4.0 m/s + 2.0 m/s
= 4.5 m/s
θ = tan-1(2) = 63º
0.2tan WS
BW
v
v
BWv
widthcrosstotime
s4500.4
1800
![Page 21: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/21.jpg)
21
11. Approaching Intersection
vAG = 25.0 m/s
vBG = 15.8 m/s
vAB = vAG + vGB
vAB = 25.0 m/s + 15.8 m/s
tanθ = 15.8/25
Θ = tan-1(15.8/25) = 32.4ºsmvAB /6.29)8.15()25( 22
![Page 22: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/22.jpg)
22
Raindrops On The Car
vRC = vRG + vGC
![Page 23: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/23.jpg)
23
Concepts: Circus Clowns
vox = 4.6 m/s
v0y = 10.0 m/s
No air resistance
Θ = tan-1(v0y/v0x)
= tan-1(10/4.6)
= 65º
220 )10()6.4( v
![Page 24: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/24.jpg)
24
Conceptual Question 2
REASONING AND SOLUTION An object thrown upward at an angle will follow the trajectory shown below. Its acceleration is that due to gravity, and, therefore, always points downward. The acceleration is denoted by ay in the figure. In general, the velocity of the object has two components, vx and vy. Since ax = 0, vx always equals its initial value. The y component of the velocity, vy, decreases as the object rises, drops to zero when the object is at its highest point, and then increases in magnitude as the object falls downward.
![Page 25: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/25.jpg)
25
–v0y
v0x
vf
ay
ay
v0y
ay
v0x
v0x
b.) In order for the velocity and acceleration to be parallel, the x component of the velocity would have to drop to zero. However, vx always remains equal to its initial value; therefore, the velocity and the acceleration can never be parallel.
a.) Since vy = 0 when the object is at its highest point, the velocity of the object points only in the x direction. As suggested in the figure below, the acceleration will be perpendicular to the velocity when the object is at its highest point and vy = 0.
![Page 26: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/26.jpg)
26
Conceptual Question 4
REASONING AND SOLUTION If a baseball were pitched on the moon, it would still fall downwards as it travels toward the batter. However the acceleration due to gravity on the moon is roughly 6 times less than that on earth. Thus, in the time it takes to reach the batter, the ball will not fall as far vertically on the moon as it does on earth. Therefore, the pitcher's mound on the moon would be at a lower height than it is on earth.
![Page 27: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/27.jpg)
27
Conceptual Questions 13
REASONING AND SOLUTION Since the plastic bottle moves with the current, the passenger is estimating the velocity of the boat relative to the water. Therefore, the passenger cannot conclude that the boat is moving at 5 m/s with respect to the shore.
![Page 28: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/28.jpg)
28
Conceptual Questions 16
REASONING AND SOLUTION The time required for any given swimmer to cross the river is equal to the width of the river divided by the magnitude of the component of the velocity that is parallel to the width of the river. All three swimmers can swim equally fast relative to the water; however, all three swim at different angles relative to the current. Since swimmer A heads straight across the width of the river, swimmer A will have the largest velocity component parallel to the width of the river; therefore, swimmer A crosses the river in the least time.
![Page 29: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/29.jpg)
29
Problem 4
REASONING AND SOLUTION The increase in altitude represents vy = 6.80 m/s. The movement of the shadow represents vx = 15.5 m/s. The magnitude of the glider's velocity is therefore
2 22 2 15.5 m/s 6.80 m/s 16.9 m/sx yv v v
![Page 30: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/30.jpg)
30
Problem 7
REASONING Trigonometry indicates that the x and y components of the dolphin’s velocity are related to the launch angle according to tan = vy /vx.
SOLUTION Using trigonometry, we find that the y component of the dolphin’s velocity is
smsmvvv xxy /4.535tan)/7.7(35tantan
![Page 31: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/31.jpg)
31
Problem 14
REASONING The vertical component of the ball’s velocity v0 changes as the ball approaches the opposing player. It changes due to the acceleration of gravity. However, the horizontal component does not change, assuming that air resistance can be neglected.
55o
15 m/s
vx=?
![Page 32: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/32.jpg)
32
SOLUTION Using trigonometry, we find that the horizontal component is
smsmvvx /6.855cos)/15(cos0
Hence, the horizontal component of the ball’s velocity when the opposing player fields the ball is the same as it was initially.
![Page 33: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/33.jpg)
33
Problem 16
REASONING AND SOLUTION Using vy = 0 and
voy = vo sin = (11 m/s) sin 65 = 1.0 101 m/s
and vy2 = voy
2 + 2ayy, we have
22 10
2
1.0 10 m/s5.1 m
2 2 9.80 m/s
y
y
vy
a
A 65O
v0=11m/s
v0y=0
B
h=?
![Page 34: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/34.jpg)
34
Problem 27
![Page 35: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/35.jpg)
35
REASONING AND SOLUTION The time of flight of the motorcycle is given by
0 02
2 sin 2 33.5 m/s sin18.02.11 s
9.80 m/s
vt
g
The horizontal distance traveled by the motorcycle is then
x = vo cos o t = (33.5 m/s)(cos18.0°)(2.11 s) = 67.2 m
The daredevil can jump over (67.2 m)/(2.74 m/bus) = 24.5 buses. In even numbers, this means 24 buses
y=0, v0y=33.5sin18, t=?
y=v0t+(1/2)at2 2
00 8.92
1sin0 ttv
t=0, or
![Page 36: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/36.jpg)
36
Problem 40
![Page 37: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/37.jpg)
37
REASONING Using the data given in the problem, we can find the maximum flight time t of the ball using Equation 3.5b
1 20 2y yy v t a t
Once the flight time is known, we can use the definition of average velocity to find the minimum speed required to cover the distance x in that time.
SOLUTION Equation 3.5b is quadratic in t and can be solved for t using the quadratic formula. According to Equation 3.5b, the maximum flight time is (with upward taken as the positive direction)
![Page 38: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/38.jpg)
38
where the first root corresponds to the time required for the ball to reach a vertical displacement of as it travels upward, and the second root corresponds to the time required for the ball to have a vertical displacement of as the ball travels upward and then downward. The desired flight time t is 2.145 s.
y
yyy
y
yyy
a
yavv
a
yavv
t2
21
2
21
4 200
200
2
22
/8.9
1.2/8.920.50sin/0.150.50sin/0.15
sm
msmsmsm
sands 145.2200.0
2.10 my
2.10 my
![Page 39: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/39.jpg)
39
During the 2.145 s, the horizontal distance traveled by the ball is
Thus, the opponent must move in . The opponent must, therefore, move with a minimum average speed of
vmin
10.68 m
1.845 s5.79 m / s
mssmtvtvx x 68.20)145.2(0.50cos)/0.15()cos( 0
20.68 m –10.0 m 10.68 m2.145 s – 0.30 s 1.845 s
![Page 40: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/40.jpg)
40
Problem 41
![Page 41: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/41.jpg)
41
REASONING AND SOLUTION In the absence of air resistance, the bullet exhibits projectile motion. The x component of the motion has zero acceleration while the y component of the motion is subject to the acceleration due to gravity. The horizontal distance traveled by the bullet is given by Equation 3.5a (with ):
0 0( cos )xx v t v t
with t equal to the time required for the bullet to reach the target. The time t can be found by considering the vertical motion. From Equation 3.3b
0y y yv v a t
0xa
![Page 42: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/42.jpg)
42
When the bullet reaches the target, . Assuming that up and to the right are the positive directions, we have
0y yv v
0 0 00
2 2 sin 2 sinand ( cos )y
y y y
v v vt x v
a a a
Using the fact that , we have 2sin cos sin 2
2 20 02 cos sin sin 2
y y
v vx
a a
Thus, we find that
32
2
1091.4)/427(
/8.94.91
sm
smm
![Page 43: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/43.jpg)
43
2 0.281 or 2 180.000 0.281 179.719
and
0.141 and 89.860
Therefore
![Page 44: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/44.jpg)
44
Problem 48REASONING Since car A is moving faster, it will eventually catch up with car B. Each car is traveling at a constant velocity, so the time t it takes for A to catch up with B is equal to the displacement between the two cars (x = +186 m) divided by the velocity vAB of A relative to B. (If the relative velocity were zero, A would never catch up with B). We can find the velocity of A relative to B by using the subscripting technique developed in Section 3.4 of the text.
24.4 m/s 18.6 m/s
A B186 m
![Page 45: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/45.jpg)
45
vAB = velocity of car A relative to car B
vAG = velocity of car A relative to the Ground = +24.4 m/s
vBG = velocity of car B relative to the Ground = +18.6 m/s
We have chosen the positive direction for the displacement and velocities to be the direction in which the cars are moving. The velocities are related by
vAB = vAG + vGB
![Page 46: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/46.jpg)
46
SOLUTION The velocity of car A relative to car B is
vAB = vAG + vGB = +24.4 m/s + (18.6 m/s) = +5.8 m/s,
186 m32.1 s
+5.8 m/st
AB
x
v
where we have used the fact that vGB = vBG = 18.6 m/s. The time it takes for car A to catch car B is
![Page 47: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/47.jpg)
47
Problem 53REASONING Let represent the velocity of the hawk relative to the balloon and represent the velocity of the balloon relative to the ground. Then, as indicated by Equation 3.7, the velocity of the hawk relative to the ground is . Since the vectors and are at right angles to each other, the vector addition can be carried out using the Pythagorean theorem. (B: Balloon, H: Hawk, G: Ground)
SOLUTION Using the drawing at the right, we have from the Pythagorean theorem
HBv
BGv
HG HB BG v v v
HBv BGv
![Page 48: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/48.jpg)
48
v v vHG HB
2BG2
2 2 (2.0 m / s) (6.0 m / s) 6.3 m / s
vHB
EAST
vHG
vBG
NORTH
The angle is
eastofnorthsm
sm
v
v
BG
HB ,18/0.6
/0.2tantan 11
=2.0
=6.0
B: Balloon
H: Hawk
G: Ground
![Page 49: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/49.jpg)
49
Problem 56
![Page 50: 1 Ch.3 Kinemtics In 2-D Displacement vector is in the x-y plane (not in x or y direction) v = limit Displacement](https://reader036.vdocuments.us/reader036/viewer/2022062715/56649d6e5503460f94a4e775/html5/thumbnails/50.jpg)
50
REASONING AND SOLUTION The velocity of the raindrops relative to the train is given by vRT = vRG + vGT
where vRG is the velocity of the raindrops relative to the ground and vGT is the velocity of the ground relative to the train
Since the train moves horizontally, and the rain falls vertically, the velocity vectors are related as shown in the figure at the right. Then
vRG
GTv
RTv25°
vGT = vRG tan = (5.0 m/s) (tan 25°) = 2.3 m/s
The train is moving at a speed of 2.3 m/s